Pathfinder Unchained-compatible Archive

  • Faerie Bargains This supplement clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page SRD, 2 pages of introduction, 1 page ToC, ½ a page advertisement, 1 page back cover, leaving us with 24.5 pages of content, so let’s take a look!   Disclaimer: While I have joined Legendary Games as lead developer, I have no stake in this product. It was created prior to me joining the team, and it was provided with the intent of getting the usual fair and harsh treatment. I was not involved in the creation of this product in any shape, way or form, and I have nothing to gain from this review.   All right, that […]

    Faerie Bargains

    Faerie Bargains This supplement clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page SRD, 2 pages of introduction, 1 page ToC, ½ a page advertisement, 1 page back cover, leaving us with 24.5 pages of content, so let’s take a look!   Disclaimer: While I have joined Legendary Games as lead developer, I have no stake in this product. It was created prior to me joining the team, and it was provided with the intent of getting the usual fair and harsh treatment. I was not involved in the creation of this product in any shape, way or form, and I have nothing to gain from this review.   All right, that […]

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  • Everyman Minis: Microsized Monsters This Everyman Mini clocks in at 11 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, leaving us with 4 pages of content, so let’s take a look!   Now, just to spell that out explicitly: This supplement obviously makes use of Everyman Gaming’s Microsized Adventures.  This phenomenal supplement made my Top Ten list for a reason and is one of the truly beloved components in my GM-arsenal.   This supplement, then, presents three creatures that allow a GM to temporarily microsize the PCs without requiring much set-up. The pdf does warn that application of the Microsize rules can make e.g. a housecat or a budgie a lethal threat to the PCs and […]

    Everyman Minis: Microsized Monsters

    Everyman Minis: Microsized Monsters This Everyman Mini clocks in at 11 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, leaving us with 4 pages of content, so let’s take a look!   Now, just to spell that out explicitly: This supplement obviously makes use of Everyman Gaming’s Microsized Adventures.  This phenomenal supplement made my Top Ten list for a reason and is one of the truly beloved components in my GM-arsenal.   This supplement, then, presents three creatures that allow a GM to temporarily microsize the PCs without requiring much set-up. The pdf does warn that application of the Microsize rules can make e.g. a housecat or a budgie a lethal threat to the PCs and […]

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  • Everyman Minis: Catfolk Options This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the first page, we get a brief catfolk gazetteer: The race as a whole is dubbed Mauyujraa, which is then further differentiated between subspecies – it’s a small bit, but the presence of a bit of lore here helps contextualize them in a cool way.   The pdf contains a total of 4 new feats: Graceful Fall lets catfolk fall any distance, taking the minimum amount of falling damage, and allowing for Acrobatics to reduce falling distance. 5 ranks and Dex 13+ mean […]

    Everyman Minis: Catfolk Options

    Everyman Minis: Catfolk Options This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the first page, we get a brief catfolk gazetteer: The race as a whole is dubbed Mauyujraa, which is then further differentiated between subspecies – it’s a small bit, but the presence of a bit of lore here helps contextualize them in a cool way.   The pdf contains a total of 4 new feats: Graceful Fall lets catfolk fall any distance, taking the minimum amount of falling damage, and allowing for Acrobatics to reduce falling distance. 5 ranks and Dex 13+ mean […]

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  • Everyman Minis: Eidolon Knight This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After we briefly discuss the morality of riding an eidolon, as the unchained summoner was kinda prohibited from getting a mount eidolon, at least pre-Ultimate Wilderness, due to mount as an evolution being relegated to non-good subtypes only. I wholeheartedly subscribe to the notion expressed here, that riding an eidolon is not disrespectful or demeaning.   But we’re not here to talk philosophy, we’re here to check out the eidolon knight archetype for the unchained summoner. These guys get proficiency in simple and martial […]

    Everyman Minis: Eidolon Knight

    Everyman Minis: Eidolon Knight This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After we briefly discuss the morality of riding an eidolon, as the unchained summoner was kinda prohibited from getting a mount eidolon, at least pre-Ultimate Wilderness, due to mount as an evolution being relegated to non-good subtypes only. I wholeheartedly subscribe to the notion expressed here, that riding an eidolon is not disrespectful or demeaning.   But we’re not here to talk philosophy, we’re here to check out the eidolon knight archetype for the unchained summoner. These guys get proficiency in simple and martial […]

