Raging Swan Press Archive

  • 20 Things: Black Dragon’s Lair (system neutral) This installment of Raging Swan Press‘ much-beloved dressing-series clocks in at 11 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Okay, we begin the first page with 12 sample features for a black dragon’s lair – these include fetid pools of swamp water, glutinous mud, tangled curtains of roots, partially melted walls, and sinkholes and rotting trunks – this very much encapsulates the proper, grimy feel of swampy environments. 10 names for male dragons and 10 for female dragons complement the first page. I very much enjoyed this start! […]

    20 Things: Black Dragon’s Lair (system neutral)

    20 Things: Black Dragon’s Lair (system neutral) This installment of Raging Swan Press‘ much-beloved dressing-series clocks in at 11 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Okay, we begin the first page with 12 sample features for a black dragon’s lair – these include fetid pools of swamp water, glutinous mud, tangled curtains of roots, partially melted walls, and sinkholes and rotting trunks – this very much encapsulates the proper, grimy feel of swampy environments. 10 names for male dragons and 10 for female dragons complement the first page. I very much enjoyed this start! […]

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  • 20 Things: Red Dragon’s Lair (system neutral) This installment of Raging Swan Press‘ much-beloved dressing-series clocks in at 11 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Okay, we begin the first page with 12 sample features for a red dragon’s lair – these include billowing clouds of scalding steam, partially melted walls, and splintered and scorched bone piles. Odd: The glitch from the white dragon installment is replicated in a different entry here: Entry #5 states “As #5, but the…” – that should be “As #4…” Black rock shot through with livid, hot veins and […]

    20 Things: Red Dragon’s Lair (system neutral)

    20 Things: Red Dragon’s Lair (system neutral) This installment of Raging Swan Press‘ much-beloved dressing-series clocks in at 11 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Okay, we begin the first page with 12 sample features for a red dragon’s lair – these include billowing clouds of scalding steam, partially melted walls, and splintered and scorched bone piles. Odd: The glitch from the white dragon installment is replicated in a different entry here: Entry #5 states “As #5, but the…” – that should be “As #4…” Black rock shot through with livid, hot veins and […]

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  • 20 Things: White Dragon’s Lair (system neutral) This installment of Raging Swan Press‘ much-beloved dressing-series clocks in at 11 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Okay, we begin the first page with 12 sample features for a white dragon’s lair – these include fields of ice stalactites that generate strange shadows, ice bridges over vast chasms, and the like. Odd: Entry number #2 starts with “As #3 above…”, when it should reference #2 instead. Anyhow, a snow-based cave-in with razor-sharp ice-shards or a frozen clump of dragon meals may be found here as well. […]

    20 Things: White Dragon’s Lair (system neutral)

    20 Things: White Dragon’s Lair (system neutral) This installment of Raging Swan Press‘ much-beloved dressing-series clocks in at 11 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Okay, we begin the first page with 12 sample features for a white dragon’s lair – these include fields of ice stalactites that generate strange shadows, ice bridges over vast chasms, and the like. Odd: Entry number #2 starts with “As #3 above…”, when it should reference #2 instead. Anyhow, a snow-based cave-in with razor-sharp ice-shards or a frozen clump of dragon meals may be found here as well. […]

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  • Village Backdrop: Aubade 2.0 (system neutral) This 2.0 installment of RSP’s Village Backdrop is 13 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 7 pages of content, so let’s take a look at the settlement   So, 2.0. Why? Well, for one, even a cursory glance shows you that the layout has been modernized, and for the first time, this is available in a system neutral iteration, with class-name references adjusted to represent the old-school classes.   Like all village backdrop-files, the village of Aubade features a significant amount of local color- from rumors to market place info (yes, the items available have been […]

    Village Backdrop: Aubade 2.0 (system neutral)

    Village Backdrop: Aubade 2.0 (system neutral) This 2.0 installment of RSP’s Village Backdrop is 13 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 7 pages of content, so let’s take a look at the settlement   So, 2.0. Why? Well, for one, even a cursory glance shows you that the layout has been modernized, and for the first time, this is available in a system neutral iteration, with class-name references adjusted to represent the old-school classes.   Like all village backdrop-files, the village of Aubade features a significant amount of local color- from rumors to market place info (yes, the items available have been […]

