Pay what you want Archive

  • Little Devils (OSR) This little PWYW-scenario clocks in at 6 pages, 1 page front cover, 1 page SRD, leaving us with 4 pages, so let’s take a look!   If that stuff is relevant for your interests, the module makes use of ascending AC as well as the silver standard championed by LotFP et al. The pdf begins with a table of 10 male and 10 female names as well as 10 last names and 11 more fantastic names. From an internal consistency point of view, I don’t get why the latter table has no separate column for male and female and separates them with an “or” – but that is just me nitpicking.   This being an adventure-review, the […]

    Little Devils (OSR)

    Little Devils (OSR) This little PWYW-scenario clocks in at 6 pages, 1 page front cover, 1 page SRD, leaving us with 4 pages, so let’s take a look!   If that stuff is relevant for your interests, the module makes use of ascending AC as well as the silver standard championed by LotFP et al. The pdf begins with a table of 10 male and 10 female names as well as 10 last names and 11 more fantastic names. From an internal consistency point of view, I don’t get why the latter table has no separate column for male and female and separates them with an “or” – but that is just me nitpicking.   This being an adventure-review, the […]

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  • The Templar Base Class This base class clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 4 pages for the templar base class.   The templar has d10 HD, 2 + Int-mod (lower cap’d in the pdf) skills per level, full BAB-progression and good Fort- as well as Will-saves. They gain proficiency with all simple and martial weapons as well as all armors and shields, except tower shields. The templar can cast arcane spells gained from the class (and only those) sans arcane spell failure. 4th level nets prepared arcane spellcasting based on Intelligence at -3 levels, with spells drawn from the sorc/wiz-list. As soon as they […]

    The Templar Base Class

    The Templar Base Class This base class clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 4 pages for the templar base class.   The templar has d10 HD, 2 + Int-mod (lower cap’d in the pdf) skills per level, full BAB-progression and good Fort- as well as Will-saves. They gain proficiency with all simple and martial weapons as well as all armors and shields, except tower shields. The templar can cast arcane spells gained from the class (and only those) sans arcane spell failure. 4th level nets prepared arcane spellcasting based on Intelligence at -3 levels, with spells drawn from the sorc/wiz-list. As soon as they […]

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  • Cultures of Celmae: Majeed This installment of the Cultures of Celmae-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 3 pages of content, so let’s take a look!   Now, one of the aspects in my home-game that came from my deep love for the Sword & Sorcery-genre, it would be unique ability-score arrays and racial traits for different ethnicities – thus, I am pretty happy to see this pdf add mechanical relevance to a culture. The culture depicted herein would be the Majeed, who are humans that receive a +1 bonus to Will-saves. Now there is more to a culture, obviously – the Majeed, […]

    Cultures of Celmae: Majeed

    Cultures of Celmae: Majeed This installment of the Cultures of Celmae-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 3 pages of content, so let’s take a look!   Now, one of the aspects in my home-game that came from my deep love for the Sword & Sorcery-genre, it would be unique ability-score arrays and racial traits for different ethnicities – thus, I am pretty happy to see this pdf add mechanical relevance to a culture. The culture depicted herein would be the Majeed, who are humans that receive a +1 bonus to Will-saves. Now there is more to a culture, obviously – the Majeed, […]

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  • Obscene Serpent Religion (OSR) This little pdf clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page advertisement, leaving us with 28 pages of content, so let’s take a look!   All right, the trope of the serpent cult is probably one of the oldest and most tired ones out there; throughout the pulp genre, horror, etc., serpents and snakes are one of the creepy go-to-critters for evil cults, rivaled only by spiders and bats. At one point, I was surprised to come to the realization that “Is evil, worships snakes”…well, does not really make for a good rationale if you take a closer look.   This is where this book comes in […]

    Obscene Serpent Religion (OSR)

