RGG Archive

  • Four Horsemen Present: Yet More Horrifically Overpowered Feats This pdf clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 10 pages…though these are further reduced by 1 page-version of the cover and a pretty bad 1-page piece of stock art, bringing this down to 8 pages, so let’s take a look!   All right, so I explained these feats in the “Even More...” review of Horrifically Overpowered feats, so I’m not going into that aspect again…however, this does have a new idea added to the fray: Metagaming feats.  These feats allow a player to intercede in game and perform deity-like feats…but they require the player to own a focus of gaming […]

    Four Horsemen Present: Yet More Horrifically Overpowered Feats

    Four Horsemen Present: Yet More Horrifically Overpowered Feats This pdf clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 10 pages…though these are further reduced by 1 page-version of the cover and a pretty bad 1-page piece of stock art, bringing this down to 8 pages, so let’s take a look!   All right, so I explained these feats in the “Even More...” review of Horrifically Overpowered feats, so I’m not going into that aspect again…however, this does have a new idea added to the fray: Metagaming feats.  These feats allow a player to intercede in game and perform deity-like feats…but they require the player to own a focus of gaming […]

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  • Four Horsemen Present: Mythic Archetypes This installment of the Four Horsemen Present-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   So, what are mythic archetypes? Well, the short and simple response is that they represent different foci for mythic characters – archetypes before paths, if you will. Instead of modifying mythic paths (and jumping straight into a huge hornet’s nest, considering how intricate the diverse expansions for them out there are), the archetypes herein replace e.g. hard to kill, amazing initiative, recuperation and unstoppable – basically, you switch out the basic abilities gained by every mythic hero. For your convenience’s […]

    Four Horsemen Present: Mythic Archetypes

    Four Horsemen Present: Mythic Archetypes This installment of the Four Horsemen Present-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   So, what are mythic archetypes? Well, the short and simple response is that they represent different foci for mythic characters – archetypes before paths, if you will. Instead of modifying mythic paths (and jumping straight into a huge hornet’s nest, considering how intricate the diverse expansions for them out there are), the archetypes herein replace e.g. hard to kill, amazing initiative, recuperation and unstoppable – basically, you switch out the basic abilities gained by every mythic hero. For your convenience’s […]

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  • The Genius Guide to Variant Multiclassing Rules This massive Genius Guide clocks in at 44 pages, 1 page front cover, 1 page ToC, 1 page editorial/SRD, 1 page advertisement, 1 page back cover, leaving us with 39 pages of content, so let’s take a look!   Basically, each character in this system can choose a secondary class at 1st level and train in said class throughout the character’s career without giving up levels. Instead of the feats gained at 3rd, 7th, 11th, 15th and 19th level, the respective character gains class features from the secondary class. If used in conjunction with regular multiclassing, the character may not multiclass into this secondary class.   All right, in order to make this […]

    The Genius Guide to Variant Multiclassing Rules

    The Genius Guide to Variant Multiclassing Rules This massive Genius Guide clocks in at 44 pages, 1 page front cover, 1 page ToC, 1 page editorial/SRD, 1 page advertisement, 1 page back cover, leaving us with 39 pages of content, so let’s take a look!   Basically, each character in this system can choose a secondary class at 1st level and train in said class throughout the character’s career without giving up levels. Instead of the feats gained at 3rd, 7th, 11th, 15th and 19th level, the respective character gains class features from the secondary class. If used in conjunction with regular multiclassing, the character may not multiclass into this secondary class.   All right, in order to make this […]

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  • Monster Menagerie: Horrors of the Aboleth This installment of the Monster Menagerie-series clocks in at 27 pages, 1 page front cover, 1 page foreword, 1 page editorial, 2 pages of SRD, leaving us with 22 pages of content, so let’s take a look, shall we?   Well, before we do, let me please come clean: I *LOVE* aboleths – the wonderful blending of Lovecraftian tropes and body horror they represent resonates with me. Alas, since Lords of Madness, there hasn’t been much spotlighting of these great creatures. So let’s take a look at the horrors herein!   Number one would be the Cr 16 Behemoth Aboleth – a gargantuan, living siege engine bred to destroy ships. These big guns of […]

