Player’s Option Archive

  • Player’s Option: The Supplemental (Content) The final pdf of the “Paths of Power Player’s Options”-series clocks in at 15 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 11.5 pages of content, so let’s take a look, shall we?   The pdf kicks off with gladiator archetypes – not for TPK Games’ gladiator class, but rather for that ne introduced in the first “Paths of Power“-pdf. If you don’t have that one, rest assured, though, that you should be able to scavenge some ideas from these and reappropriate them for TPK Games’ class, should you choose to. A total of 3 such archetypes are provided – the Auctorati being a galadiator who is not […]

    Player’s Option: The Supplemental (Content)

    Player’s Option: The Supplemental (Content) The final pdf of the “Paths of Power Player’s Options”-series clocks in at 15 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 11.5 pages of content, so let’s take a look, shall we?   The pdf kicks off with gladiator archetypes – not for TPK Games’ gladiator class, but rather for that ne introduced in the first “Paths of Power“-pdf. If you don’t have that one, rest assured, though, that you should be able to scavenge some ideas from these and reappropriate them for TPK Games’ class, should you choose to. A total of 3 such archetypes are provided – the Auctorati being a galadiator who is not […]

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  • Player’s Options – Awalim This installment of the Player’s Option-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page of SRD, leaving us with 6 pages of content, so let’s take a look at the Awalim!   So what is the Awalim? On a crunch-level, the class receives d8, 4+Int skills per level, proficiency with simple and martial weapons and 1 exotic weapon of her choice and her dancer’s outfit (which is weird, since the outfits are not armors) and also 3/4 BAB-progression and good ref- and will-save progression. Depending on the base dancer’s outfit chosen, the awalim receives an additional class skill. The awalim’s elegance also acts as a kind of armor – she […]

    Player’s Options – Awalim

    Player’s Options – Awalim This installment of the Player’s Option-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 1 page of SRD, leaving us with 6 pages of content, so let’s take a look at the Awalim!   So what is the Awalim? On a crunch-level, the class receives d8, 4+Int skills per level, proficiency with simple and martial weapons and 1 exotic weapon of her choice and her dancer’s outfit (which is weird, since the outfits are not armors) and also 3/4 BAB-progression and good ref- and will-save progression. Depending on the base dancer’s outfit chosen, the awalim receives an additional class skill. The awalim’s elegance also acts as a kind of armor – she […]

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  • Player’s Option: The Brujo This pdf clocks in at 10 pages, 1 page front cover, 1 page editorial, ~2 pages of SRD, leaving us with ~7 pages of content for the new Brujo class, so let’s take a look!   The Brujo is a full caster who casts spontaneous arcane spells from the witch list via charisma, gets 1/2 BAB-progression, good will-saves, d6, 4+Int skills per level and they receive proficiency in simple weapons plus hand crossbow, hand axe, throwing axe, sap and short sword, but no proficiency in armors.   Brujo receive Eschew Materials as a bonus feat at first level and also have to be part of a cabal – direct harm within this cabal is forbidden, but […]

    Player’s Options: The Brujo

    Player’s Option: The Brujo This pdf clocks in at 10 pages, 1 page front cover, 1 page editorial, ~2 pages of SRD, leaving us with ~7 pages of content for the new Brujo class, so let’s take a look!   The Brujo is a full caster who casts spontaneous arcane spells from the witch list via charisma, gets 1/2 BAB-progression, good will-saves, d6, 4+Int skills per level and they receive proficiency in simple weapons plus hand crossbow, hand axe, throwing axe, sap and short sword, but no proficiency in armors.   Brujo receive Eschew Materials as a bonus feat at first level and also have to be part of a cabal – direct harm within this cabal is forbidden, but […]

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  • Player’s Options: The Hetaera This new class clocks in at 14 pages , 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 10.5 pages of content, so what does this class deliver?   The Hetaera gets d8, 6+int skills per level, a custom proficiency list (including light armors and bucklers), 3/$ BAB-progression, good ref- and will-saves and spontaneous divine spellcasting via Cha of up to 6th level spells from a custom list. Now what’s VERY interesting is a very powerful ability, that still has a limit -service spell. Per spell level, she may cast +1 spell beyond her fixed allotted array- with a successful spellcraft check even one that she doesn’t know, but is on […]

    Player’s Options: The Hetaera

    Player’s Options: The Hetaera This new class clocks in at 14 pages , 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 10.5 pages of content, so what does this class deliver?   The Hetaera gets d8, 6+int skills per level, a custom proficiency list (including light armors and bucklers), 3/$ BAB-progression, good ref- and will-saves and spontaneous divine spellcasting via Cha of up to 6th level spells from a custom list. Now what’s VERY interesting is a very powerful ability, that still has a limit -service spell. Per spell level, she may cast +1 spell beyond her fixed allotted array- with a successful spellcraft check even one that she doesn’t know, but is on […]

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  • Player’s Options: The Reaper This new class clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   Reapers get d10, 2+Int skills per level, proficiency with all armors, simple and martial weapons, but no shields, full BAB-progression, good fort-saves and at 5th level, can cast Speak with the Dead as a SL 1/day, +1/day every 5 levels.   The reaper’s base ability is called “Reap”- whenever the reaper kills a foe or drops said foe below 0 hp, the reaper gets a soul fragment, which then powers the other class abilities. A reaper can store class levels + int-mod such fragments at […]

