Perry Fehr Archive

  • Samurai of Porphyra This installment of the Porphyran class-option series clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 27 pages of content, though it should be noted that the content is formatted for A5 (6” by 9”). So what do we get?   The samurai has always been a class defined by culture as much as by mechanics and as such, it is only suitable that this pdf begins with a contextualization of the samurai class within the framework of Porphyra….but after this brief piece of fluff, we begin with the first archetype almost immediately. This one would be the Blade of Two Minds, torn between the ideals of two […]

    Samurai of Porphyra

    Samurai of Porphyra This installment of the Porphyran class-option series clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 27 pages of content, though it should be noted that the content is formatted for A5 (6” by 9”). So what do we get?   The samurai has always been a class defined by culture as much as by mechanics and as such, it is only suitable that this pdf begins with a contextualization of the samurai class within the framework of Porphyra….but after this brief piece of fluff, we begin with the first archetype almost immediately. This one would be the Blade of Two Minds, torn between the ideals of two […]

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  • Maiden Voyage of the Colossus (PFRPG/DCC) This module clocks in at 24 pages, 1 page front cover, 1 page SRD, leaving us with 22 pages of content, so let’s take a look!   First things first: This module was written for the Iron GM-contest (which is frickin’ amazing!) that basically makes GMing a competitive sport and it’s cool to see a module published based on this amazing event. Seriously, huge fan of it!   That being said, the module as presented here is dual format, for PFRPG and DCC, with PFRPG-material being denoted by purple headers, DCC material by black ones – the color-coding is a nice touch here.   This being an adventure-review, the following contains SPOILERS. Potential players […]

    Maiden Voyage of the Colossus (PFRPG/DCC)

    Maiden Voyage of the Colossus (PFRPG/DCC) This module clocks in at 24 pages, 1 page front cover, 1 page SRD, leaving us with 22 pages of content, so let’s take a look!   First things first: This module was written for the Iron GM-contest (which is frickin’ amazing!) that basically makes GMing a competitive sport and it’s cool to see a module published based on this amazing event. Seriously, huge fan of it!   That being said, the module as presented here is dual format, for PFRPG and DCC, with PFRPG-material being denoted by purple headers, DCC material by black ones – the color-coding is a nice touch here.   This being an adventure-review, the following contains SPOILERS. Potential players […]

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  • Purple Duck Storeroom: Monster Treasure Hoard This installment of Purple Duck games’ Purple Storeroom-series clocks in at 25 pages, 1 page front cover, 2 pages of SRD, leaving us with 22 pages of content, though these are 6” by 9”-sized (A5) – so what do we get here?   Well, it’s pretty evident, right? Basically, this pdf provides a massive array of different tables of treasure – and yes, they do include a ton of gems and pieces of art…but at the same time, a ton of mechanically relevant magical items – whether it’s potions of reduce person, spellbooks with a couple of spells, feather tokens, robes of needles -you get the idea. This is not just dressing, it is […]

    Purple Duck Storeroom: Monster Treasure Hoard

    Purple Duck Storeroom: Monster Treasure Hoard This installment of Purple Duck games’ Purple Storeroom-series clocks in at 25 pages, 1 page front cover, 2 pages of SRD, leaving us with 22 pages of content, though these are 6” by 9”-sized (A5) – so what do we get here?   Well, it’s pretty evident, right? Basically, this pdf provides a massive array of different tables of treasure – and yes, they do include a ton of gems and pieces of art…but at the same time, a ton of mechanically relevant magical items – whether it’s potions of reduce person, spellbooks with a couple of spells, feather tokens, robes of needles -you get the idea. This is not just dressing, it is […]

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  • Purple Duck Storeroom: Tiny Elementals This installment of Purple Duck games’ Purple Storeroom-series clocks in at 10 pages, 1 page front cover, 2 pages of SRD (though one of these has a bit of flavor text), leaving us with approximately 7 pages of content, so let’s take a look!   Porphyra is suffused by elemental lore and the conflict of the NewGods and their servants with the Elemental Lords – hence it should come as no surprise that tiny elementals should exist in such a context. So, what do the elementals do? Torch tykes, at CR 1, are adept at imitating torches and, in Porphyra, are often kept as a kind of slave/utility kept by erkunae commoners to ignite hearth […]

