Pelgrane Press Archive

  • The Esoterrorists 2nd Edition (GUMSHOE) The Esoterrorists clocks in at 161 pages, 1 page front cover, 2 pages of editorial, 3 pages of ToC, leaving 155 pages of content, so let’s take a look!   I received a print copy of this book for the purpose of providing a critical and unbiased review. This book was moved up in my review-queue due to this fact.   The Esoterrorists is the game that originally introduced the GUMSHOE-engine, which has since then been used in quite an intriguing array of systems that provide some overlap and options to combine them.   The system you’re probably most likely to know the engine from would be “Trail of Cthulhu,” Pelgrane Press’ investigative Cthulhu-horror game […]

    The Esoterrorists 2nd Edition (GUMSHOE)

    The Esoterrorists 2nd Edition (GUMSHOE) The Esoterrorists clocks in at 161 pages, 1 page front cover, 2 pages of editorial, 3 pages of ToC, leaving 155 pages of content, so let’s take a look!   I received a print copy of this book for the purpose of providing a critical and unbiased review. This book was moved up in my review-queue due to this fact.   The Esoterrorists is the game that originally introduced the GUMSHOE-engine, which has since then been used in quite an intriguing array of systems that provide some overlap and options to combine them.   The system you’re probably most likely to know the engine from would be “Trail of Cthulhu,” Pelgrane Press’ investigative Cthulhu-horror game […]

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  • Night’s Black Agents (GUMSHOE) Night’s Black Agents, as a hardcover, is a massive 232 page-book, with 2 pages of editorial, 3 pages of ToC, which leaves us with 227 pages of content – so let’s take a look!   Wait for a second – before we do: Yes, this means I’m branching out into GUMSHOE, at least occasionally. Why? Well, I actually got Night’s Black Agents as a present from a friend of mine (thanks, Paco!) and had been playing with it for quite some time. Before I get into the nit and grit, let’s start with a brief discussion of GUMSHOE, the engine of this RPG.   The system you’re probably most likely to know the engine from would […]

    Night’s Black Agents (GUMSHOE)

    Night’s Black Agents (GUMSHOE) Night’s Black Agents, as a hardcover, is a massive 232 page-book, with 2 pages of editorial, 3 pages of ToC, which leaves us with 227 pages of content – so let’s take a look!   Wait for a second – before we do: Yes, this means I’m branching out into GUMSHOE, at least occasionally. Why? Well, I actually got Night’s Black Agents as a present from a friend of mine (thanks, Paco!) and had been playing with it for quite some time. Before I get into the nit and grit, let’s start with a brief discussion of GUMSHOE, the engine of this RPG.   The system you’re probably most likely to know the engine from would […]

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  • Shadows of Eldolan (13th Age) This adventure clocks in at 72 pages – since I only have the softcover, I can make no qualified statements on the pdf’s electronic features.   This book was moved up my reviewing queue due to me receiving the softcover of the book for the purposes of a fair, critical review.   First of all, this begins as a kind of gazetteer – the city of Eldolan, depicted with a nice b/w-map, comes fully detailed herein – and it is a n interesting backdrop: Situated near the Archmage’s metropolis of Horizon, but far enough away to be a sovereign entity, we still have, obviously, a magocarcy on our hands – with 3 different wizard schools, […]

    Shadows of Eldolan (13th Age)

    Shadows of Eldolan (13th Age) This adventure clocks in at 72 pages – since I only have the softcover, I can make no qualified statements on the pdf’s electronic features.   This book was moved up my reviewing queue due to me receiving the softcover of the book for the purposes of a fair, critical review.   First of all, this begins as a kind of gazetteer – the city of Eldolan, depicted with a nice b/w-map, comes fully detailed herein – and it is a n interesting backdrop: Situated near the Archmage’s metropolis of Horizon, but far enough away to be a sovereign entity, we still have, obviously, a magocarcy on our hands – with 3 different wizard schools, […]

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  • The Book of Loot (13th Age) This book clocks in at 72 pages. I received this book in print for the purpose of an unbiased, critical review and it thus was moved up in my reviewing queue. Even if you are not interested in 13th Age, please read this review. Finally: I do not own the pdf version of this book, so I can’t comment on it.   All right, so if you’ve been reading my reviews for a while, you’ll know what my introductory spiel will be here: If there is one thing I loathe about d20-based systems, it would be that they wrecked magic. What do I mean by this? The massive rules-interaction possibilities and mathematical crafting rules […]

