Owen K.C. Stephens Archive

  • Pop Culture Catalog: Infosphere Sites (SFRPG) This installment of the Pop Culture Catalog-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 9 pages of content, so let’s take a look!   Now, as always, we begin the installment with a recap of the fandom perk engine that is the foundation of the mechanical benefits of being a fan of something presented within this series – and then we proceed to the various different Infosphere Sites, which, obviously, have been fashioned after internet sites. As has become the tradition for the series, we have each infosphere site provided with a price modifier, a location and a type, as well as […]

    Pop Culture Catalog: Infosphere Sites (SFRPG)

    Pop Culture Catalog: Infosphere Sites (SFRPG) This installment of the Pop Culture Catalog-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 9 pages of content, so let’s take a look!   Now, as always, we begin the installment with a recap of the fandom perk engine that is the foundation of the mechanical benefits of being a fan of something presented within this series – and then we proceed to the various different Infosphere Sites, which, obviously, have been fashioned after internet sites. As has become the tradition for the series, we have each infosphere site provided with a price modifier, a location and a type, as well as […]

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  • Starfarer Adversaries: Cannibal Clowns from Outer Space (SFRPG) This installment of the Starfarer Adversaries-series clocks in at 15 pages, 1 page front cover,  1 page advertisement, 2 pages of SRD, leaving us with 11 pages of content, so let’s take a look!   It’s part nanite swarm, part viral infection, and all horrific – the Grimaldi Strain, an infection that turns creatures into CANNIBAL CLOWNS!! It’s not easily transmitted, thankfully – only those incarcerated for more than a week may be infected, but still…do you want to save them? Really? But…what if their feet turn longer and longer?   Once transformed, a victim of the Grimaldi Strain becomes a Buffoon, the lowest rank of cannibal clown; at this point, they […]

    Starfarer Adversaries: Cannibal Clowns from Outer Space (SFRPG)

    Starfarer Adversaries: Cannibal Clowns from Outer Space (SFRPG) This installment of the Starfarer Adversaries-series clocks in at 15 pages, 1 page front cover,  1 page advertisement, 2 pages of SRD, leaving us with 11 pages of content, so let’s take a look!   It’s part nanite swarm, part viral infection, and all horrific – the Grimaldi Strain, an infection that turns creatures into CANNIBAL CLOWNS!! It’s not easily transmitted, thankfully – only those incarcerated for more than a week may be infected, but still…do you want to save them? Really? But…what if their feet turn longer and longer?   Once transformed, a victim of the Grimaldi Strain becomes a Buffoon, the lowest rank of cannibal clown; at this point, they […]

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  • Starfarer Adversaries: Sluagh (SFRPG) This installment of the Starfarer Adversaries-series clocks in at 8 pages, 1 page front cover, 1 page advertisement, 1 page SRD, 1 page editorial, leaving us with 4 pages of content, one page of which is devoted to a one-page version of the creature-artwork, suitable to act as a handout.   The sluaghs receive a whole page of background story – face-stealers, servants of the unseen good; Void Demons, Lords of Dark Matter – many are the names applied to them, and none of them are kind. Their empire may have collapsed, but this has not mitigated the threat that these shapechangers represent.   Two different sluagh are included herein, at CR 6 the sluagh infiltrator, […]

    Starfarer Adversaries: Sluagh (SFRPG)

    Starfarer Adversaries: Sluagh (SFRPG) This installment of the Starfarer Adversaries-series clocks in at 8 pages, 1 page front cover, 1 page advertisement, 1 page SRD, 1 page editorial, leaving us with 4 pages of content, one page of which is devoted to a one-page version of the creature-artwork, suitable to act as a handout.   The sluaghs receive a whole page of background story – face-stealers, servants of the unseen good; Void Demons, Lords of Dark Matter – many are the names applied to them, and none of them are kind. Their empire may have collapsed, but this has not mitigated the threat that these shapechangers represent.   Two different sluagh are included herein, at CR 6 the sluagh infiltrator, […]

