Options Archive

  • Star Log.EM: Solar Manifestation Options (SFRPG) This Star Log.EM-installment clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   As often the case in the series, we begin with a bit of context for the material within, revealing some lore regarding the ever more compelling Xa-Osoro system.   After this, we are introduced to the 4 solar manifestations introduced herein, which may be taken instead of solar armor or solar weapon. We start with solar avatar, which lets you design 4 polymorph forms, as described by the polymorph (not italicized properly once, though thereafter, the pdf gets it right) spell – […]

    Star Log.EM: Solar Manifestation Options (SFRPG)

    Star Log.EM: Solar Manifestation Options (SFRPG) This Star Log.EM-installment clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   As often the case in the series, we begin with a bit of context for the material within, revealing some lore regarding the ever more compelling Xa-Osoro system.   After this, we are introduced to the 4 solar manifestations introduced herein, which may be taken instead of solar armor or solar weapon. We start with solar avatar, which lets you design 4 polymorph forms, as described by the polymorph (not italicized properly once, though thereafter, the pdf gets it right) spell – […]

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  • Star Log.EM: Polymorphic Options (SFRPG) This Star Log.EM-installment clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   All right, after a brief bit of context of gene reconstruction and body modification in the Xa-Osoro system, we begin with a new soldier fighting style, the shifter. These fellows have natural shapeshifting powers that help them in combat – at 1st level, we have shifter’s strikes, which lets them execute natural attacks with any body part (and that is better than many people give credit for if you’re creative!) and they don’t count as archaic. Better yet, you get to choose whether […]

    Star Log.EM: Polymorphic Options (SFRPG)

    Star Log.EM: Polymorphic Options (SFRPG) This Star Log.EM-installment clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   All right, after a brief bit of context of gene reconstruction and body modification in the Xa-Osoro system, we begin with a new soldier fighting style, the shifter. These fellows have natural shapeshifting powers that help them in combat – at 1st level, we have shifter’s strikes, which lets them execute natural attacks with any body part (and that is better than many people give credit for if you’re creative!) and they don’t count as archaic. Better yet, you get to choose whether […]

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  • Everyman Minis. Squishikin Options This Mini, exclusively available as part of the Klickstarter bundle, clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   The introduction-page recaps what a squishikin is (basically, a construct that became sentient by intense positive emotions), with a cool sample fluff write-up, Biddle Bear, provided.   (And yes, you should get the amazing Everyman Mini: Squishikins – they’re awesome, and I assume familiarity with the race here.)   We begin with 6 new alternate racial traits, the first of which would be Abnormal Facsimile, which lets you make aberration (+2 racial bonus to saves vs. disease, […]

    Everyman Minis. Squishikin Options

    Everyman Minis. Squishikin Options This Mini, exclusively available as part of the Klickstarter bundle, clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   The introduction-page recaps what a squishikin is (basically, a construct that became sentient by intense positive emotions), with a cool sample fluff write-up, Biddle Bear, provided.   (And yes, you should get the amazing Everyman Mini: Squishikins – they’re awesome, and I assume familiarity with the race here.)   We begin with 6 new alternate racial traits, the first of which would be Abnormal Facsimile, which lets you make aberration (+2 racial bonus to saves vs. disease, […]

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  • Star Log.EM: Zoomer Options (SFRPG) This Star Log.EM-installment clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   This being an expansion for the Zoomer base class, I obviously assume familiarity with the class in this review.   After a brief bit of contextualizing the zoomer, we dive right in with new zoomer stunts. The pdf presents 8 different ones that may be taken at 2nd level. The first one is already pretty interesting in its execution – it halves the time required to take 20, and allows you to execute skill checks that require 2+ rounds in half the time. […]

    Star Log.EM: Zoomer Options (SFRPG)

    Star Log.EM: Zoomer Options (SFRPG) This Star Log.EM-installment clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   This being an expansion for the Zoomer base class, I obviously assume familiarity with the class in this review.   After a brief bit of contextualizing the zoomer, we dive right in with new zoomer stunts. The pdf presents 8 different ones that may be taken at 2nd level. The first one is already pretty interesting in its execution – it halves the time required to take 20, and allows you to execute skill checks that require 2+ rounds in half the time. […]

