Pathfinder RPG Archive

  • The Red King This supplement clocks in at 11 pages, 1 page front cover, 1.5 pages of SRD, leaving us with 8.5 pages of content, so let’s take a look!   The red king is the dictator of the North in the amazing patchwork planet of Porphyra, an ogre-mage half-dragon with a single, purple eye that seems to be too large for his head – and yes, there is an amazing hand-out-style 1-page version of the glorious artwork depicting him within this pdf.   Ahem. Sorry. I can’t do that neutral routine. LOOK AT THOSE STATS! I am drooling here!! CR 22. AC 48 almost 450 hit points. Yes, please! His class-line reads “Male unique half-dragon ogre mage cavalier (longshanks/warlord) […]

    The Red King

    The Red King This supplement clocks in at 11 pages, 1 page front cover, 1.5 pages of SRD, leaving us with 8.5 pages of content, so let’s take a look!   The red king is the dictator of the North in the amazing patchwork planet of Porphyra, an ogre-mage half-dragon with a single, purple eye that seems to be too large for his head – and yes, there is an amazing hand-out-style 1-page version of the glorious artwork depicting him within this pdf.   Ahem. Sorry. I can’t do that neutral routine. LOOK AT THOSE STATS! I am drooling here!! CR 22. AC 48 almost 450 hit points. Yes, please! His class-line reads “Male unique half-dragon ogre mage cavalier (longshanks/warlord) […]

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  • 10 Kingdom Seeds: Plains This inexpensive pdf clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 8 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue as a prioritized review at the request of my patreons.   After a brief piece of introductory fluff, we dive right into the nit and grit of this file, namely villages that you can use to craft, bingo, kingdoms from them – each of these settlements comes with a village statblock, but does not end there: Beyond a small summary of the village, we also get one or more sites of interest and 3 […]

    10 Kingdom Seeds: Plains

    10 Kingdom Seeds: Plains This inexpensive pdf clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 8 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue as a prioritized review at the request of my patreons.   After a brief piece of introductory fluff, we dive right into the nit and grit of this file, namely villages that you can use to craft, bingo, kingdoms from them – each of these settlements comes with a village statblock, but does not end there: Beyond a small summary of the village, we also get one or more sites of interest and 3 […]

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  • Everyman Minis: Interval Spellcasting The first of Everyman Gaming’s mini-pdfs clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 2 pages of content, so let’s take a look!   So, what is interval spellcasting? In short, it represents a variant spellcasting tradition available for arcane, divine and psychic casters and the decision to do so must be taken at first level, since it represents a significant component of the base fundamentals of the spellcasting tradition. Only one such variant spellcasting tradition may be known by a single character per class; multiclass characters may choose to use a given variant spellcasting tradition in one class and be general spellcasters […]

    Everyman Minis: Interval Spellcasting

    Everyman Minis: Interval Spellcasting The first of Everyman Gaming’s mini-pdfs clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 2 pages of content, so let’s take a look!   So, what is interval spellcasting? In short, it represents a variant spellcasting tradition available for arcane, divine and psychic casters and the decision to do so must be taken at first level, since it represents a significant component of the base fundamentals of the spellcasting tradition. Only one such variant spellcasting tradition may be known by a single character per class; multiclass characters may choose to use a given variant spellcasting tradition in one class and be general spellcasters […]

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  • 101 Plains Spells This pdf clocks in at a massive 65 pages, 1 page front cover, 1 page editorial, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with an impressive 59 pages of content, so let’s take a look!   There are few environments with such a bad rep as plains – compared to trackless deserts, swamps or mountains, there are next to no good modules or supplements for them out there. In fact, it took Frog God Games’ phenomenal “Fields of Blood” to make them really stand out and finally get their due.   The pdf provides spell-lists for all pre-Occult Adventures spellcasting classes, organized by class first, then by level and then alphabetically. […]

