Occult Adventures-compatible Archive

  • Hybrid Class: Lurker This Porphyran hybrid class clocks in at 26 pages, 1 page front cover, 2 pages of SRD, leaving us with 23 pages of content. The pdf is laid out in 6’’ by 9’’ (A5), which means you can fit up to 4 pages on a sheet of paper when printing this.   So, the lurker? Talk about a blast from the past – the lurker could be construed to be one of the OGs regarding hybrid classes. Premiered back in 3.X-days in Complete Psionics, the psionic rogue has been an interesting concept, but one that had some serious issues. Now, one glimpse at this class will show you something unexpected: The lurker as envisioned by Purple Duck […]

    Hybrid Class: Lurker

    Hybrid Class: Lurker This Porphyran hybrid class clocks in at 26 pages, 1 page front cover, 2 pages of SRD, leaving us with 23 pages of content. The pdf is laid out in 6’’ by 9’’ (A5), which means you can fit up to 4 pages on a sheet of paper when printing this.   So, the lurker? Talk about a blast from the past – the lurker could be construed to be one of the OGs regarding hybrid classes. Premiered back in 3.X-days in Complete Psionics, the psionic rogue has been an interesting concept, but one that had some serious issues. Now, one glimpse at this class will show you something unexpected: The lurker as envisioned by Purple Duck […]

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  • Ithreians of Porphyra This installment of the „…of Porphyra“-series clocks in at 35 pages of content, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 31 pages of content. These pages have been laid out in 6’’ by 9’’ (A5), which means you can fit up to 4 pages on a given sheet of paper if you print this out.   All right, so we begin this supplement with a deity write-up of Ithreia, also known as “Old Mother Owl” or as the “Queen of the Blinding Wind” – a deity of birds, sea and winter. The deity is Lawful neutral, with 4 domains and subdomains and the pilum as favored weapon. The write-up goes […]

    Ithreians of Porphyra

    Ithreians of Porphyra This installment of the „…of Porphyra“-series clocks in at 35 pages of content, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 31 pages of content. These pages have been laid out in 6’’ by 9’’ (A5), which means you can fit up to 4 pages on a given sheet of paper if you print this out.   All right, so we begin this supplement with a deity write-up of Ithreia, also known as “Old Mother Owl” or as the “Queen of the Blinding Wind” – a deity of birds, sea and winter. The deity is Lawful neutral, with 4 domains and subdomains and the pilum as favored weapon. The write-up goes […]

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  • Everyman Minis: Paladin Mercies This Everyman Mini clocks in at 5 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   On the introductory page, we get a new spell (most spellcasting classes, including occult ones qualify): Remove pain is either a 2nd or 3rd level spell. The spell nets a +4 morale bonus versus fear effects for 10 minutes, while also suppressing pain effects currently affecting the target, and acting as a counter for inflict pain. Nice one.   The second page contains an assortment of new paladin mercies, grouped by levels at which they become available: At 3rd level, we can find 7 new […]

    Everyman Minis: Paladin Mercies

    Everyman Minis: Paladin Mercies This Everyman Mini clocks in at 5 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   On the introductory page, we get a new spell (most spellcasting classes, including occult ones qualify): Remove pain is either a 2nd or 3rd level spell. The spell nets a +4 morale bonus versus fear effects for 10 minutes, while also suppressing pain effects currently affecting the target, and acting as a counter for inflict pain. Nice one.   The second page contains an assortment of new paladin mercies, grouped by levels at which they become available: At 3rd level, we can find 7 new […]

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  • Occult Archetypes II The second collection of Occult Archetypes released by Legendary Games clocks in at 36 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page introduction, 1 page ToC,4 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 25 pages of content, though it should be noted that, as always for Legendary Games, there’s a lot of content crammed into these pages.   We begin with the Alterationist alchemist archetype, who must be an aberration to qualify for the archetype. The archetype replaces the formulae component of alchemy with the ability to cast psychic spells drawn from the alchemist list as a mesmerist, using Int-mod as governing key […]

