pathfinder Archive

  • Everyman Minis: Lost Children This Everyman Mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   Somewhere between the Plane of Dreams, the Shadow Plane and our mortal realms, there lies a place that we all can remember from our childhoods: The realm beyond the streets, beyond the bed, beyond the walls of the closet – the Underverse, a place where nature is not fixed, a place that can be equal parts Neverland or Nightmare realm. Time is erratic, and entryways and exits are ephemeral. Whether you visit UnLunDun or one of the aforementioned places – they all potentially fit […]

    Everyman Minis: Lost Children

    Everyman Minis: Lost Children This Everyman Mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   Somewhere between the Plane of Dreams, the Shadow Plane and our mortal realms, there lies a place that we all can remember from our childhoods: The realm beyond the streets, beyond the bed, beyond the walls of the closet – the Underverse, a place where nature is not fixed, a place that can be equal parts Neverland or Nightmare realm. Time is erratic, and entryways and exits are ephemeral. Whether you visit UnLunDun or one of the aforementioned places – they all potentially fit […]

    Continue Reading...

  • Everyman Minis: Catfolk Options This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the first page, we get a brief catfolk gazetteer: The race as a whole is dubbed Mauyujraa, which is then further differentiated between subspecies – it’s a small bit, but the presence of a bit of lore here helps contextualize them in a cool way.   The pdf contains a total of 4 new feats: Graceful Fall lets catfolk fall any distance, taking the minimum amount of falling damage, and allowing for Acrobatics to reduce falling distance. 5 ranks and Dex 13+ mean […]

    Everyman Minis: Catfolk Options

    Everyman Minis: Catfolk Options This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the first page, we get a brief catfolk gazetteer: The race as a whole is dubbed Mauyujraa, which is then further differentiated between subspecies – it’s a small bit, but the presence of a bit of lore here helps contextualize them in a cool way.   The pdf contains a total of 4 new feats: Graceful Fall lets catfolk fall any distance, taking the minimum amount of falling damage, and allowing for Acrobatics to reduce falling distance. 5 ranks and Dex 13+ mean […]

    Continue Reading...

  • Everyman Minis: Eidolon Knight This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After we briefly discuss the morality of riding an eidolon, as the unchained summoner was kinda prohibited from getting a mount eidolon, at least pre-Ultimate Wilderness, due to mount as an evolution being relegated to non-good subtypes only. I wholeheartedly subscribe to the notion expressed here, that riding an eidolon is not disrespectful or demeaning.   But we’re not here to talk philosophy, we’re here to check out the eidolon knight archetype for the unchained summoner. These guys get proficiency in simple and martial […]

    Everyman Minis: Eidolon Knight

    Everyman Minis: Eidolon Knight This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   After we briefly discuss the morality of riding an eidolon, as the unchained summoner was kinda prohibited from getting a mount eidolon, at least pre-Ultimate Wilderness, due to mount as an evolution being relegated to non-good subtypes only. I wholeheartedly subscribe to the notion expressed here, that riding an eidolon is not disrespectful or demeaning.   But we’re not here to talk philosophy, we’re here to check out the eidolon knight archetype for the unchained summoner. These guys get proficiency in simple and martial […]

    Continue Reading...

  • PF Holiday Mini-Dungeon Bundle All right, so I’m going to deviate slightly from my usual approach, since this is a collection of Mini-Dungeons, and I’ll be extracting the relevant sections for the individual adventure reviews. At this point, I think you’re all familiar with how mini-dungeons work, but for completion’s sake:   They are basically cards of two pages (in rare cases more) that depict a scenario on a single sheet of paper, and the respective adventure features a full-color map. Rules-relevant aspects generally are hyperlinked to, and these, for the most part, have no room for read-aloud text. An important deviation from standard mini-dungeons would be that the holiday mini-dungeons are all super-sized, i.e. they cover 4 pages instead […]

    PF Holiday Mini-Dungeon Bundle

    PF Holiday Mini-Dungeon Bundle All right, so I’m going to deviate slightly from my usual approach, since this is a collection of Mini-Dungeons, and I’ll be extracting the relevant sections for the individual adventure reviews. At this point, I think you’re all familiar with how mini-dungeons work, but for completion’s sake:   They are basically cards of two pages (in rare cases more) that depict a scenario on a single sheet of paper, and the respective adventure features a full-color map. Rules-relevant aspects generally are hyperlinked to, and these, for the most part, have no room for read-aloud text. An important deviation from standard mini-dungeons would be that the holiday mini-dungeons are all super-sized, i.e. they cover 4 pages instead […]

    Continue Reading...