    Purple Duck Storeroom: Tiny Elementals

    Purple Duck Storeroom: Tiny Elementals This installment of Purple Duck games’ Purple Storeroom-series clocks in at 10 pages, 1 page front cover, 2 pages of SRD (though one of these has a bit of flavor text), leaving us with approximately 7 pages of content, so let’s take a look!   Porphyra is suffused by elemental lore and the conflict of the NewGods and their servants with the Elemental Lords – hence it should come as no surprise that tiny elementals should exist in such a context. So, what do the elementals do? Torch tykes, at CR 1, are adept at imitating torches and, in Porphyra, are often kept as a kind of slave/utility kept by erkunae commoners to ignite hearth […]

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  • 4Saken (4C) This game clocks in at 97 pages, 1 page front cover, 1 page editorial/ToC, 1 page back cover (though this also contains the crucial percentile chart called Master Table- nice use of space!), leaving us with 94 pages of content, so let’s take a look!   This was moved up in my review-queue as a prioritized review at the request of my patreons. The review is based on V. 8 of the pdf.   The open-source 4C-system is usually used for superhero roleplaying may be open source, but tying it to the horror genre? Can that work? Well, to begin, I have never played the 4C-system prior to getting this book – probably because superhero comics and roleplaying […]

    4Saken (4C)

    4Saken (4C) This game clocks in at 97 pages, 1 page front cover, 1 page editorial/ToC, 1 page back cover (though this also contains the crucial percentile chart called Master Table- nice use of space!), leaving us with 94 pages of content, so let’s take a look!   This was moved up in my review-queue as a prioritized review at the request of my patreons. The review is based on V. 8 of the pdf.   The open-source 4C-system is usually used for superhero roleplaying may be open source, but tying it to the horror genre? Can that work? Well, to begin, I have never played the 4C-system prior to getting this book – probably because superhero comics and roleplaying […]

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  • Purple Duck Storeroom: Spontaneous Subterranean Spore Groves This installment of the Purple Duck Storeroom-series clocks in at 11 pages, 1 page front cover, 2 pages of SRD, leaving us with 8 pages of content, so let’s take a look!   So, what is this? If AAW Games’ critically acclaimed Rise of the Drow has taught me anything, then it’s that modern gaming had lost some of its sensibilities; when the saga took the wonder of the 2nd edition’s Dungeoneer’s Survival Guide and the general notion of believable environments and infused it right back into the subterranean realms, I was ecstatic. The underworld hadn’t felt that alive, that wondrous, in a long, long time.   So, this little pdf can be […]

    Purple Duck Storeroom: Spontaneous Subterranean Spore Groves

    Purple Duck Storeroom: Spontaneous Subterranean Spore Groves This installment of the Purple Duck Storeroom-series clocks in at 11 pages, 1 page front cover, 2 pages of SRD, leaving us with 8 pages of content, so let’s take a look!   So, what is this? If AAW Games’ critically acclaimed Rise of the Drow has taught me anything, then it’s that modern gaming had lost some of its sensibilities; when the saga took the wonder of the 2nd edition’s Dungeoneer’s Survival Guide and the general notion of believable environments and infused it right back into the subterranean realms, I was ecstatic. The underworld hadn’t felt that alive, that wondrous, in a long, long time.   So, this little pdf can be […]

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  • Adventure Avenues: The Still Grotto This brief module clocks in at 28 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page patreon recognition, leaving us with 23 pages of content, though these do adhere to the A5 (9” by 6”) standard and thus are more of a booklet-size.   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still around? In the endless reedlands and marshes of Porphyra’s Fenian Triarchy (though adaptation to other settings is easy), dire omens reign: The feud between the peaceful grippli and the lethal boggards has been brewing for quite a while and it may become worse soon – […]

    Adventure Avenues: The Still Grotto

    Adventure Avenues: The Still Grotto This brief module clocks in at 28 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page patreon recognition, leaving us with 23 pages of content, though these do adhere to the A5 (9” by 6”) standard and thus are more of a booklet-size.   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still around? In the endless reedlands and marshes of Porphyra’s Fenian Triarchy (though adaptation to other settings is easy), dire omens reign: The feud between the peaceful grippli and the lethal boggards has been brewing for quite a while and it may become worse soon – […]

