pathfinder Archive

  • Trail of the Apprentice V: The Wizard’s Dungeon The final installment of the Trail of the Apprentice-series clocks in at 62 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 1 page inside of back cover, 1 page back cover, leaving us with 55 pages of content. To this, we can add a nice 12-page (already minus front cover/editorial) art-and-map-folio, which contains GM and player maps as well as a version sans grid and the original pieces of art for hand-out purposes. Neato!   As always, Trail of the Apprentice is made for family game night and with the express purpose of teaching new groups of players and GMs […]

    Trail of the Apprentice V: The Wizard’s Dungeon

    Trail of the Apprentice V: The Wizard’s Dungeon The final installment of the Trail of the Apprentice-series clocks in at 62 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 1 page inside of back cover, 1 page back cover, leaving us with 55 pages of content. To this, we can add a nice 12-page (already minus front cover/editorial) art-and-map-folio, which contains GM and player maps as well as a version sans grid and the original pieces of art for hand-out purposes. Neato!   As always, Trail of the Apprentice is made for family game night and with the express purpose of teaching new groups of players and GMs […]

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  • Mini-Dungeon: Peril at the Lamiak’s Bridge This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. This one does not come with a .tif extra map, just fyi. Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. … .. . Still […]

    Mini-Dungeon: Peril at the Lamiak’s Bridge

    Mini-Dungeon: Peril at the Lamiak’s Bridge This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. This one does not come with a .tif extra map, just fyi. Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. … .. . Still […]

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  • Psionics Augmented: Mind and Soul This installment of Dreamscarred Press’ Psioncis Augmented-series clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 14 pages of content, so let’s take a look!   We begin this pdf with a welcome and well-explained discussion of the basic differences between psionics and psychic magic: As noted by yours truly before, psionics are drawn from an internal power, while psychic magic channels effects and draws its potency from an external source of power – but beyond that, the pdf goes on to discuss the interaction of both and the potential that can be drawn from their interaction in both narrative and mechanical terms, […]

    Psionics Augmented: Mind and Soul

    Psionics Augmented: Mind and Soul This installment of Dreamscarred Press’ Psioncis Augmented-series clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 14 pages of content, so let’s take a look!   We begin this pdf with a welcome and well-explained discussion of the basic differences between psionics and psychic magic: As noted by yours truly before, psionics are drawn from an internal power, while psychic magic channels effects and draws its potency from an external source of power – but beyond that, the pdf goes on to discuss the interaction of both and the potential that can be drawn from their interaction in both narrative and mechanical terms, […]

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  • Advancing with Class: The Witch This installment of the Advancing with Class-series clocks in at 27 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 21 pages fo content, so let’s take a look!   All right, after a brief and solid piece of introductory prose, we begin with 5 different patrons, with 3 being tied to fey, one representing a more scholarly bent and one being an antithesis of winter. More interesting than these (though their spell selection is pretty interesting) would be the metric ton of hexes that can be found herein, which are further categorized by theme – Eldritch, Fey, General and Shadow would […]

    Advancing with Class: The Witch

    Advancing with Class: The Witch This installment of the Advancing with Class-series clocks in at 27 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 21 pages fo content, so let’s take a look!   All right, after a brief and solid piece of introductory prose, we begin with 5 different patrons, with 3 being tied to fey, one representing a more scholarly bent and one being an antithesis of winter. More interesting than these (though their spell selection is pretty interesting) would be the metric ton of hexes that can be found herein, which are further categorized by theme – Eldritch, Fey, General and Shadow would […]

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  • Legendary Assassins This supplement clocks in at 26 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 14 pages of content, so let’s take a look!   The assassin-PrC has captured the minds of gamers and GMs alike ever since its 2nd edition kit…but, alas, if there is one thing that holds true for the concept, it’s that its rules-representation standard in 3.X and, subsequently, the Pathfinder-iteration, just don’t do the job that well. The pathfinder PrC is hampered by having been released at a very early stage […]

    Legendary Assassins

    Legendary Assassins This supplement clocks in at 26 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 3 pages of advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 14 pages of content, so let’s take a look!   The assassin-PrC has captured the minds of gamers and GMs alike ever since its 2nd edition kit…but, alas, if there is one thing that holds true for the concept, it’s that its rules-representation standard in 3.X and, subsequently, the Pathfinder-iteration, just don’t do the job that well. The pathfinder PrC is hampered by having been released at a very early stage […]

