Psionics Augmented Archive

  • Psionics Augmented: Occultists This installment of the occult branch of Psionics Augmented clocks in at 19 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 15 pages of content, so let’s take a look!   As always, we begin with a brief introduction to the matter at hand, including how to handle campaigns that feature both psionics and psychic magic – and, as a personal aside, designer Forrest heck’s observations regarding the occultist range true with me as well. When I read Occult Adventures back in the day for the first time, I wasn’t immediately smitten by the class – it took a more careful analysis to really appreciate it and by […]

    Psionics Augmented: Occultists

    Psionics Augmented: Occultists This installment of the occult branch of Psionics Augmented clocks in at 19 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 15 pages of content, so let’s take a look!   As always, we begin with a brief introduction to the matter at hand, including how to handle campaigns that feature both psionics and psychic magic – and, as a personal aside, designer Forrest heck’s observations regarding the occultist range true with me as well. When I read Occult Adventures back in the day for the first time, I wasn’t immediately smitten by the class – it took a more careful analysis to really appreciate it and by […]

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  • Psionics Augmented: Psychic Warriors II The second expansion for the psychic warrior class clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look!   First things first: In order to use all parts of this book, you need Psionics Augmented: Psychic Warriors I; that becomes relevant in the feat-chapter, which btw. also features the reprints of Tap Animus and Extra Animus- you know, the feats, that frickin’ should have been in part I because more than half of the content was based on the frickin’ animus system?   … Ähem. Sorry. Anyways, where was I? Oh yeah, new archetype! The […]

    Psionics Augmented: Psychic Warriors II

    Psionics Augmented: Psychic Warriors II The second expansion for the psychic warrior class clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look!   First things first: In order to use all parts of this book, you need Psionics Augmented: Psychic Warriors I; that becomes relevant in the feat-chapter, which btw. also features the reprints of Tap Animus and Extra Animus- you know, the feats, that frickin’ should have been in part I because more than half of the content was based on the frickin’ animus system?   … Ähem. Sorry. Anyways, where was I? Oh yeah, new archetype! The […]

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  • Psionics Augmented: Psychic Warriors I This installment of the Psionics Augmented-series clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page foreword, 1 page SRD, 1 page advertisement, leaving us with 9 pages of content, so let’s take a look!   We begin this pdf with new archetypes, the first of which would be the Halo Knight, who REQUIRES Path of War Expanded – so if you don’t use Path of War alongside psionics due to balance-concerns, this one provides a bit of a conundrum, since the pdf does not replicate the feat on which the core ability of the archetype is based. It should also be noted that yes, the power-level for this one is […]

    Psionics Augmented: Psychic Warriors I

    Psionics Augmented: Psychic Warriors I This installment of the Psionics Augmented-series clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page foreword, 1 page SRD, 1 page advertisement, leaving us with 9 pages of content, so let’s take a look!   We begin this pdf with new archetypes, the first of which would be the Halo Knight, who REQUIRES Path of War Expanded – so if you don’t use Path of War alongside psionics due to balance-concerns, this one provides a bit of a conundrum, since the pdf does not replicate the feat on which the core ability of the archetype is based. It should also be noted that yes, the power-level for this one is […]

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  • Psionics Augmented: Host of Heroes This installment of the Occult branch of Psionics Augmented clocks in at 16 pages, 1 page front cover, 1 page editorial, 2 pages introduction (which also contains notes on how to handle psionics and psychic magic in the same game, themes, etc.), 1 page SRD, 1 page advertisement, leaving us with 10 pages of content, though it should be noted that two pages are devoted to reference material, ensuring that you get the most out of this and have all required material in one place – kudos!   The host of heroes is an archetype for the aegis base class, but one so massive, it can basically be called a class of its own. The […]

    Psionics Augmented: Host of Heroes

    Psionics Augmented: Host of Heroes This installment of the Occult branch of Psionics Augmented clocks in at 16 pages, 1 page front cover, 1 page editorial, 2 pages introduction (which also contains notes on how to handle psionics and psychic magic in the same game, themes, etc.), 1 page SRD, 1 page advertisement, leaving us with 10 pages of content, though it should be noted that two pages are devoted to reference material, ensuring that you get the most out of this and have all required material in one place – kudos!   The host of heroes is an archetype for the aegis base class, but one so massive, it can basically be called a class of its own. The […]

