Path Archive

  • Path of the Reluctant Hero This installment of Legendary Games’ Mythic Paths-series clocks in at 30 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 2 pages of introduction, 2 pages of SRD, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 17 pages of raw, crammed content, so let’s take a look!   The fish out of water, who suddenly is drawn into circumstances and is way over his head – there is no single narrative trope that manages as well to equalize the knowledge of the reader and character among narrative strategies…but, alas, at the same time, many an anime and […]

    Path of the Reluctant Hero

    Path of the Reluctant Hero This installment of Legendary Games’ Mythic Paths-series clocks in at 30 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 2 pages of introduction, 2 pages of SRD, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 17 pages of raw, crammed content, so let’s take a look!   The fish out of water, who suddenly is drawn into circumstances and is way over his head – there is no single narrative trope that manages as well to equalize the knowledge of the reader and character among narrative strategies…but, alas, at the same time, many an anime and […]

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  • Path of Iron The second of Ascension Games’ massive crunch-books clocks in at 165 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page KS-thanks, 1 page SRD, 1 page back cover, leaving us with 158 pages of content, so let’s take a look!   This review is based on the electronic 2nd printing-version of the book.   After a brief introduction on the subject matter at hand, we dive pretty much straight into the first base-class, which would be the archivist. Archvists get d6 HD, 2+Int skills per level, 1/2 BAB-progression, good Fort- and Will-saves and receive simple weapon proficiency, but no armor proficiency. As should be evident from the […]

    Path of Iron

    Path of Iron The second of Ascension Games’ massive crunch-books clocks in at 165 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page KS-thanks, 1 page SRD, 1 page back cover, leaving us with 158 pages of content, so let’s take a look!   This review is based on the electronic 2nd printing-version of the book.   After a brief introduction on the subject matter at hand, we dive pretty much straight into the first base-class, which would be the archivist. Archvists get d6 HD, 2+Int skills per level, 1/2 BAB-progression, good Fort- and Will-saves and receive simple weapon proficiency, but no armor proficiency. As should be evident from the […]

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  • Four Horsemen Present: Mythic Paths: Transcendentalist This installment of the Four Horsemen Present-series clocks in at 10 pages, 1 page front cover, 1 page SRD, 1/2 page editorial, leaving us with 7.5 pages of content, so let’s take a look!   Transcendentalism is generally known as a philosophical movement deeply rooted in American aesthetics, a kind of early intellectual counter-culture, ironically aimed versus the prominence of intellectualism and spiritualism in the 1820s and 30s, though its influence in literature and culture can still e felt to this day. Sporting a blend of Kant-influenced German Idealism blended with far Eastern, particularly Indian mysticism, the advocates of Transcendentalism can be considered to be closer to romanticism than empiricism, emphasizing subjective intuition over […]

    Four Horsemen Present: Mythic Paths: Transcendentalist

    Four Horsemen Present: Mythic Paths: Transcendentalist This installment of the Four Horsemen Present-series clocks in at 10 pages, 1 page front cover, 1 page SRD, 1/2 page editorial, leaving us with 7.5 pages of content, so let’s take a look!   Transcendentalism is generally known as a philosophical movement deeply rooted in American aesthetics, a kind of early intellectual counter-culture, ironically aimed versus the prominence of intellectualism and spiritualism in the 1820s and 30s, though its influence in literature and culture can still e felt to this day. Sporting a blend of Kant-influenced German Idealism blended with far Eastern, particularly Indian mysticism, the advocates of Transcendentalism can be considered to be closer to romanticism than empiricism, emphasizing subjective intuition over […]

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  • The Alternate Path: Martial Characters This pdf clocks in at…wait…what? 119 pages? Okay, this’ll be a long one. Of these pages, 1 page is devoted to the front cover, 1 page editorial, 1 page SRD, leaving us with 116 pages of content, so let’s take a look!   So, there are classes herein – a lot of them, and they are defined pretty much by their cultural niche and concept – being labeled as exotic classes, since they may be more specialized than a given class, but still taking the same niche. So no, these do not count as alternate classes. Rules-wise, we are introduced to so-called “trappings,” items, which, much like e.g. an arcane bonded object, is a defining […]