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  • Race Options: Dwarves This little pdf clocks in at 9 pages, 1 page front cover, 1/2 page SRD, leaving us with ~7.5 pages of content, so let’s take a look!   All right, so we begin this pdf with a ton of alternate racial traits to customize dwarves – unless I have miscounted, a total of 12 such alternate racial traits is included. Nice touch: The base racial stats of the race have been reprinted here for your convenience, but more interestingly, the pdf contains 3 suggestions for racial subtypes and which respective alternate racial traits to use to epitomize them, sporting some nice fluff as supplemental material.   All right, so what do these alternate racial traits cover? Well, […]

    Race Options: Dwarves

    Race Options: Dwarves This little pdf clocks in at 9 pages, 1 page front cover, 1/2 page SRD, leaving us with ~7.5 pages of content, so let’s take a look!   All right, so we begin this pdf with a ton of alternate racial traits to customize dwarves – unless I have miscounted, a total of 12 such alternate racial traits is included. Nice touch: The base racial stats of the race have been reprinted here for your convenience, but more interestingly, the pdf contains 3 suggestions for racial subtypes and which respective alternate racial traits to use to epitomize them, sporting some nice fluff as supplemental material.   All right, so what do these alternate racial traits cover? Well, […]

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  • Cults of Celmae: The Ashen King The first pdf depicting the diverse cults of the Celmae-setting (also known as Shattered Skies), clocks in at 16 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 11 pages of content, so let’s take a look!   The believer’s of the Ashen King’s creed hold the conviction that the cataclysm that shattered the lands of Celmae, the central, original catastrophe of the setting, was but a means of staving off a yet worse apocalypse. Worshiped, unsurprisingly, by the duergar and similar underworld-dwelling creatures, the creed  of the Ashen King, fully reproduced here, begins with the words: “We follow the shadowed path of He […]

    Cults of Celmae: The Ashen King

    Cults of Celmae: The Ashen King The first pdf depicting the diverse cults of the Celmae-setting (also known as Shattered Skies), clocks in at 16 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 11 pages of content, so let’s take a look!   The believer’s of the Ashen King’s creed hold the conviction that the cataclysm that shattered the lands of Celmae, the central, original catastrophe of the setting, was but a means of staving off a yet worse apocalypse. Worshiped, unsurprisingly, by the duergar and similar underworld-dwelling creatures, the creed  of the Ashen King, fully reproduced here, begins with the words: “We follow the shadowed path of He […]

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  • I loot the minion’s body! This installment of the “I loot the…”-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page ToC/editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so what do we get?   Well, the first dressing table herein contains keepsakes and sports no less than 100 of them: From small stones taken from invaded and destroyed castles to pointed fangs that ostensibly may have once belonged to a vampire to stuffed kid’s bears and miniature urns…or betrothal tokens, there is a tint of sentimentality and storytelling potential inherent in these, making them fitting and, as a whole, a well-crafted table that can tell little […]

    I loot the minion’s body!

    I loot the minion’s body! This installment of the “I loot the…”-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page ToC/editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so what do we get?   Well, the first dressing table herein contains keepsakes and sports no less than 100 of them: From small stones taken from invaded and destroyed castles to pointed fangs that ostensibly may have once belonged to a vampire to stuffed kid’s bears and miniature urns…or betrothal tokens, there is a tint of sentimentality and storytelling potential inherent in these, making them fitting and, as a whole, a well-crafted table that can tell little […]

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  • I Loot the Warrior’s Body! This installment of the “I loot the…”-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page ToC/editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so what do we get?   Well, we begin with a massive table of 100 entries that covers armor and outfits that add an AMAZING depth of detail to the respective entries: From bulky bronze armor weighing a whopping 150 pounds to holy symbols emblazoned on the respective armor to seashells added, from armor fashioned to look like hezrous, the diversity or theme is here, but it is supplemented by entries that take the whole table one step […]

    I Loot the Warrior’s Body!

