One Dwarf Army Archive

  • Mortars & Miniguns: Zane’s Guide to Explosives (5e) This pdf depicting rifles for 5e clocks in at 10 pages, 1 page front cover, 1 page foreword/editorial, 1 page SRD, a total of 1 page blank (at the end of the chapter, there’s some serious space left), leaving us with 6 pages of content, so let’s take a look!   This time around, we do not begin with the usual array of gun-explanations – no surprise, considering the different subject matter! Instead, we are introduced to a total of 4 grenades: Smoke grenades cost only 30 gp; stun grenades cost 50 and require a Con save (DC 13) to avoid being stunned (!!!) for 1d6 rounds, making them pretty powerful spam-items. […]

    Mortars & Miniguns: Zane’s Guide to Explosives (5e)

    Mortars & Miniguns: Zane’s Guide to Explosives (5e) This pdf depicting rifles for 5e clocks in at 10 pages, 1 page front cover, 1 page foreword/editorial, 1 page SRD, a total of 1 page blank (at the end of the chapter, there’s some serious space left), leaving us with 6 pages of content, so let’s take a look!   This time around, we do not begin with the usual array of gun-explanations – no surprise, considering the different subject matter! Instead, we are introduced to a total of 4 grenades: Smoke grenades cost only 30 gp; stun grenades cost 50 and require a Con save (DC 13) to avoid being stunned (!!!) for 1d6 rounds, making them pretty powerful spam-items. […]

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  • Mortars & Miniguns: Zane’s Guide to Machine Guns (5e) This pdf depicting rifles for 5e clocks in at 12 pages, 1 page front cover, 1 page foreword/editorial, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   After a brief introduction, we are introduced to the general gun rules herein: Basically, on a natural 1 on an attack roll, a weapon jams and can’t be used until you spend an action to clear it. Guns as portrayed here have a rate of fire –  a single shot is just that. A burst of fire consumes 3 rounds of ammo, but adds +1 damage die to the damage output of the weapon – 2d6 become […]

    Mortars & Miniguns: Zane’s Guide to Machine Guns (5e)

    Mortars & Miniguns: Zane’s Guide to Machine Guns (5e) This pdf depicting rifles for 5e clocks in at 12 pages, 1 page front cover, 1 page foreword/editorial, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   After a brief introduction, we are introduced to the general gun rules herein: Basically, on a natural 1 on an attack roll, a weapon jams and can’t be used until you spend an action to clear it. Guns as portrayed here have a rate of fire –  a single shot is just that. A burst of fire consumes 3 rounds of ammo, but adds +1 damage die to the damage output of the weapon – 2d6 become […]

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  • Mortars & Miniguns: Zane’s Guide to Shotguns (5e) This pdf depicting rifles for 5e clocks in at 13 pages, 1 page front cover, 1 page foreword/editorial, 1 page SRD, 1 page almost blank (only a small part of a sentence is on it, so I’m counting it as blank), leaving us with 9 pages of content, so let’s take a look!   After a brief introduction, we begin with the general gun rules herein: Basically, on a natural 1 on an attack roll, a weapon jams and can’t be used until you spend an action to clear it. Guns as portrayed here have a rate of fire –  a single shot is just that. A burst of fire consumes 3 […]

    Mortars & Miniguns: Zane’s Guide to Shotguns (5e)

    Mortars & Miniguns: Zane’s Guide to Shotguns (5e) This pdf depicting rifles for 5e clocks in at 13 pages, 1 page front cover, 1 page foreword/editorial, 1 page SRD, 1 page almost blank (only a small part of a sentence is on it, so I’m counting it as blank), leaving us with 9 pages of content, so let’s take a look!   After a brief introduction, we begin with the general gun rules herein: Basically, on a natural 1 on an attack roll, a weapon jams and can’t be used until you spend an action to clear it. Guns as portrayed here have a rate of fire –  a single shot is just that. A burst of fire consumes 3 […]

