Paranormal Adventures-compatible Archive

  • Everyman Minis: Black Blade Options This Everyman Mini clocks in at 11 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, what do the options herein do? Basically, we get archetypes that modify the black blade (a deservedly popular choice) gained by e.g. the bladebound magus archetype. Since they are archetypes, they must be taken as whole packages – analogue to regular archetypes, there’ll be no cherry-picking here.   Okay, so, before we take a look at the archetypes in question, it should be noted that the pdf also sports two new magus arcana: Black Blade Endowment lets the magus […]

    Everyman Minis: Black Blade Options

    Everyman Minis: Black Blade Options This Everyman Mini clocks in at 11 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, what do the options herein do? Basically, we get archetypes that modify the black blade (a deservedly popular choice) gained by e.g. the bladebound magus archetype. Since they are archetypes, they must be taken as whole packages – analogue to regular archetypes, there’ll be no cherry-picking here.   Okay, so, before we take a look at the archetypes in question, it should be noted that the pdf also sports two new magus arcana: Black Blade Endowment lets the magus […]

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  • Everyman Minis: Deific Passengers This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 3.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   All righty, first things first: You need Paranormal Adventures to use this pdf. The content herein represents an expansion for the Vessel class – think of these guys basically as the equivalent of the Demons and Angels from the Supernatural TV Series, with more control for the person hosting them. The class basically represents beings that are possessed by so-called passengers.   A big and intentional hole in the portfolio of the class, at least as far as I’m concerned, is […]

    Everyman Minis: Deific Passengers

    Everyman Minis: Deific Passengers This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 3.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   All righty, first things first: You need Paranormal Adventures to use this pdf. The content herein represents an expansion for the Vessel class – think of these guys basically as the equivalent of the Demons and Angels from the Supernatural TV Series, with more control for the person hosting them. The class basically represents beings that are possessed by so-called passengers.   A big and intentional hole in the portfolio of the class, at least as far as I’m concerned, is […]

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  • Everyman Options: Paranormal Classes This massive expansion for the new base-classes introduced in Paranormal Adventures clocks in at 49 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 5 pages of SRD, 2 pages of advertisement, leaving us with 39 pages of content, so let’s take a look!   This review is based on the revised version of the pdf.   We begin, as always in Everyman Gaming publications, with an introduction, ToC and a kind of mission statement, if you will – but beyond that, we begin directly with one of the most requested aspects for the shapeshifter class: MORE kingdoms. These, however, also come with new base shape abilities, so what do they […]

    Everyman Options: Paranormal Classes

    Everyman Options: Paranormal Classes This massive expansion for the new base-classes introduced in Paranormal Adventures clocks in at 49 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 5 pages of SRD, 2 pages of advertisement, leaving us with 39 pages of content, so let’s take a look!   This review is based on the revised version of the pdf.   We begin, as always in Everyman Gaming publications, with an introduction, ToC and a kind of mission statement, if you will – but beyond that, we begin directly with one of the most requested aspects for the shapeshifter class: MORE kingdoms. These, however, also come with new base shape abilities, so what do they […]

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  • Everyman Iconics: Drake Windchaser The second installment of Everyman Gaming’s Everyman Iconics-series clocks in at 27 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, leaving us with 20 pages of content, so let’s take a look!   So, who is Drake Windchaser beyond a character that we’ve seen in plenty an Everyman Gaming supplement’s artworks? Pretty simple if you know one series: Are you watching Supernatural? He’s Dean Winchester. (Get it? If you’ve got really sloppy pronunciation, Windchaser <-> Winchester…) Raised on an open road, lost his mother to a shadow demon; brought up as a hunter of evil by his father, who then vanished, estranged from his brother Sal, who has taken a back seat […]

    Everyman Iconics: Drake Windchaser

    Everyman Iconics: Drake Windchaser The second installment of Everyman Gaming’s Everyman Iconics-series clocks in at 27 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, leaving us with 20 pages of content, so let’s take a look!   So, who is Drake Windchaser beyond a character that we’ve seen in plenty an Everyman Gaming supplement’s artworks? Pretty simple if you know one series: Are you watching Supernatural? He’s Dean Winchester. (Get it? If you’ve got really sloppy pronunciation, Windchaser <-> Winchester…) Raised on an open road, lost his mother to a shadow demon; brought up as a hunter of evil by his father, who then vanished, estranged from his brother Sal, who has taken a back seat […]

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  • Everyman Options: Kineticist (Revised Edition) This review of the revised Everyman options-book on kineticists clocks in at 22 pages, 1 page front cover, 1 page editorial,5 pages of SRD, leaving us with 15 pages of content, so let’s take a look!   We begin this pdf, as always will Everyman gaming’s offerings, with a little anecdote, a ToC and a list of design goals that a given pdf was created to tackle.   This pdf begins with a new kineticist element, namely dream; practitioners of dream using this element are known as psychokineticists and add Knowledge (local) and Diplomacy to their list of class skills. Their blast talents are dream blast and mind blast:  Dream blasts let you determine blast […]

    Everyman Options: Kineticist (Revised Edition)

    Everyman Options: Kineticist (Revised Edition) This review of the revised Everyman options-book on kineticists clocks in at 22 pages, 1 page front cover, 1 page editorial,5 pages of SRD, leaving us with 15 pages of content, so let’s take a look!   We begin this pdf, as always will Everyman gaming’s offerings, with a little anecdote, a ToC and a list of design goals that a given pdf was created to tackle.   This pdf begins with a new kineticist element, namely dream; practitioners of dream using this element are known as psychokineticists and add Knowledge (local) and Diplomacy to their list of class skills. Their blast talents are dream blast and mind blast:  Dream blasts let you determine blast […]

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