Power Archive

  • Everyman Minis: Alchemist Power Components This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 2.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   So, in case you’re new regarding the concept of power components: These are basically optional material components that may be applied to the casting of spells to change them in intriguing and novel ways. I really love the concept, and if you enjoy it as well and think that it makes magic feel more magical and rewards clever players, well, then you’re in luck: Rite Publishing’s has a book full of them, and Playground Adventures’ excellent Creature Components book similarly should be considered […]

    Everyman Minis: Alchemist Power Components

    Everyman Minis: Alchemist Power Components This Everyman Mini clocks in at 7 pages, 1 page front cover, 1 page editorial, 2.5 pages of SRD, leaving us with 2.5 pages of content, so let’s take a look!   So, in case you’re new regarding the concept of power components: These are basically optional material components that may be applied to the casting of spells to change them in intriguing and novel ways. I really love the concept, and if you enjoy it as well and think that it makes magic feel more magical and rewards clever players, well, then you’re in luck: Rite Publishing’s has a book full of them, and Playground Adventures’ excellent Creature Components book similarly should be considered […]

    Continue Reading...

  • 5E Mini-Dungeon: Temple of the Secret Power (5e) This pdf clocks in at 2 pages and is a 5E-mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains…*drumroll* a .jpg-version of the map, in both GM and player-friendly versions!   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is, a helpful tool in the GM’s arsenal. Got that? Great!   […]

    5E Mini-Dungeon: Temple of the Secret Power (5e)

    5E Mini-Dungeon: Temple of the Secret Power (5e) This pdf clocks in at 2 pages and is a 5E-mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains…*drumroll* a .jpg-version of the map, in both GM and player-friendly versions!   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is, a helpful tool in the GM’s arsenal. Got that? Great!   […]

    Continue Reading...

  • Mini-Dungeon: Temple of  the Secret Power This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains…*drumroll* a .jpg-version of the map! Yeah, that’s pretty amazing! Better yet: GM-friendly version of the jpg’s included as well!   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This […]

    Mini-Dungeon: Temple of the Secret Power

    Mini-Dungeon: Temple of  the Secret Power This pdf clocks in at 2 pages and is a mini-dungeon. This means we get 2 pages content, including a solid map and all item/monster-stats hyperlinked and thus, absent from the pdf, with only deviations from the statblocks being noted for the GM. Oh, and the series now comes in an archive that also contains…*drumroll* a .jpg-version of the map! Yeah, that’s pretty amazing! Better yet: GM-friendly version of the jpg’s included as well!   Since this product line’s goal is providing short diversions, side-quest dungeons etc., I will not expect mind-shattering revelations, massive plots or particularly smart or detailed depictions, instead tackling the line for what it is. Got that? Great!   This […]

    Continue Reading...

  • Transcendent 10 – Psionics of Conflict – Zones of Power So, Lost Spheres Publishing, back in the day, began with the Transcendent 10-series. While these represent the early works of the company, the company flew under my radar for a long while, so it’s high time we took a look at the series, right? It should be noted that the company has evolved since then – reviews of more current books will hit sites soon as well. But how do these early works hold up against the test of time? Let’s find out!   One thing I really enjoy about this series would be the designer’s commentary that is provided for each respective piece of design – they help a […]

    Transcendent 10 – Psionics of Conflict – Zones of Power

    Transcendent 10 – Psionics of Conflict – Zones of Power So, Lost Spheres Publishing, back in the day, began with the Transcendent 10-series. While these represent the early works of the company, the company flew under my radar for a long while, so it’s high time we took a look at the series, right? It should be noted that the company has evolved since then – reviews of more current books will hit sites soon as well. But how do these early works hold up against the test of time? Let’s find out!   One thing I really enjoy about this series would be the designer’s commentary that is provided for each respective piece of design – they help a […]

    Continue Reading...

