Pathfinder RPG Archive

  • The Tempestarian’s Handbook This expansion for the Spheres of Power-system clocks in at 33 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD,1 page back cover, leaving us with 27 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of one of my patreons.   We begin this one with a pretty cool poem/ritual chant that can be scavenged for use in game, before diving right into the new archetypes – this time around, we get 4, the first of which would be the weather harvester alchemist, who is a Mid-Caster using Intelligence as casting ability modifier, replacing alchemy, with a spell […]

    The Tempestarian’s Handbook

    The Tempestarian’s Handbook This expansion for the Spheres of Power-system clocks in at 33 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD,1 page back cover, leaving us with 27 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of one of my patreons.   We begin this one with a pretty cool poem/ritual chant that can be scavenged for use in game, before diving right into the new archetypes – this time around, we get 4, the first of which would be the weather harvester alchemist, who is a Mid-Caster using Intelligence as casting ability modifier, replacing alchemy, with a spell […]

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  • Spheres Apocrypha: Nature Talents – Spirit This installment of the Spheres Apocrypha-series clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   All right, we begin with 3 new basic talents – Spiritlord nets you concealment while concentrating on a (spirit) talent; you may also spend a spell point (blank space missing) to get total concealment instead. Odd deviation – unlike other –lord talents in the series, this doesn’t have the (spirit)-tag, but I assume that to be intentional to account for its potency. The other two talents are both tagged as (spirit), and one allows you to speak with vermin, and the other allows […]

    Spheres Apocrypha: Nature Talents – Spirit

    Spheres Apocrypha: Nature Talents – Spirit This installment of the Spheres Apocrypha-series clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   All right, we begin with 3 new basic talents – Spiritlord nets you concealment while concentrating on a (spirit) talent; you may also spend a spell point (blank space missing) to get total concealment instead. Odd deviation – unlike other –lord talents in the series, this doesn’t have the (spirit)-tag, but I assume that to be intentional to account for its potency. The other two talents are both tagged as (spirit), and one allows you to speak with vermin, and the other allows […]

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  • Spheres Apocrypha: Nature Talents – Earth This Spheres Apocrypha-installment clocks in at 4 pages, 1 page front cover, 1 page editorial, leaving us with 2 pages of content, so let’s take a look!   We begin this pdf with 5 new basic talents: Earthlord enhances the radius of earth geomancing abilities by 5 ft. per (earth) talent you possess. (Fyi: All talents herein have that tag!) Also designated as (spirit), Foundation requires dirt, sand or stone and nets you a deflection bonus to AC and CMD equal to 2, +1 per 5 CL when concentrating on earth geomancing. You can spend a spell point as a standard action to make that buff last, but you need to be standing on […]

    Spheres Apocrypha: Nature Talents – Earth

    Spheres Apocrypha: Nature Talents – Earth This Spheres Apocrypha-installment clocks in at 4 pages, 1 page front cover, 1 page editorial, leaving us with 2 pages of content, so let’s take a look!   We begin this pdf with 5 new basic talents: Earthlord enhances the radius of earth geomancing abilities by 5 ft. per (earth) talent you possess. (Fyi: All talents herein have that tag!) Also designated as (spirit), Foundation requires dirt, sand or stone and nets you a deflection bonus to AC and CMD equal to 2, +1 per 5 CL when concentrating on earth geomancing. You can spend a spell point as a standard action to make that buff last, but you need to be standing on […]

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  • Spheres Apocrypha: Nature Talents – Fire This installment of the Spheres Apocrypha-series clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   We begin this one with 7 different basic talents, all of which have the fire tag:   Dragonlung nets you a 30.-ft-cone or 60 ft.-line breath weapon that deals 1d8 fire damage per two caster levels, Reflex halves. The talent has no prerequisite and no minimum level, and thus could be useless at first level. Additionally, the breath weapon has only a 1d4 round cooldown, but no spell point cost associated. Yeah, not gonna happen anywhere near my game.   Firelord enhances CL […]

    Spheres Apocrypha: Nature Talents – Fire

    Spheres Apocrypha: Nature Talents – Fire This installment of the Spheres Apocrypha-series clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   We begin this one with 7 different basic talents, all of which have the fire tag:   Dragonlung nets you a 30.-ft-cone or 60 ft.-line breath weapon that deals 1d8 fire damage per two caster levels, Reflex halves. The talent has no prerequisite and no minimum level, and thus could be useless at first level. Additionally, the breath weapon has only a 1d4 round cooldown, but no spell point cost associated. Yeah, not gonna happen anywhere near my game.   Firelord enhances CL […]

