PFRPG Archive

  • Mesmerists of Porphyra This pdf clocks in at 39 pages, 1 page front cover, 1 page editorial, 2 pages of SRD (though one has a spell-line from the previous page), leaving us with 35 pages of content. It should be noted that these sport an A5-style (6” by 9”) booklet-like layout, which allows you to comfortably fit 4 pages on a given sheet of paper if you print them out.   After a brief introduction, we begin with the massive assortment of archetypes featured within these pages, beginning with the arcane manipulator, who does not receive any armor or shield proficiencies and suffers from spell failure when using the like. The archetype treats the spells gained as prepared arcane spells […]

    Mesmerists of Porphyra

    Mesmerists of Porphyra This pdf clocks in at 39 pages, 1 page front cover, 1 page editorial, 2 pages of SRD (though one has a spell-line from the previous page), leaving us with 35 pages of content. It should be noted that these sport an A5-style (6” by 9”) booklet-like layout, which allows you to comfortably fit 4 pages on a given sheet of paper if you print them out.   After a brief introduction, we begin with the massive assortment of archetypes featured within these pages, beginning with the arcane manipulator, who does not receive any armor or shield proficiencies and suffers from spell failure when using the like. The archetype treats the spells gained as prepared arcane spells […]

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  • Lunar Knights This massive sourcebook clocks in at 46 pages, 1 page front cover, 1 page ToC, 1 page used resources (nice for further research!), 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 40 pages of content, so let’s take a look!   So, this is a lycanthrope sourcebook and as such, we begin with a discussion of both animal and hybrid alternate shapes – and something I personally enjoyed: A lengthy discussion of what happens with the excessive mass that changing shape entails. Potential explanations from classic skin ripping to flesh sloughing off are covered. This may sound weird, but it is something that seriously made me smile – one of Hemlock Grove’s few […]

    Lunar Knights

    Lunar Knights This massive sourcebook clocks in at 46 pages, 1 page front cover, 1 page ToC, 1 page used resources (nice for further research!), 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 40 pages of content, so let’s take a look!   So, this is a lycanthrope sourcebook and as such, we begin with a discussion of both animal and hybrid alternate shapes – and something I personally enjoyed: A lengthy discussion of what happens with the excessive mass that changing shape entails. Potential explanations from classic skin ripping to flesh sloughing off are covered. This may sound weird, but it is something that seriously made me smile – one of Hemlock Grove’s few […]

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  • Mini-Dungeon: Uneasy rests the crown’d Head This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains…*drumroll* a .jpg-version of the map! Yeah, that’s pretty amazing! Better yet: GM-friendly version of the jpg’s included as well!   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This […]

    Mini-Dungeon: Uneasy rests the crown’d Head

    Mini-Dungeon: Uneasy rests the crown’d Head This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains…*drumroll* a .jpg-version of the map! Yeah, that’s pretty amazing! Better yet: GM-friendly version of the jpg’s included as well!   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This […]

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  • Mini-Dungeon: Ne’er trust the White Wolf’s Tameness This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains…*drumroll* a .jpg-version of the map! Yeah, that’s pretty amazing! Better yet: GM-friendly version of the jpg’s included as well!   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   […]

    Mini-Dungeon: Ne’er trust the White Wolf’s Tameness

    Mini-Dungeon: Ne’er trust the White Wolf’s Tameness This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains…*drumroll* a .jpg-version of the map! Yeah, that’s pretty amazing! Better yet: GM-friendly version of the jpg’s included as well!   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   […]

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  • Gateway Pass Adventure Path #1: Brighton Road   This module clocks in at 44 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 40 pages of content, so let’s take a look!   Well, before we dive into the nit and grit: To me, an adventure path is a campaign that covers the majority, at least 2/3rds, of an adventurer’s career. I get why many a publication uses the AP-moniker, but personally, I’d consider anything less than that an arc. I know, I know, not too relevant, but I still felt the need to spell that out.   Anyways, what do Star Trek, Twin Peaks, Esoterrorists in station duty mode, Red […]

    Gateway Pass Adventure Path #1: Brighton Road

    Gateway Pass Adventure Path #1: Brighton Road   This module clocks in at 44 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 40 pages of content, so let’s take a look!   Well, before we dive into the nit and grit: To me, an adventure path is a campaign that covers the majority, at least 2/3rds, of an adventurer’s career. I get why many a publication uses the AP-moniker, but personally, I’d consider anything less than that an arc. I know, I know, not too relevant, but I still felt the need to spell that out.   Anyways, what do Star Trek, Twin Peaks, Esoterrorists in station duty mode, Red […]

