Pathfinder RPG Archive

  • The Master of Forms Expanded – The Wood Element This expansion for the Master of Forms-class clocks in at 9 pages, 1 page front cover, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   This review was requested to be moved up in my reviewing queue by my patreon supporters.   I assume familiarity with the Master of Forms class in this review.   All right, so the wood stance allows the master of forms to grant a single growth point to a floral ally within 30 ft. What’s that? Well, the element comes with the sow the seeds ability, which nets the buried wildthorn, shieldroot and tilling broadleaf forms. Each of them […]

    The Master of Forms Expanded – The Wood Element

    The Master of Forms Expanded – The Wood Element This expansion for the Master of Forms-class clocks in at 9 pages, 1 page front cover, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   This review was requested to be moved up in my reviewing queue by my patreon supporters.   I assume familiarity with the Master of Forms class in this review.   All right, so the wood stance allows the master of forms to grant a single growth point to a floral ally within 30 ft. What’s that? Well, the element comes with the sow the seeds ability, which nets the buried wildthorn, shieldroot and tilling broadleaf forms. Each of them […]

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  • Menace in Ravenreach The Pathfinder version of Menace in Ravenreach clocks in at 27 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 23 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my patreon supporters.   Okay, so first things first – while this module is part of a two-part mini-series (the second part of which is “Mystery in Ravenrock”, named after the fortification), this very much works smoothly as a stand-alone scenario. Nominally intended for characters level 4th to 7th, I’d advise in favor of sticking to the lower level range if your […]

    Menace in Ravenreach

    Menace in Ravenreach The Pathfinder version of Menace in Ravenreach clocks in at 27 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 23 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my patreon supporters.   Okay, so first things first – while this module is part of a two-part mini-series (the second part of which is “Mystery in Ravenrock”, named after the fortification), this very much works smoothly as a stand-alone scenario. Nominally intended for characters level 4th to 7th, I’d advise in favor of sticking to the lower level range if your […]

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  • The Wraith Base Class The Wraith clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 21 pages of content, so let’s check out this fellow!   This review was moved up in my reviewing queue at the request of my patreon supporters and readers.   The wraith-class is proficient with simple weapons, scythes and light armor, has 4 + Intelligence modifier skills per level, d8 HD, and is a Mid-Caster using Charisma as governing spellcasting ability modifier, with a spell pool of class level + Charisma modifier spell points per day. The class has a ¾ BAB-progression, as well as good Reflex- and Will-saves. […]

    The Wraith Base Class

    The Wraith Base Class The Wraith clocks in at 26 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 21 pages of content, so let’s check out this fellow!   This review was moved up in my reviewing queue at the request of my patreon supporters and readers.   The wraith-class is proficient with simple weapons, scythes and light armor, has 4 + Intelligence modifier skills per level, d8 HD, and is a Mid-Caster using Charisma as governing spellcasting ability modifier, with a spell pool of class level + Charisma modifier spell points per day. The class has a ¾ BAB-progression, as well as good Reflex- and Will-saves. […]

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  • Nagaji of Porphyra (Porphyra RPG) This installment of the „…of Porphyra“-series clocks in at 33 pages, 1 page front cover, 2 pages of SRD, though it should be noted that one of the SRD-pages also contains a bit of information taken from a magic item update. The pdf is laid out in 6’’ by 9’’ (A5), which means you can fit up to 4 pages on a given sheet of paper.   As always: While this is intended for the Porphyra RPG currently being playtested and streamlined, the book as a whole is properly compatible with PFRPG 1e with minimum fuss. This was moved up in my reviewing queue at the request of my patreon supporters.   After a brief […]

    Nagaji of Porphyra (Porphyra RPG)

    Nagaji of Porphyra (Porphyra RPG) This installment of the „…of Porphyra“-series clocks in at 33 pages, 1 page front cover, 2 pages of SRD, though it should be noted that one of the SRD-pages also contains a bit of information taken from a magic item update. The pdf is laid out in 6’’ by 9’’ (A5), which means you can fit up to 4 pages on a given sheet of paper.   As always: While this is intended for the Porphyra RPG currently being playtested and streamlined, the book as a whole is properly compatible with PFRPG 1e with minimum fuss. This was moved up in my reviewing queue at the request of my patreon supporters.   After a brief […]

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  • The Fey-Binder’s Handbook This expansion for the Spheres of Power-system clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 29 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my readers and patreons.   All right, we begin this supplement, as always, with a nice piece of in-character prose, before diving into the nit and grit. As with the Blood sphere, we have a new sphere introduced in this book, though this one previously did have its debut in Skybourne. The sphere as presented within is no longer restricted regarding […]

