Options Archive

  • Everyman Minis: Front Liner’s Options This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we are introduced to a couple of new quinggong powers, noting class features for which they may be exchanged, as well as tight presentation by level. 5 such ki powers are included here with restrictions, if any, and ki cost noted duly.   The pdf contains a total of 5 different new feats: Hunker Down requires heavy armor proficiency and allows you to spend a move action to gain an insight bonus equal to ½ armor check penalty to […]

    Everyman Minis: Front Liner’s Options

    Everyman Minis: Front Liner’s Options This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we are introduced to a couple of new quinggong powers, noting class features for which they may be exchanged, as well as tight presentation by level. 5 such ki powers are included here with restrictions, if any, and ki cost noted duly.   The pdf contains a total of 5 different new feats: Hunker Down requires heavy armor proficiency and allows you to spend a move action to gain an insight bonus equal to ½ armor check penalty to […]

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  • Everyman Minis: Rage Options This Everyman mini clocks in at 6 pages,1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   All right, on the introductory page, we already get 2 different feats that deal with the new instinct rage powers. What’s that? Something amazing. An instinct rage power may only be used while NOT raging. Why are they called “rage powers” then? Simple: Using them costs a number of rounds of rage. If applicable, the save DC of such a rage power is equal to 10 + ½ class level + Constitution modifier.  The first of the feats interacting with this concept would be Perfected […]

    Everyman Minis: Rage Options

    Everyman Minis: Rage Options This Everyman mini clocks in at 6 pages,1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   All right, on the introductory page, we already get 2 different feats that deal with the new instinct rage powers. What’s that? Something amazing. An instinct rage power may only be used while NOT raging. Why are they called “rage powers” then? Simple: Using them costs a number of rounds of rage. If applicable, the save DC of such a rage power is equal to 10 + ½ class level + Constitution modifier.  The first of the feats interacting with this concept would be Perfected […]

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  • Everyman Minis: Unchained Favored Classes This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 3 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After a brief introduction, we begin immediately with the expansion of the matter at hand. To explain: This pdf builds on the Unchained Favored Class Options premiered in Everyman Unchained: Skills and Options. The system knows 4 types of bonuses: Class, companion, race and universal, and this supplement focuses on two of them: Classes and Races. As an aside, the explanation text here features two uncommon and autocorrect-style typos à la strictly/sticky and the like. Nothing grievous, but yeah.   […]

    Everyman Minis: Unchained Favored Classes

    Everyman Minis: Unchained Favored Classes This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 3 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After a brief introduction, we begin immediately with the expansion of the matter at hand. To explain: This pdf builds on the Unchained Favored Class Options premiered in Everyman Unchained: Skills and Options. The system knows 4 types of bonuses: Class, companion, race and universal, and this supplement focuses on two of them: Classes and Races. As an aside, the explanation text here features two uncommon and autocorrect-style typos à la strictly/sticky and the like. Nothing grievous, but yeah.   […]

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  • Everyman Minis: Family Options This installment of the Everyman Minis-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   This pdf focuses on an underutilized component of character development – families should matter. All too often, there are no tangible benefits apart from kidnapping or tragic deaths for a character to have an extensive family. This is a huge component of untapped potential. There is no AP that lets the players play a family-chronicle/enterprise, and we have very few options that interact with familial ties, apart from hereditary curses. This pdf seeks to somewhat change that. On the first page, […]

    Everyman Minis: Family Options

    Everyman Minis: Family Options This installment of the Everyman Minis-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   This pdf focuses on an underutilized component of character development – families should matter. All too often, there are no tangible benefits apart from kidnapping or tragic deaths for a character to have an extensive family. This is a huge component of untapped potential. There is no AP that lets the players play a family-chronicle/enterprise, and we have very few options that interact with familial ties, apart from hereditary curses. This pdf seeks to somewhat change that. On the first page, […]

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  • Everyman Minis: Shapeshifter Options This installment of the Everyman Minis-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, 1 page blank, leaving us with 3 pages of content, so let’s take a look!   Now, to make that clear: The options herein are intended for Everyman Gaming’s fun and flavorful Shapeshifter class, introduced in the Paranormal Adventures-book.   We begin with a new feat, which represents a base engine tweak: Corrupt Adaptation allows the shapeshifter, whenever he would gain a shapeshifter adaptation, to instead gain a shapeshifter corruption. What’s that? Well, 5 are provided, and they are basically “creepy” and slightly more potent options: Abnormal reach increases the reach of a chosen […]