    Occult Archetypes II

    Occult Archetypes II The second collection of Occult Archetypes released by Legendary Games clocks in at 36 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page introduction, 1 page ToC,4 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 25 pages of content, though it should be noted that, as always for Legendary Games, there’s a lot of content crammed into these pages.   We begin with the Alterationist alchemist archetype, who must be an aberration to qualify for the archetype. The archetype replaces the formulae component of alchemy with the ability to cast psychic spells drawn from the alchemist list as a mesmerist, using Int-mod as governing key […]

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  • Everyman Minis: Yearbound Phoenix Ritual This Everyman mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 4 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   Now, on the introductory page, we get a summary of the effects of age categories as introduced and employed in the impressive Childhood Adventures-tome. This is relevant since the ritual depicted within makes use of them. Still, kudos for including the relevant material here.   Now, this pdf provides the detailed rules for the occult ritual called Flight of the Yearbound Phoenix, which is an 8th level necromantic ritual with the aging tag and a casting time of 8 hours. […]

    Everyman Minis: Yearbound Phoenix Ritual

    Everyman Minis: Yearbound Phoenix Ritual This Everyman mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 4 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   Now, on the introductory page, we get a summary of the effects of age categories as introduced and employed in the impressive Childhood Adventures-tome. This is relevant since the ritual depicted within makes use of them. Still, kudos for including the relevant material here.   Now, this pdf provides the detailed rules for the occult ritual called Flight of the Yearbound Phoenix, which is an 8th level necromantic ritual with the aging tag and a casting time of 8 hours. […]

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  • Everyman Minis: Haunted Archetypes This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   Okay, first things first: This builds on the FANTASTIC, extremely flavorful Everyman Minis: Haunt Invocations-pdf. If you don’t already own it: The humble little file basically presents an engine for PCs to make DIY-haunts! Yes, it’s as cool as it sounds and oozes flavor and potential left and right!   This pdf, then, would be the expansion: on the introductory page, we get the new Enhanced apparition feat, which requires the Phantasmal Invitation feat and the summon apparition invited haunt chosen from that engine. […]

    Everyman Minis: Haunted Archetypes

    Everyman Minis: Haunted Archetypes This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   Okay, first things first: This builds on the FANTASTIC, extremely flavorful Everyman Minis: Haunt Invocations-pdf. If you don’t already own it: The humble little file basically presents an engine for PCs to make DIY-haunts! Yes, it’s as cool as it sounds and oozes flavor and potential left and right!   This pdf, then, would be the expansion: on the introductory page, we get the new Enhanced apparition feat, which requires the Phantasmal Invitation feat and the summon apparition invited haunt chosen from that engine. […]

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  • Everyman Minis: Arcane Discoveries This Everyman Mini clocks in at 6 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, and on the introductory page, there is the usual text and a brief recap of how arcane discoveries work. The content itself fits on one page.   The arcane discoveries included are as follows:   -Arcane Implement: Sacrifice a prepared spell as a standard action, gaining a temporary masterwork version of a simple tool, as one you could get via traveler’s any-tool. Can’t be cheesed due to being short-lived, but long-lived enough for longer tasks. Solid.   -Bottled Skill: You can spend one hour to bottle skill, of which you can only have one in effect at […]

    Everyman Minis: Arcane Discoveries

    Everyman Minis: Arcane Discoveries This Everyman Mini clocks in at 6 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, and on the introductory page, there is the usual text and a brief recap of how arcane discoveries work. The content itself fits on one page.   The arcane discoveries included are as follows:   -Arcane Implement: Sacrifice a prepared spell as a standard action, gaining a temporary masterwork version of a simple tool, as one you could get via traveler’s any-tool. Can’t be cheesed due to being short-lived, but long-lived enough for longer tasks. Solid.   -Bottled Skill: You can spend one hour to bottle skill, of which you can only have one in effect at […]

