Pathfinder RPG Archive

  • Omnilibertas: City of Freedom This supplement clocks in at 10 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   The city of Omnilibertas (sometimes written as “OmniLibertas” or “OmniLiberatis” within, with no discernible reason for doing so – those two are just from the first column of text, mind you…) is the heart of the Republic of Unchained Helot, with the river Thadmuss neatly bisecting the city and acting as the central lifeblood of the place, bringing trade and new people to the place. The city, as its name implies, puts prime value of self-realization, fiercely celebrating individuality.   In […]

    Omnilibertas: City of Freedom

    Omnilibertas: City of Freedom This supplement clocks in at 10 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   The city of Omnilibertas (sometimes written as “OmniLibertas” or “OmniLiberatis” within, with no discernible reason for doing so – those two are just from the first column of text, mind you…) is the heart of the Republic of Unchained Helot, with the river Thadmuss neatly bisecting the city and acting as the central lifeblood of the place, bringing trade and new people to the place. The city, as its name implies, puts prime value of self-realization, fiercely celebrating individuality.   In […]

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  • The Culinary Magic Cookbook This massive book clocks in at 117 pages, 1 page front cover, 1 page editorial, 1 page photography credits/KS-thanks, 1 page ToC, 1 page dedication, 4 pages of SRD, 1 page back cover, leaving us with 107 pages of content, so let’s take a look! There is one peculiarity you should be aware of: This book does not have the standard dimensions of RPG-books, instead sporting the somewhat landscape-like format that most of my cookbooks have – this makes it work pretty smoothly in the kitchen without adding chaos to the cooking book shelf. It also means that there is a surprising amount of content to be found within the pages of this book – more […]

    The Culinary Magic Cookbook

    The Culinary Magic Cookbook This massive book clocks in at 117 pages, 1 page front cover, 1 page editorial, 1 page photography credits/KS-thanks, 1 page ToC, 1 page dedication, 4 pages of SRD, 1 page back cover, leaving us with 107 pages of content, so let’s take a look! There is one peculiarity you should be aware of: This book does not have the standard dimensions of RPG-books, instead sporting the somewhat landscape-like format that most of my cookbooks have – this makes it work pretty smoothly in the kitchen without adding chaos to the cooking book shelf. It also means that there is a surprising amount of content to be found within the pages of this book – more […]

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  • Masters & Minions: Cult of the Mirrored King This installment of the Masters & Minions-series clocks in at 19 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page introduction, 1 page SRD, leaving us with 14 pages of content, so let’s take a look!   Now, this is a toolkit for a basically ready-to-play evil cult. As such, there will be some SPOILERS below. Potential players should jump ahead to the conclusion. … .. . All righty, only GMs around!   So, I can summarize this pdf in one sentence: This is Vidocq, the gaming supplement. If you haven’t seen the 2001 movie, then do so at your earliest convenience. I used its visuals and aesthetics […]

    Masters & Minions: Cult of the Mirrored King

    Masters & Minions: Cult of the Mirrored King This installment of the Masters & Minions-series clocks in at 19 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page introduction, 1 page SRD, leaving us with 14 pages of content, so let’s take a look!   Now, this is a toolkit for a basically ready-to-play evil cult. As such, there will be some SPOILERS below. Potential players should jump ahead to the conclusion. … .. . All righty, only GMs around!   So, I can summarize this pdf in one sentence: This is Vidocq, the gaming supplement. If you haven’t seen the 2001 movie, then do so at your earliest convenience. I used its visuals and aesthetics […]

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  • Hybrid Class: Pundit This hybrid class clocks in at 24 pages, 1 page front cover, 1.5 pages of SRD, leaving us with 21.5 pages of content, all of which are laid out in 6’’ by 9’’, which means you can fit up to 4 pages on a given sheet of paper when printing this one.   The pundit is a hybrid class of cavalier and wizard, gaining d8 HD, 2 + Int skills per level, ¾ BAB-progression and Will-saves as well as simple and martial weapon proficiency and light armor proficiency. The pundit may cast arcane spells drawn from the class in light armor sans chance of spell failure. The hybrid class gets full casting progression of up to 9th […]