  • GM’s Miscellany: Places of Power This installment of Raging Swan Press’ handy compilation tomes clocks in at 87 pages, 1 page front cover, 2 pages of advertisement, 1 page ToC (also listing the statblocks by CR and page – nice!), 1 page SRD, 1 page back cover, 1 page how-to-use, 1 page author bios (big kudos for their inclusion) leaving us with 79 pages of content, so let’s take a look!   So, in case you’re not yet familiar with the series – Places of Power represent fully mapped adventuring locales – bases, edifices, environments – from haunted valleys to strange towers, to subterranean black markets dangling atop a cliff, acting as a literal bridge between surface world and underworld, […]

    GM’s Miscellany: Places of Power

    GM’s Miscellany: Places of Power This installment of Raging Swan Press’ handy compilation tomes clocks in at 87 pages, 1 page front cover, 2 pages of advertisement, 1 page ToC (also listing the statblocks by CR and page – nice!), 1 page SRD, 1 page back cover, 1 page how-to-use, 1 page author bios (big kudos for their inclusion) leaving us with 79 pages of content, so let’s take a look!   So, in case you’re not yet familiar with the series – Places of Power represent fully mapped adventuring locales – bases, edifices, environments – from haunted valleys to strange towers, to subterranean black markets dangling atop a cliff, acting as a literal bridge between surface world and underworld, […]

    Continue Reading...

  • Call to Arms: Tomes of Power (Revised Edition) This installment of the Call to Arms-series clocks in at 44 pages,1 page front cover, 2 pages of editorial/introduction, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 38 pages of content, so let’s take a look!   Knowledge is power. This sentence has become a bit of a cliché. Okay, it *IS* a huge cliché. It is true nonetheless. From Latin to runes, language as a means of transporting knowledge in a written form is exceedingly powerful and ideas, ultimately, are the most powerful weapons of all.   As has become the tradition with the Call to Arms-series, we thus begin the pdf with a complex array of […]

    Call to Arms: Tomes of Power (Revised Edition)

    Call to Arms: Tomes of Power (Revised Edition) This installment of the Call to Arms-series clocks in at 44 pages,1 page front cover, 2 pages of editorial/introduction, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 38 pages of content, so let’s take a look!   Knowledge is power. This sentence has become a bit of a cliché. Okay, it *IS* a huge cliché. It is true nonetheless. From Latin to runes, language as a means of transporting knowledge in a written form is exceedingly powerful and ideas, ultimately, are the most powerful weapons of all.   As has become the tradition with the Call to Arms-series, we thus begin the pdf with a complex array of […]

    Continue Reading...

  • Relic Files: Manticore Power Armor This pdf clocks in at 11 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 9 pages of content, so let’s take a look!   We begin this installment of Relic Files with a deviation from the standard, as a significant section provides a well-crafted piece of introductory prose. Beyond that, the supplement is btw. one of the books that is a pretty good read – the pdf uses a “review” of the power armor presented as a nice narrative framing device – including “Protips” – rather cool!   All right, so what does the Power Armor do? Well, for one, it increases the size of the wearer effectively to Large and grants […]

    Relic Files: Manticore Power Armor

    Relic Files: Manticore Power Armor This pdf clocks in at 11 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 9 pages of content, so let’s take a look!   We begin this installment of Relic Files with a deviation from the standard, as a significant section provides a well-crafted piece of introductory prose. Beyond that, the supplement is btw. one of the books that is a pretty good read – the pdf uses a “review” of the power armor presented as a nice narrative framing device – including “Protips” – rather cool!   All right, so what does the Power Armor do? Well, for one, it increases the size of the wearer effectively to Large and grants […]

    Continue Reading...