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  • Everyman Minis: Unchained Favored Classes This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 3 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After a brief introduction, we begin immediately with the expansion of the matter at hand. To explain: This pdf builds on the Unchained Favored Class Options premiered in Everyman Unchained: Skills and Options. The system knows 4 types of bonuses: Class, companion, race and universal, and this supplement focuses on two of them: Classes and Races. As an aside, the explanation text here features two uncommon and autocorrect-style typos à la strictly/sticky and the like. Nothing grievous, but yeah.   […]

    Everyman Minis: Unchained Favored Classes

    Everyman Minis: Unchained Favored Classes This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 3 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After a brief introduction, we begin immediately with the expansion of the matter at hand. To explain: This pdf builds on the Unchained Favored Class Options premiered in Everyman Unchained: Skills and Options. The system knows 4 types of bonuses: Class, companion, race and universal, and this supplement focuses on two of them: Classes and Races. As an aside, the explanation text here features two uncommon and autocorrect-style typos à la strictly/sticky and the like. Nothing grievous, but yeah.   […]

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  • Everyman Minis: Fey Shaman Spirit This Everyman mini clocks in at 11 pages, 1 page front cover, 1 page editorial/ToC, 5.5 pages of SRD, leaving us with 3.5 pages of content, so let’s take a look!   After a brief introduction, which also expounds upon the realms of faerie in a sidebar, we begin with the new shaman spirit included within, the fey spirit: The spirit magic spells provide a nice mixture of fey-related tricks, with invisibility at 2nd and conditional curse at 4th level as remarkable low level tricks. The hexes include a fey-themed disguise self that later upgrades the scaling fey form spells. There is also a 1-minute duration curse that enhances damage taken on a failed Will-save […]

    Everyman Minis: Fey Shaman Spirit

    Everyman Minis: Fey Shaman Spirit This Everyman mini clocks in at 11 pages, 1 page front cover, 1 page editorial/ToC, 5.5 pages of SRD, leaving us with 3.5 pages of content, so let’s take a look!   After a brief introduction, which also expounds upon the realms of faerie in a sidebar, we begin with the new shaman spirit included within, the fey spirit: The spirit magic spells provide a nice mixture of fey-related tricks, with invisibility at 2nd and conditional curse at 4th level as remarkable low level tricks. The hexes include a fey-themed disguise self that later upgrades the scaling fey form spells. There is also a 1-minute duration curse that enhances damage taken on a failed Will-save […]

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  • Everyman Options: Shaman Spirits This Everyman options book clocks in at 23 pages, 1 page front cover, 1 page editorial, 1 page introduction, 3 pages of SRD, 1 page advertisement, leaving us with 16 pages of content, so let’s take a look!   Now, on the 16 pages within this pdf, we will find a grand total of 16 new shaman spirits – one on each page, with every single page chock-full with crunch, so what exactly do we find?   Well, as the pdf acknowledges, shaman spirits are, design-paradigm-wise, modeled after mysteries, with hexes sprinkled in. As such, the pdf does contain a few shaman spirits that are based on previous design paradigms. To note one theme that really […]

    Everyman Options: Shaman Spirits

    Everyman Options: Shaman Spirits This Everyman options book clocks in at 23 pages, 1 page front cover, 1 page editorial, 1 page introduction, 3 pages of SRD, 1 page advertisement, leaving us with 16 pages of content, so let’s take a look!   Now, on the 16 pages within this pdf, we will find a grand total of 16 new shaman spirits – one on each page, with every single page chock-full with crunch, so what exactly do we find?   Well, as the pdf acknowledges, shaman spirits are, design-paradigm-wise, modeled after mysteries, with hexes sprinkled in. As such, the pdf does contain a few shaman spirits that are based on previous design paradigms. To note one theme that really […]