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  • Everyman Minis: Unchained Ninja Options This Everyman Mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we have a new feat available for both the standard and the unchained ninja: Without a Trace. This feat requires the no trace class feature, and does something that stealth-based classes like rogue et al. should have as class features, namely the option to use Stealth to avoid automatic detection due to blindsight etc., and the feat as such is pretty damn cool.   The pdf then proceeds to present 8 different ninja tricks: Conditioning nets a +2 competence […]

    Everyman Minis: Unchained Ninja Options

    Everyman Minis: Unchained Ninja Options This Everyman Mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we have a new feat available for both the standard and the unchained ninja: Without a Trace. This feat requires the no trace class feature, and does something that stealth-based classes like rogue et al. should have as class features, namely the option to use Stealth to avoid automatic detection due to blindsight etc., and the feat as such is pretty damn cool.   The pdf then proceeds to present 8 different ninja tricks: Conditioning nets a +2 competence […]

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  • Everyman Minis: Unchained Fighter Archetypes This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial,  4 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   In case you were wondering, this obviously builds upon Everyman Gaming’s unchained fighter from the supplement of the same name. The first page recaps the advanced armor and weapon training options from said pdf, as well as the fighter training component. This makes that particular page an excellent sales-pitch, in case you were wondering. I assume familiarity with the unchained fighter in my review.   The first archetype would be the Charming Champion (who has a superfluous “s” after “archetype”), who alters class […]

    Everyman Minis: Unchained Fighter Archetypes

    Everyman Minis: Unchained Fighter Archetypes This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial,  4 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   In case you were wondering, this obviously builds upon Everyman Gaming’s unchained fighter from the supplement of the same name. The first page recaps the advanced armor and weapon training options from said pdf, as well as the fighter training component. This makes that particular page an excellent sales-pitch, in case you were wondering. I assume familiarity with the unchained fighter in my review.   The first archetype would be the Charming Champion (who has a superfluous “s” after “archetype”), who alters class […]

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  • The Genius Guide to the Opportunist This hybrid class clocks in at 15 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 11 pages of content, so let’s take a look!   The opportunist is a hybrid class of barbarian and rogue, which, chassis-wise, gets d10 HD, 4 + Int skills per level, proficiency in simple and martial weapons, an exotic weapon, as well as light armor and light shields, full BAB-progression and good Fort- and Ref-saves. At first level, the class gets the key feature opportunistic attack, which, at this level, is +1d4 damage with AoOs and while flanking, and increases by +1d4 at every 2 opportunist levels thereafter. This bonus […]

    The Genius Guide to the Opportunist

    The Genius Guide to the Opportunist This hybrid class clocks in at 15 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 11 pages of content, so let’s take a look!   The opportunist is a hybrid class of barbarian and rogue, which, chassis-wise, gets d10 HD, 4 + Int skills per level, proficiency in simple and martial weapons, an exotic weapon, as well as light armor and light shields, full BAB-progression and good Fort- and Ref-saves. At first level, the class gets the key feature opportunistic attack, which, at this level, is +1d4 damage with AoOs and while flanking, and increases by +1d4 at every 2 opportunist levels thereafter. This bonus […]

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  • The Creator’s Handbook This installment of Drop Dead Studios‘ expansion of the Spheres of Power-series clocks in at 36 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1page blank, 1 page back cover, leaving us with 30 pages of content, so let’s take a look!   We should start analyzing this book from the back, as the last chapter provides quite a few rather important clarifications of the Creation sphere’s parameters – particularly, the woefully brief definition of what can and can’t be created receives a much-needed, more precise clarification that should prove to be a boon for many GMs out there. Interaction with magic items, anchoring items and destruction/dismissal of objects also are […]

    The Creator’s Handbook

    The Creator’s Handbook This installment of Drop Dead Studios‘ expansion of the Spheres of Power-series clocks in at 36 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1page blank, 1 page back cover, leaving us with 30 pages of content, so let’s take a look!   We should start analyzing this book from the back, as the last chapter provides quite a few rather important clarifications of the Creation sphere’s parameters – particularly, the woefully brief definition of what can and can’t be created receives a much-needed, more precise clarification that should prove to be a boon for many GMs out there. Interaction with magic items, anchoring items and destruction/dismissal of objects also are […]

