Purple Duck Games Archive

  • Hybrid Class: Luminary This hybrid class clocks in at 12 pages, 1 page front cover, 1 page editorial 2/3 of a page SRD, leaving us with 9 1/3 pages of content, so let’s take a look!   The luminary class, chassis-wise, receives d8 HD, 4 + Int skills per level, proficiency with simple weapons and light armor and also receives 3/4 BAB-progression as well as good Ref- and Will-saves. The luminary receives spontaneous spellcasting governed by Charisma, with maximum spell level being 6th. His spells are drawn from the mesmerist list.   The luminary’s signature tool and skill set would be occult photography – they begin play with a camera obscura that requires access to an alchemist lab to properly […]

    Hybrid Class: Luminary

    Hybrid Class: Luminary This hybrid class clocks in at 12 pages, 1 page front cover, 1 page editorial 2/3 of a page SRD, leaving us with 9 1/3 pages of content, so let’s take a look!   The luminary class, chassis-wise, receives d8 HD, 4 + Int skills per level, proficiency with simple weapons and light armor and also receives 3/4 BAB-progression as well as good Ref- and Will-saves. The luminary receives spontaneous spellcasting governed by Charisma, with maximum spell level being 6th. His spells are drawn from the mesmerist list.   The luminary’s signature tool and skill set would be occult photography – they begin play with a camera obscura that requires access to an alchemist lab to properly […]

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  • Dispatches from the Raven Crowking Vol. II: Designing and Running Adventures (DCC/almost system-neutral) The second booklet of essays and thoughts by the eponymous Raven Crowking (aka Daniel J. Bishop) clocks in at 54 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page blank, leaving us with 50 pages, though these are made for the a5 (6” by 9”-standard) – you can fit 4 of them on a sheet of paper if you’re like me and tend to print things out.   We begin this pdf with the basics and, even if one is an experienced judge, it may help to recap the steps: 1) Brainstorm. In the beginning, there was the idea. Simple […]

    Dispatches from the Raven Crowking Vol. II: Designing and Running Adventures (DCC/almost system-neutral)

    Dispatches from the Raven Crowking Vol. II: Designing and Running Adventures (DCC/almost system-neutral) The second booklet of essays and thoughts by the eponymous Raven Crowking (aka Daniel J. Bishop) clocks in at 54 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page blank, leaving us with 50 pages, though these are made for the a5 (6” by 9”-standard) – you can fit 4 of them on a sheet of paper if you’re like me and tend to print things out.   We begin this pdf with the basics and, even if one is an experienced judge, it may help to recap the steps: 1) Brainstorm. In the beginning, there was the idea. Simple […]

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  • 10 Monsters – A Basic Bestiary Volume I This little bestiary clocks in at 13 pages, 1 page front cover, 1 page editorial/monsters by type/CR, 1 page SRD, leaving us with 10 pages of content, so let’s take a look!   We begin this pdf with the blessed ring at CR 6 – an immobile ring of Large mushrooms that may not move…but it *can* spray devastating bursts of acid at foes. After entering the ring, it generates a dome to rest in, so yeah, sniping into camp is impeded as well. Sounds like your average adventuring nightmare? Nope, for there is a twist: These plants are actually good, can detect alignments and only assault evil creatures – they represent […]

    10 Monsters – A Basic Bestiary Volume I

    10 Monsters – A Basic Bestiary Volume I This little bestiary clocks in at 13 pages, 1 page front cover, 1 page editorial/monsters by type/CR, 1 page SRD, leaving us with 10 pages of content, so let’s take a look!   We begin this pdf with the blessed ring at CR 6 – an immobile ring of Large mushrooms that may not move…but it *can* spray devastating bursts of acid at foes. After entering the ring, it generates a dome to rest in, so yeah, sniping into camp is impeded as well. Sounds like your average adventuring nightmare? Nope, for there is a twist: These plants are actually good, can detect alignments and only assault evil creatures – they represent […]

