retro Archive

  • You know when you finish a book and it’s so good…so perfect…that you just sit there in awe and stare at it? That was me when I finished Ready Player One. Written by Ernest Cline, Ready Player One is set in the very near future–the year 2044. The planet has become an ugly place. Most people live in trailer stacks (yes, that’s exactly what it sounds like), the fossil fuels have been almost completely used up and global warming has become a reality. Luckily, there is an oasis…Called OASIS. The internet has become everything we’ve dreamed it will be. OASIS is total virtual reality, where you interact with people and the world completely inside a huge, immersive game. The creator […]

    Book Review, Ready Player One

    You know when you finish a book and it’s so good…so perfect…that you just sit there in awe and stare at it? That was me when I finished Ready Player One. Written by Ernest Cline, Ready Player One is set in the very near future–the year 2044. The planet has become an ugly place. Most people live in trailer stacks (yes, that’s exactly what it sounds like), the fossil fuels have been almost completely used up and global warming has become a reality. Luckily, there is an oasis…Called OASIS. The internet has become everything we’ve dreamed it will be. OASIS is total virtual reality, where you interact with people and the world completely inside a huge, immersive game. The creator […]

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  • Nintendo was well-known in the videogame industry during the NES era for their restrictive licensing agreements. Third-party developers were obligated to set limits on the number of titles they produced per year (typically five) to avoid flooding the market with similar games, as well as agreeing that their games would be available exclusively on Nintendo systems for a certain period of time (typically two years). Restrictions of this kind allowed Nintendo to maintain a degree of control over both the number of games produced and the content of those games. Nintendo also had a relatively strict policy regarding sexual content, violence, language, and other mature content; and developers were required to hew closely to Nintendo’s standards in order to keep […]

    Nintendo’s Restrictive Licensing History

    Nintendo was well-known in the videogame industry during the NES era for their restrictive licensing agreements. Third-party developers were obligated to set limits on the number of titles they produced per year (typically five) to avoid flooding the market with similar games, as well as agreeing that their games would be available exclusively on Nintendo systems for a certain period of time (typically two years). Restrictions of this kind allowed Nintendo to maintain a degree of control over both the number of games produced and the content of those games. Nintendo also had a relatively strict policy regarding sexual content, violence, language, and other mature content; and developers were required to hew closely to Nintendo’s standards in order to keep […]

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