points Archive

  • Purple Duck Storeroom: Craft Points Redux This installment of the Purple Duck Storeroom series clocks in at 13 pages, 1 page front cover, 2 pages of SRD, leaving us with 10 pages of content, so let’s take a look!   Well, before we do – many of you will know already that I’m a pretty big fan of Downtime-rules, crafting and the like. But the matter of the fact is that not all campaigns will take to these rules to the same extent; indeed, there are campaigns where time is of the essence or where, within a vast dungeon-complex, establishing a crafting base, keeping it secure, etc., represents a complication that is simply not desired by either group or GM. […]

    Purple Duck Storeroom: Craft Points Redux

    Purple Duck Storeroom: Craft Points Redux This installment of the Purple Duck Storeroom series clocks in at 13 pages, 1 page front cover, 2 pages of SRD, leaving us with 10 pages of content, so let’s take a look!   Well, before we do – many of you will know already that I’m a pretty big fan of Downtime-rules, crafting and the like. But the matter of the fact is that not all campaigns will take to these rules to the same extent; indeed, there are campaigns where time is of the essence or where, within a vast dungeon-complex, establishing a crafting base, keeping it secure, etc., represents a complication that is simply not desired by either group or GM. […]

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  • A reader of ours asked us to swing by the Minecraft booth at PAX, so I set a personal mission to do exactly that.  I found the Mojang set up and met with Brad Baldo.  Brad graciously walked me through the game, patiently explaining things to me.  He asked if I was familiar with the game and my unfortunate response was “Isn’t this the game that people use to make 8-bit art?” NOT the best way to start things off but Brad is the man.  Yes, this game is limited by your imagination as far as shaping your landscapes.  In an era where fans line up at Q&A sessions to ask about the lineality of a game, this game is […]

    Minecraft

    A reader of ours asked us to swing by the Minecraft booth at PAX, so I set a personal mission to do exactly that.  I found the Mojang set up and met with Brad Baldo.  Brad graciously walked me through the game, patiently explaining things to me.  He asked if I was familiar with the game and my unfortunate response was “Isn’t this the game that people use to make 8-bit art?” NOT the best way to start things off but Brad is the man.  Yes, this game is limited by your imagination as far as shaping your landscapes.  In an era where fans line up at Q&A sessions to ask about the lineality of a game, this game is […]

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