Revised Edition Archive

  • Theorems & Thaumaturgy Revised Edition (OSR) This massive supplement clocks in at 138 pages, 1 page front cover, 1 page blank inside of front cover, 2 pages of editorial/ToC, 2 pages of SRD, 1 page back cover, leaving us with 131 pages of content, so let’s take a look!   First things first: This review is mainly based on the softcover, though I do also have the pdf. Both were provided by one of my patreons for the purpose of a review at my leisure. The pdf is formatted for an approximately 6” by 9” (A5)-booklet-size and you can, if you choose to print this out, fit up to 4 pages on a single sheet of paper.   The default […]

    Theorems & Thaumaturgy Revised Edition (OSR)

    Theorems & Thaumaturgy Revised Edition (OSR) This massive supplement clocks in at 138 pages, 1 page front cover, 1 page blank inside of front cover, 2 pages of editorial/ToC, 2 pages of SRD, 1 page back cover, leaving us with 131 pages of content, so let’s take a look!   First things first: This review is mainly based on the softcover, though I do also have the pdf. Both were provided by one of my patreons for the purpose of a review at my leisure. The pdf is formatted for an approximately 6” by 9” (A5)-booklet-size and you can, if you choose to print this out, fit up to 4 pages on a single sheet of paper.   The default […]

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  • In the Company of Giants (revised edition) (5e) The 5e-conversion of the classic “Play a giant”-supplement clocks in at 19 pages, 1 page front cover, 1 page editorial, 2 pages SRD, 1 page back cover, leaving us with 16 pages of content, so let’s take a look!   This review was moved up in my review queue as a prioritized review at the request of my patreons.   Now one of the definite strengths of this series, should you not be familiar with it, lies in immersion – like most Rite Publishing books, the “In the Company of…”-series is defined by being simply pleasant to read, which is a pretty big deal for me. How does it achieve that? Well, […]

    In the Company of Giants (revised edition) (5e)

    In the Company of Giants (revised edition) (5e) The 5e-conversion of the classic “Play a giant”-supplement clocks in at 19 pages, 1 page front cover, 1 page editorial, 2 pages SRD, 1 page back cover, leaving us with 16 pages of content, so let’s take a look!   This review was moved up in my review queue as a prioritized review at the request of my patreons.   Now one of the definite strengths of this series, should you not be familiar with it, lies in immersion – like most Rite Publishing books, the “In the Company of…”-series is defined by being simply pleasant to read, which is a pretty big deal for me. How does it achieve that? Well, […]

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  • Eldritch Roleplaying System (Revised Edition) This massive book clocks in at 201 pages, 1 page front cover, 1 page inside front-cover, 1 page editorial, 2 pages of ToC,1 blank page at the end, leaving us with 195 pages of content, so let’s take a look, shall we?   This massive core-book for the revised edition of Eldritch Roleplaying (ERP) begins with an introduction that sums up several of the virtues of this system – adequately so, I should mention. At the same time, though, personally, I felt this component to be somewhat overblown, much like a sales-pitch when the very presence of the book clearly does not necessitate this component – this may be a personal pet-peeve of mine, but […]

    Eldritch Roleplaying System (Revised Edition)

    Eldritch Roleplaying System (Revised Edition) This massive book clocks in at 201 pages, 1 page front cover, 1 page inside front-cover, 1 page editorial, 2 pages of ToC,1 blank page at the end, leaving us with 195 pages of content, so let’s take a look, shall we?   This massive core-book for the revised edition of Eldritch Roleplaying (ERP) begins with an introduction that sums up several of the virtues of this system – adequately so, I should mention. At the same time, though, personally, I felt this component to be somewhat overblown, much like a sales-pitch when the very presence of the book clearly does not necessitate this component – this may be a personal pet-peeve of mine, but […]

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  • The Gadgeteer – Mother of Invention (Revised Edition) This massive, highly-customizable, complex base-class by Interjection Games is 38 pages long, 1page front cover, 1 page ToC, 1 page SRD, leaving us with a massive 35 pages of content, so let’s take a look, shall we?   The gadgeteer-class gets d8, proficiency with medium armor and shields as well as simple weapons, hammers (light war- and lucerne), 3/4 BAB-progression, 4+Int skills per level and no good saves. Yeah, all slow progression -how come? The answer is simple: At first level a gadgeteer chooses one of 3 so-called professional angles – essentially a set of skills that are added to the list of class skills. Beyond that, each professional angle corresponds to […]

