Purple Mountain Archive

  • Purple Mountain VII – Domain of the Hidden God The 7th installment of Purple Duck Games series of glorious Purple Mountain modules clocks in at 37 pages, 1 page front cover, 1 page editorial, 1 page RSD, leaving us with 24 pages of content, so let’s take a look and check out whether the series can retain its track-record!   What is Purple Mountain, you ask? It’s one of the most underrated adventure-series currently available for pathfinder. A series of classic dungeon-modules, they are innovative, with each level sporting a unique concept and tight atmosphere. They also can be run as stand-alone modules and easily be inserted as dungeons of their own or as side-levels in other mega-dungeons. They also […]

    Purple Mountain VII – Domain of the Hidden God

    Purple Mountain VII – Domain of the Hidden God The 7th installment of Purple Duck Games series of glorious Purple Mountain modules clocks in at 37 pages, 1 page front cover, 1 page editorial, 1 page RSD, leaving us with 24 pages of content, so let’s take a look and check out whether the series can retain its track-record!   What is Purple Mountain, you ask? It’s one of the most underrated adventure-series currently available for pathfinder. A series of classic dungeon-modules, they are innovative, with each level sporting a unique concept and tight atmosphere. They also can be run as stand-alone modules and easily be inserted as dungeons of their own or as side-levels in other mega-dungeons. They also […]

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  • Purple Mountain VI: The Well of Stars The sixth installment of Purple Duck Games superb Dungeon-module-series clocks in at 46 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 42 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   As always, this module can be run as stand-alone or as a continuation from the continuously SUPERB last levels of Purple Mountain – also providing information for including this in PDG’s Porphyra-setting. The pdf kicks off with a conflict – the PCs may endeavor to save some undines from derro aggressors, which include kineticists. Yes, this module […]

    Purple Mountain VI: The Well of Stars

    Purple Mountain VI: The Well of Stars The sixth installment of Purple Duck Games superb Dungeon-module-series clocks in at 46 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 42 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   As always, this module can be run as stand-alone or as a continuation from the continuously SUPERB last levels of Purple Mountain – also providing information for including this in PDG’s Porphyra-setting. The pdf kicks off with a conflict – the PCs may endeavor to save some undines from derro aggressors, which include kineticists. Yes, this module […]

    Continue Reading...

  • Purple Mountain V: The Descent The fifth installment of Purple Duck Games old-school mega-dungeon crawl is 46 pages long, 1 page front cover, 1 page editorial, 2 pages of SRD – so can the fifth module maintain the streak of stellar modules that have recently graced the Purple Mountain? We’ll see!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   Any DM who has ever run a mega-dungeon had this experience: At some point, even in hostile depths, the players need a homebase to study, retreat to etc. Preferably one that is not as monster-infested and/or hard to access/easy to defend. Enter this level, which not only spans a variety of heights […]

    Purple Mountain V: The Descent

    Purple Mountain V: The Descent The fifth installment of Purple Duck Games old-school mega-dungeon crawl is 46 pages long, 1 page front cover, 1 page editorial, 2 pages of SRD – so can the fifth module maintain the streak of stellar modules that have recently graced the Purple Mountain? We’ll see!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   Any DM who has ever run a mega-dungeon had this experience: At some point, even in hostile depths, the players need a homebase to study, retreat to etc. Preferably one that is not as monster-infested and/or hard to access/easy to defend. Enter this level, which not only spans a variety of heights […]

    Continue Reading...

  • Purple Mountain IV: The Magmadome The fourth installment of PDG’s old-school dungeon Purple Mountain is 38 pages long, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 34 pages of content, so let’s take a look!   This being an adventure-module, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right! Level 4 of Purple Mountain is a hostile environment – but unlike any fire-level you’d expect. Yes, there is magma. There are efreets and magma elementals (with class levels and archetypes!) – but the level has a massive catch that immediately stands out among comparable fire-themed dungeons: As soon as the PCs enter the level, they’ll […]

    Purple Mountain IV: The Magmadome

    Purple Mountain IV: The Magmadome The fourth installment of PDG’s old-school dungeon Purple Mountain is 38 pages long, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 34 pages of content, so let’s take a look!   This being an adventure-module, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   Still here? All right! Level 4 of Purple Mountain is a hostile environment – but unlike any fire-level you’d expect. Yes, there is magma. There are efreets and magma elementals (with class levels and archetypes!) – but the level has a massive catch that immediately stands out among comparable fire-themed dungeons: As soon as the PCs enter the level, they’ll […]

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  • Hej! Let’s go down a mega-dungeon together, shall we? Why not tackle Purple Duck Games’ Purple Mountain I: Temple of the Locust Lord This first installment of Purple Duck’s Purple Mountain dungeon is 30 pages long, 1 page front cover, 1 page editorial, 1.5 pages SRD and 1 page advertisement, leaving 25.5 pages of content for the first level of the dungeon. Purple Mountain is an old-school, deadly dungeon crawl in the tradition of e.g. Rappan Athuk in mentality and atmosphere. The first level of the dungeon can easily be cut off from the rest, though, making for a valid and nest stand-alone dungeon for 1st level characters, who will have to test their mettle in a difficult, although not […]

    Purple Mountain I: Temple of the Locust Lord

    Hej! Let’s go down a mega-dungeon together, shall we? Why not tackle Purple Duck Games’ Purple Mountain I: Temple of the Locust Lord This first installment of Purple Duck’s Purple Mountain dungeon is 30 pages long, 1 page front cover, 1 page editorial, 1.5 pages SRD and 1 page advertisement, leaving 25.5 pages of content for the first level of the dungeon. Purple Mountain is an old-school, deadly dungeon crawl in the tradition of e.g. Rappan Athuk in mentality and atmosphere. The first level of the dungeon can easily be cut off from the rest, though, making for a valid and nest stand-alone dungeon for 1st level characters, who will have to test their mettle in a difficult, although not […]

    Continue Reading...