Osprey Games Archive

  • Forgotten Pacts (Frostgrave) The third expansion-book for the wargaming/RPG-hybrid Frostgrave clocks in at 70 pages, minus 3 for editorial, etc., leaving us with 67 pages of raw content, so let’s take a look!   This book was moved up in my review-queue due to me receiving a physical copy of the book.   All right, so what is this one about? Well, forging pacts. D’UH. So how does this work? Well demons and similar entities have two names – the commonly used one and a true name. True names may never be bought, exchanged or traded, but can be received as treasure. Forging a pact requires at least level 10 as well as a Will-roll versus 18; on a failure, […]

    Forgotten Pacts (Frostgrave)

    Forgotten Pacts (Frostgrave) The third expansion-book for the wargaming/RPG-hybrid Frostgrave clocks in at 70 pages, minus 3 for editorial, etc., leaving us with 67 pages of raw content, so let’s take a look!   This book was moved up in my review-queue due to me receiving a physical copy of the book.   All right, so what is this one about? Well, forging pacts. D’UH. So how does this work? Well demons and similar entities have two names – the commonly used one and a true name. True names may never be bought, exchanged or traded, but can be received as treasure. Forging a pact requires at least level 10 as well as a Will-roll versus 18; on a failure, […]

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  • Into the Breeding Pits (Frostgrave) The second expansion to the cool wargaming/RPG-hybrid Frostgrave clocks in at 62 pages, minus 3 if you do not count editorial, etc., leaving us with59 pages of content.   This book was moved up in my review-queue due to me receiving a print copy of the book.   All right, let’s begin this review with a kind of template, the most unique modification to the wizard you may achieve while using this supplement. The dungeons below Frostgrave, the eponymous breeding pits, were the haunting ground of the beastcrafters…and their tradition can be experienced in a novel manner: Provided the wizard finds the right grimoire, he may attempt to brew the elixir of the beastcrafter via […]

    Into the Breeding Pits (Frostgrave)

    Into the Breeding Pits (Frostgrave) The second expansion to the cool wargaming/RPG-hybrid Frostgrave clocks in at 62 pages, minus 3 if you do not count editorial, etc., leaving us with59 pages of content.   This book was moved up in my review-queue due to me receiving a print copy of the book.   All right, let’s begin this review with a kind of template, the most unique modification to the wizard you may achieve while using this supplement. The dungeons below Frostgrave, the eponymous breeding pits, were the haunting ground of the beastcrafters…and their tradition can be experienced in a novel manner: Provided the wizard finds the right grimoire, he may attempt to brew the elixir of the beastcrafter via […]

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  • Thaw of the Lich Lord (Frostgrave) The first expansion-book to Frostgrave clocks in at 62 pages, minus 4 if you subtract editorial, ToC, etc., leaving us with 58 pages of content, so let’s take a look!   This supplement/expansion is the first big campaign for Frostgrave, and it is a cool one (pardon the pun) – but before we go to the linked scenarios, let’s take a look at the supplemental material, shall we? The first of these would be the bard – at 100 gc, he clocks in at the upper end of the soldier cost-spectrum, and at Fight +2, Armor 11, he looks like a pretty sucky choice; however, he has a phenomenal Will +4 and conveys a […]

    Thaw of the Lich Lord (Frostgrave)

    Thaw of the Lich Lord (Frostgrave) The first expansion-book to Frostgrave clocks in at 62 pages, minus 4 if you subtract editorial, ToC, etc., leaving us with 58 pages of content, so let’s take a look!   This supplement/expansion is the first big campaign for Frostgrave, and it is a cool one (pardon the pun) – but before we go to the linked scenarios, let’s take a look at the supplemental material, shall we? The first of these would be the bard – at 100 gc, he clocks in at the upper end of the soldier cost-spectrum, and at Fight +2, Armor 11, he looks like a pretty sucky choice; however, he has a phenomenal Will +4 and conveys a […]

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  • Frostgrave: Fantasy Wargaming in the Frozen City This rule-book clocks in at 136 pages, minus 4 if you take away ToC, editorial and the like.   This review was moved up in my review-queue due to me receiving a print copy of the book in question.   So, what is Frostgrave? Well, in-game it was once the center of magics, a metropolis of ridiculous power, steeped in arcane might; then, the ice came and swallowed the city; winter had come and devoured it wholesale. For untold years, the powerful magics of the place had been kept below the grinding glaciers…but now, thaw has come, unearthing ever more of the labyrinthine ruins that make up the city, unearthing countless mystical treasures, […]

    Frostgrave: Fantasy Wargaming in the Frozen City

    Frostgrave: Fantasy Wargaming in the Frozen City This rule-book clocks in at 136 pages, minus 4 if you take away ToC, editorial and the like.   This review was moved up in my review-queue due to me receiving a print copy of the book in question.   So, what is Frostgrave? Well, in-game it was once the center of magics, a metropolis of ridiculous power, steeped in arcane might; then, the ice came and swallowed the city; winter had come and devoured it wholesale. For untold years, the powerful magics of the place had been kept below the grinding glaciers…but now, thaw has come, unearthing ever more of the labyrinthine ruins that make up the city, unearthing countless mystical treasures, […]

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