    Monster Menagerie: Horrors of the Aboleth

    Monster Menagerie: Horrors of the Aboleth This installment of the Monster Menagerie-series clocks in at 27 pages, 1 page front cover, 1 page foreword, 1 page editorial, 2 pages of SRD, leaving us with 22 pages of content, so let’s take a look, shall we?   Well, before we do, let me please come clean: I *LOVE* aboleths – the wonderful blending of Lovecraftian tropes and body horror they represent resonates with me. Alas, since Lords of Madness, there hasn’t been much spotlighting of these great creatures. So let’s take a look at the horrors herein!   Number one would be the Cr 16 Behemoth Aboleth – a gargantuan, living siege engine bred to destroy ships. These big guns of […]

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  • Genius Adventures: The Black Skull Laughs This genius adventure clocks in at 21 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page SRD, leaving us with 17 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? This is, layout-wise – the most boring dungeon imaginable -10 identically-sized rooms connected by 30-ft-corridors. That’s it. And yes, this is by design. The complex herein depicts a minor dwarven way station turned doom-laden crypt, recently disturbed, as per the tradition by bandits – who unleashed the so-called Black Skull. Now to clear this place and claim its […]

    Genius Adventures: The Black Skull Laughs

    Genius Adventures: The Black Skull Laughs This genius adventure clocks in at 21 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page SRD, leaving us with 17 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? This is, layout-wise – the most boring dungeon imaginable -10 identically-sized rooms connected by 30-ft-corridors. That’s it. And yes, this is by design. The complex herein depicts a minor dwarven way station turned doom-laden crypt, recently disturbed, as per the tradition by bandits – who unleashed the so-called Black Skull. Now to clear this place and claim its […]

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  • The Genius Guide to Bravery Feats This Genius Guide clocks in at 10 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   Bravery effing sucks. It’s a good idea, but in a class as relatively straightforward and boring as the fighter, it simply doesn’t do its job well. Hence, a LOT of archetypes trade it in, rendering the maintenance of the class feature a subpar option in many cases. Enter this pdf – all the feats herein do require this neglected class feature – but can they make bravery actually relevant? Okay, let’s take a look at Battlefield Commander – this one […]

    The Genius Guide to Bravery Feats

    The Genius Guide to Bravery Feats This Genius Guide clocks in at 10 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page SRD, leaving us with 6 pages of content, so let’s take a look!   Bravery effing sucks. It’s a good idea, but in a class as relatively straightforward and boring as the fighter, it simply doesn’t do its job well. Hence, a LOT of archetypes trade it in, rendering the maintenance of the class feature a subpar option in many cases. Enter this pdf – all the feats herein do require this neglected class feature – but can they make bravery actually relevant? Okay, let’s take a look at Battlefield Commander – this one […]

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  • The Genius Guide to Gruesome Dragons This massive supplement clocks in at 53 pages, 1 page front cover, 1 page advertisement, 1 page SRD, 1 page editorial, leaving us with a more than solid 49 pages of content, so let’s take a look!   So, in case you’re not are – gruesome monsters in Rogue Genius Games’ terminology point towards templates that can be applied to creatures, usually of a certain type – here, dragons. (D’unh!) These templates sport a fear-rating mechanic called shock value, which, while optional, make them especially useful for gritty/horror games. Better yet (and even more crucial) – the gruesome creatures sport knowledge check-modifications to glean information on the creatures AND reward players that fight smart/do […]

    The Genius Guide to Gruesome Dragons

    The Genius Guide to Gruesome Dragons This massive supplement clocks in at 53 pages, 1 page front cover, 1 page advertisement, 1 page SRD, 1 page editorial, leaving us with a more than solid 49 pages of content, so let’s take a look!   So, in case you’re not are – gruesome monsters in Rogue Genius Games’ terminology point towards templates that can be applied to creatures, usually of a certain type – here, dragons. (D’unh!) These templates sport a fear-rating mechanic called shock value, which, while optional, make them especially useful for gritty/horror games. Better yet (and even more crucial) – the gruesome creatures sport knowledge check-modifications to glean information on the creatures AND reward players that fight smart/do […]

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  • The Genius Guide to Domain Channeling II: Domains of Light and Lore This expansion to RGG’s system of domain channeling clocks in at 18 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page SRD, leaving us with 14 pages of content, so let’s take a look, shall we?   After one page of aptly-written fluff, we are introduced to the matter at hand – or rather, the basic premise of this pdf: Expanding on the rules presented by the Genius Guide to Domain Channeling, which covered the core domains. Since the additional domains released so far would have gone far beyond what one pdf alone could cover – hence, this time around, the pdf also covers […]

