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  • Vs. Ghosts Adventure: The Witch of New Hope (VsM Engine) This adventure for Vs. Ghosts clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content. It should be noted that the pages are formatted for A5/digest-size, which means you can fit up to 4 pages on a given sheet of paper, if you want to conserve ink/toner.   This being an adventure-review, the following obviously contains SPOILERS galore. Potential players should jump to the conclusion. … .. . All right, only ghostmasters around? Great! The town of New Hope has seen a series of strange deaths: Each night, one member of the community is found drowned – in […]

    Vs. Ghosts Adventure: The Witch of New Hope (VsM Engine)

    Vs. Ghosts Adventure: The Witch of New Hope (VsM Engine) This adventure for Vs. Ghosts clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content. It should be noted that the pages are formatted for A5/digest-size, which means you can fit up to 4 pages on a given sheet of paper, if you want to conserve ink/toner.   This being an adventure-review, the following obviously contains SPOILERS galore. Potential players should jump to the conclusion. … .. . All right, only ghostmasters around? Great! The town of New Hope has seen a series of strange deaths: Each night, one member of the community is found drowned – in […]

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  • Mysterium Magnus: New Occultis Options This pdf clocks in at 10 pages, 1 page front cover, 1 page editorial, 0.5 page of SRD, leaving us with 7.5 pages of content, so let’s take a look!   All right, we begin with an array of occultist archetypes, the first of which would be the plague bearer, who is locked into the necromancy implement school at 1st level, as well as being obligated to take that at 20th level. This is called tumor implement and seems to imply that you have a special tumor implement, blurring the lines between implement and implement school, which is problematic as far as I’m concerned – can the tumor be lost? I assume not, but I […]

    Mysterium Magnus: New Occultis Options

    Mysterium Magnus: New Occultis Options This pdf clocks in at 10 pages, 1 page front cover, 1 page editorial, 0.5 page of SRD, leaving us with 7.5 pages of content, so let’s take a look!   All right, we begin with an array of occultist archetypes, the first of which would be the plague bearer, who is locked into the necromancy implement school at 1st level, as well as being obligated to take that at 20th level. This is called tumor implement and seems to imply that you have a special tumor implement, blurring the lines between implement and implement school, which is problematic as far as I’m concerned – can the tumor be lost? I assume not, but I […]

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  • Mysteries of the Gods (5e) This expansion pdf for the cleric-class clocks in at 10 pages, 1 page front cover, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   After a brief introduction to the subject matter at hand, we start off with the Blood Domain…and at one glance, we can see that the spells in the domain’s list are not italicized, in a pretty obvious formatting hiccup. However, wait for a second – the spells themselves make sense, so how do the features fare? Well, at 1st level, you gain proficiency in all simple and martial weapons that deal slashing or piercing damage and when you fall below 1/2 maximum hit points, […]

    Mysteries of the Gods (5e)

    Mysteries of the Gods (5e) This expansion pdf for the cleric-class clocks in at 10 pages, 1 page front cover, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   After a brief introduction to the subject matter at hand, we start off with the Blood Domain…and at one glance, we can see that the spells in the domain’s list are not italicized, in a pretty obvious formatting hiccup. However, wait for a second – the spells themselves make sense, so how do the features fare? Well, at 1st level, you gain proficiency in all simple and martial weapons that deal slashing or piercing damage and when you fall below 1/2 maximum hit points, […]

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  • Weird New World (OSR) This module/sandbox clocks in at 62 pages, 1 page front cover, 1 page editorial, leaving us with 60 pages of content, though these pages are formatted for the A5 (6” by 9” booklet)-size, which means you can pretty easily fit 4 pages of content on one sheet of paper when you’re printing this out.   All right, so this represents pretty much one of the experiences where I got a book merely for completion’s sake. The title “Weird New World” did not appeal to me and neither did the cover…but I am very much happy that I did get this book.   So, what is this? In short, it is a depiction of a fantastic version […]

    Weird New World (OSR)

    Weird New World (OSR) This module/sandbox clocks in at 62 pages, 1 page front cover, 1 page editorial, leaving us with 60 pages of content, though these pages are formatted for the A5 (6” by 9” booklet)-size, which means you can pretty easily fit 4 pages of content on one sheet of paper when you’re printing this out.   All right, so this represents pretty much one of the experiences where I got a book merely for completion’s sake. The title “Weird New World” did not appeal to me and neither did the cover…but I am very much happy that I did get this book.   So, what is this? In short, it is a depiction of a fantastic version […]

