Pay what you want Archive

  • How Do I…Use Magic Items? This installment of the „How do I…“-series clocks in at 9 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 6 pages of content. As always with Straight Path games-supplements, we do get a second version optimized for use with tablets. This version clocks in at a total of 14 pages laid out in landscape format, but content-wise remains identical to the other version. All righty, let’s take a look!   We begin with a reiteration of categories of magic items – this list is great, particularly for newer players. There are a couple of notes I’d like to add here: While the pdf is correct in stating that unarmed […]

    How Do I…Use Magic Items?

    How Do I…Use Magic Items? This installment of the „How do I…“-series clocks in at 9 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 6 pages of content. As always with Straight Path games-supplements, we do get a second version optimized for use with tablets. This version clocks in at a total of 14 pages laid out in landscape format, but content-wise remains identical to the other version. All righty, let’s take a look!   We begin with a reiteration of categories of magic items – this list is great, particularly for newer players. There are a couple of notes I’d like to add here: While the pdf is correct in stating that unarmed […]

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  • What Is…Incorporeal? This little pdf clocks in at 5 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 2 pages of content – at least for the print version. There is a tablet-version with a landscape layout that is a total of 9 pages long instead, but content-wise remains identical.   So, you don’t have to be a developer to notice that some components of Pathfinder’s rules are more clear than others; any GM will sooner or later bump into the roadblock of being incorporeality, and it is, historically, not one that grew over night. In fact, if you’re reading old-school supplements on a regular basis, you’ll notice that not having a body has been […]

    What Is…Incorporeal?

    What Is…Incorporeal? This little pdf clocks in at 5 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 2 pages of content – at least for the print version. There is a tablet-version with a landscape layout that is a total of 9 pages long instead, but content-wise remains identical.   So, you don’t have to be a developer to notice that some components of Pathfinder’s rules are more clear than others; any GM will sooner or later bump into the roadblock of being incorporeality, and it is, historically, not one that grew over night. In fact, if you’re reading old-school supplements on a regular basis, you’ll notice that not having a body has been […]

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  • Stark Naked Neo Savages and Sanguine City States #3: Wide, Open, and Awful – A Desert, Green and Deadly (system neutral) The third installment of this experimental series clocks in at 12 pages, 1 page front cover, 1 page back cover, leaving us with 10 pages, so let’s take a look!   This review was requested by one of my patreons.   So, in case you’ve been wondering – yes, this is just as experimental and weird as the previous two installments – instead of a standard RPG-supplement, this should be considered to be part poetry, part prose and this time around, it is thoroughly concerned with concepts, not any rules – this is essentially system neutral and should be […]

    Stark Naked Neo Savages and Sanguine City States #3: Wide, Open, and Awful – A Desert, Green and Deadly (system neutral)

    Stark Naked Neo Savages and Sanguine City States #3: Wide, Open, and Awful – A Desert, Green and Deadly (system neutral) The third installment of this experimental series clocks in at 12 pages, 1 page front cover, 1 page back cover, leaving us with 10 pages, so let’s take a look!   This review was requested by one of my patreons.   So, in case you’ve been wondering – yes, this is just as experimental and weird as the previous two installments – instead of a standard RPG-supplement, this should be considered to be part poetry, part prose and this time around, it is thoroughly concerned with concepts, not any rules – this is essentially system neutral and should be […]

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  • Stark Naked Neo Savages and Sanguine City States #2: Into the Forest Brightly (OSR/almost system neutral) The second installment of this series clocks in at 14 pages, 1 page front cover, 1 page back cover, leaving us with 12 pages of content, so let’s take a look!   This review was requested by one of my patreons.   This series should be understood as experimental – it is in part artwork and visualized, experimental poetry/prose as well as an almost system-neutral kinda-regional setting. The first pages provides a page, with graphs and splotches of color – these note the locations of #1’s places as well as new ones; the first of these would be the radian forest[sic!] – no, that’s […]