    The Gadgeteer – Mother of Invention (Revised Edition)

    The Gadgeteer – Mother of Invention (Revised Edition) This massive, highly-customizable, complex base-class by Interjection Games is 38 pages long, 1page front cover, 1 page ToC, 1 page SRD, leaving us with a massive 35 pages of content, so let’s take a look, shall we?   The gadgeteer-class gets d8, proficiency with medium armor and shields as well as simple weapons, hammers (light war- and lucerne), 3/4 BAB-progression, 4+Int skills per level and no good saves. Yeah, all slow progression -how come? The answer is simple: At first level a gadgeteer chooses one of 3 so-called professional angles – essentially a set of skills that are added to the list of class skills. Beyond that, each professional angle corresponds to […]

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  • Studies of Decay: Zombies This supplement of Rocks Fall Games is 28 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page of SRD, leaving us with 24 pages of content, so let’s take a look, shall we?   So what exactly is this? Well, as the frame narrative explains, the information herein was extracted from the notes of necromancers – both the note on why this notes are preserved as well as said necromancer’s introductory text of megalomania set a nice stage for the crunchy content, for herein, we are introduced to a wide variety of zombies, from CR 1/4 to CR 11 – all of which come with their own pencil-drawn b/w-artworks and accompanying, […]

    Studies of Decay: Zombies (Revised Edition)

    Studies of Decay: Zombies This supplement of Rocks Fall Games is 28 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page of SRD, leaving us with 24 pages of content, so let’s take a look, shall we?   So what exactly is this? Well, as the frame narrative explains, the information herein was extracted from the notes of necromancers – both the note on why this notes are preserved as well as said necromancer’s introductory text of megalomania set a nice stage for the crunchy content, for herein, we are introduced to a wide variety of zombies, from CR 1/4 to CR 11 – all of which come with their own pencil-drawn b/w-artworks and accompanying, […]

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  • Devil of Dark Wood (Revised Edition) This pdf is 34 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving 29 pages of content, so let’s check this out!   This being an adventure-review, the following text contains SPOILERS. Potential players might want to jump to the conclusion.   Still here? All right! Set on the Rybalkan peninsula of the setting, a place somewhat influenced by a clash of cultures between standard medieval people and the Viking-like Vikmoderes, the adventure presumes the following: A clan of devils has been stranded on the prime material plane and adapted to the place. Unable to return to the hells, they adapted and bred […]

    A2 – Devil of Dark Wood (Revised Edition)

    Devil of Dark Wood (Revised Edition) This pdf is 34 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving 29 pages of content, so let’s check this out!   This being an adventure-review, the following text contains SPOILERS. Potential players might want to jump to the conclusion.   Still here? All right! Set on the Rybalkan peninsula of the setting, a place somewhat influenced by a clash of cultures between standard medieval people and the Viking-like Vikmoderes, the adventure presumes the following: A clan of devils has been stranded on the prime material plane and adapted to the place. Unable to return to the hells, they adapted and bred […]

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  • The Direlock (Revised Edition) This revised Direlock by Forest Guardian Press is 21 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 18 pages of content, so let’s take a look!   Full disclosure: I was asked to critique the first draft of this class and have received no compensation for it, nor have I asked for any. I have had no hand in developing this final iteration of the class and consider my verdict in no way compromised.   That out of the way, let’s take a look! The Direlock is a new base-class that gets 3/4 BAB-progression, d8, 4+Int mod skills per level, proficiency with light armor, bucklers (but not other shields), […]

    The Direlock (Revised Edition)

    The Direlock (Revised Edition) This revised Direlock by Forest Guardian Press is 21 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 18 pages of content, so let’s take a look!   Full disclosure: I was asked to critique the first draft of this class and have received no compensation for it, nor have I asked for any. I have had no hand in developing this final iteration of the class and consider my verdict in no way compromised.   That out of the way, let’s take a look! The Direlock is a new base-class that gets 3/4 BAB-progression, d8, 4+Int mod skills per level, proficiency with light armor, bucklers (but not other shields), […]

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