Pay what you want Archive

  • The Dragon Horde Volume II, Issue 1: Wherein Evil Lies (OSR) This ‘zine clocks in at 47 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 42 pages, laid out in 6’’ by 9’’ (A5), so let’s take a look!   This review was moved up in my reviewing queue at the request of my patreon supporters.   Wait, what does the number mean? Isn’t that the third Dragon Horde-installment? Well, yeah, but the “Volume II” denotes the reboot with the new layout and the color cover; the issue is also PWYW, so you can leave a tip for the creator’s hard work.   Rules-wise, this book presents […]

    The Dragon Horde Volume II, Issue 1: Wherein Evil Lies (Patreon Request) (OSR)

    The Dragon Horde Volume II, Issue 1: Wherein Evil Lies (OSR) This ‘zine clocks in at 47 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 42 pages, laid out in 6’’ by 9’’ (A5), so let’s take a look!   This review was moved up in my reviewing queue at the request of my patreon supporters.   Wait, what does the number mean? Isn’t that the third Dragon Horde-installment? Well, yeah, but the “Volume II” denotes the reboot with the new layout and the color cover; the issue is also PWYW, so you can leave a tip for the creator’s hard work.   Rules-wise, this book presents […]

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  • The Transient Bazaar (system neutral) Okay, so this pdf clocks in at 21 pages, 1 page front cover, leaving us with 20 pages of content, so let’s take a look!   Okay, so what is this? It is, in essence, a bazaar-generator, and a pretty potent one. While nominally designed for the setting of Infinigrad (which I REALLY want as a hardcover!), the bazaar is particularly suited for cities such as Planescape’s Sigil, China Miéville’s Bas-Lag, Lost Spheres Publishing’s “City of 7 Seraphs” or similar high fantasy/weird metropolises with a serious weird vibe. It also works well for the strange subterranean races, just fyi.   In Infinigrad, the bazaar grows against the outer walls of the Bone Fortress, fueling the […]

    The Transient Bazaar (system neutral)

    The Transient Bazaar (system neutral) Okay, so this pdf clocks in at 21 pages, 1 page front cover, leaving us with 20 pages of content, so let’s take a look!   Okay, so what is this? It is, in essence, a bazaar-generator, and a pretty potent one. While nominally designed for the setting of Infinigrad (which I REALLY want as a hardcover!), the bazaar is particularly suited for cities such as Planescape’s Sigil, China Miéville’s Bas-Lag, Lost Spheres Publishing’s “City of 7 Seraphs” or similar high fantasy/weird metropolises with a serious weird vibe. It also works well for the strange subterranean races, just fyi.   In Infinigrad, the bazaar grows against the outer walls of the Bone Fortress, fueling the […]

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  • Psychedelic Fantasies: Proteus Sinking (OSR) This installment of the Psychedelic Fantasies-series clocks in at 11 pages of content, so let’s take a look!   Yep, we get basically a fifth of a page editorial and the like – and then, the rest is adventure. This series adheres to a pretty minimalist approach to module presentation – two columns of black text in a white background. Headers are bolded, but the small statblocks have no internal formatting – this is as minimalist as can be. As for the rule-set, the module does not subscribe to a particular OSR-game or edition, claiming general compatibility, which means that you will have to do some tweaking to modify the module for your preferred old-school […]

    Psychedelic Fantasies: Proteus Sinking (OSR)

    Psychedelic Fantasies: Proteus Sinking (OSR) This installment of the Psychedelic Fantasies-series clocks in at 11 pages of content, so let’s take a look!   Yep, we get basically a fifth of a page editorial and the like – and then, the rest is adventure. This series adheres to a pretty minimalist approach to module presentation – two columns of black text in a white background. Headers are bolded, but the small statblocks have no internal formatting – this is as minimalist as can be. As for the rule-set, the module does not subscribe to a particular OSR-game or edition, claiming general compatibility, which means that you will have to do some tweaking to modify the module for your preferred old-school […]

