pathfinder Archive

  • Forest Kingdom Archetypes This collection of player-facing material clocks in at 44 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page introduction,3 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 35 pages of content, so let’s take a look!   As befitting of the book, we begin with a rather wide array of new archetypes, the first of which would be the explorer ranger, who gets favored terrain at 1st level, and an additional favored terrain at 5th level and every 5 levels thereafter. Instead of mapmaker, they learn to make excellent maps,  which function akin to artisan’s tools, bestowing a +2 circumstance bonus on Survival checks to avoid being lost […]

    Forest Kingdom Archetypes

    Forest Kingdom Archetypes This collection of player-facing material clocks in at 44 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page introduction,3 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 35 pages of content, so let’s take a look!   As befitting of the book, we begin with a rather wide array of new archetypes, the first of which would be the explorer ranger, who gets favored terrain at 1st level, and an additional favored terrain at 5th level and every 5 levels thereafter. Instead of mapmaker, they learn to make excellent maps,  which function akin to artisan’s tools, bestowing a +2 circumstance bonus on Survival checks to avoid being lost […]

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  • What Lies Beyond Reason #5: Seeking Silver The fifth installment of the What Lies Beyond Reason AP clocks in at 100 pages, 1 page front cover, 1 page editorial, 1 page KS-backer thanks, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 94 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   All right, so, formally, this installment of the AP is intended for 7th level characters, but it should be noted that the adventure does provide guidance on running this for 6th and 8th level characters as well – we get some global advice on […]

    What Lies Beyond Reason #5: Seeking Silver

    What Lies Beyond Reason #5: Seeking Silver The fifth installment of the What Lies Beyond Reason AP clocks in at 100 pages, 1 page front cover, 1 page editorial, 1 page KS-backer thanks, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 94 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   All right, so, formally, this installment of the AP is intended for 7th level characters, but it should be noted that the adventure does provide guidance on running this for 6th and 8th level characters as well – we get some global advice on […]

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  • Wild Magic This massive expansion for Spheres of Power clocks in at 94 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 88 pages of content, so let’s take a look!   This review was requested by one of my readers to be moved up in my reviewing queue.   We begin this supplement with a foreword called “Forward” (clever pun or oversight?), before we are introduced to the basis of Wild Magic – the wild magic chance, which is a percentile value that affects spells and sphere-abilities, but SPs and activated items are usually exempt, though effects that increase wild magic chance do apply to them. […]

    Wild Magic

    Wild Magic This massive expansion for Spheres of Power clocks in at 94 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 88 pages of content, so let’s take a look!   This review was requested by one of my readers to be moved up in my reviewing queue.   We begin this supplement with a foreword called “Forward” (clever pun or oversight?), before we are introduced to the basis of Wild Magic – the wild magic chance, which is a percentile value that affects spells and sphere-abilities, but SPs and activated items are usually exempt, though effects that increase wild magic chance do apply to them. […]

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  • Storm Bunny Presents – The Zhamaja This little pdf clocks in at 4 pages, 1 page of which is devoted to the SRD, with the other 3 sporting content of some sorts, with the first page sporting the amazing artwork of the monster, as well as the description – the zhamaja is a worm from beyond space and time, prowling the darkness beneath, with horrid, ringed mouths and poisonous stingers – on page two, we actually do get visual close-up representations of the moth and poison-sac-laden stingers, including annotations, making that part look a bit like  a field manual, which is a pretty damn cool angle, as far as presentation is concerned.   The zhamaja comes with 2 statblocks – […]

    Storm Bunny Presents – The Zhamaja

    Storm Bunny Presents – The Zhamaja This little pdf clocks in at 4 pages, 1 page of which is devoted to the SRD, with the other 3 sporting content of some sorts, with the first page sporting the amazing artwork of the monster, as well as the description – the zhamaja is a worm from beyond space and time, prowling the darkness beneath, with horrid, ringed mouths and poisonous stingers – on page two, we actually do get visual close-up representations of the moth and poison-sac-laden stingers, including annotations, making that part look a bit like  a field manual, which is a pretty damn cool angle, as far as presentation is concerned.   The zhamaja comes with 2 statblocks – […]