    101 Plains Spells

    101 Plains Spells This pdf clocks in at a massive 65 pages, 1 page front cover, 1 page editorial, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with an impressive 59 pages of content, so let’s take a look!   There are few environments with such a bad rep as plains – compared to trackless deserts, swamps or mountains, there are next to no good modules or supplements for them out there. In fact, it took Frog God Games’ phenomenal “Fields of Blood” to make them really stand out and finally get their due.   The pdf provides spell-lists for all pre-Occult Adventures spellcasting classes, organized by class first, then by level and then alphabetically. […]

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  • Artifacts & Artifice: Abhorrent Naginata This pdf clocks in at 19 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 14 pages of content. It should be noted that 5 of these pages are used to highlight the mission statements of Infinium Game Studios and the peculiarities of the massive adventure books and supplements the studio creates.   This pdf was moved up in my review-queue at the request of my patreons as a prioritized review.   All right, so the first thing you’ll note would be that the weapon itself, the abhorrent naginata, is depicted in a quadded version – that is, the weapon comes in basically 4 different iterations […]

    Artifacts & Artifice: Abhorrent Naginata

    Artifacts & Artifice: Abhorrent Naginata This pdf clocks in at 19 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 14 pages of content. It should be noted that 5 of these pages are used to highlight the mission statements of Infinium Game Studios and the peculiarities of the massive adventure books and supplements the studio creates.   This pdf was moved up in my review-queue at the request of my patreons as a prioritized review.   All right, so the first thing you’ll note would be that the weapon itself, the abhorrent naginata, is depicted in a quadded version – that is, the weapon comes in basically 4 different iterations […]

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  • Adventure Avenue: Fallen Dawn This module clocks in at 48 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, 3/4 of a page blank, leaving us with 42 1/4th pages of content, though it should be noted that the pdf is formatted for A5 (6” by 9”) size, which means, that if your sight’s good enough, you can fit up to 4 pages of text on one sheet of paper.   Fallen Dawn is a location-based exploration adventure for 5th level characters, taking place in the Lotus Blossom Steppes of Porphyra, to be more precise, on the Lung Plateau. These steppes (fully mapped in full color, just fyi!) are the home of many struggling clan of powerful […]

    Adventure Avenue: Fallen Dawn

    Adventure Avenue: Fallen Dawn This module clocks in at 48 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, 3/4 of a page blank, leaving us with 42 1/4th pages of content, though it should be noted that the pdf is formatted for A5 (6” by 9”) size, which means, that if your sight’s good enough, you can fit up to 4 pages of text on one sheet of paper.   Fallen Dawn is a location-based exploration adventure for 5th level characters, taking place in the Lotus Blossom Steppes of Porphyra, to be more precise, on the Lung Plateau. These steppes (fully mapped in full color, just fyi!) are the home of many struggling clan of powerful […]

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  • Horrific Curses The first of the AP plug-ins for the Strange Aeons AP (which works perfectly for pretty much any darker campaign) clocks in at 26 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 15 pages of content, so let’s take a look!   We begin this supplement with new archetypes, the first of which would be the accursed witch. These witches are locked into death, insanity, moon, plague, spirits or vengeance as patrons. Starting at 1st level, they gain an oracle’s curse, based on level and, […]

    Horrific Curses

    Horrific Curses The first of the AP plug-ins for the Strange Aeons AP (which works perfectly for pretty much any darker campaign) clocks in at 26 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 2 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 15 pages of content, so let’s take a look!   We begin this supplement with new archetypes, the first of which would be the accursed witch. These witches are locked into death, insanity, moon, plague, spirits or vengeance as patrons. Starting at 1st level, they gain an oracle’s curse, based on level and, […]

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  • Divergent Paths: Fool’s Errand This expansion for Dreamscarred Press’ Path of War system clocks in at 21 pages, 1 page front cover, 1 page editorial, 1 page advertisement and 1 page SRD (though this page also contains the available services of the new martial tradition contained herein), leaving us with slightly more than 17 pages of content, so let’s take a look!   Since this requires Path of War and Path of War Expanded to use, I assume that you’re familiar with the terminology of the system herein. Furthermore, it should be noted that I will rate this as an expansion for the Path of War system and its significantly increased power-level and not as something divorced from it – […]