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  • Everyman Minis: Perplexingly Bizarre Archetypes This Mini is exclusively available as part of the Klickstarter bundle. It clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page introduction, 3 pages fo SRD, leaving us with 7 pages of content, so let’s take a look!   Okay, so, let me take you on a brief journey – what you may not know: When archetypes first showed up, they were options available for all classes and pioneered by Super Genius Games, the precursor-version of Rogue Genius Games. When Paizo adapted the concept, they went class-specific with it, and the rest is history.   Why is this relevant? Because we have moved back to this concept herein, or forward […]

    Everyman Minis: Perplexingly Bizarre Archetypes

    Everyman Minis: Perplexingly Bizarre Archetypes This Mini is exclusively available as part of the Klickstarter bundle. It clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page introduction, 3 pages fo SRD, leaving us with 7 pages of content, so let’s take a look!   Okay, so, let me take you on a brief journey – what you may not know: When archetypes first showed up, they were options available for all classes and pioneered by Super Genius Games, the precursor-version of Rogue Genius Games. When Paizo adapted the concept, they went class-specific with it, and the rest is history.   Why is this relevant? Because we have moved back to this concept herein, or forward […]

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  • Starfarer Adversaries Deluxe: Drider (SFRPG) This extra-large installment of the Starfarer Adversaries-series clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, so let’s take a look!   So, this supplement begins with giving us a basic rundown of drider tactics, which also introduces us to a cool notion, the FiendWebs, a kind of horrific industrial spider-themed hellscape that acts as a hub for the dread empire of Akkanar – like it!   The supplement contains two different types of gear – the shock glaives (S & E) powered weapons with the block and reach special property and scaling Arc critical effects, and Fire damage microwave pistols – the beamer pistols – […]

    Starfarer Adversaries Deluxe: Drider (SFRPG)

    Starfarer Adversaries Deluxe: Drider (SFRPG) This extra-large installment of the Starfarer Adversaries-series clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, so let’s take a look!   So, this supplement begins with giving us a basic rundown of drider tactics, which also introduces us to a cool notion, the FiendWebs, a kind of horrific industrial spider-themed hellscape that acts as a hub for the dread empire of Akkanar – like it!   The supplement contains two different types of gear – the shock glaives (S & E) powered weapons with the block and reach special property and scaling Arc critical effects, and Fire damage microwave pistols – the beamer pistols – […]

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  • Starfarer’s Codex: Coordinated Combat Feats (SFRPG) This installment of the Starfarer’s Codex-series clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   After a brief introduction and a full page of combat feats listed alphabetically, we dive into the feats themselves, so let’s take a look!   Back-to-Back is neat: When an ally is in an area you threaten, foes get no benefit from flanking you or your ally, and the DC to make a trick attack against you or your ally increases by +3. Bolster increases Stamina replenishment of allies of you if either is within 30 ft., […]

    Starfarer’s Codex: Coordinated Combat Feats (SFRPG)

    Starfarer’s Codex: Coordinated Combat Feats (SFRPG) This installment of the Starfarer’s Codex-series clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   After a brief introduction and a full page of combat feats listed alphabetically, we dive into the feats themselves, so let’s take a look!   Back-to-Back is neat: When an ally is in an area you threaten, foes get no benefit from flanking you or your ally, and the DC to make a trick attack against you or your ally increases by +3. Bolster increases Stamina replenishment of allies of you if either is within 30 ft., […]

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  • Starfarer’s Codex: Horrifically Overpowered Feats (SFRPG) This collection of horrifically overpowered feats for Starfinder clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 16 pages of content, so let’s take a look!   Let’s begin with the introduction, shall we? Horrifically Overpowered feats started as a joke for PFRPG, but you know, there is a market for super high-powered gameplay; the popularity of Dreamscarred Press’ Path of War and for gestalting PCs is testament to that. Moreover, the power that PCs have, and the experience of some players does mean that there are bound to be groups out there that have too easy a time when dealing with […]

    Starfarer’s Codex: Horrifically Overpowered Feats (SFRPG)