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  • Royal Tournaments This supplement clocks in at 44 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 2 pages of introduction, 1 page ToC, 1 page advertisement, 1 page back cover, leaving us with 35 pages of content, which, as always with Legendary Games, manages to cram quite a lot of text on each page, so let’s take a look!   It is an interesting observation for serious students of history, whether professional or amateur, when one discovers the extent to which religious and regular festivals have shaped the course of life for literally thousands of years; while we tend to glamorize the iconic knight tournaments and jousting, the fact is that […]

    Royal Tournaments

    Royal Tournaments This supplement clocks in at 44 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 2 pages of introduction, 1 page ToC, 1 page advertisement, 1 page back cover, leaving us with 35 pages of content, which, as always with Legendary Games, manages to cram quite a lot of text on each page, so let’s take a look!   It is an interesting observation for serious students of history, whether professional or amateur, when one discovers the extent to which religious and regular festivals have shaped the course of life for literally thousands of years; while we tend to glamorize the iconic knight tournaments and jousting, the fact is that […]

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  • Legendary Shifter This player-facing class book/class redesign clocks in at 32 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page introduction, 2 pages of SRD, 1 page back cover, leaving us with 24 pages of content, though it should be noted that, as always, legendary Games has stuffed a TON of content within these pages, so let’s take a look!   Wait. Before we do, I need to fully disclose one fact. To say that I don’t like the shifter class would be a frickin’ understatement. After all the shapeshifting classes I’ve reviewed, the class was the blandest, more bring implementation of the concept I could possibly fathom. It’s one of my least favorite PFRPG […]

    Legendary Shifter

    Legendary Shifter This player-facing class book/class redesign clocks in at 32 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 1 page introduction, 2 pages of SRD, 1 page back cover, leaving us with 24 pages of content, though it should be noted that, as always, legendary Games has stuffed a TON of content within these pages, so let’s take a look!   Wait. Before we do, I need to fully disclose one fact. To say that I don’t like the shifter class would be a frickin’ understatement. After all the shapeshifting classes I’ve reviewed, the class was the blandest, more bring implementation of the concept I could possibly fathom. It’s one of my least favorite PFRPG […]

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  • Rogues of Porphyra This installment of the player-facing „…of Porphyra“-series clocks in at 34 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 30 pages of content – and yes, regular-sized pages!   This book is intended with both the classic and unchained rogue in mind, using brown text to denote content devised for the unchained rogue. The pdf begins by acknowledging the issues the rogue class has, and the ones that the unchained rogue class has. The author does offer some introductory advice for the player, and then begins to present basically fixes for the rogue and unchained rogue class, the first of which would be alternate key abilities, which allow the rogue […]

    Rogues of Porphyra

    Rogues of Porphyra This installment of the player-facing „…of Porphyra“-series clocks in at 34 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 30 pages of content – and yes, regular-sized pages!   This book is intended with both the classic and unchained rogue in mind, using brown text to denote content devised for the unchained rogue. The pdf begins by acknowledging the issues the rogue class has, and the ones that the unchained rogue class has. The author does offer some introductory advice for the player, and then begins to present basically fixes for the rogue and unchained rogue class, the first of which would be alternate key abilities, which allow the rogue […]

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  • Everyman Minis: Unchained Kangaroos Dire Edition This Everyman Mini actually clocks in at 13 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with 7 pages of content, so let’s take a look!   Now, while nominally, this pdf does reference the Everyman Minis: Unchained Kangaroos and Yroometji, you don’t require either to make use of the majority of this pdf.   We begin this pdf with a new animal, the Procoptodon megafauna, whose critical kicks can cause Constitution damage and bleed. And yes, they are really effective for CR 3. Minor complaint: The senses-line notes “Perception +#”, which should be “Perception +7”; cosmetic, since the skills do note the proper value. The pdf also […]

    Everyman Minis: Unchained Kangaroos Dire Edition

    Everyman Minis: Unchained Kangaroos Dire Edition This Everyman Mini actually clocks in at 13 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with 7 pages of content, so let’s take a look!   Now, while nominally, this pdf does reference the Everyman Minis: Unchained Kangaroos and Yroometji, you don’t require either to make use of the majority of this pdf.   We begin this pdf with a new animal, the Procoptodon megafauna, whose critical kicks can cause Constitution damage and bleed. And yes, they are really effective for CR 3. Minor complaint: The senses-line notes “Perception +#”, which should be “Perception +7”; cosmetic, since the skills do note the proper value. The pdf also […]