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  • Hybrid Classes Vol. III – Heroes of Wonder The third compilation of hybrid classes by Wayward Rogues Publishing  clocks in at 69 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page back cover, leaving us with 64 pages of content, so let’s take a look!   This review was requested by my patreons, to be undertaken at my convenience.   Now, as before, this represents a compilation of previously released hybrid classes, with new content added. I have previously discussed most of these in excessive detail, so I’m going to point you towards my reviews of the individual classes, should you be interested in them. Otherwise, I’m going to focus on whether or not they […]

    Hybrid Classes Vol. III – Heroes of Wonder

    Hybrid Classes Vol. III – Heroes of Wonder The third compilation of hybrid classes by Wayward Rogues Publishing  clocks in at 69 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page back cover, leaving us with 64 pages of content, so let’s take a look!   This review was requested by my patreons, to be undertaken at my convenience.   Now, as before, this represents a compilation of previously released hybrid classes, with new content added. I have previously discussed most of these in excessive detail, so I’m going to point you towards my reviews of the individual classes, should you be interested in them. Otherwise, I’m going to focus on whether or not they […]

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  • Hero’s Blood This adventure clocks in at 57 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 1 1/3 pages of SRD, 2 pages of advertisement, 1 page back cover, leaving us with 46 2/3 pages of content – all of which sport a surprising amount of material, as Legendary Games books have a pretty high word-per-page-density.   Okay, first things first: This adventure is intended for characters of 10th level and can thus fit pretty easily behind the 3rd adventure in the Curse of the Crimson Throne module, and before the 5th – the module provides a thematic continuation of the leitmotifs of colonial corruption that the […]

    Hero’s Blood

    Hero’s Blood This adventure clocks in at 57 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 1 1/3 pages of SRD, 2 pages of advertisement, 1 page back cover, leaving us with 46 2/3 pages of content – all of which sport a surprising amount of material, as Legendary Games books have a pretty high word-per-page-density.   Okay, first things first: This adventure is intended for characters of 10th level and can thus fit pretty easily behind the 3rd adventure in the Curse of the Crimson Throne module, and before the 5th – the module provides a thematic continuation of the leitmotifs of colonial corruption that the […]

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  • Dear readers!   It has happened – the Occult Secrets of the Underworld are finally revealed!   When AAW Games released Underworld Races & Classes, the Kickstarter narrowly missed the stretchgoal to make this book…but Jonathan G. Nelson listened to the fans, and commissioned this book, which, for me, is a passion project.   Why? Well, I was brought on board regarding the Underworld Races & Classes project relatively late…and this time around, I had full creative control; Jonathan allowed me full reign to unleash my imagination.The ideas, once I started designing, kept flowing…and like a good freelancer, I delivered what was promised, on time.   Here’s the thing…I fell in love with my own designs and really wanted to […]

    Occult Secrets of the Underworld Kickstarter (D&D 5e/PFRPG) launched!

    Dear readers!   It has happened – the Occult Secrets of the Underworld are finally revealed!   When AAW Games released Underworld Races & Classes, the Kickstarter narrowly missed the stretchgoal to make this book…but Jonathan G. Nelson listened to the fans, and commissioned this book, which, for me, is a passion project.   Why? Well, I was brought on board regarding the Underworld Races & Classes project relatively late…and this time around, I had full creative control; Jonathan allowed me full reign to unleash my imagination.The ideas, once I started designing, kept flowing…and like a good freelancer, I delivered what was promised, on time.   Here’s the thing…I fell in love with my own designs and really wanted to […]

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  • Letters from the Flaming Crab: Imaginary Friends The, for now, final installment of the amazing „Letters from the Flaming Crab“-series clocks in at 25 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 20 pages of content, so let’s take a look!   The pdf, as always, begins with a nice in-character narrative of the exploits of the planes/world-hopping vessel that grants the series the in-prose name, as well as a brief commentary by the faithful scribe J Gray, who transcribes these letters. I still consider this framing device charming and hope that it will be retained once/if the series returns.   Anyway, the supplement’s base framework and idea is pretty cool: We have […]

