PATHMASTER Archive

  • Shattered Heart #2: The Temple of Jewels and Mirrors The second installment of Michael Allen’s saga about the fight over the soul of the halfling people of Piccolo clocks in at 48 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 42 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players of this AP should jump to the conclusion. … .. . All right, still here? After re-consecrating the subaqueous temple of the Goddess and potentially brokering a peace between the folk of Pembroke and the Vikmordere (or killing the intruders), there may be an angle for […]

    Shattered Heart #2: The Temple of Jewels and Mirrors

    Shattered Heart #2: The Temple of Jewels and Mirrors The second installment of Michael Allen’s saga about the fight over the soul of the halfling people of Piccolo clocks in at 48 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover, leaving us with 42 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players of this AP should jump to the conclusion. … .. . All right, still here? After re-consecrating the subaqueous temple of the Goddess and potentially brokering a peace between the folk of Pembroke and the Vikmordere (or killing the intruders), there may be an angle for […]

    Continue Reading...

  • Shattered Heart #1: The Ties That Bind The first installment of the Shattered Heart-saga clocks in at 44 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover – but before we dive in, let me ramble a bit:   Shattered Heart is the AP/Adventure Arc that was spawned from AAW Games’ Pathmaster-contest back in the day: Basically, both reviewers (me included) and sales of the top 5 modules decided who would get to write the final AP. While I did like Michael Allen’s pitch, I considered it pretty ambitious and ultimately not as awesome as others – it was my dear friend Joshua Gullion (Rest in peace…)who insisted, passionately, that […]

    Shattered Heart #1: The Ties That Bind

    Shattered Heart #1: The Ties That Bind The first installment of the Shattered Heart-saga clocks in at 44 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, 1 page back cover – but before we dive in, let me ramble a bit:   Shattered Heart is the AP/Adventure Arc that was spawned from AAW Games’ Pathmaster-contest back in the day: Basically, both reviewers (me included) and sales of the top 5 modules decided who would get to write the final AP. While I did like Michael Allen’s pitch, I considered it pretty ambitious and ultimately not as awesome as others – it was my dear friend Joshua Gullion (Rest in peace…)who insisted, passionately, that […]

    Continue Reading...

  • Pathmaster: Cutting Silver Pass Full disclosure: I was one of the judges of the contest that determined which pitches were chosen for the Pathmaster contest. I did not receive any compensation and thus do not consider my verdict compromised. The very presence of these modules means that I like the premise of all Pathmaster-modules, but can their execution stand up?   This module is 37 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 3 pages of advertisement, 1 page back cover and 1 page SRD, leaving us with 29 pages of content, so let’s take a look!   This being an adventure-module, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   […]

    Pathmaster: Cutting Silver Pass

    Pathmaster: Cutting Silver Pass Full disclosure: I was one of the judges of the contest that determined which pitches were chosen for the Pathmaster contest. I did not receive any compensation and thus do not consider my verdict compromised. The very presence of these modules means that I like the premise of all Pathmaster-modules, but can their execution stand up?   This module is 37 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 3 pages of advertisement, 1 page back cover and 1 page SRD, leaving us with 29 pages of content, so let’s take a look!   This being an adventure-module, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   […]

    Continue Reading...

  • Pathmaster: Ironwall Gap Must Hold! Full disclosure: I was one of the judges of the contest that determined which pitches were chosen for the Pathmaster contest. I did not receive any compensation and thus do not consider my verdict compromised. The very presence of these modules means that I like the premise of all Pathmaster-modules, but can their execution stand up?     This module is 40 pages long, 1 page front cover, 3 pages of advertisement, 1 page editorial, 1 page ToC, 1 page back cover, leaving us with 33 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, […]

    Pathmaster: Ironwall Gap Must Hold

    Pathmaster: Ironwall Gap Must Hold! Full disclosure: I was one of the judges of the contest that determined which pitches were chosen for the Pathmaster contest. I did not receive any compensation and thus do not consider my verdict compromised. The very presence of these modules means that I like the premise of all Pathmaster-modules, but can their execution stand up?     This module is 40 pages long, 1 page front cover, 3 pages of advertisement, 1 page editorial, 1 page ToC, 1 page back cover, leaving us with 33 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, […]

    Continue Reading...