    Divergent Paths: Fool’s Errand

    Divergent Paths: Fool’s Errand This expansion for Dreamscarred Press’ Path of War system clocks in at 21 pages, 1 page front cover, 1 page editorial, 1 page advertisement and 1 page SRD (though this page also contains the available services of the new martial tradition contained herein), leaving us with slightly more than 17 pages of content, so let’s take a look!   Since this requires Path of War and Path of War Expanded to use, I assume that you’re familiar with the terminology of the system herein. Furthermore, it should be noted that I will rate this as an expansion for the Path of War system and its significantly increased power-level and not as something divorced from it – […]

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  • One-on-One Mini-Dungeon: The Rats of Verdant Reach This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. This is a One-on-One mini-dungeon – intended for use by one GM and one player. As such, it obviously has different requirements that other modules Got that? Great!   This being an adventure-review, the following […]

    One-on-One Mini-Dungeon: The Rats of Verdant Reach

    One-on-One Mini-Dungeon: The Rats of Verdant Reach This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. This is a One-on-One mini-dungeon – intended for use by one GM and one player. As such, it obviously has different requirements that other modules Got that? Great!   This being an adventure-review, the following […]

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  • One-on-One Mini-Dungeon: Six Feet Under This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. This is a One-on-One mini-dungeon – intended for use by one GM and one player. As such, it obviously has different requirements that other modules Got that? Great!   This being an adventure-review, the following contains SPOILERS. […]

    One-on-One Mini-Dungeon: Six Feet Under

    One-on-One Mini-Dungeon: Six Feet Under This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. This is a One-on-One mini-dungeon – intended for use by one GM and one player. As such, it obviously has different requirements that other modules Got that? Great!   This being an adventure-review, the following contains SPOILERS. […]

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  • Zif of Porphyra This installment of Purple Duck Games’ “…of Porphyra”-series clocks in at 41 pages, 1 page front cover, 1 page editorial,2  pages of SRD, leaving us with a massive 37 pages of content, though it should be noted that these are formatted for A5 (about 6” by 9”) paper and as such, you can fit about 4 of them on one sheet of A4 or letterpack paper, so let’s take a look!   The Zif-race was originally introduced by Alluria Publishing in their Remarkable Races-series, but in this book, we do get a significant expansion of the material as well as modifications that make the material herein work differently…so what are the Zif?   In short, they’re playable […]

    Zif of Porphyra

    Zif of Porphyra This installment of Purple Duck Games’ “…of Porphyra”-series clocks in at 41 pages, 1 page front cover, 1 page editorial,2  pages of SRD, leaving us with a massive 37 pages of content, though it should be noted that these are formatted for A5 (about 6” by 9”) paper and as such, you can fit about 4 of them on one sheet of A4 or letterpack paper, so let’s take a look!   The Zif-race was originally introduced by Alluria Publishing in their Remarkable Races-series, but in this book, we do get a significant expansion of the material as well as modifications that make the material herein work differently…so what are the Zif?   In short, they’re playable […]

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  • Cultures of Celmae: Orcs This installment of the Cultures of Celmae-series clocks in at 18 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 13 pages of content, so let’s take a look!   The early history of Celmae’s orcs is shrouded in history, as they were bred from the desire for conquest of the deity Rullux – their fecundity bestowed upon them as a present by the Black Goat Shub-Niggurath, they went to war against the giants, though other origin stories place them as twisted children from the woods – in this origin story, the orcs created pyramidal structures and suffered the inevitable collapse that grand empires falling to […]

    Cultures of Celmae: Orcs

    Cultures of Celmae: Orcs This installment of the Cultures of Celmae-series clocks in at 18 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 13 pages of content, so let’s take a look!   The early history of Celmae’s orcs is shrouded in history, as they were bred from the desire for conquest of the deity Rullux – their fecundity bestowed upon them as a present by the Black Goat Shub-Niggurath, they went to war against the giants, though other origin stories place them as twisted children from the woods – in this origin story, the orcs created pyramidal structures and suffered the inevitable collapse that grand empires falling to […]