    Starfarer’s Codex: Horrifically Overpowered Feats (SFRPG) This collection of horrifically overpowered feats for Starfinder clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 16 pages of content, so let’s take a look!   Let’s begin with the introduction, shall we? Horrifically Overpowered feats started as a joke for PFRPG, but you know, there is a market for super high-powered gameplay; the popularity of Dreamscarred Press’ Path of War and for gestalting PCs is testament to that. Moreover, the power that PCs have, and the experience of some players does mean that there are bound to be groups out there that have too easy a time when dealing with […]

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  • Starfarer’s Codex: Multiclass ThemeTypes (SFRPG) This Starfarer’s Codex-installment clocks in at 17 pages, one page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 13 pages of content – though there is something to note here: When you open this pdf, you’ll notice that there isn’t much text per page – some textboxes are hovering before impressive full-color artworks (drawn by GrandFailure – who is anything but that, and some stock pieces), but the primary focus here is on the artworks, with text boxes dropped in where they make sense. Now, usually I’d complain seriously about that, but the smart folks at Rogue Genius Games have a  condensed, artless version as well. This second iteration […]

    Starfarer’s Codex: Multiclass ThemeTypes (SFRPG)

    Starfarer’s Codex: Multiclass ThemeTypes (SFRPG) This Starfarer’s Codex-installment clocks in at 17 pages, one page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 13 pages of content – though there is something to note here: When you open this pdf, you’ll notice that there isn’t much text per page – some textboxes are hovering before impressive full-color artworks (drawn by GrandFailure – who is anything but that, and some stock pieces), but the primary focus here is on the artworks, with text boxes dropped in where they make sense. Now, usually I’d complain seriously about that, but the smart folks at Rogue Genius Games have a  condensed, artless version as well. This second iteration […]

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  • Everyman Unchained: Teamwork Feats This installment of the Everyman Unchained-series clocks in at 12 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page advertisement, leaving us with 7 pages of content, so let’s take a look!   So, I’ve always felt that teamwork feats are a good idea, but not one that has been implemented well – I wholly concur with the assessment of the introduction, that they cost two feat slots for the benefit of one, which is, to boot, situational. This book thus aims to upgrade teamwork feats to make them useful for characters that don’t have a class feature that makes them more viable. Let’s dive in!   Teamwork feats require that […]

    Everyman Unchained: Teamwork Feats

    Everyman Unchained: Teamwork Feats This installment of the Everyman Unchained-series clocks in at 12 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page advertisement, leaving us with 7 pages of content, so let’s take a look!   So, I’ve always felt that teamwork feats are a good idea, but not one that has been implemented well – I wholly concur with the assessment of the introduction, that they cost two feat slots for the benefit of one, which is, to boot, situational. This book thus aims to upgrade teamwork feats to make them useful for characters that don’t have a class feature that makes them more viable. Let’s dive in!   Teamwork feats require that […]

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  • Starfarer’s Codex: Toonimancy (SFRPG) This installment of the Starfarer’s Codex-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look!   So, the introduction specifies that technomancers can access magic tied t more than physical technology, mentioning search engines (digimancy), dubthurgy and spamorcery. Damn, now I really want a spamorcery-specialist! Anyways, younger technomancers (and those nerdy/young at heart) enjoy toonimancy, drawing upon concepts popularized by cartoons. This write up also mentions the Tooninomicon. It often comes in physical versions and contains this warning, in dozens of languages: “Warning! You are not B. Bunny!” Oh yeah? Yeah!   Anyways, we get […]

    Starfarer’s Codex: Toonimancy (SFRPG)

    Starfarer’s Codex: Toonimancy (SFRPG) This installment of the Starfarer’s Codex-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look!   So, the introduction specifies that technomancers can access magic tied t more than physical technology, mentioning search engines (digimancy), dubthurgy and spamorcery. Damn, now I really want a spamorcery-specialist! Anyways, younger technomancers (and those nerdy/young at heart) enjoy toonimancy, drawing upon concepts popularized by cartoons. This write up also mentions the Tooninomicon. It often comes in physical versions and contains this warning, in dozens of languages: “Warning! You are not B. Bunny!” Oh yeah? Yeah!   Anyways, we get […]