  • Pathmaster: To Walk the Dark Road Full disclosure: I was one of the judges of the contest that determined which pitches were chosen for the Pathmaster contest. I did not receive any compensation and thus do not consider my verdict compromised. The very presence of these modules means that I like the premise of all Pathmaster-modules, but can their execution stand up?   This pdf is 41 pages long, 1 page front cover, 3 pages of advertisement, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 33 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. […]

    Pathmaster: To Walk the Dark Road

    Pathmaster: To Walk the Dark Road Full disclosure: I was one of the judges of the contest that determined which pitches were chosen for the Pathmaster contest. I did not receive any compensation and thus do not consider my verdict compromised. The very presence of these modules means that I like the premise of all Pathmaster-modules, but can their execution stand up?   This pdf is 41 pages long, 1 page front cover, 3 pages of advertisement, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with 33 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. […]

    Continue Reading...

  • Pathmaster: The Timeless Fort Full disclosure: I was one of the judges of the contest that determined which pitches were chosen for the Pathmaster contest. I did not receive any compensation and thus do not consider my verdict compromised. The very presence of these modules means that I like the premise of all Pathmaster-modules, but can their execution stand up?   This Pathmaster-module is 51 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page author-bio/developer’s note,1 page SRD, 2 pages of advertisement and 1 page back cover, leaving us with 43 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to […]

    Pathmaster: The Timeless Fort

    Pathmaster: The Timeless Fort Full disclosure: I was one of the judges of the contest that determined which pitches were chosen for the Pathmaster contest. I did not receive any compensation and thus do not consider my verdict compromised. The very presence of these modules means that I like the premise of all Pathmaster-modules, but can their execution stand up?   This Pathmaster-module is 51 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page author-bio/developer’s note,1 page SRD, 2 pages of advertisement and 1 page back cover, leaving us with 43 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to […]

    Continue Reading...

  • Pathmaster: Twilight Falling Full disclosure: I was one of the judges of the contest that determined which pitches were chosen for the Pathmaster contest. I did not receive any compensation and thus do not consider my verdict compromised. The very presence of these modules means that I like the premise of all Pathmaster-modules, but can their execution stand up?   This module is 39 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 3 pages of advertisement, 1 page SRD and 1 page of back cover, leaving us with 31 pages of content, so let’s take a look!   This being an adventure-review, the following review features quite a few SPOILERS. Potential players may wish to jump […]

    Pathmaster: Twilight Falling

    Pathmaster: Twilight Falling Full disclosure: I was one of the judges of the contest that determined which pitches were chosen for the Pathmaster contest. I did not receive any compensation and thus do not consider my verdict compromised. The very presence of these modules means that I like the premise of all Pathmaster-modules, but can their execution stand up?   This module is 39 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 3 pages of advertisement, 1 page SRD and 1 page of back cover, leaving us with 31 pages of content, so let’s take a look!   This being an adventure-review, the following review features quite a few SPOILERS. Potential players may wish to jump […]

    Continue Reading...

