Occult Adventures-compatible Archive

  • Psionics Augmented: Mind and Soul This installment of Dreamscarred Press’ Psioncis Augmented-series clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 14 pages of content, so let’s take a look!   We begin this pdf with a welcome and well-explained discussion of the basic differences between psionics and psychic magic: As noted by yours truly before, psionics are drawn from an internal power, while psychic magic channels effects and draws its potency from an external source of power – but beyond that, the pdf goes on to discuss the interaction of both and the potential that can be drawn from their interaction in both narrative and mechanical terms, […]

    Psionics Augmented: Mind and Soul

    Psionics Augmented: Mind and Soul This installment of Dreamscarred Press’ Psioncis Augmented-series clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 14 pages of content, so let’s take a look!   We begin this pdf with a welcome and well-explained discussion of the basic differences between psionics and psychic magic: As noted by yours truly before, psionics are drawn from an internal power, while psychic magic channels effects and draws its potency from an external source of power – but beyond that, the pdf goes on to discuss the interaction of both and the potential that can be drawn from their interaction in both narrative and mechanical terms, […]

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  • Monsters of NeoExodus: Dragons of the Mind This dragon-bestiary clocks in at 35 pages, 1 page front cover, 1 page editorial/SRD, leaving su with 33 pages of content – quite a bunch, so let’s take a look!   Okay, we begin this pdf with a recap on dragon age categories, general rules and all the different tools you require to make the respective dragons shine – though this section already sports some cool expansions with new dragon abilities that include power resistance as well as a percentile chance to negate targeted spells, powers or rays. Beyond that, powers and psychic magic can be found – yep, this means we’ll both get psychic magic support as well as psionics support! The […]

    Monsters of NeoExodus: Dragons of the Mind

    Monsters of NeoExodus: Dragons of the Mind This dragon-bestiary clocks in at 35 pages, 1 page front cover, 1 page editorial/SRD, leaving su with 33 pages of content – quite a bunch, so let’s take a look!   Okay, we begin this pdf with a recap on dragon age categories, general rules and all the different tools you require to make the respective dragons shine – though this section already sports some cool expansions with new dragon abilities that include power resistance as well as a percentile chance to negate targeted spells, powers or rays. Beyond that, powers and psychic magic can be found – yep, this means we’ll both get psychic magic support as well as psionics support! The […]

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  • Deadly Gardens: Petrified Plants This installment of the Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 a page SRD/editorial, leaving us with 3.5 pages of content, so let’s take a look!   Okay, we begin this Deadly Gardens-installment with something radically different – namely a new type of terrain, the stonebriar: These basically represent petrified thorn thickets – as such, either Strength- or Dexterity-checks can be attempted to pass through, with each 5 points over DC 10 providing  5 feet of progress, with Strength causing damage to the person trying to get through it that way. Slower, less lethal ways of passing through it also receive proper mechanical representation. And while I’d honestly usually complain about […]

    Deadly Gardens: Petrified Plants

    Deadly Gardens: Petrified Plants This installment of the Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 a page SRD/editorial, leaving us with 3.5 pages of content, so let’s take a look!   Okay, we begin this Deadly Gardens-installment with something radically different – namely a new type of terrain, the stonebriar: These basically represent petrified thorn thickets – as such, either Strength- or Dexterity-checks can be attempted to pass through, with each 5 points over DC 10 providing  5 feet of progress, with Strength causing damage to the person trying to get through it that way. Slower, less lethal ways of passing through it also receive proper mechanical representation. And while I’d honestly usually complain about […]

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  • Everyman Options: Paranormal Classes This massive expansion for the new base-classes introduced in Paranormal Adventures clocks in at 49 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 5 pages of SRD, 2 pages of advertisement, leaving us with 39 pages of content, so let’s take a look!   This review is based on the revised version of the pdf.   We begin, as always in Everyman Gaming publications, with an introduction, ToC and a kind of mission statement, if you will – but beyond that, we begin directly with one of the most requested aspects for the shapeshifter class: MORE kingdoms. These, however, also come with new base shape abilities, so what do they […]