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  • Vigilantes of Porphyra This installment in the Porphyran class option-series clocks in at 33 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 28 pages of content, though it should be noted that the pages are A5 (6” by 9”)-booklet-sized, allowing you to print up to 4 of them on a standard A4/letterpack-page, so let’s take a look!   We begin with the dread pirate (somewhat unfortunately named – this is now the 4th class option I know that uses this name), who replaces seamless disguise with a +5 circumstance bonus to maintain his disguise, but does not apply the bonus to using vigilante talents while in social identity. Instead of 1st level’s social […]

    Vigilantes of Porphyra

    Vigilantes of Porphyra This installment in the Porphyran class option-series clocks in at 33 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 28 pages of content, though it should be noted that the pages are A5 (6” by 9”)-booklet-sized, allowing you to print up to 4 of them on a standard A4/letterpack-page, so let’s take a look!   We begin with the dread pirate (somewhat unfortunately named – this is now the 4th class option I know that uses this name), who replaces seamless disguise with a +5 circumstance bonus to maintain his disguise, but does not apply the bonus to using vigilante talents while in social identity. Instead of 1st level’s social […]

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  • Psychic Class: The Overlord This class clocks in at 6 pages, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   All right, so the overlord class chassis consists of d10 HD, 2+ Int skills per level, proficiency with simple and martial weapons as well as all armors and shields, excluding tower shields. They gain full BAB-progression as well as good Fort- and Will-saves and at 4th level, he gains spontaneous Charisma-based spellcasting of up to 4th level, drawn from the bloodrager spell-list, though he casts the spells as psychic spells.   Overlords are somewhat powered by their own inflated sense of self-worth, and as such, at 1st level, they […]

    Psychic Class: The Overlord

    Psychic Class: The Overlord This class clocks in at 6 pages, 1 page front cover, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   All right, so the overlord class chassis consists of d10 HD, 2+ Int skills per level, proficiency with simple and martial weapons as well as all armors and shields, excluding tower shields. They gain full BAB-progression as well as good Fort- and Will-saves and at 4th level, he gains spontaneous Charisma-based spellcasting of up to 4th level, drawn from the bloodrager spell-list, though he casts the spells as psychic spells.   Overlords are somewhat powered by their own inflated sense of self-worth, and as such, at 1st level, they […]

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  • Heroes of the Hinterlands of Kesh This installment of the massive Porphyran player’s guides for the diverse regions of the patchwork planet  clocks in at 62 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page blank, leaving us with a massive 58 pages of content, so let’s take a look!   After the obligatory and well-written, evocative introductory prose that establishes leitmotifs for the region, we begin with taking stock of the races one can find within this illustrious region of the patchwork planet, beginning with a favorite of mine, namely the psionic elan – though they have been changed in a way that should make the race more palpable for low-powered games: While still aberrations, […]

    Heroes of the Hinterlands of Kesh

    Heroes of the Hinterlands of Kesh This installment of the massive Porphyran player’s guides for the diverse regions of the patchwork planet  clocks in at 62 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page blank, leaving us with a massive 58 pages of content, so let’s take a look!   After the obligatory and well-written, evocative introductory prose that establishes leitmotifs for the region, we begin with taking stock of the races one can find within this illustrious region of the patchwork planet, beginning with a favorite of mine, namely the psionic elan – though they have been changed in a way that should make the race more palpable for low-powered games: While still aberrations, […]

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  • Samurai of Porphyra This installment of the Porphyran class-option series clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 27 pages of content, though it should be noted that the content is formatted for A5 (6” by 9”). So what do we get?   The samurai has always been a class defined by culture as much as by mechanics and as such, it is only suitable that this pdf begins with a contextualization of the samurai class within the framework of Porphyra….but after this brief piece of fluff, we begin with the first archetype almost immediately. This one would be the Blade of Two Minds, torn between the ideals of two […]

    Samurai of Porphyra

    Samurai of Porphyra This installment of the Porphyran class-option series clocks in at 30 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 27 pages of content, though it should be noted that the content is formatted for A5 (6” by 9”). So what do we get?   The samurai has always been a class defined by culture as much as by mechanics and as such, it is only suitable that this pdf begins with a contextualization of the samurai class within the framework of Porphyra….but after this brief piece of fluff, we begin with the first archetype almost immediately. This one would be the Blade of Two Minds, torn between the ideals of two […]