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  • Psionics Augmented: Psicrystals Expanded This installment of the Psionics Augmented-series clocks in at 15 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 11 pages f content, so let’s take a look!   Psicrystals have always been a crucial, distinct feature of the psionics system as far as I’m concerned; the idea of taking a part of one’s personality, extracting it and having it float along as an externalized component of a facet of your personality has pretty much been roleplaying gold, as far as I’m concerned. Thus, the introduction of this pdf’s content, which talks about the different types of psicrystals, how they’re created and the interaction with them, at least […]

    Psionics Augmented: Psicrystals Expanded

    Psionics Augmented: Psicrystals Expanded This installment of the Psionics Augmented-series clocks in at 15 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 11 pages f content, so let’s take a look!   Psicrystals have always been a crucial, distinct feature of the psionics system as far as I’m concerned; the idea of taking a part of one’s personality, extracting it and having it float along as an externalized component of a facet of your personality has pretty much been roleplaying gold, as far as I’m concerned. Thus, the introduction of this pdf’s content, which talks about the different types of psicrystals, how they’re created and the interaction with them, at least […]

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  • Psionics Augmented: Kineticists The third of the so far thoroughly mega-impressive psionics/occult-crossover-pdfs clocks in at 21 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 17 pages of content, so let’s take a look!   After the by now obligatory introduction that explains the interaction and thematic foci of both psionics and psychic magic, we begin this pdf with the Avant Guard archetype for the kineticist. The Avant Guard gains Autohypnosis and Knowledge (psionics) as class skills. Instead of the usual level 1 utility wild talent, the archetype receives magnum opus as a bonus wild talent. While the archetype still chooses a primary element, he does not receive the simple blast or […]

    Psionics Augmented: Kineticists

    Psionics Augmented: Kineticists The third of the so far thoroughly mega-impressive psionics/occult-crossover-pdfs clocks in at 21 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 17 pages of content, so let’s take a look!   After the by now obligatory introduction that explains the interaction and thematic foci of both psionics and psychic magic, we begin this pdf with the Avant Guard archetype for the kineticist. The Avant Guard gains Autohypnosis and Knowledge (psionics) as class skills. Instead of the usual level 1 utility wild talent, the archetype receives magnum opus as a bonus wild talent. While the archetype still chooses a primary element, he does not receive the simple blast or […]

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  • Psionics Augmented: Mind and Soul This installment of Dreamscarred Press’ Psioncis Augmented-series clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 14 pages of content, so let’s take a look!   We begin this pdf with a welcome and well-explained discussion of the basic differences between psionics and psychic magic: As noted by yours truly before, psionics are drawn from an internal power, while psychic magic channels effects and draws its potency from an external source of power – but beyond that, the pdf goes on to discuss the interaction of both and the potential that can be drawn from their interaction in both narrative and mechanical terms, […]

    Psionics Augmented: Mind and Soul

    Psionics Augmented: Mind and Soul This installment of Dreamscarred Press’ Psioncis Augmented-series clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 14 pages of content, so let’s take a look!   We begin this pdf with a welcome and well-explained discussion of the basic differences between psionics and psychic magic: As noted by yours truly before, psionics are drawn from an internal power, while psychic magic channels effects and draws its potency from an external source of power – but beyond that, the pdf goes on to discuss the interaction of both and the potential that can be drawn from their interaction in both narrative and mechanical terms, […]

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  • Psionics Augmented: Soulknives III The third expansion-pdf for the soulknife class clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1/2 page blank, 1 page advertisement, leaving us with 9.5 pages, though these pages are chock-full with text – and this time around, we look at a ton of PrCs…so what do we get?   After the obligatory introduction page, including the high-power-advice sidebar we know from the predecessors, we are introduced to the first of the PrCs, the Marvel. All PrCs herein cover the full 10 standard levels of PrCs.   The marvel, chassis-wise, receives d12 HD and receives 4 + Int skills per level as well as 9/10th manifester level progression, full […]

    Psionics Augmented: Soulknives III

    Psionics Augmented: Soulknives III The third expansion-pdf for the soulknife class clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1/2 page blank, 1 page advertisement, leaving us with 9.5 pages, though these pages are chock-full with text – and this time around, we look at a ton of PrCs…so what do we get?   After the obligatory introduction page, including the high-power-advice sidebar we know from the predecessors, we are introduced to the first of the PrCs, the Marvel. All PrCs herein cover the full 10 standard levels of PrCs.   The marvel, chassis-wise, receives d12 HD and receives 4 + Int skills per level as well as 9/10th manifester level progression, full […]