    Everyman Minis: Shapeshifter Options

    Everyman Minis: Shapeshifter Options This installment of the Everyman Minis-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, 1 page blank, leaving us with 3 pages of content, so let’s take a look!   Now, to make that clear: The options herein are intended for Everyman Gaming’s fun and flavorful Shapeshifter class, introduced in the Paranormal Adventures-book.   We begin with a new feat, which represents a base engine tweak: Corrupt Adaptation allows the shapeshifter, whenever he would gain a shapeshifter adaptation, to instead gain a shapeshifter corruption. What’s that? Well, 5 are provided, and they are basically “creepy” and slightly more potent options: Abnormal reach increases the reach of a chosen […]

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  • Everyman Minis: Cult Classic Options This installment of the Everyman Minis-series clocks in at 7 pages, 1 page editorial, 1 page front cover, 1 page advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   The pdf contains two new archetypes, the first of which would be the chosen guardian brawler, who replaces martial training, awesome blow and 2nd + 8th level’s bonus feats with ordered training. The chosen guardian treats brawler levels as fighter levels for the purpose of prerequisites and magic items. The character gains a cavalier order, but is locked into the order of the North…her…sorry “Eastern” Star, treating class levels as cavalier levels. And yes, multiclass order interaction […]

    Everyman Minis: Cult Classic Options

    Everyman Minis: Cult Classic Options This installment of the Everyman Minis-series clocks in at 7 pages, 1 page editorial, 1 page front cover, 1 page advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   The pdf contains two new archetypes, the first of which would be the chosen guardian brawler, who replaces martial training, awesome blow and 2nd + 8th level’s bonus feats with ordered training. The chosen guardian treats brawler levels as fighter levels for the purpose of prerequisites and magic items. The character gains a cavalier order, but is locked into the order of the North…her…sorry “Eastern” Star, treating class levels as cavalier levels. And yes, multiclass order interaction […]

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  • Everyman Minis: Ghost Hunting Options This Everyman Mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page of advertisement, leaving us with 3 pages of content, so let’s take a look!   Okay, we begin with two concisely-codified skill-uses to identify rules components of haunts via Knowledge (religion) and also, more relevant, unearth hints on how to end them. For settings like Kaidan or similar horror-themed games, this can be really neat! The latter is btw. reliant on a wide variety of skills, allowing all PCs to contribute to such attempts to identify.   The pdf then provides a new bard archetype, the spirit singer, who replaces soothing performance, adding call […]

    Everyman Minis: Ghost Hunting Options

    Everyman Minis: Ghost Hunting Options This Everyman Mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page of advertisement, leaving us with 3 pages of content, so let’s take a look!   Okay, we begin with two concisely-codified skill-uses to identify rules components of haunts via Knowledge (religion) and also, more relevant, unearth hints on how to end them. For settings like Kaidan or similar horror-themed games, this can be really neat! The latter is btw. reliant on a wide variety of skills, allowing all PCs to contribute to such attempts to identify.   The pdf then provides a new bard archetype, the spirit singer, who replaces soothing performance, adding call […]

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  • Everyman Mini: School Day Options This Everyman Mini clocks in at 10 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, 1 page of advertisement, leaving us with 3 pages of content, so let’s take a look!   After a brief introduction that also explains the concept of (Child)-feats (so you don’t have to get the impressive Childhood Adventures-book if you absolutely don’t want to), we begin with 3 new feats:   -Favorite Subject: Choose a Knowledge skill in which you have 1 rank or more; that skill becomes a class skill and you gain a scaling competence bonus to it. Additionally, tasks that take longer than one round can be completed in half the time.   […]

    Everyman Mini: School Day Options

    Everyman Mini: School Day Options This Everyman Mini clocks in at 10 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, 1 page of advertisement, leaving us with 3 pages of content, so let’s take a look!   After a brief introduction that also explains the concept of (Child)-feats (so you don’t have to get the impressive Childhood Adventures-book if you absolutely don’t want to), we begin with 3 new feats:   -Favorite Subject: Choose a Knowledge skill in which you have 1 rank or more; that skill becomes a class skill and you gain a scaling competence bonus to it. Additionally, tasks that take longer than one round can be completed in half the time.   […]