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  • The Idolator Hybrid Class This hybrid class clocks in at 39 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page advertisement, leaving us with 34 pages of content, so let’s take a look!   So, this one takes a bit of a different approach than most hybrid classes – we begin with pretty extensive notes that first explain the design rationale, and then proceeds to provide a flavorful legend and some in-character prose. I enjoy books that take the time to set the stage. Now, idolatry has a bad reputation in the monotheistic religions that many people nowadays follow, but at one time, worshiping statues that actually properly represented the deity was the standard procedure. […]

    The Idolator Hybrid Class

    The Idolator Hybrid Class This hybrid class clocks in at 39 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page advertisement, leaving us with 34 pages of content, so let’s take a look!   So, this one takes a bit of a different approach than most hybrid classes – we begin with pretty extensive notes that first explain the design rationale, and then proceeds to provide a flavorful legend and some in-character prose. I enjoy books that take the time to set the stage. Now, idolatry has a bad reputation in the monotheistic religions that many people nowadays follow, but at one time, worshiping statues that actually properly represented the deity was the standard procedure. […]

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  • Echelon Reference Series Core Classes (3pp + PRD) Bundle   This review was requested as a prioritized review by my patreons.   I need to change my usual reviewing style for this bundle, due to its sheer vast and staggering scope. I began with breakdowns of page counts etc. at one point, and realized that this would only render the review a) bland and b) less informative than it should be. Since I have already covered the barbarian, cleric, sorcerer and wizard installments contained within this bundle, I’d like to point you towards these for a detailed breakdown of how a specific installment in the series works.   What kind of scope are we talking about? Well, how do more […]

    Echelon Reference Series Core Classes (3pp + PRD) Bundle

    Echelon Reference Series Core Classes (3pp + PRD) Bundle   This review was requested as a prioritized review by my patreons.   I need to change my usual reviewing style for this bundle, due to its sheer vast and staggering scope. I began with breakdowns of page counts etc. at one point, and realized that this would only render the review a) bland and b) less informative than it should be. Since I have already covered the barbarian, cleric, sorcerer and wizard installments contained within this bundle, I’d like to point you towards these for a detailed breakdown of how a specific installment in the series works.   What kind of scope are we talking about? Well, how do more […]

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  • Everyman Minis: Haunted Archetypes This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   Okay, first things first: This builds on the FANTASTIC, extremely flavorful Everyman Minis: Haunt Invocations-pdf. If you don’t already own it: The humble little file basically presents an engine for PCs to make DIY-haunts! Yes, it’s as cool as it sounds and oozes flavor and potential left and right!   This pdf, then, would be the expansion: on the introductory page, we get the new Enhanced apparition feat, which requires the Phantasmal Invitation feat and the summon apparition invited haunt chosen from that engine. […]

    Everyman Minis: Haunted Archetypes

    Everyman Minis: Haunted Archetypes This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 2 pages of content, so let’s take a look!   Okay, first things first: This builds on the FANTASTIC, extremely flavorful Everyman Minis: Haunt Invocations-pdf. If you don’t already own it: The humble little file basically presents an engine for PCs to make DIY-haunts! Yes, it’s as cool as it sounds and oozes flavor and potential left and right!   This pdf, then, would be the expansion: on the introductory page, we get the new Enhanced apparition feat, which requires the Phantasmal Invitation feat and the summon apparition invited haunt chosen from that engine. […]

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  • Unchained Monks of Porphyra This installment of Purple Duck Games‘ „…of Porphyra“-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 28 pages, laid out in 6’’ by 9’’ (A5), so let’s take a look!   After a brief one-page introduction, we begin with the archetype section, the first of which would be the descendant. This one represents an engine tweak, gaining a bloodrager bloodline at first level, which is governed by Wisdom instead of Charisma, gaining bloodline powers at 1st and 4th level and every 4 levels thereafter. For the purpose of SPs etc. gained thus, class level equals character level. This replace the 1st level bonus feat and […]