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  • Psionics Augmented: Soulknives II The second expansion for the soulknife-class clocks in at 19 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 15 pages of content, so let’s take a look!   After a brief page of intro that also contains scaling advice for high-powered campaigns (such as those using Path of War), we begin with a chapter of feats and traits – before we take a look at the particulars here, it should be noted that manifesting call weaponry is defined as doubling as an alternate prerequisite for forming a mindblade, which means that the feats herein are useful for contexts beyond that of the soulknife class in many a […]

    Psionics Augmented: Soulknives II

    Psionics Augmented: Soulknives II The second expansion for the soulknife-class clocks in at 19 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 15 pages of content, so let’s take a look!   After a brief page of intro that also contains scaling advice for high-powered campaigns (such as those using Path of War), we begin with a chapter of feats and traits – before we take a look at the particulars here, it should be noted that manifesting call weaponry is defined as doubling as an alternate prerequisite for forming a mindblade, which means that the feats herein are useful for contexts beyond that of the soulknife class in many a […]

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  • Psionics Augmented: Living Legend This pdf clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 14 pages of content, so let’s take a look!   The pdf begins with an interesting set of observations and fluff pertaining the interaction of psychic magic and psionics; it may seem odd, but to me, the two always felt radically different and the pdf points this out rather well: Psionic magic stems from internal forces, whereas psychic magic is gained from an external power – so yes, establishing distinct leitmotifs here males very much sense to me and is a nice lead-in for the first Occult/Psionic-crossover book. In case you haven’t thought […]

    Psionics Augmented: Living Legend

    Psionics Augmented: Living Legend This pdf clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 14 pages of content, so let’s take a look!   The pdf begins with an interesting set of observations and fluff pertaining the interaction of psychic magic and psionics; it may seem odd, but to me, the two always felt radically different and the pdf points this out rather well: Psionic magic stems from internal forces, whereas psychic magic is gained from an external power – so yes, establishing distinct leitmotifs here males very much sense to me and is a nice lead-in for the first Occult/Psionic-crossover book. In case you haven’t thought […]

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  • Psionics Augmented: Soulknives This installment of the Psionics Augmented-series clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, 1/2 page blank, leaving us with 13 1/2 pages of content, so let’s take a look!   We begin this pdf with a selection of new blade skills for the soulknife to use: 34, to be precise – several of which, just fyi, are archetype-exclusives. In these cases, they sport the archetype’s name in brackets, acting as an additional prerequisite to the ones pertaining other blade skills. To give you an example: Animal Senses nets you low-light vision and scent as well as +2 to Perception, but is only available for the Feral […]

    Psionics Augmented: Soulknives

    Psionics Augmented: Soulknives This installment of the Psionics Augmented-series clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, 1/2 page blank, leaving us with 13 1/2 pages of content, so let’s take a look!   We begin this pdf with a selection of new blade skills for the soulknife to use: 34, to be precise – several of which, just fyi, are archetype-exclusives. In these cases, they sport the archetype’s name in brackets, acting as an additional prerequisite to the ones pertaining other blade skills. To give you an example: Animal Senses nets you low-light vision and scent as well as +2 to Perception, but is only available for the Feral […]

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  • Psionics Augmented: Focused Disciplines This installment of the Psionics Augmented-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look!   So, what are these? Focused disciplines, basically are advanced disciplines; ability-array that modify the discipline in question’s non power-related abilities. As such, each has replacement abilities they replace with the new ones. Each discipline (minus athanatism) gains 4 such focused disciplines, so let’s take a look!   Clairsentience begins with the aura sight ability at 8th level – as long as you maintain psionic focus, you can see the alignment of creatures, with the expenditure as a swift action […]

    Psionics Augmented: Focused Disciplines

    Psionics Augmented: Focused Disciplines This installment of the Psionics Augmented-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look!   So, what are these? Focused disciplines, basically are advanced disciplines; ability-array that modify the discipline in question’s non power-related abilities. As such, each has replacement abilities they replace with the new ones. Each discipline (minus athanatism) gains 4 such focused disciplines, so let’s take a look!   Clairsentience begins with the aura sight ability at 8th level – as long as you maintain psionic focus, you can see the alignment of creatures, with the expenditure as a swift action […]