    Letters from the Flaming Crab: Imaginary Friends

    Letters from the Flaming Crab: Imaginary Friends The, for now, final installment of the amazing „Letters from the Flaming Crab“-series clocks in at 25 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 20 pages of content, so let’s take a look!   The pdf, as always, begins with a nice in-character narrative of the exploits of the planes/world-hopping vessel that grants the series the in-prose name, as well as a brief commentary by the faithful scribe J Gray, who transcribes these letters. I still consider this framing device charming and hope that it will be retained once/if the series returns.   Anyway, the supplement’s base framework and idea is pretty cool: We have […]

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  • Villains of Porphyra This installment of the „…of Porphyra“-series clocks in at 52 pages, 1 page front cover, 1 page editorial, 8 pages of SRD, leaving us with 42 pages of content, laid out in 6’’ by 9’’, pamphlet-style, which theoretically allows you to fit up to 4 pages on a sheet of paper, should you choose to print this supplement.   So, what do we get here? Well, basically what it says on the tin – this is no NPC Codex-style supplement that presents nameless adversaries and mook-fodder, but instead should be considered to be a collection of named and framed villains, ready to wreak havoc on your PCs. This obviously means that they all get their own piece […]

    Villains of Porphyra

    Villains of Porphyra This installment of the „…of Porphyra“-series clocks in at 52 pages, 1 page front cover, 1 page editorial, 8 pages of SRD, leaving us with 42 pages of content, laid out in 6’’ by 9’’, pamphlet-style, which theoretically allows you to fit up to 4 pages on a sheet of paper, should you choose to print this supplement.   So, what do we get here? Well, basically what it says on the tin – this is no NPC Codex-style supplement that presents nameless adversaries and mook-fodder, but instead should be considered to be a collection of named and framed villains, ready to wreak havoc on your PCs. This obviously means that they all get their own piece […]

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  • Magitech Archetypes This installment of Legendary Games‘ science-fantasy/Iron Gods-plug-in-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 3 pages introduction/how to use the book, 2 pages of advertisement, 1 page back cover, leaving us with 21 pages of content, though it should be noted that, as always for LG-books, there is quite a lot of content within these pages, courtesy of the consumer-friendly layout.   Now, as far as supplements are concerned, this book makes, obviously, use of Technology Guide’s engine and also provides new options for occult classes, core classes and offers some ACG love.   Today, I’d champion mention moving through the […]

    Magitech Archetypes

    Magitech Archetypes This installment of Legendary Games‘ science-fantasy/Iron Gods-plug-in-series clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 3 pages introduction/how to use the book, 2 pages of advertisement, 1 page back cover, leaving us with 21 pages of content, though it should be noted that, as always for LG-books, there is quite a lot of content within these pages, courtesy of the consumer-friendly layout.   Now, as far as supplements are concerned, this book makes, obviously, use of Technology Guide’s engine and also provides new options for occult classes, core classes and offers some ACG love.   Today, I’d champion mention moving through the […]

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  • Ultimate Covenant Magic This massive supplement clocks in at 160 pages, 1 page front cover, 1 page editorial/ToC, 3 pages of SRD, leaving us with a massive 155 pages of content, so let’s take a look!   So, long, long before, back in 2013, before we even could conceive of Occult Adventures becoming such a great Paizo book, there was a humble pdf that fluttered on my digital shelves. It came with an unpretentious cover that read: Legendary Classes: Covenant Magic. It included a base class, then called “medium”, which proceeded to blow my mind, earning the supplement a spot among my Top Ten PFRPG products. Then, there were expansions, and these actually managed to retain the quality and imaginary […]