    The Fey-Binder’s Handbook

    The Fey-Binder’s Handbook This expansion for the Spheres of Power-system clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 29 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my readers and patreons.   All right, we begin this supplement, as always, with a nice piece of in-character prose, before diving into the nit and grit. As with the Blood sphere, we have a new sphere introduced in this book, though this one previously did have its debut in Skybourne. The sphere as presented within is no longer restricted regarding […]

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  • Village Backdrop: Aubade 2.0 This 2.0 installment of RSP’s Village Backdrop is 13 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 7 pages of content, so let’s take a look at the settlement   So, 2.0. Why? Well, for one, even a cursory glance shows you that the layout has been modernized.   Like all village backdrop-files, the village of Aubade features a significant amount of local color- from rumors to market place info, and even information on general villager looks and sample names, the aptly-depicted village provides the level of detail we’ve come to expect from this series. Minor downer: The PFRPG-version does […]

    Village Backdrop: Aubade 2.0

    Village Backdrop: Aubade 2.0 This 2.0 installment of RSP’s Village Backdrop is 13 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 7 pages of content, so let’s take a look at the settlement   So, 2.0. Why? Well, for one, even a cursory glance shows you that the layout has been modernized.   Like all village backdrop-files, the village of Aubade features a significant amount of local color- from rumors to market place info, and even information on general villager looks and sample names, the aptly-depicted village provides the level of detail we’ve come to expect from this series. Minor downer: The PFRPG-version does […]

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  • What Lies Beyond Reason Campaign Guide II The second campaign guide for the unique What Lies Beyond Reason AP clocks in at 46 pages, 1 page front cover, 1 page editorial, 1 page Kickstarter-backer-thanks, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 40 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreon supporters.   All right, this campaign guide begins with a recap of the story so far, before taking a look at a central component of the AP as a whole: The mysteries at the heart of the rather intricately-constructed plot of the series. Considering […]

    What Lies Beyond Reason Campaign Guide II

    What Lies Beyond Reason Campaign Guide II The second campaign guide for the unique What Lies Beyond Reason AP clocks in at 46 pages, 1 page front cover, 1 page editorial, 1 page Kickstarter-backer-thanks, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 40 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreon supporters.   All right, this campaign guide begins with a recap of the story so far, before taking a look at a central component of the AP as a whole: The mysteries at the heart of the rather intricately-constructed plot of the series. Considering […]

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  • Everyman Minis: Age-Shifting Options This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 2.5 pages of SRD, leaving us with 4.5 pages of content, so let’s take a look!   Now, if the cover wasn’t ample clue, this does use the rules from Childhood Adventures, and it does recap the respective age alterations on half a page for your convenience. Furthermore, on the introductory page, we get 3 age-influencing hexes for witches: Lifespan Alteration makes a target within 30 ft. make a Fort-save or become the witch’s choice older or younger by a variable component equal to the target’s maximum age variation, to a maximum of one age category. The major variation can change […]

    Everyman Minis: Age-Shifting Options

    Everyman Minis: Age-Shifting Options This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 2.5 pages of SRD, leaving us with 4.5 pages of content, so let’s take a look!   Now, if the cover wasn’t ample clue, this does use the rules from Childhood Adventures, and it does recap the respective age alterations on half a page for your convenience. Furthermore, on the introductory page, we get 3 age-influencing hexes for witches: Lifespan Alteration makes a target within 30 ft. make a Fort-save or become the witch’s choice older or younger by a variable component equal to the target’s maximum age variation, to a maximum of one age category. The major variation can change […]

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  • Mythic Marvels This mythic plug-in clocks in at 22 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 13 pages of content – though, as always, it should be noted that there is quite a lot of content cramped inside of this pdf.   This review was requested to be moved up in my reviewing queue at the request of my patreons.   So, what is this? It is, in short, a book that provides the means for GMs to make mythic rules more than just a template to be added on top of characters […]

    Mythic Marvels

    Mythic Marvels This mythic plug-in clocks in at 22 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 13 pages of content – though, as always, it should be noted that there is quite a lot of content cramped inside of this pdf.   This review was requested to be moved up in my reviewing queue at the request of my patreons.   So, what is this? It is, in short, a book that provides the means for GMs to make mythic rules more than just a template to be added on top of characters […]