  • Everyman Minis: Dynastic Armory This Everyman Mini clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 4.5 pages of SRD, leaving us with 3.5 pages of content, so let’s take a look!   After a brief discussion of the dynastic races (i.e. the races covered in amazing detail in the Dynastic Races Compendium), the pdf kicks off with the engraved special weapon property, which is the equivalent of a +1 bonus and allows a character with Scribe Scroll to scribe scrolls into the weapon at 25% increased cost. A wielder who has identified the spell engraved may use it when wielding the weapon as though it were a scroll. The total number of spell […]

    Everyman Minis: Dynastic Armory

    Everyman Minis: Dynastic Armory This Everyman Mini clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 4.5 pages of SRD, leaving us with 3.5 pages of content, so let’s take a look!   After a brief discussion of the dynastic races (i.e. the races covered in amazing detail in the Dynastic Races Compendium), the pdf kicks off with the engraved special weapon property, which is the equivalent of a +1 bonus and allows a character with Scribe Scroll to scribe scrolls into the weapon at 25% increased cost. A wielder who has identified the spell engraved may use it when wielding the weapon as though it were a scroll. The total number of spell […]

    Continue Reading...

  • Everyman Minis: Unchained Ninja Options This Everyman Mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we have a new feat available for both the standard and the unchained ninja: Without a Trace. This feat requires the no trace class feature, and does something that stealth-based classes like rogue et al. should have as class features, namely the option to use Stealth to avoid automatic detection due to blindsight etc., and the feat as such is pretty damn cool.   The pdf then proceeds to present 8 different ninja tricks: Conditioning nets a +2 competence […]

    Everyman Minis: Unchained Ninja Options

    Everyman Minis: Unchained Ninja Options This Everyman Mini clocks in at 8 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we have a new feat available for both the standard and the unchained ninja: Without a Trace. This feat requires the no trace class feature, and does something that stealth-based classes like rogue et al. should have as class features, namely the option to use Stealth to avoid automatic detection due to blindsight etc., and the feat as such is pretty damn cool.   The pdf then proceeds to present 8 different ninja tricks: Conditioning nets a +2 competence […]

    Continue Reading...

  • Everyman Minis: Unchained Fighter Archetypes This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial,  4 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   In case you were wondering, this obviously builds upon Everyman Gaming’s unchained fighter from the supplement of the same name. The first page recaps the advanced armor and weapon training options from said pdf, as well as the fighter training component. This makes that particular page an excellent sales-pitch, in case you were wondering. I assume familiarity with the unchained fighter in my review.   The first archetype would be the Charming Champion (who has a superfluous “s” after “archetype”), who alters class […]

    Everyman Minis: Unchained Fighter Archetypes

    Everyman Minis: Unchained Fighter Archetypes This Everyman Mini clocks in at 9 pages, 1 page front cover, 1 page editorial,  4 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   In case you were wondering, this obviously builds upon Everyman Gaming’s unchained fighter from the supplement of the same name. The first page recaps the advanced armor and weapon training options from said pdf, as well as the fighter training component. This makes that particular page an excellent sales-pitch, in case you were wondering. I assume familiarity with the unchained fighter in my review.   The first archetype would be the Charming Champion (who has a superfluous “s” after “archetype”), who alters class […]

    Continue Reading...

  • The Genius Guide to the Opportunist This hybrid class clocks in at 15 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 11 pages of content, so let’s take a look!   The opportunist is a hybrid class of barbarian and rogue, which, chassis-wise, gets d10 HD, 4 + Int skills per level, proficiency in simple and martial weapons, an exotic weapon, as well as light armor and light shields, full BAB-progression and good Fort- and Ref-saves. At first level, the class gets the key feature opportunistic attack, which, at this level, is +1d4 damage with AoOs and while flanking, and increases by +1d4 at every 2 opportunist levels thereafter. This bonus […]

    The Genius Guide to the Opportunist

    The Genius Guide to the Opportunist This hybrid class clocks in at 15 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 11 pages of content, so let’s take a look!   The opportunist is a hybrid class of barbarian and rogue, which, chassis-wise, gets d10 HD, 4 + Int skills per level, proficiency in simple and martial weapons, an exotic weapon, as well as light armor and light shields, full BAB-progression and good Fort- and Ref-saves. At first level, the class gets the key feature opportunistic attack, which, at this level, is +1d4 damage with AoOs and while flanking, and increases by +1d4 at every 2 opportunist levels thereafter. This bonus […]

    Continue Reading...

