ninja Archive

  • Everyman Minis: Unchained Ninja Options This Everyman Mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we have a new feat available for both the standard and the unchained ninja: Without a Trace. This feat requires the no trace class feature, and does something that stealth-based classes like rogue et al. should have as class features, namely the option to use Stealth to avoid automatic detection due to blindsight etc., and the feat as such is pretty damn cool.   The pdf then proceeds to present 8 different ninja tricks: Conditioning nets a +2 competence […]

    Everyman Minis: Unchained Ninja Options

    Everyman Minis: Unchained Ninja Options This Everyman Mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we have a new feat available for both the standard and the unchained ninja: Without a Trace. This feat requires the no trace class feature, and does something that stealth-based classes like rogue et al. should have as class features, namely the option to use Stealth to avoid automatic detection due to blindsight etc., and the feat as such is pretty damn cool.   The pdf then proceeds to present 8 different ninja tricks: Conditioning nets a +2 competence […]

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  • Undefeatable #23: Ninja This little pdf clocks in at 5 pages, 1 page SRD, leaving us with 4 pages of content, full of feats…so let’s take a look!   -All-Around Melee: Share Improved Uncanny Dodge with adjacent allies. Ouch!   -Bloody Advantage: Flat foots opponents suffering from bleed for all subsequent attacks you execute this round. A bit opaque; could be read as needing to cause this bleed and since it seems to indicate that you have to hit foes before they’re FF versus follow-up attacks; the trigger could be clearer.   -Clear-Headed Advantage: Same as Bloody Advantage, but for dazed, staggered and confused foes. Same wording complaint.   -Critical Shuriken: Increase shuriken threat range to 18-20/x2. Because we needed […]

    Undefeatable #23: Ninja

    Undefeatable #23: Ninja This little pdf clocks in at 5 pages, 1 page SRD, leaving us with 4 pages of content, full of feats…so let’s take a look!   -All-Around Melee: Share Improved Uncanny Dodge with adjacent allies. Ouch!   -Bloody Advantage: Flat foots opponents suffering from bleed for all subsequent attacks you execute this round. A bit opaque; could be read as needing to cause this bleed and since it seems to indicate that you have to hit foes before they’re FF versus follow-up attacks; the trigger could be clearer.   -Clear-Headed Advantage: Same as Bloody Advantage, but for dazed, staggered and confused foes. Same wording complaint.   -Critical Shuriken: Increase shuriken threat range to 18-20/x2. Because we needed […]

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  • New Paths: The Expanded Monk & Ninja This pdf is 18 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 14 pages of content, so let’s take a look!   After one page of cover art sans fonts (nice if you need a hand-out!) and further reading advice, we delve right into the new content for monks: –Beast-Soul Monks gain animal companions at the cost of flurry of blows and stunning fist and may transform into an animal as appropriate for their style – i.e. a crane-style monk would get a bird as an animal companion and could learn transforming into an animal – usually in an analogue to the beast […]

    New Paths: The Expanded Monk & Ninja

    New Paths: The Expanded Monk & Ninja This pdf is 18 pages long, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 14 pages of content, so let’s take a look!   After one page of cover art sans fonts (nice if you need a hand-out!) and further reading advice, we delve right into the new content for monks: –Beast-Soul Monks gain animal companions at the cost of flurry of blows and stunning fist and may transform into an animal as appropriate for their style – i.e. a crane-style monk would get a bird as an animal companion and could learn transforming into an animal – usually in an analogue to the beast […]

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