Purple Duck Storeroom Archive

  • Purple Duck Storeroom: Monster Treasure Hoard This installment of Purple Duck games’ Purple Storeroom-series clocks in at 25 pages, 1 page front cover, 2 pages of SRD, leaving us with 22 pages of content, though these are 6” by 9”-sized (A5) – so what do we get here?   Well, it’s pretty evident, right? Basically, this pdf provides a massive array of different tables of treasure – and yes, they do include a ton of gems and pieces of art…but at the same time, a ton of mechanically relevant magical items – whether it’s potions of reduce person, spellbooks with a couple of spells, feather tokens, robes of needles -you get the idea. This is not just dressing, it is […]

    Purple Duck Storeroom: Monster Treasure Hoard

    Purple Duck Storeroom: Monster Treasure Hoard This installment of Purple Duck games’ Purple Storeroom-series clocks in at 25 pages, 1 page front cover, 2 pages of SRD, leaving us with 22 pages of content, though these are 6” by 9”-sized (A5) – so what do we get here?   Well, it’s pretty evident, right? Basically, this pdf provides a massive array of different tables of treasure – and yes, they do include a ton of gems and pieces of art…but at the same time, a ton of mechanically relevant magical items – whether it’s potions of reduce person, spellbooks with a couple of spells, feather tokens, robes of needles -you get the idea. This is not just dressing, it is […]

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  • Purple Duck Storeroom: Tiny Elementals This installment of Purple Duck games’ Purple Storeroom-series clocks in at 10 pages, 1 page front cover, 2 pages of SRD (though one of these has a bit of flavor text), leaving us with approximately 7 pages of content, so let’s take a look!   Porphyra is suffused by elemental lore and the conflict of the NewGods and their servants with the Elemental Lords – hence it should come as no surprise that tiny elementals should exist in such a context. So, what do the elementals do? Torch tykes, at CR 1, are adept at imitating torches and, in Porphyra, are often kept as a kind of slave/utility kept by erkunae commoners to ignite hearth […]

    Purple Duck Storeroom: Tiny Elementals

    Purple Duck Storeroom: Tiny Elementals This installment of Purple Duck games’ Purple Storeroom-series clocks in at 10 pages, 1 page front cover, 2 pages of SRD (though one of these has a bit of flavor text), leaving us with approximately 7 pages of content, so let’s take a look!   Porphyra is suffused by elemental lore and the conflict of the NewGods and their servants with the Elemental Lords – hence it should come as no surprise that tiny elementals should exist in such a context. So, what do the elementals do? Torch tykes, at CR 1, are adept at imitating torches and, in Porphyra, are often kept as a kind of slave/utility kept by erkunae commoners to ignite hearth […]

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  • Purple Duck Storeroom: Spontaneous Subterranean Spore Groves This installment of the Purple Duck Storeroom-series clocks in at 11 pages, 1 page front cover, 2 pages of SRD, leaving us with 8 pages of content, so let’s take a look!   So, what is this? If AAW Games’ critically acclaimed Rise of the Drow has taught me anything, then it’s that modern gaming had lost some of its sensibilities; when the saga took the wonder of the 2nd edition’s Dungeoneer’s Survival Guide and the general notion of believable environments and infused it right back into the subterranean realms, I was ecstatic. The underworld hadn’t felt that alive, that wondrous, in a long, long time.   So, this little pdf can be […]

    Purple Duck Storeroom: Spontaneous Subterranean Spore Groves

    Purple Duck Storeroom: Spontaneous Subterranean Spore Groves This installment of the Purple Duck Storeroom-series clocks in at 11 pages, 1 page front cover, 2 pages of SRD, leaving us with 8 pages of content, so let’s take a look!   So, what is this? If AAW Games’ critically acclaimed Rise of the Drow has taught me anything, then it’s that modern gaming had lost some of its sensibilities; when the saga took the wonder of the 2nd edition’s Dungeoneer’s Survival Guide and the general notion of believable environments and infused it right back into the subterranean realms, I was ecstatic. The underworld hadn’t felt that alive, that wondrous, in a long, long time.   So, this little pdf can be […]