  • Languard Locations: Fishshambles This installment of the Languard Locations-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover. It should also be noted that some nice author bio sections are provided – kudos for including these! The net content remaining would be 6 pages, so let’s take a look!   And you thought the shambles were bad. North of Cheap street, right next to the water front of Languard, there sprawls the reeking, tangled labyrinth known as fishshambles. A rickety network of jetties and tottering, desolate warehouses are used for purposes that are often, if not mostly, illicit and dangerous. While a relatively small section of […]

    Languard Locations: Fishshambles

    Languard Locations: Fishshambles This installment of the Languard Locations-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover. It should also be noted that some nice author bio sections are provided – kudos for including these! The net content remaining would be 6 pages, so let’s take a look!   And you thought the shambles were bad. North of Cheap street, right next to the water front of Languard, there sprawls the reeking, tangled labyrinth known as fishshambles. A rickety network of jetties and tottering, desolate warehouses are used for purposes that are often, if not mostly, illicit and dangerous. While a relatively small section of […]

    Continue Reading...

  • Everyman Minis: Mystery of Music This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 2 pages of content, so let’s take a look! On the introductory page, we get a new spell, hymn of peace, which clocks in at level 6 for bard, 7 for cleric/oracle. This is basically a 40 ft. burst cantered on you that prevents targets from taking hostile actions unless they succeed a Will save. The mystery (which is erroneously referred to as “symphony” mystery in the introductory paragraph nets Bluff, Knowledge (history) and Perform as class skills. The bonus spells granted range from solid note to disrupt silence, magnifying chime et al, […]

    Everyman Minis: Mystery of Music

    Everyman Minis: Mystery of Music This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 2 pages of content, so let’s take a look! On the introductory page, we get a new spell, hymn of peace, which clocks in at level 6 for bard, 7 for cleric/oracle. This is basically a 40 ft. burst cantered on you that prevents targets from taking hostile actions unless they succeed a Will save. The mystery (which is erroneously referred to as “symphony” mystery in the introductory paragraph nets Bluff, Knowledge (history) and Perform as class skills. The bonus spells granted range from solid note to disrupt silence, magnifying chime et al, […]

    Continue Reading...

  • Aberrant Codex: Aberrant Allies The freshman offering of Cobalt Sages Creations clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page ToC, 5 pages of SRD, leaving us with 26 pages of content, so let’s take a look, shall we?   This review was move up in my reviewing queue at the request of my patreons as a prioritized review.   We begin this supplement with a brief categorization of types of aberration – not in the mechanical context, mind you, but in the context of what constitutes a classification as “aberration” – alien biology, reality-warping and artificially (or oddly- created) creatures are identified as leitmotifs present here.   Now, aberrations are much-beloved as antagonists for […]

    Aberrant Codex: Aberrant Allies

    Aberrant Codex: Aberrant Allies The freshman offering of Cobalt Sages Creations clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page ToC, 5 pages of SRD, leaving us with 26 pages of content, so let’s take a look, shall we?   This review was move up in my reviewing queue at the request of my patreons as a prioritized review.   We begin this supplement with a brief categorization of types of aberration – not in the mechanical context, mind you, but in the context of what constitutes a classification as “aberration” – alien biology, reality-warping and artificially (or oddly- created) creatures are identified as leitmotifs present here.   Now, aberrations are much-beloved as antagonists for […]

    Continue Reading...