    Obscene Serpent Religion (OSR) This little pdf clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page advertisement, leaving us with 28 pages of content, so let’s take a look!   All right, the trope of the serpent cult is probably one of the oldest and most tired ones out there; throughout the pulp genre, horror, etc., serpents and snakes are one of the creepy go-to-critters for evil cults, rivaled only by spiders and bats. At one point, I was surprised to come to the realization that “Is evil, worships snakes”…well, does not really make for a good rationale if you take a closer look.   This is where this book comes in […]

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  • Tavern Tales: Tea House Caper (5e) This mini-adventure, intended for use in conjunction with the Delectable Dragonfly-installment of the Tangible Taverns-series, clocks in at 8 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 3 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs around? GREAT! Edwin Scrumple has turned his life around – gone are his days of gambling and overindulgence in alcohol…but this does not change the fact that he has lost his mother’s ring while gambling. Said ring now graces the ring of the draconian […]

    Tavern Tales: Tea House Caper (5e)

    Tavern Tales: Tea House Caper (5e) This mini-adventure, intended for use in conjunction with the Delectable Dragonfly-installment of the Tangible Taverns-series, clocks in at 8 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 3 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs around? GREAT! Edwin Scrumple has turned his life around – gone are his days of gambling and overindulgence in alcohol…but this does not change the fact that he has lost his mother’s ring while gambling. Said ring now graces the ring of the draconian […]

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  • Tavern Tales: Tea House Caper This mini-adventure, intended for use in conjunction with the Delectable Dragonfly-installment of the Tangible Taverns-series, clocks in at 8 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 3 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs around? GREAT! Edwin Scrumple has turned his life around – gone are his days of gambling and overindulgence in alcohol…but this does not change the fact that he has lost his mother’s ring while gambling. Said ring now graces the ring of the draconian wife […]

    Tavern Tales: Tea House Caper

    Tavern Tales: Tea House Caper This mini-adventure, intended for use in conjunction with the Delectable Dragonfly-installment of the Tangible Taverns-series, clocks in at 8 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 3 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only GMs around? GREAT! Edwin Scrumple has turned his life around – gone are his days of gambling and overindulgence in alcohol…but this does not change the fact that he has lost his mother’s ring while gambling. Said ring now graces the ring of the draconian wife […]

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  • Roll XX: Double Damage (system-neutral) This pdf clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page foreword/how-to-use, 1 page ToC, 1 page advertisement, leaving us with 27 pages of content – these pages are formatted for A5 (6” by 9”), which means you can comfortable fit 4 of them on one A4-page, should you elect to print this out.   So, what do we get this time around? In contrast to the first Roll XX-book, this one has a more limited scope: In general, the questions and answers are framed by an aesthetic that could be summed up as dark fantasy. The general formula has also evolved, if you will. Take a look at the […]

    Roll XX: Double Damage (system-neutral)

    Roll XX: Double Damage (system-neutral) This pdf clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page foreword/how-to-use, 1 page ToC, 1 page advertisement, leaving us with 27 pages of content – these pages are formatted for A5 (6” by 9”), which means you can comfortable fit 4 of them on one A4-page, should you elect to print this out.   So, what do we get this time around? In contrast to the first Roll XX-book, this one has a more limited scope: In general, the questions and answers are framed by an aesthetic that could be summed up as dark fantasy. The general formula has also evolved, if you will. Take a look at the […]

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  • Roll XX (system-neutral) This massive book clocks in at 103 pages, 1 page front cover, 1 page editorial,3 pages of ToC – leaving us with 98 pages of content. The pages themselves are designed for an A5 (6” by 9”)-standard and if you print it out, you can easily fit 4 pages on a given page.   So, this is one of those books that you don’t think you need – but sooner or later do. It is, in short, a massive GM-inspiration/dressing book, but unlike most: Where usually, you get pretty generic dressing to generate details, this book deals with questions and their answers: Basically, you look at one question, roll 1d20 and there you go. Or, well, you […]