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  • Village Backdrop: Aubade 2.0 (5e) This 2.0 installment of RSP’s Village Backdrop is 13 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 7 pages of content, so let’s take a look at the settlement   So, 2.0. Why? Well, for one, even a cursory glance shows you that the layout has been modernized, and for the first time, this is available in a 5e-iteration, with the pdf making proper use of the sample statblocks presented in the Monster Manual and tweaking them in a sensible manner, combining e.g. the stats of a monster with the spellcasting ability of a sample NPC.   Like all […]

    Village Backdrop: Aubade 2.0 (5e)

    Village Backdrop: Aubade 2.0 (5e) This 2.0 installment of RSP’s Village Backdrop is 13 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 7 pages of content, so let’s take a look at the settlement   So, 2.0. Why? Well, for one, even a cursory glance shows you that the layout has been modernized, and for the first time, this is available in a 5e-iteration, with the pdf making proper use of the sample statblocks presented in the Monster Manual and tweaking them in a sensible manner, combining e.g. the stats of a monster with the spellcasting ability of a sample NPC.   Like all […]

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  • Village Backdrop: Aubade 2.0 This 2.0 installment of RSP’s Village Backdrop is 13 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 7 pages of content, so let’s take a look at the settlement   So, 2.0. Why? Well, for one, even a cursory glance shows you that the layout has been modernized.   Like all village backdrop-files, the village of Aubade features a significant amount of local color- from rumors to market place info, and even information on general villager looks and sample names, the aptly-depicted village provides the level of detail we’ve come to expect from this series. Minor downer: The PFRPG-version does […]

    Village Backdrop: Aubade 2.0

    Village Backdrop: Aubade 2.0 This 2.0 installment of RSP’s Village Backdrop is 13 pages long, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD and 1 page back cover, leaving us with 7 pages of content, so let’s take a look at the settlement   So, 2.0. Why? Well, for one, even a cursory glance shows you that the layout has been modernized.   Like all village backdrop-files, the village of Aubade features a significant amount of local color- from rumors to market place info, and even information on general villager looks and sample names, the aptly-depicted village provides the level of detail we’ve come to expect from this series. Minor downer: The PFRPG-version does […]

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  • Places of Power: Dead Man’s Run This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   The location known as “Dead Man’s Run” is something refreshingly different, as far as I’m concerned – this stretch of land is situated on the border between two kingdoms; per default, that would be an elven kingdom and a human one, but it’d be rather easy to change the kingdoms to different races, should your game require that. From initial hostilities and border skirmishes, a truce sprang – one that ultimately […]

    Places of Power: Dead Man’s Run

    Places of Power: Dead Man’s Run This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   The location known as “Dead Man’s Run” is something refreshingly different, as far as I’m concerned – this stretch of land is situated on the border between two kingdoms; per default, that would be an elven kingdom and a human one, but it’d be rather easy to change the kingdoms to different races, should your game require that. From initial hostilities and border skirmishes, a truce sprang – one that ultimately […]

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  • Places of Power: Dead Man’s Run (system neutral) This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   The location known as “Dead Man’s Run” is something refreshingly different, as far as I’m concerned – this stretch of land is situated on the border between two kingdoms; per default, that would be an elven kingdom and a human one, but it’d be rather easy to change the kingdoms to different races, should your game require that. From initial hostilities and border skirmishes, a truce sprang – one […]

    Places of Power: Dead Man’s Run (system neutral)

    Places of Power: Dead Man’s Run (system neutral) This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   The location known as “Dead Man’s Run” is something refreshingly different, as far as I’m concerned – this stretch of land is situated on the border between two kingdoms; per default, that would be an elven kingdom and a human one, but it’d be rather easy to change the kingdoms to different races, should your game require that. From initial hostilities and border skirmishes, a truce sprang – one […]

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  • Places of Power: Dead Man’s Run (5e) This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   The location known as “Dead Man’s Run” is something refreshingly different, as far as I’m concerned – this stretch of land is situated on the border between two kingdoms; per default, that would be an elven kingdom and a human one, but it’d be rather easy to change the kingdoms to different races, should your game require that. From initial hostilities and border skirmishes, a truce sprang – one that […]