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  • Purple Duck Storeroom: Craft Points Redux This installment of the Purple Duck Storeroom series clocks in at 13 pages, 1 page front cover, 2 pages of SRD, leaving us with 10 pages of content, so let’s take a look!   Well, before we do – many of you will know already that I’m a pretty big fan of Downtime-rules, crafting and the like. But the matter of the fact is that not all campaigns will take to these rules to the same extent; indeed, there are campaigns where time is of the essence or where, within a vast dungeon-complex, establishing a crafting base, keeping it secure, etc., represents a complication that is simply not desired by either group or GM. […]

    Purple Duck Storeroom: Craft Points Redux

    Purple Duck Storeroom: Craft Points Redux This installment of the Purple Duck Storeroom series clocks in at 13 pages, 1 page front cover, 2 pages of SRD, leaving us with 10 pages of content, so let’s take a look!   Well, before we do – many of you will know already that I’m a pretty big fan of Downtime-rules, crafting and the like. But the matter of the fact is that not all campaigns will take to these rules to the same extent; indeed, there are campaigns where time is of the essence or where, within a vast dungeon-complex, establishing a crafting base, keeping it secure, etc., represents a complication that is simply not desired by either group or GM. […]

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  • Purple Duck Storeroom: More Magic Pants! This installment of Purple Duck games’ short, inexpensive experimental pdfs clocks in at 15 pages, 1 page front cover, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   In case you missed my review on the first magic pants supplement: Yes, these pdfs invent a leg-slot. Yes, they are cognizant of this. Yes, the authors probably have collected the 3 unique leggings in the Baldur’s Gate saga….and yes, I consider the idea well worth it. So here are more pants!   The first of the pants is the bell-bottoms allows the wielder to perform secondary kick attacks that have the thundering quality and 1/day duplicate shout…though unfortunately, […]

    Purple Duck Storeroom: More Magic Pants!

    Purple Duck Storeroom: More Magic Pants! This installment of Purple Duck games’ short, inexpensive experimental pdfs clocks in at 15 pages, 1 page front cover, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   In case you missed my review on the first magic pants supplement: Yes, these pdfs invent a leg-slot. Yes, they are cognizant of this. Yes, the authors probably have collected the 3 unique leggings in the Baldur’s Gate saga….and yes, I consider the idea well worth it. So here are more pants!   The first of the pants is the bell-bottoms allows the wielder to perform secondary kick attacks that have the thundering quality and 1/day duplicate shout…though unfortunately, […]

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  • Purple Duck Storeroom: Heraldric Devices This installment of Purple Duck games’ inexpensive series of experimental mini-pdfs clocks in at 11 pages, 1 page front cover, 2 pages of SRD, leaving us with 8 pages of content, so let’s take a look!   So, what are heraldric devices? Well, basically, they are add-ons to your shield. They are activated via command word and as a standard action unless otherwise noted. At a GM’s discretion, they can be added to heavy armor as well. Item Creation-wise, they are wondrous items and have no effect on their own when not attached to a shield. Cursed heraldric devices exist and cannot be simply removed from the shield.   So what do they do? Well, […]

    Purple Duck Storeroom: Heraldric Devices

    Purple Duck Storeroom: Heraldric Devices This installment of Purple Duck games’ inexpensive series of experimental mini-pdfs clocks in at 11 pages, 1 page front cover, 2 pages of SRD, leaving us with 8 pages of content, so let’s take a look!   So, what are heraldric devices? Well, basically, they are add-ons to your shield. They are activated via command word and as a standard action unless otherwise noted. At a GM’s discretion, they can be added to heavy armor as well. Item Creation-wise, they are wondrous items and have no effect on their own when not attached to a shield. Cursed heraldric devices exist and cannot be simply removed from the shield.   So what do they do? Well, […]