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  • Lands of Porphyra Campaign Setting This massive campaign setting clocks in at 214 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with a massive 219 pages of content, so let’s take a look!   Porphyra…Purple Duck Games’ in-house setting is massive, it’s regional (and extremely crunchy) player’s guide clocking in regularly at 60+ pages…and unlike most campaign settings, this world was not crowdfunded…it just slowly, steadily, came to be…which is an impressive feat in my book. Anyways, Porphyra’s details and unique components are many and have been suffusing Purple Duck Games-supplements for years: Whether it’s the unique mini-game arabakmpsi, the lovecraft gaming toolkit or other offerings – never obtrusive, but the […]

    Lands of Porphyra Campaign Setting

    Lands of Porphyra Campaign Setting This massive campaign setting clocks in at 214 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with a massive 219 pages of content, so let’s take a look!   Porphyra…Purple Duck Games’ in-house setting is massive, it’s regional (and extremely crunchy) player’s guide clocking in regularly at 60+ pages…and unlike most campaign settings, this world was not crowdfunded…it just slowly, steadily, came to be…which is an impressive feat in my book. Anyways, Porphyra’s details and unique components are many and have been suffusing Purple Duck Games-supplements for years: Whether it’s the unique mini-game arabakmpsi, the lovecraft gaming toolkit or other offerings – never obtrusive, but the […]

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  • Lovecraft Fantasy Gaming Toolkit This pdf clocks in at 70 pages, 1 page front cover, 1 page editorial/ToC,2 pages of SRD, 1 page blank, leaving us with a massive 65 pages of content, so let’s take a look!   Okay, so lovecraftian horror =/= lovecraftian fantasy. We need to get that out of the way right from the bat. When I’m playing CoC and ToC, I lean towards a more purist bent and tend to prefer investigation-heavy, deadly scenarios, where, more often than not, everyone dies or becomes insane, even if they win. This is not for everyone, though; most of my players prefer a less bleak perspective.   The pulpy side of those aforementioned systems never was really something […]

    Lovecraft Fantasy Gaming Toolkit

    Lovecraft Fantasy Gaming Toolkit This pdf clocks in at 70 pages, 1 page front cover, 1 page editorial/ToC,2 pages of SRD, 1 page blank, leaving us with a massive 65 pages of content, so let’s take a look!   Okay, so lovecraftian horror =/= lovecraftian fantasy. We need to get that out of the way right from the bat. When I’m playing CoC and ToC, I lean towards a more purist bent and tend to prefer investigation-heavy, deadly scenarios, where, more often than not, everyone dies or becomes insane, even if they win. This is not for everyone, though; most of my players prefer a less bleak perspective.   The pulpy side of those aforementioned systems never was really something […]

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  • Purple Duck Storeroom: Magic Helms of Porphyra This installment of Purple Duck Games’ inexpensive Purple Duck Storeroom-series clocks in at 11 pages, 1 page front cover, 2 pages SRD, leaving us with 8 pages of content, so let’s take a look!   Okay, so most helmets are assumed to be part of the armor, right? Well, this experimental pdf goes one step further (or backwards through time, depending on your perspective) regarding the measure of protection helmets offer. The pdf does this by introducing an item, the greathelm – this helm, when worn sans armor and only a shield (or no shield), grants a +1 armor bonus on its own, but also penalizes Perception by -2. More importantly, it offers […]

    Purple Duck Storeroom: Magic Helms of Porphyra

    Purple Duck Storeroom: Magic Helms of Porphyra This installment of Purple Duck Games’ inexpensive Purple Duck Storeroom-series clocks in at 11 pages, 1 page front cover, 2 pages SRD, leaving us with 8 pages of content, so let’s take a look!   Okay, so most helmets are assumed to be part of the armor, right? Well, this experimental pdf goes one step further (or backwards through time, depending on your perspective) regarding the measure of protection helmets offer. The pdf does this by introducing an item, the greathelm – this helm, when worn sans armor and only a shield (or no shield), grants a +1 armor bonus on its own, but also penalizes Perception by -2. More importantly, it offers […]

