Options Archive

  • Everyman Minis: Gnoll Options This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 4 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   We begin this pdf with a brief introduction that also recaps the racial traits of the gnolls, before we are introduced to a total of 5 alternate racial traits. The first of these would be the feral gnoll, who gains Snapping Jaws as a bonus feats, but takes a -2 penalty to Intelligence. Feycursed gnolls replace their ability-score modifiers, instead gaining their choice of +2 to Intelligence or Charisma and -2 to Strength. They also receive Eldritch heritage with the fey […]

    Everyman Minis: Gnoll Options

    Everyman Minis: Gnoll Options This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 4 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   We begin this pdf with a brief introduction that also recaps the racial traits of the gnolls, before we are introduced to a total of 5 alternate racial traits. The first of these would be the feral gnoll, who gains Snapping Jaws as a bonus feats, but takes a -2 penalty to Intelligence. Feycursed gnolls replace their ability-score modifiers, instead gaining their choice of +2 to Intelligence or Charisma and -2 to Strength. They also receive Eldritch heritage with the fey […]

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  • Four Horsemen Present: Celestial Character Options This pdf clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 15 pages of content, so let’s take a look!   All, right, after a brief introduction we meet the Ishvara race. This race takes the concept of a heart and mind divided between selfless altruism and selfish ambition, making equilibrium difficult – you know the metaphysical concept. The ishvara embody this race – they perceive themselves as incarnations of imperfect souls and the moral turbulence makes them a prime candidate for self-realization, for the life of adventurous struggle, while also providing a deeply ingrained roleplaying angle for personal development, which is a big plus […]

    Four Horsemen Present: Celestial Character Options

    Four Horsemen Present: Celestial Character Options This pdf clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 15 pages of content, so let’s take a look!   All, right, after a brief introduction we meet the Ishvara race. This race takes the concept of a heart and mind divided between selfless altruism and selfish ambition, making equilibrium difficult – you know the metaphysical concept. The ishvara embody this race – they perceive themselves as incarnations of imperfect souls and the moral turbulence makes them a prime candidate for self-realization, for the life of adventurous struggle, while also providing a deeply ingrained roleplaying angle for personal development, which is a big plus […]

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  • Mysterium Magnus: New Occultis Options This pdf clocks in at 10 pages, 1 page front cover, 1 page editorial, 0.5 page of SRD, leaving us with 7.5 pages of content, so let’s take a look!   All right, we begin with an array of occultist archetypes, the first of which would be the plague bearer, who is locked into the necromancy implement school at 1st level, as well as being obligated to take that at 20th level. This is called tumor implement and seems to imply that you have a special tumor implement, blurring the lines between implement and implement school, which is problematic as far as I’m concerned – can the tumor be lost? I assume not, but I […]

    Mysterium Magnus: New Occultis Options

    Mysterium Magnus: New Occultis Options This pdf clocks in at 10 pages, 1 page front cover, 1 page editorial, 0.5 page of SRD, leaving us with 7.5 pages of content, so let’s take a look!   All right, we begin with an array of occultist archetypes, the first of which would be the plague bearer, who is locked into the necromancy implement school at 1st level, as well as being obligated to take that at 20th level. This is called tumor implement and seems to imply that you have a special tumor implement, blurring the lines between implement and implement school, which is problematic as far as I’m concerned – can the tumor be lost? I assume not, but I […]

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  • Kemonomimi – Moe Options This little expansion for Amora Game’s Moe races clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 3 pages of content, so let’s take a look!   Well, for one, we begin with alternate racial traits – three universal ones would be provided; the affinity with the respective animals can be replaced with affinity with creatures of the kami subtype; similarly, another exchange allows for kemonomimi who have an easier time dealing with oni. Thirdly, low-light vision may be replaced with 60 ft. darkvision, but at the cost of being dazzled in bright lights.   Akaimimi with Wisdom scores of 11+ may replace racial skills and insightful […]

    Kemonomimi – Moe Options

    Kemonomimi – Moe Options This little expansion for Amora Game’s Moe races clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 3 pages of content, so let’s take a look!   Well, for one, we begin with alternate racial traits – three universal ones would be provided; the affinity with the respective animals can be replaced with affinity with creatures of the kami subtype; similarly, another exchange allows for kemonomimi who have an easier time dealing with oni. Thirdly, low-light vision may be replaced with 60 ft. darkvision, but at the cost of being dazzled in bright lights.   Akaimimi with Wisdom scores of 11+ may replace racial skills and insightful […]

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  • Warpriest: Zeal This expansion for the Warpriest class clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 11 pages of content – quite a bunch for the low price point, so let’s take a look!   So…obviously the author of this pdf was as underwhelmed as I was when it came to the precise effects of what fervor does – sure, it’s mechanically feasible to heal/harm and swift cast…but that isn’t really what one associates with “fervor”, right? Thus, this pdf introduces a significant, dare I say, huge, array of options to widen the scope of fervor’s application. The revised fervor presented herein can be used 1/2 class level + Wisdom […]