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  • Everyman Minis: Kineticist Archetypes This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial,  4 pages of SRD, leaving us with 3 pages of content, the first of which contains, as always, an introduction – and this time around, also a new composite blast for air, which requires air blast and expanded element air, and requires you to accept 2 burn. The gale-force blast increases the damage die size to d8, and starting at 15th level, you can use this in conjunction with all blasts that list air as a prerequisite, though at the cost of one additional point of burn.   The pdf sports a total of 3 archetypes, the first of which would […]

    Everyman Minis: Kineticist Archetypes

    Everyman Minis: Kineticist Archetypes This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial,  4 pages of SRD, leaving us with 3 pages of content, the first of which contains, as always, an introduction – and this time around, also a new composite blast for air, which requires air blast and expanded element air, and requires you to accept 2 burn. The gale-force blast increases the damage die size to d8, and starting at 15th level, you can use this in conjunction with all blasts that list air as a prerequisite, though at the cost of one additional point of burn.   The pdf sports a total of 3 archetypes, the first of which would […]

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  • Everyman Minis: Unchained Bard Masterpieces This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page introduction (including a glyph key that denotes descriptors), 2 pages of SRD, leaving us with 2 pages of new bardic masterpieces for the unchained bard, so let’s take a look!   We begin with two different level 1 masterpieces – Song of the People’s Revolt is performed with percussion, song or wind instruments. This one is a 60 ft.-spread and nets all affected allies a teamwork feat you possess; accompaniment allows for the granting of multiple ones. Triple Time also can be performed with these three, and nets allies in a 60-ft.-radius gain scaling bonuses […]

    Everyman Minis: Unchained Bard Masterpieces

    Everyman Minis: Unchained Bard Masterpieces This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page introduction (including a glyph key that denotes descriptors), 2 pages of SRD, leaving us with 2 pages of new bardic masterpieces for the unchained bard, so let’s take a look!   We begin with two different level 1 masterpieces – Song of the People’s Revolt is performed with percussion, song or wind instruments. This one is a 60 ft.-spread and nets all affected allies a teamwork feat you possess; accompaniment allows for the granting of multiple ones. Triple Time also can be performed with these three, and nets allies in a 60-ft.-radius gain scaling bonuses […]

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  • Whisper & Venom Compendium (OSR/PFRPG) This massive hardcover compendium of Whisper & Venom clocks in at 99 pages if you take away the editorial SRD, etc. for the OSR-version; for this version, I have consulted the hardcover, which a generous patreon supporter has sent my way as a present; while the person in question told me not to worry about a review, I figured it’s time to cover this.   I also have the PFRPG-version of this book, but I have that version only as a pdf. It clocks in at 142 pages, 3 pages of SRD, 1 page front cover, 1 page back cover, 1 page ToC, 5 pages editorial/dedications, leaving us with 131 pages of that iteration.   […]

    Whisper & Venom Compendium (OSR/PFRPG)

    Whisper & Venom Compendium (OSR/PFRPG) This massive hardcover compendium of Whisper & Venom clocks in at 99 pages if you take away the editorial SRD, etc. for the OSR-version; for this version, I have consulted the hardcover, which a generous patreon supporter has sent my way as a present; while the person in question told me not to worry about a review, I figured it’s time to cover this.   I also have the PFRPG-version of this book, but I have that version only as a pdf. It clocks in at 142 pages, 3 pages of SRD, 1 page front cover, 1 page back cover, 1 page ToC, 5 pages editorial/dedications, leaving us with 131 pages of that iteration.   […]

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  • Legendary Cavaliers This installment of Legendary Games‘ class rewrites clocks in at 42 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 32 pages of content, so let’s take a look!   We start this supplement with the break-down of the cavalier rewrite, and oh boy, does the class need one, so what does the Legendary Cavalier bring to the table? Well, chassis-wise, the class gets d10 HD, 4 + Int skills per modifier, proficiency with simple and martial weapons and all types or armor as well as shields, minus tower shields, and full […]