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  • The Towers of the Weretoads (OSR) This mini-adventure clocks in at 6 pages, with one page devoted to the front cover, leaving us with 5 pages of content, so let’s take a look!   Okay, so are you familiar with One-Page-Dungeons? You know, where the map features also all the information on locales? This dungeon is depicted in that type of format – one page per level of the dungeon, which features basement, ground floor and tower/treetop-levels. Nice: The supplement uses red and black text and arrows to denote what’s what – when printing this, going color is a prudent way, as red notes rules-relevant aspects, saves, traps, etc. – all in all, this color-coding makes running the dungeon pretty […]

    The Towers of the Weretoads (OSR)

    The Towers of the Weretoads (OSR) This mini-adventure clocks in at 6 pages, with one page devoted to the front cover, leaving us with 5 pages of content, so let’s take a look!   Okay, so are you familiar with One-Page-Dungeons? You know, where the map features also all the information on locales? This dungeon is depicted in that type of format – one page per level of the dungeon, which features basement, ground floor and tower/treetop-levels. Nice: The supplement uses red and black text and arrows to denote what’s what – when printing this, going color is a prudent way, as red notes rules-relevant aspects, saves, traps, etc. – all in all, this color-coding makes running the dungeon pretty […]

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  • The Festival of the Migrant (5e) This set-piece/encounter-area clocks in at 14 pages, 1 page front cover, leaving us with 13 pages of content, so let’s take a look!   The festival of the migrant is an elven celebration, which is held at the border of elven lands to celebrate the migration of animals, being held for 3 weeks in the spring. A total of 9 sample NPCs are provided for the festival, all of which come in a fluff-only presentation. The nomenclature for them refers plants and plant-like things, with Princess Everbough being probably the least impressive example here. 3 hooks are provided.   The pdf then proceeds to provide a variety of minigames, the first of which is […]

    The Festival of the Migrant (5e)

    The Festival of the Migrant (5e) This set-piece/encounter-area clocks in at 14 pages, 1 page front cover, leaving us with 13 pages of content, so let’s take a look!   The festival of the migrant is an elven celebration, which is held at the border of elven lands to celebrate the migration of animals, being held for 3 weeks in the spring. A total of 9 sample NPCs are provided for the festival, all of which come in a fluff-only presentation. The nomenclature for them refers plants and plant-like things, with Princess Everbough being probably the least impressive example here. 3 hooks are provided.   The pdf then proceeds to provide a variety of minigames, the first of which is […]

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  • Creature Compendium (OSR) This massive book clocks in at 94 pages, 1 page front cover, 1 page editorial, 1 page Foreward (which is a typo or a pun – I opt for the latter), 1 page alphabetic ToC, 1 page SRD, 1 page back cover, leaving us with 88 pages of content, so let’s take a look!   Why am I reviewing this? Well, Gavin Norman’s B/X Essentials-line up of new and refined takes on the classic and much beloved B/X-rules made me look for monsters, and this is one of the books I found. As noted in the “foreward”, the mission of this book, and I quote, is “The memories of that original tome inspire this one—a book that […]

    Creature Compendium (OSR)

    Creature Compendium (OSR) This massive book clocks in at 94 pages, 1 page front cover, 1 page editorial, 1 page Foreward (which is a typo or a pun – I opt for the latter), 1 page alphabetic ToC, 1 page SRD, 1 page back cover, leaving us with 88 pages of content, so let’s take a look!   Why am I reviewing this? Well, Gavin Norman’s B/X Essentials-line up of new and refined takes on the classic and much beloved B/X-rules made me look for monsters, and this is one of the books I found. As noted in the “foreward”, the mission of this book, and I quote, is “The memories of that original tome inspire this one—a book that […]

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  • Cult of the Sleeping God (3.X) This brief pdf clocks in at 12 pages, 1 page front cover, 2 pages of SRD, leaving us with 9 pages of content, so let’s take a look!   This little pdf provides the sketches of the village of Belfry Hollow, characterized by the eponymous belfry atop a massive hill within the darkened woods. The village comes with a nice, hand-drawn full-color map that includes scale and squares for reference, but which is only presented in a half-page size, which makes printing it out slightly less convenient than it should be.   The material is intended to work as a kind of 1-session mini-module for 4 level 1 characters, though DCs and the like […]