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  • Fehr’s Ethnology Collected This massive compilation of Purple Duck Games’ “Fehr’s Ethnology”-series clocks in at an impressive 130 pages, 1 page editorial/ToC, 3 pages of SRD, leaving us with a massive 126 pages of content, so let’s take a look!   We begin with a brief introduction of the subject matter and how to use this book before delving into the races themselves. Each of the write ups not only comes with the basic information on the race’s stats, but also extends to new race traits, alternate racial traits and favored class options. Beyond that, we get mundane and magical equipment for the respective races as well as unique racial archetypes, spells and feats – all of these help particularly […]

    Fehr’s Ethnology Collected

    Fehr’s Ethnology Collected This massive compilation of Purple Duck Games’ “Fehr’s Ethnology”-series clocks in at an impressive 130 pages, 1 page editorial/ToC, 3 pages of SRD, leaving us with a massive 126 pages of content, so let’s take a look!   We begin with a brief introduction of the subject matter and how to use this book before delving into the races themselves. Each of the write ups not only comes with the basic information on the race’s stats, but also extends to new race traits, alternate racial traits and favored class options. Beyond that, we get mundane and magical equipment for the respective races as well as unique racial archetypes, spells and feats – all of these help particularly […]

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  • Rangers of Porphyra This take on rangers clocks in at 12 pages, 1 page front cover, 2 1/4 pages of SRD, leaving us with 8 3/4 pages of content, so let’s take a look!   After a brief introduction (sporting a LotR-quote), we dive into the first archetype, which is pretty much a simple archetype for mounted-themed halflings that gets rid of the size penalties to CMB/CMD as well as favored enemy bonuses versus additional subtypes of humanoids – pretty solid.   The Greenrunner can influence the attitude of plants and are locked into certain terrain types – they also need to get a plant companion. Again, a simple, yet flavorful option. Moon-Rangers would be rangers with a more esoteric […]

    Rangers of Porphyra

    Rangers of Porphyra This take on rangers clocks in at 12 pages, 1 page front cover, 2 1/4 pages of SRD, leaving us with 8 3/4 pages of content, so let’s take a look!   After a brief introduction (sporting a LotR-quote), we dive into the first archetype, which is pretty much a simple archetype for mounted-themed halflings that gets rid of the size penalties to CMB/CMD as well as favored enemy bonuses versus additional subtypes of humanoids – pretty solid.   The Greenrunner can influence the attitude of plants and are locked into certain terrain types – they also need to get a plant companion. Again, a simple, yet flavorful option. Moon-Rangers would be rangers with a more esoteric […]

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  • Purple Duck Storeroom: Magic Pants! This pdf clocks in at 15 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 11 pages of content, so let’s take a look!   This statement by grandmaster crunch Owen K.C. Stephens could have come from a review of yours truly as well: “Know your item slots. Don’t just invent them. Best to avoid magic pants.”, to briefly paraphrase the comment that spawned this supplement – so yes, here, we tread in the glorious tradition of the Baldur’s Gate-saga’s easter-egg and get magical pants, though admittedly more balanced ones than the ridiculously OP item we got via the pantalon-transmuter.   So, this pdf introduces the leg-slot, where one […]

    Purple Duck Storeroom: Magic Pants!

    Purple Duck Storeroom: Magic Pants! This pdf clocks in at 15 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 11 pages of content, so let’s take a look!   This statement by grandmaster crunch Owen K.C. Stephens could have come from a review of yours truly as well: “Know your item slots. Don’t just invent them. Best to avoid magic pants.”, to briefly paraphrase the comment that spawned this supplement – so yes, here, we tread in the glorious tradition of the Baldur’s Gate-saga’s easter-egg and get magical pants, though admittedly more balanced ones than the ridiculously OP item we got via the pantalon-transmuter.   So, this pdf introduces the leg-slot, where one […]

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  • Puppets of Porphyra This pdf clocks in at 12 pages, 1 page front cover, 1 page SRD, leaving us with 10 pages of content, so let’s take a look!   No, I’m not stumped that I’m reviewing a supplement on puppets. I’ve reviewed a base-class of this theme in the past. So let’s take a look at the beginning – the pdf starts with a definition of puppetry as a sub-category of Perform, which fittingly also covers using the shadow puppeteer wayang bard archetype and the interaction with this one’s class abilities.   Next up would be the new 10-level puppeteer PrC. Said class receives 3/4 BAB-progression, d8, 6+Int skills per level and 1/2 ref-and will-save progression as well as […]