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  • Skyrider Hybrid Class This hybrid class clocks in at 9 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   The skyrider base class received d10 HD, proficiency with simple and martial weapons, full BAB-progression, good Fort- and Ref-saves and proficiency with all simple and martial weapons as well as light and medium armor and shields, excluding tower shields. How much skills per level, you’re asking? NO IDEA. That info is missing from the pdf. Blergh.   The class gains challenge at first level, +1 daily use for every 3 levels beyond first. The skyrider also chooses an order at first […]

    Skyrider Hybrid Class

    Skyrider Hybrid Class This hybrid class clocks in at 9 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   The skyrider base class received d10 HD, proficiency with simple and martial weapons, full BAB-progression, good Fort- and Ref-saves and proficiency with all simple and martial weapons as well as light and medium armor and shields, excluding tower shields. How much skills per level, you’re asking? NO IDEA. That info is missing from the pdf. Blergh.   The class gains challenge at first level, +1 daily use for every 3 levels beyond first. The skyrider also chooses an order at first […]

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  • Mini-Dungeon: Look not with thine Eyes, but thine Mind This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains…*drumroll* a .jpg-version of the map! Yeah, that’s pretty amazing! Better yet: GM-friendly version of the jpg’s included as well!   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? […]

    Mini-Dungeon: Look not with thine Eyes, but thine Mind

    Mini-Dungeon: Look not with thine Eyes, but thine Mind This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains…*drumroll* a .jpg-version of the map! Yeah, that’s pretty amazing! Better yet: GM-friendly version of the jpg’s included as well!   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? […]

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  • Mini-Dungeons: There are more Things in the Planes and the Earth This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains…*drumroll* a .jpg-version of the map! Yeah, that’s pretty amazing! Better yet: GM-friendly version of the jpg’s included as well!   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. […]

    Mini-Dungeons: There are more Things in the Planes and the Earth

    Mini-Dungeons: There are more Things in the Planes and the Earth This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains…*drumroll* a .jpg-version of the map! Yeah, that’s pretty amazing! Better yet: GM-friendly version of the jpg’s included as well!   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. […]

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  • Four Horsemen Present: Celestial Character Options This pdf clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 15 pages of content, so let’s take a look!   All, right, after a brief introduction we meet the Ishvara race. This race takes the concept of a heart and mind divided between selfless altruism and selfish ambition, making equilibrium difficult – you know the metaphysical concept. The ishvara embody this race – they perceive themselves as incarnations of imperfect souls and the moral turbulence makes them a prime candidate for self-realization, for the life of adventurous struggle, while also providing a deeply ingrained roleplaying angle for personal development, which is a big plus […]

    Four Horsemen Present: Celestial Character Options

    Four Horsemen Present: Celestial Character Options This pdf clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 15 pages of content, so let’s take a look!   All, right, after a brief introduction we meet the Ishvara race. This race takes the concept of a heart and mind divided between selfless altruism and selfish ambition, making equilibrium difficult – you know the metaphysical concept. The ishvara embody this race – they perceive themselves as incarnations of imperfect souls and the moral turbulence makes them a prime candidate for self-realization, for the life of adventurous struggle, while also providing a deeply ingrained roleplaying angle for personal development, which is a big plus […]

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  • Mini-Dungeon: When Goblins die, no Comets are seen This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains…*drumroll* a .jpg-version of the map! Yeah, that’s pretty amazing! Better yet: GM-friendly version of the jpg’s included as well!   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great! […]

    Mini-Dungeon: When Goblins die, no Comets are seen

    Mini-Dungeon: When Goblins die, no Comets are seen This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains…*drumroll* a .jpg-version of the map! Yeah, that’s pretty amazing! Better yet: GM-friendly version of the jpg’s included as well!   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great! […]

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  • Mini-Dungeon: Doubt not that Stars are Fire This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains…*drumroll* a .jpg-version of the map! Yeah, that’s pretty amazing! Better yet: GM-friendly version of the jpg’s included as well!   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   […]

    Mini-Dungeon: Doubt not that Stars are Fire

    Mini-Dungeon: Doubt not that Stars are Fire This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains…*drumroll* a .jpg-version of the map! Yeah, that’s pretty amazing! Better yet: GM-friendly version of the jpg’s included as well!   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   […]