    Stark Naked Neo Savages and Sanguine City States #2: Into the Forest Brightly (OSR/almost system neutral)

    Stark Naked Neo Savages and Sanguine City States #2: Into the Forest Brightly (OSR/almost system neutral) The second installment of this series clocks in at 14 pages, 1 page front cover, 1 page back cover, leaving us with 12 pages of content, so let’s take a look!   This review was requested by one of my patreons.   This series should be understood as experimental – it is in part artwork and visualized, experimental poetry/prose as well as an almost system-neutral kinda-regional setting. The first pages provides a page, with graphs and splotches of color – these note the locations of #1’s places as well as new ones; the first of these would be the radian forest[sic!] – no, that’s […]

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  • Stark Naked Neo Savages and Sanguine City States #1: Some Terrible Beach Besides some Horrible Ocean (system neutral) This pdf clocks in at 13 pages, 1 page front cover, 3 pages blank,1 page back cover, leaving us with 8 pages of content, so let’s take a look!   This review was requested by one of my patreons.   It should be noted that the back cover sports a doodle of a muscular male body (sans head), including a non-erect penis. If this offends you, well, you have been warned. It should also be noted that this supplement depicts a really horrific place, where institutionalized rape is a theme; a proper and prominent trigger warning before the pertaining section has been […]

    Stark Naked Neo Savages and Sanguine City States #1: Some Terrible Beach Besides some Horrible Ocean (system neutral)

    Stark Naked Neo Savages and Sanguine City States #1: Some Terrible Beach Besides some Horrible Ocean (system neutral) This pdf clocks in at 13 pages, 1 page front cover, 3 pages blank,1 page back cover, leaving us with 8 pages of content, so let’s take a look!   This review was requested by one of my patreons.   It should be noted that the back cover sports a doodle of a muscular male body (sans head), including a non-erect penis. If this offends you, well, you have been warned. It should also be noted that this supplement depicts a really horrific place, where institutionalized rape is a theme; a proper and prominent trigger warning before the pertaining section has been […]

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  • The Darkest Night (5e) This brief adventure clocks in at 8 pages, 1 page front cover, 1 page poem-introduction (by Edward McCulloch), 1 page SRD, elaving us with 5 paes of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, in far-off Iceville, when the nights are longest, there is the gift-giving tradition of Kringlefest, named after Nicholas Kris Klaas Kringle, an ancient gnome who brought light in the darkest days and who traditionally presents a Christmas gift to all kids. Now, either a young gnome called holly, or a crazed hermit named Knecht Ruprecht beseech the players to save Kringlefest, for […]

    The Darkest Night (5e)

    The Darkest Night (5e) This brief adventure clocks in at 8 pages, 1 page front cover, 1 page poem-introduction (by Edward McCulloch), 1 page SRD, elaving us with 5 paes of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, in far-off Iceville, when the nights are longest, there is the gift-giving tradition of Kringlefest, named after Nicholas Kris Klaas Kringle, an ancient gnome who brought light in the darkest days and who traditionally presents a Christmas gift to all kids. Now, either a young gnome called holly, or a crazed hermit named Knecht Ruprecht beseech the players to save Kringlefest, for […]

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  • The Terrible Revenge of Simpering Malexineuss the Pretender (OSR) This module clocks in at 22 pages, 1 page front cover, 1 page editorial, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!   All right, as this is an adventure review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs around? Great! The town of Middlesmith was once renowned far and wide for its smithies, though nowadays, the crossroads tavern of this waystop constitutes perhaps the most remarkable place. This place for the weary traveler is run by the wizard Ironkainen, whose private abode can be found in the tavern’s extradimensional attic. More than […]

    The Terrible Revenge of Simpering Malexineuss the Pretender (OSR)