  • The Genius Guide to Vampire Magic This little supplement clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   This supplement begins with 9 different magic items for vampires: Biteless bite is a glass bottle that contains liquid distilled from vampire blood, which nets a +4 bonus to Dex and Str, darkvision, and blood drain, but also a vampires susceptibility to holy symbols, which may hold the characters at bay, and they are dazzled and sickened by direct sunlight. However, after 24 hours, blood thirst kicks in, requiring a save – the DC increases by +2 for every 24 […]

    The Genius Guide to Vampire Magic

    The Genius Guide to Vampire Magic This little supplement clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   This supplement begins with 9 different magic items for vampires: Biteless bite is a glass bottle that contains liquid distilled from vampire blood, which nets a +4 bonus to Dex and Str, darkvision, and blood drain, but also a vampires susceptibility to holy symbols, which may hold the characters at bay, and they are dazzled and sickened by direct sunlight. However, after 24 hours, blood thirst kicks in, requiring a save – the DC increases by +2 for every 24 […]

    Continue Reading...

  • Remedial Tinkering: Artificial Intelligence This expansion for the Tinker class clocks in at 6 pages, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   First things first – the expansion does not necessarily require any other tinker expansion to work, and for a reason: It is, in a way, the expansion that focuses most on providing lower level tools, though the content does remain very much relevant at higher levels. As such, the only expansion that has a bit of overlap here would be Happy Little Automatons, which is fyi a really nice one.   This notwithstanding, the pdf does properly explain the different invention subtypes introduced so far […]

    Remedial Tinkering: Artificial Intelligence

    Remedial Tinkering: Artificial Intelligence This expansion for the Tinker class clocks in at 6 pages, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   First things first – the expansion does not necessarily require any other tinker expansion to work, and for a reason: It is, in a way, the expansion that focuses most on providing lower level tools, though the content does remain very much relevant at higher levels. As such, the only expansion that has a bit of overlap here would be Happy Little Automatons, which is fyi a really nice one.   This notwithstanding, the pdf does properly explain the different invention subtypes introduced so far […]

    Continue Reading...

  • Metafeats: Embracing the Fourth Wall This pdf clocks in at 5 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 3 pages of content, so let’s take a look!   Okay, so first things first: Metafeats are NOT gained by the characters. They are gained by the players. The pdf suggests to award one per 5 sessions of game, which is a bit problematic; more detailed guidelines for different character XP-progressions and playstyles would have been neat to see. These feats, as they’re held by players and not PCs, transcend characters. The metafeats are as follows:   -But I LIKED my Character…: Basically gives you an extra life. Can be used once; but you may take it again. […]

    Metafeats: Embracing the Fourth Wall

    Metafeats: Embracing the Fourth Wall This pdf clocks in at 5 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 3 pages of content, so let’s take a look!   Okay, so first things first: Metafeats are NOT gained by the characters. They are gained by the players. The pdf suggests to award one per 5 sessions of game, which is a bit problematic; more detailed guidelines for different character XP-progressions and playstyles would have been neat to see. These feats, as they’re held by players and not PCs, transcend characters. The metafeats are as follows:   -But I LIKED my Character…: Basically gives you an extra life. Can be used once; but you may take it again. […]

    Continue Reading...

  • Languard Locations: Beyond the Walls This installment of the Languard Locations-series clocks in at 16 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 10 pages of content, so let’s take a look!   Well, first things first: This pdf does contain a list of author biographies in the back that spans 1.5 pages – and this is a damn good thing as far as I’m concerned. Freelancers have it tough, and such sections help generate name recognition, so kudos for that! And yes, locations are noted by designers. A handy list of the locations with brief descriptions is also provided on the final 0.5 page before […]

    Languard Locations: Beyond the Walls

    Languard Locations: Beyond the Walls This installment of the Languard Locations-series clocks in at 16 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 10 pages of content, so let’s take a look!   Well, first things first: This pdf does contain a list of author biographies in the back that spans 1.5 pages – and this is a damn good thing as far as I’m concerned. Freelancers have it tough, and such sections help generate name recognition, so kudos for that! And yes, locations are noted by designers. A handy list of the locations with brief descriptions is also provided on the final 0.5 page before […]

    Continue Reading...