    Legendary Cavaliers

    Legendary Cavaliers This installment of Legendary Games‘ class rewrites clocks in at 42 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 32 pages of content, so let’s take a look!   We start this supplement with the break-down of the cavalier rewrite, and oh boy, does the class need one, so what does the Legendary Cavalier bring to the table? Well, chassis-wise, the class gets d10 HD, 4 + Int skills per modifier, proficiency with simple and martial weapons and all types or armor as well as shields, minus tower shields, and full […]

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  • The Auspician’s Handbook This installment of the Spheres of Power-expansion books clocks in at 40 pages, 1 page front cover, 1 page editorial, 1 page ToC, 4 pages of SRD, 1 page back cover, leaving us with 32 pages of content, so let’s take a look!   So, the Fate-sphere expansion – what does it offer? First of all, it should be noted that the GM advice chapter provides some advice on material that is supposed to have the curse descriptor. If you wish to add alignment descriptors to your Spheres of Power game, and advice on removing alignment, can be found. While Spheres of Power is thankfully (a huge plus, imho) less alignment-heavy than the base game, this does […]

    The Auspician’s Handbook

    The Auspician’s Handbook This installment of the Spheres of Power-expansion books clocks in at 40 pages, 1 page front cover, 1 page editorial, 1 page ToC, 4 pages of SRD, 1 page back cover, leaving us with 32 pages of content, so let’s take a look!   So, the Fate-sphere expansion – what does it offer? First of all, it should be noted that the GM advice chapter provides some advice on material that is supposed to have the curse descriptor. If you wish to add alignment descriptors to your Spheres of Power game, and advice on removing alignment, can be found. While Spheres of Power is thankfully (a huge plus, imho) less alignment-heavy than the base game, this does […]

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  • Everyman Unchained: Teamwork Feats This installment of the Everyman Unchained-series clocks in at 12 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page advertisement, leaving us with 7 pages of content, so let’s take a look!   So, I’ve always felt that teamwork feats are a good idea, but not one that has been implemented well – I wholly concur with the assessment of the introduction, that they cost two feat slots for the benefit of one, which is, to boot, situational. This book thus aims to upgrade teamwork feats to make them useful for characters that don’t have a class feature that makes them more viable. Let’s dive in!   Teamwork feats require that […]

    Everyman Unchained: Teamwork Feats

    Everyman Unchained: Teamwork Feats This installment of the Everyman Unchained-series clocks in at 12 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page advertisement, leaving us with 7 pages of content, so let’s take a look!   So, I’ve always felt that teamwork feats are a good idea, but not one that has been implemented well – I wholly concur with the assessment of the introduction, that they cost two feat slots for the benefit of one, which is, to boot, situational. This book thus aims to upgrade teamwork feats to make them useful for characters that don’t have a class feature that makes them more viable. Let’s dive in!   Teamwork feats require that […]

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  • Galaxy Pirates: Adversaries – Voidborn (PFRPG/SFRPG) This Galaxy Pirates supplement comes as two pdfs – one made for Pathfinder, and one for Starfinder. Both pdfs clock in at 4 pages, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   The voidborn fast zombie presented for PFRPG clocks in at CR ½ and is a take on the infectious fast zombie. Slightly odd – while the type is undead, the statblock still reiterates basically a ton of the undead traits and calls them voidborn traits. This would usually not be an issue, but here, as they’re non-intelligent, the voidborn would usually fall under the undead clause of no natural healing, […]

    Galaxy Pirates: Adversaries – Voidborn (PFRPG/SFRPG)

    Galaxy Pirates: Adversaries – Voidborn (PFRPG/SFRPG) This Galaxy Pirates supplement comes as two pdfs – one made for Pathfinder, and one for Starfinder. Both pdfs clock in at 4 pages, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   The voidborn fast zombie presented for PFRPG clocks in at CR ½ and is a take on the infectious fast zombie. Slightly odd – while the type is undead, the statblock still reiterates basically a ton of the undead traits and calls them voidborn traits. This would usually not be an issue, but here, as they’re non-intelligent, the voidborn would usually fall under the undead clause of no natural healing, […]

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  • Everyman Minis: Mutative Mucks This Everyman Mini clocks in at 11 pages, 1 page front cover, 1 page editorial, 6 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   So, on the introductory page, we have something I really like – notes on harvesting mutating much, i.e. creature remnants. I don’t know why, but the notion of using parts of magical creatures to supplement your magical effects has always appealed to me immensely. (As an aside: Playground Adventures’ Creatures Components Vol. I is THE resource for that sort of thing…) Each muck yields 3 doses, plus one dose per size category above Small. Heal or Survival may be used as a substitute for […]