    Roll XX (system-neutral)

    Roll XX (system-neutral) This massive book clocks in at 103 pages, 1 page front cover, 1 page editorial,3 pages of ToC – leaving us with 98 pages of content. The pages themselves are designed for an A5 (6” by 9”)-standard and if you print it out, you can easily fit 4 pages on a given page.   So, this is one of those books that you don’t think you need – but sooner or later do. It is, in short, a massive GM-inspiration/dressing book, but unlike most: Where usually, you get pretty generic dressing to generate details, this book deals with questions and their answers: Basically, you look at one question, roll 1d20 and there you go. Or, well, you […]

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  • Griffonport This pdf clocks in at 30 pages, 1 page front cover, 1 page editorial/ToC, 1 page advertisement, 2 pages of SRD, 1 page back cover, leaving us with 24 pages of content, so let’s take a look!   We begin this pdf with a neat full color map of Griffonport and its bay…and it is a town steeped in history, as we learn about the pact of providing griffons to the prides in exchange for the noble eponymous griffons acting as military steeds…though recently, the horse population’s been on the decline, which results in some tensions. Griffonbay island, situated in the bay and erstwhile headquarter of a notorious pirate, has since then become basically an elven embassy, with said […]

    Griffonport

    Griffonport This pdf clocks in at 30 pages, 1 page front cover, 1 page editorial/ToC, 1 page advertisement, 2 pages of SRD, 1 page back cover, leaving us with 24 pages of content, so let’s take a look!   We begin this pdf with a neat full color map of Griffonport and its bay…and it is a town steeped in history, as we learn about the pact of providing griffons to the prides in exchange for the noble eponymous griffons acting as military steeds…though recently, the horse population’s been on the decline, which results in some tensions. Griffonbay island, situated in the bay and erstwhile headquarter of a notorious pirate, has since then become basically an elven embassy, with said […]

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  • Chemist Base Class This base-class clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 3 pages of content, so let’s take a look!   The chemist-base class presented here receives d10 HD, 4 + Int skills per level, proficiency with simple and alchemical weapons as well as all armors and shields, excluding tower shields. The class gets full BAB-progression as well as good Fort-saves.   Unfortunately, we have a minor hiccup in the first ability of the class alchemical study, namely that they add + level, not class level, to Craft (alchemy)-checks. The class begins play with 1/day alchemical smite: This is activated as a move action […]

    Chemist Base Class

    Chemist Base Class This base-class clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 3 pages of content, so let’s take a look!   The chemist-base class presented here receives d10 HD, 4 + Int skills per level, proficiency with simple and alchemical weapons as well as all armors and shields, excluding tower shields. The class gets full BAB-progression as well as good Fort-saves.   Unfortunately, we have a minor hiccup in the first ability of the class alchemical study, namely that they add + level, not class level, to Craft (alchemy)-checks. The class begins play with 1/day alchemical smite: This is activated as a move action […]

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  • Mariner Hybrid Class This hybrid class clocks in at 10 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 5 pages, so let’s take a look!   The mariner as presented her gets d10 HD, 4 + Int skills per level and proficiency with simple and martial weapons as well as all armors and shields except tower shields. As a minor complaint: The header is not bolded here. The class gets a full BAB-progression as well as good Fort- and Ref-saves and begins play with +4 to Swim checks (untyped) that is increased to +6 when the mariner has 10 ranks in the skills. The mariner gets +1/2 class level […]

    Mariner Hybrid Class

    Mariner Hybrid Class This hybrid class clocks in at 10 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 5 pages, so let’s take a look!   The mariner as presented her gets d10 HD, 4 + Int skills per level and proficiency with simple and martial weapons as well as all armors and shields except tower shields. As a minor complaint: The header is not bolded here. The class gets a full BAB-progression as well as good Fort- and Ref-saves and begins play with +4 to Swim checks (untyped) that is increased to +6 when the mariner has 10 ranks in the skills. The mariner gets +1/2 class level […]