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  • Star Log.EM: Hacker Options (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   All right, as often with the series, we begin with some notes on the ever-expanding lore of the Xa-Osoro system before we dive into the new mechanics – these would be three mechanic tricks, the first of which would be the 2nd level trick Glitch Item.  As a standard action, you can upload a virus into a touched item, requiring a Computers check (DC based on 15 + 1.5 times the item’s level); carried items require a touch attack versus […]

    Star Log.EM: Hacker Options (SFRPG)

    Star Log.EM: Hacker Options (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   All right, as often with the series, we begin with some notes on the ever-expanding lore of the Xa-Osoro system before we dive into the new mechanics – these would be three mechanic tricks, the first of which would be the 2nd level trick Glitch Item.  As a standard action, you can upload a virus into a touched item, requiring a Computers check (DC based on 15 + 1.5 times the item’s level); carried items require a touch attack versus […]

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  • Star Log.EM: Kasatha Options (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look! After we receive a brief piece of fluff that contextualizes the Kasatha within the Xa-Osoro system, we begin this supplement with the kasatha paragon archetype – obviously, this one requires that you’re a kasatha. At 2nd level, the alternate class feature nets you a feat that requires being a kasatha or having “Kasatha” in its name. This may be taken as a replacement class feature at 4th, 6th, 12th and 18th level as well.   The pdf then proceeds to provide […]

    Star Log.EM: Kasatha Options (SFRPG)

    Star Log.EM: Kasatha Options (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look! After we receive a brief piece of fluff that contextualizes the Kasatha within the Xa-Osoro system, we begin this supplement with the kasatha paragon archetype – obviously, this one requires that you’re a kasatha. At 2nd level, the alternate class feature nets you a feat that requires being a kasatha or having “Kasatha” in its name. This may be taken as a replacement class feature at 4th, 6th, 12th and 18th level as well.   The pdf then proceeds to provide […]

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  • Star Log.EM: Space Goblin Options (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After a brief, flavorful introduction to space goblins within the context of the Xa-Osoro system, we kick off this pdf with the Best-Gob paragon archetype, which requires, obviously, that the character in question is a space goblin. This archetype nets the best-gob Skill Focus with Engineering at 2nd level as an alternate class feature. At 11th level and every 4 levels thereafter, the insight bonus increases by 1. Additionally, at 4th, 6th, 12th and 19th level, you may take […]

    Star Log.EM: Space Goblin Options (SFRPG)

    Star Log.EM: Space Goblin Options (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After a brief, flavorful introduction to space goblins within the context of the Xa-Osoro system, we kick off this pdf with the Best-Gob paragon archetype, which requires, obviously, that the character in question is a space goblin. This archetype nets the best-gob Skill Focus with Engineering at 2nd level as an alternate class feature. At 11th level and every 4 levels thereafter, the insight bonus increases by 1. Additionally, at 4th, 6th, 12th and 19th level, you may take […]

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  • Everyman Minis: Age-Shifting Options This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 2.5 pages of SRD, leaving us with 4.5 pages of content, so let’s take a look!   Now, if the cover wasn’t ample clue, this does use the rules from Childhood Adventures, and it does recap the respective age alterations on half a page for your convenience. Furthermore, on the introductory page, we get 3 age-influencing hexes for witches: Lifespan Alteration makes a target within 30 ft. make a Fort-save or become the witch’s choice older or younger by a variable component equal to the target’s maximum age variation, to a maximum of one age category. The major variation can change […]

    Everyman Minis: Age-Shifting Options

    Everyman Minis: Age-Shifting Options This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 2.5 pages of SRD, leaving us with 4.5 pages of content, so let’s take a look!   Now, if the cover wasn’t ample clue, this does use the rules from Childhood Adventures, and it does recap the respective age alterations on half a page for your convenience. Furthermore, on the introductory page, we get 3 age-influencing hexes for witches: Lifespan Alteration makes a target within 30 ft. make a Fort-save or become the witch’s choice older or younger by a variable component equal to the target’s maximum age variation, to a maximum of one age category. The major variation can change […]