    Everyman Options: Paranormal Classes

    Everyman Options: Paranormal Classes This massive expansion for the new base-classes introduced in Paranormal Adventures clocks in at 49 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 5 pages of SRD, 2 pages of advertisement, leaving us with 39 pages of content, so let’s take a look!   This review is based on the revised version of the pdf.   We begin, as always in Everyman Gaming publications, with an introduction, ToC and a kind of mission statement, if you will – but beyond that, we begin directly with one of the most requested aspects for the shapeshifter class: MORE kingdoms. These, however, also come with new base shape abilities, so what do they […]

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  • Legendary Kineticists This installment of Legendary Games’ class-centric support books clocks in at 46 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 34 pages of content, so let’s take a look!   We begin this pdf with what many people would consider to be a star of this pdf, namely the artistic summoner kineticist, who is locked into either wood or water as elemental focus and their blasts are refluffed as ink if water’s chosen, paper when wood is chosen and may apply the oil infusion to […]

    Legendary Kineticists

    Legendary Kineticists This installment of Legendary Games’ class-centric support books clocks in at 46 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 34 pages of content, so let’s take a look!   We begin this pdf with what many people would consider to be a star of this pdf, namely the artistic summoner kineticist, who is locked into either wood or water as elemental focus and their blasts are refluffed as ink if water’s chosen, paper when wood is chosen and may apply the oil infusion to […]

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  • Mythic Mini: Feats of Diplomacymensclub24 All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Call Truce: Add mythic tier to Diplomacy checks made; on a failure, you may not use Diplomacy again with a creature entreated with for 1d4 minutes rather than hours; during the round you are calling a truce, you gain the defense bonuses of total defense as well as +1/2 tier to saves versus mind-affecting effects. For mythic power expenditure, you can use it with creatures with whom you do not share a language as well as gaining + tier to Bluff, Linguistics and Sense Motive to communicate across the language […]

    Mythic Mini: Feats of Diplomacy

    Mythic Mini: Feats of Diplomacymensclub24 All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Call Truce: Add mythic tier to Diplomacy checks made; on a failure, you may not use Diplomacy again with a creature entreated with for 1d4 minutes rather than hours; during the round you are calling a truce, you gain the defense bonuses of total defense as well as +1/2 tier to saves versus mind-affecting effects. For mythic power expenditure, you can use it with creatures with whom you do not share a language as well as gaining + tier to Bluff, Linguistics and Sense Motive to communicate across the language […]

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  • Ultimate Occult This massive sourcebook clocks in at 150 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 145 pages of content, so let’s take a look!   So, what is this? This book basically represents a take on psionics, one that re-envisions it as using the psychic magic system. Basically, it lets you use psionics in a game that doesn’t, for whatever reasons, allow the use of Dreamscarred Press’ superb Ultimate Psionics. This endeavor is based, in short, on three base classes:   The Mentalist gets d6 HD, 2 + Int skills per level, proficiency with simple weapons, 1/2 BAB-progression, good Will-saves and Intelligence-governed prepared psychic spellcasting […]

    Ultimate Occult

    Ultimate Occult This massive sourcebook clocks in at 150 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 145 pages of content, so let’s take a look!   So, what is this? This book basically represents a take on psionics, one that re-envisions it as using the psychic magic system. Basically, it lets you use psionics in a game that doesn’t, for whatever reasons, allow the use of Dreamscarred Press’ superb Ultimate Psionics. This endeavor is based, in short, on three base classes:   The Mentalist gets d6 HD, 2 + Int skills per level, proficiency with simple weapons, 1/2 BAB-progression, good Will-saves and Intelligence-governed prepared psychic spellcasting […]