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  • Maiden Voyage of the Colossus (PFRPG/DCC) This module clocks in at 24 pages, 1 page front cover, 1 page SRD, leaving us with 22 pages of content, so let’s take a look!   First things first: This module was written for the Iron GM-contest (which is frickin’ amazing!) that basically makes GMing a competitive sport and it’s cool to see a module published based on this amazing event. Seriously, huge fan of it!   That being said, the module as presented here is dual format, for PFRPG and DCC, with PFRPG-material being denoted by purple headers, DCC material by black ones – the color-coding is a nice touch here.   This being an adventure-review, the following contains SPOILERS. Potential players […]

    Maiden Voyage of the Colossus (PFRPG/DCC)

    Maiden Voyage of the Colossus (PFRPG/DCC) This module clocks in at 24 pages, 1 page front cover, 1 page SRD, leaving us with 22 pages of content, so let’s take a look!   First things first: This module was written for the Iron GM-contest (which is frickin’ amazing!) that basically makes GMing a competitive sport and it’s cool to see a module published based on this amazing event. Seriously, huge fan of it!   That being said, the module as presented here is dual format, for PFRPG and DCC, with PFRPG-material being denoted by purple headers, DCC material by black ones – the color-coding is a nice touch here.   This being an adventure-review, the following contains SPOILERS. Potential players […]

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  • The War Mind – A Psionic Prestige Archetype This pdf clocks in at 7 pages, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   We have a psionic prestige archetype here, one that combines the war mind PrC and the fighter class. Chassis-wise, the class must be non-chaotic, receives d10 HD, 2 + Int skills per level, proficiency with all simple and martial weapons,, all armors and shields, but not tower shields. The class has full BAB-progression as well as good Fort- and Ref-saves and begins play with a Combat feat as well as Wild Talent. 1st level nets one psychic warrior power and every 3rd level after that, […]

    The War Mind – A Psionic Prestige Archetype

    The War Mind – A Psionic Prestige Archetype This pdf clocks in at 7 pages, 1 page front cover, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   We have a psionic prestige archetype here, one that combines the war mind PrC and the fighter class. Chassis-wise, the class must be non-chaotic, receives d10 HD, 2 + Int skills per level, proficiency with all simple and martial weapons,, all armors and shields, but not tower shields. The class has full BAB-progression as well as good Fort- and Ref-saves and begins play with a Combat feat as well as Wild Talent. 1st level nets one psychic warrior power and every 3rd level after that, […]

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  • Faerie Tales from Unlit Shores 2.5 – Three Nights in Portsmouth (DCC) This module/expansion clocks in at 19 pages, 1 page front cover, 1 page SRD, leaving us with 17 pages of content, so let’s take a look!   Well, what is this pdf? In short, it could be considered to be the anthology/director’s cut-version additional content for the second part of Daniel J. Bishop’s AMAZING “Faerie Tales from Unlit Shores”-series, The Portsmouth Mermaid. As such, there will be minor SPOILERS for that one in here as well, but mostly of a structural nature.   Anyways, this being an adventure-review, the following obviously contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only judges around? […]

    Faerie Tales from Unlit Shores 2.5 – Three Nights in Portsmouth (DCC)

    Faerie Tales from Unlit Shores 2.5 – Three Nights in Portsmouth (DCC) This module/expansion clocks in at 19 pages, 1 page front cover, 1 page SRD, leaving us with 17 pages of content, so let’s take a look!   Well, what is this pdf? In short, it could be considered to be the anthology/director’s cut-version additional content for the second part of Daniel J. Bishop’s AMAZING “Faerie Tales from Unlit Shores”-series, The Portsmouth Mermaid. As such, there will be minor SPOILERS for that one in here as well, but mostly of a structural nature.   Anyways, this being an adventure-review, the following obviously contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, only judges around? […]