  • Lost Spells of Canthar – 10 Conjurations This pdf clocks in at 9 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 5.5 pages of content, so let’s take a look!   Okay, some notes first: This review is, in a way, not necessarily fair. This pdf has been released quite a while back, and as such, the spells do not note whether they should be made available for the Advanced Class Guide classes or the Occult Adventures classes. In a way, this review is a check of how this held up. The supplement, in a way, is a continuation of the Transcendent 10-series, which is why I will tag them as such on […]

    Lost Spells of Canthar – 10 Conjurations

    Lost Spells of Canthar – 10 Conjurations This pdf clocks in at 9 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 5.5 pages of content, so let’s take a look!   Okay, some notes first: This review is, in a way, not necessarily fair. This pdf has been released quite a while back, and as such, the spells do not note whether they should be made available for the Advanced Class Guide classes or the Occult Adventures classes. In a way, this review is a check of how this held up. The supplement, in a way, is a continuation of the Transcendent 10-series, which is why I will tag them as such on […]

    Continue Reading...

  • Jaws of the Jhambizaur This adventure for Skybourne clocks in at 20 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, leaving us with 16 pages of content, so let’s take a look!   All right, first things first: This adventure makes use of a lot of material from the Player’s Guide to Skybourne, so if some of these races and terms seem odd to you, that’s why. Before I dive into the adventure’s plot, I should note that the pdf includes 4 magic items and a mundane item – the latter being the fang pistol, which is a more expensive flintlock pistol with really costly ammo – however, it does cause 1 bleed damage. […]

    Jaws of the Jhambizaur

    Jaws of the Jhambizaur This adventure for Skybourne clocks in at 20 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, leaving us with 16 pages of content, so let’s take a look!   All right, first things first: This adventure makes use of a lot of material from the Player’s Guide to Skybourne, so if some of these races and terms seem odd to you, that’s why. Before I dive into the adventure’s plot, I should note that the pdf includes 4 magic items and a mundane item – the latter being the fang pistol, which is a more expensive flintlock pistol with really costly ammo – however, it does cause 1 bleed damage. […]

    Continue Reading...

  • Languard Locations: High City This installment of the Languard Locations series, which details the different districts of the city of Languard in more detail, clocks in at 14 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   We have taken a look at where the unfortunate dwell, so let’s move to the other side of the Svart that almost bisects the town, let us take a look at where Languard’s elite dwells – and as such, we begin with an overview of the noble families of Languard, supplement by a half-page b/w-artwork. This section is followed by […]

    Languard Locations: High City

    Languard Locations: High City This installment of the Languard Locations series, which details the different districts of the city of Languard in more detail, clocks in at 14 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   We have taken a look at where the unfortunate dwell, so let’s move to the other side of the Svart that almost bisects the town, let us take a look at where Languard’s elite dwells – and as such, we begin with an overview of the noble families of Languard, supplement by a half-page b/w-artwork. This section is followed by […]

    Continue Reading...

  • Lost Spells of Canthar – 10 Necromancies This pdf clocks in at 9 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 5.5 pages of content, so let’s take a look!   Okay, some notes first: This review is, in a way, not necessarily fair. This pdf has been released quite a while back, and as such, the spells do not note whether they should be made available for the Advanced Class Guide classes or the Occult Adventures classes. In a way, this review is a check of how this held up. The supplement, in a way, is a continuation of the Transcendent 10-series, which is why I will tag them as such on […]

    Lost Spells of Canthar – 10 Necromancies

    Lost Spells of Canthar – 10 Necromancies This pdf clocks in at 9 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 5.5 pages of content, so let’s take a look!   Okay, some notes first: This review is, in a way, not necessarily fair. This pdf has been released quite a while back, and as such, the spells do not note whether they should be made available for the Advanced Class Guide classes or the Occult Adventures classes. In a way, this review is a check of how this held up. The supplement, in a way, is a continuation of the Transcendent 10-series, which is why I will tag them as such on […]

    Continue Reading...

  • Languard Locations: The Shambles The second installment of the more in-depth look at specific neighborhoods and regions of the city of Languard clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   Claustrophobically huddled within the southern part of the city, the region known as “The Shambles” lies close to the Svart, between Cheap Street and Low Gate, an area of narrow, twisting alleyways, tottering buildings and desperation. Here, the city’s poor huddle together in unsanitary, shoddily cobbled-together wooden constructions, with upper levels jutting over alleys, dimming what little sun makes its way down […]

    Languard Locations: The Shambles

    Languard Locations: The Shambles The second installment of the more in-depth look at specific neighborhoods and regions of the city of Languard clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   Claustrophobically huddled within the southern part of the city, the region known as “The Shambles” lies close to the Svart, between Cheap Street and Low Gate, an area of narrow, twisting alleyways, tottering buildings and desperation. Here, the city’s poor huddle together in unsanitary, shoddily cobbled-together wooden constructions, with upper levels jutting over alleys, dimming what little sun makes its way down […]

    Continue Reading...