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  • The Northlands Saga Complete This GIGANTIC tome clocks in at 795 pages if you take away editorial, ToC, etc.. No, that is NOT a typo. While I was a backer of the kickstarter that made this book, I was in no way involved in the production of this epic tome.   All right, so the introduction tells us a bit of what this is: A take on Norse adventuring, with a healthy dose of the weird, fantastic and sword & sorcery sprinkled in. It should be noted that the 8 pregens from the Player’s Guide, as well as the excellent “Winter’s Teeth” stand-alone module from the “Long Winter’s Night”-series are included in the back of the tome.   Okay, so […]

    The Northlands Saga Complete

    The Northlands Saga Complete This GIGANTIC tome clocks in at 795 pages if you take away editorial, ToC, etc.. No, that is NOT a typo. While I was a backer of the kickstarter that made this book, I was in no way involved in the production of this epic tome.   All right, so the introduction tells us a bit of what this is: A take on Norse adventuring, with a healthy dose of the weird, fantastic and sword & sorcery sprinkled in. It should be noted that the 8 pregens from the Player’s Guide, as well as the excellent “Winter’s Teeth” stand-alone module from the “Long Winter’s Night”-series are included in the back of the tome.   Okay, so […]

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  • The Long Night of Winter: One Night in Valhalla The series “The Long Night of Winter” was conceived as supplemental material/optional tie-ins for the massive Northlands Saga, but each of the modules can be run as a stand-alone module as well. I backed the kickstarter for Northlands Saga back in the day, but otherwise was not involved in this project.   This module is intended for levels 12- 14 and is set in Frog God Games’ Lost Lands campaign setting. It can be run in another context/setting without any hassle whatsoever, provided Norse deities exist; its raw content clocks in at 14 pages, if you take away the pdf’s editorial, cover, etc..   This being an adventure-module, the following contains […]

    The Long Night of Winter: One Night in Valhalla

    The Long Night of Winter: One Night in Valhalla The series “The Long Night of Winter” was conceived as supplemental material/optional tie-ins for the massive Northlands Saga, but each of the modules can be run as a stand-alone module as well. I backed the kickstarter for Northlands Saga back in the day, but otherwise was not involved in this project.   This module is intended for levels 12- 14 and is set in Frog God Games’ Lost Lands campaign setting. It can be run in another context/setting without any hassle whatsoever, provided Norse deities exist; its raw content clocks in at 14 pages, if you take away the pdf’s editorial, cover, etc..   This being an adventure-module, the following contains […]

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  • Caster Prestige Archetype: Veiled Illusionist The final installment of the Caster Prestige Archetype-series clocks in at 9 pages, 1 page front cover, 2pages of SRD, 1 page blank, leaving us with 5 pages of content, so let’s take a look!   So, what are these? In case you are not familiar with the concept, a prestige archetype represents a way to not have to take a prestige class; after 3.X’s flood, many players and GMs were justifiably tired of the concept…something that is also represented within the design of some PrCs out there. Worse in my opinion, the 3.X flood killed the “prestige”-aspect – the PrCs felt more like kits that could only be taken later, to use a 2nd […]

    Caster Prestige Archetype: Veiled Illusionist

    Caster Prestige Archetype: Veiled Illusionist The final installment of the Caster Prestige Archetype-series clocks in at 9 pages, 1 page front cover, 2pages of SRD, 1 page blank, leaving us with 5 pages of content, so let’s take a look!   So, what are these? In case you are not familiar with the concept, a prestige archetype represents a way to not have to take a prestige class; after 3.X’s flood, many players and GMs were justifiably tired of the concept…something that is also represented within the design of some PrCs out there. Worse in my opinion, the 3.X flood killed the “prestige”-aspect – the PrCs felt more like kits that could only be taken later, to use a 2nd […]

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  • Legendary Vigilantes This installment of Legendary Games’ series of class-centric pdfs clocks in at 40 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages of introduction, 4 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 27 pages of content, so let’s take a look!   This review was moved up in my queue as an informal request via my patreon.   All right, we’ll begin with new archetypes, the first of which would be the arsenal summoner, who gains proficiency with heavy armors and replaces vigilante specialization with anima union: The archetype begins play with a sentient weapon called […]

