Player’s Guide Archive

  • The Player’s Guide to Skybourne This massive book clocks in at 109 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 104 pages of content, so let’s take a look!   “I have become the destroyer of worlds.” With Oppenheimer’s famous quote, we begin the flavor-introduction of this massive book of rules-supplemental material for the world of Skybourne. When the Walkways that joined the planes shattered, the Great Forest began growing and every civilization built in millennia was irrevocably destroyed, consumed by the growth of nature’s retribution; it is beneath the waves, in the mountain tops, where the last fragments of civilization remain, where the forest cannot yet reach. The old […]

    The Player’s Guide to Skybourne

    The Player’s Guide to Skybourne This massive book clocks in at 109 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 104 pages of content, so let’s take a look!   “I have become the destroyer of worlds.” With Oppenheimer’s famous quote, we begin the flavor-introduction of this massive book of rules-supplemental material for the world of Skybourne. When the Walkways that joined the planes shattered, the Great Forest began growing and every civilization built in millennia was irrevocably destroyed, consumed by the growth of nature’s retribution; it is beneath the waves, in the mountain tops, where the last fragments of civilization remain, where the forest cannot yet reach. The old […]

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  • Shadows over Vathak: Player’s Guide to Vathak This Vathak-book clocks in at…436 pages. No, NOT kidding. 436. 1 page of front cover, 1 page editorial, 1 page ToC, 4 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 427 pages of content. HOLY MOLY.   This massive book was moved up in my review queue as a prioritized review. Additionally, it was moved further up due to me getting a print copy. Finally, the reason you see this now, so shortly after release, is simple: I’ve had the WIP-version for more than a month and had sufficient time to tinker and analyze this book.   Vathak. Before we take a look at the content, a brief […]

    Shadows over Vathak: Player’s Guide to Vathak

    Shadows over Vathak: Player’s Guide to Vathak This Vathak-book clocks in at…436 pages. No, NOT kidding. 436. 1 page of front cover, 1 page editorial, 1 page ToC, 4 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 427 pages of content. HOLY MOLY.   This massive book was moved up in my review queue as a prioritized review. Additionally, it was moved further up due to me getting a print copy. Finally, the reason you see this now, so shortly after release, is simple: I’ve had the WIP-version for more than a month and had sufficient time to tinker and analyze this book.   Vathak. Before we take a look at the content, a brief […]

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  • Shadows over Vathak: Player’s Guide to Ina’oth The second Player’s Guide to the disturbing regions of the Shadows over Vathak setting clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 29 pages of content, so let’s take a look!   After an excerpt from the journal of Yarick Eastermann – which, as another, handout-style piece of parchment elucidates, is not in as happy a state as he should be. After a brief introduction for players, we get to know Ina’oth – situated at the southwestern corner of the continent, is protected by the Black Sky mountains…isolated, one could say. Before madness came upon the Bhriota, […]

    Shadows over Vathak: Player’s Guide to Ina’oth

    Shadows over Vathak: Player’s Guide to Ina’oth The second Player’s Guide to the disturbing regions of the Shadows over Vathak setting clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 29 pages of content, so let’s take a look!   After an excerpt from the journal of Yarick Eastermann – which, as another, handout-style piece of parchment elucidates, is not in as happy a state as he should be. After a brief introduction for players, we get to know Ina’oth – situated at the southwestern corner of the continent, is protected by the Black Sky mountains…isolated, one could say. Before madness came upon the Bhriota, […]

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  • Legendary Planet Player’s Guide The Player’s Guide for the Legendary Planet AP clocks in at 19 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page inside of back cover, leaving us with 14 pages of content, so let’s take a look!   Okay, after the usual introduction to the matter at hand, we have to discuss one thing: The AP is set to officially begin at 2nd level, with the optional “The Assimilation Strain” prequel basically blindsiding the more mundane PCs. Hence, campaign trait selection is held off to the begin of the first “proper” adventure. Beyond that, there is a bit of a potential disjoint here: Namely, that this […]

    Legendary Planet Player’s Guide

    Legendary Planet Player’s Guide The Player’s Guide for the Legendary Planet AP clocks in at 19 pages, 1 page front cover, 1 page inside of front cover, 1 page editorial, 1 page SRD, 1 page inside of back cover, leaving us with 14 pages of content, so let’s take a look!   Okay, after the usual introduction to the matter at hand, we have to discuss one thing: The AP is set to officially begin at 2nd level, with the optional “The Assimilation Strain” prequel basically blindsiding the more mundane PCs. Hence, campaign trait selection is held off to the begin of the first “proper” adventure. Beyond that, there is a bit of a potential disjoint here: Namely, that this […]