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  • Places of Power: Dead Man’s Run This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   The location known as “Dead Man’s Run” is something refreshingly different, as far as I’m concerned – this stretch of land is situated on the border between two kingdoms; per default, that would be an elven kingdom and a human one, but it’d be rather easy to change the kingdoms to different races, should your game require that. From initial hostilities and border skirmishes, a truce sprang – one that ultimately […]

    Places of Power: Dead Man’s Run

    Places of Power: Dead Man’s Run This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   The location known as “Dead Man’s Run” is something refreshingly different, as far as I’m concerned – this stretch of land is situated on the border between two kingdoms; per default, that would be an elven kingdom and a human one, but it’d be rather easy to change the kingdoms to different races, should your game require that. From initial hostilities and border skirmishes, a truce sprang – one that ultimately […]

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  • Places of Power: Dreamden This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   So, Dreamden is a rustic resort situated at the border of a vast desert; usually sporting a population that slightly exceeds the 100, but subject to obvious fluctuations, it is an opportunity for the rich and decadent to get away from the hustle and bustle of city-life. PCs doing their legwork, as always, can very much unearth some intriguing tidbits about the place – for example, that a gigantic demon was slain in […]

    Places of Power: Dreamden

    Places of Power: Dreamden This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   So, Dreamden is a rustic resort situated at the border of a vast desert; usually sporting a population that slightly exceeds the 100, but subject to obvious fluctuations, it is an opportunity for the rich and decadent to get away from the hustle and bustle of city-life. PCs doing their legwork, as always, can very much unearth some intriguing tidbits about the place – for example, that a gigantic demon was slain in […]

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  • Mythic Monsters: Celtic This installment of the Mythic Monsters-series clocks in at 34 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 3 pages of SRD, 1 page advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 22 pages of content, though it should be noted that we get quite a lot of text per page.   This review was, funnily enough, requested by a patreon supporter to be moved up in my reviewing queue – and it was the only mythic book that had, prior to that, not (yet) been requested, so this, in a way, makes the completionist in me grin. […]

    Mythic Monsters: Celtic

    Mythic Monsters: Celtic This installment of the Mythic Monsters-series clocks in at 34 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 3 pages of SRD, 1 page advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 22 pages of content, though it should be noted that we get quite a lot of text per page.   This review was, funnily enough, requested by a patreon supporter to be moved up in my reviewing queue – and it was the only mythic book that had, prior to that, not (yet) been requested, so this, in a way, makes the completionist in me grin. […]

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  • Deadly Gardens Collection This massive collection of the Deadly Gardens-series clocks in at 76 pages, 1 page front cover, 1 page editorial, 1 page introduction/ToC, 1 page SRD, 1 page inside of back cover, 1 page back cover, leaving us with a massive 70 pages of content, so let’s take a look!   The Deadly Gardens-series has, so far, provided quite a smattering of plant-creatures and related material, and this book collects the material in a handy compilation. From the get-go, we can see that this is not simply all the pdfs tacked together – the content has been reorganized in a sensible manner.   We begin the book with 4 new feats, which center around a couple of crucial […]

    Deadly Gardens Collection

    Deadly Gardens Collection This massive collection of the Deadly Gardens-series clocks in at 76 pages, 1 page front cover, 1 page editorial, 1 page introduction/ToC, 1 page SRD, 1 page inside of back cover, 1 page back cover, leaving us with a massive 70 pages of content, so let’s take a look!   The Deadly Gardens-series has, so far, provided quite a smattering of plant-creatures and related material, and this book collects the material in a handy compilation. From the get-go, we can see that this is not simply all the pdfs tacked together – the content has been reorganized in a sensible manner.   We begin the book with 4 new feats, which center around a couple of crucial […]

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  • Cavers of Porphyra (Porphyra RPG) This class clocks in at 13 pages, 1 page front cover, 2 pages of SRD, leaving us with 10 pages, laid out in 6’’ by 9’’ (A5), which means you can fit up to 4 pages on a sheet of paper.   If you buy this class, you’ll notice a little comment bubble in the cover page – this is very helpful for folks new to Porphyra RPG, as the game does have a couple of differences from PFRPG. This bubble explains a couple of them, which is really helpful and something I hope the final book of Porphyra RPG will do. Porphyra RPG, as per the writing of this review, has not yet been […]

    Cavers of Porphyra (Porphyra RPG)