    Cult of the Sleeping God (3.X)

    Cult of the Sleeping God (3.X) This brief pdf clocks in at 12 pages, 1 page front cover, 2 pages of SRD, leaving us with 9 pages of content, so let’s take a look!   This little pdf provides the sketches of the village of Belfry Hollow, characterized by the eponymous belfry atop a massive hill within the darkened woods. The village comes with a nice, hand-drawn full-color map that includes scale and squares for reference, but which is only presented in a half-page size, which makes printing it out slightly less convenient than it should be.   The material is intended to work as a kind of 1-session mini-module for 4 level 1 characters, though DCs and the like […]

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  • A Hundred Hellish Hordlings (OSR) This massive bestiary clocks in at 128 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 4 pages of SRD, 2 pages of notes, 1 page inside of back cover, 1 page back cover, leaving us with 115 pages of content, laid out in 6’’ by 9’’ (A5) so let’s take a look!   Okay, nominally, this is intended for OSRIC as the default OSR system of choice here, but as always, modification to other games should be easy enough.   The massive book begins with a note that each hordling may be a unique creature or a type, which might influence how they can be […]

    A Hundred Hellish Hordlings (OSR)

    A Hundred Hellish Hordlings (OSR) This massive bestiary clocks in at 128 pages, 1 page front cover, 1 page inside of front cover, 2 pages of editorial, 1 page ToC, 4 pages of SRD, 2 pages of notes, 1 page inside of back cover, 1 page back cover, leaving us with 115 pages of content, laid out in 6’’ by 9’’ (A5) so let’s take a look!   Okay, nominally, this is intended for OSRIC as the default OSR system of choice here, but as always, modification to other games should be easy enough.   The massive book begins with a note that each hordling may be a unique creature or a type, which might influence how they can be […]

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  • Zephyrus Base Class This base class clocks in at 11 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   The zephyrus base class has a full BAB, gets d10 HD, 4 + Int modifier skills per level, and sports good Fortitude and Reflex saves. The class gets proficiency with simple weapons as well as all polearms and spears and all armors and shields, excluding tower shields. Being clearly inspired by Final fantasy’s dragoons (if the cover artwork wasn’t ample clue), the class begins play with leaping charge, the option to use a full-round action to charge and inflict +1d8 damage […]

    Zephyrus Base Class

    Zephyrus Base Class This base class clocks in at 11 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   The zephyrus base class has a full BAB, gets d10 HD, 4 + Int modifier skills per level, and sports good Fortitude and Reflex saves. The class gets proficiency with simple weapons as well as all polearms and spears and all armors and shields, excluding tower shields. Being clearly inspired by Final fantasy’s dragoons (if the cover artwork wasn’t ample clue), the class begins play with leaping charge, the option to use a full-round action to charge and inflict +1d8 damage […]

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  • The Bloodsoaked Boudoir of Velkis the Vile (OSR) This little module clocks in at 10 pages, 1 page front cover, 1 page editorial/how to use, leaving us with 8 pages of content, so let’s take a look!   So, this module is a horror-comedy centered on a rather unique adversary, the eponymous Velkis the Vile. The module uses LotFP (Lamentations of the Flame Princess) rules as the chosen OSR rules-set, and may be converted to other OSR games with relative ease. An important note: While the module could be easily slotted near or in other complexes, it works by far best when the players have a history with Velkis and actively seek out the small complex depicted within. The respective […]

    The Bloodsoaked Boudoir of Velkis the Vile (OSR)

    The Bloodsoaked Boudoir of Velkis the Vile (OSR) This little module clocks in at 10 pages, 1 page front cover, 1 page editorial/how to use, leaving us with 8 pages of content, so let’s take a look!   So, this module is a horror-comedy centered on a rather unique adversary, the eponymous Velkis the Vile. The module uses LotFP (Lamentations of the Flame Princess) rules as the chosen OSR rules-set, and may be converted to other OSR games with relative ease. An important note: While the module could be easily slotted near or in other complexes, it works by far best when the players have a history with Velkis and actively seek out the small complex depicted within. The respective […]

