revised Archive

  • Advantageous Abilities: Charismatic Abilities (revised edition) (5e) This pdf clocks in at 8 pages, 1 page front cover, 1 page editorial/foreword, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 3 pages of content, so let’s take a look!   Dire Rugrat Publishing’s 5e-conversions are a joy to behold in that they add unique abilities to the respective NPCs. Alas, the original iteration of this pdf failed pretty nastily in the depiction of these unique abilities out of context. However, not one company to be dissuaded by harsh feedback, the dire rugrats have revised the book and now begin this pdf with a section on how to properly use the respective abilities included. The abilities are […]

    Advantageous Abilities: Charismatic Abilities (revised edition) (5e)

    Advantageous Abilities: Charismatic Abilities (revised edition) (5e) This pdf clocks in at 8 pages, 1 page front cover, 1 page editorial/foreword, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with 3 pages of content, so let’s take a look!   Dire Rugrat Publishing’s 5e-conversions are a joy to behold in that they add unique abilities to the respective NPCs. Alas, the original iteration of this pdf failed pretty nastily in the depiction of these unique abilities out of context. However, not one company to be dissuaded by harsh feedback, the dire rugrats have revised the book and now begin this pdf with a section on how to properly use the respective abilities included. The abilities are […]

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  • Call to Arms: Tomes of Power (Revised Edition) This installment of the Call to Arms-series clocks in at 44 pages,1 page front cover, 2 pages of editorial/introduction, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 38 pages of content, so let’s take a look!   Knowledge is power. This sentence has become a bit of a cliché. Okay, it *IS* a huge cliché. It is true nonetheless. From Latin to runes, language as a means of transporting knowledge in a written form is exceedingly powerful and ideas, ultimately, are the most powerful weapons of all.   As has become the tradition with the Call to Arms-series, we thus begin the pdf with a complex array of […]

    Call to Arms: Tomes of Power (Revised Edition)

    Call to Arms: Tomes of Power (Revised Edition) This installment of the Call to Arms-series clocks in at 44 pages,1 page front cover, 2 pages of editorial/introduction, 1 page ToC, 1 page SRD, 1 page advertisement, leaving us with 38 pages of content, so let’s take a look!   Knowledge is power. This sentence has become a bit of a cliché. Okay, it *IS* a huge cliché. It is true nonetheless. From Latin to runes, language as a means of transporting knowledge in a written form is exceedingly powerful and ideas, ultimately, are the most powerful weapons of all.   As has become the tradition with the Call to Arms-series, we thus begin the pdf with a complex array of […]

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  • Player Paraphernalia: The Charger Base Class (Revised Edition) This installment of the Player Paraphernalia-class clocks in at 8 pages, 1 page front cover, 1 page SRD, 1 page advertisement, leaving us with 5 pages of content, so let’s take a look!   The Charger is a front-line fighter and gets d10, 2+Int skills per level, proficiency with all simple and martial weapons, light, medium and heavy armors and shields, though encumbrance and heavy armor may impede some abilities of the class. The class gets full BAB-progression and full Fort-save progression. The class begins play with +10 ft. movement rate, which increases to +15 ft. if the character has the Run-feat. This enhanced movement increases by the same amount at 10th […]

    Player Paraphernalia: The Charger Base Class (Revised Edition)

    Player Paraphernalia: The Charger Base Class (Revised Edition) This installment of the Player Paraphernalia-class clocks in at 8 pages, 1 page front cover, 1 page SRD, 1 page advertisement, leaving us with 5 pages of content, so let’s take a look!   The Charger is a front-line fighter and gets d10, 2+Int skills per level, proficiency with all simple and martial weapons, light, medium and heavy armors and shields, though encumbrance and heavy armor may impede some abilities of the class. The class gets full BAB-progression and full Fort-save progression. The class begins play with +10 ft. movement rate, which increases to +15 ft. if the character has the Run-feat. This enhanced movement increases by the same amount at 10th […]

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  • Psionics Unleashed Revised This Core-psionics-system clocks in at 236 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 232 pages of content, so let’s take a look!   First of all: What is this book? There are multiple answers to this question, the first of which would simply be: The properly tidied-up, pretty version of the original Psionics Unleashed-book, with some added material.   To be more precise – this book contains the two new races of Forgeborn and Norals introduced in Psionics Augmented Vol. I. It also fully implements the talent-system introduced in Psionics Expanded (think of that book as the APG for psionics – just as good and just as […]

    Psionics Unleashed Revised

    Psionics Unleashed Revised This Core-psionics-system clocks in at 236 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 232 pages of content, so let’s take a look!   First of all: What is this book? There are multiple answers to this question, the first of which would simply be: The properly tidied-up, pretty version of the original Psionics Unleashed-book, with some added material.   To be more precise – this book contains the two new races of Forgeborn and Norals introduced in Psionics Augmented Vol. I. It also fully implements the talent-system introduced in Psionics Expanded (think of that book as the APG for psionics – just as good and just as […]

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  • The Edgewalker: Wielder of Light and Darkness (Revised Edition) This revised and expanded version of the base-class by Interjection Games clocks in at 19 pages, 1 page front cover, 1 page ToC (and a story of the genesis of this class – it has been commissioned by Preston Mitchell!), 1 page SRD, leaving us with 16 pages of content, so let’s take a look, shall we?   The edgewalker gets 4+Int skills per level, d8, proficiency with simple weapons, short sword, rapier, sap, kukri, shortbow and whip as well as light armors and shields. Over the 20 levels of the class it receives a sneak attack progression from +1d6 to a maximum of +7d6 at 19th level and the class […]

    The Edgewalker: Wielder of Light and Darkness (Revised Edition)

    The Edgewalker: Wielder of Light and Darkness (Revised Edition) This revised and expanded version of the base-class by Interjection Games clocks in at 19 pages, 1 page front cover, 1 page ToC (and a story of the genesis of this class – it has been commissioned by Preston Mitchell!), 1 page SRD, leaving us with 16 pages of content, so let’s take a look, shall we?   The edgewalker gets 4+Int skills per level, d8, proficiency with simple weapons, short sword, rapier, sap, kukri, shortbow and whip as well as light armors and shields. Over the 20 levels of the class it receives a sneak attack progression from +1d6 to a maximum of +7d6 at 19th level and the class […]

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  • The Clockwork Wonders of Brandlehill (Revised Edition) This module is 37 pages long, 1 page front cover, 1 page editorial, 1 page ToC/module summary and 2 pages of SRD, leaving us with 32 pages of content, so let’s take a look! This being an adventure-review, the following contains SPOILERS, so potential players may want to skip to the conclusion.   Still here? All right! The PCs are recruited by a weird gnomish bard called Terrence Threncewell on behalf of a weird little gnomish settlement called Brandlehill, which is well-known for its weird clockwork contraptions. It should be noted that DM’s who have an issue with fluff get a LOT of very detailed exposition – almost 3 pages are devoted to […]

    The Clockwork Wonders of Brandlehill (Revised Edition)

    The Clockwork Wonders of Brandlehill (Revised Edition) This module is 37 pages long, 1 page front cover, 1 page editorial, 1 page ToC/module summary and 2 pages of SRD, leaving us with 32 pages of content, so let’s take a look! This being an adventure-review, the following contains SPOILERS, so potential players may want to skip to the conclusion.   Still here? All right! The PCs are recruited by a weird gnomish bard called Terrence Threncewell on behalf of a weird little gnomish settlement called Brandlehill, which is well-known for its weird clockwork contraptions. It should be noted that DM’s who have an issue with fluff get a LOT of very detailed exposition – almost 3 pages are devoted to […]

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