    The Genius Guide to Domain Channeling II: Domains of Light and Lore

    The Genius Guide to Domain Channeling II: Domains of Light and Lore This expansion to RGG’s system of domain channeling clocks in at 18 pages, 1 page front cover, 1 page advertisement, 1 page editorial, 1 page SRD, leaving us with 14 pages of content, so let’s take a look, shall we?   After one page of aptly-written fluff, we are introduced to the matter at hand – or rather, the basic premise of this pdf: Expanding on the rules presented by the Genius Guide to Domain Channeling, which covered the core domains. Since the additional domains released so far would have gone far beyond what one pdf alone could cover – hence, this time around, the pdf also covers […]

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  • Relic Files: From Beyond the Stars II – Breath of the Heavens This pdf clocks in at 4 pages, 1 page SRD, 1 page introduction on the first page, leaving us with two pages for the relic, so let’s take a look!   So what are relics? well, relics were introduced in the Genius Guides to Relics of the Godlings I + II and they essentially are Rogue Genius Games’ take on magic items that increase in power with your character – and if you know anything about my stance on that topic, then you won’t be surprised by me really liking this take. Now unlike Rite Publishing’s Legacy Items and Purple Duck Games’ Legendary Items, most Relics are inspired […]

    Relic Files: From Beyond the Stars II – Breath of the Heavens

    Relic Files: From Beyond the Stars II – Breath of the Heavens This pdf clocks in at 4 pages, 1 page SRD, 1 page introduction on the first page, leaving us with two pages for the relic, so let’s take a look!   So what are relics? well, relics were introduced in the Genius Guides to Relics of the Godlings I + II and they essentially are Rogue Genius Games’ take on magic items that increase in power with your character – and if you know anything about my stance on that topic, then you won’t be surprised by me really liking this take. Now unlike Rite Publishing’s Legacy Items and Purple Duck Games’ Legendary Items, most Relics are inspired […]

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  • Relic Files: Treasures of Camelot II – Caladbolg This pdf clocks in at 4 pages, 1 page SRD, 1 page introduction on the first page, leaving us with two pages for the relic, so let’s take a look!   So what are relics? well, relics were introduced in the Genius Guides to Relics of the Godlings I + II and they essentially are Rogue Genius Games’ take on magic items that increase in power with your character – and if you know anything about my stance on that topic, then you won’t be surprised by me really liking this take. Now unlike Rite Publishing’s Legacy Items and Purple Duck Games’ Legendary Items, most Relics are inspired by real life mythology, […]

    Relic Files: Treasures of Camelot II – Caladbolg

    Relic Files: Treasures of Camelot II – Caladbolg This pdf clocks in at 4 pages, 1 page SRD, 1 page introduction on the first page, leaving us with two pages for the relic, so let’s take a look!   So what are relics? well, relics were introduced in the Genius Guides to Relics of the Godlings I + II and they essentially are Rogue Genius Games’ take on magic items that increase in power with your character – and if you know anything about my stance on that topic, then you won’t be surprised by me really liking this take. Now unlike Rite Publishing’s Legacy Items and Purple Duck Games’ Legendary Items, most Relics are inspired by real life mythology, […]

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  • Genius Adventures: Spring of Disorder This module clocks in at 27 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 24 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? The village of Feiknstafir (fully mapped and statted with a player-friendly map!), sheltered and peaceful, has seen the last of its serene days – odd things are afloat, as the PCs will almost immediately realize when the wolves attack the village and the local horses. There is something weird going on, and the PCs better investigate the string of unusual circumstances. While some of the […]

    Genius Adventures: Spring of Disorder

    Genius Adventures: Spring of Disorder This module clocks in at 27 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 24 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? The village of Feiknstafir (fully mapped and statted with a player-friendly map!), sheltered and peaceful, has seen the last of its serene days – odd things are afloat, as the PCs will almost immediately realize when the wolves attack the village and the local horses. There is something weird going on, and the PCs better investigate the string of unusual circumstances. While some of the […]

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  • Location Guide: The Pirate Haven of Blackrock This location guide clocks n at 30 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 27 pages of content, so let’s take a look!   So…another pirate town. Blackrock comes with a full-blown settlement statblock -situated at the island of Korte, Blackrock is now ruled by the pirate-queen Cassandra, a pirate haven spawned from necessity and since then, turned into a thriving village – complete with nice cartography, provided as a b/w-version with keys for the DM and in a full-color hand-out version sans keys for the players. It should be noted that the map is isometric, providing some nostalgia for guys like me. The city and […]