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  • Call to Arms: Societal Masks This installment of the Call to Arms-series clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 29 pages of content, so let’s take a look!   After the obligatory and well-written introductory prose, we begin with a brief recap on the subject matter at hand – while masks in the beginning acted as primarily ceremonial tools, as our societies evolved, so did our use of them. We began, ultimately to employ these in a variety of ways – from art that evolved from ceremonial practices to the military and utility purposes in, for example, the context of medicine, masks have […]

    Call to Arms: Societal Masks

    Call to Arms: Societal Masks This installment of the Call to Arms-series clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 29 pages of content, so let’s take a look!   After the obligatory and well-written introductory prose, we begin with a brief recap on the subject matter at hand – while masks in the beginning acted as primarily ceremonial tools, as our societies evolved, so did our use of them. We began, ultimately to employ these in a variety of ways – from art that evolved from ceremonial practices to the military and utility purposes in, for example, the context of medicine, masks have […]

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  • Psychic Class: The Overlord This class clocks in at 6 pages, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   All right, so the overlord class chassis consists of d10 HD, 2+ Int skills per level, proficiency with simple and martial weapons as well as all armors and shields, excluding tower shields. They gain full BAB-progression as well as good Fort- and Will-saves and at 4th level, he gains spontaneous Charisma-based spellcasting of up to 4th level, drawn from the bloodrager spell-list, though he casts the spells as psychic spells.   Overlords are somewhat powered by their own inflated sense of self-worth, and as such, at 1st level, they […]

    Psychic Class: The Overlord

    Psychic Class: The Overlord This class clocks in at 6 pages, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   All right, so the overlord class chassis consists of d10 HD, 2+ Int skills per level, proficiency with simple and martial weapons as well as all armors and shields, excluding tower shields. They gain full BAB-progression as well as good Fort- and Will-saves and at 4th level, he gains spontaneous Charisma-based spellcasting of up to 4th level, drawn from the bloodrager spell-list, though he casts the spells as psychic spells.   Overlords are somewhat powered by their own inflated sense of self-worth, and as such, at 1st level, they […]

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  • Mythic Mini: Feats of Psychic Magic All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Fearsome Spell: Add + tier to the number of rounds affected creatures are shaken on a failed save. Non-mythic adversaries are shaken for 1 round on a successful save, frightened for one round and then shaken on a successful save. Question: Is the round of being frightened on a failed save part of the modified duration of the shaken condition? Clarification would be nice here.   -Furious Spell: Add +3 times the spell’s level to the damage inflicted as well as +1/2 mythic tier to concentration to cast such […]

    Mythic Mini: Feats of Psychic Magic

    Mythic Mini: Feats of Psychic Magic All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Fearsome Spell: Add + tier to the number of rounds affected creatures are shaken on a failed save. Non-mythic adversaries are shaken for 1 round on a successful save, frightened for one round and then shaken on a successful save. Question: Is the round of being frightened on a failed save part of the modified duration of the shaken condition? Clarification would be nice here.   -Furious Spell: Add +3 times the spell’s level to the damage inflicted as well as +1/2 mythic tier to concentration to cast such […]

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  • Mythic Mini: Medium, Spiritualist and Psychic Feats All right, you know the deal by now, right? 4 pages, 1 page front cover, 1 page SRD/editorial (contains one feat), 1page blank (slightly odd), 1 page content – so let’s go!   -Disciplinary Devotee: Increase feat bonus to +2; expend mythic power to increase the bonus by 1/3 tier and “increase the save DC for spells you cast from your discipline for 1 minute.” – By how much? The additional amount (i.e. 1/3rd mythic tier)? This one’s wording could be slightly more precise.   -Distant Delivery: +5 ft. times mythic tier touch spell delivery for the phantom.   -Emotional Conduit: Spells gained by the feat take effect at +1 CL and increase […]