    I Loot the Warrior’s Body! This installment of the “I loot the…”-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page ToC/editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so what do we get?   Well, we begin with a massive table of 100 entries that covers armor and outfits that add an AMAZING depth of detail to the respective entries: From bulky bronze armor weighing a whopping 150 pounds to holy symbols emblazoned on the respective armor to seashells added, from armor fashioned to look like hezrous, the diversity or theme is here, but it is supplemented by entries that take the whole table one step […]

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  • Deadly Gardens: Catchweed This installment of the Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 a page SRD/editorial, leaving us with 3.5 pages of content, so let’s take a look!   We begin this installment of Deadly Gardens with the twigman fetish, which can generate a wooden construct, which then may be directed by the user to attack and otherwise idles. I like this item per se very much, though the interaction of the item with save-prompting spells and effects make it a bit flawed – I assume auto-failure, but I’m not sure.   The pdf also features two terrain types: Razor Shale is EXTREMELY hard to climb and requires similarly high Ref-saves to prevent taking […]

    Deadly Gardens: Catchweed

    Deadly Gardens: Catchweed This installment of the Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 a page SRD/editorial, leaving us with 3.5 pages of content, so let’s take a look!   We begin this installment of Deadly Gardens with the twigman fetish, which can generate a wooden construct, which then may be directed by the user to attack and otherwise idles. I like this item per se very much, though the interaction of the item with save-prompting spells and effects make it a bit flawed – I assume auto-failure, but I’m not sure.   The pdf also features two terrain types: Razor Shale is EXTREMELY hard to climb and requires similarly high Ref-saves to prevent taking […]

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  • Trail of the Apprentice IV: The Oracle’s Test The fourth installment of the Trail of the Apprentice-series, designed to teach RPGs to both players and GMs alike, clocks in at 52 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page inside of back cover, 1 page back cover, leaving us with 43 pages of content. The pdf also comes with an art and map folio that clocks in at 27 pages (if you take front cover and editorial away), presenting the art as hand-outs as well as versions of the maps with and without grids, player-friendly and key-less  – kudos for that! Seriously, […]

    Trail of the Apprentice IV: The Oracle’s Test

    Trail of the Apprentice IV: The Oracle’s Test The fourth installment of the Trail of the Apprentice-series, designed to teach RPGs to both players and GMs alike, clocks in at 52 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page inside of back cover, 1 page back cover, leaving us with 43 pages of content. The pdf also comes with an art and map folio that clocks in at 27 pages (if you take front cover and editorial away), presenting the art as hand-outs as well as versions of the maps with and without grids, player-friendly and key-less  – kudos for that! Seriously, […]

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  • Drow of Porphyra: The Strivog, the Bone Drow This installment of the series depicting the diverse drow cultures of the patchwork planet Porphyra clocks in at 31 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with a massive 28 pages of content, so let’s take a look!   One note first: This depicts a capital letters EVIL drow culture and as such contains some mature themes (hence no PFRPG-logo) – it’s not grimdark and won’t shock kids in their puberty, but sensitive small kids shouldn’t read this. If you need guidance: If your kids love Conan or enjoy reading darker stuff, they’ll be fine.   On a far-off planet, at one point, the elves were […]

    Drow of Porphyra: The Strivog, the Bone Drow

    Drow of Porphyra: The Strivog, the Bone Drow This installment of the series depicting the diverse drow cultures of the patchwork planet Porphyra clocks in at 31 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with a massive 28 pages of content, so let’s take a look!   One note first: This depicts a capital letters EVIL drow culture and as such contains some mature themes (hence no PFRPG-logo) – it’s not grimdark and won’t shock kids in their puberty, but sensitive small kids shouldn’t read this. If you need guidance: If your kids love Conan or enjoy reading darker stuff, they’ll be fine.   On a far-off planet, at one point, the elves were […]

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  • Cultures of Celmae: Briranor This installment of the Cultures of Celmae-series clocks in at 24 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!   The briranor, prior to the Shattering, were an isolated people, dwelling on the Emerald Isle (fully mapped in full color!) – a tribal people fighting as much amongst themselves as with the orcs. When the Shattering tore Celmae asunder, they faced titanic beasts and had to retreat, in unity, to the newly unearthed cities of ruins opened to the sky by the now floating landmasses. Occupying the remains of this erstwhile civilization, they tried to rebuild…but […]

    Cultures of Celmae: Briranor

    Cultures of Celmae: Briranor This installment of the Cultures of Celmae-series clocks in at 24 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!   The briranor, prior to the Shattering, were an isolated people, dwelling on the Emerald Isle (fully mapped in full color!) – a tribal people fighting as much amongst themselves as with the orcs. When the Shattering tore Celmae asunder, they faced titanic beasts and had to retreat, in unity, to the newly unearthed cities of ruins opened to the sky by the now floating landmasses. Occupying the remains of this erstwhile civilization, they tried to rebuild…but […]