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  • Everyman Minis: Investigator Options This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   On the introductory page, we get the Inspired Objection feat: Whenever an opponent you can see attempts an opposed skill check that opposes your own skill checks, CMD or HD, you may spend an inspiration use to roll the inspiration die as a free action, even if it’s not your turn. The opponent takes the rolled result as a penalty to the check in question. You can’t spend inspiration this way if you already boosted your skill check […]

    Everyman Minis: Investigator Options

    Everyman Minis: Investigator Options This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   On the introductory page, we get the Inspired Objection feat: Whenever an opponent you can see attempts an opposed skill check that opposes your own skill checks, CMD or HD, you may spend an inspiration use to roll the inspiration die as a free action, even if it’s not your turn. The opponent takes the rolled result as a penalty to the check in question. You can’t spend inspiration this way if you already boosted your skill check […]

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  • Everyman Minis: Cleric Options This installment of the Everyman Minis-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 2.5 pages of SRD, leaving us with 3.5 pages of content, so let’s take a look!   In a sidebar on the introductory page, we are introduced to the feat Domain Flexibility (minor complain: Benefits and Prerequisites sub-headers are not bolded properly). This feat allows you to choose to gain the powers of a subdomain of your chosen domain, or the domain powers associated with your chosen subdomain when preparing spells: You can basically switch them, depending on your needs, but only within one domain/subdomain micro-tree – so no switching between subdomains granted by different […]

    Everyman Minis: Cleric Options

    Everyman Minis: Cleric Options This installment of the Everyman Minis-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 2.5 pages of SRD, leaving us with 3.5 pages of content, so let’s take a look!   In a sidebar on the introductory page, we are introduced to the feat Domain Flexibility (minor complain: Benefits and Prerequisites sub-headers are not bolded properly). This feat allows you to choose to gain the powers of a subdomain of your chosen domain, or the domain powers associated with your chosen subdomain when preparing spells: You can basically switch them, depending on your needs, but only within one domain/subdomain micro-tree – so no switching between subdomains granted by different […]

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  • Everyman Minis: Unchained Monk Options This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   As per the title, this book provides new options for the unchained monk, focusing primarily on style strikes. As such, the pdf recaps the ability before diving into the nit and grit of the respective options. The pdf provides a total of 5 different style strikes: Arm Wrench and Fake Out allow for free disarm/feint-checks; the former sans AoO. The latter is interesting: The monk gets + Wisdom-bonus to the check, and on a success, may designate an ally threatening […]

    Everyman Minis: Unchained Monk Options

    Everyman Minis: Unchained Monk Options This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   As per the title, this book provides new options for the unchained monk, focusing primarily on style strikes. As such, the pdf recaps the ability before diving into the nit and grit of the respective options. The pdf provides a total of 5 different style strikes: Arm Wrench and Fake Out allow for free disarm/feint-checks; the former sans AoO. The latter is interesting: The monk gets + Wisdom-bonus to the check, and on a success, may designate an ally threatening […]

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  • Everyman Minis: More Unchained Fighter Options This Everyman Mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 3 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   After a brief recap of the class features expanded herein, we begin with one new advanced armor training option, namely effortless shielding: You can carry items while wielding shields (excluding tower shields), but at either -2 to atk or a decrease of shield bonus by 1. You choose the penalty at the start of any action with a weapon carried in shield hand. If you have Weapon Finesse, you don’t add the armor check penalty to atk rolls when […]

    Everyman Minis: More Unchained Fighter Options

    Everyman Minis: More Unchained Fighter Options This Everyman Mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 3 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   After a brief recap of the class features expanded herein, we begin with one new advanced armor training option, namely effortless shielding: You can carry items while wielding shields (excluding tower shields), but at either -2 to atk or a decrease of shield bonus by 1. You choose the penalty at the start of any action with a weapon carried in shield hand. If you have Weapon Finesse, you don’t add the armor check penalty to atk rolls when […]