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  • Deadly Gardens: Hypno-Lotus This installment of the Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 page SRD, leaving us with 3.5 pages of content, so let’s take a look!   The pdf begins, as always, with new magical items, the first of which would be the alluring everbloom crown, which is a high-priced item that allows the character wearing it to affect plants with mind-influencing effects and 3/day cast charm monsters, but only on plants. The second item would be the mowing scythe, a +2 plant bane scythe – the first attack each round with this scythe targets all plant creatures threatened by the wielder – which is powerful, but only works when all creatures threatened […]

    Deadly Gardens: Hypno-Lotus

    Deadly Gardens: Hypno-Lotus This installment of the Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 page SRD, leaving us with 3.5 pages of content, so let’s take a look!   The pdf begins, as always, with new magical items, the first of which would be the alluring everbloom crown, which is a high-priced item that allows the character wearing it to affect plants with mind-influencing effects and 3/day cast charm monsters, but only on plants. The second item would be the mowing scythe, a +2 plant bane scythe – the first attack each round with this scythe targets all plant creatures threatened by the wielder – which is powerful, but only works when all creatures threatened […]

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  • Runesmithing Expanded – Equipment Runes This expansion for Interjection Games’ Ultimate Runesmithing system clocks in at 6 pages, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   I obviously expect you’re familiar with Ultimate Runesmithing in my review of its expansion. If you haven’t checked it out, you can read up on my review of that book.   So, let’s begin without further ado with the allaying mark – as passive benefits, the rune, inscribed upon armor, grants increasing amounts of temporary hit points that refresh each round. As far as active benefits are concerned, we add DR/- to the fray, with an amount equal to the temporary hit […]

    Runesmithing Expanded – Equipment Runes

    Runesmithing Expanded – Equipment Runes This expansion for Interjection Games’ Ultimate Runesmithing system clocks in at 6 pages, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   I obviously expect you’re familiar with Ultimate Runesmithing in my review of its expansion. If you haven’t checked it out, you can read up on my review of that book.   So, let’s begin without further ado with the allaying mark – as passive benefits, the rune, inscribed upon armor, grants increasing amounts of temporary hit points that refresh each round. As far as active benefits are concerned, we add DR/- to the fray, with an amount equal to the temporary hit […]

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  • Encounter Pages IV This pdf clocks in at an impressive 35 pages, 1 page front cover, 2 pages of SRD, leaving us with a pretty weighty 32 pages of content, so let’s take a look! This pdf contains a total of 15 detailed encounters to throw at your players and spice up traveling, with every single one of them featuring an impressive, well-done full-color picture of the respective adversaries featured. CR-wise, we have 3 CR 3, 1 CR 4, 2 CR 5, 1 CR 6, 1 CR 7, 2 CR 8 and one encounter each for the CRs ranging from 9 to 13 herein, situating the pdf, level-range-wise, in the low- to medium level-range. The encounters all feature suggested environments […]

    Encounter Pages IV

    Encounter Pages IV This pdf clocks in at an impressive 35 pages, 1 page front cover, 2 pages of SRD, leaving us with a pretty weighty 32 pages of content, so let’s take a look! This pdf contains a total of 15 detailed encounters to throw at your players and spice up traveling, with every single one of them featuring an impressive, well-done full-color picture of the respective adversaries featured. CR-wise, we have 3 CR 3, 1 CR 4, 2 CR 5, 1 CR 6, 1 CR 7, 2 CR 8 and one encounter each for the CRs ranging from 9 to 13 herein, situating the pdf, level-range-wise, in the low- to medium level-range. The encounters all feature suggested environments […]

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  • Crusader Base Class This base class clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages, so let’s take a look! The crusader depicted here gets d10 HD, 4 + Int skills per level, good Fort- and Will-save progression, full BAB-progression and proficiency with simple and martial weapons as well as light and medium armor and shields, excluding tower shields. The crusader begins play with a so-called shade, the remnant of a famous hero that guides the crusader via telepathy and in the dreams of the character. The shade may attempt to communicate with other creatures, but doing so negates all crusader class abilities for 24 […]

    Crusader Base Class

    Crusader Base Class This base class clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 6 pages, so let’s take a look! The crusader depicted here gets d10 HD, 4 + Int skills per level, good Fort- and Will-save progression, full BAB-progression and proficiency with simple and martial weapons as well as light and medium armor and shields, excluding tower shields. The crusader begins play with a so-called shade, the remnant of a famous hero that guides the crusader via telepathy and in the dreams of the character. The shade may attempt to communicate with other creatures, but doing so negates all crusader class abilities for 24 […]