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  • Monster Classes: Giants and Reptiles This installment of Dreamscarred Press’ Monster Classes-series clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page SRD, a page containing only a bit of glossary, leaving us with ~10 pages of content, so let’s take a look!   So, what is this? In one sentence: It’s Dreamscarred press providing the Savage Species type of “Play monsters”-rules for  the context of the Pathfinder roleplaying game. The pdf does acknowledge that this series (or even, individual installments) may not be for everyone – the fact is that most modules are humanocentric and thus, playing monsters can wreck havoc with the assumptions of a given game…more so than players are liable to anyways. […]

    Monster Classes: Giants and Reptiles

    Monster Classes: Giants and Reptiles This installment of Dreamscarred Press’ Monster Classes-series clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page SRD, a page containing only a bit of glossary, leaving us with ~10 pages of content, so let’s take a look!   So, what is this? In one sentence: It’s Dreamscarred press providing the Savage Species type of “Play monsters”-rules for  the context of the Pathfinder roleplaying game. The pdf does acknowledge that this series (or even, individual installments) may not be for everyone – the fact is that most modules are humanocentric and thus, playing monsters can wreck havoc with the assumptions of a given game…more so than players are liable to anyways. […]

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  • Trail of the Apprentice III: The Thieves’ Den The third installment of the kid-friendly AP for beginning groups clocks in at 48 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page inside of back cover, 1 page back cover, leaving us with 39 pages. To these, however, one should add the art and map folio, which contains no less than 18 raw pages (already minus editorial/etc.) of maps, both with grid and without, provided sans key and with it – this service is amazing and the art can easily be used as handouts…so yeah, pretty damn cool. Love this.   The supplemental material […]

    Trail of the Apprentice III: The Thieves’ Den

    Trail of the Apprentice III: The Thieves’ Den The third installment of the kid-friendly AP for beginning groups clocks in at 48 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page ToC, 2 pages of introduction, 1 page inside of back cover, 1 page back cover, leaving us with 39 pages. To these, however, one should add the art and map folio, which contains no less than 18 raw pages (already minus editorial/etc.) of maps, both with grid and without, provided sans key and with it – this service is amazing and the art can easily be used as handouts…so yeah, pretty damn cool. Love this.   The supplemental material […]

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  • Whispers & Rumors: Borderland Town This pdf clocks in at 14 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   Once upon a time, rumor tables were a common thing you expected to find in a given module – while nowadays, they are, at best, rare occurrences. The pdf thus begins with a brief “how to”-list for GMs on how to employ these rumors with maximum efficiency – they can, if handled well, provide depth, make the world feel alive and steer the plot – or provide red herrings and local interests unrelated to the module. As […]

    Whispers & Rumors: Borderland Town

    Whispers & Rumors: Borderland Town This pdf clocks in at 14 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   Once upon a time, rumor tables were a common thing you expected to find in a given module – while nowadays, they are, at best, rare occurrences. The pdf thus begins with a brief “how to”-list for GMs on how to employ these rumors with maximum efficiency – they can, if handled well, provide depth, make the world feel alive and steer the plot – or provide red herrings and local interests unrelated to the module. As […]

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  • Mythic Mini: Intrigue Feats II All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go! Wait, one more thing – the SRD-page does contains two feats…don’t forget about them!   -Cat and Mouse: Double dodge bonuses when not riposting. Also, when using parry and riposte, you may expend mythic power to successfully parry sans having to forego the riposte attempt. Slight complaint – it could be clearer when exactly the mythic power expenditure takes place – I assume upon activating parry and riposte.   -Drunkard’s Recovery:  Gain surge die + Con mod hit points when dying and drinking alcohol and also gain polypurpose panacea and which […]

    Mythic Mini: Intrigue Feats II

    Mythic Mini: Intrigue Feats II All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go! Wait, one more thing – the SRD-page does contains two feats…don’t forget about them!   -Cat and Mouse: Double dodge bonuses when not riposting. Also, when using parry and riposte, you may expend mythic power to successfully parry sans having to forego the riposte attempt. Slight complaint – it could be clearer when exactly the mythic power expenditure takes place – I assume upon activating parry and riposte.   -Drunkard’s Recovery:  Gain surge die + Con mod hit points when dying and drinking alcohol and also gain polypurpose panacea and which […]