    Hybrid Class: Pundit

    Hybrid Class: Pundit This hybrid class clocks in at 24 pages, 1 page front cover, 1.5 pages of SRD, leaving us with 21.5 pages of content, all of which are laid out in 6’’ by 9’’, which means you can fit up to 4 pages on a given sheet of paper when printing this one.   The pundit is a hybrid class of cavalier and wizard, gaining d8 HD, 2 + Int skills per level, ¾ BAB-progression and Will-saves as well as simple and martial weapon proficiency and light armor proficiency. The pundit may cast arcane spells drawn from the class in light armor sans chance of spell failure. The hybrid class gets full casting progression of up to 9th […]

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  • Legendary Hybrids: Skinchanger This installment of the Legendary Hybrids-series clocks in at 33 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 2 pages of introduction, 3.5 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 20.5 pages of content. Now, as always, Legendary Games’ consumer-friendly layout means that there is a lot of text on these pages, so let’s take a look!   So, what is the skinchanger? Well, the class is a hybrid of druid and vigilante, and gets d8 HD, 6 + Int skills per level, proficiency with simple weapons and all natural weapons gained from skinchanging as well as light armors, but not […]

    Legendary Hybrids: Skinchanger

    Legendary Hybrids: Skinchanger This installment of the Legendary Hybrids-series clocks in at 33 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 2 pages of introduction, 3.5 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 20.5 pages of content. Now, as always, Legendary Games’ consumer-friendly layout means that there is a lot of text on these pages, so let’s take a look!   So, what is the skinchanger? Well, the class is a hybrid of druid and vigilante, and gets d8 HD, 6 + Int skills per level, proficiency with simple weapons and all natural weapons gained from skinchanging as well as light armors, but not […]

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  • Monstrous Bloodlines for Sorcerers VI The 6th collection of new bloodlines for sorcerers clocks in at 14 pages, 1 page front cover, 1 page blank, 1.5 pages of SRD, leaving us with  10.5 pages of content, laid out in 6’’ by 9’’, so let’s take a look!   All right, we begin with 5 new feats:   -Bloodline Beast: Counts as Improved Familiar sans requiring the familiar class feature. There is no such feature. It’s witch’s familiar, arcane bond, etc. Level-restrictions thankfully still apply. A dead familiar causes Con-drain, but does not require costs to replace. Cool: Lets you bypass alignment restrictions.   -Bloodline Bias: Choose a monster type from a list; you get +1 damage with damaging spells versus […]

    Monstrous Bloodlines for Sorcerers VI

    Monstrous Bloodlines for Sorcerers VI The 6th collection of new bloodlines for sorcerers clocks in at 14 pages, 1 page front cover, 1 page blank, 1.5 pages of SRD, leaving us with  10.5 pages of content, laid out in 6’’ by 9’’, so let’s take a look!   All right, we begin with 5 new feats:   -Bloodline Beast: Counts as Improved Familiar sans requiring the familiar class feature. There is no such feature. It’s witch’s familiar, arcane bond, etc. Level-restrictions thankfully still apply. A dead familiar causes Con-drain, but does not require costs to replace. Cool: Lets you bypass alignment restrictions.   -Bloodline Bias: Choose a monster type from a list; you get +1 damage with damaging spells versus […]

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  • Legendary Classes: Cartomancer This class clocks in at 35 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 32 pages of content, so let’s take a look!   All righty, the cartomancer as envisioned by Purple Duck games, comes with d8 HD, 2 + Int skills per level, proficiency with simple weapons (but not any armor – they interfere with spellcasting), ¾ BAB-progression and good Will-saves. They are arcane spellcasters, gaining spells of up to 9th level, drawn from their own spell-list, using Charisma as governing spellcasting attribute. The cartomancer’s spellcasting engine is pretty unique, as it interacts with the deck of cards that grants the class its name: At 1st level, the cartomancer has […]