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  • Star Log.EM: Formian Options (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the first page of this supplement, we have a contextualization of the formian race within the Xa-Osoro system before we dive into the formian paragon archetype, which requires, obviously, that you’re a formian. This archetype nets you hive indoctrination as an alternate class feature, which nets you a (Caste) feat. If you choose Aristrocratic Formian, you can opt to become Large; if you opt for Worker Formian, you can choose to become Small, and these do not influence your […]

    Star Log.EM: Formian Options (SFRPG)

    Star Log.EM: Formian Options (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the first page of this supplement, we have a contextualization of the formian race within the Xa-Osoro system before we dive into the formian paragon archetype, which requires, obviously, that you’re a formian. This archetype nets you hive indoctrination as an alternate class feature, which nets you a (Caste) feat. If you choose Aristrocratic Formian, you can opt to become Large; if you opt for Worker Formian, you can choose to become Small, and these do not influence your […]

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  • Star Log.EM: Borai Options (SFRPG) This Star Log.EM clocks in at 9 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we also have the Borai’s racial statistics – the race btw. represents undead that managed to retain fragments of their souls. Borai get +2 Con and Cha, -2 Wis, are Medium and have a 30 ft. base speed, unless specified otherwise. They have Darkvision 60 ft., and for effects that target creatures by type, they count as both humanoids and undead, whichever effect is worse. They are immune to negative energy damage and have a +1 racial bonus to […]

    Star Log.EM: Borai Options (SFRPG)

    Star Log.EM: Borai Options (SFRPG) This Star Log.EM clocks in at 9 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we also have the Borai’s racial statistics – the race btw. represents undead that managed to retain fragments of their souls. Borai get +2 Con and Cha, -2 Wis, are Medium and have a 30 ft. base speed, unless specified otherwise. They have Darkvision 60 ft., and for effects that target creatures by type, they count as both humanoids and undead, whichever effect is worse. They are immune to negative energy damage and have a +1 racial bonus to […]

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  • Star Log.EM: Dragonkin Options (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After a brief contextualization of the dragonkin race in the context of the Xa-osoro system, we are introduced to the dragonkin paragon archetype, which is only available for dragonkin or characters with the partner bond racial trait. The archetype nets an alternate class feature at 2nd level, namely clutch bond, which allows for the formation of partner bonds with two willing nondragonkin creatures simultaneously. All members of the clutch roll initiative and share the highest result, which is a pretty […]

    Star Log.EM: Dragonkin Options (SFRPG)

    Star Log.EM: Dragonkin Options (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After a brief contextualization of the dragonkin race in the context of the Xa-osoro system, we are introduced to the dragonkin paragon archetype, which is only available for dragonkin or characters with the partner bond racial trait. The archetype nets an alternate class feature at 2nd level, namely clutch bond, which allows for the formation of partner bonds with two willing nondragonkin creatures simultaneously. All members of the clutch roll initiative and share the highest result, which is a pretty […]

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  • Everyman Minis: Centaur Options This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we have a list of racial traits for centaurs. To recap: +2 Strength and Wisdom, -2 Charisma; centaurs are Large monstrous humanoids, have a base speed of 40 ft., darkvision 60 ft., a +2 racial bonus to Survival checks, undersized weapons and proficiency with longbows and composite longbows, bolas and nets.   The pdf includes 4 alternate racial traits: The Survival bonus may be exchanged for a banded, zebra-like coat, which doubles penalties to Perception due to […]

    Everyman Minis: Centaur Options

    Everyman Minis: Centaur Options This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we have a list of racial traits for centaurs. To recap: +2 Strength and Wisdom, -2 Charisma; centaurs are Large monstrous humanoids, have a base speed of 40 ft., darkvision 60 ft., a +2 racial bonus to Survival checks, undersized weapons and proficiency with longbows and composite longbows, bolas and nets.   The pdf includes 4 alternate racial traits: The Survival bonus may be exchanged for a banded, zebra-like coat, which doubles penalties to Perception due to […]