    Mythic Mini: Medium, Spiritualist and Psychic Feats

    Mythic Mini: Medium, Spiritualist and Psychic Feats All right, you know the deal by now, right? 4 pages, 1 page front cover, 1 page SRD/editorial (contains one feat), 1page blank (slightly odd), 1 page content – so let’s go!   -Disciplinary Devotee: Increase feat bonus to +2; expend mythic power to increase the bonus by 1/3 tier and “increase the save DC for spells you cast from your discipline for 1 minute.” – By how much? The additional amount (i.e. 1/3rd mythic tier)? This one’s wording could be slightly more precise.   -Distant Delivery: +5 ft. times mythic tier touch spell delivery for the phantom.   -Emotional Conduit: Spells gained by the feat take effect at +1 CL and increase […]

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  • Villain Codex II: Adversaries for Advanced Heroeshttp://rpk-tramplin.ru The second installment of the Villain Codex-series clocks in at 19 pages, 1 page front cover, 1 page editorial, 1 page of introduction, 1 page of SRD, leaving us with 15 pages of content, so let’s take a look!   We begin this pdf with Evetta Laxley, a changeling dreamweaver witch, running an inn as a front for her nefarious operations. Solid one. Ferracyr would be a metal elementalist wizard…but he actually is a venerable elf, which is an interesting twist on what you’d expect – and yes, the ancient pioneer has schemes to prolong his life in nasty ways…but may his mind perhaps even warrant it? Interesting angle!   Speaking of interesting: […]

    Villain Codex II: Adversaries for Advanced Heroes

    Villain Codex II: Adversaries for Advanced Heroeshttp://rpk-tramplin.ru The second installment of the Villain Codex-series clocks in at 19 pages, 1 page front cover, 1 page editorial, 1 page of introduction, 1 page of SRD, leaving us with 15 pages of content, so let’s take a look!   We begin this pdf with Evetta Laxley, a changeling dreamweaver witch, running an inn as a front for her nefarious operations. Solid one. Ferracyr would be a metal elementalist wizard…but he actually is a venerable elf, which is an interesting twist on what you’d expect – and yes, the ancient pioneer has schemes to prolong his life in nasty ways…but may his mind perhaps even warrant it? Interesting angle!   Speaking of interesting: […]

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  • Mythic Mini: Kineticist and Occultist Featsbusiness-jour.ru All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content …though it should be noted that 2 feats can be found on the SRD-page. Got that? All right, let’s go!   -Delay Blast: When delaying a blast from 1 to 5 rounds, you can trigger it as a swift action; if you instead trigger it as a standard action, you may instead alter previously made choices, like target positions, infusions and shaping the area; you may also select your current position as point of origin. You also add tier to the blast’s dispel DC. For mythic power, you may delay the blast for […]

    Mythic Mini: Kineticist and Occultist Feats

    Mythic Mini: Kineticist and Occultist Featsbusiness-jour.ru All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content …though it should be noted that 2 feats can be found on the SRD-page. Got that? All right, let’s go!   -Delay Blast: When delaying a blast from 1 to 5 rounds, you can trigger it as a swift action; if you instead trigger it as a standard action, you may instead alter previously made choices, like target positions, infusions and shaping the area; you may also select your current position as point of origin. You also add tier to the blast’s dispel DC. For mythic power, you may delay the blast for […]

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  • Mythic Mini: Mesmerist Featsceoec.ru All right, you know the deal by now, right? 4 pages, 1 page front cover, ~1.5 page SRD/editorial, leaving us with 1.5 page content – so let’s go!   -Bleeding Stare: Add +1/2 mythic tier to bleed inflicted; makes it harder to resist/cure the bleed. Solid.   -Compounded Pain: Lets you switch stares if a target resists one via save, immunity, etc. Cool!   -Demoralizing Stare: Suppresses morale bonuses of those affected; additionally imposes the shaken condition; via mythic use expenditure, you may bypass fear immunity or bonuses. Nice.   -Excoriating Stare: Sickens target; if it has less HD than you, it is sickened even on a successful save. Cool: When an ally crits a creature, […]