    Legendary Classes: Cartomancer

    Legendary Classes: Cartomancer This class clocks in at 35 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 32 pages of content, so let’s take a look!   All righty, the cartomancer as envisioned by Purple Duck games, comes with d8 HD, 2 + Int skills per level, proficiency with simple weapons (but not any armor – they interfere with spellcasting), ¾ BAB-progression and good Will-saves. They are arcane spellcasters, gaining spells of up to 9th level, drawn from their own spell-list, using Charisma as governing spellcasting attribute. The cartomancer’s spellcasting engine is pretty unique, as it interacts with the deck of cards that grants the class its name: At 1st level, the cartomancer has […]

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  • City of 7 Seraphs – Akashic Trinity This collection of new akasha classes clocks in at 57 pages, 1 page front cover, 2 pages of editorial, 1 page SRD, 2 pages blank (one of them only lists a few favored class options), leaving us with 51 pages of content, so let’s take a look!   Full Disclaimer: While I did contribute material to the City of 7 Seraphs Kickstarter, I did not have a hand in any way, shape or form in the creation of this pdf. The material was already done before I got on board.   Now, much of this may be familiar for those familiar with Michael Sayre’s excellent work on Akashic Mysteries, but this pdf very […]

    City of 7 Seraphs – Akashic Trinity

    City of 7 Seraphs – Akashic Trinity This collection of new akasha classes clocks in at 57 pages, 1 page front cover, 2 pages of editorial, 1 page SRD, 2 pages blank (one of them only lists a few favored class options), leaving us with 51 pages of content, so let’s take a look!   Full Disclaimer: While I did contribute material to the City of 7 Seraphs Kickstarter, I did not have a hand in any way, shape or form in the creation of this pdf. The material was already done before I got on board.   Now, much of this may be familiar for those familiar with Michael Sayre’s excellent work on Akashic Mysteries, but this pdf very […]

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  • Jacob’s Tower This mega-adventure clocks in at 152 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 149 pages of content, so let’s take a look!   This review was requested by one of my patreons, to be undertaken at my convenience.   So, Jacob’s Tower is a kind of mega-dungeon, with each level assigned to the respective APL of the group – level 1 for level 1 groups, level 5 for level 5 groups – you get the idea. Regardless of performance in encounters and enemies killed, the dungeon works under the premise of XP being awarded upon level-completion. The module is made primarily for groups of 4 or less (though 3 will be […]

    Jacob’s Tower

    Jacob’s Tower This mega-adventure clocks in at 152 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 149 pages of content, so let’s take a look!   This review was requested by one of my patreons, to be undertaken at my convenience.   So, Jacob’s Tower is a kind of mega-dungeon, with each level assigned to the respective APL of the group – level 1 for level 1 groups, level 5 for level 5 groups – you get the idea. Regardless of performance in encounters and enemies killed, the dungeon works under the premise of XP being awarded upon level-completion. The module is made primarily for groups of 4 or less (though 3 will be […]

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  • Occult Archetypes II The second collection of Occult Archetypes released by Legendary Games clocks in at 36 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page introduction, 1 page ToC,4 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 25 pages of content, though it should be noted that, as always for Legendary Games, there’s a lot of content crammed into these pages.   We begin with the Alterationist alchemist archetype, who must be an aberration to qualify for the archetype. The archetype replaces the formulae component of alchemy with the ability to cast psychic spells drawn from the alchemist list as a mesmerist, using Int-mod as governing key […]

    Occult Archetypes II

    Occult Archetypes II The second collection of Occult Archetypes released by Legendary Games clocks in at 36 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page introduction, 1 page ToC,4 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 25 pages of content, though it should be noted that, as always for Legendary Games, there’s a lot of content crammed into these pages.   We begin with the Alterationist alchemist archetype, who must be an aberration to qualify for the archetype. The archetype replaces the formulae component of alchemy with the ability to cast psychic spells drawn from the alchemist list as a mesmerist, using Int-mod as governing key […]