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  • Everyman Minis: Unchained Fighter Options This installment of the Everyman Minis-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 3 .5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   All righty, there are basically three types of class features contained herein for the Unchained Fighter-class.   The first ones would be advanced armor training options: We get a total of 3 of them: Armored Dash is glorious: It lets fighters wearing medium or heavy armor ignore a number of 5-ft.-squares of difficult terrain per movement equal to Strength-bonus. This does not stack with Nimble Moves or abilities based on it. Guarded action lets the fighter, […]

    Everyman Minis: Unchained Fighter Options

    Everyman Minis: Unchained Fighter Options This installment of the Everyman Minis-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 3 .5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   All righty, there are basically three types of class features contained herein for the Unchained Fighter-class.   The first ones would be advanced armor training options: We get a total of 3 of them: Armored Dash is glorious: It lets fighters wearing medium or heavy armor ignore a number of 5-ft.-squares of difficult terrain per movement equal to Strength-bonus. This does not stack with Nimble Moves or abilities based on it. Guarded action lets the fighter, […]

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  • Everyman Minis: Patriotic Options This installment of the Everyman Minis-series clocks in at 9 pages,1 page front cover, 1 page editorial, 2 pages of advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   All right, after a brief introduction, we begin with 5 new traits, which include being a supporter of a rebellion against an occupying force (and a +1 save bonus to one save chosen), having the ear of a powerful individual (tie-in with Fame-rules), knowing particularly much about your home (translating into skill-bonuses to two Knowledge skills), +1 skill rank and a bonus to Profession (soldier) for being a true shield of your people…and there is one trait that […]

    Everyman Minis: Patriotic Options

    Everyman Minis: Patriotic Options This installment of the Everyman Minis-series clocks in at 9 pages,1 page front cover, 1 page editorial, 2 pages of advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   All right, after a brief introduction, we begin with 5 new traits, which include being a supporter of a rebellion against an occupying force (and a +1 save bonus to one save chosen), having the ear of a powerful individual (tie-in with Fame-rules), knowing particularly much about your home (translating into skill-bonuses to two Knowledge skills), +1 skill rank and a bonus to Profession (soldier) for being a true shield of your people…and there is one trait that […]

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  • Everyman Minis: Motherly Options This installment of the Everyman Minis-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   Okay, while this pdf is called “motherly” options, it should be noted that this is very much a parental book – one that takes the potential of adventurers with families and the resulting dynamics into account – so yeah, non-female characters can similarly benefit from the options presented herein.   The first of these would be the caretaker bard archetype, who is defined by 3 alternate bardic performances. The first replaces inspire courage and nets a single d10 […]

    Everyman Minis: Motherly Options

    Everyman Minis: Motherly Options This installment of the Everyman Minis-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   Okay, while this pdf is called “motherly” options, it should be noted that this is very much a parental book – one that takes the potential of adventurers with families and the resulting dynamics into account – so yeah, non-female characters can similarly benefit from the options presented herein.   The first of these would be the caretaker bard archetype, who is defined by 3 alternate bardic performances. The first replaces inspire courage and nets a single d10 […]

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  • Everyman Minis: Black Blade Options This Everyman Mini clocks in at 11 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, what do the options herein do? Basically, we get archetypes that modify the black blade (a deservedly popular choice) gained by e.g. the bladebound magus archetype. Since they are archetypes, they must be taken as whole packages – analogue to regular archetypes, there’ll be no cherry-picking here.   Okay, so, before we take a look at the archetypes in question, it should be noted that the pdf also sports two new magus arcana: Black Blade Endowment lets the magus […]

    Everyman Minis: Black Blade Options

    Everyman Minis: Black Blade Options This Everyman Mini clocks in at 11 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, what do the options herein do? Basically, we get archetypes that modify the black blade (a deservedly popular choice) gained by e.g. the bladebound magus archetype. Since they are archetypes, they must be taken as whole packages – analogue to regular archetypes, there’ll be no cherry-picking here.   Okay, so, before we take a look at the archetypes in question, it should be noted that the pdf also sports two new magus arcana: Black Blade Endowment lets the magus […]