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  • Purple Duck Storeroom: Monster Treasure Hoard This installment of Purple Duck games’ Purple Storeroom-series clocks in at 25 pages, 1 page front cover, 2 pages of SRD, leaving us with 22 pages of content, though these are 6” by 9”-sized (A5) – so what do we get here?   Well, it’s pretty evident, right? Basically, this pdf provides a massive array of different tables of treasure – and yes, they do include a ton of gems and pieces of art…but at the same time, a ton of mechanically relevant magical items – whether it’s potions of reduce person, spellbooks with a couple of spells, feather tokens, robes of needles -you get the idea. This is not just dressing, it is […]

    Purple Duck Storeroom: Monster Treasure Hoard

    Purple Duck Storeroom: Monster Treasure Hoard This installment of Purple Duck games’ Purple Storeroom-series clocks in at 25 pages, 1 page front cover, 2 pages of SRD, leaving us with 22 pages of content, though these are 6” by 9”-sized (A5) – so what do we get here?   Well, it’s pretty evident, right? Basically, this pdf provides a massive array of different tables of treasure – and yes, they do include a ton of gems and pieces of art…but at the same time, a ton of mechanically relevant magical items – whether it’s potions of reduce person, spellbooks with a couple of spells, feather tokens, robes of needles -you get the idea. This is not just dressing, it is […]

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  • Purple Duck Storeroom: Tiny Elementals This installment of Purple Duck games’ Purple Storeroom-series clocks in at 10 pages, 1 page front cover, 2 pages of SRD (though one of these has a bit of flavor text), leaving us with approximately 7 pages of content, so let’s take a look!   Porphyra is suffused by elemental lore and the conflict of the NewGods and their servants with the Elemental Lords – hence it should come as no surprise that tiny elementals should exist in such a context. So, what do the elementals do? Torch tykes, at CR 1, are adept at imitating torches and, in Porphyra, are often kept as a kind of slave/utility kept by erkunae commoners to ignite hearth […]

    Purple Duck Storeroom: Tiny Elementals

    Purple Duck Storeroom: Tiny Elementals This installment of Purple Duck games’ Purple Storeroom-series clocks in at 10 pages, 1 page front cover, 2 pages of SRD (though one of these has a bit of flavor text), leaving us with approximately 7 pages of content, so let’s take a look!   Porphyra is suffused by elemental lore and the conflict of the NewGods and their servants with the Elemental Lords – hence it should come as no surprise that tiny elementals should exist in such a context. So, what do the elementals do? Torch tykes, at CR 1, are adept at imitating torches and, in Porphyra, are often kept as a kind of slave/utility kept by erkunae commoners to ignite hearth […]

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  • Gunslingers of Porphyra This installment of the class-centric Porphyra-series clocks in at 39 pages, 1 page front cover, 1 page ToC, 2 pages of SRD, leaving us with 35 pages of content, though it should be mentioned that the file adheres to an A5/booklet-style size at approximately 6” by 9”. So, let’s take a look!   But before we do, I’ll have to ramble a bit about the Gunslinger. You see, when the class was released back in the day, I loved some of the design-decision. Grit-regains rewarded players for doing cool things and the class looked pretty neat. In play, though, several issues soon became apparent. The first of these would pertain lack of player choice: There simply is […]

    Gunslingers of Porphyra

    Gunslingers of Porphyra This installment of the class-centric Porphyra-series clocks in at 39 pages, 1 page front cover, 1 page ToC, 2 pages of SRD, leaving us with 35 pages of content, though it should be mentioned that the file adheres to an A5/booklet-style size at approximately 6” by 9”. So, let’s take a look!   But before we do, I’ll have to ramble a bit about the Gunslinger. You see, when the class was released back in the day, I loved some of the design-decision. Grit-regains rewarded players for doing cool things and the class looked pretty neat. In play, though, several issues soon became apparent. The first of these would pertain lack of player choice: There simply is […]

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  • Soulknives of Porphyra This pdf clocks in at 24 pages, 1 page front cover, 2 pages of SRD, leaving us with 21 pages of content, though it should be noted that these pages are in A5/booklet-size (6” by 9”) regarding their layout.   The pdf begins with a new archetype, the brutal soul, who receives the ability to scar himself, reducing hit maximum hit points permanently to gain natural AC, with the exact limit being governed by the class levels achieved so far, with 4th level and every 4 levels thereafter increasing the maximum bonus he can thus grant himself. The first level bonus feat choice is modified and the archetype replaces form mind blade with form brutal mind blade, […]