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  • Starfarer’s Codex: Legacy Gunslinger (SFRPG) This installment of the Starfarer’s Codex-series clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 13 pages of content, so let’s take a look!   Now, the first thing you’ll notice regarding these class options, is that gunslinging herein is not limited to the options of a new class; instead, there is a variety of ways to get the respective gunslinging tricks you want. Operatives may choose the gunslinger specialization, which has Intimidate and Perception as associated skills and allows for the use of Perception to make trick attacks. As a specialization exploit, you can choose any gunslinger ability of 9th level or […]

    Starfarer’s Codex: Legacy Gunslinger (SFRPG)

    Starfarer’s Codex: Legacy Gunslinger (SFRPG) This installment of the Starfarer’s Codex-series clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 13 pages of content, so let’s take a look!   Now, the first thing you’ll notice regarding these class options, is that gunslinging herein is not limited to the options of a new class; instead, there is a variety of ways to get the respective gunslinging tricks you want. Operatives may choose the gunslinger specialization, which has Intimidate and Perception as associated skills and allows for the use of Perception to make trick attacks. As a specialization exploit, you can choose any gunslinger ability of 9th level or […]

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  • Pathways Bestiary This massive tome clocks in at 229 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with no less than 223 (!!) pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   Okay, so the thing that drew me to Rite Publishing back then was the blending of really imaginative concepts and deadly, highly template adversaries. Here were monsters that did not need me to beef them up to stand a chance against my PCs. When the Book of Monster Templates hit sites, I was […]

    Pathways Bestiary

    Pathways Bestiary This massive tome clocks in at 229 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with no less than 223 (!!) pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   Okay, so the thing that drew me to Rite Publishing back then was the blending of really imaginative concepts and deadly, highly template adversaries. Here were monsters that did not need me to beef them up to stand a chance against my PCs. When the Book of Monster Templates hit sites, I was […]

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  • NeoExodus Campaign Setting The revised and expanded version of the NeoExodus campaign setting clocks in at a massive 272 pages, 1 page front cover, 1 page editorial, 2 pages of ToC/KS-thanks and dedication, 1 page SRD, 1 page back cover, leaving us with 266 pages of content, so let’s take a look!   Before we begin this review, let me mention that this book is more than just an expansion of the material we knew from the previous iteration; while, obviously, there are similarities between the previous iteration of the setting and this one, it is pretty apparent from the get-go that the very scope of this book exceeds what we got to know about NeoExodus; for one, the organization […]

    NeoExodus Campaign Setting

    NeoExodus Campaign Setting The revised and expanded version of the NeoExodus campaign setting clocks in at a massive 272 pages, 1 page front cover, 1 page editorial, 2 pages of ToC/KS-thanks and dedication, 1 page SRD, 1 page back cover, leaving us with 266 pages of content, so let’s take a look!   Before we begin this review, let me mention that this book is more than just an expansion of the material we knew from the previous iteration; while, obviously, there are similarities between the previous iteration of the setting and this one, it is pretty apparent from the get-go that the very scope of this book exceeds what we got to know about NeoExodus; for one, the organization […]

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  • Sewer Bestiary This little bestiary clocks in at 16 pages, 3 of which are devoted to editorial, etc. – leaving us with 13 pages for the critters herein.   The review is based on the dead-tree version I received at Gencon in exchange for an unbiased, critical review. Due to me receiving a print copy, this was moved up in my review-queue.   All right, so we begin this bestiary with the CR 1 Chimerette, which is an AMAZING concept: Think of these guys as anti-familiars, instilled with an intense hatred for spellcasters and a will to free their enslaved brethren. And yes, non-spellcasters may gain these as companions with a new feat presented herein.   The CR 4 Cystling […]