    Puppets of Porphyra

    Puppets of Porphyra This pdf clocks in at 12 pages, 1 page front cover, 1 page SRD, leaving us with 10 pages of content, so let’s take a look!   No, I’m not stumped that I’m reviewing a supplement on puppets. I’ve reviewed a base-class of this theme in the past. So let’s take a look at the beginning – the pdf starts with a definition of puppetry as a sub-category of Perform, which fittingly also covers using the shadow puppeteer wayang bard archetype and the interaction with this one’s class abilities.   Next up would be the new 10-level puppeteer PrC. Said class receives 3/4 BAB-progression, d8, 6+Int skills per level and 1/2 ref-and will-save progression as well as […]

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  • Heroes of the Middle Kingdoms The third gazetteer/player’s guide for the unique setting of Porphyra clocks in at 65 pages, 1 page front cover, 1 page editorial/ToC, 3 pages of SRD, 1 page blank, leaving us with a massive 59 pages of content, so let’s take a look!   So, we begin this player’s guide with a page of fluffy introduction, sporting a significant sample day in the middle kingdoms – which is a smart choice: Perry Fehr’s capability to craft believable vistas is by now well-documented and the customs he describes could have been taken straight out of “The Golden Bough”, spliced with some fantastical elements. Moreover, this short paragraph actually makes it possible for you to properly portray […]

    Heroes of the Middle Kingdoms

    Heroes of the Middle Kingdoms The third gazetteer/player’s guide for the unique setting of Porphyra clocks in at 65 pages, 1 page front cover, 1 page editorial/ToC, 3 pages of SRD, 1 page blank, leaving us with a massive 59 pages of content, so let’s take a look!   So, we begin this player’s guide with a page of fluffy introduction, sporting a significant sample day in the middle kingdoms – which is a smart choice: Perry Fehr’s capability to craft believable vistas is by now well-documented and the customs he describes could have been taken straight out of “The Golden Bough”, spliced with some fantastical elements. Moreover, this short paragraph actually makes it possible for you to properly portray […]

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  • Cavaliers of Porphyra This installment of Purple Duck Games’ class-expansions tied into the Porphyra-setting clocks in at 12 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 10 pages of content, so let’s take a look, shall we?   Unlike quite a few cavalier orders presented in different supplements, the ones herein tend to sport quite compelling bits of fluff, but does the crunch stand up to this? Well, the first order would be the order of Murasakishi (aka Order of the Purple Stone) reduces the DR of targets they challenge by 1, +1 for every 4 levels. At 8th level, the class learns to expend either a challenge or use of resolve to roll all damage dice […]

    Cavaliers of Porphyra

    Cavaliers of Porphyra This installment of Purple Duck Games’ class-expansions tied into the Porphyra-setting clocks in at 12 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 10 pages of content, so let’s take a look, shall we?   Unlike quite a few cavalier orders presented in different supplements, the ones herein tend to sport quite compelling bits of fluff, but does the crunch stand up to this? Well, the first order would be the order of Murasakishi (aka Order of the Purple Stone) reduces the DR of targets they challenge by 1, +1 for every 4 levels. At 8th level, the class learns to expend either a challenge or use of resolve to roll all damage dice […]

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  • Purple Duck Storeroom: The Legend of the Melusine Wife This installment of PDG’s low-cost oddball series clocks in at 10 pages, 1 page front cover, 2 3/4 pages of SRD, leaving us with 6 1/4 pages of content…so, what is this about?   Well, first of all, this is a legend – and a race. the melusine take the traditional take on the aquatic lady and her jealous suitors and translates it to a race, divided along the gender line by an extreme sexual and ethical dimorphism. Whereas female melusines are good fey (CR 5) – they can change from mermaid-like mode of propulsion to legs and back and they are nigh impossible to scry. At the same time, they […]

    Purple Duck Storeroom: The Legend of the Melusine Wife

    Purple Duck Storeroom: The Legend of the Melusine Wife This installment of PDG’s low-cost oddball series clocks in at 10 pages, 1 page front cover, 2 3/4 pages of SRD, leaving us with 6 1/4 pages of content…so, what is this about?   Well, first of all, this is a legend – and a race. the melusine take the traditional take on the aquatic lady and her jealous suitors and translates it to a race, divided along the gender line by an extreme sexual and ethical dimorphism. Whereas female melusines are good fey (CR 5) – they can change from mermaid-like mode of propulsion to legs and back and they are nigh impossible to scry. At the same time, they […]