  • Worlds of Power This supplement of options/sketches of campaign settings for Spheres of Power clocks in at 45 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 41 pages of content, so let’s take a look!   We begin with the chapter “Grimorie”, which depicts the world of Athanasia…no, it does not have anything to do with Samsas Traum’s by now legendary underground song. The world as depicted is a young one – semi-divine beings only known as “strangers” nowadays entered the world and proceeded to guide evolution by virtue of transfiguration via the Alteration sphere. Animals tough this power sought to model themselves somewhat after the strangers, becoming anthropomorphic in many […]

    Worlds of Power

    Worlds of Power This supplement of options/sketches of campaign settings for Spheres of Power clocks in at 45 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 41 pages of content, so let’s take a look!   We begin with the chapter “Grimorie”, which depicts the world of Athanasia…no, it does not have anything to do with Samsas Traum’s by now legendary underground song. The world as depicted is a young one – semi-divine beings only known as “strangers” nowadays entered the world and proceeded to guide evolution by virtue of transfiguration via the Alteration sphere. Animals tough this power sought to model themselves somewhat after the strangers, becoming anthropomorphic in many […]

    Continue Reading...

  • Call to Arms: Mantles of Power This installment of Fat Goblin Games’ Call to Arms series is a massive, huge beast of 94 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 88 pages of content – that’s A LOT, so let’s take a look, shall we?   Okay, we begin this installment of Call to Arms with a breakdown of what mantles are. Sounds strange? Well, it quite frankly shouldn’t be considered to be strange. Think about it – there is more to a mantle than just the cloth and material from which it was woven – as the pdf aptly demonstrates, wearing a […]

    Call to Arms: Mantles of Power

    Call to Arms: Mantles of Power This installment of Fat Goblin Games’ Call to Arms series is a massive, huge beast of 94 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 88 pages of content – that’s A LOT, so let’s take a look, shall we?   Okay, we begin this installment of Call to Arms with a breakdown of what mantles are. Sounds strange? Well, it quite frankly shouldn’t be considered to be strange. Think about it – there is more to a mantle than just the cloth and material from which it was woven – as the pdf aptly demonstrates, wearing a […]

    Continue Reading...

  • Spheres of Power Spheres of Power is one massive book – 230 pages, 1 page front cover, 2 pages of editorial, 1 page SRD, 3 pages of KS-backer-thanks, 2 pages of ToC, 1 page back cover, leaving us with no less than 220 (!!!) pages of content, so let’s dive in!   As you can glean from the sheer length of this book, my usual in-depth analysis would bloat this review to extents unprecedented, so instead, I will paint in somewhat broader strokes than usual – also, since, apart from the well-written chapter-introduction fluff-texts, the vast majority of content herein is CRUNCH.   So, the basic principle is pretty simple: Spheres of Power represents an alternate magic system that can […]

    Spheres of Power

    Spheres of Power Spheres of Power is one massive book – 230 pages, 1 page front cover, 2 pages of editorial, 1 page SRD, 3 pages of KS-backer-thanks, 2 pages of ToC, 1 page back cover, leaving us with no less than 220 (!!!) pages of content, so let’s dive in!   As you can glean from the sheer length of this book, my usual in-depth analysis would bloat this review to extents unprecedented, so instead, I will paint in somewhat broader strokes than usual – also, since, apart from the well-written chapter-introduction fluff-texts, the vast majority of content herein is CRUNCH.   So, the basic principle is pretty simple: Spheres of Power represents an alternate magic system that can […]

    Continue Reading...

  • Places of Power: The Prismatic Tower The second installment of Raging Swan Press’ new Places of Power-series clocks in at 12 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   Originally home to a cabal of wizards, the prismatic tower, situated atop Starreach Peak and made from glasslike material, the focus on color-based spellcasting practiced there has recently seen an influx, growing the population of inhabitants to 25. Following the standard established, the first page provides lore the PCs can research on the place, a list of notable folk and a marketplace-section – all at one glance.   […]

    Places of Power: The Prismatic Tower

    Places of Power: The Prismatic Tower The second installment of Raging Swan Press’ new Places of Power-series clocks in at 12 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   Originally home to a cabal of wizards, the prismatic tower, situated atop Starreach Peak and made from glasslike material, the focus on color-based spellcasting practiced there has recently seen an influx, growing the population of inhabitants to 25. Following the standard established, the first page provides lore the PCs can research on the place, a list of notable folk and a marketplace-section – all at one glance.   […]

    Continue Reading...