Revival Archive

  • Rampaging Monsters (NGR) This little generator clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page back cover, leaving us with 9 pages of content, so let’s take a look!   So, as we’ve come to expect by Zzarchov Kowolski’s books, this one sports a rather neat and dry sense of humor, evident from the introduction onwards – sometimes, you don’t have the time to prepare a new plot, right? You’ll need filler, because  “that Golden Girls marathon doesn’t watch itself”, to paraphrase the supplement. Well, the solution this booklet proposes is to generate a rampaging monster that scours the countryside!   The generator provided here indeed allows you to generate a creature, depending on your […]

    Rampaging Monsters (NGR)

    Rampaging Monsters (NGR) This little generator clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page back cover, leaving us with 9 pages of content, so let’s take a look!   So, as we’ve come to expect by Zzarchov Kowolski’s books, this one sports a rather neat and dry sense of humor, evident from the introduction onwards – sometimes, you don’t have the time to prepare a new plot, right? You’ll need filler, because  “that Golden Girls marathon doesn’t watch itself”, to paraphrase the supplement. Well, the solution this booklet proposes is to generate a rampaging monster that scours the countryside!   The generator provided here indeed allows you to generate a creature, depending on your […]

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  • Neoclassical Geek Revival (OSR/NGR) This roleplaying game clocks in at 112 pages, 1 page front cover, 2 pages of ToC/editorial, 2 pages blank, 1 page back cover, leaving us with 106 pages of content, so let’s take a look!   So, what is this? In short, we have an OSR-rule-set here, one that, however, deviates so strongly from the roots of the game-chassis that it basically becomes its own beast. As such, we begin with asserting the global rules: The book denotes some of the rules with a “B” – these would be basic rules; for more complexity, there also are “F”-rules, with “F” standing for “Fiddly” – self-explanatory so far.   Interesting: The pdf does note basic rules for […]

    Neoclassical Geek Revival (OSR/NGR)

    Neoclassical Geek Revival (OSR/NGR) This roleplaying game clocks in at 112 pages, 1 page front cover, 2 pages of ToC/editorial, 2 pages blank, 1 page back cover, leaving us with 106 pages of content, so let’s take a look!   So, what is this? In short, we have an OSR-rule-set here, one that, however, deviates so strongly from the roots of the game-chassis that it basically becomes its own beast. As such, we begin with asserting the global rules: The book denotes some of the rules with a “B” – these would be basic rules; for more complexity, there also are “F”-rules, with “F” standing for “Fiddly” – self-explanatory so far.   Interesting: The pdf does note basic rules for […]

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