    Legendary Vigilantes

    Legendary Vigilantes This installment of Legendary Games’ series of class-centric pdfs clocks in at 40 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages of introduction, 4 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 27 pages of content, so let’s take a look!   This review was moved up in my queue as an informal request via my patreon.   All right, we’ll begin with new archetypes, the first of which would be the arsenal summoner, who gains proficiency with heavy armors and replaces vigilante specialization with anima union: The archetype begins play with a sentient weapon called […]

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  • The Long Night of Winter: The Hidden Huscarl The series “The Long Night of Winter” was conceived as supplemental material/optional tie-ins for the massive Northlands Saga, but each of the modules can be run as a stand-alone module as well. I backed the kickstarter for Northlands Saga back in the day, but otherwise was not involved in this project.   This module is intended for levels 8- 10 and is set in Frog God Games’ Lost Lands campaign setting. It can be run in another context, but I’d honestly wouldn’t recommend it this time around.   This being an adventure-module, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . So, the first thing you have […]

    The Long Night of Winter: The Hidden Huscarl

    The Long Night of Winter: The Hidden Huscarl The series “The Long Night of Winter” was conceived as supplemental material/optional tie-ins for the massive Northlands Saga, but each of the modules can be run as a stand-alone module as well. I backed the kickstarter for Northlands Saga back in the day, but otherwise was not involved in this project.   This module is intended for levels 8- 10 and is set in Frog God Games’ Lost Lands campaign setting. It can be run in another context, but I’d honestly wouldn’t recommend it this time around.   This being an adventure-module, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . So, the first thing you have […]

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  • Rhûne: Into the Pale Tower This module for the amazing Rhûne campaign setting clocks in at 67 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a massive 62 pages of adventure, so let’s take a look!   This being an adventure-module, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs around? Great! We begin this adventure with the PCs attending the public viewing of Clan Hammerfall’s fabled hanging gardens -and they are gorgeously, lavishly mapped – see that drawing on the cover? It’s actually part of an overview map featured in this module. It should also be noted […]

    Rhûne: Into the Pale Tower

    Rhûne: Into the Pale Tower This module for the amazing Rhûne campaign setting clocks in at 67 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a massive 62 pages of adventure, so let’s take a look!   This being an adventure-module, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs around? Great! We begin this adventure with the PCs attending the public viewing of Clan Hammerfall’s fabled hanging gardens -and they are gorgeously, lavishly mapped – see that drawing on the cover? It’s actually part of an overview map featured in this module. It should also be noted […]

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  • Feats of Legend: 30 Fey Feats This installment of the Feats of Legend-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look at these feats!   It should be noted that many of these feats can be taken via Eldritch Heritage and fey bloodline as an alternate qualification means.   After a massive table summing up feats and prerequisites in alphabetical order, we dive right in, so, in bullet-points, here’s what the feats do:   -Augmented Illusions: +2 CL for illusions   -Arrow Charm: Use Cha-mod instead of Dex-mod on ranged attack with bows and crossbows. Personally, I hate […]

    Feats of Legend: 30 Fey Feats

    Feats of Legend: 30 Fey Feats This installment of the Feats of Legend-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look at these feats!   It should be noted that many of these feats can be taken via Eldritch Heritage and fey bloodline as an alternate qualification means.   After a massive table summing up feats and prerequisites in alphabetical order, we dive right in, so, in bullet-points, here’s what the feats do:   -Augmented Illusions: +2 CL for illusions   -Arrow Charm: Use Cha-mod instead of Dex-mod on ranged attack with bows and crossbows. Personally, I hate […]

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  • The Long Night of Winter: Oath of the Predator The series “The Long Night of Winter” was conceived as supplemental material/optional tie-ins for the massive Northlands Saga, but each of the modules can be run as a stand-alone module as well. I backed the kickstarter for Northlands Saga back in the day, but otherwise was not involved in this project.   This module is intended for levels 6- 8 and is set in Frog God Games’ Lost Lands campaign setting. It can be run in another context/setting without any hassle and its raw content clocks in at 21 pages, if you take away the pdf’s editorial, cover, etc..   This being an adventure-module, the following contains SPOILERS. Potential players should […]