    Player’s Options: The Reaper

    Player’s Options: The Reaper This new class clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   Reapers get d10, 2+Int skills per level, proficiency with all armors, simple and martial weapons, but no shields, full BAB-progression, good fort-saves and at 5th level, can cast Speak with the Dead as a SL 1/day, +1/day every 5 levels.   The reaper’s base ability is called “Reap”- whenever the reaper kills a foe or drops said foe below 0 hp, the reaper gets a soul fragment, which then powers the other class abilities. A reaper can store class levels + int-mod such fragments at […]

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  • Player’s Option: Ayutthayan Monk This installment of the player’s option-series introduces us to a variant monk class, the Ayutthayan Monk and clocks in at 13 pages, 1 page front cover, 1 page credits -leaving 11 page of content. Yeah, my pdf weirdly has no SRD.   The Ayutthayan Monk gets d8, 4+Int skills per level, a completely custom list of weapon proficiencies, AC/CMD-bonus of +1 (scaling up to +5) when unarmed/unencumbered and even remaining when flat-footed and touch attacks. They have all good saves, 3/4 BAB-progression, scale bonus movement rate to up to 60 ft, increase unarmed damage to up to 2d10. ALl in all, quite similar to the regular monk, so where are the differences? Well, at 1st level, […]

    Player’s Option: Ayutthayan Monk

    Player’s Option: Ayutthayan Monk This installment of the player’s option-series introduces us to a variant monk class, the Ayutthayan Monk and clocks in at 13 pages, 1 page front cover, 1 page credits -leaving 11 page of content. Yeah, my pdf weirdly has no SRD.   The Ayutthayan Monk gets d8, 4+Int skills per level, a completely custom list of weapon proficiencies, AC/CMD-bonus of +1 (scaling up to +5) when unarmed/unencumbered and even remaining when flat-footed and touch attacks. They have all good saves, 3/4 BAB-progression, scale bonus movement rate to up to 60 ft, increase unarmed damage to up to 2d10. ALl in all, quite similar to the regular monk, so where are the differences? Well, at 1st level, […]

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  • Player’s Options: Shinobi This installment of the Player’s Options-series is 10 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look, shall we?   The Shinobi base-class gets 3/4 BAB-progression, d8, 6+Int skills per level, good ref- and will-saves and proficiency in simple weapons, kunai, shuriken, bo staff and shinobigatana as well as light armors, but not shields.   The shinobi gets a cover identity at 1st level and an additional one at 5th, 9th, 13th and 17th level – said identity can be assumed via a disguise-check in 1 minute. The things is – the “ability” specifies that wielding weapons blows the cover – why? […]

    Player’s Options: Shinobi

    Player’s Options: Shinobi This installment of the Player’s Options-series is 10 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look, shall we?   The Shinobi base-class gets 3/4 BAB-progression, d8, 6+Int skills per level, good ref- and will-saves and proficiency in simple weapons, kunai, shuriken, bo staff and shinobigatana as well as light armors, but not shields.   The shinobi gets a cover identity at 1st level and an additional one at 5th, 9th, 13th and 17th level – said identity can be assumed via a disguise-check in 1 minute. The things is – the “ability” specifies that wielding weapons blows the cover – why? […]

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  • Player’s Options: The Timebender This installment of the Player’s Option-series is 8 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look, shall we?   Now what does this class get? Well, we’re in for d10, 2+Int skills per level, proficiency with simple weapons and light and medium armor and light shields and full BAB as well as good ref-saves and fast movement scaling up from basic speed to +60 ft. movement rate at 20th level. Beyond these basics, timebenders get a so-called temporal pool equal to half class-level+int-mod. Said pool can either be refreshed via meditating for 1 hour or 10 minutes, though the latter […]

    Player’s Options: The Timebender

    Player’s Options: The Timebender This installment of the Player’s Option-series is 8 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look, shall we?   Now what does this class get? Well, we’re in for d10, 2+Int skills per level, proficiency with simple weapons and light and medium armor and light shields and full BAB as well as good ref-saves and fast movement scaling up from basic speed to +60 ft. movement rate at 20th level. Beyond these basics, timebenders get a so-called temporal pool equal to half class-level+int-mod. Said pool can either be refreshed via meditating for 1 hour or 10 minutes, though the latter […]

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  • Player’s Options: Half-elves The final installment of the Player’s Option-series covering the core races is 11 pages long, with the cover coming as a separate -jpg, 1 page editorial, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   After a short introduction on the racially boundaries transcending, star-crossed loves that create half-elves, we kick off with the first variant, so-called strandlings: These get +2 Con, -2 Cha, are amphibious and get a land and a swim speed of 20 ft. as well as low-light vision and familiarity with “elven” in the name and nets and tridents. Nothing to complain here! As an optional variant, selkins are provided, mixtures of terrestrial elves and merfolk […]

    Player’s Options: Half-elves

    Player’s Options: Half-elves The final installment of the Player’s Option-series covering the core races is 11 pages long, with the cover coming as a separate -jpg, 1 page editorial, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   After a short introduction on the racially boundaries transcending, star-crossed loves that create half-elves, we kick off with the first variant, so-called strandlings: These get +2 Con, -2 Cha, are amphibious and get a land and a swim speed of 20 ft. as well as low-light vision and familiarity with “elven” in the name and nets and tridents. Nothing to complain here! As an optional variant, selkins are provided, mixtures of terrestrial elves and merfolk […]

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