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  • The Gadgeteer: Custom Weapon Options This expansion for the gadgeteer class clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   I assume familiarity with the gadgeteer class in this review.   All right, so we get 3 addons at one Structure Point each: One needs you resistance 1 versus acid, electricity and fire, and may be stacked thrice; another nets you a temporary hit point that lasts a round, basically providing a mini shield. (This one requires 4th level.) Another nets you a 1/day shield of 2d4 temporary hit points as an immediate action, which is cool. Gadgeteers of 6th level can benefit from […]

    The Gadgeteer: Custom Weapon Options

    The Gadgeteer: Custom Weapon Options This expansion for the gadgeteer class clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   I assume familiarity with the gadgeteer class in this review.   All right, so we get 3 addons at one Structure Point each: One needs you resistance 1 versus acid, electricity and fire, and may be stacked thrice; another nets you a temporary hit point that lasts a round, basically providing a mini shield. (This one requires 4th level.) Another nets you a 1/day shield of 2d4 temporary hit points as an immediate action, which is cool. Gadgeteers of 6th level can benefit from […]

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  • Everyman Minis: Catfolk Options This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the first page, we get a brief catfolk gazetteer: The race as a whole is dubbed Mauyujraa, which is then further differentiated between subspecies – it’s a small bit, but the presence of a bit of lore here helps contextualize them in a cool way.   The pdf contains a total of 4 new feats: Graceful Fall lets catfolk fall any distance, taking the minimum amount of falling damage, and allowing for Acrobatics to reduce falling distance. 5 ranks and Dex 13+ mean […]

    Everyman Minis: Catfolk Options

    Everyman Minis: Catfolk Options This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the first page, we get a brief catfolk gazetteer: The race as a whole is dubbed Mauyujraa, which is then further differentiated between subspecies – it’s a small bit, but the presence of a bit of lore here helps contextualize them in a cool way.   The pdf contains a total of 4 new feats: Graceful Fall lets catfolk fall any distance, taking the minimum amount of falling damage, and allowing for Acrobatics to reduce falling distance. 5 ranks and Dex 13+ mean […]

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  • Everyman Minis: Unchained Ninja Options This Everyman Mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we have a new feat available for both the standard and the unchained ninja: Without a Trace. This feat requires the no trace class feature, and does something that stealth-based classes like rogue et al. should have as class features, namely the option to use Stealth to avoid automatic detection due to blindsight etc., and the feat as such is pretty damn cool.   The pdf then proceeds to present 8 different ninja tricks: Conditioning nets a +2 competence […]

    Everyman Minis: Unchained Ninja Options

    Everyman Minis: Unchained Ninja Options This Everyman Mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we have a new feat available for both the standard and the unchained ninja: Without a Trace. This feat requires the no trace class feature, and does something that stealth-based classes like rogue et al. should have as class features, namely the option to use Stealth to avoid automatic detection due to blindsight etc., and the feat as such is pretty damn cool.   The pdf then proceeds to present 8 different ninja tricks: Conditioning nets a +2 competence […]

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  • Star Log.Deluxe – Armored Solarian Options (SFRPG) This extended Star Log clocks in at 9 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 5 pages of content, so let’s take a look!   Okay, so this pdf introduces a new item type that should have been in the core book. Know how the solarian weapon is kinda more interesting than the armor? Well, this pdf allows you to customize solarian armor akin to what you do with weapons, via solarian armor crystals. These are hybrid items that can be palced in the solar mote as a standard action. While thus equipped, the crystal provides the AC bonus and attunement benefit when the mote […]

    Star Log.Deluxe – Armored Solarian Options (SFRPG)