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  • Purple Duck Storeroom: Magic Helms of Porphyra This installment of Purple Duck Games’ inexpensive Purple Duck Storeroom-series clocks in at 11 pages, 1 page front cover, 2 pages SRD, leaving us with 8 pages of content, so let’s take a look!   Okay, so most helmets are assumed to be part of the armor, right? Well, this experimental pdf goes one step further (or backwards through time, depending on your perspective) regarding the measure of protection helmets offer. The pdf does this by introducing an item, the greathelm – this helm, when worn sans armor and only a shield (or no shield), grants a +1 armor bonus on its own, but also penalizes Perception by -2. More importantly, it offers […]

    Purple Duck Storeroom: Magic Helms of Porphyra

    Purple Duck Storeroom: Magic Helms of Porphyra This installment of Purple Duck Games’ inexpensive Purple Duck Storeroom-series clocks in at 11 pages, 1 page front cover, 2 pages SRD, leaving us with 8 pages of content, so let’s take a look!   Okay, so most helmets are assumed to be part of the armor, right? Well, this experimental pdf goes one step further (or backwards through time, depending on your perspective) regarding the measure of protection helmets offer. The pdf does this by introducing an item, the greathelm – this helm, when worn sans armor and only a shield (or no shield), grants a +1 armor bonus on its own, but also penalizes Perception by -2. More importantly, it offers […]

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  • Purple Duck Storeroom: Spell Components (Core) This installment of Purple Duck Games’ inexpensive Storeroom-series clocks in at 19 pages, 1 page front cover, 2 pages of SRD, providing 16 pages of content, so let’s take a look!   Every roleplaying game, ultimately, is a game of abstractions, of rules and individual interpretation – that’s why no movie will ever amount to the awesomeness of the one stunt that character pulled off…and why discrepancies between a GM’s description and a player’s perception thereof prove to be such a source of frustration when they happen.   If your game is like mine, there is a certain level of simulation – and I believe that spellcasting would be considered much more balanced, if […]

    Purple Duck Storeroom: Spell Components (Core)

    Purple Duck Storeroom: Spell Components (Core) This installment of Purple Duck Games’ inexpensive Storeroom-series clocks in at 19 pages, 1 page front cover, 2 pages of SRD, providing 16 pages of content, so let’s take a look!   Every roleplaying game, ultimately, is a game of abstractions, of rules and individual interpretation – that’s why no movie will ever amount to the awesomeness of the one stunt that character pulled off…and why discrepancies between a GM’s description and a player’s perception thereof prove to be such a source of frustration when they happen.   If your game is like mine, there is a certain level of simulation – and I believe that spellcasting would be considered much more balanced, if […]

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  • Purple Duck Storeroom: The Legend of the Melusine Wife This installment of PDG’s low-cost oddball series clocks in at 10 pages, 1 page front cover, 2 3/4 pages of SRD, leaving us with 6 1/4 pages of content…so, what is this about?   Well, first of all, this is a legend – and a race. the melusine take the traditional take on the aquatic lady and her jealous suitors and translates it to a race, divided along the gender line by an extreme sexual and ethical dimorphism. Whereas female melusines are good fey (CR 5) – they can change from mermaid-like mode of propulsion to legs and back and they are nigh impossible to scry. At the same time, they […]

    Purple Duck Storeroom: The Legend of the Melusine Wife

    Purple Duck Storeroom: The Legend of the Melusine Wife This installment of PDG’s low-cost oddball series clocks in at 10 pages, 1 page front cover, 2 3/4 pages of SRD, leaving us with 6 1/4 pages of content…so, what is this about?   Well, first of all, this is a legend – and a race. the melusine take the traditional take on the aquatic lady and her jealous suitors and translates it to a race, divided along the gender line by an extreme sexual and ethical dimorphism. Whereas female melusines are good fey (CR 5) – they can change from mermaid-like mode of propulsion to legs and back and they are nigh impossible to scry. At the same time, they […]