    Mythic Mini: Mesmerist Feats

    Mythic Mini: Mesmerist Featsceoec.ru All right, you know the deal by now, right? 4 pages, 1 page front cover, ~1.5 page SRD/editorial, leaving us with 1.5 page content – so let’s go!   -Bleeding Stare: Add +1/2 mythic tier to bleed inflicted; makes it harder to resist/cure the bleed. Solid.   -Compounded Pain: Lets you switch stares if a target resists one via save, immunity, etc. Cool!   -Demoralizing Stare: Suppresses morale bonuses of those affected; additionally imposes the shaken condition; via mythic use expenditure, you may bypass fear immunity or bonuses. Nice.   -Excoriating Stare: Sickens target; if it has less HD than you, it is sickened even on a successful save. Cool: When an ally crits a creature, […]

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  • Uncommon Callings Book 1: Archetypes for Outcasts, Vagabonds and Pariahskahovka-service.ru The first Uncommon Calling book clocks in at 23 pages, 1 page front cover, 1 page editorial,  1page SRD, leaving us with 20 pages of content, so let’s take a look!   We begin this collection of archetypes with the wild shot brawler, whose unarmed strike damage does not increase beyond 4th level; instead, he begins play with training in either a hand crossbow or a one-handed firearm, The former nets +1 to attack rolls with the weapon, the latter  Gunsmithing as well as a battered pistol as the gunslinger – both obviously also net the respective proficiencies. This replaces shield proficiency. If hand crossbows are chosen, 1st level lets […]

    Uncommon Callings Book 1: Archetypes for Outcasts, Vagabonds and Pariahs

    Uncommon Callings Book 1: Archetypes for Outcasts, Vagabonds and Pariahskahovka-service.ru The first Uncommon Calling book clocks in at 23 pages, 1 page front cover, 1 page editorial,  1page SRD, leaving us with 20 pages of content, so let’s take a look!   We begin this collection of archetypes with the wild shot brawler, whose unarmed strike damage does not increase beyond 4th level; instead, he begins play with training in either a hand crossbow or a one-handed firearm, The former nets +1 to attack rolls with the weapon, the latter  Gunsmithing as well as a battered pistol as the gunslinger – both obviously also net the respective proficiencies. This replaces shield proficiency. If hand crossbows are chosen, 1st level lets […]

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  • Mythic Mini: Occult Feats II All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content – so let’s go!   -Psychic Adept: Gain mythic tier knacks with limited uses; one, you may use at-will; this mastered knack can be upgraded to its mythic iteration. Solid.   -Psychic Disciple: Gain a single chosen psychic discipline’s 1st level discipline spell as a 2/day SP in addition to the one gained from the base feat. Via mythic power, the chosen spells can be upgraded to their mythic versions and the discipline’s spells are considered to e on your spell-list for spell-trigger and spell-completion item purposes.   -Psychic Maestro: +1 occult skill unlock […]

    Mythic Mini: Occult Feats II

    Mythic Mini: Occult Feats II All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content – so let’s go!   -Psychic Adept: Gain mythic tier knacks with limited uses; one, you may use at-will; this mastered knack can be upgraded to its mythic iteration. Solid.   -Psychic Disciple: Gain a single chosen psychic discipline’s 1st level discipline spell as a 2/day SP in addition to the one gained from the base feat. Via mythic power, the chosen spells can be upgraded to their mythic versions and the discipline’s spells are considered to e on your spell-list for spell-trigger and spell-completion item purposes.   -Psychic Maestro: +1 occult skill unlock […]

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  • Mythic Mini: Occult Feats I All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content – so let’s go!   -Alter Binary Mindscape: This increases the cost of manifestation points your enemies need to pay and also allows you to use manifestation points to get rid of a selection of incurred negative conditions. Nice added flexibility to mindscape combat!   -Chakra Adept: Add +1/2 tier to serpent-fire ki gained from this (or Chakra Master); this one also lets you roll both Fort and Will saves when maintaining chakras sans opening new ones as a swift action and choose the better  result, also increasing the number of open chakras for […]