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  • Crypt of Morgrath (DCC) This brief module clocks in at 8 pages, 1 page front cover, leaving us with 7 pages of content, so let’s take a look!   So, this adventure is intended for a group of 4-6 1st level PCs, but it could be easily run as a funnel for thrice the number of PCs. It represents a brief dungeoncrawl and features a solid isometric map, and is, tone-wise, a less bit out there than what you usually see from DCC-adventures, due to the module having originally been penned for DCC. The pdf provides a read-aloud introductory passage, but no read-aloud texts for the respective locales.   This being an adventure-review, the following contains SPOILERS. Potential players should […]

    Crypt of Morgrath (DCC)

    Crypt of Morgrath (DCC) This brief module clocks in at 8 pages, 1 page front cover, leaving us with 7 pages of content, so let’s take a look!   So, this adventure is intended for a group of 4-6 1st level PCs, but it could be easily run as a funnel for thrice the number of PCs. It represents a brief dungeoncrawl and features a solid isometric map, and is, tone-wise, a less bit out there than what you usually see from DCC-adventures, due to the module having originally been penned for DCC. The pdf provides a read-aloud introductory passage, but no read-aloud texts for the respective locales.   This being an adventure-review, the following contains SPOILERS. Potential players should […]

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  • Didus Ineptus Avis Nobilis (OSR/almost system neutral) This supplement clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page pseudo-cover (mirroring a treatise), 4 pages of SRD, 1 page back cover, leaving us with 20 pages of content, laid out in 6’’ by 9’’ (A5), which means you can fit up to 4 pages on a given sheet of paper when printing this. Let’s take a look!   So, first thing you have to know: While this does contain stats for OSRIC (making transition to other OSR games simple), this is pretty much an ecology-style book, and as such, is almost system neutral.   The central conceit of this supplement is that it represents a treatise […]

    Didus Ineptus Avis Nobilis (OSR/almost system neutral)

    Didus Ineptus Avis Nobilis (OSR/almost system neutral) This supplement clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page pseudo-cover (mirroring a treatise), 4 pages of SRD, 1 page back cover, leaving us with 20 pages of content, laid out in 6’’ by 9’’ (A5), which means you can fit up to 4 pages on a given sheet of paper when printing this. Let’s take a look!   So, first thing you have to know: While this does contain stats for OSRIC (making transition to other OSR games simple), this is pretty much an ecology-style book, and as such, is almost system neutral.   The central conceit of this supplement is that it represents a treatise […]

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  • Monstrous Menagerie Vol. I This supplement clocks in at 14 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   This little collection of monsters features handdrawn artworks for all of them, and starts with the Cr 5 Arachne, whose kiss features the regurgitating of eggs into the mouths of unwitting victims; with Strength drain (odd choice) to denote whether your body can get rid of the eggs, strong webs and poison, this one is a pretty solid critter. Feats are erroneously lower capped, but that’s aesthetics. At CR 18, the Azgal Worm is a Huge vermin that secretes acid, which […]

    Monstrous Menagerie Vol. I

    Monstrous Menagerie Vol. I This supplement clocks in at 14 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   This little collection of monsters features handdrawn artworks for all of them, and starts with the Cr 5 Arachne, whose kiss features the regurgitating of eggs into the mouths of unwitting victims; with Strength drain (odd choice) to denote whether your body can get rid of the eggs, strong webs and poison, this one is a pretty solid critter. Feats are erroneously lower capped, but that’s aesthetics. At CR 18, the Azgal Worm is a Huge vermin that secretes acid, which […]

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  • ViewScream 2nd Edition (Unique Game) All right, and now for something COMPLETELY different!   So, the first thing you’ll notice when opening this, is that it’s not just one file – it’s a ton of them! And there’s a reason for that! ViewScream is basically a rules-lite science fiction-horror game that fills a unique niche. This is a horror game, and as such, it features dark themes and is probably not for kids; while one could nominally call it a story game, there is a competitive edge and you CAN die, even if you don’t want to, so it’s not exactly what you’d consider that to be. Live action RPG probably describes it best. While the main rules-pdf clocks in […]