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  • Tavern Tales Mini Adventure #2: What a Trip! (5e) The 5e-version of this tavern tales-mini-adventure clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 2 pages for the adventure.   The module is intended for 1st level characters and is basically an expansion/tie-in of “Simon’s Dinner Theatre”, featured in the Tangible Taverns-series. It should be noted that you most definitely get the most out of this one when using it in conjunction with the aforementioned supplement. You do not, however, need it, since it does not take place in the establishment and instead begins when the tavern’s musician Cerulean contacts the PCs…   …and this is as […]

    Tavern Tales Mini Adventure #2: What a Trip! (5e)

    Tavern Tales Mini Adventure #2: What a Trip! (5e) The 5e-version of this tavern tales-mini-adventure clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 2 pages for the adventure.   The module is intended for 1st level characters and is basically an expansion/tie-in of “Simon’s Dinner Theatre”, featured in the Tangible Taverns-series. It should be noted that you most definitely get the most out of this one when using it in conjunction with the aforementioned supplement. You do not, however, need it, since it does not take place in the establishment and instead begins when the tavern’s musician Cerulean contacts the PCs…   …and this is as […]

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  • Tavern Tales: The Troubleshooters (5e) This 5e-conversion of the expansion-sidequest for The Angelic Imp tavern clocks in at 8 pages, 1 page front cover, 1 page editorial, 1/2 page advertisement, 1 page SRD, 1 page back cover, leaving us with 3 1/2 pages of content, so let’s take a look!   Wait, before we do: The Angelic Imp? Yep, that would be a pretty nice, high-class and discrete tavern/restaurant, perfect for romantic dalliances and secret business dealings – it can be found in Tangible Taverns: Trio of Taverns. While this module can work on its own (sporting the cartography etc.), it ultimately is intended as an expansion/ready-to-drop-in module for said place and I am going to rate it thusly.   […]

    Tavern Tales: The Troubleshooters (5e)

    Tavern Tales: The Troubleshooters (5e) This 5e-conversion of the expansion-sidequest for The Angelic Imp tavern clocks in at 8 pages, 1 page front cover, 1 page editorial, 1/2 page advertisement, 1 page SRD, 1 page back cover, leaving us with 3 1/2 pages of content, so let’s take a look!   Wait, before we do: The Angelic Imp? Yep, that would be a pretty nice, high-class and discrete tavern/restaurant, perfect for romantic dalliances and secret business dealings – it can be found in Tangible Taverns: Trio of Taverns. While this module can work on its own (sporting the cartography etc.), it ultimately is intended as an expansion/ready-to-drop-in module for said place and I am going to rate it thusly.   […]

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  • Tavern Tales: The Troubleshooters This expansion-sidequest for The Angelic Imp tavern clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 3 pages of content, so let’s take a look!   Wait, before we do: The Angelic Imp? Yep, that would be a pretty nice, high-class and discrete tavern/restaurant, perfect for romantic dalliances and secret business dealings – it can be found in Tangible Taverns: Trio of Taverns. While this module can work on its own (sporting the cartography etc.), it ultimately is intended as an expansion/ready-to-drop-in module for said place and I am going to rate it thusly.   This being an adventure-review, the […]

    Tavern Tales: The Troubleshooters

    Tavern Tales: The Troubleshooters This expansion-sidequest for The Angelic Imp tavern clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 3 pages of content, so let’s take a look!   Wait, before we do: The Angelic Imp? Yep, that would be a pretty nice, high-class and discrete tavern/restaurant, perfect for romantic dalliances and secret business dealings – it can be found in Tangible Taverns: Trio of Taverns. While this module can work on its own (sporting the cartography etc.), it ultimately is intended as an expansion/ready-to-drop-in module for said place and I am going to rate it thusly.   This being an adventure-review, the […]