    The Terrible Revenge of Simpering Malexineuss the Pretender (OSR) This module clocks in at 22 pages, 1 page front cover, 1 page editorial, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!   All right, as this is an adventure review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs around? Great! The town of Middlesmith was once renowned far and wide for its smithies, though nowadays, the crossroads tavern of this waystop constitutes perhaps the most remarkable place. This place for the weary traveler is run by the wizard Ironkainen, whose private abode can be found in the tavern’s extradimensional attic. More than […]

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  • Slügs! (OSR) This little supplement clocks in at 40 pages, 1 page front cover, 1 page back cover, 1 page inside of front cover, 1 page inside of back cover (both sporting neat b/w-artworks), 1 page editorial, 2 pages of advertisement, leaving us with 33 pages of content, so let’s take a look!   This review was moved up in my review-queue as a non-prioritized review at the request of my patreons. The review is mainly based on the softcover of the book, which I obtained at Gencon 2016, though I have also consulted the PWYW-pdf.   It should be noted that this is a gonzo-pdf for adults – slügs are giant slugs (because everything is better with a metal-umlaut!) […]

    Slügs! (OSR)

    Slügs! (OSR) This little supplement clocks in at 40 pages, 1 page front cover, 1 page back cover, 1 page inside of front cover, 1 page inside of back cover (both sporting neat b/w-artworks), 1 page editorial, 2 pages of advertisement, leaving us with 33 pages of content, so let’s take a look!   This review was moved up in my review-queue as a non-prioritized review at the request of my patreons. The review is mainly based on the softcover of the book, which I obtained at Gencon 2016, though I have also consulted the PWYW-pdf.   It should be noted that this is a gonzo-pdf for adults – slügs are giant slugs (because everything is better with a metal-umlaut!) […]

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  • The Doom-Cave of the Crystal-Headed Children (OSR) This module clocks in at 58 pages, 1 page front cover, 1 page back cover, 1 page editorial/ToC,  leaving us with 55 pages of content, so let’s take a look!   This review is mostly based on the physical version of the book (36 pages – layout was redone for the pdf!), which was kindly provided by one of my friends/supporters. It was thus moved up in my queue as a nonprioritized review. The physical version of the module comes with a detachable cover – on the inside is the full-color map of the dungeon featured within this module.   There are a couple of different things you need to know about this […]

    The Doom-Cave of the Crystal-Headed Children (OSR)

    The Doom-Cave of the Crystal-Headed Children (OSR) This module clocks in at 58 pages, 1 page front cover, 1 page back cover, 1 page editorial/ToC,  leaving us with 55 pages of content, so let’s take a look!   This review is mostly based on the physical version of the book (36 pages – layout was redone for the pdf!), which was kindly provided by one of my friends/supporters. It was thus moved up in my queue as a nonprioritized review. The physical version of the module comes with a detachable cover – on the inside is the full-color map of the dungeon featured within this module.   There are a couple of different things you need to know about this […]

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  • Better Than Any Man (OSR) This module clocks in at an epic 180 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page internet resources, leaving us with 174 pages of content. Now, it should be noted that the pdf is longer than the physical version – and the space is used VERY well: We get ALL combat statistics collated in the appendix; a spell-index, a magic item index; reference-resources…and, really cool: Both the overview map of the region and all the maps are collected in the back – and, in a really amazing offering, all top-down dungeon-maps can be rendered player-friendly, courtesy of the layered pdf – HUGE kudos there! Furthermore, we get player-handouts and a […]

    Better Than Any Man (OSR)

    Better Than Any Man (OSR) This module clocks in at an epic 180 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page internet resources, leaving us with 174 pages of content. Now, it should be noted that the pdf is longer than the physical version – and the space is used VERY well: We get ALL combat statistics collated in the appendix; a spell-index, a magic item index; reference-resources…and, really cool: Both the overview map of the region and all the maps are collected in the back – and, in a really amazing offering, all top-down dungeon-maps can be rendered player-friendly, courtesy of the layered pdf – HUGE kudos there! Furthermore, we get player-handouts and a […]