  • Languard Locations: Low City The first installment of the Languard Locations series, which depicts the respective districts of the aforementioned city in more detail, clocks in at 13 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   The low city if the part closest to the city’s wall, situated South of the Svart, and it is also home to the slum-like shambles and fishshambles, though these districts have their own supplements devoted to them – we’ll return to them in time, in the reviews that cover these quarters.   Anyways, on the very first page, we do […]

    Languard Locations: Low City

    Languard Locations: Low City The first installment of the Languard Locations series, which depicts the respective districts of the aforementioned city in more detail, clocks in at 13 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   The low city if the part closest to the city’s wall, situated South of the Svart, and it is also home to the slum-like shambles and fishshambles, though these districts have their own supplements devoted to them – we’ll return to them in time, in the reviews that cover these quarters.   Anyways, on the very first page, we do […]

    Continue Reading...

  • City Backdrop: Languard This massive settlement supplement clocks in at 29 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 23 pages of content, so let’s take a look!   So, in case you didn’t get that immediately: This is basically the MUCH bigger brother of the beloved Village Backdrops-series, and this time around, we take a look at the “crown jewel” of sorts of the Duchy of Ashlar, the region that serves as a rough geographic backdrop for many of Raging Swan Press’ more recent supplements.   Housing a population of almost 8000 souls, Languard is a relatively cosmopolitan city for the region, with approximately 1/8th […]

    City Backdrop: Languard

    City Backdrop: Languard This massive settlement supplement clocks in at 29 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 23 pages of content, so let’s take a look!   So, in case you didn’t get that immediately: This is basically the MUCH bigger brother of the beloved Village Backdrops-series, and this time around, we take a look at the “crown jewel” of sorts of the Duchy of Ashlar, the region that serves as a rough geographic backdrop for many of Raging Swan Press’ more recent supplements.   Housing a population of almost 8000 souls, Languard is a relatively cosmopolitan city for the region, with approximately 1/8th […]

    Continue Reading...

  • Lands of Adventure (Porphyra RPG) This supplement clocks in at 24 pages, 1 page front cover, 3 pages of SRD, leaving us with 20 pages of content, so let’s take a look!   So, first things first: This is a supplement for the Porphyra RPG, the currently continuation of Pathfinder 1’s rules that is currently being designed by Purple Duck games. The Porphyra RPG seeks to streamline a few aspects, but otherwise has the ambition of being 100% PFRPG 1 compatible. Thus, while I will designate Porphyra RPG books as such, you should have no problems whatsoever using them in conjunction with PFRPG. That being said, a couple of formatting conventions are different. As per the writing of this review, […]

    Lands of Adventure (Porphyra RPG)

    Lands of Adventure (Porphyra RPG) This supplement clocks in at 24 pages, 1 page front cover, 3 pages of SRD, leaving us with 20 pages of content, so let’s take a look!   So, first things first: This is a supplement for the Porphyra RPG, the currently continuation of Pathfinder 1’s rules that is currently being designed by Purple Duck games. The Porphyra RPG seeks to streamline a few aspects, but otherwise has the ambition of being 100% PFRPG 1 compatible. Thus, while I will designate Porphyra RPG books as such, you should have no problems whatsoever using them in conjunction with PFRPG. That being said, a couple of formatting conventions are different. As per the writing of this review, […]

    Continue Reading...