    Location Guide: The Pirate Haven of Blackrock

    Location Guide: The Pirate Haven of Blackrock This location guide clocks n at 30 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 27 pages of content, so let’s take a look!   So…another pirate town. Blackrock comes with a full-blown settlement statblock -situated at the island of Korte, Blackrock is now ruled by the pirate-queen Cassandra, a pirate haven spawned from necessity and since then, turned into a thriving village – complete with nice cartography, provided as a b/w-version with keys for the DM and in a full-color hand-out version sans keys for the players. It should be noted that the map is isometric, providing some nostalgia for guys like me. The city and […]

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  • The Genius Guide to Gruesome Giants This mini bestiary clocks in at 24 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 21 pages of content, so let’s take a look, shall we?   Giants aren’t subtle. They don’t lend themselves well to horror and so far, the undead templates released as “Gruesome” hit exactly that spot – so what is this about? Well essentially, it’s a book to spice up giants and make them as “OMG -GIANTS!!! RUN!!!!” as possible. This is achieved via templates, though we also receive sample statblocks for giants to drop in as written into a given campaign, so let’s go down through it, shall we? First of all: Shock […]

    The Genius Guide to Gruesome Giants

    The Genius Guide to Gruesome Giants This mini bestiary clocks in at 24 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 21 pages of content, so let’s take a look, shall we?   Giants aren’t subtle. They don’t lend themselves well to horror and so far, the undead templates released as “Gruesome” hit exactly that spot – so what is this about? Well essentially, it’s a book to spice up giants and make them as “OMG -GIANTS!!! RUN!!!!” as possible. This is achieved via templates, though we also receive sample statblocks for giants to drop in as written into a given campaign, so let’s go down through it, shall we? First of all: Shock […]

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  • The Genius Guide to the Talented Ranger The latest in Rogue Genius Games’ much beloved restructuring of base classes to become more versatile and modular, this one clocks in at 41 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 38 (!!!) pages of content, so let’s take a look, shall we?   So basically, the framework remains the same – full BAB-progression, good ref- and fort-saves, d10, 6+Int skills per level, proficiency with light and medium armors and shields and simple and martial weapons. Okay. let me go out on a whim here – Rangers and their spell-less brethren from Kobold Press are very popular in my group – why? Because they are melee […]

    The Genius Guide to the Talented Ranger

    The Genius Guide to the Talented Ranger The latest in Rogue Genius Games’ much beloved restructuring of base classes to become more versatile and modular, this one clocks in at 41 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 38 (!!!) pages of content, so let’s take a look, shall we?   So basically, the framework remains the same – full BAB-progression, good ref- and fort-saves, d10, 6+Int skills per level, proficiency with light and medium armors and shields and simple and martial weapons. Okay. let me go out on a whim here – Rangers and their spell-less brethren from Kobold Press are very popular in my group – why? Because they are melee […]

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  • Planar Races: Chaos – The Xaolings This racial supplement clocks in at 15 pages, 1 page front cover, 2 pages of SRD, leaving us with 12 pages of content, so let’s take a look, shall we?   So what are the Xaolings? If the name wasn’t ample clue – they’re beings infused with or sired by the essence of Limbo and its chosen caretakers, the Proteans. As such, their looks are extremely varied and the chaotic influx is also represented in the (thankfully present) age, height and weight-table with massive variances in maximum age. Nice! Beyond the usual takes on relationships with other races, the suggestions for looks here would be awesome – elves with slithering, serpentine shadows, slitted pupils […]

    Planar Races: Chaos – The Xaolings

    Planar Races: Chaos – The Xaolings This racial supplement clocks in at 15 pages, 1 page front cover, 2 pages of SRD, leaving us with 12 pages of content, so let’s take a look, shall we?   So what are the Xaolings? If the name wasn’t ample clue – they’re beings infused with or sired by the essence of Limbo and its chosen caretakers, the Proteans. As such, their looks are extremely varied and the chaotic influx is also represented in the (thankfully present) age, height and weight-table with massive variances in maximum age. Nice! Beyond the usual takes on relationships with other races, the suggestions for looks here would be awesome – elves with slithering, serpentine shadows, slitted pupils […]