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  • How Do I…Fly (revised edition) This installment of the series that explains the more problematic concepts of PFRPG clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 8 pages of content. The printer-friendly version comes with a different layout and manages to cram the relevant information on 4 pages.   All right, flight. So, one of the strengths of PFRPG’s rules, at least in my opinion, would be that the rules are organized in a very clever and sensible manner, at least compared to many other games. I never realized how good the organization actually was until I started designing for other systems as well and noticed […]

    How Do I…Fly (revised edition)

    How Do I…Fly (revised edition) This installment of the series that explains the more problematic concepts of PFRPG clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 8 pages of content. The printer-friendly version comes with a different layout and manages to cram the relevant information on 4 pages.   All right, flight. So, one of the strengths of PFRPG’s rules, at least in my opinion, would be that the rules are organized in a very clever and sensible manner, at least compared to many other games. I never realized how good the organization actually was until I started designing for other systems as well and noticed […]

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  • How do I…Grapple (revised edition) This humble pdf clocks in at 12 pages, 1 page front cover, 1 page ToC, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   Wait – that was the screen-use version. The printer-version manages to jam all required information on 3 pages, sparing you some ink/toner – kudos!   Okay, so in 3.X and PFRPG alike, there is not a single mechanic among the base maneuvers that is as complex as grappling. It is not exactly the most popular part of the rules and most players aren’t that savvy when it comes to standard grappling, much less grappling that accounts […]

    How do I…Grapple (revised edition)

    How do I…Grapple (revised edition) This humble pdf clocks in at 12 pages, 1 page front cover, 1 page ToC, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   Wait – that was the screen-use version. The printer-version manages to jam all required information on 3 pages, sparing you some ink/toner – kudos!   Okay, so in 3.X and PFRPG alike, there is not a single mechanic among the base maneuvers that is as complex as grappling. It is not exactly the most popular part of the rules and most players aren’t that savvy when it comes to standard grappling, much less grappling that accounts […]

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  • Additional Fight Clubs for the Pugilist Class (5e) This expansion for the pugilist class clocks in at 4 pages, 1 page front cover, 3 pages of content, so let’s take a look!   This pdf was moved up in my review-queue as a prioritized review at the request of my patreons.   The first of these fight clubs would be the Arena Royale – which creates an alternate persona. You make a Charisma (Disguise Kit) check at advantage. Creatures with passive Insight lower than that result will not recognize the character and unarmored AC is increased to 10 + Dexterity and Constitution modifier. 6th level may be a bit much: While in the alternate persona, you may make a Charisma […]

    Additional Fight Clubs for the Pugilist Class (5e)

    Additional Fight Clubs for the Pugilist Class (5e) This expansion for the pugilist class clocks in at 4 pages, 1 page front cover, 3 pages of content, so let’s take a look!   This pdf was moved up in my review-queue as a prioritized review at the request of my patreons.   The first of these fight clubs would be the Arena Royale – which creates an alternate persona. You make a Charisma (Disguise Kit) check at advantage. Creatures with passive Insight lower than that result will not recognize the character and unarmored AC is increased to 10 + Dexterity and Constitution modifier. 6th level may be a bit much: While in the alternate persona, you may make a Charisma […]

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  • The Pugilist Base Class (5e) The pugilist base class presented herein clocks in at 8 pages, 1 page front cover/editorial, leaving us with 7 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   The pugilist base class presented here gets 1d8 HD and proficiency in light armor, simple weapons, improvised weapons, whip and hand crossbow as well as artisan tools, gaming set or thieves’ tools. The class is proficient in both Strength and Constitution saves and you may choose two skills from Athletics, Acrobatics, Deception, Intimidation, Perception, Sleight of Hand, Stealth.   The pugilist gains fisticuffs at first level – […]