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  • Cults of the Sundered Kingdoms Player’s Guide The Player’s Guide for Frog God Games’ massive Cults of the Sundered Kingdoms-book clocks in at 18 pages, 1 page front cover,1 page editorial, 1 page back cover, leaving us with 15 pages of content, so let’s take a look!   This player’s guide is very much interesting in its format – we begin each section with a paragraph of italics, excerpts from the memoires of fabled rogue Titus the Grey, while the main meat of each respective section elaborating on the fluffy bit of text before. Beyond a hex-sporting overview map of the lands, the pdf further elaborates on the diverse ethnicities of the region, with gorgeous b/w-artworks – from the Erskaeloi […]

    Cults of the Sundered Kingdoms Player’s Guide (system agnostic)

    Cults of the Sundered Kingdoms Player’s Guide The Player’s Guide for Frog God Games’ massive Cults of the Sundered Kingdoms-book clocks in at 18 pages, 1 page front cover,1 page editorial, 1 page back cover, leaving us with 15 pages of content, so let’s take a look!   This player’s guide is very much interesting in its format – we begin each section with a paragraph of italics, excerpts from the memoires of fabled rogue Titus the Grey, while the main meat of each respective section elaborating on the fluffy bit of text before. Beyond a hex-sporting overview map of the lands, the pdf further elaborates on the diverse ethnicities of the region, with gorgeous b/w-artworks – from the Erskaeloi […]

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  • The Grande Temple of Jing Player’s Guide This player’s guide for the Grande Temple of Jing mega-adventure clocks in at 15 pages, 1 page front cover, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   The pdf begins with a brief explanation of what the Grande Temple of Jing is – a mega-adventure dungeoncrawl set in the temple of the eponymous trickster god Jing and information on what PCs know in-game about the dungeon and the god are provided, which is nice.   Unfortunately, pretty much from the get-go, there is a discrepancy between the writing and the rules-context – players are advised to bring along bandages, mundane items.  Three variants of them […]

    The Grande Temple of Jing Player’s Guide

    The Grande Temple of Jing Player’s Guide This player’s guide for the Grande Temple of Jing mega-adventure clocks in at 15 pages, 1 page front cover, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   The pdf begins with a brief explanation of what the Grande Temple of Jing is – a mega-adventure dungeoncrawl set in the temple of the eponymous trickster god Jing and information on what PCs know in-game about the dungeon and the god are provided, which is nice.   Unfortunately, pretty much from the get-go, there is a discrepancy between the writing and the rules-context – players are advised to bring along bandages, mundane items.  Three variants of them […]

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  • What Lies Beyond Reason Player’s Guide This freshman offering by Pyromaniac Press clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover/KS-advertisement, leaving us with 14 pages, so let’s take a look!   We begin this player’s guide with a brief introduction of the fully statted eternal city of Anduria, which is btw. also featured in the rather neat map of the lands surrounding its monolithic, titanic walls. Anduria…ringed by 100 feet high walls of unknown, strange stone featuring enigmatic bas-reliefs of strange robed figures (stunningly rendered in the prequel-module, btw.!), a patchwork of the old and new, with its canals and even single building sporting different architectural styles, certainly is […]

    What Lies Beyond Reason Player’s Guide

    What Lies Beyond Reason Player’s Guide This freshman offering by Pyromaniac Press clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover/KS-advertisement, leaving us with 14 pages, so let’s take a look!   We begin this player’s guide with a brief introduction of the fully statted eternal city of Anduria, which is btw. also featured in the rather neat map of the lands surrounding its monolithic, titanic walls. Anduria…ringed by 100 feet high walls of unknown, strange stone featuring enigmatic bas-reliefs of strange robed figures (stunningly rendered in the prequel-module, btw.!), a patchwork of the old and new, with its canals and even single building sporting different architectural styles, certainly is […]

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  • Obsidian Apocalypse Player’s Guide This supplement clocks in at 24 pages, 1 page front cover, 1 page editorial/SRD, 2 pages char-sheets, 1 page monster-mini-sheets, 1 page advertisement, leaving us with 18 pages of content, so let’s take a look!   So, what do we have here? A collection of the racial traits of the Obsidian Apocalypse races, with reprints of the racial traits? No, this supplement is all about new content supplementing the unique races of the obsidian apocalypse campaign toolbox. We begin, without any introduction or the like, with Zebadiah’s progeny, the celestial-blooded Exalted – interestingly, this content, though, is not presented in a cut and dry manner, instead providing nice pieces of introductory prose for each of the […]