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  • The Bleak Harvest (PFRPG/5e) This adventure clocks in at 66 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 2 pages of SRD, leaving us with 61 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my patreons. My review is mainly based on the softcover copy, which I received, though I have also consulted the electronic version. A peculiarity there: There are two versions of the pdf: One with the front cover, and one without it – the latter has bookmarks, so that’s probably the intended one. If in doubt, I referred to the print copy.   All right, let’s first address a pretty […]

    The Bleak Harvest (PFRPG/5e)

    The Bleak Harvest (PFRPG/5e) This adventure clocks in at 66 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 2 pages of SRD, leaving us with 61 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my patreons. My review is mainly based on the softcover copy, which I received, though I have also consulted the electronic version. A peculiarity there: There are two versions of the pdf: One with the front cover, and one without it – the latter has bookmarks, so that’s probably the intended one. If in doubt, I referred to the print copy.   All right, let’s first address a pretty […]

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  • Echelon Reference Series Core Classes (3pp + PRD) Bundle   This review was requested as a prioritized review by my patreons.   I need to change my usual reviewing style for this bundle, due to its sheer vast and staggering scope. I began with breakdowns of page counts etc. at one point, and realized that this would only render the review a) bland and b) less informative than it should be. Since I have already covered the barbarian, cleric, sorcerer and wizard installments contained within this bundle, I’d like to point you towards these for a detailed breakdown of how a specific installment in the series works.   What kind of scope are we talking about? Well, how do more […]

    Echelon Reference Series Core Classes (3pp + PRD) Bundle

    Echelon Reference Series Core Classes (3pp + PRD) Bundle   This review was requested as a prioritized review by my patreons.   I need to change my usual reviewing style for this bundle, due to its sheer vast and staggering scope. I began with breakdowns of page counts etc. at one point, and realized that this would only render the review a) bland and b) less informative than it should be. Since I have already covered the barbarian, cleric, sorcerer and wizard installments contained within this bundle, I’d like to point you towards these for a detailed breakdown of how a specific installment in the series works.   What kind of scope are we talking about? Well, how do more […]

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  • Legendary Villains: Wicked Witches This installment of the NPC/villain-centric toolkits of options clocks in at 36 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial/ToC, 1 page SRD, 2 pages of introduction, 2 pages of advertisements, 1 page back cover, leaving us with 27 pages of content, so let’s take a look!   We begin this supplement with 3 new witch archetypes, the first of which would be the consort of fiends: This archetype, obviously, is in league with entities from the lower planes, and as such, is locked into conspiracy, death, decadence, plague, nightmares or revenge as far as patrons go. The archetype gets a “devil’s mark” of sort, which may be identified by […]

    Legendary Villains: Wicked Witches

    Legendary Villains: Wicked Witches This installment of the NPC/villain-centric toolkits of options clocks in at 36 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial/ToC, 1 page SRD, 2 pages of introduction, 2 pages of advertisements, 1 page back cover, leaving us with 27 pages of content, so let’s take a look!   We begin this supplement with 3 new witch archetypes, the first of which would be the consort of fiends: This archetype, obviously, is in league with entities from the lower planes, and as such, is locked into conspiracy, death, decadence, plague, nightmares or revenge as far as patrons go. The archetype gets a “devil’s mark” of sort, which may be identified by […]

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  • Orphans of the Hanged Man This adventure clocks in at 40 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 1.5 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 30.5 pages of content, though it should be noted that, as always for Legendary Games, the layout manages to fit quite a lot of content on these pages.   Now, before we start: This is a level 1 adventure and assumes the medium advancement track. There is one more thing that sets this apart: This module is intended to be run for a single PC. Yes, this adventure is actually designed to be a […]