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  • Purple Mountain VII – Domain of the Hidden God The 7th installment of Purple Duck Games series of glorious Purple Mountain modules clocks in at 37 pages, 1 page front cover, 1 page editorial, 1 page RSD, leaving us with 24 pages of content, so let’s take a look and check out whether the series can retain its track-record!   What is Purple Mountain, you ask? It’s one of the most underrated adventure-series currently available for pathfinder. A series of classic dungeon-modules, they are innovative, with each level sporting a unique concept and tight atmosphere. They also can be run as stand-alone modules and easily be inserted as dungeons of their own or as side-levels in other mega-dungeons. They also […]

    Purple Mountain VII – Domain of the Hidden God

    Purple Mountain VII – Domain of the Hidden God The 7th installment of Purple Duck Games series of glorious Purple Mountain modules clocks in at 37 pages, 1 page front cover, 1 page editorial, 1 page RSD, leaving us with 24 pages of content, so let’s take a look and check out whether the series can retain its track-record!   What is Purple Mountain, you ask? It’s one of the most underrated adventure-series currently available for pathfinder. A series of classic dungeon-modules, they are innovative, with each level sporting a unique concept and tight atmosphere. They also can be run as stand-alone modules and easily be inserted as dungeons of their own or as side-levels in other mega-dungeons. They also […]

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  • AL 6 – Playing the Game (DCC) This funnel for 0-level DCC-characters clocks in at 13 pages, 1 page front cover, 1 page SRD, leaving us with 11 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? So, how does this adventure begin? Well, each character has met an interesting, strange traveler from a far away land who challenges the PC for a game of Arbakampsi, an easy, tactical board-game first introduced in a Purple Duck Storeroom-installment. Upon agreeing, the unsuspecting heroes to be find themselves trapped upon the board – separated ad forced t play […]

    AL 6 – Playing the Game (DCC)

    AL 6 – Playing the Game (DCC) This funnel for 0-level DCC-characters clocks in at 13 pages, 1 page front cover, 1 page SRD, leaving us with 11 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? So, how does this adventure begin? Well, each character has met an interesting, strange traveler from a far away land who challenges the PC for a game of Arbakampsi, an easy, tactical board-game first introduced in a Purple Duck Storeroom-installment. Upon agreeing, the unsuspecting heroes to be find themselves trapped upon the board – separated ad forced t play […]

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  • Player’s Option: The Supplemental (Content) The final pdf of the “Paths of Power Player’s Options”-series clocks in at 15 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 11.5 pages of content, so let’s take a look, shall we?   The pdf kicks off with gladiator archetypes – not for TPK Games’ gladiator class, but rather for that ne introduced in the first “Paths of Power“-pdf. If you don’t have that one, rest assured, though, that you should be able to scavenge some ideas from these and reappropriate them for TPK Games’ class, should you choose to. A total of 3 such archetypes are provided – the Auctorati being a galadiator who is not […]

    Player’s Option: The Supplemental (Content)

    Player’s Option: The Supplemental (Content) The final pdf of the “Paths of Power Player’s Options”-series clocks in at 15 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 11.5 pages of content, so let’s take a look, shall we?   The pdf kicks off with gladiator archetypes – not for TPK Games’ gladiator class, but rather for that ne introduced in the first “Paths of Power“-pdf. If you don’t have that one, rest assured, though, that you should be able to scavenge some ideas from these and reappropriate them for TPK Games’ class, should you choose to. A total of 3 such archetypes are provided – the Auctorati being a galadiator who is not […]

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  • Player’s Options: Infinyte This installment of the Player’s Option-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 6.5 pages of content, so let’s take a look at the Infinyte!   The Infinyte needs to be non-evil with a neutral component and is a 20-level base class that receives proficiency in light and medium armor, shields, martial and simple weapons, full BAB-progression, d10 HD, 4+Int skills per level and good fort-saves.   The Infinyte is also interesting in that the class is built around the hero point system – as champions of the multiverse, they may detect law and chaos and suffer from an interesting quirk: Proximity to other members […]