    Sewer Bestiary

    Sewer Bestiary This little bestiary clocks in at 16 pages, 3 of which are devoted to editorial, etc. – leaving us with 13 pages for the critters herein.   The review is based on the dead-tree version I received at Gencon in exchange for an unbiased, critical review. Due to me receiving a print copy, this was moved up in my review-queue.   All right, so we begin this bestiary with the CR 1 Chimerette, which is an AMAZING concept: Think of these guys as anti-familiars, instilled with an intense hatred for spellcasters and a will to free their enslaved brethren. And yes, non-spellcasters may gain these as companions with a new feat presented herein.   The CR 4 Cystling […]

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  • Aventyr Bestiary This massive bestiary clocks in at 148 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 143 pages of content, one of which is devoted to the cover artist Raven Mimura’s biography as well as the story behind the cover.   This book, just so you know it, is dedicated to Joshua Gullion, KTFish7, fellow reviewer, colleague and friend – he always did champion a bestiary for AAW Games’ Aventyr setting and I does warm my heart to see this dream realized. In particularly since Aventyr’s critters, from humble A03 onwards, have been a defining staple of the setting. The crab-like Kra’tah that haunted the Vikmordere […]

    Aventyr Bestiary

    Aventyr Bestiary This massive bestiary clocks in at 148 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 143 pages of content, one of which is devoted to the cover artist Raven Mimura’s biography as well as the story behind the cover.   This book, just so you know it, is dedicated to Joshua Gullion, KTFish7, fellow reviewer, colleague and friend – he always did champion a bestiary for AAW Games’ Aventyr setting and I does warm my heart to see this dream realized. In particularly since Aventyr’s critters, from humble A03 onwards, have been a defining staple of the setting. The crab-like Kra’tah that haunted the Vikmordere […]

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  • Advanced Races Compendium This massive book clocks in at 338 pages, 1 page front cover, 1 page editorial, 2 pages of ToC, 1.5 pages of SRD, 3 pages of advertisement, 1 page back cover, leaving us with a colossal328.5 pages of content, so let’s take a look!   Wait a second, though – A quick glance at the list of developers for this book will show you that I worked on this. I am writing this article since I was explicitly asked to by my readers. That being said, considering the sheer size of this book and my own involvement, I will not provide a point by point analysis of the content and also will refrain from adding a final […]

    Advanced Races Compendium

    Advanced Races Compendium This massive book clocks in at 338 pages, 1 page front cover, 1 page editorial, 2 pages of ToC, 1.5 pages of SRD, 3 pages of advertisement, 1 page back cover, leaving us with a colossal328.5 pages of content, so let’s take a look!   Wait a second, though – A quick glance at the list of developers for this book will show you that I worked on this. I am writing this article since I was explicitly asked to by my readers. That being said, considering the sheer size of this book and my own involvement, I will not provide a point by point analysis of the content and also will refrain from adding a final […]

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  • Southlands Campaign Setting This massive campaign setting-style book clocks in at 302 pages, 1 page front cover, 2 pages of editorial, 4 pages of ToC, 2 pages of KS-backer thanks, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with a massive 290 pages of raw content, so let’s take a look!   I was a (hesitant) backer for this book’s KS, but otherwise unaffiliated with the production of this massive tome. My book is mainly based on the print version, though the electronic version was consulted for the purpose of determining electronic functionality of e.g. bookmarks and the like.   What do I mean by “hesitant”? Okay, before we dive into this book’s subject matter, a […]

    Southlands Campaign Setting

    Southlands Campaign Setting This massive campaign setting-style book clocks in at 302 pages, 1 page front cover, 2 pages of editorial, 4 pages of ToC, 2 pages of KS-backer thanks, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with a massive 290 pages of raw content, so let’s take a look!   I was a (hesitant) backer for this book’s KS, but otherwise unaffiliated with the production of this massive tome. My book is mainly based on the print version, though the electronic version was consulted for the purpose of determining electronic functionality of e.g. bookmarks and the like.   What do I mean by “hesitant”? Okay, before we dive into this book’s subject matter, a […]