    ViewScream 2nd Edition (Unique Game)

    ViewScream 2nd Edition (Unique Game) All right, and now for something COMPLETELY different!   So, the first thing you’ll notice when opening this, is that it’s not just one file – it’s a ton of them! And there’s a reason for that! ViewScream is basically a rules-lite science fiction-horror game that fills a unique niche. This is a horror game, and as such, it features dark themes and is probably not for kids; while one could nominally call it a story game, there is a competitive edge and you CAN die, even if you don’t want to, so it’s not exactly what you’d consider that to be. Live action RPG probably describes it best. While the main rules-pdf clocks in […]

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  • Level Drain #1: The Pillars of Pang (DCC) This is the first installment of releases by Level Drain, a collective of creative people living with mental illness, and comes with a heartfelt dedication. The pdf clocks in at 2 pages of content, with only a small paragraph of SRD-information.   The module itself adheres very much to a one-page dungeon aesthetic, including an isometric map – and a surprising amount of information jammed onto the page. The adventure depicted here is suitable for 0-level and 1st level groups.   The following contains SPOILERS. Only judges should keep reading. … .. . Only judges around?   The presentation adheres to a stark aesthetic, with white boxes, a black background, and the […]

    Level Drain #1: The Pillars of Pang (DCC)

    Level Drain #1: The Pillars of Pang (DCC) This is the first installment of releases by Level Drain, a collective of creative people living with mental illness, and comes with a heartfelt dedication. The pdf clocks in at 2 pages of content, with only a small paragraph of SRD-information.   The module itself adheres very much to a one-page dungeon aesthetic, including an isometric map – and a surprising amount of information jammed onto the page. The adventure depicted here is suitable for 0-level and 1st level groups.   The following contains SPOILERS. Only judges should keep reading. … .. . Only judges around?   The presentation adheres to a stark aesthetic, with white boxes, a black background, and the […]

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  • Dungeon Age: Saving Saxham (revised edition) (5e) This module clocks in at 24 pages of content , 1 page front cover, 1 page editorial, 1 page of which is the SRD, leaving us with 21 pages of content.   This review was moved up in my reviewing-queue due to me receiving a printed copy of the adventure.   All righty, this is an adventure for characters level 1 – 3, with well-rounded groups being the preferable target demographic, as often the case. This is a one-man operation, with the maps and artworks provided by the author as well. The cartography in b/w is solid, but does not provide a grid/scale or player-friendly, unlabeled version per se – however, it is […]

    Dungeon Age: Saving Saxham (revised edition) (5e)

    Dungeon Age: Saving Saxham (revised edition) (5e) This module clocks in at 24 pages of content , 1 page front cover, 1 page editorial, 1 page of which is the SRD, leaving us with 21 pages of content.   This review was moved up in my reviewing-queue due to me receiving a printed copy of the adventure.   All righty, this is an adventure for characters level 1 – 3, with well-rounded groups being the preferable target demographic, as often the case. This is a one-man operation, with the maps and artworks provided by the author as well. The cartography in b/w is solid, but does not provide a grid/scale or player-friendly, unlabeled version per se – however, it is […]

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  • Galaxy Pirates – Ships: Eldred Intermediate Cruiser (SFRPG) This installment of the ship-centric Galaxy Pirates-supplements clocks in at 7 pages, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   On page numero uno, we get the stats for the intermediate cruiser of the Eldred, which clocks in as a tier 4 vessel with the suggested 115 BP. As far as frame is concerned, the intermediate cruiser uses the large destroyer and an arcus heavy power core. Interesting: It is pretty solidly armed with a light particle beam and a torpedo launcher as well as light laser cannons and a signal basic drift engine, but its energy consumption can theoretically […]

    Galaxy Pirates – Ships: Eldred Intermediate Cruiser (SFRPG)