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  • The Gadgeteer: Custom Weapon Options This expansion for the gadgeteer class clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   I assume familiarity with the gadgeteer class in this review.   All right, so we get 3 addons at one Structure Point each: One needs you resistance 1 versus acid, electricity and fire, and may be stacked thrice; another nets you a temporary hit point that lasts a round, basically providing a mini shield. (This one requires 4th level.) Another nets you a 1/day shield of 2d4 temporary hit points as an immediate action, which is cool. Gadgeteers of 6th level can benefit from […]

    The Gadgeteer: Custom Weapon Options

    The Gadgeteer: Custom Weapon Options This expansion for the gadgeteer class clocks in at 4 pages, 1 page front cover, 1 page SRD, leaving us with 2 pages of content, so let’s take a look!   I assume familiarity with the gadgeteer class in this review.   All right, so we get 3 addons at one Structure Point each: One needs you resistance 1 versus acid, electricity and fire, and may be stacked thrice; another nets you a temporary hit point that lasts a round, basically providing a mini shield. (This one requires 4th level.) Another nets you a 1/day shield of 2d4 temporary hit points as an immediate action, which is cool. Gadgeteers of 6th level can benefit from […]

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  • The Assassin: The Sanguinity Hot Technique Tree This expansion for the Assassin base class clocks in at 6 pages, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   Assassins with the sanguinity tree gain the blood pool feature upon taking the first sanguinity technique. This pool begins play with 0 points, and has a maximum capacity of thrice the assassin’s class level. Whenever a creature within 60 ft. takes damage from an ongoing bleed effect, the assassin gains 1 blood point for each point of damage taken. This pool resets upon resting.   Unless I have miscounted, the pdf contains 15 different techniques, with 2 of them being passive: […]

    The Assassin: The Sanguinity Hot Technique Tree

    The Assassin: The Sanguinity Hot Technique Tree This expansion for the Assassin base class clocks in at 6 pages, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   Assassins with the sanguinity tree gain the blood pool feature upon taking the first sanguinity technique. This pool begins play with 0 points, and has a maximum capacity of thrice the assassin’s class level. Whenever a creature within 60 ft. takes damage from an ongoing bleed effect, the assassin gains 1 blood point for each point of damage taken. This pool resets upon resting.   Unless I have miscounted, the pdf contains 15 different techniques, with 2 of them being passive: […]

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  • Eldritch Elementalism This supplement clocks in at 31 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 21 pages of content, though, as always for Legendary Games, these are cock-full with content – many other publishers wouldn’t have crammed this much text on a given page.   Okay, so, in a way, this pdf represents partially a player’s option booklet, partially a GM’s toolkit that also is somewhat relevant for players…but in order to explain that, we should take one step at a time.   Upon opening the pdf, we are greeted with something […]

    Eldritch Elementalism

    Eldritch Elementalism This supplement clocks in at 31 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 2 pages of introduction, 1 page ToC, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 21 pages of content, though, as always for Legendary Games, these are cock-full with content – many other publishers wouldn’t have crammed this much text on a given page.   Okay, so, in a way, this pdf represents partially a player’s option booklet, partially a GM’s toolkit that also is somewhat relevant for players…but in order to explain that, we should take one step at a time.   Upon opening the pdf, we are greeted with something […]

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  • Languard Locations: Under the City The final installment of the impressive Languard Locations-series, which further elaborates upon the unique locales to be found in the city of Languard clocks in at 14 pages, 1 page front cover, 2 pages advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   It is time, my fellow travelers, to once more walk the streets of Languard, of this beautiful and horrible pearl of the Duchy of Ashlar – and this time around, we won’t go to a particular neighborhood. Instead, we will light our torches and delve below the dirty, cobblestone streets and explore what lies beneath the surface […]

    Languard Locations: Under the City

    Languard Locations: Under the City The final installment of the impressive Languard Locations-series, which further elaborates upon the unique locales to be found in the city of Languard clocks in at 14 pages, 1 page front cover, 2 pages advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   It is time, my fellow travelers, to once more walk the streets of Languard, of this beautiful and horrible pearl of the Duchy of Ashlar – and this time around, we won’t go to a particular neighborhood. Instead, we will light our torches and delve below the dirty, cobblestone streets and explore what lies beneath the surface […]