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  • Purple Duck Storeroom: Animated Skulls This installment of Purple Duck Games’ short micro-pdfs clocks in at 14 pages, 1 page front cover, 2 pages of SRD/editorial, leaving us with 11 pages of content, so let’s take a look, shall we?   So what is this – animated skulls, yeah, but instead of just a set of statblocks, this actually is a mini-generator! A kind of Monster-Dressing, if you will.   We get a d12-table to determine locations of the skull, an excessive list of 10 potential origin-legends for the skull (like being a fragment of an outsider lord’s consciousness, a lich gone wrong etc.) and then, things become interesting indeed:   3 sample partial statblocks await you to roll basic […]

    Purple Duck Storeroom: Animated Skulls

    Purple Duck Storeroom: Animated Skulls This installment of Purple Duck Games’ short micro-pdfs clocks in at 14 pages, 1 page front cover, 2 pages of SRD/editorial, leaving us with 11 pages of content, so let’s take a look, shall we?   So what is this – animated skulls, yeah, but instead of just a set of statblocks, this actually is a mini-generator! A kind of Monster-Dressing, if you will.   We get a d12-table to determine locations of the skull, an excessive list of 10 potential origin-legends for the skull (like being a fragment of an outsider lord’s consciousness, a lich gone wrong etc.) and then, things become interesting indeed:   3 sample partial statblocks await you to roll basic […]

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  • Purple Duck Storeroom: Tiny Monstrous Humanoids This Purple Duck Storeroom is 11 pages long, 1 page front cover, 2 pages of SRD, leaving us with 9 pages of content, so let’s take a look!   Monstrous Physique II allows you to turn into tiny humanoids. Problem is, there aren’t that many. In fact, in core, there are none. Enter this book.   So let’s take a look! Gaeolings at CR 1/2 are small, furry beings that can spray blinding dirt and camouflage as dirt. Cool! CR 1 Mirelings are deadly, superbly stealthy, potentially degenerated/cursed micro-halflings that can’t be detected and are adept at vanishing. And you thought certain trap-making kobolds were a nightmare to catch. Seriously, a capable DM can […]

    Purple Duck Storeroom: Tiny Monstrous Humanoids

    Purple Duck Storeroom: Tiny Monstrous Humanoids This Purple Duck Storeroom is 11 pages long, 1 page front cover, 2 pages of SRD, leaving us with 9 pages of content, so let’s take a look!   Monstrous Physique II allows you to turn into tiny humanoids. Problem is, there aren’t that many. In fact, in core, there are none. Enter this book.   So let’s take a look! Gaeolings at CR 1/2 are small, furry beings that can spray blinding dirt and camouflage as dirt. Cool! CR 1 Mirelings are deadly, superbly stealthy, potentially degenerated/cursed micro-halflings that can’t be detected and are adept at vanishing. And you thought certain trap-making kobolds were a nightmare to catch. Seriously, a capable DM can […]

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  • Purple Duck Storeroom: Alternate Class Abilities This pdf clocks in at 9 pages, 1 page front cover, 1 page editorial/explanation, 2 pages of SRD, leaving us with 5 pages of content, so what are these alternate class abilities?   Essentially, you could think of them as micro-archetypes – to learn one of them, you have to give up a class ability of a equal level when you level up or retrain. Bonus feats and divine auras do not qualify and spellcasting progression potentially counts as such an ability. In the end, the DM has the final say. Got that? Good!   A total of 18 1st level abilities are provided and range from access to a mount (which works as […]

    Purple Duck Storeroom: Alternate Class Abilities

    Purple Duck Storeroom: Alternate Class Abilities This pdf clocks in at 9 pages, 1 page front cover, 1 page editorial/explanation, 2 pages of SRD, leaving us with 5 pages of content, so what are these alternate class abilities?   Essentially, you could think of them as micro-archetypes – to learn one of them, you have to give up a class ability of a equal level when you level up or retrain. Bonus feats and divine auras do not qualify and spellcasting progression potentially counts as such an ability. In the end, the DM has the final say. Got that? Good!   A total of 18 1st level abilities are provided and range from access to a mount (which works as […]

