Options Archive

  • Four Horsemen Present: Comedic Character Options This pdf clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 14 pages of content, so let’s take a look!   Ah, the art of comedy – a topic only relatively seldom used in gaming – all the more reason to take a close look at this particular little file, which begins with 6 new traits -these include being able to Disguise as a clown or properly insult adversaries, featuring mechanical relevance as well as a mundane prestidigitation effect via Sleight of Hand. Slapstick Offense is pretty powerful in that it offers unarmed strike damage at one size larger for characters with Improved Unarmored Strike, […]

    Four Horsemen Present: Comedic Character Options

    Four Horsemen Present: Comedic Character Options This pdf clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 14 pages of content, so let’s take a look!   Ah, the art of comedy – a topic only relatively seldom used in gaming – all the more reason to take a close look at this particular little file, which begins with 6 new traits -these include being able to Disguise as a clown or properly insult adversaries, featuring mechanical relevance as well as a mundane prestidigitation effect via Sleight of Hand. Slapstick Offense is pretty powerful in that it offers unarmed strike damage at one size larger for characters with Improved Unarmored Strike, […]

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  • Fifth Edition Options: Optional Rules & Mechanics (5e) This massive book clocks in at 79 pages, 1 page front cover, 1 page editorial, 1 page of SRD, 1 page advertisement, leaving us with 75 pages of content, so let’s take a look!   So, what is this? Basically, this is a huge selection of variant rules for 5e that you can drag and drop in your game. We begin with alternate methods of ability score generation, with grid, dice pool, point-buy that goes up to 18 from the get-go and alternate ability arrays. Rolling 4d6, dropping the lowest and having the GM do the same and then dealing with the devil behind the screen is also mentioned. There is also […]

    Fifth Edition Options: Optional Rules & Mechanics (5e)

    Fifth Edition Options: Optional Rules & Mechanics (5e) This massive book clocks in at 79 pages, 1 page front cover, 1 page editorial, 1 page of SRD, 1 page advertisement, leaving us with 75 pages of content, so let’s take a look!   So, what is this? Basically, this is a huge selection of variant rules for 5e that you can drag and drop in your game. We begin with alternate methods of ability score generation, with grid, dice pool, point-buy that goes up to 18 from the get-go and alternate ability arrays. Rolling 4d6, dropping the lowest and having the GM do the same and then dealing with the devil behind the screen is also mentioned. There is also […]

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  • Four Horsemen Present: Venerable Character Options This installment of the Four Horsemen Present series clocks in at 16 pages, 1 page front cover, 1 page editorial, 1/2 page advertisement, 1 page SRD, leaving us with 12.5 pages of content, so let’s take a look!   We begin this pdf with a grand contemplation of the venerable age and its defining traits – the senium, the time, when supposedly, the body starts to break down and death is approaching….only this time around, we talk about adventuring! While we probably all have been there, had a character retire from adventuring and then proceeded to play a son, niece or pupil of the old character…why? Why not actually pull out the old guns, […]

    Four Horsemen Present: Venerable Character Options

    Four Horsemen Present: Venerable Character Options This installment of the Four Horsemen Present series clocks in at 16 pages, 1 page front cover, 1 page editorial, 1/2 page advertisement, 1 page SRD, leaving us with 12.5 pages of content, so let’s take a look!   We begin this pdf with a grand contemplation of the venerable age and its defining traits – the senium, the time, when supposedly, the body starts to break down and death is approaching….only this time around, we talk about adventuring! While we probably all have been there, had a character retire from adventuring and then proceeded to play a son, niece or pupil of the old character…why? Why not actually pull out the old guns, […]

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  • Four Horsemen Present: Mature Character Options This installment of the Four Horsemen Present series clocks in at 12 pages, 1 page front cover, 1 page editorial/advertisement, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   The first thing you’ll notice herein is that this is not simply an accumulation of rules – we begin in a rather pleasant manner, we begin by highlighting several components of the ROLEplaying aspect of our game that can prove to be interesting for both players and GMs alike – mature themes. No, this does not mean that this book is gory or the like – it means that it highlights the effects of an enmity grown over […]

    Four Horsemen Present: Mature Character Options

    Four Horsemen Present: Mature Character Options This installment of the Four Horsemen Present series clocks in at 12 pages, 1 page front cover, 1 page editorial/advertisement, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   The first thing you’ll notice herein is that this is not simply an accumulation of rules – we begin in a rather pleasant manner, we begin by highlighting several components of the ROLEplaying aspect of our game that can prove to be interesting for both players and GMs alike – mature themes. No, this does not mean that this book is gory or the like – it means that it highlights the effects of an enmity grown over […]

