Options Archive

  • Everyman Unchained: Skills and Options This installment of Everyman Gaming’s support-series for Pathfinder Unchained clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 14 pages of content, so let’s take a look!   So, if you’ve been experimenting with skill-systems from Pathfinder Unchained and your group is like mine, you’ll have had an experience that mirrors that of author Alexander Augunas – backlash. In practice, none of the skill systems worked for my game. I’m not judging you if the suggested systems work for you and yours – just stating it does not work for everyone. Still, several design-ideas provided in the skill systems doe have some merit – and as […]

    Everyman Unchained: Skills and Options

    Everyman Unchained: Skills and Options This installment of Everyman Gaming’s support-series for Pathfinder Unchained clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 14 pages of content, so let’s take a look!   So, if you’ve been experimenting with skill-systems from Pathfinder Unchained and your group is like mine, you’ll have had an experience that mirrors that of author Alexander Augunas – backlash. In practice, none of the skill systems worked for my game. I’m not judging you if the suggested systems work for you and yours – just stating it does not work for everyone. Still, several design-ideas provided in the skill systems doe have some merit – and as […]

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  • Pacts & Pawns: New Pact Magic Options This sourcebook clocks in at 41 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page advertisement and 4 pages of combined content taken from Pact Magic Unleashed Vol. II/SRD, leaving us with 33 pages of content, so let’s take a look!   Or rather…not so fast. The first 9 pages are devoted to explaining the basic terminology of pact magic/how it works – while surely appreciated by someone out there, explaining the base system again in the expansion feels slightly redundant to me, but I’m not one to complain about that – there’s nothing wrong in this approach.   We begin then truly new content herein with a chapter […]

    Pacts & Pawns: New Pact Magic Options

    Pacts & Pawns: New Pact Magic Options This sourcebook clocks in at 41 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page advertisement and 4 pages of combined content taken from Pact Magic Unleashed Vol. II/SRD, leaving us with 33 pages of content, so let’s take a look!   Or rather…not so fast. The first 9 pages are devoted to explaining the basic terminology of pact magic/how it works – while surely appreciated by someone out there, explaining the base system again in the expansion feels slightly redundant to me, but I’m not one to complain about that – there’s nothing wrong in this approach.   We begin then truly new content herein with a chapter […]

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  • Witch Options This pdf clocks in at 10 pages, 1 page front cover, 2.5 pages editorial/SRD, leaving us with 6.5 pages of content, so let’s take a look!   So, if you’re like me and remember the beginning of 3pp Pathfinder, you’ll remember the witch-class by 4WFG, long before the APG. This pdf essentially codifies the 4WFG-witch and makes her tools available for the APG-witch. Got that? All right!   We kick off with 5 hexes – the first, battle rite, temporarily enhances a witch’s dex and con by +4. On its own, not bad; The level 3-minimum caveat prevents dipping-abuse and the daily limit works as well in the favor of this hex. Still, it does have me disconcerted […]

    Witch Options

    Witch Options This pdf clocks in at 10 pages, 1 page front cover, 2.5 pages editorial/SRD, leaving us with 6.5 pages of content, so let’s take a look!   So, if you’re like me and remember the beginning of 3pp Pathfinder, you’ll remember the witch-class by 4WFG, long before the APG. This pdf essentially codifies the 4WFG-witch and makes her tools available for the APG-witch. Got that? All right!   We kick off with 5 hexes – the first, battle rite, temporarily enhances a witch’s dex and con by +4. On its own, not bad; The level 3-minimum caveat prevents dipping-abuse and the daily limit works as well in the favor of this hex. Still, it does have me disconcerted […]

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