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  • Psionics Augmented – Seventh Path This installment of the psionics augmented-series clocks in at 59 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 56 pages of content, so let’s take a look!   So, what does this pdf cover? Well, on a basic level, we are introduced to a seventh psionic discipline, Athanatsim – which is something I’ve been wanting for a long time. Let me reiterate: Back in 2nd edition, Ravenloft’s psionics liches ranked arguably among the nastiest foes you could face; the by now classic 3.0 module by Malhavoc Press, “If Thoughts Could Kill” featured an epic storyline that may see the end of one psionic discipline in favor of a psionic […]

    Psionics Augmented – Seventh Path

    Psionics Augmented – Seventh Path This installment of the psionics augmented-series clocks in at 59 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 56 pages of content, so let’s take a look!   So, what does this pdf cover? Well, on a basic level, we are introduced to a seventh psionic discipline, Athanatsim – which is something I’ve been wanting for a long time. Let me reiterate: Back in 2nd edition, Ravenloft’s psionics liches ranked arguably among the nastiest foes you could face; the by now classic 3.0 module by Malhavoc Press, “If Thoughts Could Kill” featured an epic storyline that may see the end of one psionic discipline in favor of a psionic […]

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  • Psionics Augmented: Wilders This pdf clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 14 pages of content, so let’s take a look!   This pdf begins with a short introduction of the wilder class and a contemplation of its themes before diving right into the two new archetypes herein, the first of which would be the surging muse.   The surging muse is all about the Surging Aura-feat, granting such an aura even if the archetype does not have the feat or otherwise expands the range of it. More importantly, though, would be the fact that allies within the aura receive an insight bonus to damage equal […]

    Psionics Augmented: Wilders

    Psionics Augmented: Wilders This pdf clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 14 pages of content, so let’s take a look!   This pdf begins with a short introduction of the wilder class and a contemplation of its themes before diving right into the two new archetypes herein, the first of which would be the surging muse.   The surging muse is all about the Surging Aura-feat, granting such an aura even if the archetype does not have the feat or otherwise expands the range of it. More importantly, though, would be the fact that allies within the aura receive an insight bonus to damage equal […]

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  • Psionics Augmented: Mythic Psionics This massive book clocks in at 75 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 71 pages of content, so let’s take a look!   This supplement was moved up in my queue as a prioritized review by my patreons.   So there we have it – the massive sourcebook that brings the much beloved psionics system up to mythic proportions, but can it whether the test of numerical escalation while also providing some iconic tricks? We’ll see.   First of all, the pdf does something smart – it covers terminology. Why is that smart? Well psionic powers tend to have an Augment-option, whereas […]

    Psionics Augmented: Mythic Psionics

    Psionics Augmented: Mythic Psionics This massive book clocks in at 75 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 71 pages of content, so let’s take a look!   This supplement was moved up in my queue as a prioritized review by my patreons.   So there we have it – the massive sourcebook that brings the much beloved psionics system up to mythic proportions, but can it whether the test of numerical escalation while also providing some iconic tricks? We’ll see.   First of all, the pdf does something smart – it covers terminology. Why is that smart? Well psionic powers tend to have an Augment-option, whereas […]

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  • Psioncs Augmented Vol. I In a display of superb customer-service, Dreamscarred Press offers the bonus-content scored from the Ultimate Psionics-hardcover-compilation-book as its own pdf, so let’s take a look, shall we? This pdf is 78 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with a whopping 75 pages of content, so let’s take a look, shall we?   We kick off this supplement with new races, first of which would be the Forgeborn – Half-constructs (the type is reprinted from the ARG) that have been engineered from people blended with what seem to be mineralized growths – thankfully setting them distinctly apart from the huge array of different construct races already available for PFRPG. […]

    Psionics Augmented Vol. I (Revised Edition)

    Psioncs Augmented Vol. I In a display of superb customer-service, Dreamscarred Press offers the bonus-content scored from the Ultimate Psionics-hardcover-compilation-book as its own pdf, so let’s take a look, shall we? This pdf is 78 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with a whopping 75 pages of content, so let’s take a look, shall we?   We kick off this supplement with new races, first of which would be the Forgeborn – Half-constructs (the type is reprinted from the ARG) that have been engineered from people blended with what seem to be mineralized growths – thankfully setting them distinctly apart from the huge array of different construct races already available for PFRPG. […]

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