    Everyman Minis: Mutative Mucks

    Everyman Minis: Mutative Mucks This Everyman Mini clocks in at 11 pages, 1 page front cover, 1 page editorial, 6 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   So, on the introductory page, we have something I really like – notes on harvesting mutating much, i.e. creature remnants. I don’t know why, but the notion of using parts of magical creatures to supplement your magical effects has always appealed to me immensely. (As an aside: Playground Adventures’ Creatures Components Vol. I is THE resource for that sort of thing…) Each muck yields 3 doses, plus one dose per size category above Small. Heal or Survival may be used as a substitute for […]

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  • Everyman Minis: Allakhadae This Everyman Mini clocks in at 10 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   Wait! Right at the bottom of the SRD? There’s a coded message there. See if you can crack it sans decoder!   So yeah, Allakhadae. Another nice touch is that this pdf’s introductory text? It warns the GM; makes slightly fun of them Alen Igma. Loved this introduction.   But what is Allakhadae? A CR 30 Great Old One. BOOM. And I mean “BOOM” – this fellow uses both psychic magic and kineticist tricks, being classified as an essokineticist who draws upon the powers of […]

    Everyman Minis: Allakhadae

    Everyman Minis: Allakhadae This Everyman Mini clocks in at 10 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   Wait! Right at the bottom of the SRD? There’s a coded message there. See if you can crack it sans decoder!   So yeah, Allakhadae. Another nice touch is that this pdf’s introductory text? It warns the GM; makes slightly fun of them Alen Igma. Loved this introduction.   But what is Allakhadae? A CR 30 Great Old One. BOOM. And I mean “BOOM” – this fellow uses both psychic magic and kineticist tricks, being classified as an essokineticist who draws upon the powers of […]

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  • Everyman Minis: Arcanist Exploits This Everyman Mini clocks in at 15 pages, 1 page front cover, 1 page editorial, 1 page introduction, 2 pages of SRD, 8 pages blank, leaving us with 2 pages of content, so let’s take a look!   We begin this pdf with 6 new arcanist exploits: Altered Protection is clever and a great start for the pdf – the exploit allows an arcanist to spend 1 point from her arcane reservoir to change the damage type to which the protection of an abjuration spell applies to another choice taken from that spell’s array. NICE! Cerebral implantation lets you choose 4 spells of 1st level or higher that you’ve added to your spellbook. You may then […]

    Everyman Minis: Arcanist Exploits

    Everyman Minis: Arcanist Exploits This Everyman Mini clocks in at 15 pages, 1 page front cover, 1 page editorial, 1 page introduction, 2 pages of SRD, 8 pages blank, leaving us with 2 pages of content, so let’s take a look!   We begin this pdf with 6 new arcanist exploits: Altered Protection is clever and a great start for the pdf – the exploit allows an arcanist to spend 1 point from her arcane reservoir to change the damage type to which the protection of an abjuration spell applies to another choice taken from that spell’s array. NICE! Cerebral implantation lets you choose 4 spells of 1st level or higher that you’ve added to your spellbook. You may then […]

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  • Malevolent Medium Monsters This bestiary clocks in at 28 pages, 1 page front cover, 2 pages of introduction/how to use, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 20 pages of content, so let’s take a look!   Okay, let’s be real – ginormous monsters are awesome! Duking it out with Godzilla as a demigod-like high-level character? Heck yeah! Here’s the thing: Running these titanic foes on the battlemat? That can be a pain. Worse: What if you need a good showdown in the middle of a dungeon? Suddenly, the vast threat is a lot less mobile, cool, and you need to structure the dungeon to account for it. […]

    Malevolent Medium Monsters

    Malevolent Medium Monsters This bestiary clocks in at 28 pages, 1 page front cover, 2 pages of introduction/how to use, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 20 pages of content, so let’s take a look!   Okay, let’s be real – ginormous monsters are awesome! Duking it out with Godzilla as a demigod-like high-level character? Heck yeah! Here’s the thing: Running these titanic foes on the battlemat? That can be a pain. Worse: What if you need a good showdown in the middle of a dungeon? Suddenly, the vast threat is a lot less mobile, cool, and you need to structure the dungeon to account for it. […]