    Mythic Mini: Occult Feats I

    Mythic Mini: Occult Feats I All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content – so let’s go!   -Alter Binary Mindscape: This increases the cost of manifestation points your enemies need to pay and also allows you to use manifestation points to get rid of a selection of incurred negative conditions. Nice added flexibility to mindscape combat!   -Chakra Adept: Add +1/2 tier to serpent-fire ki gained from this (or Chakra Master); this one also lets you roll both Fort and Will saves when maintaining chakras sans opening new ones as a swift action and choose the better  result, also increasing the number of open chakras for […]

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  • Veranthea Codex: Lost Legends of Urethiel This supplement for Veranthea Codex clocks in at 41 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, leaving us with 36 pages of content, so let’s take a look!   So, what do we get here? Well, we get a massive, high-concept NPC Codex/bestiary with a WuXia-theme. From the mountains of Nestraka, the CR 8 Amigara hail, deadly constructs that encase mortals to use them to tap into the life energy of mortals entombed in their bodies – they can be found in the canyon of the spiral, which features a total of 3 short descriptive sketches to use in concert with the critter.   The pdf […]

    Veranthea Codex: Lost Legends of Urethiel

    Veranthea Codex: Lost Legends of Urethiel This supplement for Veranthea Codex clocks in at 41 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, leaving us with 36 pages of content, so let’s take a look!   So, what do we get here? Well, we get a massive, high-concept NPC Codex/bestiary with a WuXia-theme. From the mountains of Nestraka, the CR 8 Amigara hail, deadly constructs that encase mortals to use them to tap into the life energy of mortals entombed in their bodies – they can be found in the canyon of the spiral, which features a total of 3 short descriptive sketches to use in concert with the critter.   The pdf […]

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  • Divergent Paths: Roil Dancer The first installment of Divergent paths clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 5 pages of content, so let’s take a look!   So, what is this guy? The short reply would be that this is a kineticist archetype employing the Path of War rules. As such, the roil dancer’s power-level adheres to the increased power assumed by Path of War and obviously is intended for high-power gameplay. Low fantasy/power-rounds need not apply. The pdf assumes that you have Path of War Expanded and if you do like the Path of War system, there is frankly no reason you shouldn’t have that […]

    Divergent Paths: Roil Dancer

    Divergent Paths: Roil Dancer The first installment of Divergent paths clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 5 pages of content, so let’s take a look!   So, what is this guy? The short reply would be that this is a kineticist archetype employing the Path of War rules. As such, the roil dancer’s power-level adheres to the increased power assumed by Path of War and obviously is intended for high-power gameplay. Low fantasy/power-rounds need not apply. The pdf assumes that you have Path of War Expanded and if you do like the Path of War system, there is frankly no reason you shouldn’t have that […]

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  • The Luchador This base-class clocks in at 24 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!   The luchador class, chassis-wise, receives d8 HD, 6 + Int skills per level, 3/4 BAB-progression, good Fort- and Ref-saves, proficiency with simple weapons and gains basically a monk’s unarmored AC-bonus progression, but uses Charisma as governing attribute for it. Similarly unarmed damage increases to 2d10 at 20th level…and yes, Small luchador-damage-table included. First level nets the luchador the vigilante’s double identity, with his masked persona being his larger than life luchador personality and thus, discovering his social identity is usually not […]

    The Luchador

    The Luchador This base-class clocks in at 24 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!   The luchador class, chassis-wise, receives d8 HD, 6 + Int skills per level, 3/4 BAB-progression, good Fort- and Ref-saves, proficiency with simple weapons and gains basically a monk’s unarmored AC-bonus progression, but uses Charisma as governing attribute for it. Similarly unarmed damage increases to 2d10 at 20th level…and yes, Small luchador-damage-table included. First level nets the luchador the vigilante’s double identity, with his masked persona being his larger than life luchador personality and thus, discovering his social identity is usually not […]