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  • The Ogre’s New Boots This pdf clocks in at 18 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 13 pages of content, so let’s take a look!   All right, this being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . Okay, still here? Only GMs around? Great! So, this adventure, in a way, is the story of one special ogre called Bruboe, mocked relentlessly by his brutish brethren for his artistic ambition. In exile, he found his calling – becoming a great actor! The audience he found was ultimately that of mutated belching goblins. While the ogre has managed to accumulate […]

    The Ogre’s New Boots

    The Ogre’s New Boots This pdf clocks in at 18 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 13 pages of content, so let’s take a look!   All right, this being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . Okay, still here? Only GMs around? Great! So, this adventure, in a way, is the story of one special ogre called Bruboe, mocked relentlessly by his brutish brethren for his artistic ambition. In exile, he found his calling – becoming a great actor! The audience he found was ultimately that of mutated belching goblins. While the ogre has managed to accumulate […]

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  • Strange New Fields (OSR) This collection of charts and generators clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page blank, leaving us with 9 pages of content, so let’s take a look!   The first page of this pdf contains name-tables – 10 male names, 10 female names, 10 last names and 11 over the top fantasy names for males and females with the 12th entry of said table denoting “roll twice and combine”.  From an internal consistency point of view, it’s a bit weird to see the regular name table clearly distinguishing between male and female names in two columns, while the fantasy names separate male and female sounding names with an “or” – […]

    Strange New Fields (OSR)

    Strange New Fields (OSR) This collection of charts and generators clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page blank, leaving us with 9 pages of content, so let’s take a look!   The first page of this pdf contains name-tables – 10 male names, 10 female names, 10 last names and 11 over the top fantasy names for males and females with the 12th entry of said table denoting “roll twice and combine”.  From an internal consistency point of view, it’s a bit weird to see the regular name table clearly distinguishing between male and female names in two columns, while the fantasy names separate male and female sounding names with an “or” – […]

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  • Fat Goblin Games Presents: Creating New Armors   This little pdf clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 8 pages of content, so let’s take a look!   So, we have all probably been there, at least the GMs and designers among us – the point where you want to make a new armor. The system presented herein is simple – there are 3 base armor types and shields featured: First, you take the basics and base-price…and then you multiply the price by the DP – the design points. You can have armors or shields of horn or stone and then you determine the armor qualities. […]

    Fat Goblin Games Presents: Creating New Armors

    Fat Goblin Games Presents: Creating New Armors   This little pdf clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 8 pages of content, so let’s take a look!   So, we have all probably been there, at least the GMs and designers among us – the point where you want to make a new armor. The system presented herein is simple – there are 3 base armor types and shields featured: First, you take the basics and base-price…and then you multiply the price by the DP – the design points. You can have armors or shields of horn or stone and then you determine the armor qualities. […]

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  • New Fighter Maneuvers & Talents (13th Age) This expansion for the fighter-class clocks in at 31 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page artist contacts, 2 pages of SRD, leaving us with 25 pages of content, so let’s take a look!   The 13th Age fighter, as this pdf aptly observes, is a significant step up in usefulness and player enjoyment over most iterations in any d20-based gaming system, but there are some holes in the fighter’s arsenal: In the introduction, the author aptly observes the odd lack of flexible attack triggers on odd results (haha…sorry, I’ll punch myself later for that one) and the relative dearth of ranged attack compatible maneuvers. This pdf, […]

    New Fighter Maneuvers & Talents (13th Age)

    New Fighter Maneuvers & Talents (13th Age) This expansion for the fighter-class clocks in at 31 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page artist contacts, 2 pages of SRD, leaving us with 25 pages of content, so let’s take a look!   The 13th Age fighter, as this pdf aptly observes, is a significant step up in usefulness and player enjoyment over most iterations in any d20-based gaming system, but there are some holes in the fighter’s arsenal: In the introduction, the author aptly observes the odd lack of flexible attack triggers on odd results (haha…sorry, I’ll punch myself later for that one) and the relative dearth of ranged attack compatible maneuvers. This pdf, […]

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