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  • Occult Secrets: The Spiritualist This expansion file for the Spiritualist base class clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 14 pages of content, so let’s take a look!   After a brief introduction, we begin this pdf with 3 different archetypes, the first of whom would be the forgotten: The forgotten exchanges Intimidate with Stealth as a class skill and at 3rd level is locked into the veiled or incorporeal bonded manifestation. The veiled one lets the forgotten, flavor-wise, hide in the cracks of history and nets a scaling sneak attack and makes the forgotten hard to directly attack or target, requiring a hefty scaling Will save DC to […]

    Occult Secrets: The Spiritualist

    Occult Secrets: The Spiritualist This expansion file for the Spiritualist base class clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 14 pages of content, so let’s take a look!   After a brief introduction, we begin this pdf with 3 different archetypes, the first of whom would be the forgotten: The forgotten exchanges Intimidate with Stealth as a class skill and at 3rd level is locked into the veiled or incorporeal bonded manifestation. The veiled one lets the forgotten, flavor-wise, hide in the cracks of history and nets a scaling sneak attack and makes the forgotten hard to directly attack or target, requiring a hefty scaling Will save DC to […]

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  • Vexers of Porphyra (Porphyra RPG) This installment of the „…of Porphyra“-series clocks in at 15 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 11 pages of content, laid out in 6’’ by 9’’ (A5), so let#s take a look!   Vexers get d8 HD, 8 + Int skills per level, proficiency with simple weapons, hand crossbow, rapier, sap, short sword, shortbow, sword cane and an additional martial or exotic weapon proficiency as well as light armor. The class gets ¾ BAB-progression, and good Reflex-saves. The saving throw column for Will saves has a glitch, which erroneously notes the bonus for levels 18 – 20 as +0/+1 – it should be +6.   A […]

    Vexers of Porphyra (Porphyra RPG)

    Vexers of Porphyra (Porphyra RPG) This installment of the „…of Porphyra“-series clocks in at 15 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 11 pages of content, laid out in 6’’ by 9’’ (A5), so let#s take a look!   Vexers get d8 HD, 8 + Int skills per level, proficiency with simple weapons, hand crossbow, rapier, sap, short sword, shortbow, sword cane and an additional martial or exotic weapon proficiency as well as light armor. The class gets ¾ BAB-progression, and good Reflex-saves. The saving throw column for Will saves has a glitch, which erroneously notes the bonus for levels 18 – 20 as +0/+1 – it should be +6.   A […]

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  • Everyman Minis: Gculcilite This installment of the Everyman Minis-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, 2 pages blank, leaving us with 3 pages of content, so let’s take a look!   So, what is the Gculcilite, apart from one of the hardest to fluidly and correctly type monsters I’ve ever reviewed?   We, the creature is the critter seen on the cover, a chaotic neutral diminutive fey with the shapechanger subtype that clocks in at CR 7. The swift creatures are capable of perfect flight, and have an array of both spell-like abilities and sorcerer spell-casting prowess. They can assume the shape of objects and get ½ HD to discern […]

    Everyman Minis: Gculcilite

    Everyman Minis: Gculcilite This installment of the Everyman Minis-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, 2 pages blank, leaving us with 3 pages of content, so let’s take a look!   So, what is the Gculcilite, apart from one of the hardest to fluidly and correctly type monsters I’ve ever reviewed?   We, the creature is the critter seen on the cover, a chaotic neutral diminutive fey with the shapechanger subtype that clocks in at CR 7. The swift creatures are capable of perfect flight, and have an array of both spell-like abilities and sorcerer spell-casting prowess. They can assume the shape of objects and get ½ HD to discern […]

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  • Everyman Minis: Centaur Options This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we have a list of racial traits for centaurs. To recap: +2 Strength and Wisdom, -2 Charisma; centaurs are Large monstrous humanoids, have a base speed of 40 ft., darkvision 60 ft., a +2 racial bonus to Survival checks, undersized weapons and proficiency with longbows and composite longbows, bolas and nets.   The pdf includes 4 alternate racial traits: The Survival bonus may be exchanged for a banded, zebra-like coat, which doubles penalties to Perception due to […]

    Everyman Minis: Centaur Options

    Everyman Minis: Centaur Options This installment of the Everyman Minis-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we have a list of racial traits for centaurs. To recap: +2 Strength and Wisdom, -2 Charisma; centaurs are Large monstrous humanoids, have a base speed of 40 ft., darkvision 60 ft., a +2 racial bonus to Survival checks, undersized weapons and proficiency with longbows and composite longbows, bolas and nets.   The pdf includes 4 alternate racial traits: The Survival bonus may be exchanged for a banded, zebra-like coat, which doubles penalties to Perception due to […]