    Places of Power: Dead Man’s Run (5e)

    Places of Power: Dead Man’s Run (5e) This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   The location known as “Dead Man’s Run” is something refreshingly different, as far as I’m concerned – this stretch of land is situated on the border between two kingdoms; per default, that would be an elven kingdom and a human one, but it’d be rather easy to change the kingdoms to different races, should your game require that. From initial hostilities and border skirmishes, a truce sprang – one that […]

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  • Places of Power: Dreamden This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   So, Dreamden is a rustic resort situated at the border of a vast desert; usually sporting a population that slightly exceeds the 100, but subject to obvious fluctuations, it is an opportunity for the rich and decadent to get away from the hustle and bustle of city-life. PCs doing their legwork, as always, can very much unearth some intriguing tidbits about the place – for example, that a gigantic demon was slain in […]

    Places of Power: Dreamden

    Places of Power: Dreamden This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   So, Dreamden is a rustic resort situated at the border of a vast desert; usually sporting a population that slightly exceeds the 100, but subject to obvious fluctuations, it is an opportunity for the rich and decadent to get away from the hustle and bustle of city-life. PCs doing their legwork, as always, can very much unearth some intriguing tidbits about the place – for example, that a gigantic demon was slain in […]

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  • Places of Power: Dreamden (system neutral) This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   So, Dreamden is a rustic resort situated at the border of a vast desert; usually sporting a population that slightly exceeds the 100, but subject to obvious fluctuations, it is an opportunity for the rich and decadent to get away from the hustle and bustle of city-life. PCs doing their legwork, as always, can very much unearth some intriguing tidbits about the place – for example, that a gigantic demon was […]

    Places of Power: Dreamden (system neutral)

    Places of Power: Dreamden (system neutral) This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   So, Dreamden is a rustic resort situated at the border of a vast desert; usually sporting a population that slightly exceeds the 100, but subject to obvious fluctuations, it is an opportunity for the rich and decadent to get away from the hustle and bustle of city-life. PCs doing their legwork, as always, can very much unearth some intriguing tidbits about the place – for example, that a gigantic demon was […]

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  • Places of Power: Dreamden (5e) This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   So, Dreamden is a rustic resort situated at the border of a vast desert; usually sporting a population that slightly exceeds the 100, but subject to obvious fluctuations, it is an opportunity for the rich and decadent to get away from the hustle and bustle of city-life. PCs doing their legwork, as always, can very much unearth some intriguing tidbits about the place – for example, that a gigantic demon was slain […]

    Places of Power: Dreamden (5e)

    Places of Power: Dreamden (5e) This installment of the Places of Power-series clocks in at 13 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   So, Dreamden is a rustic resort situated at the border of a vast desert; usually sporting a population that slightly exceeds the 100, but subject to obvious fluctuations, it is an opportunity for the rich and decadent to get away from the hustle and bustle of city-life. PCs doing their legwork, as always, can very much unearth some intriguing tidbits about the place – for example, that a gigantic demon was slain […]

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  • Monstrous Lairs: Smugglers’ Hidden Den (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   The approach to a smuggler’s den may show a ramshackle, shuttered and boarded building; it may be concealed by bushes and crates, ready to be collapsed […]

    Monstrous Lairs: Smugglers’ Hidden Den (system neutral)

    Monstrous Lairs: Smugglers’ Hidden Den (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   The approach to a smuggler’s den may show a ramshackle, shuttered and boarded building; it may be concealed by bushes and crates, ready to be collapsed […]

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  • Campaign Backdrops: Caves & Caverns This massive compilation clocks in at 165 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1.5 pages of ToC, 1 page SRD, 1 page back cover, 1 page foreword, 1 page advice on reading statblocks, leaving us with 155.5 pages of content, so let’s take a look!   All right, so, on the half page that is left by the ToC, we get a handy list of random encounters by EL, as well as a list of statblocks by type, followed by a statblock by CR-list – this makes, obviously, navigation much smoother for the GM.   But what do we get exactly in this one? Well, for one, we have […]