    Obsidian Apocalypse Player’s Guide

    Obsidian Apocalypse Player’s Guide This supplement clocks in at 24 pages, 1 page front cover, 1 page editorial/SRD, 2 pages char-sheets, 1 page monster-mini-sheets, 1 page advertisement, leaving us with 18 pages of content, so let’s take a look!   So, what do we have here? A collection of the racial traits of the Obsidian Apocalypse races, with reprints of the racial traits? No, this supplement is all about new content supplementing the unique races of the obsidian apocalypse campaign toolbox. We begin, without any introduction or the like, with Zebadiah’s progeny, the celestial-blooded Exalted – interestingly, this content, though, is not presented in a cut and dry manner, instead providing nice pieces of introductory prose for each of the […]

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  • Shadows over Vathak: The Colonies Player’s Guide This massive player’s guide clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a massive 29 pages of content, so let’s take a look!   Withered parchment, with half-concealed pencil drawings in the back, a small splotch of blood at the bottom right corner of the page – there’s a reason layout designer and artist Rick Hershey is as prolific and well-regarded as he is. From the very get-go, you’ll realize one thing – this book is beautiful. I own all Ravenloft supplements ever released and have a vast collection of horror-themed books beyond that. This ranks […]

    Shadows over Vathak: The Colonies Player’s Guide

    Shadows over Vathak: The Colonies Player’s Guide This massive player’s guide clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a massive 29 pages of content, so let’s take a look!   Withered parchment, with half-concealed pencil drawings in the back, a small splotch of blood at the bottom right corner of the page – there’s a reason layout designer and artist Rick Hershey is as prolific and well-regarded as he is. From the very get-go, you’ll realize one thing – this book is beautiful. I own all Ravenloft supplements ever released and have a vast collection of horror-themed books beyond that. This ranks […]

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  • Broken Earth Player’s Guide This supplement is 55 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 51 pages of content, so let’s take a look, shall we?   So what is Broken Earth? It is, essentially, a post-apocalyptic setting on our very own planet earth – the Great War has passed, and now the world is changed. Thus, one can assume a bunch of differences from traditional Pathfinder fantasy campaigns. So let’s skip the basic introduction and its flavor for now and focus on the options available for character generation, shall we? First of all, it is recommended you use hero points as per the APG – why will become […]

    Broken Earth Player’s Guide

    Broken Earth Player’s Guide This supplement is 55 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 51 pages of content, so let’s take a look, shall we?   So what is Broken Earth? It is, essentially, a post-apocalyptic setting on our very own planet earth – the Great War has passed, and now the world is changed. Thus, one can assume a bunch of differences from traditional Pathfinder fantasy campaigns. So let’s skip the basic introduction and its flavor for now and focus on the options available for character generation, shall we? First of all, it is recommended you use hero points as per the APG – why will become […]

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  • Midgard: Player’s Guide to the Rothenian Plains The latest installment of Player’s Guides for the Midgard campaign setting is 31 pages long, 1 page front cover, 1 page editorial/ToC, 1 page advertisement 2/3 of a page SRD, leaving us with 27 1/3 pages of content, so let’s take a look, shall we?   As has become the tradition with the series, we kick off this installment with a short fluffy introduction on the Rothenian Plane and after that, we get the racial qualities of Centaurs – Centaurs get +2 Str, Wis and Con, – 2 Wis, are large, have a movement-rate of 40 ft., darkvision 60 ft., get Run as a bonus feat and are treated as having mounted combat […]

    Midgard: Player’s Guide to the Rothenian Plains

    Midgard: Player’s Guide to the Rothenian Plains The latest installment of Player’s Guides for the Midgard campaign setting is 31 pages long, 1 page front cover, 1 page editorial/ToC, 1 page advertisement 2/3 of a page SRD, leaving us with 27 1/3 pages of content, so let’s take a look, shall we?   As has become the tradition with the series, we kick off this installment with a short fluffy introduction on the Rothenian Plane and after that, we get the racial qualities of Centaurs – Centaurs get +2 Str, Wis and Con, – 2 Wis, are large, have a movement-rate of 40 ft., darkvision 60 ft., get Run as a bonus feat and are treated as having mounted combat […]