    Player’s Options: Infinyte

    Player’s Options: Infinyte This installment of the Player’s Option-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 6.5 pages of content, so let’s take a look at the Infinyte!   The Infinyte needs to be non-evil with a neutral component and is a 20-level base class that receives proficiency in light and medium armor, shields, martial and simple weapons, full BAB-progression, d10 HD, 4+Int skills per level and good fort-saves.   The Infinyte is also interesting in that the class is built around the hero point system – as champions of the multiverse, they may detect law and chaos and suffer from an interesting quirk: Proximity to other members […]

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  • Player’s Option: The Brujo This pdf clocks in at 10 pages, 1 page front cover, 1 page editorial, ~2 pages of SRD, leaving us with ~7 pages of content for the new Brujo class, so let’s take a look!   The Brujo is a full caster who casts spontaneous arcane spells from the witch list via charisma, gets 1/2 BAB-progression, good will-saves, d6, 4+Int skills per level and they receive proficiency in simple weapons plus hand crossbow, hand axe, throwing axe, sap and short sword, but no proficiency in armors.   Brujo receive Eschew Materials as a bonus feat at first level and also have to be part of a cabal – direct harm within this cabal is forbidden, but […]

    Player’s Options: The Brujo

    Player’s Option: The Brujo This pdf clocks in at 10 pages, 1 page front cover, 1 page editorial, ~2 pages of SRD, leaving us with ~7 pages of content for the new Brujo class, so let’s take a look!   The Brujo is a full caster who casts spontaneous arcane spells from the witch list via charisma, gets 1/2 BAB-progression, good will-saves, d6, 4+Int skills per level and they receive proficiency in simple weapons plus hand crossbow, hand axe, throwing axe, sap and short sword, but no proficiency in armors.   Brujo receive Eschew Materials as a bonus feat at first level and also have to be part of a cabal – direct harm within this cabal is forbidden, but […]

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  • Purple Duck Storeroom: Animated Skulls This installment of Purple Duck Games’ short micro-pdfs clocks in at 14 pages, 1 page front cover, 2 pages of SRD/editorial, leaving us with 11 pages of content, so let’s take a look, shall we?   So what is this – animated skulls, yeah, but instead of just a set of statblocks, this actually is a mini-generator! A kind of Monster-Dressing, if you will.   We get a d12-table to determine locations of the skull, an excessive list of 10 potential origin-legends for the skull (like being a fragment of an outsider lord’s consciousness, a lich gone wrong etc.) and then, things become interesting indeed:   3 sample partial statblocks await you to roll basic […]

    Purple Duck Storeroom: Animated Skulls

    Purple Duck Storeroom: Animated Skulls This installment of Purple Duck Games’ short micro-pdfs clocks in at 14 pages, 1 page front cover, 2 pages of SRD/editorial, leaving us with 11 pages of content, so let’s take a look, shall we?   So what is this – animated skulls, yeah, but instead of just a set of statblocks, this actually is a mini-generator! A kind of Monster-Dressing, if you will.   We get a d12-table to determine locations of the skull, an excessive list of 10 potential origin-legends for the skull (like being a fragment of an outsider lord’s consciousness, a lich gone wrong etc.) and then, things become interesting indeed:   3 sample partial statblocks await you to roll basic […]

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  • Purple Duck Storeroom: Tiny Monstrous Humanoids This Purple Duck Storeroom is 11 pages long, 1 page front cover, 2 pages of SRD, leaving us with 9 pages of content, so let’s take a look!   Monstrous Physique II allows you to turn into tiny humanoids. Problem is, there aren’t that many. In fact, in core, there are none. Enter this book.   So let’s take a look! Gaeolings at CR 1/2 are small, furry beings that can spray blinding dirt and camouflage as dirt. Cool! CR 1 Mirelings are deadly, superbly stealthy, potentially degenerated/cursed micro-halflings that can’t be detected and are adept at vanishing. And you thought certain trap-making kobolds were a nightmare to catch. Seriously, a capable DM can […]