    Galaxy Pirates – Ships: Eldred Intermediate Cruiser (SFRPG) This installment of the ship-centric Galaxy Pirates-supplements clocks in at 7 pages, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   On page numero uno, we get the stats for the intermediate cruiser of the Eldred, which clocks in as a tier 4 vessel with the suggested 115 BP. As far as frame is concerned, the intermediate cruiser uses the large destroyer and an arcus heavy power core. Interesting: It is pretty solidly armed with a light particle beam and a torpedo launcher as well as light laser cannons and a signal basic drift engine, but its energy consumption can theoretically […]

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  • Dungeon Age: Saving Saxham (5e) This module clocks in at 18 pages of content , 1 page of which is the SRD, leaving us with 17 pages of content.   This review was moved up in my reviewing-queue due to me receiving a printed copy of the adventure.   All righty, this is an adventure for characters level 1 – 3, with a well-rounded groups being the preferable target demographic, as often the case. This is a one-man operation, with the maps and artworks provided by the author as well. The cartography in b/w is solid, but does not provide a grid/scale or player-friendly, unlabeled version per se – however, it is cleverly constructed in a way which allows the […]

    Dungeon Age: Saving Saxham (5e)

    Dungeon Age: Saving Saxham (5e) This module clocks in at 18 pages of content , 1 page of which is the SRD, leaving us with 17 pages of content.   This review was moved up in my reviewing-queue due to me receiving a printed copy of the adventure.   All righty, this is an adventure for characters level 1 – 3, with a well-rounded groups being the preferable target demographic, as often the case. This is a one-man operation, with the maps and artworks provided by the author as well. The cartography in b/w is solid, but does not provide a grid/scale or player-friendly, unlabeled version per se – however, it is cleverly constructed in a way which allows the […]

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  • The Unfortunate Circumstances of Dame Margaret Pearl (OSR) This is the second of the brief adventure-sketches/set-ups released by Violent Media that I’d describe as “Weird-Sad”; it clocks in at 12 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 7 pages of content. It should be noted that the print version features a ToC as well as a bonus page. Pages are laid out in 6’’ by 9’’ (A5).   So, what is this? Structurally, this is an adventure of sorts, a mystery/Investigation of sorts to be precise. It presents the characters encountered in a bullet-point format that notes station, visage, personality and secrets, if any. The module assumes a […]

    The Unfortunate Circumstances of Dame Margaret Pearl (OSR)

    The Unfortunate Circumstances of Dame Margaret Pearl (OSR) This is the second of the brief adventure-sketches/set-ups released by Violent Media that I’d describe as “Weird-Sad”; it clocks in at 12 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 7 pages of content. It should be noted that the print version features a ToC as well as a bonus page. Pages are laid out in 6’’ by 9’’ (A5).   So, what is this? Structurally, this is an adventure of sorts, a mystery/Investigation of sorts to be precise. It presents the characters encountered in a bullet-point format that notes station, visage, personality and secrets, if any. The module assumes a […]

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  • Black Sun Deathcrawl (DCC) This supplement clocks in at 64 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 60 pages, laid out for 6’’ by 9’’ (A5), which means that you can fit up to 4 pages on a given sheet of paper when printing this one.   This supplement/module was brought to my attention by one of my patreons, who asked me to review this at my leisure and wished to remain anonymous. Thank you.   So, what is this? Well, “Black Sun Deathcrawl” is an experimental one-shot or basic campaign kit, depending on how you look at it. Others may call it “art”, while for some others, this […]

    Black Sun Deathcrawl (DCC)

    Black Sun Deathcrawl (DCC) This supplement clocks in at 64 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 60 pages, laid out for 6’’ by 9’’ (A5), which means that you can fit up to 4 pages on a given sheet of paper when printing this one.   This supplement/module was brought to my attention by one of my patreons, who asked me to review this at my leisure and wished to remain anonymous. Thank you.   So, what is this? Well, “Black Sun Deathcrawl” is an experimental one-shot or basic campaign kit, depending on how you look at it. Others may call it “art”, while for some others, this […]