    The Long Night of Winter: Oath of the Predator

    The Long Night of Winter: Oath of the Predator The series “The Long Night of Winter” was conceived as supplemental material/optional tie-ins for the massive Northlands Saga, but each of the modules can be run as a stand-alone module as well. I backed the kickstarter for Northlands Saga back in the day, but otherwise was not involved in this project.   This module is intended for levels 6- 8 and is set in Frog God Games’ Lost Lands campaign setting. It can be run in another context/setting without any hassle and its raw content clocks in at 21 pages, if you take away the pdf’s editorial, cover, etc..   This being an adventure-module, the following contains SPOILERS. Potential players should […]

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  • Caster Prestige Archetype: Tattooed Mystic This installment of the Caster Prestige Archetype-series clocks in at 8 pages, 1 page front cover, 1.75 pages of SRD, leaving us with about 5.25 pages of content, so let’s take a look!   So, what are these? In case you are not familiar with the concept, a prestige archetype represents a way to not have to take a prestige class; after 3.X’s flood, many players and GMs were justifiably tired of the concept…something that is also represented within the design of some PrCs out there. Worse in my opinion, the 3.X flood killed the “prestige”-aspect – the PrCs felt more like kits that could only be taken later, to use a 2nd edition analogue. […]

    Caster Prestige Archetype: Tattooed Mystic

    Caster Prestige Archetype: Tattooed Mystic This installment of the Caster Prestige Archetype-series clocks in at 8 pages, 1 page front cover, 1.75 pages of SRD, leaving us with about 5.25 pages of content, so let’s take a look!   So, what are these? In case you are not familiar with the concept, a prestige archetype represents a way to not have to take a prestige class; after 3.X’s flood, many players and GMs were justifiably tired of the concept…something that is also represented within the design of some PrCs out there. Worse in my opinion, the 3.X flood killed the “prestige”-aspect – the PrCs felt more like kits that could only be taken later, to use a 2nd edition analogue. […]

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  • Mini-Dungeon: The Unquenched Thirst This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. … .. . Still here? All right! This mini-dungeon is a wilderness sidetrek on an island known […]

    Mini-Dungeon: The Unquenched Thirst

    Mini-Dungeon: The Unquenched Thirst This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM.   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. … .. . Still here? All right! This mini-dungeon is a wilderness sidetrek on an island known […]

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  • Letters from the Flaming Crab: The Household Magic Catalog   This letter from the planes-hopping vessel UCS Flaming Crab, faithfully transcribed by J Gray, clocks in at 39 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with…35 pages of content? Woa, that is A LOT for the low asking price…so let’s take a closer look at this pdf…   …and once we do, we’ll realize that the title was not kidding: In the tradition of Aurora’s (At this point, if you get this reference, you’re part of the old guard…) or, more fittingly, the Sears catalog – for those of you not in the know (and my German readers), picture this like a Quelle […]

    Letters from the Flaming Crab: The Household Magic Catalog

    Letters from the Flaming Crab: The Household Magic Catalog   This letter from the planes-hopping vessel UCS Flaming Crab, faithfully transcribed by J Gray, clocks in at 39 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with…35 pages of content? Woa, that is A LOT for the low asking price…so let’s take a closer look at this pdf…   …and once we do, we’ll realize that the title was not kidding: In the tradition of Aurora’s (At this point, if you get this reference, you’re part of the old guard…) or, more fittingly, the Sears catalog – for those of you not in the know (and my German readers), picture this like a Quelle […]

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  • The Long Night of Winter: The Drowned Maiden (PFRPG/OSR) The series “The Long Night of Winter” was conceived as supplemental material/optional tie-ins for the massive Northlands Saga, but each of the modules can be run as a stand-alone module as well. I backed the kickstarter for Northlands Saga back in the day, but otherwise was not involved in this project.   This module is intended for levels 9- 11 and is set in the eponymous Northlands of Frog God Games’ Lost Lands campaign setting. It does translate well to other fantasy campaign settings, though.   This being an adventure-module, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . There are multiple ways to immortality – […]