    Orphans of the Hanged Man

    Orphans of the Hanged Man This adventure clocks in at 40 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 1.5 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 30.5 pages of content, though it should be noted that, as always for Legendary Games, the layout manages to fit quite a lot of content on these pages.   Now, before we start: This is a level 1 adventure and assumes the medium advancement track. There is one more thing that sets this apart: This module is intended to be run for a single PC. Yes, this adventure is actually designed to be a […]

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  • Everyman Minis: Yearbound Phoenix Ritual This Everyman mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 4 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   Now, on the introductory page, we get a summary of the effects of age categories as introduced and employed in the impressive Childhood Adventures-tome. This is relevant since the ritual depicted within makes use of them. Still, kudos for including the relevant material here.   Now, this pdf provides the detailed rules for the occult ritual called Flight of the Yearbound Phoenix, which is an 8th level necromantic ritual with the aging tag and a casting time of 8 hours. […]

    Everyman Minis: Yearbound Phoenix Ritual

    Everyman Minis: Yearbound Phoenix Ritual This Everyman mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 4 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   Now, on the introductory page, we get a summary of the effects of age categories as introduced and employed in the impressive Childhood Adventures-tome. This is relevant since the ritual depicted within makes use of them. Still, kudos for including the relevant material here.   Now, this pdf provides the detailed rules for the occult ritual called Flight of the Yearbound Phoenix, which is an 8th level necromantic ritual with the aging tag and a casting time of 8 hours. […]

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  • Everyman Minis: Haunted Archetypes This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   Okay, first things first: This builds on the FANTASTIC, extremely flavorful Everyman Minis: Haunt Invocations-pdf. If you don’t already own it: The humble little file basically presents an engine for PCs to make DIY-haunts! Yes, it’s as cool as it sounds and oozes flavor and potential left and right!   This pdf, then, would be the expansion: on the introductory page, we get the new Enhanced apparition feat, which requires the Phantasmal Invitation feat and the summon apparition invited haunt chosen from that engine. […]

    Everyman Minis: Haunted Archetypes

    Everyman Minis: Haunted Archetypes This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   Okay, first things first: This builds on the FANTASTIC, extremely flavorful Everyman Minis: Haunt Invocations-pdf. If you don’t already own it: The humble little file basically presents an engine for PCs to make DIY-haunts! Yes, it’s as cool as it sounds and oozes flavor and potential left and right!   This pdf, then, would be the expansion: on the introductory page, we get the new Enhanced apparition feat, which requires the Phantasmal Invitation feat and the summon apparition invited haunt chosen from that engine. […]

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  • Everyman Minis: Arcane Discoveries This Everyman Mini clocks in at 6 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, and on the introductory page, there is the usual text and a brief recap of how arcane discoveries work. The content itself fits on one page.   The arcane discoveries included are as follows:   -Arcane Implement: Sacrifice a prepared spell as a standard action, gaining a temporary masterwork version of a simple tool, as one you could get via traveler’s any-tool. Can’t be cheesed due to being short-lived, but long-lived enough for longer tasks. Solid.   -Bottled Skill: You can spend one hour to bottle skill, of which you can only have one in effect at […]

    Everyman Minis: Arcane Discoveries

    Everyman Minis: Arcane Discoveries This Everyman Mini clocks in at 6 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, and on the introductory page, there is the usual text and a brief recap of how arcane discoveries work. The content itself fits on one page.   The arcane discoveries included are as follows:   -Arcane Implement: Sacrifice a prepared spell as a standard action, gaining a temporary masterwork version of a simple tool, as one you could get via traveler’s any-tool. Can’t be cheesed due to being short-lived, but long-lived enough for longer tasks. Solid.   -Bottled Skill: You can spend one hour to bottle skill, of which you can only have one in effect at […]

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  • Everyman Minis: Unchained Favored Classes This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 3 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After a brief introduction, we begin immediately with the expansion of the matter at hand. To explain: This pdf builds on the Unchained Favored Class Options premiered in Everyman Unchained: Skills and Options. The system knows 4 types of bonuses: Class, companion, race and universal, and this supplement focuses on two of them: Classes and Races. As an aside, the explanation text here features two uncommon and autocorrect-style typos à la strictly/sticky and the like. Nothing grievous, but yeah.   […]