    The Pugilist Base Class (5e)

    The Pugilist Base Class (5e) The pugilist base class presented herein clocks in at 8 pages, 1 page front cover/editorial, leaving us with 7 pages of content, so let’s take a look!   This review was moved up in my reviewing queue as a prioritized review at the request of my patreons.   The pugilist base class presented here gets 1d8 HD and proficiency in light armor, simple weapons, improvised weapons, whip and hand crossbow as well as artisan tools, gaming set or thieves’ tools. The class is proficient in both Strength and Constitution saves and you may choose two skills from Athletics, Acrobatics, Deception, Intimidation, Perception, Sleight of Hand, Stealth.   The pugilist gains fisticuffs at first level – […]

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  • Staff of the Last Hill Chief (system neutral) This brief system-neutral module clocks in at 8 pages, 1 page front cover, leaving us with 7 pages of content, so let’s take a look!   So, how does the module achieve its system-neutral approach? Via symbols. The pdf utilizes several symbols to denote ceiling height, depth below surface of a given room, lighting, sounds, smells. The respective entries offer a first and second glance entry of information and combats are rated via sword-icons – one is easy, 5 is very hard. Loot is represented by gem-symbols. Skills, tasks and the like are represented by hand-symbols – again, one symbol indicates a very easy task, 5 a very hard one.   The […]

    Staff of the Last Hill Chief (system neutral)

    Staff of the Last Hill Chief (system neutral) This brief system-neutral module clocks in at 8 pages, 1 page front cover, leaving us with 7 pages of content, so let’s take a look!   So, how does the module achieve its system-neutral approach? Via symbols. The pdf utilizes several symbols to denote ceiling height, depth below surface of a given room, lighting, sounds, smells. The respective entries offer a first and second glance entry of information and combats are rated via sword-icons – one is easy, 5 is very hard. Loot is represented by gem-symbols. Skills, tasks and the like are represented by hand-symbols – again, one symbol indicates a very easy task, 5 a very hard one.   The […]

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  • Hill Cantons Compendium II (OSR) This pdf clocks in at 21 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 17 pages of content, so let’s take a look!   Now, I assume that you’ve read my review of the Hill Cantons Cosmology, for there, I explained the general make-up of this rather intriguing fantasy setting. It should be noted that, while this pdf explains the concept of corelands, borderlands and weird, I still maintain that it’s smart to read up on the former pdf before reading the two flavor pages that kick off this book: In these, both the city of Kezmarok and Marlinko, both with brief notes on surrounding areas and the […]

    Hill Cantons Compendium II (OSR)

    Hill Cantons Compendium II (OSR) This pdf clocks in at 21 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 17 pages of content, so let’s take a look!   Now, I assume that you’ve read my review of the Hill Cantons Cosmology, for there, I explained the general make-up of this rather intriguing fantasy setting. It should be noted that, while this pdf explains the concept of corelands, borderlands and weird, I still maintain that it’s smart to read up on the former pdf before reading the two flavor pages that kick off this book: In these, both the city of Kezmarok and Marlinko, both with brief notes on surrounding areas and the […]

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  • Dark Obelisk I: Berinncorte Standard Pregenerated Characters This collection of PWYW-pregens clocks in at 63 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 2 pages of SRD, 1 page blank, leaving us with 56 pages of content, so let’s take a look!   So, this would be the small “Pay what you want”-companion tome to its massive extended brother, a colossal pregen book for the Dark Obelisk AP, or, more precisely, its first chapter “Berinncorte” – in my review of the Player’s Guide, I briefly talked about the optional reward star character progression mechanic, so let me be brief: You award those for quest completion, defeating key bosses etc. – it’s basically an XP-less advancement method. […]