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  • Dragons are above my Pay Grade This module clocks in at 23 pages, 1 page front cover, 1 page editorial, ~3/4 of a page SRD, leaving us with 20 1/4 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. … .. . All right, only GMs around? Great! The PCs have been hired by the Grimples Mining Company, who has a lucrative gig going on the Sunstone Island and the adventure begins in the office of Peter Grimples, the amiable half-orc chief of the mining operations…who has just received dire news from one of the local, gold-skinned kobolds: You see, the kobolds had […]

    Dragons are above my Pay Grade

    Dragons are above my Pay Grade This module clocks in at 23 pages, 1 page front cover, 1 page editorial, ~3/4 of a page SRD, leaving us with 20 1/4 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players may wish to jump to the conclusion. … .. . All right, only GMs around? Great! The PCs have been hired by the Grimples Mining Company, who has a lucrative gig going on the Sunstone Island and the adventure begins in the office of Peter Grimples, the amiable half-orc chief of the mining operations…who has just received dire news from one of the local, gold-skinned kobolds: You see, the kobolds had […]

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  • Weresheep This pdf clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page introduction/SRD, 1 page advertisement, leaving us with 9 pages of content, so let’s take a look!   Well, before we do – this pdf is one of the cool things that just…happen. What started off as a running joke during the Advanced Races Compendium KS became its own file.   We have to specify what exactly we get here first, though: This does not provide a variant lycanthrope template or the like; instead, this pdf represents an NPC collection of 3 weresheep of the apocalypse. While the concept of weresheep may sound stupid, rest assured that they can be CREEPY and that the […]

    Weresheep

    Weresheep This pdf clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page introduction/SRD, 1 page advertisement, leaving us with 9 pages of content, so let’s take a look!   Well, before we do – this pdf is one of the cool things that just…happen. What started off as a running joke during the Advanced Races Compendium KS became its own file.   We have to specify what exactly we get here first, though: This does not provide a variant lycanthrope template or the like; instead, this pdf represents an NPC collection of 3 weresheep of the apocalypse. While the concept of weresheep may sound stupid, rest assured that they can be CREEPY and that the […]

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  • Village Backdrop: Bleakflat This installment of RSP’s Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement!   Bleakflat! What a name. I have rarely read a village with a name that evoked desolation quite to the extent as this does, so from a nomenclature angle, we’re off to a good start. From barren soil rises a rocky bluff far from any dungeons, ley lines, trade routes, or, yes, reasons to traverse the desolate waste. And the leitmotif carries over to the local populace, who, with relatively listless gait, slurp […]

    Village Backdrop: Bleakflat

    Village Backdrop: Bleakflat This installment of RSP’s Village Backdrop-series is 11 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 5 pages of content, so let’s take a look at the settlement!   Bleakflat! What a name. I have rarely read a village with a name that evoked desolation quite to the extent as this does, so from a nomenclature angle, we’re off to a good start. From barren soil rises a rocky bluff far from any dungeons, ley lines, trade routes, or, yes, reasons to traverse the desolate waste. And the leitmotif carries over to the local populace, who, with relatively listless gait, slurp […]

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  • Deadly Gardens: Faerie Circle Stalker This installment of the Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 page of SRD, leaving us with 3.5 pages of content, so let’s take a look!   All right, as almost always in the series, we begin with new magic items – this time around, the first would be the stranglewhip, a whip made from assassin vine, with the wielder using his character level as base for the CMB of the grappling and the option to release the vine whip and have it continue strangling the target. Vests of the seasons are amazing – they require a bit of sunlight unless in winter and changes its properties depending on the […]

    Deadly Gardens: Faerie Circle Stalker

    Deadly Gardens: Faerie Circle Stalker This installment of the Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 page of SRD, leaving us with 3.5 pages of content, so let’s take a look!   All right, as almost always in the series, we begin with new magic items – this time around, the first would be the stranglewhip, a whip made from assassin vine, with the wielder using his character level as base for the CMB of the grappling and the option to release the vine whip and have it continue strangling the target. Vests of the seasons are amazing – they require a bit of sunlight unless in winter and changes its properties depending on the […]