    Star Log.Deluxe – Armored Solarian Options (SFRPG) This extended Star Log clocks in at 9 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 5 pages of content, so let’s take a look!   Okay, so this pdf introduces a new item type that should have been in the core book. Know how the solarian weapon is kinda more interesting than the armor? Well, this pdf allows you to customize solarian armor akin to what you do with weapons, via solarian armor crystals. These are hybrid items that can be palced in the solar mote as a standard action. While thus equipped, the crystal provides the AC bonus and attunement benefit when the mote […]

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  • Star Log.EM: Skittermander Options (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After a cool (and rather extensive!) contextualization of skittermanders within the Xa-Osoro system, we begin with the skittermander paragon archetype, who receives an alternate class feature at 2nd level: Whenever the paragon spends 1 point of Resolve to take a 10-minute Stamina break, they also regain the daily use of the hyper racial trait. Additionally, skittermander-prereq-feats may be taken as replacement class features at 6th, 12th, or 19th level. Minor nitpick: The pdf reads “0r.”   The pdf includes 8 […]

    Star Log.EM: Skittermander Options (SFRPG)

    Star Log.EM: Skittermander Options (SFRPG) This installment of the Star Log.EM-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After a cool (and rather extensive!) contextualization of skittermanders within the Xa-Osoro system, we begin with the skittermander paragon archetype, who receives an alternate class feature at 2nd level: Whenever the paragon spends 1 point of Resolve to take a 10-minute Stamina break, they also regain the daily use of the hyper racial trait. Additionally, skittermander-prereq-feats may be taken as replacement class features at 6th, 12th, or 19th level. Minor nitpick: The pdf reads “0r.”   The pdf includes 8 […]

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  • Everyman Minis: Kitsune Kineticist Options This pdf clocks in at 9 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with one page of introduction that also contains a nice kitsune proverb as well as 2 pages of content.   On these pages, we find a total of 5 new feats and a new archetype, so let’s take a look and start with feats!   -Kinetic Felling: When your blast would kill your foes, you can, as an immediate action, accept 1 + a utility wild talent’s burn cost to refrain from killing your foes and leaving them instead stable at Constitution score -1 negative hit points. Opponents get a save versus the talent and […]

    Everyman Minis: Kitsune Kineticist Options

    Everyman Minis: Kitsune Kineticist Options This pdf clocks in at 9 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with one page of introduction that also contains a nice kitsune proverb as well as 2 pages of content.   On these pages, we find a total of 5 new feats and a new archetype, so let’s take a look and start with feats!   -Kinetic Felling: When your blast would kill your foes, you can, as an immediate action, accept 1 + a utility wild talent’s burn cost to refrain from killing your foes and leaving them instead stable at Constitution score -1 negative hit points. Opponents get a save versus the talent and […]

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  • Everyman Minis: Front Liner’s Options This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we are introduced to a couple of new quinggong powers, noting class features for which they may be exchanged, as well as tight presentation by level. 5 such ki powers are included here with restrictions, if any, and ki cost noted duly.   The pdf contains a total of 5 different new feats: Hunker Down requires heavy armor proficiency and allows you to spend a move action to gain an insight bonus equal to ½ armor check penalty to […]

    Everyman Minis: Front Liner’s Options

    Everyman Minis: Front Liner’s Options This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we are introduced to a couple of new quinggong powers, noting class features for which they may be exchanged, as well as tight presentation by level. 5 such ki powers are included here with restrictions, if any, and ki cost noted duly.   The pdf contains a total of 5 different new feats: Hunker Down requires heavy armor proficiency and allows you to spend a move action to gain an insight bonus equal to ½ armor check penalty to […]

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  • Everyman Minis: Rage Options This Everyman mini clocks in at 6 pages,1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   All right, on the introductory page, we already get 2 different feats that deal with the new instinct rage powers. What’s that? Something amazing. An instinct rage power may only be used while NOT raging. Why are they called “rage powers” then? Simple: Using them costs a number of rounds of rage. If applicable, the save DC of such a rage power is equal to 10 + ½ class level + Constitution modifier.  The first of the feats interacting with this concept would be Perfected […]