    The Alternate Path: Martial Characters

    The Alternate Path: Martial Characters This pdf clocks in at…wait…what? 119 pages? Okay, this’ll be a long one. Of these pages, 1 page is devoted to the front cover, 1 page editorial, 1 page SRD, leaving us with 116 pages of content, so let’s take a look!   So, there are classes herein – a lot of them, and they are defined pretty much by their cultural niche and concept – being labeled as exotic classes, since they may be more specialized than a given class, but still taking the same niche. So no, these do not count as alternate classes. Rules-wise, we are introduced to so-called “trappings,” items, which, much like e.g. an arcane bonded object, is a defining […]

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  • Psionics Augmented – Seventh Path This installment of the psionics augmented-series clocks in at 59 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 56 pages of content, so let’s take a look!   So, what does this pdf cover? Well, on a basic level, we are introduced to a seventh psionic discipline, Athanatsim – which is something I’ve been wanting for a long time. Let me reiterate: Back in 2nd edition, Ravenloft’s psionics liches ranked arguably among the nastiest foes you could face; the by now classic 3.0 module by Malhavoc Press, “If Thoughts Could Kill” featured an epic storyline that may see the end of one psionic discipline in favor of a psionic […]

    Psionics Augmented – Seventh Path

    Psionics Augmented – Seventh Path This installment of the psionics augmented-series clocks in at 59 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 56 pages of content, so let’s take a look!   So, what does this pdf cover? Well, on a basic level, we are introduced to a seventh psionic discipline, Athanatsim – which is something I’ve been wanting for a long time. Let me reiterate: Back in 2nd edition, Ravenloft’s psionics liches ranked arguably among the nastiest foes you could face; the by now classic 3.0 module by Malhavoc Press, “If Thoughts Could Kill” featured an epic storyline that may see the end of one psionic discipline in favor of a psionic […]

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  • Path of the Genius This installment of Legendary Games’ mythic paths-series clocks in at 26 pages, 1 page front cover, 1 page inside front cover, 2 pages editorial, 1 page ToC, 2 pages of introduction, 1 page SRD, 3 pages advertisements, 1 page inside back cover, 1 page back cover, leaving us with 13 pages of raw content detailing this new mythic path, so let’s take a look, shall we?   Much like the previous installment in the series detailing the path of the stranger, we have a mythic path here that is intended for PC-use, so let’s take a look at the genius. Framework-wise, we receive 3 Hp per tier and at 1st tier, we get a so-called genius […]

    Path of the Genius

    Path of the Genius This installment of Legendary Games’ mythic paths-series clocks in at 26 pages, 1 page front cover, 1 page inside front cover, 2 pages editorial, 1 page ToC, 2 pages of introduction, 1 page SRD, 3 pages advertisements, 1 page inside back cover, 1 page back cover, leaving us with 13 pages of raw content detailing this new mythic path, so let’s take a look, shall we?   Much like the previous installment in the series detailing the path of the stranger, we have a mythic path here that is intended for PC-use, so let’s take a look at the genius. Framework-wise, we receive 3 Hp per tier and at 1st tier, we get a so-called genius […]

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  • Path of the Stranger This installment of Legendary Games’ mythic paths-series clocks in at 26 pages, 1 page front cover, 1 page inside front cover, 2 pages editorial, 1 page ToC, 2 pages of introduction, 1 page SRD, 3 pages advertisements, 1 page inside back cover, 1 page back cover, leaving us with 13 pages of raw content detailing this new mythic path, so let’s take a look, shall we?   Now first things first – unlike the previous installments in this series, here, we have a mythic path that is very much intended to be used by the PCs, not their opposition, so that would be one change of focus. The stranger itself is an iconic concept and if […]

    Path of the Stranger

    Path of the Stranger This installment of Legendary Games’ mythic paths-series clocks in at 26 pages, 1 page front cover, 1 page inside front cover, 2 pages editorial, 1 page ToC, 2 pages of introduction, 1 page SRD, 3 pages advertisements, 1 page inside back cover, 1 page back cover, leaving us with 13 pages of raw content detailing this new mythic path, so let’s take a look, shall we?   Now first things first – unlike the previous installments in this series, here, we have a mythic path that is very much intended to be used by the PCs, not their opposition, so that would be one change of focus. The stranger itself is an iconic concept and if […]