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  • Monster Menagerie: Bulette Points editorial/ToC, 3 pages of SRD, 1 page back cover, leaving us with 26 pages of content, so let’s take a look!   All right, so first of all, the pdf acknowledges the folks that contributed in a FB-chat that gestated into this book – kudos for giving credit where credit is due! The introductory page provides a bit of optional setting-contextualization for the bulettes herein…and then we begin with what may be the most pun-tastic monster book for Pathfinder.   How pun-tastic is this? Well in case you missed that the title obviously is a reference to Rogue Genius Games’ Bullet Point-series, each monster herein represents some sort of pun regarding bullet/bulette. Every. Last. One. … […]

    Monster Menagerie: Bulette Points

    Monster Menagerie: Bulette Points editorial/ToC, 3 pages of SRD, 1 page back cover, leaving us with 26 pages of content, so let’s take a look!   All right, so first of all, the pdf acknowledges the folks that contributed in a FB-chat that gestated into this book – kudos for giving credit where credit is due! The introductory page provides a bit of optional setting-contextualization for the bulettes herein…and then we begin with what may be the most pun-tastic monster book for Pathfinder.   How pun-tastic is this? Well in case you missed that the title obviously is a reference to Rogue Genius Games’ Bullet Point-series, each monster herein represents some sort of pun regarding bullet/bulette. Every. Last. One. … […]

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  • Anpur of Porphyra (Porphyra RPG) This supplement clocks in at 33 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 28 pages of content, so let’s take a look!   All right, in case you didn’t know: Porphyra RPG is a continuation of Pathfinder’s first edition, with slight tweaks to formatting conventions, some rules-stream-lining and the like. As per the writing of this review, the RPG is still in the playtest phase, so how/whether formal criteria change is still up in the air – as such, I will de-emphasize these aspects in my discussion of Porphyra’s Anpur. That being said, rules-wise, this is pretty much 100% compatible with Pathfinder 1e.   As for the […]

    Anpur of Porphyra (Porphyra RPG)

    Anpur of Porphyra (Porphyra RPG) This supplement clocks in at 33 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 28 pages of content, so let’s take a look!   All right, in case you didn’t know: Porphyra RPG is a continuation of Pathfinder’s first edition, with slight tweaks to formatting conventions, some rules-stream-lining and the like. As per the writing of this review, the RPG is still in the playtest phase, so how/whether formal criteria change is still up in the air – as such, I will de-emphasize these aspects in my discussion of Porphyra’s Anpur. That being said, rules-wise, this is pretty much 100% compatible with Pathfinder 1e.   As for the […]

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  • The Assassin: The Fabrication Cold Technique Tree This expansion for the frickin‘ amazing assassin class by Interjection Games (srsly – check it out, if you haven’t!) clocks in at 10 pages, 1 page front cover, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   Soooo…what of an assassin deprived of the tools of their trade? Well, with “Killer Engineering”, that is no longer an issue. Each morning when refreshing the technique pool, you get to build custom gadgets. You get one of them, plus an additional one at 3, 7 and 15 fabrication techniques – this means you can get up to 5 per day. Each gadget consists of two different components: You […]

    The Assassin: The Fabrication Cold Technique Tree

    The Assassin: The Fabrication Cold Technique Tree This expansion for the frickin‘ amazing assassin class by Interjection Games (srsly – check it out, if you haven’t!) clocks in at 10 pages, 1 page front cover, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   Soooo…what of an assassin deprived of the tools of their trade? Well, with “Killer Engineering”, that is no longer an issue. Each morning when refreshing the technique pool, you get to build custom gadgets. You get one of them, plus an additional one at 3, 7 and 15 fabrication techniques – this means you can get up to 5 per day. Each gadget consists of two different components: You […]

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  • Languard Locations: The Wrecks This installment of the Languard Locations-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   We return to Languard, and this time around, we take a look at the Styes…ähem, sorry, I meant at “the Wrecks.” The shambles were poor and cutthroat, the fishshambles dangerous, but vibrant. The wrecks, however, are categorized by their temporariness. As the pdf explains in vivid prose: “The Wrecks reek of it. Shipwrecks grip piers and boardwalks that cling to what little ground there is – and that is itself mostly transient, shifting with […]