    Everyman Minis: Unchained Favored Classes

    Everyman Minis: Unchained Favored Classes This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 3 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After a brief introduction, we begin immediately with the expansion of the matter at hand. To explain: This pdf builds on the Unchained Favored Class Options premiered in Everyman Unchained: Skills and Options. The system knows 4 types of bonuses: Class, companion, race and universal, and this supplement focuses on two of them: Classes and Races. As an aside, the explanation text here features two uncommon and autocorrect-style typos à la strictly/sticky and the like. Nothing grievous, but yeah.   […]

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  • Everyman Minis: Far-Flung Races This Everyman mini is 7 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, what is this? Well, in essence, these are races from Starfinder and Alien Archive, reverse-engineered for use with Pathfinder, as playable races. After a brief racial summary, we dive into the races. Since most folks will be familiar with the racial concepts themselves, I will focus on the mechanics:   -Kalo: +2 Dexterity and Wisdom, -2 Charisma; monstrous humanoids with aquatic and amphibious subtype. They have low-light vision instead of darkvision 60 ft., 20 ft. base speed, 30 ft. swim speed, cold […]

    Everyman Minis: Far-Flung Races

    Everyman Minis: Far-Flung Races This Everyman mini is 7 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, what is this? Well, in essence, these are races from Starfinder and Alien Archive, reverse-engineered for use with Pathfinder, as playable races. After a brief racial summary, we dive into the races. Since most folks will be familiar with the racial concepts themselves, I will focus on the mechanics:   -Kalo: +2 Dexterity and Wisdom, -2 Charisma; monstrous humanoids with aquatic and amphibious subtype. They have low-light vision instead of darkvision 60 ft., 20 ft. base speed, 30 ft. swim speed, cold […]

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  • Everyman Minis: Fey Shaman Spirit This Everyman mini clocks in at 11 pages, 1 page front cover, 1 page editorial/ToC, 5.5 pages of SRD, leaving us with 3.5 pages of content, so let’s take a look!   After a brief introduction, which also expounds upon the realms of faerie in a sidebar, we begin with the new shaman spirit included within, the fey spirit: The spirit magic spells provide a nice mixture of fey-related tricks, with invisibility at 2nd and conditional curse at 4th level as remarkable low level tricks. The hexes include a fey-themed disguise self that later upgrades the scaling fey form spells. There is also a 1-minute duration curse that enhances damage taken on a failed Will-save […]

    Everyman Minis: Fey Shaman Spirit

    Everyman Minis: Fey Shaman Spirit This Everyman mini clocks in at 11 pages, 1 page front cover, 1 page editorial/ToC, 5.5 pages of SRD, leaving us with 3.5 pages of content, so let’s take a look!   After a brief introduction, which also expounds upon the realms of faerie in a sidebar, we begin with the new shaman spirit included within, the fey spirit: The spirit magic spells provide a nice mixture of fey-related tricks, with invisibility at 2nd and conditional curse at 4th level as remarkable low level tricks. The hexes include a fey-themed disguise self that later upgrades the scaling fey form spells. There is also a 1-minute duration curse that enhances damage taken on a failed Will-save […]

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  • Everyman Options: Shaman Spirits This Everyman options book clocks in at 23 pages, 1 page front cover, 1 page editorial, 1 page introduction, 3 pages of SRD, 1 page advertisement, leaving us with 16 pages of content, so let’s take a look!   Now, on the 16 pages within this pdf, we will find a grand total of 16 new shaman spirits – one on each page, with every single page chock-full with crunch, so what exactly do we find?   Well, as the pdf acknowledges, shaman spirits are, design-paradigm-wise, modeled after mysteries, with hexes sprinkled in. As such, the pdf does contain a few shaman spirits that are based on previous design paradigms. To note one theme that really […]