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  • Path of Shadows   This freshman offering of Ascension Games clocks in at 81 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a massive 75 pages of content, so let’s take a look, shall we?   Disclaimer: This book went up in my review-queue do to me receiving a dead tree copy and not having to print everything out. My review’s verdict was in no way influenced by receiving this copy.   Ah, shadow magic – scarcely a concept in 3.X has been so prominent and yet so utterly ill-defined and mechanically sucky. Thankfully, 3pps have a knack for singling out such systems and then developing […]

    Path of Shadows

    Path of Shadows   This freshman offering of Ascension Games clocks in at 81 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a massive 75 pages of content, so let’s take a look, shall we?   Disclaimer: This book went up in my review-queue do to me receiving a dead tree copy and not having to print everything out. My review’s verdict was in no way influenced by receiving this copy.   Ah, shadow magic – scarcely a concept in 3.X has been so prominent and yet so utterly ill-defined and mechanically sucky. Thankfully, 3pps have a knack for singling out such systems and then developing […]

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  • Path of Dragons The first installment of the Mythic Paths-series clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 3 pages how-to-use/introduction, 1 page advertisement, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!   So, know what sucks in my book? The relative vulnerability of dragons to certain builds. Yeah, in my home-game, I fixed that via templates etc., but the matter of fact remains that in mythic rules, this is further enhanced. Enter this pdf.   Beyond a number of suggested abilities from the Mythic Adventures base book to help design challenging draconic adversaries, we receive new abilities – a lot of […]

    Path of Dragons

    Path of Dragons The first installment of the Mythic Paths-series clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page ToC, 3 pages how-to-use/introduction, 1 page advertisement, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!   So, know what sucks in my book? The relative vulnerability of dragons to certain builds. Yeah, in my home-game, I fixed that via templates etc., but the matter of fact remains that in mythic rules, this is further enhanced. Enter this pdf.   Beyond a number of suggested abilities from the Mythic Adventures base book to help design challenging draconic adversaries, we receive new abilities – a lot of […]

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  • Mythic Minis: Trickster Path Abilities II All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   This pdf begins with four new 1st tier abilities: -Heartsong: Increase competence/morale bonuses granted by bardic performances. Spells that end bardic performances and healing spells are also enhanced. Nice!   -Insider Trading: Use various skills to reduce costs when creating items in cities- cool! (Though I would have enjoyed a specific mentioning of whether each check eats some time…or specification that the checks happen as part of the crafting process.   -Shadow Cloak: Use mythic power as a swift action to reduce illumination to dim light status, also receiving 20% miss […]

    Mythic Minis: Trickster Path Abilities II

    Mythic Minis: Trickster Path Abilities II All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   This pdf begins with four new 1st tier abilities: -Heartsong: Increase competence/morale bonuses granted by bardic performances. Spells that end bardic performances and healing spells are also enhanced. Nice!   -Insider Trading: Use various skills to reduce costs when creating items in cities- cool! (Though I would have enjoyed a specific mentioning of whether each check eats some time…or specification that the checks happen as part of the crafting process.   -Shadow Cloak: Use mythic power as a swift action to reduce illumination to dim light status, also receiving 20% miss […]

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  • Mythic Minis: Marshal Path Abilities II All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   This pdf kicks off with four 1st tier abilities:   -Banner Bearer: Hand your banner to an ally, inspiring courage; at higher tiers and for mythic power, add further bardic effects to the banner. Nice!   -Hold the Line: As an immediate action, provide 1/2 mythic tier as bonus to CMD versus reposition, awesome blow, etc.. Adjacent allies receive full tier bonus. Also takes trample and simialr special attacks into account – extremely iconic and simple – I love it!   -Inspiring Word: Resurging words path ability that can be used […]

    Mythic Minis: Marshal Path Abilities II

    Mythic Minis: Marshal Path Abilities II All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   This pdf kicks off with four 1st tier abilities:   -Banner Bearer: Hand your banner to an ally, inspiring courage; at higher tiers and for mythic power, add further bardic effects to the banner. Nice!   -Hold the Line: As an immediate action, provide 1/2 mythic tier as bonus to CMD versus reposition, awesome blow, etc.. Adjacent allies receive full tier bonus. Also takes trample and simialr special attacks into account – extremely iconic and simple – I love it!   -Inspiring Word: Resurging words path ability that can be used […]