    Everyman Minis: Rage Options

    Everyman Minis: Rage Options This Everyman mini clocks in at 6 pages,1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   All right, on the introductory page, we already get 2 different feats that deal with the new instinct rage powers. What’s that? Something amazing. An instinct rage power may only be used while NOT raging. Why are they called “rage powers” then? Simple: Using them costs a number of rounds of rage. If applicable, the save DC of such a rage power is equal to 10 + ½ class level + Constitution modifier.  The first of the feats interacting with this concept would be Perfected […]

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  • Everyman Minis: Unchained Favored Classes This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 3 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After a brief introduction, we begin immediately with the expansion of the matter at hand. To explain: This pdf builds on the Unchained Favored Class Options premiered in Everyman Unchained: Skills and Options. The system knows 4 types of bonuses: Class, companion, race and universal, and this supplement focuses on two of them: Classes and Races. As an aside, the explanation text here features two uncommon and autocorrect-style typos à la strictly/sticky and the like. Nothing grievous, but yeah.   […]

    Everyman Minis: Unchained Favored Classes

    Everyman Minis: Unchained Favored Classes This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 3 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After a brief introduction, we begin immediately with the expansion of the matter at hand. To explain: This pdf builds on the Unchained Favored Class Options premiered in Everyman Unchained: Skills and Options. The system knows 4 types of bonuses: Class, companion, race and universal, and this supplement focuses on two of them: Classes and Races. As an aside, the explanation text here features two uncommon and autocorrect-style typos à la strictly/sticky and the like. Nothing grievous, but yeah.   […]

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  • Everyman Minis: Family Options This installment of the Everyman Minis-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   This pdf focuses on an underutilized component of character development – families should matter. All too often, there are no tangible benefits apart from kidnapping or tragic deaths for a character to have an extensive family. This is a huge component of untapped potential. There is no AP that lets the players play a family-chronicle/enterprise, and we have very few options that interact with familial ties, apart from hereditary curses. This pdf seeks to somewhat change that. On the first page, […]

    Everyman Minis: Family Options

    Everyman Minis: Family Options This installment of the Everyman Minis-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   This pdf focuses on an underutilized component of character development – families should matter. All too often, there are no tangible benefits apart from kidnapping or tragic deaths for a character to have an extensive family. This is a huge component of untapped potential. There is no AP that lets the players play a family-chronicle/enterprise, and we have very few options that interact with familial ties, apart from hereditary curses. This pdf seeks to somewhat change that. On the first page, […]

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  • Everyman Minis: Shapeshifter Options This installment of the Everyman Minis-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, 1 page blank, leaving us with 3 pages of content, so let’s take a look!   Now, to make that clear: The options herein are intended for Everyman Gaming’s fun and flavorful Shapeshifter class, introduced in the Paranormal Adventures-book.   We begin with a new feat, which represents a base engine tweak: Corrupt Adaptation allows the shapeshifter, whenever he would gain a shapeshifter adaptation, to instead gain a shapeshifter corruption. What’s that? Well, 5 are provided, and they are basically “creepy” and slightly more potent options: Abnormal reach increases the reach of a chosen […]

    Everyman Minis: Shapeshifter Options

    Everyman Minis: Shapeshifter Options This installment of the Everyman Minis-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, 1 page blank, leaving us with 3 pages of content, so let’s take a look!   Now, to make that clear: The options herein are intended for Everyman Gaming’s fun and flavorful Shapeshifter class, introduced in the Paranormal Adventures-book.   We begin with a new feat, which represents a base engine tweak: Corrupt Adaptation allows the shapeshifter, whenever he would gain a shapeshifter adaptation, to instead gain a shapeshifter corruption. What’s that? Well, 5 are provided, and they are basically “creepy” and slightly more potent options: Abnormal reach increases the reach of a chosen […]

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  • Everyman Minis: Cult Classic Options This installment of the Everyman Minis-series clocks in at 7 pages, 1 page editorial, 1 page front cover, 1 page advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   The pdf contains two new archetypes, the first of which would be the chosen guardian brawler, who replaces martial training, awesome blow and 2nd + 8th level’s bonus feats with ordered training. The chosen guardian treats brawler levels as fighter levels for the purpose of prerequisites and magic items. The character gains a cavalier order, but is locked into the order of the North…her…sorry “Eastern” Star, treating class levels as cavalier levels. And yes, multiclass order interaction […]