    Languard Locations: The Wrecks

    Languard Locations: The Wrecks This installment of the Languard Locations-series clocks in at 12 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   We return to Languard, and this time around, we take a look at the Styes…ähem, sorry, I meant at “the Wrecks.” The shambles were poor and cutthroat, the fishshambles dangerous, but vibrant. The wrecks, however, are categorized by their temporariness. As the pdf explains in vivid prose: “The Wrecks reek of it. Shipwrecks grip piers and boardwalks that cling to what little ground there is – and that is itself mostly transient, shifting with […]

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  • Faerie Bargains This supplement clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page SRD, 2 pages of introduction, 1 page ToC, ½ a page advertisement, 1 page back cover, leaving us with 24.5 pages of content, so let’s take a look!   Disclaimer: While I have joined Legendary Games as lead developer, I have no stake in this product. It was created prior to me joining the team, and it was provided with the intent of getting the usual fair and harsh treatment. I was not involved in the creation of this product in any shape, way or form, and I have nothing to gain from this review.   All right, that […]

    Faerie Bargains

    Faerie Bargains This supplement clocks in at 32 pages, 1 page front cover, 1 page inside of front cover, 1 page SRD, 2 pages of introduction, 1 page ToC, ½ a page advertisement, 1 page back cover, leaving us with 24.5 pages of content, so let’s take a look!   Disclaimer: While I have joined Legendary Games as lead developer, I have no stake in this product. It was created prior to me joining the team, and it was provided with the intent of getting the usual fair and harsh treatment. I was not involved in the creation of this product in any shape, way or form, and I have nothing to gain from this review.   All right, that […]

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  • Everyman Minis: Vessel Passengers This Everyman Mini clocks in at 11 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, leaving us with 4 pages of content, so let’s take a look!   First of all: In case you didn’t know: This pdf is an expansion for the vessel class that was originally presented in Paranormal Adventures, itself a love letter to the Supernatural franchise and Occult Adventures’ design-paradigms. The class could be best summed up as: “Do you want to play Castiel, but retain control of your faculties?”-the class. Alternatively, if you had no idea what that sentence meant, one could consider the vessel to be basically a medium-style character in theme. No, it has nothing […]

    Everyman Minis: Vessel Passengers

    Everyman Minis: Vessel Passengers This Everyman Mini clocks in at 11 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, leaving us with 4 pages of content, so let’s take a look!   First of all: In case you didn’t know: This pdf is an expansion for the vessel class that was originally presented in Paranormal Adventures, itself a love letter to the Supernatural franchise and Occult Adventures’ design-paradigms. The class could be best summed up as: “Do you want to play Castiel, but retain control of your faculties?”-the class. Alternatively, if you had no idea what that sentence meant, one could consider the vessel to be basically a medium-style character in theme. No, it has nothing […]

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  • Everyman Minis: Microsized Monsters This Everyman Mini clocks in at 11 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, leaving us with 4 pages of content, so let’s take a look!   Now, just to spell that out explicitly: This supplement obviously makes use of Everyman Gaming’s Microsized Adventures.  This phenomenal supplement made my Top Ten list for a reason and is one of the truly beloved components in my GM-arsenal.   This supplement, then, presents three creatures that allow a GM to temporarily microsize the PCs without requiring much set-up. The pdf does warn that application of the Microsize rules can make e.g. a housecat or a budgie a lethal threat to the PCs and […]

    Everyman Minis: Microsized Monsters

    Everyman Minis: Microsized Monsters This Everyman Mini clocks in at 11 pages, 1 page front cover, 1 page editorial, 5 pages of SRD, leaving us with 4 pages of content, so let’s take a look!   Now, just to spell that out explicitly: This supplement obviously makes use of Everyman Gaming’s Microsized Adventures.  This phenomenal supplement made my Top Ten list for a reason and is one of the truly beloved components in my GM-arsenal.   This supplement, then, presents three creatures that allow a GM to temporarily microsize the PCs without requiring much set-up. The pdf does warn that application of the Microsize rules can make e.g. a housecat or a budgie a lethal threat to the PCs and […]

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  • Everyman Minis: Lost Children This Everyman Mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   Somewhere between the Plane of Dreams, the Shadow Plane and our mortal realms, there lies a place that we all can remember from our childhoods: The realm beyond the streets, beyond the bed, beyond the walls of the closet – the Underverse, a place where nature is not fixed, a place that can be equal parts Neverland or Nightmare realm. Time is erratic, and entryways and exits are ephemeral. Whether you visit UnLunDun or one of the aforementioned places – they all potentially fit […]