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  • Spheres of Power Spheres of Power is one massive book – 230 pages, 1 page front cover, 2 pages of editorial, 1 page SRD, 3 pages of KS-backer-thanks, 2 pages of ToC, 1 page back cover, leaving us with no less than 220 (!!!) pages of content, so let’s dive in!   As you can glean from the sheer length of this book, my usual in-depth analysis would bloat this review to extents unprecedented, so instead, I will paint in somewhat broader strokes than usual – also, since, apart from the well-written chapter-introduction fluff-texts, the vast majority of content herein is CRUNCH.   So, the basic principle is pretty simple: Spheres of Power represents an alternate magic system that can […]

    Spheres of Power

    Spheres of Power Spheres of Power is one massive book – 230 pages, 1 page front cover, 2 pages of editorial, 1 page SRD, 3 pages of KS-backer-thanks, 2 pages of ToC, 1 page back cover, leaving us with no less than 220 (!!!) pages of content, so let’s dive in!   As you can glean from the sheer length of this book, my usual in-depth analysis would bloat this review to extents unprecedented, so instead, I will paint in somewhat broader strokes than usual – also, since, apart from the well-written chapter-introduction fluff-texts, the vast majority of content herein is CRUNCH.   So, the basic principle is pretty simple: Spheres of Power represents an alternate magic system that can […]

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  • Anachronistic Adventurers This massive book clocks in at 133 pages, 1 page front cover, 1 page ToC, 2 pages editorial/SRD, leaving us with 129 pages of content, so let’s take a look!   So, this book has been long coming – what we see here is, for now at least, the culmination of the rather cool Anachronistic Adventurers-series by Rogue Genius Games (then still Super Genius Games). The basic premise of the series is pretty simple: Taking a cue from traditional weird fiction and sword and sorcery novels, it’s about people from our world falling into a fantasy context: Essentially, what happens when a navy seal wakes up in Golarion. But the rules ultimately provided more than that – the […]

    Anachronistic Adventurers

    Anachronistic Adventurers This massive book clocks in at 133 pages, 1 page front cover, 1 page ToC, 2 pages editorial/SRD, leaving us with 129 pages of content, so let’s take a look!   So, this book has been long coming – what we see here is, for now at least, the culmination of the rather cool Anachronistic Adventurers-series by Rogue Genius Games (then still Super Genius Games). The basic premise of the series is pretty simple: Taking a cue from traditional weird fiction and sword and sorcery novels, it’s about people from our world falling into a fantasy context: Essentially, what happens when a navy seal wakes up in Golarion. But the rules ultimately provided more than that – the […]

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  • Monster Menagerie Seasonal Stars: Pumpkin Stalker This special installment of the monster menagerie-series clocks in at 11 pages, 1 page front cover, 1 page SRD, 1 page editorial, leaving us with 8 pages of content, so let’s take a look!   If the cover and sub-title “seasonal stars” wasn’t ample clue for you: This special installment of the series is all about Halloween-themed pumpkin-ish creatures – blends of nature’s power and seething anger. The creation of such creatures happens via the template sported herein, increasing CR, depending on base creatures size, between +1 and +3. Becoming a surprisingly nimble and resilient creature that is partially plant, the pumpkin stalker receives a pretty nifty array of supplemental defensive qualities that help […]

    Monster Menagerie Seasonal Stars: Pumpkin Stalker

    Monster Menagerie Seasonal Stars: Pumpkin Stalker This special installment of the monster menagerie-series clocks in at 11 pages, 1 page front cover, 1 page SRD, 1 page editorial, leaving us with 8 pages of content, so let’s take a look!   If the cover and sub-title “seasonal stars” wasn’t ample clue for you: This special installment of the series is all about Halloween-themed pumpkin-ish creatures – blends of nature’s power and seething anger. The creation of such creatures happens via the template sported herein, increasing CR, depending on base creatures size, between +1 and +3. Becoming a surprisingly nimble and resilient creature that is partially plant, the pumpkin stalker receives a pretty nifty array of supplemental defensive qualities that help […]