    Campaign Backdrops: Caves & Caverns

    Campaign Backdrops: Caves & Caverns This massive compilation clocks in at 165 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1.5 pages of ToC, 1 page SRD, 1 page back cover, 1 page foreword, 1 page advice on reading statblocks, leaving us with 155.5 pages of content, so let’s take a look!   All right, so, on the half page that is left by the ToC, we get a handy list of random encounters by EL, as well as a list of statblocks by type, followed by a statblock by CR-list – this makes, obviously, navigation much smoother for the GM.   But what do we get exactly in this one? Well, for one, we have […]

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  • Monstrous Lair: Cultist’s Hidden Fane (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   Outside of a cultist’s lair, one may see rain-soaked steps leading into decrepit buildings; they may be hidden behind a pane in a boudoir, or behind […]

    Monstrous Lair: Cultist’s Hidden Fane (system neutral)

    Monstrous Lair: Cultist’s Hidden Fane (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   Outside of a cultist’s lair, one may see rain-soaked steps leading into decrepit buildings; they may be hidden behind a pane in a boudoir, or behind […]

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  • Monstrous Lair: Sphinx’s Cave (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   Approaching the lair of a sphinx might be flanked by headless statues, or warnings scribbled in blood that proclaim that the sphinx may no be truthful. Fallen […]

    Monstrous Lair: Sphinx’s Cave (system neutral)

    Monstrous Lair: Sphinx’s Cave (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   Approaching the lair of a sphinx might be flanked by headless statues, or warnings scribbled in blood that proclaim that the sphinx may no be truthful. Fallen […]

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  • Monstrous Lair: Roper’s Cave (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   All righty, this time around, we check out the approach to a roper’s cavern – being ambush predators, what can we find? Well, wide marks on the […]

    Monstrous Lair: Roper’s Cave (system neutral)

    Monstrous Lair: Roper’s Cave (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   All righty, this time around, we check out the approach to a roper’s cavern – being ambush predators, what can we find? Well, wide marks on the […]

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  • GM’s Miscellany: Monstrous Lairs I (system neutral) This compilation of the Monstrous Lair-series clocks in at 52 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page foreword, 1 page ToC and how to use the book, 1 page SRD, 1 page back cover, leaving us with 44 pages of content, so let’s take a look!   At this point, I do believe that you’re familiar with the series – each entry includes 7 d10-tables, which feature approaches to the respective locale; the second table depicts what’s currently happening as the PCs stumble into the lair; we get two dressing tables – one for major, and one for minor features, and similarly, a table for sample […]

    GM’s Miscellany: Monstrous Lairs I (system neutral)

    GM’s Miscellany: Monstrous Lairs I (system neutral) This compilation of the Monstrous Lair-series clocks in at 52 pages, 1 page front cover, 2 pages of advertisement, 1 page editorial, 1 page foreword, 1 page ToC and how to use the book, 1 page SRD, 1 page back cover, leaving us with 44 pages of content, so let’s take a look!   At this point, I do believe that you’re familiar with the series – each entry includes 7 d10-tables, which feature approaches to the respective locale; the second table depicts what’s currently happening as the PCs stumble into the lair; we get two dressing tables – one for major, and one for minor features, and similarly, a table for sample […]

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  • Monstrous Lair: Troglodyte’s Warren (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables. It should be noted that this is the first installment that changes not the formula per se, but the layout of the tables and the headers: Instead of […]

    Monstrous Lair: Troglodyte’s Warren (system neutral)

    Monstrous Lair: Troglodyte’s Warren (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables. It should be noted that this is the first installment that changes not the formula per se, but the layout of the tables and the headers: Instead of […]

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  • Monstrous Lair: Scrag’s Sunken Cave (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   The outside of the caverns of scrags hints at foul proceedings: Rotten fish bones, discarded legs among weeds, half-eaten and then thrown away, macabre fish-head decorations […]

    Monstrous Lair: Scrag’s Sunken Cave (system neutral)

    Monstrous Lair: Scrag’s Sunken Cave (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   The outside of the caverns of scrags hints at foul proceedings: Rotten fish bones, discarded legs among weeds, half-eaten and then thrown away, macabre fish-head decorations […]