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  • Thunderscape Vistas: Academy of Mechamagic This supplement clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page back cover, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   Okay, so, after a brief piece of nice introductory flavor text, we begin this supplement with a background section that explains the advent of mechamagic in the world of Aden, and then move on to the sample environment, the Kixue Academy. Ina  way, this supplement presents a ready to slot in locale for your (Thunderscape) game and does so in an interesting manner: We get a full-color map of the complex, which is keyed per se. Much to […]

    Thunderscape Vistas: Academy of Mechamagic

    Thunderscape Vistas: Academy of Mechamagic This supplement clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page back cover, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   Okay, so, after a brief piece of nice introductory flavor text, we begin this supplement with a background section that explains the advent of mechamagic in the world of Aden, and then move on to the sample environment, the Kixue Academy. Ina  way, this supplement presents a ready to slot in locale for your (Thunderscape) game and does so in an interesting manner: We get a full-color map of the complex, which is keyed per se. Much to […]

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  • The Horseshoe Calamity This adventure clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   As always: It should be noted that I am working for Legendary Games as developer; I have received this module and the request to review it prior to taking this position, and hereby vow I’ll rate it to the best of my abilities in a neutral manner.   This adventure can be used as a stand-alone adventure, or it can be used to complement the third […]

    The Horseshoe Calamity

    The Horseshoe Calamity This adventure clocks in at 28 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 18 pages of content, so let’s take a look!   As always: It should be noted that I am working for Legendary Games as developer; I have received this module and the request to review it prior to taking this position, and hereby vow I’ll rate it to the best of my abilities in a neutral manner.   This adventure can be used as a stand-alone adventure, or it can be used to complement the third […]

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  • Zephyrus Base Class This base class clocks in at 11 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   The zephyrus base class has a full BAB, gets d10 HD, 4 + Int modifier skills per level, and sports good Fortitude and Reflex saves. The class gets proficiency with simple weapons as well as all polearms and spears and all armors and shields, excluding tower shields. Being clearly inspired by Final fantasy’s dragoons (if the cover artwork wasn’t ample clue), the class begins play with leaping charge, the option to use a full-round action to charge and inflict +1d8 damage […]

    Zephyrus Base Class

    Zephyrus Base Class This base class clocks in at 11 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   The zephyrus base class has a full BAB, gets d10 HD, 4 + Int modifier skills per level, and sports good Fortitude and Reflex saves. The class gets proficiency with simple weapons as well as all polearms and spears and all armors and shields, excluding tower shields. Being clearly inspired by Final fantasy’s dragoons (if the cover artwork wasn’t ample clue), the class begins play with leaping charge, the option to use a full-round action to charge and inflict +1d8 damage […]

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  • Occult Secrets: The Occultist This installment of the Occult Secrets mini-series clocks in at 19 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 16 pages of content, so let’s take a look!   All right, after a brief introduction, we begin with the invoker, who must choose a planar implement among the first level implements. The circles instead apply versus specific outsider races and non-alignment outsider subtypes. Okay. 8th level replaces outsider contact with a scaling planar binding for one additional mental focus when establishing  circle, with another point as an optional expenditure available to add dimensional anchor.  As noted, the planar binding  and HD –cap improve at higher levels.   But wait…planar implements? […]

    Occult Secrets: The Occultist

    Occult Secrets: The Occultist This installment of the Occult Secrets mini-series clocks in at 19 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 16 pages of content, so let’s take a look!   All right, after a brief introduction, we begin with the invoker, who must choose a planar implement among the first level implements. The circles instead apply versus specific outsider races and non-alignment outsider subtypes. Okay. 8th level replaces outsider contact with a scaling planar binding for one additional mental focus when establishing  circle, with another point as an optional expenditure available to add dimensional anchor.  As noted, the planar binding  and HD –cap improve at higher levels.   But wait…planar implements? […]

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  • Journals of Dread Vol. II – Secrets of the Skeleton This installment of the Journals of Dread-series clocks in at 67 pages, 1page front cover, 2 pages of editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 60 pages of content, laid out in 6’’ by 9’’ (A5), so let’s take a look!   All right, so the first thing you’ll notice, is that this book, more so many others I’ve reviewed, is one that is set apart by the layout. It is impossible to discuss this product without stating clearly how crucial the layout is to the whole experience: This pdf’s baseline is one of a monster hunter’s journal, a black book handed […]