    Soulknives of Porphyra

    Soulknives of Porphyra This pdf clocks in at 24 pages, 1 page front cover, 2 pages of SRD, leaving us with 21 pages of content, though it should be noted that these pages are in A5/booklet-size (6” by 9”) regarding their layout.   The pdf begins with a new archetype, the brutal soul, who receives the ability to scar himself, reducing hit maximum hit points permanently to gain natural AC, with the exact limit being governed by the class levels achieved so far, with 4th level and every 4 levels thereafter increasing the maximum bonus he can thus grant himself. The first level bonus feat choice is modified and the archetype replaces form mind blade with form brutal mind blade, […]

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  • Psychic Warriors of Porphyra This pdf clocks in at 32 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 28.5 pages of content, though these pages are formatted for a booklet-like A5 (6” by 9”)-format. So what do we get here?   Well, we begin with 7 new warrior paths for the Psychic Warrior, the first of which would be the altruist, who receives Diplomacy as a class skill. The path coming with an alignment restriction should make clear here that yes, we get alignment-based warrior paths here. Associated powers-wise, we receive control light (increase only) and vigor here. The 3rd level trance option nets a scaling bonus to atk and damage versus “law” […]

    Psychic Warriors of Porphyra

    Psychic Warriors of Porphyra This pdf clocks in at 32 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 28.5 pages of content, though these pages are formatted for a booklet-like A5 (6” by 9”)-format. So what do we get here?   Well, we begin with 7 new warrior paths for the Psychic Warrior, the first of which would be the altruist, who receives Diplomacy as a class skill. The path coming with an alignment restriction should make clear here that yes, we get alignment-based warrior paths here. Associated powers-wise, we receive control light (increase only) and vigor here. The 3rd level trance option nets a scaling bonus to atk and damage versus “law” […]

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  • Scholar of Paletius This pdf clocks in at 9 pages, 1 page front cover, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   So, what is the Scholar of Paletius? Well, in spite of the name, these folks do not need to worship Paletius, god of knowledge, though obviously, many do; from a mechanical point of view, the pdf offers a prestige archetype built from the chassis of the wizard and the collegiate arcanist. As such, we receive a full caster with 2 + Int skills per level, d6 HD, proficiency with quarterstaff, club, dagger, morningstar and sling. They suffer from arcane spell failure when wearing armor etc.  The class receives 1/2 BAB-progression, […]

    Scholar of Paletius

    Scholar of Paletius This pdf clocks in at 9 pages, 1 page front cover, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   So, what is the Scholar of Paletius? Well, in spite of the name, these folks do not need to worship Paletius, god of knowledge, though obviously, many do; from a mechanical point of view, the pdf offers a prestige archetype built from the chassis of the wizard and the collegiate arcanist. As such, we receive a full caster with 2 + Int skills per level, d6 HD, proficiency with quarterstaff, club, dagger, morningstar and sling. They suffer from arcane spell failure when wearing armor etc.  The class receives 1/2 BAB-progression, […]

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  • Heroes of the Advent Imperiax This installment of the massive Porphyra Player Guides/region-books clocks in at 64 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with no less than 61 pages – a massive amount, so let us take a close look at this book and what it offers!   As always, we begin with a well-written piece of introductory prose that establishes one thing from the get-go, in case the cover was not ample clue: Within Porphyra’s patchwork regions, the Advent Imperiax is very much science-fantasy-country! The first thing that comes to my attention would be the dhosari and the erkunae among the races – those following my reviews or Porphyra will note that […]

    Heroes of the Advent Imperiax

    Heroes of the Advent Imperiax This installment of the massive Porphyra Player Guides/region-books clocks in at 64 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with no less than 61 pages – a massive amount, so let us take a close look at this book and what it offers!   As always, we begin with a well-written piece of introductory prose that establishes one thing from the get-go, in case the cover was not ample clue: Within Porphyra’s patchwork regions, the Advent Imperiax is very much science-fantasy-country! The first thing that comes to my attention would be the dhosari and the erkunae among the races – those following my reviews or Porphyra will note that […]