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  • Infinite Dungeon: The Hall of the Eternal Moment – Cusp, City on the Edge of Eternity The first installment of LPJ Design’s Infinite Dungeon clocks in at 10 pages, 1 page front cover, 1 page of editorial, 1 page of SRD, leaving us with 7 pages of content, so let’s take a look!   Cusp is a small town (fully statted), situated beneath the lip of a mountainous crater that surround the eponymous Hals of the Eternal Moment. It is a little adventurer’s boomtown and also a center of chronomancy; a number of wealthy patrons control significant expenditures of gold and the city does feature several unique locations: At the pillars of watching, for example, townsfolk stand and watch foolhardy […]

    Infinite Dungeon: The Hall of the Eternal Moment – Cusp, City on the Edge of Eternity

    Infinite Dungeon: The Hall of the Eternal Moment – Cusp, City on the Edge of Eternity The first installment of LPJ Design’s Infinite Dungeon clocks in at 10 pages, 1 page front cover, 1 page of editorial, 1 page of SRD, leaving us with 7 pages of content, so let’s take a look!   Cusp is a small town (fully statted), situated beneath the lip of a mountainous crater that surround the eponymous Hals of the Eternal Moment. It is a little adventurer’s boomtown and also a center of chronomancy; a number of wealthy patrons control significant expenditures of gold and the city does feature several unique locations: At the pillars of watching, for example, townsfolk stand and watch foolhardy […]

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  • Tavern Tales #3: It Starts With a Barroom Brawl (5e) This 5e-version of the supplemental sidequest for Tuffy’s Good Time Palace clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 2 pages of content, so let’s take a look!   What’s Tuffy’s Good Time Palace? Well, it is a nice little tavern released in the Tangible Taverns-series before. While you can use this module as a stand-alone, it is primarily intended to add some additional oomph to the place and provide a solid go-play addition. The 5e-iteration is kind of remarkable in that the NPC-conversions are pretty lovingly done, adding some serious character to the place.   […]

    Tavern Tales #3: It Starts With a Barroom Brawl (5e)

    Tavern Tales #3: It Starts With a Barroom Brawl (5e) This 5e-version of the supplemental sidequest for Tuffy’s Good Time Palace clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 2 pages of content, so let’s take a look!   What’s Tuffy’s Good Time Palace? Well, it is a nice little tavern released in the Tangible Taverns-series before. While you can use this module as a stand-alone, it is primarily intended to add some additional oomph to the place and provide a solid go-play addition. The 5e-iteration is kind of remarkable in that the NPC-conversions are pretty lovingly done, adding some serious character to the place.   […]

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  • Campaign Kits: The Mysteries of Hollowfield This Campaign Kit clocks in at 39 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 35 pages of content, so let’s check this out!   This installment of the Campaign Kits-series is a charity product for the Roleplaying Game Creators Relief Fund and it is, to make that clear from the get-go, a “Pay what you want”-product. The original iteration has sported some glitches that have been identified and rectified, which is why this review is based on V.2.0 of the book.   So, what is this? Well, in short, this book contains 8 expanded adventure seeds: With statblocks and structure and all, just […]

    Campaign Kits: The Mysteries of Hollowfield

    Campaign Kits: The Mysteries of Hollowfield This Campaign Kit clocks in at 39 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 35 pages of content, so let’s check this out!   This installment of the Campaign Kits-series is a charity product for the Roleplaying Game Creators Relief Fund and it is, to make that clear from the get-go, a “Pay what you want”-product. The original iteration has sported some glitches that have been identified and rectified, which is why this review is based on V.2.0 of the book.   So, what is this? Well, in short, this book contains 8 expanded adventure seeds: With statblocks and structure and all, just […]