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  • The Genius Guide to the Talented Barbarian The first of the much-applauded “Talented”-treatments under Owen K.C. Stephens’ new Rogue Genius Games clocks in at an impressive 38 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 35 (!!!) pages of content, so let’s take a look!   So let’s take a look at the class, shall we? talented Barbarians must be of non-lawful alignment, get d12, 4+Int skills, full BAB-progression, good fort-saves and proficiency with all simple and martial weapons and light armors. They also get a so-called edge at first level, 2nd level and then at 5th level and every 6 levels after that. Barbarians also get a so-called talent at 1st level and […]

    The Genius Guide to the Talented Barbarian

    The Genius Guide to the Talented Barbarian The first of the much-applauded “Talented”-treatments under Owen K.C. Stephens’ new Rogue Genius Games clocks in at an impressive 38 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 35 (!!!) pages of content, so let’s take a look!   So let’s take a look at the class, shall we? talented Barbarians must be of non-lawful alignment, get d12, 4+Int skills, full BAB-progression, good fort-saves and proficiency with all simple and martial weapons and light armors. They also get a so-called edge at first level, 2nd level and then at 5th level and every 6 levels after that. Barbarians also get a so-called talent at 1st level and […]

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  • The Genius Guide to Domain Channeling Feats This supplement is 16 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   As has become the neat tradition with RGG-supplements, we kick off this pdf with a nice piece of in-game fiction before we delve into the concept – which, in this case, would be so-called domain-channeling feats. What do these do? Essentially, they allow a cleric to do different things, differentiate him/herself from other clerics by more than available spells, by using channel energy in different ways, depending on their chosen domains.   As an optional rule, it is suggested to allow for these feats […]

    The Genius Guide to Domain Channeling Feats

    The Genius Guide to Domain Channeling Feats This supplement is 16 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   As has become the neat tradition with RGG-supplements, we kick off this pdf with a nice piece of in-game fiction before we delve into the concept – which, in this case, would be so-called domain-channeling feats. What do these do? Essentially, they allow a cleric to do different things, differentiate him/herself from other clerics by more than available spells, by using channel energy in different ways, depending on their chosen domains.   As an optional rule, it is suggested to allow for these feats […]

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  • Bullet Points: 5 Meta-combat Feats All right, you know the deal – 4 pages, 1 page front cover, 1 page SRD, 2 pages of content, so let’s take a look at these meta-.combat feats, shall we?   So what are these? Meta-Combat feats require a full-attack action and have individual additional restrictions and each comes with an individual cool-down that does not stack with other Meta-Combat-feats. Got that? All right, so what do they do?   -Bind and Bash (Metacombat): Bind foe’s weapon, wand etc. Make a CMB vs. CMD-check that provokes AoOs. If you succeed, you may make an off-hand attack and neither weapon can be used. Bound weapons/items may be dropped or ended via CMB vs. CMD or […]

    Bullet Points: 5 Meta-combat Feats

    Bullet Points: 5 Meta-combat Feats All right, you know the deal – 4 pages, 1 page front cover, 1 page SRD, 2 pages of content, so let’s take a look at these meta-.combat feats, shall we?   So what are these? Meta-Combat feats require a full-attack action and have individual additional restrictions and each comes with an individual cool-down that does not stack with other Meta-Combat-feats. Got that? All right, so what do they do?   -Bind and Bash (Metacombat): Bind foe’s weapon, wand etc. Make a CMB vs. CMD-check that provokes AoOs. If you succeed, you may make an off-hand attack and neither weapon can be used. Bound weapons/items may be dropped or ended via CMB vs. CMD or […]

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  • Mythic Options: Mythic Rogue Class Features This supplement is 6 pages long, 1 page front cover, 1 1/2 a page editorial/SRD, leaving us with 3 1/2 pages of content, so let’s take a look, shall we?   After a short introduction, written in neat prose, we are introduced to mythic class features for the rogue, 6 to be specific. These work as either a 1st tier universal path ability or can be taken in lieu of a mythic feat. You need to have the non-mythic variant of such a class feature in order to take its mythic equivalent. Got that? All right! So what do we get here? Mythic evasion allows you to expend one use of mythic power to […]

    Mythic Options: Mythic Rogue Class Features

    Mythic Options: Mythic Rogue Class Features This supplement is 6 pages long, 1 page front cover, 1 1/2 a page editorial/SRD, leaving us with 3 1/2 pages of content, so let’s take a look, shall we?   After a short introduction, written in neat prose, we are introduced to mythic class features for the rogue, 6 to be specific. These work as either a 1st tier universal path ability or can be taken in lieu of a mythic feat. You need to have the non-mythic variant of such a class feature in order to take its mythic equivalent. Got that? All right! So what do we get here? Mythic evasion allows you to expend one use of mythic power to […]