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  • 4Saken (4C) This game clocks in at 97 pages, 1 page front cover, 1 page editorial/ToC, 1 page back cover (though this also contains the crucial percentile chart called Master Table- nice use of space!), leaving us with 94 pages of content, so let’s take a look!   This was moved up in my review-queue as a prioritized review at the request of my patreons. The review is based on V. 8 of the pdf.   The open-source 4C-system is usually used for superhero roleplaying may be open source, but tying it to the horror genre? Can that work? Well, to begin, I have never played the 4C-system prior to getting this book – probably because superhero comics and roleplaying […]

    4Saken (4C)

    4Saken (4C) This game clocks in at 97 pages, 1 page front cover, 1 page editorial/ToC, 1 page back cover (though this also contains the crucial percentile chart called Master Table- nice use of space!), leaving us with 94 pages of content, so let’s take a look!   This was moved up in my review-queue as a prioritized review at the request of my patreons. The review is based on V. 8 of the pdf.   The open-source 4C-system is usually used for superhero roleplaying may be open source, but tying it to the horror genre? Can that work? Well, to begin, I have never played the 4C-system prior to getting this book – probably because superhero comics and roleplaying […]

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  • Dispatches from the Raven Crowking Vol 1. – Choices, Context, and Consequence (DCC) The first of the Dispatches from the Raven Crowking collection of blogposts, miscellanea, new material and the like for DCC clocks in at 53 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 48 pages of content, so let’s take a look!   We begin this book with an essay that discusses roleplaying games under the criteria of the eponymous three Cs, but not before making clear that, what follows, is not intended as a cure-all or as a universal truth – it’s been a while since I’ve seen a subjectivity clause in a GM advice section and […]

    Dispatches from the Raven Crowking Vol 1. – Choices, Context, and Consequence (DCC)

    Dispatches from the Raven Crowking Vol 1. – Choices, Context, and Consequence (DCC) The first of the Dispatches from the Raven Crowking collection of blogposts, miscellanea, new material and the like for DCC clocks in at 53 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with 48 pages of content, so let’s take a look!   We begin this book with an essay that discusses roleplaying games under the criteria of the eponymous three Cs, but not before making clear that, what follows, is not intended as a cure-all or as a universal truth – it’s been a while since I’ve seen a subjectivity clause in a GM advice section and […]

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  • Legendary Classes: Eternal Mage This installment of the Legendary Classes-series clocks in at 23 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 19 pages of content, so let’s take a look!   So, what is this eternal mage guy? The class gets d6 HD, 2+Int mod skills per level, proficiency with simple weapons and suffer from arcane spell failure when wearing armor (and gain no proficiencies there). They also get 1/2 BAB-progression and good Will-saves – so, we have the classic full caster chassis, right?   Kind of. Spellcasting is radically different. Eternal mages draw their spells from the wizard spell list and are spontaneous casters – as such, Charisma is their governing […]

    Legendary Classes: Eternal Mage

    Legendary Classes: Eternal Mage This installment of the Legendary Classes-series clocks in at 23 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 19 pages of content, so let’s take a look!   So, what is this eternal mage guy? The class gets d6 HD, 2+Int mod skills per level, proficiency with simple weapons and suffer from arcane spell failure when wearing armor (and gain no proficiencies there). They also get 1/2 BAB-progression and good Will-saves – so, we have the classic full caster chassis, right?   Kind of. Spellcasting is radically different. Eternal mages draw their spells from the wizard spell list and are spontaneous casters – as such, Charisma is their governing […]

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  • Monsters of Porphyra II The second of the massive bestiaries for the Porphyra campaign setting clocks in at a massive 226 pages, 1 page front cover, 1 page editorial, 2 pages of ToC, 1 page introduction (containing thanks for the contributing authors and contact information for the artists involved – kudos for providing that at such a prominent spot!), 4.5 pages of SRD, 1 page blank/back cover, leaving us with 215.5 pages of content, so let’s take a look!   I have received this bestiary as an early access file and have been working on this review ever since; beyond that, this is a prioritized review and was moved up in my review-queue at the request of my patreons.   […]