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  • Purple Duck Storeroom: Craft Points Redux This installment of the Purple Duck Storeroom series clocks in at 13 pages, 1 page front cover, 2 pages of SRD, leaving us with 10 pages of content, so let’s take a look!   Well, before we do – many of you will know already that I’m a pretty big fan of Downtime-rules, crafting and the like. But the matter of the fact is that not all campaigns will take to these rules to the same extent; indeed, there are campaigns where time is of the essence or where, within a vast dungeon-complex, establishing a crafting base, keeping it secure, etc., represents a complication that is simply not desired by either group or GM. […]

    Purple Duck Storeroom: Craft Points Redux

    Purple Duck Storeroom: Craft Points Redux This installment of the Purple Duck Storeroom series clocks in at 13 pages, 1 page front cover, 2 pages of SRD, leaving us with 10 pages of content, so let’s take a look!   Well, before we do – many of you will know already that I’m a pretty big fan of Downtime-rules, crafting and the like. But the matter of the fact is that not all campaigns will take to these rules to the same extent; indeed, there are campaigns where time is of the essence or where, within a vast dungeon-complex, establishing a crafting base, keeping it secure, etc., represents a complication that is simply not desired by either group or GM. […]

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  • Tales from the Tabletop: Year One (Comic) Okay, now for something completely different: This book clocks in at 60 pages, 1 page front cover, 1 page editorial, 7 pages advertisement (unless I’ve miscounted, 1 page back cover, leaving 50 pages of content, so let’s take a look! So how does this book work out? Well, basically, AAW Games publishes Jacob Blackmon’s art and leaves speech bubbles open for the fans to fill – the funniest of the respective lines are collected in this book, with the respective authors of the lines credited, including the runner-ups, so even if you dislike one, you certainly will find a smile among the alternatives. So this, ultimately, is a product of our community…and it […]

    Tales from the Tabletop: Year One (Comic)

    Tales from the Tabletop: Year One (Comic) Okay, now for something completely different: This book clocks in at 60 pages, 1 page front cover, 1 page editorial, 7 pages advertisement (unless I’ve miscounted, 1 page back cover, leaving 50 pages of content, so let’s take a look! So how does this book work out? Well, basically, AAW Games publishes Jacob Blackmon’s art and leaves speech bubbles open for the fans to fill – the funniest of the respective lines are collected in this book, with the respective authors of the lines credited, including the runner-ups, so even if you dislike one, you certainly will find a smile among the alternatives. So this, ultimately, is a product of our community…and it […]

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  • Class Expansions: Apothecary Plaguewright Archetype This PWYW-expansion for the plaguewright class clocks in at 3 pages -1 page front cover, 1 page SRD, 1 page content, so what does the apothecary do?   Apothecaries must utilize benign strains in each of their vials (but still may also use malignant strains!) and gain a dosage pool at first level equal to their apothecary level. Whenever the apothecary draws a culture from his vials, he may spend a dosage point to add a terminal mutation known to the syringe as though it were present in the culture. He must add benign mutations to benign strains and malignant mutations to malignant strains.   Also at 1st level, all benign strains gain the terminal […]

    Class Expansions: Apothecary Plaguewright Archetype

    Class Expansions: Apothecary Plaguewright Archetype This PWYW-expansion for the plaguewright class clocks in at 3 pages -1 page front cover, 1 page SRD, 1 page content, so what does the apothecary do?   Apothecaries must utilize benign strains in each of their vials (but still may also use malignant strains!) and gain a dosage pool at first level equal to their apothecary level. Whenever the apothecary draws a culture from his vials, he may spend a dosage point to add a terminal mutation known to the syringe as though it were present in the culture. He must add benign mutations to benign strains and malignant mutations to malignant strains.   Also at 1st level, all benign strains gain the terminal […]

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  • Dear readers of Nerdtrek!   This is endzeitgeist, the guy that posts a lot of the reviews you see on this awesome site.   As some of you will know, my financial situation isn’t the best – quite frankly, without my patreon, I couldn’t do any reviews at all. As in: “I’m working all day to scrape by.” The patreon literally keeps the lights on right now.   While my trip to Copenhagen and job application there and at other places (as some of you may know, I’ve been pretty busy in that regard) *may* remedy that situation, for now, my resources are incredibly stretched; they have been so for quite some time and I’m working hard to change that […]

    There’s a “Bring Endzeitgeist to Gencon”-bundle!