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  • Midgard Player’s Guide to the Wasted West This player’s guide for the Midgard-setting is 33 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 30 pages of content, so let’s dive in!   As has become the tradition with Midgard Player’s Guides, we kick this book off with a fluffy, player-friendly introduction to perhaps the most feared region of the world of Midgard, the desolate wastes spawned from an arcane cataclysm, where Great Old Ones trudge eldritch symbols in slow-motion into the blighted plains, slowed and perhaps sleeping, but unvanquished as their warp and taint spreads even through the complex bonds that hold them. The Dust goblin-inhabitants and their major tribes as well as […]

    Midgard Player’s Guide to the Wasted West

    Midgard Player’s Guide to the Wasted West This player’s guide for the Midgard-setting is 33 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 30 pages of content, so let’s dive in!   As has become the tradition with Midgard Player’s Guides, we kick this book off with a fluffy, player-friendly introduction to perhaps the most feared region of the world of Midgard, the desolate wastes spawned from an arcane cataclysm, where Great Old Ones trudge eldritch symbols in slow-motion into the blighted plains, slowed and perhaps sleeping, but unvanquished as their warp and taint spreads even through the complex bonds that hold them. The Dust goblin-inhabitants and their major tribes as well as […]

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  • Player’s Guide to the Dragon Empire     The second of Midgard Player’s Guides is 31 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 28 pages of content, so let’s check this out!   The Mharoti-empire is one of the most interesting nations in the Midgard setting: An empire in service to the elemental dragon lords, this vast nation is governed by a sultan(a) elected by the conglomerate of dragons in order to avoid the power-struggles between draconic masters. Hungry to satiate the draconic lust for treasure and power, the young empire is on the constant verge of expansion and looking to use its vast, draconic military to fuel its conquests. That being […]

    Midgard: Player’s Guide to the Dragon Empire

    Player’s Guide to the Dragon Empire     The second of Midgard Player’s Guides is 31 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 28 pages of content, so let’s check this out!   The Mharoti-empire is one of the most interesting nations in the Midgard setting: An empire in service to the elemental dragon lords, this vast nation is governed by a sultan(a) elected by the conglomerate of dragons in order to avoid the power-struggles between draconic masters. Hungry to satiate the draconic lust for treasure and power, the young empire is on the constant verge of expansion and looking to use its vast, draconic military to fuel its conquests. That being […]

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  • Today I’ll take a look at the first Kobold Press Player’s Guide, the   Player’s Guide to the Crossroads   The first in the Player’s Guide-series for Kobold Press’ Midgard Campaign Setting is 36 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 33 pages of content, so let’s check this out! Tantalizingly hinted at in the Zobeck Gazetteer, I was looking forward quite a bit to this Player’s Guide and let me say here that I’m a huge fan of good player’s guides as I hate giving my players access to all the delicious plot hooks and pieces of information usually contained in a campaign setting or e.g. city setting book like the […]

    Midgard Player’s Guide: Crossroads

    Today I’ll take a look at the first Kobold Press Player’s Guide, the   Player’s Guide to the Crossroads   The first in the Player’s Guide-series for Kobold Press’ Midgard Campaign Setting is 36 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD, leaving us with 33 pages of content, so let’s check this out! Tantalizingly hinted at in the Zobeck Gazetteer, I was looking forward quite a bit to this Player’s Guide and let me say here that I’m a huge fan of good player’s guides as I hate giving my players access to all the delicious plot hooks and pieces of information usually contained in a campaign setting or e.g. city setting book like the […]

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  •   Shadowsfall: Shadow Plane Player’s Guide   This pdf is 34 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 30 pages of content, so let’s check this out! After a nice parchment-like page of fluff, we are introduced to the plane of shadow, respectively its characteristics. After a short description of the planar qualities of the shadow plane, we delve right into the section on playable races. Not only the standard races, but also the drow and duergar, dhampirs, fetchlings, hobgoblins, orcs, ratfolk, tiefling and wayang are covered – all with a new racial trait to reflect the hardening effects of the plane of shadows. There also are […]

    Shadowsfall: Shadow Plane Player’s Companion

      Shadowsfall: Shadow Plane Player’s Guide   This pdf is 34 pages long, 1 page front cover, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 30 pages of content, so let’s check this out! After a nice parchment-like page of fluff, we are introduced to the plane of shadow, respectively its characteristics. After a short description of the planar qualities of the shadow plane, we delve right into the section on playable races. Not only the standard races, but also the drow and duergar, dhampirs, fetchlings, hobgoblins, orcs, ratfolk, tiefling and wayang are covered – all with a new racial trait to reflect the hardening effects of the plane of shadows. There also are […]

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