    Everyman Minis: Lost Children

    Everyman Minis: Lost Children This Everyman Mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   Somewhere between the Plane of Dreams, the Shadow Plane and our mortal realms, there lies a place that we all can remember from our childhoods: The realm beyond the streets, beyond the bed, beyond the walls of the closet – the Underverse, a place where nature is not fixed, a place that can be equal parts Neverland or Nightmare realm. Time is erratic, and entryways and exits are ephemeral. Whether you visit UnLunDun or one of the aforementioned places – they all potentially fit […]

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  • Everyman Minis: Catfolk Options This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the first page, we get a brief catfolk gazetteer: The race as a whole is dubbed Mauyujraa, which is then further differentiated between subspecies – it’s a small bit, but the presence of a bit of lore here helps contextualize them in a cool way.   The pdf contains a total of 4 new feats: Graceful Fall lets catfolk fall any distance, taking the minimum amount of falling damage, and allowing for Acrobatics to reduce falling distance. 5 ranks and Dex 13+ mean […]

    Everyman Minis: Catfolk Options

    Everyman Minis: Catfolk Options This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the first page, we get a brief catfolk gazetteer: The race as a whole is dubbed Mauyujraa, which is then further differentiated between subspecies – it’s a small bit, but the presence of a bit of lore here helps contextualize them in a cool way.   The pdf contains a total of 4 new feats: Graceful Fall lets catfolk fall any distance, taking the minimum amount of falling damage, and allowing for Acrobatics to reduce falling distance. 5 ranks and Dex 13+ mean […]

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  • Everyman Minis: Eidolon Knight This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After we briefly discuss the morality of riding an eidolon, as the unchained summoner was kinda prohibited from getting a mount eidolon, at least pre-Ultimate Wilderness, due to mount as an evolution being relegated to non-good subtypes only. I wholeheartedly subscribe to the notion expressed here, that riding an eidolon is not disrespectful or demeaning.   But we’re not here to talk philosophy, we’re here to check out the eidolon knight archetype for the unchained summoner. These guys get proficiency in simple and martial […]

    Everyman Minis: Eidolon Knight

    Everyman Minis: Eidolon Knight This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After we briefly discuss the morality of riding an eidolon, as the unchained summoner was kinda prohibited from getting a mount eidolon, at least pre-Ultimate Wilderness, due to mount as an evolution being relegated to non-good subtypes only. I wholeheartedly subscribe to the notion expressed here, that riding an eidolon is not disrespectful or demeaning.   But we’re not here to talk philosophy, we’re here to check out the eidolon knight archetype for the unchained summoner. These guys get proficiency in simple and martial […]

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  • PF Holiday Mini-Dungeon Bundle All right, so I’m going to deviate slightly from my usual approach, since this is a collection of Mini-Dungeons, and I’ll be extracting the relevant sections for the individual adventure reviews. At this point, I think you’re all familiar with how mini-dungeons work, but for completion’s sake:   They are basically cards of two pages (in rare cases more) that depict a scenario on a single sheet of paper, and the respective adventure features a full-color map. Rules-relevant aspects generally are hyperlinked to, and these, for the most part, have no room for read-aloud text. An important deviation from standard mini-dungeons would be that the holiday mini-dungeons are all super-sized, i.e. they cover 4 pages instead […]

    PF Holiday Mini-Dungeon Bundle

    PF Holiday Mini-Dungeon Bundle All right, so I’m going to deviate slightly from my usual approach, since this is a collection of Mini-Dungeons, and I’ll be extracting the relevant sections for the individual adventure reviews. At this point, I think you’re all familiar with how mini-dungeons work, but for completion’s sake:   They are basically cards of two pages (in rare cases more) that depict a scenario on a single sheet of paper, and the respective adventure features a full-color map. Rules-relevant aspects generally are hyperlinked to, and these, for the most part, have no room for read-aloud text. An important deviation from standard mini-dungeons would be that the holiday mini-dungeons are all super-sized, i.e. they cover 4 pages instead […]