    Dark Obelisk I: Berinncorte Standard Pregenerated Characters

    Dark Obelisk I: Berinncorte Standard Pregenerated Characters This collection of PWYW-pregens clocks in at 63 pages, 1 page front cover, 2 pages of editorial, 1 page ToC, 2 pages of SRD, 1 page blank, leaving us with 56 pages of content, so let’s take a look!   So, this would be the small “Pay what you want”-companion tome to its massive extended brother, a colossal pregen book for the Dark Obelisk AP, or, more precisely, its first chapter “Berinncorte” – in my review of the Player’s Guide, I briefly talked about the optional reward star character progression mechanic, so let me be brief: You award those for quest completion, defeating key bosses etc. – it’s basically an XP-less advancement method. […]

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  • The Hill Cantons Cosmology (OSR) This brief cosmology clocks in at 8 pages, 1 page front cover, 1 page editorial, leaving us with 6 pages of content, so let’s take a look!   So, this pdf is exactly what is says on the tin – a description of the cosmology of the Hill Cantons, which serve as a backdrop for several of the modules put out by the Hydra Collective. But it is frankly more than that.   The world described here would be called Zěm, and after the header, which explains how the world came to be, we begin with a dialog-like frame-narrative that is hilariously irreverent. In the beginning, there was void (or has world-matter existed before?) and […]

    The Hill Cantons Cosmology (OSR)

    The Hill Cantons Cosmology (OSR) This brief cosmology clocks in at 8 pages, 1 page front cover, 1 page editorial, leaving us with 6 pages of content, so let’s take a look!   So, this pdf is exactly what is says on the tin – a description of the cosmology of the Hill Cantons, which serve as a backdrop for several of the modules put out by the Hydra Collective. But it is frankly more than that.   The world described here would be called Zěm, and after the header, which explains how the world came to be, we begin with a dialog-like frame-narrative that is hilariously irreverent. In the beginning, there was void (or has world-matter existed before?) and […]

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  • The Quickly-Equipped Murderhobo (OSR) This pdf clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page ToC (also including introduction notes) and 1 page SRD, leaving us with 4 pages of content. Additionally, there is a second pdf included, which is 3 pages strong if you take away the front cover. More on that one later.   So, one strength of OSR gaming as opposed to more complex systems, would obviously be the easy to grasp rules – the entry barrier is very, very low. While PFRPG, 13th Age and similar systems require that you read a huge tome, OSR system basics, enough to play anything but spellcasters, can be explained in 5 minutes. There is […]

    The Quickly-Equipped Murderhobo (OSR)

    The Quickly-Equipped Murderhobo (OSR) This pdf clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page ToC (also including introduction notes) and 1 page SRD, leaving us with 4 pages of content. Additionally, there is a second pdf included, which is 3 pages strong if you take away the front cover. More on that one later.   So, one strength of OSR gaming as opposed to more complex systems, would obviously be the easy to grasp rules – the entry barrier is very, very low. While PFRPG, 13th Age and similar systems require that you read a huge tome, OSR system basics, enough to play anything but spellcasters, can be explained in 5 minutes. There is […]

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  • Teratic Tome (OSR) The pdf of this massive book clocks in at 118 pages, 2 pages of editorial, 1 alphabetical list of monsters, 2 pages of art-credit, 1 page author bio, 2 pages of SRD, leaving us with a massive 110 pages of content. My review is mostly based on the hardcover print version, but more on that in the conclusion.   First a word of warning: This is a tome of MONSTERS in the literal sense of the word; the creatures herein are not for the faint of heart and the target demographic of this book would obviously be adults. The artworks do contain gruesome nightmare fuel, the text mentions explicit and gory details and the pdf does feature […]

    Teratic Tome (OSR)

    Teratic Tome (OSR) The pdf of this massive book clocks in at 118 pages, 2 pages of editorial, 1 alphabetical list of monsters, 2 pages of art-credit, 1 page author bio, 2 pages of SRD, leaving us with a massive 110 pages of content. My review is mostly based on the hardcover print version, but more on that in the conclusion.   First a word of warning: This is a tome of MONSTERS in the literal sense of the word; the creatures herein are not for the faint of heart and the target demographic of this book would obviously be adults. The artworks do contain gruesome nightmare fuel, the text mentions explicit and gory details and the pdf does feature […]