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  • Mortars & Miniguns: Zane’s Guide to Rifles (5e) This pdf depicting rifles for 5e clocks in at 13 pages, 1 page front cover, 1 page foreword/editorial, 1 page SRD, 1 page almost blank (only a small part of a sentence is on it, so I’m counting it as blank), leaving us with 9 pages of content, so let’s take a look!   After a brief introduction, we are introduced to the general gun rules herein: Basically, on a natural 1 on an attack roll, a weapon jams and can’t be used until you spend an action to clear it. Guns as portrayed here have a rate of fire –  a single shot is just that. A burst of fire consumes […]

    Mortars & Miniguns: Zane’s Guide to Rifles (5e)

    Mortars & Miniguns: Zane’s Guide to Rifles (5e) This pdf depicting rifles for 5e clocks in at 13 pages, 1 page front cover, 1 page foreword/editorial, 1 page SRD, 1 page almost blank (only a small part of a sentence is on it, so I’m counting it as blank), leaving us with 9 pages of content, so let’s take a look!   After a brief introduction, we are introduced to the general gun rules herein: Basically, on a natural 1 on an attack roll, a weapon jams and can’t be used until you spend an action to clear it. Guns as portrayed here have a rate of fire –  a single shot is just that. A burst of fire consumes […]

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  • Mortars & Miniguns: Zane’s Guide to Pistols (5e) This pdf depicting pistols for 5e clocks in at 13 pages, 1 page front cover, 1 page foreword/editorial, 1 page SRD, 1 page almost blank (only a small part of a sentence is on it, so I’m counting it as blank), leaving us with 9 pages of content, so let’s take a look!   After a brief introduction, we are introduced to the general gun rules herein: Basically, on a 1  on an attack roll, a weapon jams and can’t be used until you spend an action to clear it. Guns as portrayed here have a rate of fire –  a single shot is just that. A burst of fire consumes 3 […]

    Mortars & Miniguns: Zane’s Guide to Pistols (5e) (Revised Edition)

    Mortars & Miniguns: Zane’s Guide to Pistols (5e) This pdf depicting pistols for 5e clocks in at 13 pages, 1 page front cover, 1 page foreword/editorial, 1 page SRD, 1 page almost blank (only a small part of a sentence is on it, so I’m counting it as blank), leaving us with 9 pages of content, so let’s take a look!   After a brief introduction, we are introduced to the general gun rules herein: Basically, on a 1  on an attack roll, a weapon jams and can’t be used until you spend an action to clear it. Guns as portrayed here have a rate of fire –  a single shot is just that. A burst of fire consumes 3 […]

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  • Mortars & Miniguns: Zane’s Guide to Pistols (5e) This pdf depicting pistols for 5e clocks in at 13 pages, 1 page front cover, 1 page foreword/editorial, 1 page SRD, 1 page almost blank (only a small part of a sentence is on it, so I’m counting it as blank), leaving us with 9 pages of content, so let’s take a look!   After a brief introduction, we are introduced to the general gun rules herein: Basically, on a 1  on an attack roll, a weapon jams and can’t be used until you spend an action to clear it. Guns as portrayed here have a rate of fire –  a single shot is just that. A burst of fire consumes 3 […]

    Mortars & Miniguns: Zane’s Guide to Pistols (5e)

    Mortars & Miniguns: Zane’s Guide to Pistols (5e) This pdf depicting pistols for 5e clocks in at 13 pages, 1 page front cover, 1 page foreword/editorial, 1 page SRD, 1 page almost blank (only a small part of a sentence is on it, so I’m counting it as blank), leaving us with 9 pages of content, so let’s take a look!   After a brief introduction, we are introduced to the general gun rules herein: Basically, on a 1  on an attack roll, a weapon jams and can’t be used until you spend an action to clear it. Guns as portrayed here have a rate of fire –  a single shot is just that. A burst of fire consumes 3 […]

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