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  • Everyman Minis: Dynastic Armory This Everyman Mini clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 4.5 pages of SRD, leaving us with 3.5 pages of content, so let’s take a look!   After a brief discussion of the dynastic races (i.e. the races covered in amazing detail in the Dynastic Races Compendium), the pdf kicks off with the engraved special weapon property, which is the equivalent of a +1 bonus and allows a character with Scribe Scroll to scribe scrolls into the weapon at 25% increased cost. A wielder who has identified the spell engraved may use it when wielding the weapon as though it were a scroll. The total number of spell […]

    Everyman Minis: Dynastic Armory

    Everyman Minis: Dynastic Armory This Everyman Mini clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 4.5 pages of SRD, leaving us with 3.5 pages of content, so let’s take a look!   After a brief discussion of the dynastic races (i.e. the races covered in amazing detail in the Dynastic Races Compendium), the pdf kicks off with the engraved special weapon property, which is the equivalent of a +1 bonus and allows a character with Scribe Scroll to scribe scrolls into the weapon at 25% increased cost. A wielder who has identified the spell engraved may use it when wielding the weapon as though it were a scroll. The total number of spell […]

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  • Everyman Minis: Unchained Ninja Options This Everyman Mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we have a new feat available for both the standard and the unchained ninja: Without a Trace. This feat requires the no trace class feature, and does something that stealth-based classes like rogue et al. should have as class features, namely the option to use Stealth to avoid automatic detection due to blindsight etc., and the feat as such is pretty damn cool.   The pdf then proceeds to present 8 different ninja tricks: Conditioning nets a +2 competence […]

    Everyman Minis: Unchained Ninja Options

    Everyman Minis: Unchained Ninja Options This Everyman Mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we have a new feat available for both the standard and the unchained ninja: Without a Trace. This feat requires the no trace class feature, and does something that stealth-based classes like rogue et al. should have as class features, namely the option to use Stealth to avoid automatic detection due to blindsight etc., and the feat as such is pretty damn cool.   The pdf then proceeds to present 8 different ninja tricks: Conditioning nets a +2 competence […]

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  • Everyman Minis: Unchained Fighter Archetypes This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial,  4 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   In case you were wondering, this obviously builds upon Everyman Gaming’s unchained fighter from the supplement of the same name. The first page recaps the advanced armor and weapon training options from said pdf, as well as the fighter training component. This makes that particular page an excellent sales-pitch, in case you were wondering. I assume familiarity with the unchained fighter in my review.   The first archetype would be the Charming Champion (who has a superfluous “s” after “archetype”), who alters class […]

    Everyman Minis: Unchained Fighter Archetypes

    Everyman Minis: Unchained Fighter Archetypes This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial,  4 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   In case you were wondering, this obviously builds upon Everyman Gaming’s unchained fighter from the supplement of the same name. The first page recaps the advanced armor and weapon training options from said pdf, as well as the fighter training component. This makes that particular page an excellent sales-pitch, in case you were wondering. I assume familiarity with the unchained fighter in my review.   The first archetype would be the Charming Champion (who has a superfluous “s” after “archetype”), who alters class […]

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  • The Genius Guide to the Opportunist This hybrid class clocks in at 15 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 11 pages of content, so let’s take a look!   The opportunist is a hybrid class of barbarian and rogue, which, chassis-wise, gets d10 HD, 4 + Int skills per level, proficiency in simple and martial weapons, an exotic weapon, as well as light armor and light shields, full BAB-progression and good Fort- and Ref-saves. At first level, the class gets the key feature opportunistic attack, which, at this level, is +1d4 damage with AoOs and while flanking, and increases by +1d4 at every 2 opportunist levels thereafter. This bonus […]

    The Genius Guide to the Opportunist

    The Genius Guide to the Opportunist This hybrid class clocks in at 15 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 11 pages of content, so let’s take a look!   The opportunist is a hybrid class of barbarian and rogue, which, chassis-wise, gets d10 HD, 4 + Int skills per level, proficiency in simple and martial weapons, an exotic weapon, as well as light armor and light shields, full BAB-progression and good Fort- and Ref-saves. At first level, the class gets the key feature opportunistic attack, which, at this level, is +1d4 damage with AoOs and while flanking, and increases by +1d4 at every 2 opportunist levels thereafter. This bonus […]