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  • Purple Duck Storeroom: Arbakampsi The latest installment of PDG’s “Pay what you want”-series is 10 pages long, 1 page front cover, 2 pages of SRD, leaving us with 7 pages of content, so let’s take a look, shall we?   Arbakampsi is a game invented by the Zendiqi of the Patchwork-planet Porphyra and consists of one board with 64 spaces in 4 colors, 2 sets of 30 tokens of two different colors and 1d6.   The objective of the game is forming lines of 4 on the board, creating “borders”. In the central space, the wager is placed. Said wager may be increased by the player “Arba”, whereas the second player, “Kampsi”, may decline this increase of forfeit. he may […]

    Purple Duck Storeroom: Arbakampsi

    Purple Duck Storeroom: Arbakampsi The latest installment of PDG’s “Pay what you want”-series is 10 pages long, 1 page front cover, 2 pages of SRD, leaving us with 7 pages of content, so let’s take a look, shall we?   Arbakampsi is a game invented by the Zendiqi of the Patchwork-planet Porphyra and consists of one board with 64 spaces in 4 colors, 2 sets of 30 tokens of two different colors and 1d6.   The objective of the game is forming lines of 4 on the board, creating “borders”. In the central space, the wager is placed. Said wager may be increased by the player “Arba”, whereas the second player, “Kampsi”, may decline this increase of forfeit. he may […]

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  • Purple Duck Storeroom: Gels The second installment of Purple Duck Games’ “Pay what you want”-supplements of small pdfs is 12 pages long, 1 page front cover, 2 pages of SRD, leaving us with 9 pages of content, so let’s take a look, shall we?   So what are gels? Gels are engineered lifeforms akin to oozes that follow the following formula: A base creature is required for the creation of a gel and additional creatures may be broken down via alchemical processes to cancel the requirement for permanency-spells. They also require essential components as well as required spells (each of which can be ignored for +2 to the creation-DC), a cost and of course a creator level and alchemy-DC.   […]

    Purple Duck Storeroom: Gels

    Purple Duck Storeroom: Gels The second installment of Purple Duck Games’ “Pay what you want”-supplements of small pdfs is 12 pages long, 1 page front cover, 2 pages of SRD, leaving us with 9 pages of content, so let’s take a look, shall we?   So what are gels? Gels are engineered lifeforms akin to oozes that follow the following formula: A base creature is required for the creation of a gel and additional creatures may be broken down via alchemical processes to cancel the requirement for permanency-spells. They also require essential components as well as required spells (each of which can be ignored for +2 to the creation-DC), a cost and of course a creator level and alchemy-DC.   […]

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  • Purple Duck Storeroom: Exotic Liquors This pdf is 12 pages long, 1 page front cover, 2 pages SRD, leaving us with 9 pages of content, so let’s take a look!   Concept-wise, this is the first of a collection of pdfs focused on tight subjects – this time, framed by short narratives, we are introduced to dwarven fire ale and elven absinthe – and boiy, they are cool: Fireale e.g. affects you with rage for a couple of rounds and thereafter nets you a cold resistance for its consumption. And beyond its effect, these liquors also feature a drawback for their consumption and a short line on their actual taste – neat! Beyond these, we also get racial/national liquors – […]

    Purple Duck Storeroom: Exotic Liquors

    Purple Duck Storeroom: Exotic Liquors This pdf is 12 pages long, 1 page front cover, 2 pages SRD, leaving us with 9 pages of content, so let’s take a look!   Concept-wise, this is the first of a collection of pdfs focused on tight subjects – this time, framed by short narratives, we are introduced to dwarven fire ale and elven absinthe – and boiy, they are cool: Fireale e.g. affects you with rage for a couple of rounds and thereafter nets you a cold resistance for its consumption. And beyond its effect, these liquors also feature a drawback for their consumption and a short line on their actual taste – neat! Beyond these, we also get racial/national liquors – […]

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