    Ultimate Covenant Magic

    Ultimate Covenant Magic This massive supplement clocks in at 160 pages, 1 page front cover, 1 page editorial/ToC, 3 pages of SRD, leaving us with a massive 155 pages of content, so let’s take a look!   So, long, long before, back in 2013, before we even could conceive of Occult Adventures becoming such a great Paizo book, there was a humble pdf that fluttered on my digital shelves. It came with an unpretentious cover that read: Legendary Classes: Covenant Magic. It included a base class, then called “medium”, which proceeded to blow my mind, earning the supplement a spot among my Top Ten PFRPG products. Then, there were expansions, and these actually managed to retain the quality and imaginary […]

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  • Everyman Unchained: Bards The unchained bard clocks in at 27 pages, 1 page of front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 23 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   So, the first page, beyond having a brief ToC, summarizes the design-paradigm of this class, and frankly, what’s here sounds feasible – the central focus lies on making the bard more interesting and versatile without requiring archetypes and other modifications, so let’s see how this fellow holds up!   The unchained bard gets d8 HD as well as 6 + Intelligence modifier […]

    Everyman Unchained: Bards

    Everyman Unchained: Bards The unchained bard clocks in at 27 pages, 1 page of front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 23 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   So, the first page, beyond having a brief ToC, summarizes the design-paradigm of this class, and frankly, what’s here sounds feasible – the central focus lies on making the bard more interesting and versatile without requiring archetypes and other modifications, so let’s see how this fellow holds up!   The unchained bard gets d8 HD as well as 6 + Intelligence modifier […]

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  • Mini-Dungeon Tome This massive compilation and expansion of AAW Games‘ beloved Mini-Dungeon-series clocks in at 322 pages, 1 page front cover, 1 page editorial,2 pages of ToC, 4 pages of KS-backer-thanks (including a heart-warming “Thank you note from Jonathan G. Nelson, 1 page SRD, 1 page of advertisement, leaving us with a mighty 312 pages of content, so let’s take a look!   Full Disclaimer: I have, over the years, reviewed 81 of the mini-dungeons contained within this book prior to their respective revisions herein. I have also contributed two mini-dungeons to this book. As such, this differs from my usual review-style in that, being a contributing author, I will refrain from providing a final verdict and instead will endeavor […]

    Mini-Dungeon Tome

    Mini-Dungeon Tome This massive compilation and expansion of AAW Games‘ beloved Mini-Dungeon-series clocks in at 322 pages, 1 page front cover, 1 page editorial,2 pages of ToC, 4 pages of KS-backer-thanks (including a heart-warming “Thank you note from Jonathan G. Nelson, 1 page SRD, 1 page of advertisement, leaving us with a mighty 312 pages of content, so let’s take a look!   Full Disclaimer: I have, over the years, reviewed 81 of the mini-dungeons contained within this book prior to their respective revisions herein. I have also contributed two mini-dungeons to this book. As such, this differs from my usual review-style in that, being a contributing author, I will refrain from providing a final verdict and instead will endeavor […]

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  • Legendary Kineticists II The second of Legendary Games‘ expansion books for the kineticist clocks in at 40 pages, 1 page front cover, 1 page inside of front cover, 1 page ToC, 1 page SRD, 2 pages of introductions, 1 page advertisement, 1 page back cover, leaving us with 32 pages of crunch, so let’s take a look!   We begin this supplement with a selection of new kineticist archetypes, starting with the bestial kineticist. Here’s the thing. It’s not for your CHARACTER. It’s for your animal companion! A bestial kineticist may select any feat that requires kineticist levels, using HD as kineticist levels, as companion feats. Additionally, if the companion and master know the same kinetic blast of the same […]

    Legendary Kineticists II

    Legendary Kineticists II The second of Legendary Games‘ expansion books for the kineticist clocks in at 40 pages, 1 page front cover, 1 page inside of front cover, 1 page ToC, 1 page SRD, 2 pages of introductions, 1 page advertisement, 1 page back cover, leaving us with 32 pages of crunch, so let’s take a look!   We begin this supplement with a selection of new kineticist archetypes, starting with the bestial kineticist. Here’s the thing. It’s not for your CHARACTER. It’s for your animal companion! A bestial kineticist may select any feat that requires kineticist levels, using HD as kineticist levels, as companion feats. Additionally, if the companion and master know the same kinetic blast of the same […]