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  • Languard Locations: Fishshambles This installment of the Languard Locations-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover. It should also be noted that some nice author bio sections are provided – kudos for including these! The net content remaining would be 6 pages, so let’s take a look!   And you thought the shambles were bad. North of Cheap street, right next to the water front of Languard, there sprawls the reeking, tangled labyrinth known as fishshambles. A rickety network of jetties and tottering, desolate warehouses are used for purposes that are often, if not mostly, illicit and dangerous. While a relatively small section of […]

    Languard Locations: Fishshambles

    Languard Locations: Fishshambles This installment of the Languard Locations-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover. It should also be noted that some nice author bio sections are provided – kudos for including these! The net content remaining would be 6 pages, so let’s take a look!   And you thought the shambles were bad. North of Cheap street, right next to the water front of Languard, there sprawls the reeking, tangled labyrinth known as fishshambles. A rickety network of jetties and tottering, desolate warehouses are used for purposes that are often, if not mostly, illicit and dangerous. While a relatively small section of […]

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  • Everyman Minis: Mystery of Music This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 2 pages of content, so let’s take a look! On the introductory page, we get a new spell, hymn of peace, which clocks in at level 6 for bard, 7 for cleric/oracle. This is basically a 40 ft. burst cantered on you that prevents targets from taking hostile actions unless they succeed a Will save. The mystery (which is erroneously referred to as “symphony” mystery in the introductory paragraph nets Bluff, Knowledge (history) and Perform as class skills. The bonus spells granted range from solid note to disrupt silence, magnifying chime et al, […]

    Everyman Minis: Mystery of Music

    Everyman Minis: Mystery of Music This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 2 pages of content, so let’s take a look! On the introductory page, we get a new spell, hymn of peace, which clocks in at level 6 for bard, 7 for cleric/oracle. This is basically a 40 ft. burst cantered on you that prevents targets from taking hostile actions unless they succeed a Will save. The mystery (which is erroneously referred to as “symphony” mystery in the introductory paragraph nets Bluff, Knowledge (history) and Perform as class skills. The bonus spells granted range from solid note to disrupt silence, magnifying chime et al, […]

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  • Aberrant Codex: Aberrant Allies The freshman offering of Cobalt Sages Creations clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page ToC, 5 pages of SRD, leaving us with 26 pages of content, so let’s take a look, shall we?   This review was move up in my reviewing queue at the request of my patreons as a prioritized review.   We begin this supplement with a brief categorization of types of aberration – not in the mechanical context, mind you, but in the context of what constitutes a classification as “aberration” – alien biology, reality-warping and artificially (or oddly- created) creatures are identified as leitmotifs present here.   Now, aberrations are much-beloved as antagonists for […]

    Aberrant Codex: Aberrant Allies

    Aberrant Codex: Aberrant Allies The freshman offering of Cobalt Sages Creations clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page ToC, 5 pages of SRD, leaving us with 26 pages of content, so let’s take a look, shall we?   This review was move up in my reviewing queue at the request of my patreons as a prioritized review.   We begin this supplement with a brief categorization of types of aberration – not in the mechanical context, mind you, but in the context of what constitutes a classification as “aberration” – alien biology, reality-warping and artificially (or oddly- created) creatures are identified as leitmotifs present here.   Now, aberrations are much-beloved as antagonists for […]

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  • The Genius Guide to Vampire Magic This little supplement clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   This supplement begins with 9 different magic items for vampires: Biteless bite is a glass bottle that contains liquid distilled from vampire blood, which nets a +4 bonus to Dex and Str, darkvision, and blood drain, but also a vampires susceptibility to holy symbols, which may hold the characters at bay, and they are dazzled and sickened by direct sunlight. However, after 24 hours, blood thirst kicks in, requiring a save – the DC increases by +2 for every 24 […]

    The Genius Guide to Vampire Magic

    The Genius Guide to Vampire Magic This little supplement clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   This supplement begins with 9 different magic items for vampires: Biteless bite is a glass bottle that contains liquid distilled from vampire blood, which nets a +4 bonus to Dex and Str, darkvision, and blood drain, but also a vampires susceptibility to holy symbols, which may hold the characters at bay, and they are dazzled and sickened by direct sunlight. However, after 24 hours, blood thirst kicks in, requiring a save – the DC increases by +2 for every 24 […]

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