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  • Bullet Points: 5 Magic Abilities for Cold Iron Weapons This Bullet Point is 3 pages long, 1 page front cover, 1 page SRD, leaving us with 1 page containing the 5 new weapon qualities for cold iron weapons, so what are they?   -Distracting: At +2bonus, damage thus dealt counts as continuing damage for purposes of concentration for one round. Regular concentration DC when hitting foes to interrupt casting. only the largest amount of damage applies. What a mage-slayer! Two thumbs up – I like!   -Grounding: +2 bonus; first time you a foes in a round, said foe is targeted by dimension anchor, thankfully with a save. Synergy with anchoring weapons. Again, complete awesomeness and win!   -Revealing: +2 […]

    Bullet Points: 5 Magic Abilities for Cold Iron Weapons

    Bullet Points: 5 Magic Abilities for Cold Iron Weapons This Bullet Point is 3 pages long, 1 page front cover, 1 page SRD, leaving us with 1 page containing the 5 new weapon qualities for cold iron weapons, so what are they?   -Distracting: At +2bonus, damage thus dealt counts as continuing damage for purposes of concentration for one round. Regular concentration DC when hitting foes to interrupt casting. only the largest amount of damage applies. What a mage-slayer! Two thumbs up – I like!   -Grounding: +2 bonus; first time you a foes in a round, said foe is targeted by dimension anchor, thankfully with a save. Synergy with anchoring weapons. Again, complete awesomeness and win!   -Revealing: +2 […]

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  • Gingerbread Kaiju This game-pdf is 13 pages long, 1 page front cover, leaving us with 12 pages of content, so how does this work?   Well, first skip to page 10, which includes a tasty gingerbread recipe and instructions to make Gingerbread. 2 pages contain a total of 8 silhouettes you can print out, cut and then put on the gingerbread to make your characters – for this is all about gingerbread monsters fighting the delicious fight.   In order to play, not much is required – 1 Gingerbread Kaiju per player, 1 deck of standard playing cards and a d12. Optionally, icing can be used to make the Kaiju more detailed (and tasty!) and the game also requires some […]

    Gingerbread Kaiju

    Gingerbread Kaiju This game-pdf is 13 pages long, 1 page front cover, leaving us with 12 pages of content, so how does this work?   Well, first skip to page 10, which includes a tasty gingerbread recipe and instructions to make Gingerbread. 2 pages contain a total of 8 silhouettes you can print out, cut and then put on the gingerbread to make your characters – for this is all about gingerbread monsters fighting the delicious fight.   In order to play, not much is required – 1 Gingerbread Kaiju per player, 1 deck of standard playing cards and a d12. Optionally, icing can be used to make the Kaiju more detailed (and tasty!) and the game also requires some […]

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  • Bullet Points: 3 Templates for Stone Golems This Bullet Point is 4 pages long, 1page front cover, 1 page SRD, leaving us with 2 pages of content for 3 templates, so let’s take a look, shall we?   The first template herein would be the Diamond-template, which increases CR by +2, add DR and HP. Being made of unrefined diamond, appraising and identifying the golem is difficult. Attacks by Diamond golems are rather deadly and every attack that deals less than 15 points of damage may actually result in the weapon being subjected to a sunder-attempt. OUCH – especially thanks due to the DR, which means that 30 points of damage are required to avoid this ability. Rather nasty!   […]

    Bullet Points: 3 Templates for Stone Golems

    Bullet Points: 3 Templates for Stone Golems This Bullet Point is 4 pages long, 1page front cover, 1 page SRD, leaving us with 2 pages of content for 3 templates, so let’s take a look, shall we?   The first template herein would be the Diamond-template, which increases CR by +2, add DR and HP. Being made of unrefined diamond, appraising and identifying the golem is difficult. Attacks by Diamond golems are rather deadly and every attack that deals less than 15 points of damage may actually result in the weapon being subjected to a sunder-attempt. OUCH – especially thanks due to the DR, which means that 30 points of damage are required to avoid this ability. Rather nasty!   […]