    Monsters of Porphyra II

    Monsters of Porphyra II The second of the massive bestiaries for the Porphyra campaign setting clocks in at a massive 226 pages, 1 page front cover, 1 page editorial, 2 pages of ToC, 1 page introduction (containing thanks for the contributing authors and contact information for the artists involved – kudos for providing that at such a prominent spot!), 4.5 pages of SRD, 1 page blank/back cover, leaving us with 215.5 pages of content, so let’s take a look!   I have received this bestiary as an early access file and have been working on this review ever since; beyond that, this is a prioritized review and was moved up in my review-queue at the request of my patreons.   […]

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  • Purple Duck Storeroom: Spontaneous Subterranean Spore Groves This installment of the Purple Duck Storeroom-series clocks in at 11 pages, 1 page front cover, 2 pages of SRD, leaving us with 8 pages of content, so let’s take a look!   So, what is this? If AAW Games’ critically acclaimed Rise of the Drow has taught me anything, then it’s that modern gaming had lost some of its sensibilities; when the saga took the wonder of the 2nd edition’s Dungeoneer’s Survival Guide and the general notion of believable environments and infused it right back into the subterranean realms, I was ecstatic. The underworld hadn’t felt that alive, that wondrous, in a long, long time.   So, this little pdf can be […]

    Purple Duck Storeroom: Spontaneous Subterranean Spore Groves

    Purple Duck Storeroom: Spontaneous Subterranean Spore Groves This installment of the Purple Duck Storeroom-series clocks in at 11 pages, 1 page front cover, 2 pages of SRD, leaving us with 8 pages of content, so let’s take a look!   So, what is this? If AAW Games’ critically acclaimed Rise of the Drow has taught me anything, then it’s that modern gaming had lost some of its sensibilities; when the saga took the wonder of the 2nd edition’s Dungeoneer’s Survival Guide and the general notion of believable environments and infused it right back into the subterranean realms, I was ecstatic. The underworld hadn’t felt that alive, that wondrous, in a long, long time.   So, this little pdf can be […]

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  • Purple Duck Storeroom: Craft Points Redux This installment of the Purple Duck Storeroom series clocks in at 13 pages, 1 page front cover, 2 pages of SRD, leaving us with 10 pages of content, so let’s take a look!   Well, before we do – many of you will know already that I’m a pretty big fan of Downtime-rules, crafting and the like. But the matter of the fact is that not all campaigns will take to these rules to the same extent; indeed, there are campaigns where time is of the essence or where, within a vast dungeon-complex, establishing a crafting base, keeping it secure, etc., represents a complication that is simply not desired by either group or GM. […]

    Purple Duck Storeroom: Craft Points Redux

    Purple Duck Storeroom: Craft Points Redux This installment of the Purple Duck Storeroom series clocks in at 13 pages, 1 page front cover, 2 pages of SRD, leaving us with 10 pages of content, so let’s take a look!   Well, before we do – many of you will know already that I’m a pretty big fan of Downtime-rules, crafting and the like. But the matter of the fact is that not all campaigns will take to these rules to the same extent; indeed, there are campaigns where time is of the essence or where, within a vast dungeon-complex, establishing a crafting base, keeping it secure, etc., represents a complication that is simply not desired by either group or GM. […]

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  • Legendary Classes: Quartermaster This installment of the Legendary Classes-series clocks in at 30 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 26.5 pages of content, so let’s take a look!   The quartermaster is the lord of equipment – as a framework, the class gets 3/4 BAB-progression, good Ref- and Will-saves, 6+Int skills per level, proficiency with simple and martial weapons as well as light and medium armor proficiency. He may disarm magical traps as though he was a rogue and traps disarmed by him can be re-armed as a move action. The class may use Appraise instead of Perception to spot valuables and also use the skill to identify magic items. The […]