    Unchained Monks of Porphyra

    Unchained Monks of Porphyra This installment of Purple Duck Games‘ „…of Porphyra“-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 28 pages, laid out in 6’’ by 9’’ (A5), so let’s take a look!   After a brief one-page introduction, we begin with the archetype section, the first of which would be the descendant. This one represents an engine tweak, gaining a bloodrager bloodline at first level, which is governed by Wisdom instead of Charisma, gaining bloodline powers at 1st and 4th level and every 4 levels thereafter. For the purpose of SPs etc. gained thus, class level equals character level. This replace the 1st level bonus feat and […]

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  • Hybrid Classes of NeoExodus: Anointed Guardian This hybrid class clocks in at 23 pages, 1 page front cover, 1 page SRD, leaving us with 21 pages of content, so let’s take a look!   The anointed guardian class, a hybrid of paladin and unchained summoner, clocks in at d10 HD, 2 + Int skills per level, proficiency with simple and martial weapons as well as light and medium armor and shields, excluding tower shields. The class gets a clerical aura of good, detect evil at-will (with the pala’s move action trick to determine an item/creature’s evilness quicker), full BAB-progression, good Fort- and Will-saves, and at 4th level, prepared spellcasting governed by Charisma (unusual choice) at the usual -3 CL. Spells […]

    Hybrid Classes of NeoExodus: Anointed Guardian

    Hybrid Classes of NeoExodus: Anointed Guardian This hybrid class clocks in at 23 pages, 1 page front cover, 1 page SRD, leaving us with 21 pages of content, so let’s take a look!   The anointed guardian class, a hybrid of paladin and unchained summoner, clocks in at d10 HD, 2 + Int skills per level, proficiency with simple and martial weapons as well as light and medium armor and shields, excluding tower shields. The class gets a clerical aura of good, detect evil at-will (with the pala’s move action trick to determine an item/creature’s evilness quicker), full BAB-progression, good Fort- and Will-saves, and at 4th level, prepared spellcasting governed by Charisma (unusual choice) at the usual -3 CL. Spells […]

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  • Everyman Unchained: Bards The unchained bard clocks in at 27 pages, 1 page of front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 23 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   So, the first page, beyond having a brief ToC, summarizes the design-paradigm of this class, and frankly, what’s here sounds feasible – the central focus lies on making the bard more interesting and versatile without requiring archetypes and other modifications, so let’s see how this fellow holds up!   The unchained bard gets d8 HD as well as 6 + Intelligence modifier […]

    Everyman Unchained: Bards

    Everyman Unchained: Bards The unchained bard clocks in at 27 pages, 1 page of front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 23 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   So, the first page, beyond having a brief ToC, summarizes the design-paradigm of this class, and frankly, what’s here sounds feasible – the central focus lies on making the bard more interesting and versatile without requiring archetypes and other modifications, so let’s see how this fellow holds up!   The unchained bard gets d8 HD as well as 6 + Intelligence modifier […]

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  • Legendary Kineticists II The second of Legendary Games‘ expansion books for the kineticist clocks in at 40 pages, 1 page front cover, 1 page inside of front cover, 1 page ToC, 1 page SRD, 2 pages of introductions, 1 page advertisement, 1 page back cover, leaving us with 32 pages of crunch, so let’s take a look!   We begin this supplement with a selection of new kineticist archetypes, starting with the bestial kineticist. Here’s the thing. It’s not for your CHARACTER. It’s for your animal companion! A bestial kineticist may select any feat that requires kineticist levels, using HD as kineticist levels, as companion feats. Additionally, if the companion and master know the same kinetic blast of the same […]

    Legendary Kineticists II

    Legendary Kineticists II The second of Legendary Games‘ expansion books for the kineticist clocks in at 40 pages, 1 page front cover, 1 page inside of front cover, 1 page ToC, 1 page SRD, 2 pages of introductions, 1 page advertisement, 1 page back cover, leaving us with 32 pages of crunch, so let’s take a look!   We begin this supplement with a selection of new kineticist archetypes, starting with the bestial kineticist. Here’s the thing. It’s not for your CHARACTER. It’s for your animal companion! A bestial kineticist may select any feat that requires kineticist levels, using HD as kineticist levels, as companion feats. Additionally, if the companion and master know the same kinetic blast of the same […]

