nintendo entertainment system Archive

  • Mario's unique appearance, believe it or not was unintentional.  Mario looks the way he does today due to 1981's immature graphics technology.  Miyamoto was having difficulty making Mario's hair move realistically in the game so he simply gave him a red hat.  Mario's nose wasn't showing up very well on the screen, so Miyamoto gave Mario a mustache and over-sized nose to make it more noticeable.

    The History of Mario

    Mario's unique appearance, believe it or not was unintentional.  Mario looks the way he does today due to 1981's immature graphics technology.  Miyamoto was having difficulty making Mario's hair move realistically in the game so he simply gave him a red hat.  Mario's nose wasn't showing up very well on the screen, so Miyamoto gave Mario a mustache and over-sized nose to make it more noticeable.

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  • Game: Shadowgate System: Mac, Atari ST, and NES Year: 1987 for Mac / 1989 for NES Type: Point & Click Adventure About Shadowgate: In Shadowgate, the player must solve a series of puzzles throughout the castle in order to proceed to the Warlock Lord’s chamber. Due to the castle’s perilous nature, at least one lit torch must be in the player’s possession at all times; if the torch is extinguished, the player soon stumbles, breaking his neck, and must then continue from a saved game (or the area in which they died, in game console versions). Since there is only a finite number of torches to be found throughout the game, this effectively acts as a time limit to proceedings. […]

    Retro Gaming: Shadowgate

    Game: Shadowgate System: Mac, Atari ST, and NES Year: 1987 for Mac / 1989 for NES Type: Point & Click Adventure About Shadowgate: In Shadowgate, the player must solve a series of puzzles throughout the castle in order to proceed to the Warlock Lord’s chamber. Due to the castle’s perilous nature, at least one lit torch must be in the player’s possession at all times; if the torch is extinguished, the player soon stumbles, breaking his neck, and must then continue from a saved game (or the area in which they died, in game console versions). Since there is only a finite number of torches to be found throughout the game, this effectively acts as a time limit to proceedings. […]

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