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  • Fat Goblin Games Presents: Creating New Armors   This little pdf clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 8 pages of content, so let’s take a look!   So, we have all probably been there, at least the GMs and designers among us – the point where you want to make a new armor. The system presented herein is simple – there are 3 base armor types and shields featured: First, you take the basics and base-price…and then you multiply the price by the DP – the design points. You can have armors or shields of horn or stone and then you determine the armor qualities. […]

    Fat Goblin Games Presents: Creating New Armors

    Fat Goblin Games Presents: Creating New Armors   This little pdf clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 8 pages of content, so let’s take a look!   So, we have all probably been there, at least the GMs and designers among us – the point where you want to make a new armor. The system presented herein is simple – there are 3 base armor types and shields featured: First, you take the basics and base-price…and then you multiply the price by the DP – the design points. You can have armors or shields of horn or stone and then you determine the armor qualities. […]

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  • New Fighter Maneuvers & Talents (13th Age) This expansion for the fighter-class clocks in at 31 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page artist contacts, 2 pages of SRD, leaving us with 25 pages of content, so let’s take a look!   The 13th Age fighter, as this pdf aptly observes, is a significant step up in usefulness and player enjoyment over most iterations in any d20-based gaming system, but there are some holes in the fighter’s arsenal: In the introduction, the author aptly observes the odd lack of flexible attack triggers on odd results (haha…sorry, I’ll punch myself later for that one) and the relative dearth of ranged attack compatible maneuvers. This pdf, […]

    New Fighter Maneuvers & Talents (13th Age)

    New Fighter Maneuvers & Talents (13th Age) This expansion for the fighter-class clocks in at 31 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page artist contacts, 2 pages of SRD, leaving us with 25 pages of content, so let’s take a look!   The 13th Age fighter, as this pdf aptly observes, is a significant step up in usefulness and player enjoyment over most iterations in any d20-based gaming system, but there are some holes in the fighter’s arsenal: In the introduction, the author aptly observes the odd lack of flexible attack triggers on odd results (haha…sorry, I’ll punch myself later for that one) and the relative dearth of ranged attack compatible maneuvers. This pdf, […]

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