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  • Mythic Minis: Champion Path Abilities II All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   We begin this pdf with 7 1st tier abilities: -Ancestral Arms: This allows you to gain special arms and have the weapon be tougher, allowing for mythic power to further buff the item. Additionally, at higher levels, even the base material composition of the item can be modified. Enhancing these arms can be done as if having access to the Mythic Crafter feat. Interesting!   -Mythic Challenge: Use mythic power to regain challenge and also, whenever you regain challenge this way, temporarily ignore all DR AND impose an AC-penalty on all […]

    Mythic Minis: Champion Path Abilities II

    Mythic Minis: Champion Path Abilities II All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   We begin this pdf with 7 1st tier abilities: -Ancestral Arms: This allows you to gain special arms and have the weapon be tougher, allowing for mythic power to further buff the item. Additionally, at higher levels, even the base material composition of the item can be modified. Enhancing these arms can be done as if having access to the Mythic Crafter feat. Interesting!   -Mythic Challenge: Use mythic power to regain challenge and also, whenever you regain challenge this way, temporarily ignore all DR AND impose an AC-penalty on all […]

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  • Mythic Minis: Archmage Path Abilities II All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   We get 3 1st tier-abilities:   -Cackling Chorus: When using the cackle hex, spend mythic power to have familiar, cauldron, etc. emit the cackle as well, with the result delivering penalties to target creatures. Damn awesome!   -Purging Alchemy: Use Craft (alchemy) instead of Heal and faster crafting of alchemical remedies; finally, enhance conjuration (healing) spells or extracts – pretty cool for the alchemical doctor archetype – two thumbs up!   -Repeating Arcana: Use 1 point from arcane pool or mythic power to have a magus arcana be repeated in the […]

    Mythic Minis: Archmage Path Abilities II

    Mythic Minis: Archmage Path Abilities II All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go!   We get 3 1st tier-abilities:   -Cackling Chorus: When using the cackle hex, spend mythic power to have familiar, cauldron, etc. emit the cackle as well, with the result delivering penalties to target creatures. Damn awesome!   -Purging Alchemy: Use Craft (alchemy) instead of Heal and faster crafting of alchemical remedies; finally, enhance conjuration (healing) spells or extracts – pretty cool for the alchemical doctor archetype – two thumbs up!   -Repeating Arcana: Use 1 point from arcane pool or mythic power to have a magus arcana be repeated in the […]

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  • Mythic Minis – Guardian Path Abilities II All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go! We get 3 1st tier abilities: -Chargebreaker: Deal extra damage against foes that have charged you last turn. Also deal extra damage against charging foes. Alternatively, forego this extra damage to execute a combat maneuver, with some requiring a use of mythic power and adding a bonus to it.   -Eyes on the Skies: Immediate awareness of any flying creature within mythic tier x 100 ft as long as you have line of effect. Expend mythic power to locate creature such foes, with no need to specify the creature type. Exact […]

    Mythic Minis – Guardian Path Abilities II

    Mythic Minis – Guardian Path Abilities II All right, you know the deal – 3 pages – 1 page front cover, 1 page SRD, 1 page content, let’s go! We get 3 1st tier abilities: -Chargebreaker: Deal extra damage against foes that have charged you last turn. Also deal extra damage against charging foes. Alternatively, forego this extra damage to execute a combat maneuver, with some requiring a use of mythic power and adding a bonus to it.   -Eyes on the Skies: Immediate awareness of any flying creature within mythic tier x 100 ft as long as you have line of effect. Expend mythic power to locate creature such foes, with no need to specify the creature type. Exact […]

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  • Mythic Minis: Hierophant Path Abilities II This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   This time, we’re all about more hierophant path abilities, after the great first installment for the path so let’s check this out!   So what do these do? First, there are 2 1st tier abilities, the first of which allows you to use mythic power to change your energy resistance temporarily, but on the fly. That one works. The “Treesinger” ability nets you plant-themed bonus spells known, heal and bolster (and even enthrall) plants, undo effects on organic material made from plants/plants. Mythic power can be used to […]