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  • Rogue’s Field Guide to Rare Races This massive book clocks in at 283 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page ToC, 1 page back cover/designation of product identity, leaving us with 277 pages of content, so let’s take a look!   This review was requested to be moved up in my reviewing queue as a prioritized review.   We begin with a brief framing device that is mirrored in the end of the pdf, with notes by “The Rogue”, the eponymous explorer that comments the text and provides the respective surveys, as well as the lead designer.   As you could glean from the title, this book is concerned with unique and strange […]

    Rogue’s Field Guide to Rare Races

    Rogue’s Field Guide to Rare Races This massive book clocks in at 283 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page ToC, 1 page back cover/designation of product identity, leaving us with 277 pages of content, so let’s take a look!   This review was requested to be moved up in my reviewing queue as a prioritized review.   We begin with a brief framing device that is mirrored in the end of the pdf, with notes by “The Rogue”, the eponymous explorer that comments the text and provides the respective surveys, as well as the lead designer.   As you could glean from the title, this book is concerned with unique and strange […]

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  • Book of Heroic Races: Occult Intrigue in the Wilderness This supplement clocks in at 45 pages, 1 page front cover, 1 page editorial, 1 page introduction, 2 pages of advertisement, 2 pages of SRD, 1 page back cover, leaving us with 37 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   So, if the title wasn’t enough of an indicator, this book provides material for the occult classes, the Ultimate Intrigue & Wilderness books – namely, for the Heroic Races introduced in Jon Brazer Enterprise’s Book of Heroic Races: Advanced Compendium. The races covered herein are androids, changelings, catfolk, dhampir, […]

    Book of Heroic Races: Occult Intrigue in the Wilderness

    Book of Heroic Races: Occult Intrigue in the Wilderness This supplement clocks in at 45 pages, 1 page front cover, 1 page editorial, 1 page introduction, 2 pages of advertisement, 2 pages of SRD, 1 page back cover, leaving us with 37 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   So, if the title wasn’t enough of an indicator, this book provides material for the occult classes, the Ultimate Intrigue & Wilderness books – namely, for the Heroic Races introduced in Jon Brazer Enterprise’s Book of Heroic Races: Advanced Compendium. The races covered herein are androids, changelings, catfolk, dhampir, […]

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  • Starjammer: Races of the Void Book One This supplement for the Starjammer setting/rules clocks in at 39 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 35 pages of content, so let’s take a look!   This being a racial book, we don’t waste much space before we’re introduced to the first new race herein, the Aurellians, who gain +2 Dex and Wis, -2 Cha. They are Small aberration (darkvision 60 ft., must eat, breathe and sleep) and they have a limited, natural fly speed (not affected by antimagic fields) of 20 ft., but must remain over a solid surface that can hold their weight. Slightly weird – there is no […]

    Starjammer: Races of the Void Book One

    Starjammer: Races of the Void Book One This supplement for the Starjammer setting/rules clocks in at 39 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 35 pages of content, so let’s take a look!   This being a racial book, we don’t waste much space before we’re introduced to the first new race herein, the Aurellians, who gain +2 Dex and Wis, -2 Cha. They are Small aberration (darkvision 60 ft., must eat, breathe and sleep) and they have a limited, natural fly speed (not affected by antimagic fields) of 20 ft., but must remain over a solid surface that can hold their weight. Slightly weird – there is no […]

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  • Aetheric Heroes This supplement for the Aethera Campaign Setting clocks in at 48 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with a total of 42 pages of content, devoted to 10 pregens for the setting, so let’s take a look.   Now, in a nice touch, we have something cool on the inside of the front cover: The glorious drawing of the Aethera system is reproduced here and sports icons of the respective pregens, contextualizing them within the system itself.   Now, let us take a look at the pregens, shall we? The first thing you must be aware of, would, alas, be the fact that, […]

    Aetheric Heroes

    Aetheric Heroes This supplement for the Aethera Campaign Setting clocks in at 48 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with a total of 42 pages of content, devoted to 10 pregens for the setting, so let’s take a look.   Now, in a nice touch, we have something cool on the inside of the front cover: The glorious drawing of the Aethera system is reproduced here and sports icons of the respective pregens, contextualizing them within the system itself.   Now, let us take a look at the pregens, shall we? The first thing you must be aware of, would, alas, be the fact that, […]