    Cavers of Porphyra (Porphyra RPG) This class clocks in at 13 pages, 1 page front cover, 2 pages of SRD, leaving us with 10 pages, laid out in 6’’ by 9’’ (A5), which means you can fit up to 4 pages on a sheet of paper.   If you buy this class, you’ll notice a little comment bubble in the cover page – this is very helpful for folks new to Porphyra RPG, as the game does have a couple of differences from PFRPG. This bubble explains a couple of them, which is really helpful and something I hope the final book of Porphyra RPG will do. Porphyra RPG, as per the writing of this review, has not yet been […]

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  • The Sanguinist’s Handbook (revised edition) The revised edition of this expansion for the Spheres of Power-system clocks in at 38 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 32 pages of content, so let’s take a look! This review was moved up in my reviewing queue because it provides a serious revision, and I want to reward publishers for caring. The correct file to download is btw. the one with” 1.2” at the end.   After a brief flavor-introduction, we start with the archetype section, but this time around, it is more prudent to skip ahead and return to these later, for this supplement, unlike previous […]

    The Sanguinist’s Handbook (revised edition)

    The Sanguinist’s Handbook (revised edition) The revised edition of this expansion for the Spheres of Power-system clocks in at 38 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 32 pages of content, so let’s take a look! This review was moved up in my reviewing queue because it provides a serious revision, and I want to reward publishers for caring. The correct file to download is btw. the one with” 1.2” at the end.   After a brief flavor-introduction, we start with the archetype section, but this time around, it is more prudent to skip ahead and return to these later, for this supplement, unlike previous […]

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  • Mythic Treasures This collection of mythic items clocks in at 56 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 47 pages, which, as always for Legendary Games, contain quite a lot of information, so let’s take a look!   This review as moved up in my reviewing queue at the request of my patreons.   All right, this book begins with a bit of advice regarding the use of mythic items in conjunction with nonmythic games and suggested rules for identifying them, before diving into legendary item abilities, 5 to be more precise: Inestimable […]

    Mythic Treasures

    Mythic Treasures This collection of mythic items clocks in at 56 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 47 pages, which, as always for Legendary Games, contain quite a lot of information, so let’s take a look!   This review as moved up in my reviewing queue at the request of my patreons.   All right, this book begins with a bit of advice regarding the use of mythic items in conjunction with nonmythic games and suggested rules for identifying them, before diving into legendary item abilities, 5 to be more precise: Inestimable […]

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  • The Sanguinist’s Handbook This expansion for the Spheres of Power-system clocks in at 38 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 32 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my readers.   After a brief flavor-introduction, we start with the archetype section, but this time around, it is more prudent to skip ahead and return to these later, for this supplement, unlike previous Spheres-expansions, presents a wholly new sphere, the Blood Sphere.   The base ability of this sphere would be Blood Control: A s a standard action, you establish […]

    The Sanguinist’s Handbook

    The Sanguinist’s Handbook This expansion for the Spheres of Power-system clocks in at 38 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 32 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my readers.   After a brief flavor-introduction, we start with the archetype section, but this time around, it is more prudent to skip ahead and return to these later, for this supplement, unlike previous Spheres-expansions, presents a wholly new sphere, the Blood Sphere.   The base ability of this sphere would be Blood Control: A s a standard action, you establish […]

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  • Mythic Feats: Advanced Feats This installment of the Mythic plugins provided by Legendary Games clocks in at 30 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 2 pages of introduction, 2 pages of SRD (though one of these contains an artwork and Wounded Paw Gambit), 1 page advertisement, 1 page back cover, leaving us with 20 pages of content, though, as always for these books, it should be noted that there is quite a lot of text crammed into this supplement.   This review was moved up in my reviewing queue at the request of my patreons.   Now, as always, we get a metric ton of feats in this supplement […]

    Mythic Feats: Advanced Feats

    Mythic Feats: Advanced Feats This installment of the Mythic plugins provided by Legendary Games clocks in at 30 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 2 pages of introduction, 2 pages of SRD (though one of these contains an artwork and Wounded Paw Gambit), 1 page advertisement, 1 page back cover, leaving us with 20 pages of content, though, as always for these books, it should be noted that there is quite a lot of text crammed into this supplement.   This review was moved up in my reviewing queue at the request of my patreons.   Now, as always, we get a metric ton of feats in this supplement […]

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  • Legendary Fighters This installment of the Legendary Class-redesigns/supplements clocks in at a mighty 62 pages, 1 page front cover, 1 page editorial, 2 pages of introduction, 2 pages of ToC, 4 pages of SRD, 1 page back cover, leaving us with 51 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreon supporters.   This book is, in its structure, akin to the phenomenal Legendary Rogues, in that it begins with a closer examination and expansion of the fighter class features, intended to provide means to differentiate the fighter class from other classes. As such, the book begins by taking a look […]

