Quasar Knight Enterprises Archive

  • Playable Monsters for 5th Edition (5e) The 5e-version of Quasar Knight Enterprises’ take on playable monsters clocks in at 40 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page of artist contacts, 1 page of writer info, 2 pages of SRD, leaving us with 33 pages of content, so let’s take a look!   So, after some general discussions on how to handle monstrous PCs and parties, we dive pretty much straight into the respective races, which cover a brief physical description, some minor information on society, relations with other races and alignment/religion preferences as well as how the race interacts with adventurers before diving into the respective racial traits – on a nitpicky formatting side, […]

    Playable Monsters for 5th Edition (5e)

    Playable Monsters for 5th Edition (5e) The 5e-version of Quasar Knight Enterprises’ take on playable monsters clocks in at 40 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page of artist contacts, 1 page of writer info, 2 pages of SRD, leaving us with 33 pages of content, so let’s take a look!   So, after some general discussions on how to handle monstrous PCs and parties, we dive pretty much straight into the respective races, which cover a brief physical description, some minor information on society, relations with other races and alignment/religion preferences as well as how the race interacts with adventurers before diving into the respective racial traits – on a nitpicky formatting side, […]

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  • New Fighter Maneuvers & Talents (13th Age) This expansion for the fighter-class clocks in at 31 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page artist contacts, 2 pages of SRD, leaving us with 25 pages of content, so let’s take a look!   The 13th Age fighter, as this pdf aptly observes, is a significant step up in usefulness and player enjoyment over most iterations in any d20-based gaming system, but there are some holes in the fighter’s arsenal: In the introduction, the author aptly observes the odd lack of flexible attack triggers on odd results (haha…sorry, I’ll punch myself later for that one) and the relative dearth of ranged attack compatible maneuvers. This pdf, […]

    New Fighter Maneuvers & Talents (13th Age)

    New Fighter Maneuvers & Talents (13th Age) This expansion for the fighter-class clocks in at 31 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page artist contacts, 2 pages of SRD, leaving us with 25 pages of content, so let’s take a look!   The 13th Age fighter, as this pdf aptly observes, is a significant step up in usefulness and player enjoyment over most iterations in any d20-based gaming system, but there are some holes in the fighter’s arsenal: In the introduction, the author aptly observes the odd lack of flexible attack triggers on odd results (haha…sorry, I’ll punch myself later for that one) and the relative dearth of ranged attack compatible maneuvers. This pdf, […]

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  • Playable Monsters Vol. I – Fantasy Iconics & Mythology This pdf clocks in at 58 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of artist/writer-contact-info and 3 pages of SRD, leaving us with 50 pages of content, so let’s take a look!   So, after some general discussions on how to handle monstrous PCs and parties, we dive pretty much straight into the respective races, which cover a brief physical description, some minor information on society, relations with other races and alignment/religion preferences as well as how the race interacts with adventurers. After that, we get the racial traits…and that’s pretty much it. If you were looking for traits or alternate racial traits to customize […]

    Playable Monsters Vol. I – Fantasy Iconics & Mythology

    Playable Monsters Vol. I – Fantasy Iconics & Mythology This pdf clocks in at 58 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of artist/writer-contact-info and 3 pages of SRD, leaving us with 50 pages of content, so let’s take a look!   So, after some general discussions on how to handle monstrous PCs and parties, we dive pretty much straight into the respective races, which cover a brief physical description, some minor information on society, relations with other races and alignment/religion preferences as well as how the race interacts with adventurers. After that, we get the racial traits…and that’s pretty much it. If you were looking for traits or alternate racial traits to customize […]

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  • Death to Alignment This supplement clocks in at 44 pages, 1 page front cover, ~1 page of artist contacts, 3 pages of SRD, leaving us with 39 pages of content, so let’s take a look!   We begin this supplement with 1 page of opening fiction before diving right into the nit and grit of this book’s lofty goal – abolishing a system deeply ingrained in d20 and its derivatives. And, much like the author, I absolutely LOATHE the alignment-system. I consider it poison for portraying complex characters and have abolished it in my non-playtest games for more than 10 years. It took a lot of work to get there – but can this book take this effort and burden […]

    Death to Alignment

    Death to Alignment This supplement clocks in at 44 pages, 1 page front cover, ~1 page of artist contacts, 3 pages of SRD, leaving us with 39 pages of content, so let’s take a look!   We begin this supplement with 1 page of opening fiction before diving right into the nit and grit of this book’s lofty goal – abolishing a system deeply ingrained in d20 and its derivatives. And, much like the author, I absolutely LOATHE the alignment-system. I consider it poison for portraying complex characters and have abolished it in my non-playtest games for more than 10 years. It took a lot of work to get there – but can this book take this effort and burden […]

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  • Nice Things for Fighters This supplement clocks in at 32 pages of content, 1 page front cover, 1 page editorial, 3 pages of SRD, 1 page artist contact info (nice!) and 1 page back cover, leaving us with 25 pages of content, so let’s take a look!   After one page of introduction, we are introduced to new feats. Wait. These feats are different from what you’d expect. Take Born Runner. This feat nets you a base-increase of +30 feet that stacks with fast movement and allows you to apply the benefits of haste for HD rounds per day as a swift action AND as an extraordinary ability. Yeah…powerful. It does require run and endurance as well as fighter or […]

    Nice Things for Fighters

    Nice Things for Fighters This supplement clocks in at 32 pages of content, 1 page front cover, 1 page editorial, 3 pages of SRD, 1 page artist contact info (nice!) and 1 page back cover, leaving us with 25 pages of content, so let’s take a look!   After one page of introduction, we are introduced to new feats. Wait. These feats are different from what you’d expect. Take Born Runner. This feat nets you a base-increase of +30 feet that stacks with fast movement and allows you to apply the benefits of haste for HD rounds per day as a swift action AND as an extraordinary ability. Yeah…powerful. It does require run and endurance as well as fighter or […]

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  • The Abstract Thief This pdf clocks in at 21 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, 1 page back cover, leaving us with 14 pages of content, so let’s take a look!   The abstract thief is a new base class that receives d8, 6+Int skills per level, 3/4 BAB-progression, good will-saves, proficiency with simple weapons, hand crossbow, rapier, shortbow and short sword, light armor and also receive prepared spellcasting via Int of up to 6th level. They also receive sneak attack progression at 2nd level, going up to a maximum of +7d6. Starting at 5th level, sneak attack range is increased to 60 ft. and can be combined with abstractions, but more on that […]

    The Abstract Thief

    The Abstract Thief This pdf clocks in at 21 pages, 1 page front cover, 1 page editorial, 4 pages of SRD, 1 page back cover, leaving us with 14 pages of content, so let’s take a look!   The abstract thief is a new base class that receives d8, 6+Int skills per level, 3/4 BAB-progression, good will-saves, proficiency with simple weapons, hand crossbow, rapier, shortbow and short sword, light armor and also receive prepared spellcasting via Int of up to 6th level. They also receive sneak attack progression at 2nd level, going up to a maximum of +7d6. Starting at 5th level, sneak attack range is increased to 60 ft. and can be combined with abstractions, but more on that […]

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