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  • Odditional Materials (OSR) This collection of supplemental materials and hacks for Into the Odd comes as a 39-page pdf, 1 page of which is devoted to the editorial; the rest is content, as the cover and wrap-around cover are presented as .jpgs. The pages, as most of the time for OSR-type supplements, are laid out in 6’’ by 9’’ (A5), though printing multiple pages on a single sheet of paper is not recommended here: The pages have pretty wide borders for map-excerpts, commentary, supplemental information or the like – or some white space. The exception here would be the final hack within, which is really making use of its allotted space, cramming a TON of information onto the page.   […]

    Odditional Materials (OSR)

    Odditional Materials (OSR) This collection of supplemental materials and hacks for Into the Odd comes as a 39-page pdf, 1 page of which is devoted to the editorial; the rest is content, as the cover and wrap-around cover are presented as .jpgs. The pages, as most of the time for OSR-type supplements, are laid out in 6’’ by 9’’ (A5), though printing multiple pages on a single sheet of paper is not recommended here: The pages have pretty wide borders for map-excerpts, commentary, supplemental information or the like – or some white space. The exception here would be the final hack within, which is really making use of its allotted space, cramming a TON of information onto the page.   […]

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  • Loot Box of Wonder (SFRPG) This humble pdf clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   This pdf was created for the Roll for Combat podcast, and this review was moved up in my queue, to be undertaken at my earliest convenience.   It should be noted that the majority of the pdf is laid out in a one-column standard, while the introductions and basic guidelines provided are laid out in a two-column standard.   So. Loot Boxes. They’re one reason I don’t play online games, are much maligned among game designers and players, and this pdf pokes fun at […]

    Loot Box of Wonder (SFRPG)

    Loot Box of Wonder (SFRPG) This humble pdf clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   This pdf was created for the Roll for Combat podcast, and this review was moved up in my queue, to be undertaken at my earliest convenience.   It should be noted that the majority of the pdf is laid out in a one-column standard, while the introductions and basic guidelines provided are laid out in a two-column standard.   So. Loot Boxes. They’re one reason I don’t play online games, are much maligned among game designers and players, and this pdf pokes fun at […]

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  • Execution Corner (system neutral) This little pdf clocks in at 5 pages, 1 page front cover, 1 page editorial, 1 page back cover, leaving us with 2 pages of content, so let’s take a look!   This is essentially system neutral, sporting no rules-relevant components, but the supplement obviously works bets in quasi-medieval settings.   Now, if you’re even halfway familiar with the history of the penal system, you will know that, at one point, we realized that basing a penal system solely on corporeal punishment, instead of focusing on reeducation and rehabilitation, would in the long run hurt society. I’m not going to bore you with a summary of Foucault’s Surveiller et Punir (Discipline and Punish), as pretty much […]

    Execution Corner (system neutral)

    Execution Corner (system neutral) This little pdf clocks in at 5 pages, 1 page front cover, 1 page editorial, 1 page back cover, leaving us with 2 pages of content, so let’s take a look!   This is essentially system neutral, sporting no rules-relevant components, but the supplement obviously works bets in quasi-medieval settings.   Now, if you’re even halfway familiar with the history of the penal system, you will know that, at one point, we realized that basing a penal system solely on corporeal punishment, instead of focusing on reeducation and rehabilitation, would in the long run hurt society. I’m not going to bore you with a summary of Foucault’s Surveiller et Punir (Discipline and Punish), as pretty much […]

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  • The Temple of Lies (NGR/OSR) This little module clocks in at 16 pages, 1 page front cover, 1 page back cover, 1 page editorial, leaving us with 13 pages of content, so let’s take a look!   As with all dual-format modules by Zzarchov Kowolski, this adventure provides general stats for OSR-games, which are pretty basic. To give you an example: “A level 1 thief. Unarmoured with a high dexterity bonus. Attack as weapon + poison. Excellent morale. Speed of an unarmoured man.” As you can glean, this gives you an idea, sure, but it does mean that you’ll have to hack this into shape.   The second set of stats is for Zzarchov Kowolski’s own game, Neoclassical Geek Revival, […]

    The Temple of Lies (NGR/OSR)