  • Champions of the Spheres This massive supplement clocks in at 54 pages, 1 page front cover, 1 page editorial, 1 page TOC (which also features a list of Spheres from Spheres of Power and Spheres of Might), 1 page SRD, 1 page back cover, leaving us with 49 pages of content, so let’s take a look!   In case you didn’t know already: This book basically represents a crossover-supplement between Drop Dead Studios’ critically-acclaimed Spheres of Power and Spheres of Might books, and as such, I assume familiarity with both of them in this review.   This review was recently moved up in my reviewing queue at the request of my patreons.   The pdf starts after a brief introduction […]

    Champions of the Spheres

    Champions of the Spheres This massive supplement clocks in at 54 pages, 1 page front cover, 1 page editorial, 1 page TOC (which also features a list of Spheres from Spheres of Power and Spheres of Might), 1 page SRD, 1 page back cover, leaving us with 49 pages of content, so let’s take a look!   In case you didn’t know already: This book basically represents a crossover-supplement between Drop Dead Studios’ critically-acclaimed Spheres of Power and Spheres of Might books, and as such, I assume familiarity with both of them in this review.   This review was recently moved up in my reviewing queue at the request of my patreons.   The pdf starts after a brief introduction […]

    Continue Reading...

  • Everyman Minis: Animal Companion Archetypes This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page introduction/explanation, 2 pages of SRD, leaving us with2  pages of content, so let’s take a look!   All right, so the notion of animal companion archetypes, if you haven’t stumbled across it in some shape or form, is pretty self-explanatory – these are basically archetypes to customize your companions, as per Ultimate Wilderness.   Elemental spawns replace evasion with a scaling resistance to one of the 4 basic elements at 3rd level, and at 9th, multiattack is replaced with a dding the corresponding special weapon property (e.g. corrosive for acid) to natural attacks; this upgrades to the respective […]

    Everyman Minis: Animal Companion Archetypes

    Everyman Minis: Animal Companion Archetypes This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page introduction/explanation, 2 pages of SRD, leaving us with2  pages of content, so let’s take a look!   All right, so the notion of animal companion archetypes, if you haven’t stumbled across it in some shape or form, is pretty self-explanatory – these are basically archetypes to customize your companions, as per Ultimate Wilderness.   Elemental spawns replace evasion with a scaling resistance to one of the 4 basic elements at 3rd level, and at 9th, multiattack is replaced with a dding the corresponding special weapon property (e.g. corrosive for acid) to natural attacks; this upgrades to the respective […]

    Continue Reading...

  • Everyman Minis: Wild Shape Variants This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we receive a new shifter aspect, originally penned by Alexander Augunas for the Know Direction network – that would be the Eagle Aspect, which enhances Cha as per minor form; major form includes good flight, bit and claws and Dazzling Display/Weapon Focus (claw), which synergizes if you have them. Dazzling Display’s action economy also improves.   The first page of the pdf is devoted to druid wild shape variants: These act as though they altered wild shape, though a […]

    Everyman Minis: Wild Shape Variants

    Everyman Minis: Wild Shape Variants This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 3 pages of content, so let’s take a look!   On the introductory page, we receive a new shifter aspect, originally penned by Alexander Augunas for the Know Direction network – that would be the Eagle Aspect, which enhances Cha as per minor form; major form includes good flight, bit and claws and Dazzling Display/Weapon Focus (claw), which synergizes if you have them. Dazzling Display’s action economy also improves.   The first page of the pdf is devoted to druid wild shape variants: These act as though they altered wild shape, though a […]

    Continue Reading...

  • Monster Menagerie: Draconis Arcanus This massive installment of the Monster Menagerie-series clocks in at 58 pages, 1 page front cover, 1 page editorial/ToC, 3 pages of SRD, 1 page back cover, leaving us with 52 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my patreons.   All right, so, if you’re like me, you can never have enough dragons. In my games, dragons are extremely deadly, rare, and my players try to avoid them at all cost – with my staggering array of supplements, supplemented by home rules, I have made these fellows true forces of nature. It’s a matter of aesthetics, but I’m very much […]

    Monster Menagerie: Draconis Arcanus

    Monster Menagerie: Draconis Arcanus This massive installment of the Monster Menagerie-series clocks in at 58 pages, 1 page front cover, 1 page editorial/ToC, 3 pages of SRD, 1 page back cover, leaving us with 52 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my patreons.   All right, so, if you’re like me, you can never have enough dragons. In my games, dragons are extremely deadly, rare, and my players try to avoid them at all cost – with my staggering array of supplements, supplemented by home rules, I have made these fellows true forces of nature. It’s a matter of aesthetics, but I’m very much […]

    Continue Reading...