    The Long Night of Winter: The Drowned Maiden (PFRPG/OSR)

    The Long Night of Winter: The Drowned Maiden (PFRPG/OSR) The series “The Long Night of Winter” was conceived as supplemental material/optional tie-ins for the massive Northlands Saga, but each of the modules can be run as a stand-alone module as well. I backed the kickstarter for Northlands Saga back in the day, but otherwise was not involved in this project.   This module is intended for levels 9- 11 and is set in the eponymous Northlands of Frog God Games’ Lost Lands campaign setting. It does translate well to other fantasy campaign settings, though.   This being an adventure-module, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . There are multiple ways to immortality – […]

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  • Call to Arms: Horses and Mules This installment of the Call to Arms-series clocks in at a massive 86 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with a massive 81 pages of content, so let’s take a look!   We begin with a brief flavor introduction, before we dive into the subject matter at hand, which, this time around, would be the hooved companions – we do get a discussion of the members of the equidae, discussing biology, psychology and the like. Pretty col: The pdf actually explains the way these beings communicate – what noises etc. mean. This is rather cool and also covers different colors and […]

    Call to Arms: Horses and Mules

    Call to Arms: Horses and Mules This installment of the Call to Arms-series clocks in at a massive 86 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with a massive 81 pages of content, so let’s take a look!   We begin with a brief flavor introduction, before we dive into the subject matter at hand, which, this time around, would be the hooved companions – we do get a discussion of the members of the equidae, discussing biology, psychology and the like. Pretty col: The pdf actually explains the way these beings communicate – what noises etc. mean. This is rather cool and also covers different colors and […]

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  • The Long Night of Winter: The Raid (PFRPG/OSR) The series “The Long Night of Winter” was conceived as supplemental material/optional tie-ins for the massive Northlands Saga, but each of the modules can be run as a stand-alone module as well. I backed the kickstarter for Northlands Saga back in the day, but otherwise was not involved in this project.   This module is intended for levels 6- 8 and is set in the eponymous Northlands of Frog God Games’ Lost Lands campaign setting. It does translate well to other fantasy campaign settings, though.   This being an adventure-module, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . Going on raids is a crucial part of […]

    The Long Night of Winter: The Raid (PFRPG/OSR)

    The Long Night of Winter: The Raid (PFRPG/OSR) The series “The Long Night of Winter” was conceived as supplemental material/optional tie-ins for the massive Northlands Saga, but each of the modules can be run as a stand-alone module as well. I backed the kickstarter for Northlands Saga back in the day, but otherwise was not involved in this project.   This module is intended for levels 6- 8 and is set in the eponymous Northlands of Frog God Games’ Lost Lands campaign setting. It does translate well to other fantasy campaign settings, though.   This being an adventure-module, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . Going on raids is a crucial part of […]

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  • Purple Duck Storeroom: Domain Phylacteries This installment of Purple Duck Games’ little series of oddball pdfs clocks in at 12 pages, 1 page front cover, 2 pages of SRD, leaving us with 9 pages of content, though these have been formatted for A5 (6” by 9”)-size, allowing you to fit up to 4 of these pages on a sheet of paper when printing out the pdf.   So, domain phylacteries, what are they? In short, they’re an item-class, usually depicting a religious item contained in a tiny box, affixed to a leather cord and worn on the brow, occupying the headband slot. They have a CL of 5th and share a faint universalist aura. You craft them via Craft Wondrous […]

    Purple Duck Storeroom: Domain Phylacteries

    Purple Duck Storeroom: Domain Phylacteries This installment of Purple Duck Games’ little series of oddball pdfs clocks in at 12 pages, 1 page front cover, 2 pages of SRD, leaving us with 9 pages of content, though these have been formatted for A5 (6” by 9”)-size, allowing you to fit up to 4 of these pages on a sheet of paper when printing out the pdf.   So, domain phylacteries, what are they? In short, they’re an item-class, usually depicting a religious item contained in a tiny box, affixed to a leather cord and worn on the brow, occupying the headband slot. They have a CL of 5th and share a faint universalist aura. You craft them via Craft Wondrous […]

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