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  • Fetishistic Arcana (OSR) This little pdf clocks in at 25 pages, 1 page front cover, 1 page blank, 3 pages of SRD, 1 page back cover, leaving us with 19 pages of content, though it should be noted that they’re formatted for A5 (6” by 9”)-sized booklets; you can fit 4 of them on one sheet of paper, if you choose to print them out, so let’s take a look, shall we?   So, on the first page, we actually get a public domain extract from a German ethnographic collection, including a bit of text, which was somewhat hilarious and fitting to me, contextualizing the concept presented within these pages. So, what are fetishes in the context of this pdf? […]

    Fetishistic Arcana (OSR)

    Fetishistic Arcana (OSR) This little pdf clocks in at 25 pages, 1 page front cover, 1 page blank, 3 pages of SRD, 1 page back cover, leaving us with 19 pages of content, though it should be noted that they’re formatted for A5 (6” by 9”)-sized booklets; you can fit 4 of them on one sheet of paper, if you choose to print them out, so let’s take a look, shall we?   So, on the first page, we actually get a public domain extract from a German ethnographic collection, including a bit of text, which was somewhat hilarious and fitting to me, contextualizing the concept presented within these pages. So, what are fetishes in the context of this pdf? […]

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  • Mutations Mutable (OSR) This little pdf clocks in at 10 pages, 1 page front cover, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   The idea is pretty simple: You have 5 pages, each of which sports 6 mutations. You take 12 or 20 of them, put them on a chart and roll – the pdf suggests 1d12 or 1d20 for that. Mutations may replace previous versions of the mutation, stack with it, reverse it, etc. Yep, this does mean that the respective mutations have several degrees of severity, which you determine by rolling 1d6, with the higher results yielding the more potent abilities.   The pdf has an […]

    Mutations Mutable (OSR)

    Mutations Mutable (OSR) This little pdf clocks in at 10 pages, 1 page front cover, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   The idea is pretty simple: You have 5 pages, each of which sports 6 mutations. You take 12 or 20 of them, put them on a chart and roll – the pdf suggests 1d12 or 1d20 for that. Mutations may replace previous versions of the mutation, stack with it, reverse it, etc. Yep, this does mean that the respective mutations have several degrees of severity, which you determine by rolling 1d6, with the higher results yielding the more potent abilities.   The pdf has an […]

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  • Whispers of the Dark Mother Player’s Guide This Player’s Guide for the “Whispers of the Dark Mother”-series clocks in at 16 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 10 pages of content. It should be noted that a nice full-color map of the area featured in the AP is included between SRD and back cover.   The modules takes place in the nation of Bryndell, defined by the worship of ancestral heroes and begins in the town of Brighton, a relatively busy little trade-hub (and available for free if you require further details!). With such a background, it should not come as a surprise that […]

    Whispers of the Dark Mother Player’s Guide

    Whispers of the Dark Mother Player’s Guide This Player’s Guide for the “Whispers of the Dark Mother”-series clocks in at 16 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 10 pages of content. It should be noted that a nice full-color map of the area featured in the AP is included between SRD and back cover.   The modules takes place in the nation of Bryndell, defined by the worship of ancestral heroes and begins in the town of Brighton, a relatively busy little trade-hub (and available for free if you require further details!). With such a background, it should not come as a surprise that […]

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  • Vindicator Base Class This base class clocks in at 11 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   The vindicator presented here is a full-BAB-progression class with good Fort-saves that receives 4 + Int skills per level, has d12 HD and proficiency with all armor as well as simple and martial weapons, but not shields. The class receives Diehard at first level.   The eponymous vindication ability of the class can be activated 1/level, + an additional time per 3 levels after that and may be maintained up to class level + Constitution-modifier rounds, with activation and ending action […]