    Legendary Fighters

    Legendary Fighters This installment of the Legendary Class-redesigns/supplements clocks in at a mighty 62 pages, 1 page front cover, 1 page editorial, 2 pages of introduction, 2 pages of ToC, 4 pages of SRD, 1 page back cover, leaving us with 51 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreon supporters.   This book is, in its structure, akin to the phenomenal Legendary Rogues, in that it begins with a closer examination and expansion of the fighter class features, intended to provide means to differentiate the fighter class from other classes. As such, the book begins by taking a look […]

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  • Ultimate Onmyōdō This book clocks in at 65 pages of content if you take the usual away, so quite a lot to cover! Let’s take a gander!   First things first, though: I was at one point involved in the Strange Magic II project, and was supposed to contribute to this book, but things did not work out. I ended up having no involvement whatsoever in the creation of this book. I wouldn’t have reviewed this, but it was requested by one of my patreon supporters, so here we go!   We begin this with the Onmyōji base class, which clocks in with 1/2 BAB-progression, good Will-saves, d6 HD, 4+Intelligence modifier skills per level, proficiency with simple weapons, kukri, double […]

    Ultimate Onmyōdō

    Ultimate Onmyōdō This book clocks in at 65 pages of content if you take the usual away, so quite a lot to cover! Let’s take a gander!   First things first, though: I was at one point involved in the Strange Magic II project, and was supposed to contribute to this book, but things did not work out. I ended up having no involvement whatsoever in the creation of this book. I wouldn’t have reviewed this, but it was requested by one of my patreon supporters, so here we go!   We begin this with the Onmyōji base class, which clocks in with 1/2 BAB-progression, good Will-saves, d6 HD, 4+Intelligence modifier skills per level, proficiency with simple weapons, kukri, double […]

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  • Mythic Feats: Wilderness Feats This installment of Mythic Feat-upgrades clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 23 pages of content, though, as always, for Legendary Games, there is a ton of text per page.   This review was moved up in my reviewing-queue at the request of my patreons.   Organization-wise, this pdf starts off strong, offering feat-lists in alphabetical order, and then provide a list of feats organized by type, providing for all organization-paradigms you may prefer – big plus. The first list is even internally hyperlinked, allowing for comfortable […]

    Mythic Feats: Wilderness Feats

    Mythic Feats: Wilderness Feats This installment of Mythic Feat-upgrades clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 23 pages of content, though, as always, for Legendary Games, there is a ton of text per page.   This review was moved up in my reviewing-queue at the request of my patreons.   Organization-wise, this pdf starts off strong, offering feat-lists in alphabetical order, and then provide a list of feats organized by type, providing for all organization-paradigms you may prefer – big plus. The first list is even internally hyperlinked, allowing for comfortable […]

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  • Spheres Apocrypha: Light Talents This installment of the Spheres Apocrypha-series clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with two pages of content, so let’s take a look!   The pdf kicks off with 7 basic talents, one of which, Solar Strike, is untagged: When you hit a creature with an attack, you can make it glow as a swift action, or glow brightly at the cost of 1 spell point. It should be noted that the pdf does miss the proper glow formatting, which can makes the rules-language somewhat obtuse. The pdf also includes a (lens) talent, the Halo Effect, which nets a scaling bonus to Bluff and Diplomacy (and optionally to Performance […]

    Spheres Apocrypha: Light Talents

    Spheres Apocrypha: Light Talents This installment of the Spheres Apocrypha-series clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with two pages of content, so let’s take a look!   The pdf kicks off with 7 basic talents, one of which, Solar Strike, is untagged: When you hit a creature with an attack, you can make it glow as a swift action, or glow brightly at the cost of 1 spell point. It should be noted that the pdf does miss the proper glow formatting, which can makes the rules-language somewhat obtuse. The pdf also includes a (lens) talent, the Halo Effect, which nets a scaling bonus to Bluff and Diplomacy (and optionally to Performance […]

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  • 101 Aquatic Spells This massive collection of spells clocks in at 59 pages of content, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 54 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreon supporters.   The supplement kicks off with a brief introduction that acknowledges that the sub-aqueous environments may be hard to navigate, but also remain truly wondrous. As such, this book’s spells do not seek to per se normalize or negate the effects of adventuring beneath the waves (as there are options for that already), but to […]