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  • Monstrous Lairs: Sahuagin’s Sunken Caves (System neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   In contrast to the often-depicted, sprawling sunken cities of dread sahuagin, we take a more savage approach here – as the pdf immediately makes clear, when […]

    Monstrous Lairs: Sahuagin’s Sunken Caves (System neutral)

    Monstrous Lairs: Sahuagin’s Sunken Caves (System neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   In contrast to the often-depicted, sprawling sunken cities of dread sahuagin, we take a more savage approach here – as the pdf immediately makes clear, when […]

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  • Monstrous Lair: Kobold Warren (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   The approach to a kobold’s warren can feature wind-chimes of bone, and shallow, spiked pits as well as barrels of rotting apples swarmed by flies telegraph the […]

    Monstrous Lair: Kobold Warren (system neutral)

    Monstrous Lair: Kobold Warren (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   The approach to a kobold’s warren can feature wind-chimes of bone, and shallow, spiked pits as well as barrels of rotting apples swarmed by flies telegraph the […]

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  • Monstrous Lair: Gnolls’ Camp (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   Outside of a gnoll encampment, one can find large buffalo corpses, bushes stinking of ammonia and the yipping of encaged creatures, fearful of the fate looming for […]

    Monstrous Lair: Gnolls’ Camp (system neutral)

    Monstrous Lair: Gnolls’ Camp (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   Outside of a gnoll encampment, one can find large buffalo corpses, bushes stinking of ammonia and the yipping of encaged creatures, fearful of the fate looming for […]

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  • Monstrous Lair: Pirate’s Cove (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   Outside of the cove, one may find the words “Keep OWT!” painted on planks of scavenged driftwood, skeletal remnants of trading ships, sections of rigging repurposed as […]

    Monstrous Lair: Pirate’s Cove (system neutral)

    Monstrous Lair: Pirate’s Cove (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   Outside of the cove, one may find the words “Keep OWT!” painted on planks of scavenged driftwood, skeletal remnants of trading ships, sections of rigging repurposed as […]

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  • Monstrous Lair: Witch’s Hovel (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   The approach to a witch’s hovel may be lined with flowers and buzzing insects…but why can’t you shake the feeling that…something’s…off?? Straw dolls with mouse-skull faces, broken […]

    Monstrous Lair: Witch’s Hovel (system neutral)

    Monstrous Lair: Witch’s Hovel (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   The approach to a witch’s hovel may be lined with flowers and buzzing insects…but why can’t you shake the feeling that…something’s…off?? Straw dolls with mouse-skull faces, broken […]

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  • Monstrous Lair: Thieves’ Hideout (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   The approaches to a thieves’ hideout may be covered in strange sigils and symbols, painted roughly on nearby structures; the approach may be hidden behind piles of […]

    Monstrous Lair: Thieves’ Hideout (system neutral)

    Monstrous Lair: Thieves’ Hideout (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   The approaches to a thieves’ hideout may be covered in strange sigils and symbols, painted roughly on nearby structures; the approach may be hidden behind piles of […]

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  • Monstrous Lair: Bandit’s Camp (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   The approaches to a bandit camp may sport sharpened stakes nigh half-dug pits, small wooden palisades, crosses of sticks marking areas for unknown purposes (treasure? traps? guard […]

    Monstrous Lair: Bandit’s Camp (system neutral)

    Monstrous Lair: Bandit’s Camp (system neutral) This installment of the Monstrous Lairs-pdfs clocks in at 8 pages, 1 page front cover, 2 pages of advertisement, 1 page SRD, 1 page back cover, 1 page editorial/ToC, leaving us with 2 pages of content, so let’s take a look!   Sometimes, you just need a bit of dressing for a wayside encounter – or something specific to a monster type. Finding appropriate entries can be rough, and so, this series attempts to remedy this shortcoming on 2 pages, with a total of 7 d10-tables.   The approaches to a bandit camp may sport sharpened stakes nigh half-dug pits, small wooden palisades, crosses of sticks marking areas for unknown purposes (treasure? traps? guard […]

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