  • 1. Why should I read Cutting Silver Pass?  Cutting Silver Pass offers a little something for everyone – monsters, puzzles, exploration, history, negotiations & a fast-track river run.   2. What makes Cutting Silver Pass unique? It has an old western boomtown feel instead of medieval Europe basis. It features a sandbox approach allowing players to explore at their own pace & interests.   3. What neat stuff is in Cutting Silver Pass? Haha! What’s not? The engineering projects? A silver dragon? Lost wizard’s underground tower?   4. Which part of Cutting Silver Pass was the most fun to design? Keeping the sandbox aspect proved challenging as well as adding 1800’s mining town to fantasy. I loved watching Chorboden’s backstory develop from a plot point into […]

    CUTTING SILVER PASS: Interview with author Scott Janke

    1. Why should I read Cutting Silver Pass?  Cutting Silver Pass offers a little something for everyone – monsters, puzzles, exploration, history, negotiations & a fast-track river run.   2. What makes Cutting Silver Pass unique? It has an old western boomtown feel instead of medieval Europe basis. It features a sandbox approach allowing players to explore at their own pace & interests.   3. What neat stuff is in Cutting Silver Pass? Haha! What’s not? The engineering projects? A silver dragon? Lost wizard’s underground tower?   4. Which part of Cutting Silver Pass was the most fun to design? Keeping the sandbox aspect proved challenging as well as adding 1800’s mining town to fantasy. I loved watching Chorboden’s backstory develop from a plot point into […]

    Continue Reading...

  • 1. Why should I read Twilight Falling? Twilight Falling is meant to be an adventure that will challenge your players. At the same time, it is also an adventure that presents a number of opportunities to meet interesting NPCs, uncover ancient secrets, and ultimately, the PCs success or failure will decide the fate of the town and the surrounding region. The PCs are heroes, and they have been called upon to do heroic deeds.   2. What makes Twilight Falling unique? The town of Crepus, the setting in which the adventure takes place. In Crepus, when one dies their soul does not become fodder for the gods, angels, demons, and primordial beings who rule the cosmos. Instead, the soul passes into a pocket dimension called […]

    TWILIGHT FALLING: Interview with author Michael Holland

    1. Why should I read Twilight Falling? Twilight Falling is meant to be an adventure that will challenge your players. At the same time, it is also an adventure that presents a number of opportunities to meet interesting NPCs, uncover ancient secrets, and ultimately, the PCs success or failure will decide the fate of the town and the surrounding region. The PCs are heroes, and they have been called upon to do heroic deeds.   2. What makes Twilight Falling unique? The town of Crepus, the setting in which the adventure takes place. In Crepus, when one dies their soul does not become fodder for the gods, angels, demons, and primordial beings who rule the cosmos. Instead, the soul passes into a pocket dimension called […]

    Continue Reading...

  • This year Adventureaweek.com launched the first annual PATHMASTER Adventure Writing Contest™.  Over a hundred budding game designers submitted their pitches to be considered by top Paizo reviewers Endzeitgeist and KTfish7.   Out of these pitches just five adventure concepts were chosen and thus, five brave new souls began their first foray into the RPG writing and publishing world! 2013 PATHMASTER finalists include Michael Allen, Jacob Michaels, Scott Janke, Luis Loza, and Michael Holland. Now, almost a year later, these five finalists have the pleasure of seeing their adventures released by Adventureaweek.com! The winner will be determined by public voting and reviews, so please support grassroots independent game designers and check out these great new adventures available now on Adventureaweek.com, Drive-Thru RPG, and Paizo.com. You can get $2 […]

    PATHMASTER ADVENTURES RELEASED

    This year Adventureaweek.com launched the first annual PATHMASTER Adventure Writing Contest™.  Over a hundred budding game designers submitted their pitches to be considered by top Paizo reviewers Endzeitgeist and KTfish7.   Out of these pitches just five adventure concepts were chosen and thus, five brave new souls began their first foray into the RPG writing and publishing world! 2013 PATHMASTER finalists include Michael Allen, Jacob Michaels, Scott Janke, Luis Loza, and Michael Holland. Now, almost a year later, these five finalists have the pleasure of seeing their adventures released by Adventureaweek.com! The winner will be determined by public voting and reviews, so please support grassroots independent game designers and check out these great new adventures available now on Adventureaweek.com, Drive-Thru RPG, and Paizo.com. You can get $2 […]

    Continue Reading...