    Vindicator Base Class

    Vindicator Base Class This base class clocks in at 11 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   The vindicator presented here is a full-BAB-progression class with good Fort-saves that receives 4 + Int skills per level, has d12 HD and proficiency with all armor as well as simple and martial weapons, but not shields. The class receives Diehard at first level.   The eponymous vindication ability of the class can be activated 1/level, + an additional time per 3 levels after that and may be maintained up to class level + Constitution-modifier rounds, with activation and ending action […]

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  • The Ogre’s New Boots This pdf clocks in at 18 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 13 pages of content, so let’s take a look!   All right, this being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . Okay, still here? Only GMs around? Great! So, this adventure, in a way, is the story of one special ogre called Bruboe, mocked relentlessly by his brutish brethren for his artistic ambition. In exile, he found his calling – becoming a great actor! The audience he found was ultimately that of mutated belching goblins. While the ogre has managed to accumulate […]

    The Ogre’s New Boots

    The Ogre’s New Boots This pdf clocks in at 18 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 13 pages of content, so let’s take a look!   All right, this being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . Okay, still here? Only GMs around? Great! So, this adventure, in a way, is the story of one special ogre called Bruboe, mocked relentlessly by his brutish brethren for his artistic ambition. In exile, he found his calling – becoming a great actor! The audience he found was ultimately that of mutated belching goblins. While the ogre has managed to accumulate […]

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  • Umbra Base Class This base class clocks in at 10 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, 1 page back cover, leaving us with 4 pages of content, so let’s take a look!   The umbra class presented herein receives d8 HD, 6 + Int-mod skills per level, 3/4 BAB-progression, good Ref- and Will-saves and proficiency with simple weapons as well as hand crossbow, rapier, sword cane (nice!), shortsword, kukri, starknife and (composite) shortbows as well as light armor and bucklers. The class also nets 30 ft. darkvision and low-light vision at first level, which makes it too dippable from the get-go, even before the other options, but that just as an aside. Darkvision increases […]

    Umbra Base Class

    Umbra Base Class This base class clocks in at 10 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, 1 page back cover, leaving us with 4 pages of content, so let’s take a look!   The umbra class presented herein receives d8 HD, 6 + Int-mod skills per level, 3/4 BAB-progression, good Ref- and Will-saves and proficiency with simple weapons as well as hand crossbow, rapier, sword cane (nice!), shortsword, kukri, starknife and (composite) shortbows as well as light armor and bucklers. The class also nets 30 ft. darkvision and low-light vision at first level, which makes it too dippable from the get-go, even before the other options, but that just as an aside. Darkvision increases […]

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  • Little Devils (OSR) This little PWYW-scenario clocks in at 6 pages, 1 page front cover, 1 page SRD, leaving us with 4 pages, so let’s take a look!   If that stuff is relevant for your interests, the module makes use of ascending AC as well as the silver standard championed by LotFP et al. The pdf begins with a table of 10 male and 10 female names as well as 10 last names and 11 more fantastic names. From an internal consistency point of view, I don’t get why the latter table has no separate column for male and female and separates them with an “or” – but that is just me nitpicking.   This being an adventure-review, the […]

    Little Devils (OSR)

    Little Devils (OSR) This little PWYW-scenario clocks in at 6 pages, 1 page front cover, 1 page SRD, leaving us with 4 pages, so let’s take a look!   If that stuff is relevant for your interests, the module makes use of ascending AC as well as the silver standard championed by LotFP et al. The pdf begins with a table of 10 male and 10 female names as well as 10 last names and 11 more fantastic names. From an internal consistency point of view, I don’t get why the latter table has no separate column for male and female and separates them with an “or” – but that is just me nitpicking.   This being an adventure-review, the […]

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