    Warpriest: Zeal

    Warpriest: Zeal This expansion for the Warpriest class clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 11 pages of content – quite a bunch for the low price point, so let’s take a look!   So…obviously the author of this pdf was as underwhelmed as I was when it came to the precise effects of what fervor does – sure, it’s mechanically feasible to heal/harm and swift cast…but that isn’t really what one associates with “fervor”, right? Thus, this pdf introduces a significant, dare I say, huge, array of options to widen the scope of fervor’s application. The revised fervor presented herein can be used 1/2 class level + Wisdom […]

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  • Four Horsemen Present: Comedic Character Options This pdf clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 14 pages of content, so let’s take a look!   Ah, the art of comedy – a topic only relatively seldom used in gaming – all the more reason to take a close look at this particular little file, which begins with 6 new traits -these include being able to Disguise as a clown or properly insult adversaries, featuring mechanical relevance as well as a mundane prestidigitation effect via Sleight of Hand. Slapstick Offense is pretty powerful in that it offers unarmed strike damage at one size larger for characters with Improved Unarmored Strike, […]

    Four Horsemen Present: Comedic Character Options

    Four Horsemen Present: Comedic Character Options This pdf clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 14 pages of content, so let’s take a look!   Ah, the art of comedy – a topic only relatively seldom used in gaming – all the more reason to take a close look at this particular little file, which begins with 6 new traits -these include being able to Disguise as a clown or properly insult adversaries, featuring mechanical relevance as well as a mundane prestidigitation effect via Sleight of Hand. Slapstick Offense is pretty powerful in that it offers unarmed strike damage at one size larger for characters with Improved Unarmored Strike, […]

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  • Fifth Edition Options: Optional Rules & Mechanics (5e) This massive book clocks in at 79 pages, 1 page front cover, 1 page editorial, 1 page of SRD, 1 page advertisement, leaving us with 75 pages of content, so let’s take a look!   So, what is this? Basically, this is a huge selection of variant rules for 5e that you can drag and drop in your game. We begin with alternate methods of ability score generation, with grid, dice pool, point-buy that goes up to 18 from the get-go and alternate ability arrays. Rolling 4d6, dropping the lowest and having the GM do the same and then dealing with the devil behind the screen is also mentioned. There is also […]

    Fifth Edition Options: Optional Rules & Mechanics (5e)

    Fifth Edition Options: Optional Rules & Mechanics (5e) This massive book clocks in at 79 pages, 1 page front cover, 1 page editorial, 1 page of SRD, 1 page advertisement, leaving us with 75 pages of content, so let’s take a look!   So, what is this? Basically, this is a huge selection of variant rules for 5e that you can drag and drop in your game. We begin with alternate methods of ability score generation, with grid, dice pool, point-buy that goes up to 18 from the get-go and alternate ability arrays. Rolling 4d6, dropping the lowest and having the GM do the same and then dealing with the devil behind the screen is also mentioned. There is also […]

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  • Four Horsemen Present: Venerable Character Options This installment of the Four Horsemen Present series clocks in at 16 pages, 1 page front cover, 1 page editorial, 1/2 page advertisement, 1 page SRD, leaving us with 12.5 pages of content, so let’s take a look!   We begin this pdf with a grand contemplation of the venerable age and its defining traits – the senium, the time, when supposedly, the body starts to break down and death is approaching….only this time around, we talk about adventuring! While we probably all have been there, had a character retire from adventuring and then proceeded to play a son, niece or pupil of the old character…why? Why not actually pull out the old guns, […]

    Four Horsemen Present: Venerable Character Options

    Four Horsemen Present: Venerable Character Options This installment of the Four Horsemen Present series clocks in at 16 pages, 1 page front cover, 1 page editorial, 1/2 page advertisement, 1 page SRD, leaving us with 12.5 pages of content, so let’s take a look!   We begin this pdf with a grand contemplation of the venerable age and its defining traits – the senium, the time, when supposedly, the body starts to break down and death is approaching….only this time around, we talk about adventuring! While we probably all have been there, had a character retire from adventuring and then proceeded to play a son, niece or pupil of the old character…why? Why not actually pull out the old guns, […]

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  • Four Horsemen Present: Mature Character Options This installment of the Four Horsemen Present series clocks in at 12 pages, 1 page front cover, 1 page editorial/advertisement, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   The first thing you’ll notice herein is that this is not simply an accumulation of rules – we begin in a rather pleasant manner, we begin by highlighting several components of the ROLEplaying aspect of our game that can prove to be interesting for both players and GMs alike – mature themes. No, this does not mean that this book is gory or the like – it means that it highlights the effects of an enmity grown over […]

    Four Horsemen Present: Mature Character Options

    Four Horsemen Present: Mature Character Options This installment of the Four Horsemen Present series clocks in at 12 pages, 1 page front cover, 1 page editorial/advertisement, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   The first thing you’ll notice herein is that this is not simply an accumulation of rules – we begin in a rather pleasant manner, we begin by highlighting several components of the ROLEplaying aspect of our game that can prove to be interesting for both players and GMs alike – mature themes. No, this does not mean that this book is gory or the like – it means that it highlights the effects of an enmity grown over […]