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  • Campaign Options: The Feat Reference Document – Adventure, Campaign and Companion Feats This massive tome clocks in at 282 pages, 1 page front cover, 1 page editorial/ToC, 5 pages of SRD, 4 pages of advertisement, 1 page blank back cover, leaving us with 270 pages of content, so let’s take a look!   So, in case you didn’t know – this massive book collects all the feats released in adventures, companions and campaign-lines by Paizo that have NOT been uploaded on the PRD. This obviously means that this HUGE book has a gazillion of feats – as a reviewer, it would quite frankly be unfeasible to go through them, one by one and analyze them – more so due to […]

    Campaign Options: The Feat Reference Document – Adventure, Campaign and Companion Feats

    Campaign Options: The Feat Reference Document – Adventure, Campaign and Companion Feats This massive tome clocks in at 282 pages, 1 page front cover, 1 page editorial/ToC, 5 pages of SRD, 4 pages of advertisement, 1 page blank back cover, leaving us with 270 pages of content, so let’s take a look!   So, in case you didn’t know – this massive book collects all the feats released in adventures, companions and campaign-lines by Paizo that have NOT been uploaded on the PRD. This obviously means that this HUGE book has a gazillion of feats – as a reviewer, it would quite frankly be unfeasible to go through them, one by one and analyze them – more so due to […]

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  • Mythic Options: Mythic Base Class Features This installment of the Mythic Options-series clocks in at a massive 30 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page of advertisement, leaving us with 26 pages of content – quite a bunch, so let’s take a look!   Mythic class features, as in the installment on core abilities, can be taken as 1st tier universal path abilities or in lieu of a mythic feat. In order to take such a class feature, the character needs to have its non-mythic iteration. Where the first such pdf covered the base classes, this one covers the classes introduced in the other, big Paizo hardcovers, not including the hybrid classes. Since, […]

    Mythic Options: Mythic Base Class Features

    Mythic Options: Mythic Base Class Features This installment of the Mythic Options-series clocks in at a massive 30 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page of advertisement, leaving us with 26 pages of content – quite a bunch, so let’s take a look!   Mythic class features, as in the installment on core abilities, can be taken as 1st tier universal path abilities or in lieu of a mythic feat. In order to take such a class feature, the character needs to have its non-mythic iteration. Where the first such pdf covered the base classes, this one covers the classes introduced in the other, big Paizo hardcovers, not including the hybrid classes. Since, […]

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  • Mythic Options: Core Mythic Class Features This Mythic Options-pdf clocks in at 24 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page SRD, leaving us with 20 pages of content, so let’s take a look!   So what are mythic class features? In a nutshell, they are the upgrades of class features, count as 1st tier universal path abilities and can be taken in lieu of a mythic feat. They require a character to have the base class feature to take them, so no weaseling around the prereqs. Simple, right? Yeah, thought so too!   This pdf then goes on to present the mythic upgrades of class features for all the core classes – and yes, […]

    Mythic Options: Core Mythic Class Features

    Mythic Options: Core Mythic Class Features This Mythic Options-pdf clocks in at 24 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page SRD, leaving us with 20 pages of content, so let’s take a look!   So what are mythic class features? In a nutshell, they are the upgrades of class features, count as 1st tier universal path abilities and can be taken in lieu of a mythic feat. They require a character to have the base class feature to take them, so no weaseling around the prereqs. Simple, right? Yeah, thought so too!   This pdf then goes on to present the mythic upgrades of class features for all the core classes – and yes, […]

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  • Advanced Options: Slayer Talents and Lethalities This installment of the advanced options line, now dealing with the slayer base-class from the ACG, clocks in at 12 pages, 1 page front cover, 1 page advertisement, 2 pages editorial/SRD, leaving us with 8 pages of content, so let’s take a look!   Now first of all, even if you do *not* like the slayer hybrid-class, this actually has some merit in owning – why? Well, are you aware of the rather popular talented versions of base classes RGG puts out? Well, the slayer talents and lethalities herein can be potentially used in conjunction with just that system! SO yes, even if, due to (imho partially more than valid) balance concerns or just […]