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  • Four Horsemen Present: Young Character Options This pdf clocks in at 15 pages, 1 page front cover, 2 pages of SRD/editorial, leaving us with 12 pages of content, so let’s take a look!   This pdf was moved up in my review-queue as a prioritized review at the request of my patreons.   We begin this pdf with several observations regarding how childhood in a quasi-medieval setting would look like – and if you’re a bit of a history buff, you’ll know that even games thus basically focus on teaching skills. In a given fantasy setting, this is twice as important – after all, the world is a dangerous place. The age-range for children of the various core-races receives a […]

    Four Horsemen Present: Young Character Options

    Four Horsemen Present: Young Character Options This pdf clocks in at 15 pages, 1 page front cover, 2 pages of SRD/editorial, leaving us with 12 pages of content, so let’s take a look!   This pdf was moved up in my review-queue as a prioritized review at the request of my patreons.   We begin this pdf with several observations regarding how childhood in a quasi-medieval setting would look like – and if you’re a bit of a history buff, you’ll know that even games thus basically focus on teaching skills. In a given fantasy setting, this is twice as important – after all, the world is a dangerous place. The age-range for children of the various core-races receives a […]

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  • Everyman Unchained: Skills and Options This installment of Everyman Gaming’s support-series for Pathfinder Unchained clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 14 pages of content, so let’s take a look!   So, if you’ve been experimenting with skill-systems from Pathfinder Unchained and your group is like mine, you’ll have had an experience that mirrors that of author Alexander Augunas – backlash. In practice, none of the skill systems worked for my game. I’m not judging you if the suggested systems work for you and yours – just stating it does not work for everyone. Still, several design-ideas provided in the skill systems doe have some merit – and as […]

    Everyman Unchained: Skills and Options

    Everyman Unchained: Skills and Options This installment of Everyman Gaming’s support-series for Pathfinder Unchained clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 14 pages of content, so let’s take a look!   So, if you’ve been experimenting with skill-systems from Pathfinder Unchained and your group is like mine, you’ll have had an experience that mirrors that of author Alexander Augunas – backlash. In practice, none of the skill systems worked for my game. I’m not judging you if the suggested systems work for you and yours – just stating it does not work for everyone. Still, several design-ideas provided in the skill systems doe have some merit – and as […]

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  • Pacts & Pawns: New Pact Magic Options This sourcebook clocks in at 41 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page advertisement and 4 pages of combined content taken from Pact Magic Unleashed Vol. II/SRD, leaving us with 33 pages of content, so let’s take a look!   Or rather…not so fast. The first 9 pages are devoted to explaining the basic terminology of pact magic/how it works – while surely appreciated by someone out there, explaining the base system again in the expansion feels slightly redundant to me, but I’m not one to complain about that – there’s nothing wrong in this approach.   We begin then truly new content herein with a chapter […]

    Pacts & Pawns: New Pact Magic Options

    Pacts & Pawns: New Pact Magic Options This sourcebook clocks in at 41 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page advertisement and 4 pages of combined content taken from Pact Magic Unleashed Vol. II/SRD, leaving us with 33 pages of content, so let’s take a look!   Or rather…not so fast. The first 9 pages are devoted to explaining the basic terminology of pact magic/how it works – while surely appreciated by someone out there, explaining the base system again in the expansion feels slightly redundant to me, but I’m not one to complain about that – there’s nothing wrong in this approach.   We begin then truly new content herein with a chapter […]

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  • Witch Options This pdf clocks in at 10 pages, 1 page front cover, 2.5 pages editorial/SRD, leaving us with 6.5 pages of content, so let’s take a look!   So, if you’re like me and remember the beginning of 3pp Pathfinder, you’ll remember the witch-class by 4WFG, long before the APG. This pdf essentially codifies the 4WFG-witch and makes her tools available for the APG-witch. Got that? All right!   We kick off with 5 hexes – the first, battle rite, temporarily enhances a witch’s dex and con by +4. On its own, not bad; The level 3-minimum caveat prevents dipping-abuse and the daily limit works as well in the favor of this hex. Still, it does have me disconcerted […]

    Witch Options

    Witch Options This pdf clocks in at 10 pages, 1 page front cover, 2.5 pages editorial/SRD, leaving us with 6.5 pages of content, so let’s take a look!   So, if you’re like me and remember the beginning of 3pp Pathfinder, you’ll remember the witch-class by 4WFG, long before the APG. This pdf essentially codifies the 4WFG-witch and makes her tools available for the APG-witch. Got that? All right!   We kick off with 5 hexes – the first, battle rite, temporarily enhances a witch’s dex and con by +4. On its own, not bad; The level 3-minimum caveat prevents dipping-abuse and the daily limit works as well in the favor of this hex. Still, it does have me disconcerted […]

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