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  • Rod of Wonder This pdf clocks in at 23 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 19 pages  content, so let’s take a look!   So, what do we get here? Well, we receive a massive new and revised rod of wonder – and it is MASSIVE. How massive? You roll 1d1000. (3 d10s or 1d10 + 1d% – the pdf does explain that)…and guess what? The entries actually often sport sub-options! When you roll that you summon an animal, for example, you roll 1d10 and look at what exact animal you’ll summon. The chaotic nature of the item is btw. also represented by the DCs being different: But how long is […]

    Rod of Wonder

    Rod of Wonder This pdf clocks in at 23 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 19 pages  content, so let’s take a look!   So, what do we get here? Well, we receive a massive new and revised rod of wonder – and it is MASSIVE. How massive? You roll 1d1000. (3 d10s or 1d10 + 1d% – the pdf does explain that)…and guess what? The entries actually often sport sub-options! When you roll that you summon an animal, for example, you roll 1d10 and look at what exact animal you’ll summon. The chaotic nature of the item is btw. also represented by the DCs being different: But how long is […]

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  • Runesmithing Expanded – The Animator Archetype This expansion for Interjection Games’ impressive Ultimate Runesmithing clocks in at 5 pages, 1 page front cover, 1 page SRD, leaving us with 3 pages for the Animator archetype for the Runesmith base class, so let’s take a look!   Instead of modify runes, the animator learns to instill long-term animation in inanimate objects. When the animator prepares inscription slots for the day, he inscribes runes on a Tiny object in a 1-minute process. Once this inscription is complete, the object animates for 24 hours or until destroyed.  Starting at 4th level and every 4 levels thereafter, the animator learns to animate an object of an increased size, with a handy table noting the […]

    Runesmithing Expanded – The Animator Archetype

    Runesmithing Expanded – The Animator Archetype This expansion for Interjection Games’ impressive Ultimate Runesmithing clocks in at 5 pages, 1 page front cover, 1 page SRD, leaving us with 3 pages for the Animator archetype for the Runesmith base class, so let’s take a look!   Instead of modify runes, the animator learns to instill long-term animation in inanimate objects. When the animator prepares inscription slots for the day, he inscribes runes on a Tiny object in a 1-minute process. Once this inscription is complete, the object animates for 24 hours or until destroyed.  Starting at 4th level and every 4 levels thereafter, the animator learns to animate an object of an increased size, with a handy table noting the […]

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  • Rhûne: The Ælven Agenda This adventure clocks in at 57 pages, 1 page front cover, 1 page editorial, 1/2 page SRD, 1 page back cover, leaving us with 53.5 pages of content, so let’s take a look!   So, what is this? The first, and most simple answer, would be that this represents a first level adventure for the “Beyond the Glittering Fane”-adventure arc. Now one thing I absolutely ADORED in the Rhûne campaign setting would be the fact that the setting demands that you have a proper position in life; that the character has an ideology, a culture…and that with this choice, there are obvious consequences in the way the game is played, the stories are told, etc.   […]

    Rhûne: The Ælven Agenda

    Rhûne: The Ælven Agenda This adventure clocks in at 57 pages, 1 page front cover, 1 page editorial, 1/2 page SRD, 1 page back cover, leaving us with 53.5 pages of content, so let’s take a look!   So, what is this? The first, and most simple answer, would be that this represents a first level adventure for the “Beyond the Glittering Fane”-adventure arc. Now one thing I absolutely ADORED in the Rhûne campaign setting would be the fact that the setting demands that you have a proper position in life; that the character has an ideology, a culture…and that with this choice, there are obvious consequences in the way the game is played, the stories are told, etc.   […]

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  • 10 Genie Magic Items This little pdf clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 4 pages of content, so let’s take a look!   First things first: The magic items herein are intended as an expansion for the rather cool “In the Company of Genies“, so if you want to get the most out of it, you’ll need that pdf. It should be noted that these items also retain their value for non-genies. I assume in this review that you’re familiar with that book; if you aren’t feel free to read up on it in my review. I’ll be waiting in the meanwhile. … All right, […]

    10 Genie Magic Items

    10 Genie Magic Items This little pdf clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 4 pages of content, so let’s take a look!   First things first: The magic items herein are intended as an expansion for the rather cool “In the Company of Genies“, so if you want to get the most out of it, you’ll need that pdf. It should be noted that these items also retain their value for non-genies. I assume in this review that you’re familiar with that book; if you aren’t feel free to read up on it in my review. I’ll be waiting in the meanwhile. … All right, […]