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  • Four Horsemen Present: Young Character Options This pdf clocks in at 15 pages, 1 page front cover, 2 pages of SRD/editorial, leaving us with 12 pages of content, so let’s take a look!   This pdf was moved up in my review-queue as a prioritized review at the request of my patreons.   We begin this pdf with several observations regarding how childhood in a quasi-medieval setting would look like – and if you’re a bit of a history buff, you’ll know that even games thus basically focus on teaching skills. In a given fantasy setting, this is twice as important – after all, the world is a dangerous place. The age-range for children of the various core-races receives a […]

    Four Horsemen Present: Young Character Options

    Four Horsemen Present: Young Character Options This pdf clocks in at 15 pages, 1 page front cover, 2 pages of SRD/editorial, leaving us with 12 pages of content, so let’s take a look!   This pdf was moved up in my review-queue as a prioritized review at the request of my patreons.   We begin this pdf with several observations regarding how childhood in a quasi-medieval setting would look like – and if you’re a bit of a history buff, you’ll know that even games thus basically focus on teaching skills. In a given fantasy setting, this is twice as important – after all, the world is a dangerous place. The age-range for children of the various core-races receives a […]

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  • Everyman Unchained: Skills and Options This installment of Everyman Gaming’s support-series for Pathfinder Unchained clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 14 pages of content, so let’s take a look!   So, if you’ve been experimenting with skill-systems from Pathfinder Unchained and your group is like mine, you’ll have had an experience that mirrors that of author Alexander Augunas – backlash. In practice, none of the skill systems worked for my game. I’m not judging you if the suggested systems work for you and yours – just stating it does not work for everyone. Still, several design-ideas provided in the skill systems doe have some merit – and as […]

    Everyman Unchained: Skills and Options

    Everyman Unchained: Skills and Options This installment of Everyman Gaming’s support-series for Pathfinder Unchained clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 14 pages of content, so let’s take a look!   So, if you’ve been experimenting with skill-systems from Pathfinder Unchained and your group is like mine, you’ll have had an experience that mirrors that of author Alexander Augunas – backlash. In practice, none of the skill systems worked for my game. I’m not judging you if the suggested systems work for you and yours – just stating it does not work for everyone. Still, several design-ideas provided in the skill systems doe have some merit – and as […]

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  • Pacts & Pawns: New Pact Magic Options This sourcebook clocks in at 41 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page advertisement and 4 pages of combined content taken from Pact Magic Unleashed Vol. II/SRD, leaving us with 33 pages of content, so let’s take a look!   Or rather…not so fast. The first 9 pages are devoted to explaining the basic terminology of pact magic/how it works – while surely appreciated by someone out there, explaining the base system again in the expansion feels slightly redundant to me, but I’m not one to complain about that – there’s nothing wrong in this approach.   We begin then truly new content herein with a chapter […]

    Pacts & Pawns: New Pact Magic Options

    Pacts & Pawns: New Pact Magic Options This sourcebook clocks in at 41 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page advertisement and 4 pages of combined content taken from Pact Magic Unleashed Vol. II/SRD, leaving us with 33 pages of content, so let’s take a look!   Or rather…not so fast. The first 9 pages are devoted to explaining the basic terminology of pact magic/how it works – while surely appreciated by someone out there, explaining the base system again in the expansion feels slightly redundant to me, but I’m not one to complain about that – there’s nothing wrong in this approach.   We begin then truly new content herein with a chapter […]

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  • Witch Options This pdf clocks in at 10 pages, 1 page front cover, 2.5 pages editorial/SRD, leaving us with 6.5 pages of content, so let’s take a look!   So, if you’re like me and remember the beginning of 3pp Pathfinder, you’ll remember the witch-class by 4WFG, long before the APG. This pdf essentially codifies the 4WFG-witch and makes her tools available for the APG-witch. Got that? All right!   We kick off with 5 hexes – the first, battle rite, temporarily enhances a witch’s dex and con by +4. On its own, not bad; The level 3-minimum caveat prevents dipping-abuse and the daily limit works as well in the favor of this hex. Still, it does have me disconcerted […]

    Witch Options

    Witch Options This pdf clocks in at 10 pages, 1 page front cover, 2.5 pages editorial/SRD, leaving us with 6.5 pages of content, so let’s take a look!   So, if you’re like me and remember the beginning of 3pp Pathfinder, you’ll remember the witch-class by 4WFG, long before the APG. This pdf essentially codifies the 4WFG-witch and makes her tools available for the APG-witch. Got that? All right!   We kick off with 5 hexes – the first, battle rite, temporarily enhances a witch’s dex and con by +4. On its own, not bad; The level 3-minimum caveat prevents dipping-abuse and the daily limit works as well in the favor of this hex. Still, it does have me disconcerted […]

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