    101 Aquatic Spells

    101 Aquatic Spells This massive collection of spells clocks in at 59 pages of content, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 54 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreon supporters.   The supplement kicks off with a brief introduction that acknowledges that the sub-aqueous environments may be hard to navigate, but also remain truly wondrous. As such, this book’s spells do not seek to per se normalize or negate the effects of adventuring beneath the waves (as there are options for that already), but to […]

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  • 101 Spells for the Common Man This supplement clocks in at 35 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 31 pages of content, so let’s take a look!   After a brief introduction, we get a rather nice list of spells by suggested profession – want to know which spells work for doctors and artisans? There’s a list here, and each occupation lists the respective spells by spell level. The spells only cover the spell-levels from 0th to 2nd, focusing on magic for the common man, as befitting of a magical society. If that seems inconvenient to you, fret not, for the supplement also provides spell-lists by class, which btw. […]

    101 Spells for the Common Man

    101 Spells for the Common Man This supplement clocks in at 35 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 31 pages of content, so let’s take a look!   After a brief introduction, we get a rather nice list of spells by suggested profession – want to know which spells work for doctors and artisans? There’s a list here, and each occupation lists the respective spells by spell level. The spells only cover the spell-levels from 0th to 2nd, focusing on magic for the common man, as befitting of a magical society. If that seems inconvenient to you, fret not, for the supplement also provides spell-lists by class, which btw. […]

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  • Classes of the Lost Spheres: Echo This pdf clocks in at 9 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 5 pages of content, so let’s take a look!   One note: This is an early offering of Lost Spheres Publishing, who went under my radar for far too long. The class was originally published way back in 2013, so that’s something to bear in mind.   All right, so, the echo gets d8 HD, 6 + Int skills per level, and may choose 8 skills to be the class skills of the class. (This *may* have been the first class to do this!) The echo has a ¾ BAB-progression, as well as […]

    Classes of the Lost Spheres: Echo

    Classes of the Lost Spheres: Echo This pdf clocks in at 9 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 5 pages of content, so let’s take a look!   One note: This is an early offering of Lost Spheres Publishing, who went under my radar for far too long. The class was originally published way back in 2013, so that’s something to bear in mind.   All right, so, the echo gets d8 HD, 6 + Int skills per level, and may choose 8 skills to be the class skills of the class. (This *may* have been the first class to do this!) The echo has a ¾ BAB-progression, as well as […]

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  • The Necromancer’s Handbook This expansion for the Spheres of Power-system clocks in at 36 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 31 pages of content, so let’s take a look!   After a brief 2-page introduction and guidance on how to use this book, we begin with the new archetype-section, which, this time around, covers 8 new archetypes. The first of these would be the bonewright armorist, who gets Death as a bonus sphere and modifies summon equipment; instead of calling forth materials, these fellows sculpt or form weapons and armor from bodies – their own or the dead. Summoning equipment from undead reanimated within the […]

    The Necromancer’s Handbook

    The Necromancer’s Handbook This expansion for the Spheres of Power-system clocks in at 36 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 31 pages of content, so let’s take a look!   After a brief 2-page introduction and guidance on how to use this book, we begin with the new archetype-section, which, this time around, covers 8 new archetypes. The first of these would be the bonewright armorist, who gets Death as a bonus sphere and modifies summon equipment; instead of calling forth materials, these fellows sculpt or form weapons and armor from bodies – their own or the dead. Summoning equipment from undead reanimated within the […]

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  • Archetypes of Power This Spheres of Power-expansion clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 25 pages of content, so let’s take a look!   The archetypes within this book are obviously created for use with the Spheres of Power and Spheres of Might systems, and as such, we begin with a few standards for use of archetypes with those systems: Archetypes with diminished spellcasting lose the magical talents gained at 2nd level and every 6 levels thereafter. Addition or alteration of spell lists is lost, and spells known added instead yield an additional magical talent at the first level the spells become known, but only […]

    Archetypes of Power

    Archetypes of Power This Spheres of Power-expansion clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 25 pages of content, so let’s take a look!   The archetypes within this book are obviously created for use with the Spheres of Power and Spheres of Might systems, and as such, we begin with a few standards for use of archetypes with those systems: Archetypes with diminished spellcasting lose the magical talents gained at 2nd level and every 6 levels thereafter. Addition or alteration of spell lists is lost, and spells known added instead yield an additional magical talent at the first level the spells become known, but only […]

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