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  • Star Log.EM: Exocortex Options (SFRPG) This small supplement for Starfinder clocks in at 8 pages, 1 page front cover, 1 page editorial, 2 pages of advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   So, this time around,w e take a look at new options for the exocortex choice of the mechanic – at 2nd level or higher, mechanics get 3 new choices for mechanic tricks: Enemy database builds on combat tracking: When you’re tracking a foe, you may substitute Computers to identify the tracked creature instead of using the usual skill; however, failed attempts can only be retried after 10 minutes, at which point you may take 20 on the […]

    Star Log.EM: Exocortex Options (SFRPG)

    Star Log.EM: Exocortex Options (SFRPG) This small supplement for Starfinder clocks in at 8 pages, 1 page front cover, 1 page editorial, 2 pages of advertisement, 1.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   So, this time around,w e take a look at new options for the exocortex choice of the mechanic – at 2nd level or higher, mechanics get 3 new choices for mechanic tricks: Enemy database builds on combat tracking: When you’re tracking a foe, you may substitute Computers to identify the tracked creature instead of using the usual skill; however, failed attempts can only be retried after 10 minutes, at which point you may take 20 on the […]

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  • Recovery Dice Options (5e) This supplement clocks in at 32 pages,1  page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 28 pages of content, so let’s take a look!   One of my favorite components of 5e’s design would be Hit Dice, aka recovery dice – the means to keep adventuring without requiring a gazillion of healing potions.. The system requires minimal book-keeping and helps offset some of the issues previous editions had with nova-ing of characters, i.e. the burst-like expenditure of resources to blaze brightly and crush opposition, followed by resting. Now, granted, novas are not a problem in groups of experienced GMs, who’ll put the fear of attrition into the PCs, but […]

    Recovery Dice Options (5e)

    Recovery Dice Options (5e) This supplement clocks in at 32 pages,1  page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 28 pages of content, so let’s take a look!   One of my favorite components of 5e’s design would be Hit Dice, aka recovery dice – the means to keep adventuring without requiring a gazillion of healing potions.. The system requires minimal book-keeping and helps offset some of the issues previous editions had with nova-ing of characters, i.e. the burst-like expenditure of resources to blaze brightly and crush opposition, followed by resting. Now, granted, novas are not a problem in groups of experienced GMs, who’ll put the fear of attrition into the PCs, but […]

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  • Four Horsemen Present: MORE Comedic Character Options This installment of the Four Horsemen present-series clocks in at 16 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 13 pages, so let’s take a look!   All righty, after a brief introduction, we are introduced to the Comedium (that’s a groaner that could have come from yours truly…), which does not gain the regular archetypical spirits (unless otherwise gained) and instead gains the Comedian, whose séance bonus would be +1 to Bluff, intimidate and Diplomacy. The Influence penalty, unsurprisingly, would be applied to Charisma and Charisma-related checks…oh, and guess what, auto-confirm of ranged or melee attacks. As taboos, you choose to either have to include one […]

    Four Horsemen Present: MORE Comedic Character Options

    Four Horsemen Present: MORE Comedic Character Options This installment of the Four Horsemen present-series clocks in at 16 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 13 pages, so let’s take a look!   All righty, after a brief introduction, we are introduced to the Comedium (that’s a groaner that could have come from yours truly…), which does not gain the regular archetypical spirits (unless otherwise gained) and instead gains the Comedian, whose séance bonus would be +1 to Bluff, intimidate and Diplomacy. The Influence penalty, unsurprisingly, would be applied to Charisma and Charisma-related checks…oh, and guess what, auto-confirm of ranged or melee attacks. As taboos, you choose to either have to include one […]

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  • Everyman Minis: Gnoll Options This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 4 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   We begin this pdf with a brief introduction that also recaps the racial traits of the gnolls, before we are introduced to a total of 5 alternate racial traits. The first of these would be the feral gnoll, who gains Snapping Jaws as a bonus feats, but takes a -2 penalty to Intelligence. Feycursed gnolls replace their ability-score modifiers, instead gaining their choice of +2 to Intelligence or Charisma and -2 to Strength. They also receive Eldritch heritage with the fey […]

