NGR/OSR-adventures-series Archive

  • Down in Yon Forest (revised edition) (OSR/NGR) This module clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page blank, 1 page back cover, leaving us with 28 pages, so let’s take a look!   Wait, before we do, a couple of notes: One, this adventure sports stats for both NGR (Neoclassical Geek Revival) and general OSR-stats that provide basic analogues for AC, HD, etc.; if you have the choice, I’d suggest using the NGR-versions. Like the more recent of Zzarchov’s adventures, this one comes color-coded: I.e. orange text indicates hidden danger, red indicates overt danger, blue the most obvious detail, and green treasure.   Now, why did I move this ahead in my reviewing queue? […]

    Down in Yon Forest (revised edition) (OSR/NGR)

    Down in Yon Forest (revised edition) (OSR/NGR) This module clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page blank, 1 page back cover, leaving us with 28 pages, so let’s take a look!   Wait, before we do, a couple of notes: One, this adventure sports stats for both NGR (Neoclassical Geek Revival) and general OSR-stats that provide basic analogues for AC, HD, etc.; if you have the choice, I’d suggest using the NGR-versions. Like the more recent of Zzarchov’s adventures, this one comes color-coded: I.e. orange text indicates hidden danger, red indicates overt danger, blue the most obvious detail, and green treasure.   Now, why did I move this ahead in my reviewing queue? […]

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  • Scourge of the Tikbalang (NGR/OSR) This module clocks in at 12 pages, 1 page front cover, 1 page editorial, leaving us with 10 pages of content, so let’s take a look!   Now, this module is made with two systems in mind – Zzarchov Kowolski’s NGR (Neoclassical Geek Revival) and OSR-gaming. Which system? Well, none. Like in the other self-published modules the author has written, we get very minimalistic OSR-stats: Class and level, if any, are noted. AC is given with the armor equivalent à la “AC: As leather and shield (high Dexterity)”, and attacks are similarly noted, though sample values are provided. The Stats also come with hit points.   NGR, a criminally underrated system in my book, gets […]

    Scourge of the Tikbalang (NGR/OSR)

    Scourge of the Tikbalang (NGR/OSR) This module clocks in at 12 pages, 1 page front cover, 1 page editorial, leaving us with 10 pages of content, so let’s take a look!   Now, this module is made with two systems in mind – Zzarchov Kowolski’s NGR (Neoclassical Geek Revival) and OSR-gaming. Which system? Well, none. Like in the other self-published modules the author has written, we get very minimalistic OSR-stats: Class and level, if any, are noted. AC is given with the armor equivalent à la “AC: As leather and shield (high Dexterity)”, and attacks are similarly noted, though sample values are provided. The Stats also come with hit points.   NGR, a criminally underrated system in my book, gets […]

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  • A Thousand Dead Babies (NGR/OSR) The second of Zzarchov Kowolski’s self-published dual-format NGR/OSR-adventures clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page back cover, leaving us with 17 pages of content, so let’s take a look!   This review was requested by my patreons.   So, let’s talk about the pink elephant in the room first. The title is basically a gigantic trigger warning.  This module is NOT about killing infants or the like, quite to the contrary. However, it deals with a really sadistic, high-impact conundrum that involves, well, babies. If infanticide by bad guys and the like are not something your group can handle, then don’t even bother. It goes without saying that […]

    A Thousand Dead Babies (NGR/OSR)

    A Thousand Dead Babies (NGR/OSR) The second of Zzarchov Kowolski’s self-published dual-format NGR/OSR-adventures clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page back cover, leaving us with 17 pages of content, so let’s take a look!   This review was requested by my patreons.   So, let’s talk about the pink elephant in the room first. The title is basically a gigantic trigger warning.  This module is NOT about killing infants or the like, quite to the contrary. However, it deals with a really sadistic, high-impact conundrum that involves, well, babies. If infanticide by bad guys and the like are not something your group can handle, then don’t even bother. It goes without saying that […]

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  • The Gnomes of Levnec (NGR/OSR) This adventure clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page back cover, leaving us with 17 pages of content, so let’s take a look!   This review was made possible and commissioned by one of my patreons, to be undertaken at my leisure.   Now, first of all: This is a dual-format adventure, providing mechanical stats for both NGR (Neoclassical Geek Revival) and the more traditional OSR-games. Stat-wise, we get the bare minimum for OSR– hit points/Hit Dice, AC expressed as “as Plate and Shield”, for example, and morale noted in general terms. The NGR stats work a bit better as far as I’m concerned, and use more terrain […]

    The Gnomes of Levnec (NGR/OSR)

    The Gnomes of Levnec (NGR/OSR) This adventure clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page back cover, leaving us with 17 pages of content, so let’s take a look!   This review was made possible and commissioned by one of my patreons, to be undertaken at my leisure.   Now, first of all: This is a dual-format adventure, providing mechanical stats for both NGR (Neoclassical Geek Revival) and the more traditional OSR-games. Stat-wise, we get the bare minimum for OSR– hit points/Hit Dice, AC expressed as “as Plate and Shield”, for example, and morale noted in general terms. The NGR stats work a bit better as far as I’m concerned, and use more terrain […]

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