    Advanced Options: Slayer Talents and Lethalities

    Advanced Options: Slayer Talents and Lethalities This installment of the advanced options line, now dealing with the slayer base-class from the ACG, clocks in at 12 pages, 1 page front cover, 1 page advertisement, 2 pages editorial/SRD, leaving us with 8 pages of content, so let’s take a look!   Now first of all, even if you do *not* like the slayer hybrid-class, this actually has some merit in owning – why? Well, are you aware of the rather popular talented versions of base classes RGG puts out? Well, the slayer talents and lethalities herein can be potentially used in conjunction with just that system! SO yes, even if, due to (imho partially more than valid) balance concerns or just […]

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  • The Genius Guide to the Dracomancer This genius guide clocks in at a massive 36 pages, 1 page front cover, 2 pages of editorial/SRD, leaving us with 33 (!!!) pages of content – ridiculously much, but can it stand up quality-wise to RGG’s usual standard?   After general introduction of what dracomancers are and how they work and interact with a given world, we are introduced to the class. Dracomancers receive 1/2 BAB-progression, all good saves (though the 20th level sports a glitch – fort-save should be +12, not drop-down to +6 from +11), d8 HD, 4+Int mod skills per level, spontaneous spellcasting via cha of arcane spells of up to 6th level, proficiency with simple weapons, light armor and […]

    The Genius Guide to the Dracomancer

    The Genius Guide to the Dracomancer This genius guide clocks in at a massive 36 pages, 1 page front cover, 2 pages of editorial/SRD, leaving us with 33 (!!!) pages of content – ridiculously much, but can it stand up quality-wise to RGG’s usual standard?   After general introduction of what dracomancers are and how they work and interact with a given world, we are introduced to the class. Dracomancers receive 1/2 BAB-progression, all good saves (though the 20th level sports a glitch – fort-save should be +12, not drop-down to +6 from +11), d8 HD, 4+Int mod skills per level, spontaneous spellcasting via cha of arcane spells of up to 6th level, proficiency with simple weapons, light armor and […]

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  • The Genius Guide to More Ranger Talents This pdf clocks in at 11 pages of content, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look, shall we?   A total of 7 new edges are provided – which sounds like not much. Well, they cover pages 2 -5: What I’m trying to say is – they are LONG. A total of 16 companion tricks, from trample to grab etc. – all those NASTY monster qualities, are for example part of the tricks! Or what about more hunter’s tricks like one that prevents AoOs from spells or spell-like abilities. What about upgrading movement to flying, but with the […]

    The Genius Guide to More Ranger Talents

    The Genius Guide to More Ranger Talents This pdf clocks in at 11 pages of content, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look, shall we?   A total of 7 new edges are provided – which sounds like not much. Well, they cover pages 2 -5: What I’m trying to say is – they are LONG. A total of 16 companion tricks, from trample to grab etc. – all those NASTY monster qualities, are for example part of the tricks! Or what about more hunter’s tricks like one that prevents AoOs from spells or spell-like abilities. What about upgrading movement to flying, but with the […]

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  • The Genius Guide to the Talented Ranger The latest in Rogue Genius Games’ much beloved restructuring of base classes to become more versatile and modular, this one clocks in at 41 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 38 (!!!) pages of content, so let’s take a look, shall we?   So basically, the framework remains the same – full BAB-progression, good ref- and fort-saves, d10, 6+Int skills per level, proficiency with light and medium armors and shields and simple and martial weapons. Okay. let me go out on a whim here – Rangers and their spell-less brethren from Kobold Press are very popular in my group – why? Because they are melee […]

    The Genius Guide to the Talented Ranger

    The Genius Guide to the Talented Ranger The latest in Rogue Genius Games’ much beloved restructuring of base classes to become more versatile and modular, this one clocks in at 41 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 38 (!!!) pages of content, so let’s take a look, shall we?   So basically, the framework remains the same – full BAB-progression, good ref- and fort-saves, d10, 6+Int skills per level, proficiency with light and medium armors and shields and simple and martial weapons. Okay. let me go out on a whim here – Rangers and their spell-less brethren from Kobold Press are very popular in my group – why? Because they are melee […]

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