    Everyman Minis: Gnoll Options

    Everyman Minis: Gnoll Options This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 4 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   We begin this pdf with a brief introduction that also recaps the racial traits of the gnolls, before we are introduced to a total of 5 alternate racial traits. The first of these would be the feral gnoll, who gains Snapping Jaws as a bonus feats, but takes a -2 penalty to Intelligence. Feycursed gnolls replace their ability-score modifiers, instead gaining their choice of +2 to Intelligence or Charisma and -2 to Strength. They also receive Eldritch heritage with the fey […]

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  • Four Horsemen Present: Celestial Character Options This pdf clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 15 pages of content, so let’s take a look!   All, right, after a brief introduction we meet the Ishvara race. This race takes the concept of a heart and mind divided between selfless altruism and selfish ambition, making equilibrium difficult – you know the metaphysical concept. The ishvara embody this race – they perceive themselves as incarnations of imperfect souls and the moral turbulence makes them a prime candidate for self-realization, for the life of adventurous struggle, while also providing a deeply ingrained roleplaying angle for personal development, which is a big plus […]

    Four Horsemen Present: Celestial Character Options

    Four Horsemen Present: Celestial Character Options This pdf clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 15 pages of content, so let’s take a look!   All, right, after a brief introduction we meet the Ishvara race. This race takes the concept of a heart and mind divided between selfless altruism and selfish ambition, making equilibrium difficult – you know the metaphysical concept. The ishvara embody this race – they perceive themselves as incarnations of imperfect souls and the moral turbulence makes them a prime candidate for self-realization, for the life of adventurous struggle, while also providing a deeply ingrained roleplaying angle for personal development, which is a big plus […]

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  • Mysterium Magnus: New Occultis Options This pdf clocks in at 10 pages, 1 page front cover, 1 page editorial, 0.5 page of SRD, leaving us with 7.5 pages of content, so let’s take a look!   All right, we begin with an array of occultist archetypes, the first of which would be the plague bearer, who is locked into the necromancy implement school at 1st level, as well as being obligated to take that at 20th level. This is called tumor implement and seems to imply that you have a special tumor implement, blurring the lines between implement and implement school, which is problematic as far as I’m concerned – can the tumor be lost? I assume not, but I […]

    Mysterium Magnus: New Occultis Options

    Mysterium Magnus: New Occultis Options This pdf clocks in at 10 pages, 1 page front cover, 1 page editorial, 0.5 page of SRD, leaving us with 7.5 pages of content, so let’s take a look!   All right, we begin with an array of occultist archetypes, the first of which would be the plague bearer, who is locked into the necromancy implement school at 1st level, as well as being obligated to take that at 20th level. This is called tumor implement and seems to imply that you have a special tumor implement, blurring the lines between implement and implement school, which is problematic as far as I’m concerned – can the tumor be lost? I assume not, but I […]

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  • Kemonomimi – Moe Options This little expansion for Amora Game’s Moe races clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 3 pages of content, so let’s take a look!   Well, for one, we begin with alternate racial traits – three universal ones would be provided; the affinity with the respective animals can be replaced with affinity with creatures of the kami subtype; similarly, another exchange allows for kemonomimi who have an easier time dealing with oni. Thirdly, low-light vision may be replaced with 60 ft. darkvision, but at the cost of being dazzled in bright lights.   Akaimimi with Wisdom scores of 11+ may replace racial skills and insightful […]

    Kemonomimi – Moe Options

    Kemonomimi – Moe Options This little expansion for Amora Game’s Moe races clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 3 pages of content, so let’s take a look!   Well, for one, we begin with alternate racial traits – three universal ones would be provided; the affinity with the respective animals can be replaced with affinity with creatures of the kami subtype; similarly, another exchange allows for kemonomimi who have an easier time dealing with oni. Thirdly, low-light vision may be replaced with 60 ft. darkvision, but at the cost of being dazzled in bright lights.   Akaimimi with Wisdom scores of 11+ may replace racial skills and insightful […]

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  • Warpriest: Zeal This expansion for the Warpriest class clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 11 pages of content – quite a bunch for the low price point, so let’s take a look!   So…obviously the author of this pdf was as underwhelmed as I was when it came to the precise effects of what fervor does – sure, it’s mechanically feasible to heal/harm and swift cast…but that isn’t really what one associates with “fervor”, right? Thus, this pdf introduces a significant, dare I say, huge, array of options to widen the scope of fervor’s application. The revised fervor presented herein can be used 1/2 class level + Wisdom […]