    Journals of Dread Vol. II – Secrets of the Skeleton

    Journals of Dread Vol. II – Secrets of the Skeleton This installment of the Journals of Dread-series clocks in at 67 pages, 1page front cover, 2 pages of editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 60 pages of content, laid out in 6’’ by 9’’ (A5), so let’s take a look!   All right, so the first thing you’ll notice, is that this book, more so many others I’ve reviewed, is one that is set apart by the layout. It is impossible to discuss this product without stating clearly how crucial the layout is to the whole experience: This pdf’s baseline is one of a monster hunter’s journal, a black book handed […]

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  • Galaxy Pirates Gear Book One: Enlightenment (PFRPG/SFRPG) This supplement comes with two 12-page pdfs. In these, we have 1 page front cover, 1 page editorial/ToC. In the PF-version, we have two pages of SRD, in the SF-version, just one, though that version does have half a blank page in the end. We thus clock in at 8 pages of content for PFRPG, 8.5 for SFRPG, so let’s take a look!   Both versions assume credits, unsurprisingly for a scifi supplement – but prices etc. have been adjusted individually. We begin both versions with a collection of 8 different types of armor/space suits.   In the pathfinder iteration, the table lists separate bonuses for non-proficiency with the armors, and one of […]

    Galaxy Pirates Gear Book One: Enlightenment (PFRPG/SFRPG)

    Galaxy Pirates Gear Book One: Enlightenment (PFRPG/SFRPG) This supplement comes with two 12-page pdfs. In these, we have 1 page front cover, 1 page editorial/ToC. In the PF-version, we have two pages of SRD, in the SF-version, just one, though that version does have half a blank page in the end. We thus clock in at 8 pages of content for PFRPG, 8.5 for SFRPG, so let’s take a look!   Both versions assume credits, unsurprisingly for a scifi supplement – but prices etc. have been adjusted individually. We begin both versions with a collection of 8 different types of armor/space suits.   In the pathfinder iteration, the table lists separate bonuses for non-proficiency with the armors, and one of […]

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  • Monstrous Menagerie Vol. I This supplement clocks in at 14 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   This little collection of monsters features handdrawn artworks for all of them, and starts with the Cr 5 Arachne, whose kiss features the regurgitating of eggs into the mouths of unwitting victims; with Strength drain (odd choice) to denote whether your body can get rid of the eggs, strong webs and poison, this one is a pretty solid critter. Feats are erroneously lower capped, but that’s aesthetics. At CR 18, the Azgal Worm is a Huge vermin that secretes acid, which […]

    Monstrous Menagerie Vol. I

    Monstrous Menagerie Vol. I This supplement clocks in at 14 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   This little collection of monsters features handdrawn artworks for all of them, and starts with the Cr 5 Arachne, whose kiss features the regurgitating of eggs into the mouths of unwitting victims; with Strength drain (odd choice) to denote whether your body can get rid of the eggs, strong webs and poison, this one is a pretty solid critter. Feats are erroneously lower capped, but that’s aesthetics. At CR 18, the Azgal Worm is a Huge vermin that secretes acid, which […]

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  • Run Amok Bestiary This bestiary clocks in at 43 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 39 pages of content, so let’s take a look!   All righty, so the pdf starts with lists of monsters by CR (they range from CR ½ to CR 19), by terrain and by type/subtype, making the book pretty comfortable to use. It should be noted that the critters herein come with pretty damn amazing b/w-artworks. It should also be noted that fans of Run Amok Games with be familiar with quite a few of the critters within. The bestiary also features quite a bunch of adventure seeds to jumpstart your imagination on how […]

    Run Amok Bestiary

    Run Amok Bestiary This bestiary clocks in at 43 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 39 pages of content, so let’s take a look!   All righty, so the pdf starts with lists of monsters by CR (they range from CR ½ to CR 19), by terrain and by type/subtype, making the book pretty comfortable to use. It should be noted that the critters herein come with pretty damn amazing b/w-artworks. It should also be noted that fans of Run Amok Games with be familiar with quite a few of the critters within. The bestiary also features quite a bunch of adventure seeds to jumpstart your imagination on how […]

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