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  • Intrigue Archetypes This collection of archetypes, nominally associated with the Curse of the Crimson Throne plug-ins, clocks in at 41 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages introduction/how to use, 2 pages ToC/explanation of references, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 30 pages of content, so let’s take a look!   We first begin this supplement with a total of 10 different archetypes, the first of which would be the Cityscape hierophant, a druid who receives a modified class skill list (losing nature skills, but gaining social skills, Knowledge (nobility) etc.) and similarly, proficiencies are modified: The archetype gets access to clubs, crossbows […]

    Intrigue Archetypes

    Intrigue Archetypes This collection of archetypes, nominally associated with the Curse of the Crimson Throne plug-ins, clocks in at 41 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages introduction/how to use, 2 pages ToC/explanation of references, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 30 pages of content, so let’s take a look!   We first begin this supplement with a total of 10 different archetypes, the first of which would be the Cityscape hierophant, a druid who receives a modified class skill list (losing nature skills, but gaining social skills, Knowledge (nobility) etc.) and similarly, proficiencies are modified: The archetype gets access to clubs, crossbows […]

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  • Everyman Minis: Family Options This installment of the Everyman Minis-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   This pdf focuses on an underutilized component of character development – families should matter. All too often, there are no tangible benefits apart from kidnapping or tragic deaths for a character to have an extensive family. This is a huge component of untapped potential. There is no AP that lets the players play a family-chronicle/enterprise, and we have very few options that interact with familial ties, apart from hereditary curses. This pdf seeks to somewhat change that. On the first page, […]

    Everyman Minis: Family Options

    Everyman Minis: Family Options This installment of the Everyman Minis-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   This pdf focuses on an underutilized component of character development – families should matter. All too often, there are no tangible benefits apart from kidnapping or tragic deaths for a character to have an extensive family. This is a huge component of untapped potential. There is no AP that lets the players play a family-chronicle/enterprise, and we have very few options that interact with familial ties, apart from hereditary curses. This pdf seeks to somewhat change that. On the first page, […]

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  • Spellbooks of Porphyra And now for something completely different! This installment of the “…of Porphyra”-series clocks in at 38 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with a massive 34 pages of content, so let’s take a look!   After a brief introduction, we take a look at different spellbook styles, a section that, on its own, should already be considered required reading for many GMs. After all, why should all spellbooks be profane paper or vellum? Instead, this section talks about birch bark, jewelry, tiles, runesticks and magic itself acting as the medium to record magic. It may just be a page, but it is a page that can really jumpstart the […]

    Spellbooks of Porphyra

    Spellbooks of Porphyra And now for something completely different! This installment of the “…of Porphyra”-series clocks in at 38 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with a massive 34 pages of content, so let’s take a look!   After a brief introduction, we take a look at different spellbook styles, a section that, on its own, should already be considered required reading for many GMs. After all, why should all spellbooks be profane paper or vellum? Instead, this section talks about birch bark, jewelry, tiles, runesticks and magic itself acting as the medium to record magic. It may just be a page, but it is a page that can really jumpstart the […]

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  • Spheres of Might (PFRPG/SFRPG) This massive rules-book clocks in at 238 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of ToC, 1 page forewords, 1 page blank,1 page SRD, 1 page back cover, leaving us with 229 pages of content, so let’s take a look!   This review was requested by my patreons.   All right, we begin this massive beast of a tome with a brief piece of introductory prose to get you into the proper mindset, before explaining the basics of the system: Each character gets a series of talents, called combat talents. The number of these is defined by the class, though a feat exists that nets you an […]

    Spheres of Might (PFRPG/SFRPG)