    Dear readers of Nerdtrek!   This is endzeitgeist, the guy that posts a lot of the reviews you see on this awesome site.   As some of you will know, my financial situation isn’t the best – quite frankly, without my patreon, I couldn’t do any reviews at all. As in: “I’m working all day to scrape by.” The patreon literally keeps the lights on right now.   While my trip to Copenhagen and job application there and at other places (as some of you may know, I’ve been pretty busy in that regard) *may* remedy that situation, for now, my resources are incredibly stretched; they have been so for quite some time and I’m working hard to change that […]

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  • After School Adventures: Madam Margareth’s Magic Potion This brief educational module clocks in at 5 pages, 1 page front cover, 1 page SRD, leaving 3 pages of content, so let’s take a look!   This was moved up in my reviewing-queue as a prioritized review at the request of my patreons.   So, this is an adventure – but it’s also more than that; It’s a little educational exercise for kids. So yeah, potential players should jump to the conclusion. … .. . All right, first things first – you need red cabbage, white vinegar, baking soda, a large pot, a glass bottle, a strainer and an ice cube tray and about 3 hours preparation in advance to make special […]

    After School Adventures: Madam Margareth’s Magic Potion

    After School Adventures: Madam Margareth’s Magic Potion This brief educational module clocks in at 5 pages, 1 page front cover, 1 page SRD, leaving 3 pages of content, so let’s take a look!   This was moved up in my reviewing-queue as a prioritized review at the request of my patreons.   So, this is an adventure – but it’s also more than that; It’s a little educational exercise for kids. So yeah, potential players should jump to the conclusion. … .. . All right, first things first – you need red cabbage, white vinegar, baking soda, a large pot, a glass bottle, a strainer and an ice cube tray and about 3 hours preparation in advance to make special […]

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  • The Thingomancer Prestige Class This pdf clocks in at 9 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, 1 page back cover, leaving us with 3 pages of content, so let’s take a look!   Thingomancers possess and use many…things. As such, they need to be chaotic, have Craft Wondrous Item and be able to cast 3rd level spells and have at least 5 ranks in Appraise…and Craft (backpack making). The PrC nets d8 HD, 6+Int skills per level, 3/4 BAB-progression, 1/2 Will-save-progression and full spellcasting progression. Thingomancers also gain proficiency with all martial weapons.   At first level, they get the Thingamajig-ability, crafting a special backpack that has the characteristics of a bag of holding […]

    The Thingomancer Prestige Class

    The Thingomancer Prestige Class This pdf clocks in at 9 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, 1 page back cover, leaving us with 3 pages of content, so let’s take a look!   Thingomancers possess and use many…things. As such, they need to be chaotic, have Craft Wondrous Item and be able to cast 3rd level spells and have at least 5 ranks in Appraise…and Craft (backpack making). The PrC nets d8 HD, 6+Int skills per level, 3/4 BAB-progression, 1/2 Will-save-progression and full spellcasting progression. Thingomancers also gain proficiency with all martial weapons.   At first level, they get the Thingamajig-ability, crafting a special backpack that has the characteristics of a bag of holding […]

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  • Zauberer Hybrid Class This PWYW-class-pdf clocks in at 11 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Zauberer (German for Wizard, btw. – and the same word in singular and plural) would be a combination between sorceror and magus. Class-chassis-wise, the Zauberer received d8 HD, 3/4 BAB-progression, good Fort- and Will-saves, 4+Int skills per level, proficiency with simple and martial weapons and light armor. Zauberer do not incur spell failure while in light armor and yes, the rules-language is precise enough and allows for no means to cheese this via multiclassing – kudos. Zauberer cast spells from the Sorceror […]