    Purple Duck Storeroom: Tiny Monstrous Humanoids

    Purple Duck Storeroom: Tiny Monstrous Humanoids This Purple Duck Storeroom is 11 pages long, 1 page front cover, 2 pages of SRD, leaving us with 9 pages of content, so let’s take a look!   Monstrous Physique II allows you to turn into tiny humanoids. Problem is, there aren’t that many. In fact, in core, there are none. Enter this book.   So let’s take a look! Gaeolings at CR 1/2 are small, furry beings that can spray blinding dirt and camouflage as dirt. Cool! CR 1 Mirelings are deadly, superbly stealthy, potentially degenerated/cursed micro-halflings that can’t be detected and are adept at vanishing. And you thought certain trap-making kobolds were a nightmare to catch. Seriously, a capable DM can […]

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  • Paladins of Porphyra This supplement clocks in at 13 pages, 1 page front cover, 2 pages of SRD, leaving us with 10 pages, so let’s take a look, shall we?   In Porphyra, paladins are servants of the NewGods and thus, we get archetypes for specific deities – Aleria, the love of life, for example, gets a paladin that receives an modified steed that is under constant pass without a trace, may speak to animals and recieves at higher levels an aura that severely penalizes all melee attacks executed nearby her – including her own. Surprisingly cool one! Codionic Knights of Gerana are more martial and inclined towards intimidation, not diplomacy. They also may shield others and partially replace mercies […]

    Paladins of Porphyra

    Paladins of Porphyra This supplement clocks in at 13 pages, 1 page front cover, 2 pages of SRD, leaving us with 10 pages, so let’s take a look, shall we?   In Porphyra, paladins are servants of the NewGods and thus, we get archetypes for specific deities – Aleria, the love of life, for example, gets a paladin that receives an modified steed that is under constant pass without a trace, may speak to animals and recieves at higher levels an aura that severely penalizes all melee attacks executed nearby her – including her own. Surprisingly cool one! Codionic Knights of Gerana are more martial and inclined towards intimidation, not diplomacy. They also may shield others and partially replace mercies […]

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  • Bards of Porphyra This supplement clocks in at 12 pages, 1 page front cover, 1 page, 1.5 pages of SRD, leaving us with 9.5 pages of content, so let’s take a look!   After a short introduction in regular text and a nice piece of in-character prose, we are introduced to the cantor archetype – an bard archetype with strict taboos that prevent taking e.g. the extra bardic performance or extra channel feats (though other channel feats are eligible). In an interesting twist, they are not proficient with most weapons and taboos also influence said choice, though they receive two-weapon fighting when using a quarterstaff (and only a quarterstaff). At 4th level, cantors may channel energy at their class level […]

    Bards of Porphyra

    Bards of Porphyra This supplement clocks in at 12 pages, 1 page front cover, 1 page, 1.5 pages of SRD, leaving us with 9.5 pages of content, so let’s take a look!   After a short introduction in regular text and a nice piece of in-character prose, we are introduced to the cantor archetype – an bard archetype with strict taboos that prevent taking e.g. the extra bardic performance or extra channel feats (though other channel feats are eligible). In an interesting twist, they are not proficient with most weapons and taboos also influence said choice, though they receive two-weapon fighting when using a quarterstaff (and only a quarterstaff). At 4th level, cantors may channel energy at their class level […]

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  • Brabarians of Porphyra This supplement clocks in at 13 pages, 1 page front cover, 2 pages of SRD, leaving us with 10 pages of content, so let’s take a look!   After a short paragraph of prose and introductory text, we are introduced to the first archetype, the Hound of Heaven (primarily intended for the Avoodim-race). These guys MUST be lawful good (a diversion from the usual barbarian alignment restriction) and get the ability to become more deadly versus people whose tracks they identified in lieu of rage powers – which is a very bad trade-off, even when taking the potential paladin/monk mullticlassing into account. Furthermore, the ability mentions “quarry” a lot – which is unfortunate, for there already is […]

    Barbarians of Porphyra

    Brabarians of Porphyra This supplement clocks in at 13 pages, 1 page front cover, 2 pages of SRD, leaving us with 10 pages of content, so let’s take a look!   After a short paragraph of prose and introductory text, we are introduced to the first archetype, the Hound of Heaven (primarily intended for the Avoodim-race). These guys MUST be lawful good (a diversion from the usual barbarian alignment restriction) and get the ability to become more deadly versus people whose tracks they identified in lieu of rage powers – which is a very bad trade-off, even when taking the potential paladin/monk mullticlassing into account. Furthermore, the ability mentions “quarry” a lot – which is unfortunate, for there already is […]

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