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  • Veranthea Codex: Into the Veil This expansion to the evocative Veranthea Codex-setting clocks in at 42 pages of content, 1 page of front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 37 pages of content, so let’s take a look!   We begin this expansion with a brief history of the veil. But what is the veil? The far North of Veranthea’s oceans contain a colossal screaming maelstrom, a twisted wall of winds that stretches for as far as the eye can see. Most sane captains avoid the massive hazard, but time and again, the foolhardy and unfortunate are drawn into the veil…and those that survive find themselves in a region […]

    Veranthea Codex: Into the Veil

    Veranthea Codex: Into the Veil This expansion to the evocative Veranthea Codex-setting clocks in at 42 pages of content, 1 page of front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 37 pages of content, so let’s take a look!   We begin this expansion with a brief history of the veil. But what is the veil? The far North of Veranthea’s oceans contain a colossal screaming maelstrom, a twisted wall of winds that stretches for as far as the eye can see. Most sane captains avoid the massive hazard, but time and again, the foolhardy and unfortunate are drawn into the veil…and those that survive find themselves in a region […]

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  • Crusader Codex This collection of NPCs clocks in at 38 pages, 1 page front cover, 1 page editorial, 1 page ToC (with CR/MR-notes), 1 page introduction/how to use, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 30 pages of content, so let’s take a look!   There never was an AP so in need of more challenges and expansions than Wrath of the Righteous. While I love the story, personally, I’d only run it with a gazillion of Legendary Games supplements to avoid the PCs curb-stomping everything. Anyways, this means you need stats and I don’t know about you, but I don’t always have the time to crunch x statblocks. Enter this book – […]

    Crusader Codex

    Crusader Codex This collection of NPCs clocks in at 38 pages, 1 page front cover, 1 page editorial, 1 page ToC (with CR/MR-notes), 1 page introduction/how to use, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 30 pages of content, so let’s take a look!   There never was an AP so in need of more challenges and expansions than Wrath of the Righteous. While I love the story, personally, I’d only run it with a gazillion of Legendary Games supplements to avoid the PCs curb-stomping everything. Anyways, this means you need stats and I don’t know about you, but I don’t always have the time to crunch x statblocks. Enter this book – […]

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  • Undefeatable 24: The Magus This Undefeatable-installment clocks in at 4 pages, 1 page SRD, leaving us with 3 pages of feats, so let’s take a look!   -Advanced Fighter: Use total magus level to qualify for fighter feats. High prereq, solid! I like it!   -Death-Taker: Treat cure spells as on your spell list for the purpose of items, etc.; also +2d6 damage when using these spells to damage undead for 1 arcane pool point. Cool!   -Destructive Spellstrike: Treat your weapon as admantine when delivering a spell versus something with hardness.   -Destructive Spellstrike, Improved: When using the former feat, you may expend an arcane pool point for +2d6 damage. Solid.   -Enhanced Alchemy: As a swift action, enhance […]

    Undefeatable 24: The Magus

    Undefeatable 24: The Magus This Undefeatable-installment clocks in at 4 pages, 1 page SRD, leaving us with 3 pages of feats, so let’s take a look!   -Advanced Fighter: Use total magus level to qualify for fighter feats. High prereq, solid! I like it!   -Death-Taker: Treat cure spells as on your spell list for the purpose of items, etc.; also +2d6 damage when using these spells to damage undead for 1 arcane pool point. Cool!   -Destructive Spellstrike: Treat your weapon as admantine when delivering a spell versus something with hardness.   -Destructive Spellstrike, Improved: When using the former feat, you may expend an arcane pool point for +2d6 damage. Solid.   -Enhanced Alchemy: As a swift action, enhance […]

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  • Gunslingers of Porphyra This installment of the class-centric Porphyra-series clocks in at 39 pages, 1 page front cover, 1 page ToC, 2 pages of SRD, leaving us with 35 pages of content, though it should be mentioned that the file adheres to an A5/booklet-style size at approximately 6” by 9”. So, let’s take a look!   But before we do, I’ll have to ramble a bit about the Gunslinger. You see, when the class was released back in the day, I loved some of the design-decision. Grit-regains rewarded players for doing cool things and the class looked pretty neat. In play, though, several issues soon became apparent. The first of these would pertain lack of player choice: There simply is […]