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  • Desert Heroes of Porphyra This massive pdf clocks in at 65 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 61 pages of content, though it should be noted that these are laid out in 6’’ by 9’’, which means that you can fit up to 4 pages on a given sheet of paper when printing this out – provided your eyes are good enough, obviously.   Okay, so this pdf contains a total of no less than 5 different classes, so let’s take a look at the details, shall we?   The first of these would be the ascetic, who can be envisioned as a variant class of the unchained monk. These folks […]

    Desert Heroes of Porphyra

    Desert Heroes of Porphyra This massive pdf clocks in at 65 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 61 pages of content, though it should be noted that these are laid out in 6’’ by 9’’, which means that you can fit up to 4 pages on a given sheet of paper when printing this out – provided your eyes are good enough, obviously.   Okay, so this pdf contains a total of no less than 5 different classes, so let’s take a look at the details, shall we?   The first of these would be the ascetic, who can be envisioned as a variant class of the unchained monk. These folks […]

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  • Legendary Monks This installment of the Legendary Heroes-series clocks in at 39 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, leaving us with 30 pages of content, so let’s take a look!   As always, we begin with new archetypes, the first of which would be the Chakra Champion, who utilizes the Occult Adventures system, which, while interesting, ultimately falls short of what one can do with the premise…but that as an aside. What does the archetype do with it? The archetype replaces the 1st level bonus feat, providing Chakra Initiate, adding +1/2 monk level (minimum +1) […]

    Legendary Monks

    Legendary Monks This installment of the Legendary Heroes-series clocks in at 39 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page advertisement, 1 page back cover, leaving us with 30 pages of content, so let’s take a look!   As always, we begin with new archetypes, the first of which would be the Chakra Champion, who utilizes the Occult Adventures system, which, while interesting, ultimately falls short of what one can do with the premise…but that as an aside. What does the archetype do with it? The archetype replaces the 1st level bonus feat, providing Chakra Initiate, adding +1/2 monk level (minimum +1) […]

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  • Unchained Summoner Codex This supplement clocks in at 33 pages, 1 page front cover, 3 pages of SRD, leaving us with a massive 29 pages of content, so let’s take a look!   After a few nice bits of prose, we learn about how summoners work within the patchwork planet of Porphyra: This section may be brief, but it adds a significant amount of flavor to the class. To give you an example: “The “soul companions” that summoners supervise, called ‘eidolons’ in the magica lexica of the Colleges of Magic…“ – there are multiple aspects here that rock: By calling the relationship “supervising”, we establish a hierarchy and all its components; the mention of the magica lexica contextualizes the uncommon […]

    Unchained Summoner Codex

    Unchained Summoner Codex This supplement clocks in at 33 pages, 1 page front cover, 3 pages of SRD, leaving us with a massive 29 pages of content, so let’s take a look!   After a few nice bits of prose, we learn about how summoners work within the patchwork planet of Porphyra: This section may be brief, but it adds a significant amount of flavor to the class. To give you an example: “The “soul companions” that summoners supervise, called ‘eidolons’ in the magica lexica of the Colleges of Magic…“ – there are multiple aspects here that rock: By calling the relationship “supervising”, we establish a hierarchy and all its components; the mention of the magica lexica contextualizes the uncommon […]

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  • The Robot Summoner This pdf clocks in at 24 pages, 1 page front cover, 1 page editorial, 2 pages of explanation of how to use this, 1 page ToC, 2 pages of SRD, 2 pages of advertisement, 1 page back cover, leaving us with 14 pages of content, though it should be noted that, as always with Legendary Games, we get a lot of content per page.   First of all: No, your class does not have the lame “Robot Summoner”-name – that is only for the purpose of, you know, making sure you know what you get. The class is called “Steel Soul”, which sounds damn metal to me. The steel soul is a variant of the unchained summoner […]

    The Robot Summoner

    The Robot Summoner This pdf clocks in at 24 pages, 1 page front cover, 1 page editorial, 2 pages of explanation of how to use this, 1 page ToC, 2 pages of SRD, 2 pages of advertisement, 1 page back cover, leaving us with 14 pages of content, though it should be noted that, as always with Legendary Games, we get a lot of content per page.   First of all: No, your class does not have the lame “Robot Summoner”-name – that is only for the purpose of, you know, making sure you know what you get. The class is called “Steel Soul”, which sounds damn metal to me. The steel soul is a variant of the unchained summoner […]

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