    Spheres of Might (PFRPG/SFRPG) This massive rules-book clocks in at 238 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of ToC, 1 page forewords, 1 page blank,1 page SRD, 1 page back cover, leaving us with 229 pages of content, so let’s take a look!   This review was requested by my patreons.   All right, we begin this massive beast of a tome with a brief piece of introductory prose to get you into the proper mindset, before explaining the basics of the system: Each character gets a series of talents, called combat talents. The number of these is defined by the class, though a feat exists that nets you an […]

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  • Demon Cults & Secret Societies The PFRPG-version of the massive Demon Cults & Secret Societies book clocks in at 214 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2/3rds of a page SRD, 1 page back cover, leaving us with 209 1/3 pages of content, so let’s take a look!   Okay, so I’ll actually start the review of this book by covering the final chapter first – in it, we discuss the antipaladin class in a way that is actually helpful – we begin with a brief summary of how to handle the fall from being a paladin to becoming an anitpaladin – as the book astutely observes, the personality structure of the paladin is, paradoxically, […]

    Demon Cults & Secret Societies

    Demon Cults & Secret Societies The PFRPG-version of the massive Demon Cults & Secret Societies book clocks in at 214 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2/3rds of a page SRD, 1 page back cover, leaving us with 209 1/3 pages of content, so let’s take a look!   Okay, so I’ll actually start the review of this book by covering the final chapter first – in it, we discuss the antipaladin class in a way that is actually helpful – we begin with a brief summary of how to handle the fall from being a paladin to becoming an anitpaladin – as the book astutely observes, the personality structure of the paladin is, paradoxically, […]

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  • Everyman Minis: Shapeshifter Options This installment of the Everyman Minis-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, 1 page blank, leaving us with 3 pages of content, so let’s take a look!   Now, to make that clear: The options herein are intended for Everyman Gaming’s fun and flavorful Shapeshifter class, introduced in the Paranormal Adventures-book.   We begin with a new feat, which represents a base engine tweak: Corrupt Adaptation allows the shapeshifter, whenever he would gain a shapeshifter adaptation, to instead gain a shapeshifter corruption. What’s that? Well, 5 are provided, and they are basically “creepy” and slightly more potent options: Abnormal reach increases the reach of a chosen […]

    Everyman Minis: Shapeshifter Options

    Everyman Minis: Shapeshifter Options This installment of the Everyman Minis-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, 1 page blank, leaving us with 3 pages of content, so let’s take a look!   Now, to make that clear: The options herein are intended for Everyman Gaming’s fun and flavorful Shapeshifter class, introduced in the Paranormal Adventures-book.   We begin with a new feat, which represents a base engine tweak: Corrupt Adaptation allows the shapeshifter, whenever he would gain a shapeshifter adaptation, to instead gain a shapeshifter corruption. What’s that? Well, 5 are provided, and they are basically “creepy” and slightly more potent options: Abnormal reach increases the reach of a chosen […]

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  • Shibaten of Porphyra This racial supplement clocks in at 29 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 25 pages of content, though it should be noted that they have been laid out in 6’’ by 9’’, allowing you to fit up to 4 pages on a sheet of paper when printing this.   We begin with a nice piece of introductory prose, one that is not wanting in “quack”-puns, before we come to the shibaten, or duck-folk, covering nomenclature, their relation with other races and adventuring, etc. Shibaten get +2 Strength and Charisma, -2 Wisdom, are humanoids with the tengu subtype and they are Small. Shibaten have a speed of 30 ft. […]

    Shibaten of Porphyra

    Shibaten of Porphyra This racial supplement clocks in at 29 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 25 pages of content, though it should be noted that they have been laid out in 6’’ by 9’’, allowing you to fit up to 4 pages on a sheet of paper when printing this.   We begin with a nice piece of introductory prose, one that is not wanting in “quack”-puns, before we come to the shibaten, or duck-folk, covering nomenclature, their relation with other races and adventuring, etc. Shibaten get +2 Strength and Charisma, -2 Wisdom, are humanoids with the tengu subtype and they are Small. Shibaten have a speed of 30 ft. […]

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