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  • Mythic Mini: Intrigue Feats I All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Agent of Fear: Caps bonus opponents can get versus Agents of Fear at +4. As a swift action, you can use mythic power to reset the bonus at +0 for a single target within 60 ft. Also eliminates being alerted to you if the creature can’t detect you anymore. LOVE it!   -Darkness Trick: use illumination-based weapon even when it’s not active – flames shed no light etc. Additionally, you can use mythic power to make the weapon radiate darkness or generate a dazzling flash. Amazing feat!!   -Enrage Opponent: […]

    Mythic Mini: Intrigue Feats I

    Mythic Mini: Intrigue Feats I All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Agent of Fear: Caps bonus opponents can get versus Agents of Fear at +4. As a swift action, you can use mythic power to reset the bonus at +0 for a single target within 60 ft. Also eliminates being alerted to you if the creature can’t detect you anymore. LOVE it!   -Darkness Trick: use illumination-based weapon even when it’s not active – flames shed no light etc. Additionally, you can use mythic power to make the weapon radiate darkness or generate a dazzling flash. Amazing feat!!   -Enrage Opponent: […]

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  • Adventure Avenue: A Plague of Paucity This little module clocks in at 41 pages, 1 page front cover, 1 page editorial, 1 page patreon-recognition, 2 pages of SRD, leaving us with 36 pages of content, though it should be noted that these adhere to the A5-size-standard (6” by 9”) and as such, you can fit up to 4 on any given sheet of paper when printing them out.   This is a module for 2nd level characters, set in the Last Kingdom region of the patchwork planet of Porphyra, though adaption to other settings should be relatively easy, particularly in the context of Rokugan or a similarly slightly Asian-tinged environment. The ratfolk of the Last Kingdom have thrown off the […]

    Adventure Avenue: A Plague of Paucity

    Adventure Avenue: A Plague of Paucity This little module clocks in at 41 pages, 1 page front cover, 1 page editorial, 1 page patreon-recognition, 2 pages of SRD, leaving us with 36 pages of content, though it should be noted that these adhere to the A5-size-standard (6” by 9”) and as such, you can fit up to 4 on any given sheet of paper when printing them out.   This is a module for 2nd level characters, set in the Last Kingdom region of the patchwork planet of Porphyra, though adaption to other settings should be relatively easy, particularly in the context of Rokugan or a similarly slightly Asian-tinged environment. The ratfolk of the Last Kingdom have thrown off the […]

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  • Mythic Mini: Feats of Alliance All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Betrayal Sense:  Nets you a passive chance to notice disguises and creatures intending to attack you by surprise. If you and foes act in a surprise round, you may expend mythic power to keep foes from acting…which is pretty OP, considering that they get no save and how powerful hitting first is in a mythic context. At least foes with a higher tier than you are immune, which is what keeps this from going totally off the rails.   -Improved Bravery: Bonus applies to Will-saves and is doubled vs. fear. […]

    Mythic Mini: Feats of Alliance

    Mythic Mini: Feats of Alliance All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Betrayal Sense:  Nets you a passive chance to notice disguises and creatures intending to attack you by surprise. If you and foes act in a surprise round, you may expend mythic power to keep foes from acting…which is pretty OP, considering that they get no save and how powerful hitting first is in a mythic context. At least foes with a higher tier than you are immune, which is what keeps this from going totally off the rails.   -Improved Bravery: Bonus applies to Will-saves and is doubled vs. fear. […]

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  • Mythic Mini: Criminal Feats All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Careful Sneak: Ignore penalty for medium or heavy load while sneaking slowly; while less encumbered, you can Stealth while adjacent to cover or concealment and retain said cover for progressively harder penalties. Also enhances surges for Stealth. OH BOY, I LOVE this feat. Seriously, this is a prime contender for being scavenged for houserules if you’re looking for a more Thief/Dishonored/etc. Stealth/Intrigue-heavy campaign. Two thumbs up!   -Cooperative Disabling: When being aided disabling, little failures count as you having helped your ally and 5+ failures only count if both have failed […]

    Mythic Mini: Criminal Feats

    Mythic Mini: Criminal Feats All right, you know the deal by now, right? 3 pages, 1 page front cover, 1 page SRD/editorial, 1 page content, so let’s go!   -Careful Sneak: Ignore penalty for medium or heavy load while sneaking slowly; while less encumbered, you can Stealth while adjacent to cover or concealment and retain said cover for progressively harder penalties. Also enhances surges for Stealth. OH BOY, I LOVE this feat. Seriously, this is a prime contender for being scavenged for houserules if you’re looking for a more Thief/Dishonored/etc. Stealth/Intrigue-heavy campaign. Two thumbs up!   -Cooperative Disabling: When being aided disabling, little failures count as you having helped your ally and 5+ failures only count if both have failed […]