    Warpriest: Zeal

    Warpriest: Zeal This expansion for the Warpriest class clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 11 pages of content – quite a bunch for the low price point, so let’s take a look!   So…obviously the author of this pdf was as underwhelmed as I was when it came to the precise effects of what fervor does – sure, it’s mechanically feasible to heal/harm and swift cast…but that isn’t really what one associates with “fervor”, right? Thus, this pdf introduces a significant, dare I say, huge, array of options to widen the scope of fervor’s application. The revised fervor presented herein can be used 1/2 class level + Wisdom […]

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  • Four Horsemen Present: Comedic Character Options This pdf clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 14 pages of content, so let’s take a look!   Ah, the art of comedy – a topic only relatively seldom used in gaming – all the more reason to take a close look at this particular little file, which begins with 6 new traits -these include being able to Disguise as a clown or properly insult adversaries, featuring mechanical relevance as well as a mundane prestidigitation effect via Sleight of Hand. Slapstick Offense is pretty powerful in that it offers unarmed strike damage at one size larger for characters with Improved Unarmored Strike, […]

    Four Horsemen Present: Comedic Character Options

    Four Horsemen Present: Comedic Character Options This pdf clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 14 pages of content, so let’s take a look!   Ah, the art of comedy – a topic only relatively seldom used in gaming – all the more reason to take a close look at this particular little file, which begins with 6 new traits -these include being able to Disguise as a clown or properly insult adversaries, featuring mechanical relevance as well as a mundane prestidigitation effect via Sleight of Hand. Slapstick Offense is pretty powerful in that it offers unarmed strike damage at one size larger for characters with Improved Unarmored Strike, […]

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  • Fifth Edition Options: Optional Rules & Mechanics (5e) This massive book clocks in at 79 pages, 1 page front cover, 1 page editorial, 1 page of SRD, 1 page advertisement, leaving us with 75 pages of content, so let’s take a look!   So, what is this? Basically, this is a huge selection of variant rules for 5e that you can drag and drop in your game. We begin with alternate methods of ability score generation, with grid, dice pool, point-buy that goes up to 18 from the get-go and alternate ability arrays. Rolling 4d6, dropping the lowest and having the GM do the same and then dealing with the devil behind the screen is also mentioned. There is also […]

    Fifth Edition Options: Optional Rules & Mechanics (5e)

    Fifth Edition Options: Optional Rules & Mechanics (5e) This massive book clocks in at 79 pages, 1 page front cover, 1 page editorial, 1 page of SRD, 1 page advertisement, leaving us with 75 pages of content, so let’s take a look!   So, what is this? Basically, this is a huge selection of variant rules for 5e that you can drag and drop in your game. We begin with alternate methods of ability score generation, with grid, dice pool, point-buy that goes up to 18 from the get-go and alternate ability arrays. Rolling 4d6, dropping the lowest and having the GM do the same and then dealing with the devil behind the screen is also mentioned. There is also […]

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  • Four Horsemen Present: Venerable Character Options This installment of the Four Horsemen Present series clocks in at 16 pages, 1 page front cover, 1 page editorial, 1/2 page advertisement, 1 page SRD, leaving us with 12.5 pages of content, so let’s take a look!   We begin this pdf with a grand contemplation of the venerable age and its defining traits – the senium, the time, when supposedly, the body starts to break down and death is approaching….only this time around, we talk about adventuring! While we probably all have been there, had a character retire from adventuring and then proceeded to play a son, niece or pupil of the old character…why? Why not actually pull out the old guns, […]

    Four Horsemen Present: Venerable Character Options

    Four Horsemen Present: Venerable Character Options This installment of the Four Horsemen Present series clocks in at 16 pages, 1 page front cover, 1 page editorial, 1/2 page advertisement, 1 page SRD, leaving us with 12.5 pages of content, so let’s take a look!   We begin this pdf with a grand contemplation of the venerable age and its defining traits – the senium, the time, when supposedly, the body starts to break down and death is approaching….only this time around, we talk about adventuring! While we probably all have been there, had a character retire from adventuring and then proceeded to play a son, niece or pupil of the old character…why? Why not actually pull out the old guns, […]

    Continue Reading...