    Zauberer Hybrid Class

    Zauberer Hybrid Class This PWYW-class-pdf clocks in at 11 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Zauberer (German for Wizard, btw. – and the same word in singular and plural) would be a combination between sorceror and magus. Class-chassis-wise, the Zauberer received d8 HD, 3/4 BAB-progression, good Fort- and Will-saves, 4+Int skills per level, proficiency with simple and martial weapons and light armor. Zauberer do not incur spell failure while in light armor and yes, the rules-language is precise enough and allows for no means to cheese this via multiclassing – kudos. Zauberer cast spells from the Sorceror […]

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  • April Augmented This Pay What You Want April’s Fool-release clocks in at 15 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 11 pages of content, so let’s take a look!   The first new archetype herein would be for the currently-in-playtest discipline-using class, Medi…and it’s called Ambu-Lancer. These guys get Ride as a class skill and a mount with light armor proficiency at first level. When riding said mount, the ambu-lancer takes no armor check penalty to Ride skills and killed mounts can be replaced sans cost after just 1 week, analogue to the cavalier. Medic’s expertise is replaced with Mounted Combat and in an interesting twist, maneuvers that have a […]

    April Augmented

    April Augmented This Pay What You Want April’s Fool-release clocks in at 15 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 11 pages of content, so let’s take a look!   The first new archetype herein would be for the currently-in-playtest discipline-using class, Medi…and it’s called Ambu-Lancer. These guys get Ride as a class skill and a mount with light armor proficiency at first level. When riding said mount, the ambu-lancer takes no armor check penalty to Ride skills and killed mounts can be replaced sans cost after just 1 week, analogue to the cavalier. Medic’s expertise is replaced with Mounted Combat and in an interesting twist, maneuvers that have a […]

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  • Pixies on Parade This module clocks in at 26 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 22 pages of content, so let’s take a look!   This was moved up on my review-queue as a prioritized review at the behest of my patreons.   I playtested this module with my group of kids, which spans the ages 4 – 11 since this is a kid-friendly module and as such needs to be tested regarding its best age-range – the tabs on my homepage contain the suggested range I’d most recommend this for.   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion – […]

    Pixies on Parade

    Pixies on Parade This module clocks in at 26 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 22 pages of content, so let’s take a look!   This was moved up on my review-queue as a prioritized review at the behest of my patreons.   I playtested this module with my group of kids, which spans the ages 4 – 11 since this is a kid-friendly module and as such needs to be tested regarding its best age-range – the tabs on my homepage contain the suggested range I’d most recommend this for.   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion – […]

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  • Gossamer Options: Characters (Diceless) This MASSIVE book for Lords of Gossamer and Shadows clocks in at 73 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page advertisement, leaving us with a colossal 69 pages of content, so let’s take a look!   What began as a reverse design based on the art that was available via the deck funded via LoGaS’ KS soon became this massive book – and oh boy. But let me begin differently: What’s the one thing you need to crunch in LoGaS, the one thing that takes time out of your GM’s day that does not pertain weaving the most awesome stories you can conceive? Yes, that would be statblocks for NPCs. […]

    Gossamer Options: Characters (Diceless)

    Gossamer Options: Characters (Diceless) This MASSIVE book for Lords of Gossamer and Shadows clocks in at 73 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page advertisement, leaving us with a colossal 69 pages of content, so let’s take a look!   What began as a reverse design based on the art that was available via the deck funded via LoGaS’ KS soon became this massive book – and oh boy. But let me begin differently: What’s the one thing you need to crunch in LoGaS, the one thing that takes time out of your GM’s day that does not pertain weaving the most awesome stories you can conceive? Yes, that would be statblocks for NPCs. […]

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