    Everyman Options: Shaman Spirits

    Everyman Options: Shaman Spirits This Everyman options book clocks in at 23 pages, 1 page front cover, 1 page editorial, 1 page introduction, 3 pages of SRD, 1 page advertisement, leaving us with 16 pages of content, so let’s take a look!   Now, on the 16 pages within this pdf, we will find a grand total of 16 new shaman spirits – one on each page, with every single page chock-full with crunch, so what exactly do we find?   Well, as the pdf acknowledges, shaman spirits are, design-paradigm-wise, modeled after mysteries, with hexes sprinkled in. As such, the pdf does contain a few shaman spirits that are based on previous design paradigms. To note one theme that really […]

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  • Crisis of the World-Eater: The Collected Epic The collected version of the Crisis of the World-Eater-serial clocks in at 106 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 2.5 pages of advertisement, 1 page back cover, leaving us with 99.5 pages of content.   Now, I have spent already too many hours dissecting what started with such promise in the Prologue – which is included herein, fyi. You can read my dissections of the modules and their countless issues in my individual reviews – you can just click on the tag on endzeitgeist.com and have them all at your beck and call.   I’m just going to talk about this in function of its compilation aspect. Nothing […]

    Crisis of the World-Eater: The Collected Epic

    Crisis of the World-Eater: The Collected Epic The collected version of the Crisis of the World-Eater-serial clocks in at 106 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 2.5 pages of advertisement, 1 page back cover, leaving us with 99.5 pages of content.   Now, I have spent already too many hours dissecting what started with such promise in the Prologue – which is included herein, fyi. You can read my dissections of the modules and their countless issues in my individual reviews – you can just click on the tag on endzeitgeist.com and have them all at your beck and call.   I’m just going to talk about this in function of its compilation aspect. Nothing […]

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  • Psionics Augmented: Highlord II This expansion for the highlord-class clocks in at 14 pages, 1 page front cover, 1 page editorial/ToC, 1/2page of SRD, 1 page of advertisement, leaving us with 10.5 pages of content, so let’s take a look!   I assume familiarity with the highlord in my discussion here.   This pdf offers two new archetypes for the highlord, the first of which would be the Cherished, who only gets proficiency with simple weapons and light as well as medium armors and shields excluding tower shields. The cherished’s intentions are perpetually shrouded by a psionically-charged veneer of innocence. As long as she is psionically focused, the cherished is immune to magical, supernatural or psionic attempts to read her […]

    Psionics Augmented: Highlord II

    Psionics Augmented: Highlord II This expansion for the highlord-class clocks in at 14 pages, 1 page front cover, 1 page editorial/ToC, 1/2page of SRD, 1 page of advertisement, leaving us with 10.5 pages of content, so let’s take a look!   I assume familiarity with the highlord in my discussion here.   This pdf offers two new archetypes for the highlord, the first of which would be the Cherished, who only gets proficiency with simple weapons and light as well as medium armors and shields excluding tower shields. The cherished’s intentions are perpetually shrouded by a psionically-charged veneer of innocence. As long as she is psionically focused, the cherished is immune to magical, supernatural or psionic attempts to read her […]

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  • Crisis of the World-Eater Omega: Inheritor of the Entropy Heart The final installment of the Crisis of the World-Eater campaign serial clocks in at 36 pages, 1 page front cover, 1 page editorial/ToC, 2.5 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 29.5 pages of content, so let’s take a look!   Now, a big plus from the get-go: Unlike previous installments of the series, we get 4 pages of player-friendly maps for different levels of the main adventure locations featured within this module. Big plus!   The book also once more features an odd supplemental article – one focusing on making traps more rewarding. It lists a few red herrings and typical trap tells […]