    The Temple of Lies (NGR/OSR) This little module clocks in at 16 pages, 1 page front cover, 1 page back cover, 1 page editorial, leaving us with 13 pages of content, so let’s take a look!   As with all dual-format modules by Zzarchov Kowolski, this adventure provides general stats for OSR-games, which are pretty basic. To give you an example: “A level 1 thief. Unarmoured with a high dexterity bonus. Attack as weapon + poison. Excellent morale. Speed of an unarmoured man.” As you can glean, this gives you an idea, sure, but it does mean that you’ll have to hack this into shape.   The second set of stats is for Zzarchov Kowolski’s own game, Neoclassical Geek Revival, […]

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  • The (Pathfinder) Roleplaying Game Dictionary This massive book clocks in at 53 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover leaving us with 49 pages of content, so let’s take a look!   “So, the other day while the GM had almost TPK’d us, he told me off as I was above character, describing how I’d be able to RAW Take 20, and then he’d suddenly argue my character build’s baseline, without which I could have never gotten to this level of being able to tank DPR, right? Which I btw. only did to make the cleric-guy less of a heal-bot, and then, suddenly, this whole thing became the tired old RAI-discussion…”   […]

    The (Pathfinder) Roleplaying Game Dictionary

    The (Pathfinder) Roleplaying Game Dictionary This massive book clocks in at 53 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover leaving us with 49 pages of content, so let’s take a look!   “So, the other day while the GM had almost TPK’d us, he told me off as I was above character, describing how I’d be able to RAW Take 20, and then he’d suddenly argue my character build’s baseline, without which I could have never gotten to this level of being able to tank DPR, right? Which I btw. only did to make the cleric-guy less of a heal-bot, and then, suddenly, this whole thing became the tired old RAI-discussion…”   […]

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  • How Do I…Rest? (SFRPG) This installment of the PWYW-series of rules-explanations clocks is for Starfinder and clocks in at 7 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 3 pages of content. The pdf comes with a second version optimized for e-readers, which clocks in at 12 pages and is presented in a landscape layout. Content-wise, the two versions are identical.   So, resting in SFRPG is more complex than it was previously, so I found myself somewhat surprised that the rules pertaining rests never were truly collated in one place in the SFRPG-core rules. This pdf remedies that oversight.   First of all: A character does not necessarily have […]

    How Do I…Rest? (SFRPG)

    How Do I…Rest? (SFRPG) This installment of the PWYW-series of rules-explanations clocks is for Starfinder and clocks in at 7 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 3 pages of content. The pdf comes with a second version optimized for e-readers, which clocks in at 12 pages and is presented in a landscape layout. Content-wise, the two versions are identical.   So, resting in SFRPG is more complex than it was previously, so I found myself somewhat surprised that the rules pertaining rests never were truly collated in one place in the SFRPG-core rules. This pdf remedies that oversight.   First of all: A character does not necessarily have […]

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  • How Do I…Polymorph? This little pdf clocks in at 7 pages, 1 page front cover, 1 page SRD/editorial/ToC, leaving us with 5 pages of content, so let’s take a look! It should be noted that the pdf comes with a second version, one optimized for e-readers that is landscape format – it#s 12 pages long and otherwise, content-wise, identical.   Now, as we all know, previous editions of the game often had…let’s say, rather byzanthine rules for shapechanging. In Pathfinder, this is easier. Comparatively. The pdf first explains, newbie-friendly, that polymorph denotes a spell – as well as a subschool of transmutation.   The pdf then lists the more common, specialized transformation spells for shapechanging (handy!) and the general ones […]

    How Do I…Polymorph?

    How Do I…Polymorph? This little pdf clocks in at 7 pages, 1 page front cover, 1 page SRD/editorial/ToC, leaving us with 5 pages of content, so let’s take a look! It should be noted that the pdf comes with a second version, one optimized for e-readers that is landscape format – it#s 12 pages long and otherwise, content-wise, identical.   Now, as we all know, previous editions of the game often had…let’s say, rather byzanthine rules for shapechanging. In Pathfinder, this is easier. Comparatively. The pdf first explains, newbie-friendly, that polymorph denotes a spell – as well as a subschool of transmutation.   The pdf then lists the more common, specialized transformation spells for shapechanging (handy!) and the general ones […]

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