    Mythic Minis: Hierophant Path Abilities II

    Mythic Minis: Hierophant Path Abilities II This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   This time, we’re all about more hierophant path abilities, after the great first installment for the path so let’s check this out!   So what do these do? First, there are 2 1st tier abilities, the first of which allows you to use mythic power to change your energy resistance temporarily, but on the fly. That one works. The “Treesinger” ability nets you plant-themed bonus spells known, heal and bolster (and even enthrall) plants, undo effects on organic material made from plants/plants. Mythic power can be used to […]

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  • Mythic Minis: Universal Path Abilities II This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   This time, we’re all about more universal path abilities after the first, awesome installment, so let’s check this out!   We begin with 4 different 1st tier abilities, with two of these netting bonus feats from Mythic Magic: Core Spells. Yeah – while I get why they’re here, let’s call them out for what they are – filler. So what about “Dramatic Reveal”. This one is all about roleplaying potential – whether a birthmark or another characteristic – something marks you for greatness and revealing it helps immensely […]

    Mythic Minis: Universal Path Abilities II

    Mythic Minis: Universal Path Abilities II This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   This time, we’re all about more universal path abilities after the first, awesome installment, so let’s check this out!   We begin with 4 different 1st tier abilities, with two of these netting bonus feats from Mythic Magic: Core Spells. Yeah – while I get why they’re here, let’s call them out for what they are – filler. So what about “Dramatic Reveal”. This one is all about roleplaying potential – whether a birthmark or another characteristic – something marks you for greatness and revealing it helps immensely […]

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  • Mythic Minis: Hierophant Path Abilities This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   This time, we’re all about hierophant path abilities, so let’s check this out!   We kick off the pdf with 3 1st tier abilities, first of which would be the ability to cultivate potion-like plants. Unlike regular potions, depending on your mythic tier, you can expand these to include metamagic effects and increase their potency, but also tying them to yourself, seeing a rapid decay in potency upon being taken away from you. As living things, however, you can actually cultivate them and grow more of them! Quite cool, […]

    Mythic Minis: Hierophant Path Abilities

    Mythic Minis: Hierophant Path Abilities This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   This time, we’re all about hierophant path abilities, so let’s check this out!   We kick off the pdf with 3 1st tier abilities, first of which would be the ability to cultivate potion-like plants. Unlike regular potions, depending on your mythic tier, you can expand these to include metamagic effects and increase their potency, but also tying them to yourself, seeing a rapid decay in potency upon being taken away from you. As living things, however, you can actually cultivate them and grow more of them! Quite cool, […]

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  • Mythic Minis: Universal Path Abilities This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   This time, we’re all about universal path abilities, so let’s check this out!   First, we’re on to 4 1st tier abilities, with “bound by honor” allowing you to take monk’s vows and thus use mythjic tier to increase ki-pool (or mythic power), saves and also improve quarry, challenge and similar abilities to represent your convictions guiding you. Nice.   “Ever Ready” makes you more efficient in surprise rounds and against readied actions, which is actually rather fitting for a mythic ability and manages to convey the mythic flair […]

    Mythic Minis: Universal Path Abilities

    Mythic Minis: Universal Path Abilities This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   This time, we’re all about universal path abilities, so let’s check this out!   First, we’re on to 4 1st tier abilities, with “bound by honor” allowing you to take monk’s vows and thus use mythjic tier to increase ki-pool (or mythic power), saves and also improve quarry, challenge and similar abilities to represent your convictions guiding you. Nice.   “Ever Ready” makes you more efficient in surprise rounds and against readied actions, which is actually rather fitting for a mythic ability and manages to convey the mythic flair […]

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  • Mythic Minis: Trickster Path Abilities This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   All right, another path-ability installment, so let’s take a look whether this one can finally convince me. We kick off with 5 trickster abilities for 1st tier, with one, analytical eye, having already featured in teh Guardian Path abilities. I didn’t consider it good design and too metagamey back then and that has not changed. Next.   The first new one would be backstabber, which is a passive benefit that increases to-hit and sneak attack damage output and allows you to spend mythic power to flank otherwise unflankable non-mythic […]

    Mythic Minis: Trickster Path Abilities

    Mythic Minis: Trickster Path Abilities This Mythic Mini clocks in at 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look, shall we?   All right, another path-ability installment, so let’s take a look whether this one can finally convince me. We kick off with 5 trickster abilities for 1st tier, with one, analytical eye, having already featured in teh Guardian Path abilities. I didn’t consider it good design and too metagamey back then and that has not changed. Next.   The first new one would be backstabber, which is a passive benefit that increases to-hit and sneak attack damage output and allows you to spend mythic power to flank otherwise unflankable non-mythic […]