    The Book of Loot (13th Age)

    The Book of Loot (13th Age) This book clocks in at 72 pages. I received this book in print for the purpose of an unbiased, critical review and it thus was moved up in my reviewing queue. Even if you are not interested in 13th Age, please read this review. Finally: I do not own the pdf version of this book, so I can’t comment on it.   All right, so if you’ve been reading my reviews for a while, you’ll know what my introductory spiel will be here: If there is one thing I loathe about d20-based systems, it would be that they wrecked magic. What do I mean by this? The massive rules-interaction possibilities and mathematical crafting rules […]

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  • 13th Age Bestiary (13th Age) This massive book clocks in at 240 pages. I have received the color hardcover version of this book for the purpose of providing an unbiased, critical review.   A task that has been harder than I thought at first. Why? Because it’s a “first bestiary/monster manual”-type of book. I mean, come on, how many ways can you say: “This book contains orcs, ogres, etc.” To me, as a reviewer, there is NOTHING more boring than the first bestiary, ESPECIALLY since the advent of 3.X.   Let me ramble for a second: When I began playing, bestiaries were actually that – they were fashioned after the medieval catalogues of fantastic creatures and thus provides stats, yes, […]

    13th Age Bestiary (13th Age)

    13th Age Bestiary (13th Age) This massive book clocks in at 240 pages. I have received the color hardcover version of this book for the purpose of providing an unbiased, critical review.   A task that has been harder than I thought at first. Why? Because it’s a “first bestiary/monster manual”-type of book. I mean, come on, how many ways can you say: “This book contains orcs, ogres, etc.” To me, as a reviewer, there is NOTHING more boring than the first bestiary, ESPECIALLY since the advent of 3.X.   Let me ramble for a second: When I began playing, bestiaries were actually that – they were fashioned after the medieval catalogues of fantastic creatures and thus provides stats, yes, […]

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  • 13 True Ways (13th Age) Disclaimer: I received the hardcover of this book for the purposes of an unbiased, critical review, which I hereby provide. This review is based on the 256-page hardcover and not on the pdf –hence, I can’t judge electronic qualities etc. The material herein underwent playtsting for the purposes of this review.   13 True Ways, much like the 13th Age Core-rule-book, is a combination of crunch-book and setting material, though this one is focused slightly more on the setting aspect. I have already discussed in length and depth my stance on just about all rules-decisions of 13th Age in my review of the core book, so this review will NOT focus on those; Instead, I […]

    13 True Ways (13th Age)

    13 True Ways (13th Age) Disclaimer: I received the hardcover of this book for the purposes of an unbiased, critical review, which I hereby provide. This review is based on the 256-page hardcover and not on the pdf –hence, I can’t judge electronic qualities etc. The material herein underwent playtsting for the purposes of this review.   13 True Ways, much like the 13th Age Core-rule-book, is a combination of crunch-book and setting material, though this one is focused slightly more on the setting aspect. I have already discussed in length and depth my stance on just about all rules-decisions of 13th Age in my review of the core book, so this review will NOT focus on those; Instead, I […]

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  • 13th Age Core Book Disclaimer: I received the hardcover for 13th Age for the purposes of writing an unbiased, critical review. This following review reflects my endeavor to do so. The review is based on the hardcover of the 320 page book – I do not own the Pdf, so I can’t comment on that format. In order to review this book, I have playtested this system, though I did so with the expansion 13 True Ways as well – when appropriate, I will comment on that and yes, said book’s review is coming soon as well.   Without further ado – this is a d20-based system and as such, you will see a lot of familiar AND unfamiliar ground. […]

    13th Age Core Book

    13th Age Core Book Disclaimer: I received the hardcover for 13th Age for the purposes of writing an unbiased, critical review. This following review reflects my endeavor to do so. The review is based on the hardcover of the 320 page book – I do not own the Pdf, so I can’t comment on that format. In order to review this book, I have playtested this system, though I did so with the expansion 13 True Ways as well – when appropriate, I will comment on that and yes, said book’s review is coming soon as well.   Without further ado – this is a d20-based system and as such, you will see a lot of familiar AND unfamiliar ground. […]

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