    Gunslingers of Porphyra

    Gunslingers of Porphyra This installment of the class-centric Porphyra-series clocks in at 39 pages, 1 page front cover, 1 page ToC, 2 pages of SRD, leaving us with 35 pages of content, though it should be mentioned that the file adheres to an A5/booklet-style size at approximately 6” by 9”. So, let’s take a look!   But before we do, I’ll have to ramble a bit about the Gunslinger. You see, when the class was released back in the day, I loved some of the design-decision. Grit-regains rewarded players for doing cool things and the class looked pretty neat. In play, though, several issues soon became apparent. The first of these would pertain lack of player choice: There simply is […]

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  • Legendary Planet: Planetary Heroes This collection of pregens for Legendary Games’ Legendary Planet AP clocks in at 36 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction/how to use, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 25 pages of content, so let’s take a look at these pregens!   Wait, before we do, let us make one thing clear: The characters presented herein are pretty much in line with the Player’s Guide – this means that the awesome fish-out-of-water-style alternate introduction championed in the optional prequel “The Assimilation Strain” is not considered to be the […]

    Legendary Planet: Planetary Heroes

    Legendary Planet: Planetary Heroes This collection of pregens for Legendary Games’ Legendary Planet AP clocks in at 36 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction/how to use, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 25 pages of content, so let’s take a look at these pregens!   Wait, before we do, let us make one thing clear: The characters presented herein are pretty much in line with the Player’s Guide – this means that the awesome fish-out-of-water-style alternate introduction championed in the optional prequel “The Assimilation Strain” is not considered to be the […]

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  • Occult Archetypes This massive collection of archetypes clocks in at 40 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page introduction/how to use, 1/2 page empty, 1 page SRD, 1 page back cover, leaving us with 32.5 pages of content – quick an array of crunch, so let’s waste no time and dive right in!   We begin with material for the kineticist, namely the focus kineticist. At 1st level, these guys designate an armor and device focus that cost at least 10 gp and need to be purchased from base capital; when not wearing the armor, using utility wild talents is harder and when not wearing or holding the device, infusion blasts or composite […]

    Occult Archetypes

    Occult Archetypes This massive collection of archetypes clocks in at 40 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page introduction/how to use, 1/2 page empty, 1 page SRD, 1 page back cover, leaving us with 32.5 pages of content – quick an array of crunch, so let’s waste no time and dive right in!   We begin with material for the kineticist, namely the focus kineticist. At 1st level, these guys designate an armor and device focus that cost at least 10 gp and need to be purchased from base capital; when not wearing the armor, using utility wild talents is harder and when not wearing or holding the device, infusion blasts or composite […]

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  • Shadows over Vathak: Player’s Guide to Vathak This Vathak-book clocks in at…436 pages. No, NOT kidding. 436. 1 page of front cover, 1 page editorial, 1 page ToC, 4 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 427 pages of content. HOLY MOLY.   This massive book was moved up in my review queue as a prioritized review. Additionally, it was moved further up due to me getting a print copy. Finally, the reason you see this now, so shortly after release, is simple: I’ve had the WIP-version for more than a month and had sufficient time to tinker and analyze this book.   Vathak. Before we take a look at the content, a brief […]

    Shadows over Vathak: Player’s Guide to Vathak

    Shadows over Vathak: Player’s Guide to Vathak This Vathak-book clocks in at…436 pages. No, NOT kidding. 436. 1 page of front cover, 1 page editorial, 1 page ToC, 4 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 427 pages of content. HOLY MOLY.   This massive book was moved up in my review queue as a prioritized review. Additionally, it was moved further up due to me getting a print copy. Finally, the reason you see this now, so shortly after release, is simple: I’ve had the WIP-version for more than a month and had sufficient time to tinker and analyze this book.   Vathak. Before we take a look at the content, a brief […]

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