    Crisis of the World-Eater Omega: Inheritor of the Entropy Heart

    Crisis of the World-Eater Omega: Inheritor of the Entropy Heart The final installment of the Crisis of the World-Eater campaign serial clocks in at 36 pages, 1 page front cover, 1 page editorial/ToC, 2.5 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 29.5 pages of content, so let’s take a look!   Now, a big plus from the get-go: Unlike previous installments of the series, we get 4 pages of player-friendly maps for different levels of the main adventure locations featured within this module. Big plus!   The book also once more features an odd supplemental article – one focusing on making traps more rewarding. It lists a few red herrings and typical trap tells […]

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  • Psionics Augmented: Highlord This installment of the Psionics Augmented-series clocks in at 19 pages, 1 page front cover, 1 page editorial/ToC, 2/3 of a page SRD, 1 page advertisement, leaving us with 15 1/3 pages of content, so let’s take a look!   The highlord class gets d8 HD, 4 + Int skills per level, proficiency with simple and martial weapons, all armors and shields, excluding heavy shields. First level yields a base of 1 power point, which improves up to 128 at 20th level. Powers known scale up from 1 to 20, drawing from the psychic warrior and tactician power lists, capping at 6th power level; the governing attribute for powers is Charisma. The class gets ¾ BAB-progression, as […]

    Psionics Augmented: Highlord

    Psionics Augmented: Highlord This installment of the Psionics Augmented-series clocks in at 19 pages, 1 page front cover, 1 page editorial/ToC, 2/3 of a page SRD, 1 page advertisement, leaving us with 15 1/3 pages of content, so let’s take a look!   The highlord class gets d8 HD, 4 + Int skills per level, proficiency with simple and martial weapons, all armors and shields, excluding heavy shields. First level yields a base of 1 power point, which improves up to 128 at 20th level. Powers known scale up from 1 to 20, drawing from the psychic warrior and tactician power lists, capping at 6th power level; the governing attribute for powers is Charisma. The class gets ¾ BAB-progression, as […]

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  • Legendary Hybrids: Doomguard This hybrid class clocks in at 37 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 2 pages of introduction, 1 .5 pages of SRD, 1 page of back cover, leaving us with 27.5 pages of content, so let’s take a look!   This hybrid class was created from cavalier and ranger, and gets d10 HD, 4 + Int skills per level, proficiency with simple and martial weapons, light and medium armor and shields, excluding tower shields. The doomguard gets full BAB-progression and good Fort-saves. The class gets solid favored class options for the core races.   The doomguard’s challenge-equivalent, usable 1/day at first level (plus an additional […]

    Legendary Hybrids: Doomguard

    Legendary Hybrids: Doomguard This hybrid class clocks in at 37 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 2 pages of introduction, 1 .5 pages of SRD, 1 page of back cover, leaving us with 27.5 pages of content, so let’s take a look!   This hybrid class was created from cavalier and ranger, and gets d10 HD, 4 + Int skills per level, proficiency with simple and martial weapons, light and medium armor and shields, excluding tower shields. The doomguard gets full BAB-progression and good Fort-saves. The class gets solid favored class options for the core races.   The doomguard’s challenge-equivalent, usable 1/day at first level (plus an additional […]

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  • Legendary Treasures X This installment of the Legendary Item-series clocks in at 45 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 41 pages of content, laid out in 6’’ by 9’’ (A5), which means you can fit up to 4 pages on a given sheet of paper when printing this.   Now, in case you’re not familiar with the series: The Legendary Items pioneered by Purple Duck Games have influenced my own games to an extent that only very few series have achieved. The idea is simple: I don’t know a single player who *really likes* the throwaway magic economy; we know, from a ton of books, the notion that magic items slowly […]

    Legendary Treasures X

    Legendary Treasures X This installment of the Legendary Item-series clocks in at 45 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 41 pages of content, laid out in 6’’ by 9’’ (A5), which means you can fit up to 4 pages on a given sheet of paper when printing this.   Now, in case you’re not familiar with the series: The Legendary Items pioneered by Purple Duck Games have influenced my own games to an extent that only very few series have achieved. The idea is simple: I don’t know a single player who *really likes* the throwaway magic economy; we know, from a ton of books, the notion that magic items slowly […]

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