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  • Cultures of Celmae: Gnomes This installment of the Cults of Celmae-series clocks in at 18 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 13 pages of content, so let’s take a look!   We begin this installment with a brief recap of the gnome’s mythology – when forge father Adan’s hammer blows created the azer, the sparks of his forge also made the dwarves and gnomes and, according to gnome myth, it was the gnomes that carved out Teran-Jarraian, the world below. As the myth states, it is during this age they made contact with the devastating gugs and pioneered many spells now common to spellcasters across the nations […]

    Cultures of Celmae: Gnomes

    Cultures of Celmae: Gnomes This installment of the Cults of Celmae-series clocks in at 18 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 13 pages of content, so let’s take a look!   We begin this installment with a brief recap of the gnome’s mythology – when forge father Adan’s hammer blows created the azer, the sparks of his forge also made the dwarves and gnomes and, according to gnome myth, it was the gnomes that carved out Teran-Jarraian, the world below. As the myth states, it is during this age they made contact with the devastating gugs and pioneered many spells now common to spellcasters across the nations […]

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  • 10 Rakshasa Magic Items This little pdf clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 3 pages of content, so what is this?   Well, these would be items for the, in my opinion, most awesome “In The Company of…”-installment released so far, the amazing book on playable rakshasa. I assume that you’re familiar with it in this review…and if you aren’t, be sure to check it out.   So, what do the items do? Blazing Spectacles net you burning gaze and if the wearer has a predation pool, hungerfire eyes as well – increased in duration, if you already have that predation. The circlet of crawling […]

    10 Rakshasa Magic Items

    10 Rakshasa Magic Items This little pdf clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 3 pages of content, so what is this?   Well, these would be items for the, in my opinion, most awesome “In The Company of…”-installment released so far, the amazing book on playable rakshasa. I assume that you’re familiar with it in this review…and if you aren’t, be sure to check it out.   So, what do the items do? Blazing Spectacles net you burning gaze and if the wearer has a predation pool, hungerfire eyes as well – increased in duration, if you already have that predation. The circlet of crawling […]

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  • Cultures of Celmae: Dwarves The 3rd installment of the Cultures of Celmae-series represents a change of focus; not only does the series move away from the pretty basic explorations of human ethnicities (though we’ll return to those), it also provides significantly more material – the pdf clocks in at 18 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 13 pages of content – which is 10 more than the Majeed had.   The very first page depicts the Shattered Kingdoms as a whole with a solid full-color map and begins with a brief history of the dwarven people – speaking of shattering: The ingenuity of the dwarves, alas, was […]

    Cultures of Celmae: Dwarves

    Cultures of Celmae: Dwarves The 3rd installment of the Cultures of Celmae-series represents a change of focus; not only does the series move away from the pretty basic explorations of human ethnicities (though we’ll return to those), it also provides significantly more material – the pdf clocks in at 18 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 13 pages of content – which is 10 more than the Majeed had.   The very first page depicts the Shattered Kingdoms as a whole with a solid full-color map and begins with a brief history of the dwarven people – speaking of shattering: The ingenuity of the dwarves, alas, was […]

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  • Trail of the Apprentice II: The King’s Curse The second installment of Legendary Games’ Trail of the Apprentice adventure arc clocks in at 50 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages of introduction, 1 page advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 40 pages of content. The pdf does come with an art and map folio, which presents no less than 20 pages of artworks that you can print out for handout purposes, with most maps coming in multiple iterations – including grid and grid-less versions. The maps are player-friendly and in neat full-color – the variety provided […]

    Trail of the Apprentice II: The King’s Curse

    Trail of the Apprentice II: The King’s Curse The second installment of Legendary Games’ Trail of the Apprentice adventure arc clocks in at 50 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page ToC, 1 page SRD, 2 pages of introduction, 1 page advertisement, 1 page inside of back cover, 1 page back cover, leaving us with 40 pages of content. The pdf does come with an art and map folio, which presents no less than 20 pages of artworks that you can print out for handout purposes, with most maps coming in multiple iterations – including grid and grid-less versions. The maps are player-friendly and in neat full-color – the variety provided […]

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