    Legendary Classes: Quartermaster

    Legendary Classes: Quartermaster This installment of the Legendary Classes-series clocks in at 30 pages, 1 page front cover, 1 page editorial, 1.5 pages of SRD, leaving us with 26.5 pages of content, so let’s take a look!   The quartermaster is the lord of equipment – as a framework, the class gets 3/4 BAB-progression, good Ref- and Will-saves, 6+Int skills per level, proficiency with simple and martial weapons as well as light and medium armor proficiency. He may disarm magical traps as though he was a rogue and traps disarmed by him can be re-armed as a move action. The class may use Appraise instead of Perception to spot valuables and also use the skill to identify magic items. The […]

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  • Cryptics of Porphyra This installment of the Porphyran class options-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 27 pages of content, though it should be noted that the pdf comes in the A5-size one-column standard, so when printed out, the format would be more of a booklet style.   All right, so let’s take a look at the character options in this book, which hit us right after the introductory fluff with the first archetype, which would be the chaos bringer, mainly intended for the classic and evocative erkunae, who have first been introduced to the canon of Porphyra in the Fehr’s Ethnology-series. As befitting the theme of […]

    Cryptics of Porphyra

    Cryptics of Porphyra This installment of the Porphyran class options-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 27 pages of content, though it should be noted that the pdf comes in the A5-size one-column standard, so when printed out, the format would be more of a booklet style.   All right, so let’s take a look at the character options in this book, which hit us right after the introductory fluff with the first archetype, which would be the chaos bringer, mainly intended for the classic and evocative erkunae, who have first been introduced to the canon of Porphyra in the Fehr’s Ethnology-series. As befitting the theme of […]

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  • The Sighted Seeker – A Psionic Prestige Archetype This prestige archetype clocks in at 13 pages, 1 page front cover, 1 page SRD, leaving us with 11 pages of content, so let’s take a look!   Wait, prestige archetype? Well, yeah. In case you’re not familiar with the concept, check out my page and a tag/quick search away, you’ll get all the reviews for them. Concept-wise, the idea is to basically roll a PrC’s features into a core class, making it more akin to an archetype/variant class. Originally invented by Carl Cramér for Purple Duck Games, this concept has been pretty intriguing…so let’s take a look at whether it translates well to the psionic context!   The sighted seeker as […]

    The Sighted Seeker – A Psionic Prestige Archetype

    The Sighted Seeker – A Psionic Prestige Archetype This prestige archetype clocks in at 13 pages, 1 page front cover, 1 page SRD, leaving us with 11 pages of content, so let’s take a look!   Wait, prestige archetype? Well, yeah. In case you’re not familiar with the concept, check out my page and a tag/quick search away, you’ll get all the reviews for them. Concept-wise, the idea is to basically roll a PrC’s features into a core class, making it more akin to an archetype/variant class. Originally invented by Carl Cramér for Purple Duck Games, this concept has been pretty intriguing…so let’s take a look at whether it translates well to the psionic context!   The sighted seeker as […]

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  • Orcam of Porphyra This installment of Purple Duck Games’ “…of Porphyra”-series clocks in at 25 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with a massive 31 pages of content, so let’s take a look!   After a brief piece of introductory fluff, we are introduced to the Orcam’s racial stats: The race receives +2 Con and Cha, -2 Int, are medium, have a land speed of 30 ft, a swim speed of 40 ft, low-light vision, cold resistance 5, gain hold breath, are proficient with spears, tridents and nets, gain a +2 racial bonus to Ride checks when riding whales/dolphins and underwater, they may, as a move action, emit an echolocation pulse to […]

    Orcam of Porphyra

    Orcam of Porphyra This installment of Purple Duck Games’ “…of Porphyra”-series clocks in at 25 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with a massive 31 pages of content, so let’s take a look!   After a brief piece of introductory fluff, we are introduced to the Orcam’s racial stats: The race receives +2 Con and Cha, -2 Int, are medium, have a land speed of 30 ft, a swim speed of 40 ft, low-light vision, cold resistance 5, gain hold breath, are proficient with spears, tridents and nets, gain a +2 racial bonus to Ride checks when riding whales/dolphins and underwater, they may, as a move action, emit an echolocation pulse to […]

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