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  • Mythic Minis: Guardian Path Abilities This pdf is 3 pages long, 1 page front cover, 1 page SRD, leaving us with 1 page of content, so let’s take a look, shall we?   We kick these new abilities for the guardian path off with 4 new 1st tier abilities: -Analytical Eye: When a creature has attacked you, spend one use of mythic power as an immediate action to learn about int-mod combat feats your foes may have. That’s…exceedingly boring, lame and unworthy of a mythic ability. It is also recycled from the Champion mythic mini-pdf. Reprint at that brevity?   -Flanking Foil: Get 1/2 mythic tier as dodge-bonus to AC whenever you are flanked. If a creature flanking you misses […]

    Mythic Minis: Guardian Path Abilities

    Mythic Minis: Guardian Path Abilities This pdf is 3 pages long, 1 page front cover, 1 page SRD, leaving us with 1 page of content, so let’s take a look, shall we?   We kick these new abilities for the guardian path off with 4 new 1st tier abilities: -Analytical Eye: When a creature has attacked you, spend one use of mythic power as an immediate action to learn about int-mod combat feats your foes may have. That’s…exceedingly boring, lame and unworthy of a mythic ability. It is also recycled from the Champion mythic mini-pdf. Reprint at that brevity?   -Flanking Foil: Get 1/2 mythic tier as dodge-bonus to AC whenever you are flanked. If a creature flanking you misses […]

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  • Mythic Minis: Marshal Path Abilities This pdf is 3 pages long, 1 page front cover, 1 page SRD, leaving us with 1 page of content, so let’s take a look, shall we?   We kick these new abilities for the marshal path off with 3 new 1st tier abilities:   –Expert Aid: Use aid another via reach weapons; Add mythic tier to aid another attack-rolls and 1/2 mythic tier to the aid another bonus. Okay, I guess, but not too exciting.   –Teamwork Feat Mastery: Train one hour and spend one mythic power for +1 bonus teamwork feat; at 4th level, you can get 1/2 mythic tier of these wildcard teamwork feats. At 6th level, you can spend 2 uses […]

    Mythic Minis: Marshal Path Abilities

    Mythic Minis: Marshal Path Abilities This pdf is 3 pages long, 1 page front cover, 1 page SRD, leaving us with 1 page of content, so let’s take a look, shall we?   We kick these new abilities for the marshal path off with 3 new 1st tier abilities:   –Expert Aid: Use aid another via reach weapons; Add mythic tier to aid another attack-rolls and 1/2 mythic tier to the aid another bonus. Okay, I guess, but not too exciting.   –Teamwork Feat Mastery: Train one hour and spend one mythic power for +1 bonus teamwork feat; at 4th level, you can get 1/2 mythic tier of these wildcard teamwork feats. At 6th level, you can spend 2 uses […]

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  • Mythic Minis: Champion Path Abilities This pdf is 3 pages long, 1 page front cover, 1 page SRD, leaving us with 1 page of content, so let’s take a look, shall we?   We kick these new abilities for the champion path off with 3 new 1st tier abilities:   -Analytical Eye: When a creature has attacked you, spend one use of mythic power as an immediate action to learn about int-mod combat feats your foes may have. That’s…exceedingly boring and feels rather un- mythic, not starting with the metagamey aspects of the mechanics.   -Combat Feat Mastery: Spend one use of mythic power, practice for one hours, get access to one combat feat for 24 hours. At 4th tier, […]

    Mythic Minis: Champion Path Abilities

    Mythic Minis: Champion Path Abilities This pdf is 3 pages long, 1 page front cover, 1 page SRD, leaving us with 1 page of content, so let’s take a look, shall we?   We kick these new abilities for the champion path off with 3 new 1st tier abilities:   -Analytical Eye: When a creature has attacked you, spend one use of mythic power as an immediate action to learn about int-mod combat feats your foes may have. That’s…exceedingly boring and feels rather un- mythic, not starting with the metagamey aspects of the mechanics.   -Combat Feat Mastery: Spend one use of mythic power, practice for one hours, get access to one combat feat for 24 hours. At 4th tier, […]

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