    Everyman Minis: Cult Classic Options

    Everyman Minis: Cult Classic Options This installment of the Everyman Minis-series clocks in at 7 pages, 1 page editorial, 1 page front cover, 1 page advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   The pdf contains two new archetypes, the first of which would be the chosen guardian brawler, who replaces martial training, awesome blow and 2nd + 8th level’s bonus feats with ordered training. The chosen guardian treats brawler levels as fighter levels for the purpose of prerequisites and magic items. The character gains a cavalier order, but is locked into the order of the North…her…sorry “Eastern” Star, treating class levels as cavalier levels. And yes, multiclass order interaction […]

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  • Everyman Minis: Ghost Hunting Options This Everyman Mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page of advertisement, leaving us with 3 pages of content, so let’s take a look!   Okay, we begin with two concisely-codified skill-uses to identify rules components of haunts via Knowledge (religion) and also, more relevant, unearth hints on how to end them. For settings like Kaidan or similar horror-themed games, this can be really neat! The latter is btw. reliant on a wide variety of skills, allowing all PCs to contribute to such attempts to identify.   The pdf then provides a new bard archetype, the spirit singer, who replaces soothing performance, adding call […]

    Everyman Minis: Ghost Hunting Options

    Everyman Minis: Ghost Hunting Options This Everyman Mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page of advertisement, leaving us with 3 pages of content, so let’s take a look!   Okay, we begin with two concisely-codified skill-uses to identify rules components of haunts via Knowledge (religion) and also, more relevant, unearth hints on how to end them. For settings like Kaidan or similar horror-themed games, this can be really neat! The latter is btw. reliant on a wide variety of skills, allowing all PCs to contribute to such attempts to identify.   The pdf then provides a new bard archetype, the spirit singer, who replaces soothing performance, adding call […]

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  • Everyman Mini: School Day Options This Everyman Mini clocks in at 10 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, 1 page of advertisement, leaving us with 3 pages of content, so let’s take a look!   After a brief introduction that also explains the concept of (Child)-feats (so you don’t have to get the impressive Childhood Adventures-book if you absolutely don’t want to), we begin with 3 new feats:   -Favorite Subject: Choose a Knowledge skill in which you have 1 rank or more; that skill becomes a class skill and you gain a scaling competence bonus to it. Additionally, tasks that take longer than one round can be completed in half the time.   […]

    Everyman Mini: School Day Options

    Everyman Mini: School Day Options This Everyman Mini clocks in at 10 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, 1 page of advertisement, leaving us with 3 pages of content, so let’s take a look!   After a brief introduction that also explains the concept of (Child)-feats (so you don’t have to get the impressive Childhood Adventures-book if you absolutely don’t want to), we begin with 3 new feats:   -Favorite Subject: Choose a Knowledge skill in which you have 1 rank or more; that skill becomes a class skill and you gain a scaling competence bonus to it. Additionally, tasks that take longer than one round can be completed in half the time.   […]

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  • Everyman Minis: Investigator Options This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   On the introductory page, we get the Inspired Objection feat: Whenever an opponent you can see attempts an opposed skill check that opposes your own skill checks, CMD or HD, you may spend an inspiration use to roll the inspiration die as a free action, even if it’s not your turn. The opponent takes the rolled result as a penalty to the check in question. You can’t spend inspiration this way if you already boosted your skill check […]

    Everyman Minis: Investigator Options

    Everyman Minis: Investigator Options This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   On the introductory page, we get the Inspired Objection feat: Whenever an opponent you can see attempts an opposed skill check that opposes your own skill checks, CMD or HD, you may spend an inspiration use to roll the inspiration die as a free action, even if it’s not your turn. The opponent takes the rolled result as a penalty to the check in question. You can’t spend inspiration this way if you already boosted your skill check […]

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