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  • Deadly Gardens: Greenscream Trumpet This installment of the Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 page of SRD, leaving us with 3.5 pages of content, so let’s take a look!   All right, we begin this pdf with 2 different magic items, the first of which would be the nettle net, which not only can be used by those with enough Knowledge (nature) ranks. The net has a properly codified damage type and may cause sickened and even paralysis via its nettle poison. The second item would be the rod of the winds that allows the target to walk and fly in hurricane scale winds and also allows for a limited command of wind strength. […]

    Deadly Gardens: Greenscream Trumpet

    Deadly Gardens: Greenscream Trumpet This installment of the Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 page of SRD, leaving us with 3.5 pages of content, so let’s take a look!   All right, we begin this pdf with 2 different magic items, the first of which would be the nettle net, which not only can be used by those with enough Knowledge (nature) ranks. The net has a properly codified damage type and may cause sickened and even paralysis via its nettle poison. The second item would be the rod of the winds that allows the target to walk and fly in hurricane scale winds and also allows for a limited command of wind strength. […]

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  • Caster Prestige Archetypes: Mage of the Third Eye This installment of the Caster Prestige Archetype-series clocks in at 8 pages, 1 page front cover, 1.5 pages SRD, 1 page blank, leaving us with 5.5 pages of content, so let’s take a look!   So, what are these? In case you are not familiar with the concept, a prestige archetype represents a way to not have to take a prestige class; after 3.X’s flood, many players and GMs were justifiably tired of the concept…something that is also represented within the design of some PrCs out there. Worse in my opinion, the 3.X flood killed the “prestige”-aspect – the PrCs felt more like kits that could only be taken later, to use […]

    Caster Prestige Archetypes: Mage of the Third Eye

    Caster Prestige Archetypes: Mage of the Third Eye This installment of the Caster Prestige Archetype-series clocks in at 8 pages, 1 page front cover, 1.5 pages SRD, 1 page blank, leaving us with 5.5 pages of content, so let’s take a look!   So, what are these? In case you are not familiar with the concept, a prestige archetype represents a way to not have to take a prestige class; after 3.X’s flood, many players and GMs were justifiably tired of the concept…something that is also represented within the design of some PrCs out there. Worse in my opinion, the 3.X flood killed the “prestige”-aspect – the PrCs felt more like kits that could only be taken later, to use […]

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  • Letters from the Flaming Crab: Murder Bunnies This installment of Flaming Crab Games’ series of oddball pdfs clocks in at 13 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 9 pages of content, so let’s take a look!   Before we dive deeper, let it be known that this time around, the frame-narrative does not pertain to the excursions of the UCS Flaming Crab – instead, the pdf acknowledges the weird practice in historic documents and local mythology to draw murderous rabbits. With weapons. No, I am not kidding you. A couple of years ago, when I researched material for a CoC-scenario, I actually stumbled over such a rendition.   This pdf then […]

    Letters from the Flaming Crab: Murder Bunnies

    Letters from the Flaming Crab: Murder Bunnies This installment of Flaming Crab Games’ series of oddball pdfs clocks in at 13 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 9 pages of content, so let’s take a look!   Before we dive deeper, let it be known that this time around, the frame-narrative does not pertain to the excursions of the UCS Flaming Crab – instead, the pdf acknowledges the weird practice in historic documents and local mythology to draw murderous rabbits. With weapons. No, I am not kidding you. A couple of years ago, when I researched material for a CoC-scenario, I actually stumbled over such a rendition.   This pdf then […]

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  • Orc War I – Scout Post The first adventure of the Orc War-series clocks in at 25 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 22 pages of content, so let’s take a look!   Now, before we take a look at the adventure, let us first talk about the supplemental material herein: The pdf devotes 7 pages of its content to 1st-level pregens, all of which sport decent full-color artworks as map tokens. They come with 2 pretty generic roleplaying traits and a “negative” – a roleplaying quirk, if you will. Unfortunately, the pregens stats deviate in some ways from standard formatting: Spells are not italicized and while I like that the pdf […]

    Orc War I – Scout Post

    Orc War I – Scout Post The first adventure of the Orc War-series clocks in at 25 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 22 pages of content, so let’s take a look!   Now, before we take a look at the adventure, let us first talk about the supplemental material herein: The pdf devotes 7 pages of its content to 1st-level pregens, all of which sport decent full-color artworks as map tokens. They come with 2 pretty generic roleplaying traits and a “negative” – a roleplaying quirk, if you will. Unfortunately, the pregens stats deviate in some ways from standard formatting: Spells are not italicized and while I like that the pdf […]

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