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  • Bullet Points: 9 Alchemical Bomb Discoveries All right, you know the drill -3 pages, 1 page of front cover, 1 page SRD, leaving 1 page of content, so let’s take a look at new bomb discoveries!   -Bombard: Charge ammunitions held by an adjacent ally as a standard action, dealing the bomb damage in addition to the regular damage. The charge is maintained for 1 round per level. AWESOME, but VERY powerful discovery.   -Dye Bomb: All creatures hit by a dye bomb take a -10 penalty to stealth and are easier to track. The dye can’t be properly washed off for 72 hours. OUCH!   -Elemental Bomb: Alternatively deal acid, cold or electricity (not shock, as it’s called here) […]

    Bullet Points: 9 Alchemical Bomb Discoveries

    Bullet Points: 9 Alchemical Bomb Discoveries All right, you know the drill -3 pages, 1 page of front cover, 1 page SRD, leaving 1 page of content, so let’s take a look at new bomb discoveries!   -Bombard: Charge ammunitions held by an adjacent ally as a standard action, dealing the bomb damage in addition to the regular damage. The charge is maintained for 1 round per level. AWESOME, but VERY powerful discovery.   -Dye Bomb: All creatures hit by a dye bomb take a -10 penalty to stealth and are easier to track. The dye can’t be properly washed off for 72 hours. OUCH!   -Elemental Bomb: Alternatively deal acid, cold or electricity (not shock, as it’s called here) […]

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  • Bullet Points: Mythic Fighter Class Feautures You know the drill – 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look at those Mythic class features for the fighter, shall we?   The Mythic Fighter can choose any of these class features as 1st level universal path ability provided they have the none-mythic version. So what are they?   -Mythic Armor Mastery: As a free action, when a spell, effect or attack would kill you, instead give armor or shield the broken condition. Now we’re talking! Awesome!   -Mythic Armor Training: Add Armor Training bonus to ref and will-saves as well as intimidate OR sense motive.   -Mythic Bravery: Never become frightened or […]

    Bullet Points: Mythic Fighter Class Feautures

    Bullet Points: Mythic Fighter Class Feautures You know the drill – 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look at those Mythic class features for the fighter, shall we?   The Mythic Fighter can choose any of these class features as 1st level universal path ability provided they have the none-mythic version. So what are they?   -Mythic Armor Mastery: As a free action, when a spell, effect or attack would kill you, instead give armor or shield the broken condition. Now we’re talking! Awesome!   -Mythic Armor Training: Add Armor Training bonus to ref and will-saves as well as intimidate OR sense motive.   -Mythic Bravery: Never become frightened or […]

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  • Bullet Points: 6 Powers for the Legendary Weapons of Mythic Characters All right, you know the drill – 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look at these weapon qualities!   First of all, let me say that I’m not happy with Paizo’s nomenclature for Mythic magic weapons – Purple Duck Games had been using the term “Legendary” for years to denote their awesome items that improve with your character’s levels. That out of the way, these qualities here refer to the Mythic Weapons, so what do they do?   -Shining: Weapon glows in intensity ranging from daylight to a candle’s flicker. Effect counts as light equal to your mythic tier. […]

    Bullet Points: 6 Powers for the Legendary Weapons of Mythic Characters

    Bullet Points: 6 Powers for the Legendary Weapons of Mythic Characters All right, you know the drill – 3 pages, 1 page front cover, 1 page SRD, 1 page content, so let’s take a look at these weapon qualities!   First of all, let me say that I’m not happy with Paizo’s nomenclature for Mythic magic weapons – Purple Duck Games had been using the term “Legendary” for years to denote their awesome items that improve with your character’s levels. That out of the way, these qualities here refer to the Mythic Weapons, so what do they do?   -Shining: Weapon glows in intensity ranging from daylight to a candle’s flicker. Effect counts as light equal to your mythic tier. […]

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  • Bullet Points: 6 Feats for Summon Spells (Summon Monster & Summon Nature’s Ally) All right, you know the drill by now – 3 pages, 1 page front cover, 1 page SRD, 1 page content – so let’s take a look at these feats!   –Eldritch Community: When casting a spell with “communal” in the name, treat all creatures summoned with conjuration (summoning) in range (not “rage”, as the pdf spells it once) if they’d be in range of the summon spell you used to call them.   –Eldritch Legion: Roll twice for random number of creature summons and take the better result.   –Eldritch Menagerie: Allows you to choose from the summon nature’s ally-list when casting summon monster and vice […]

    6 Feats for Summon Spells (Summon Monster & Summon Nature’s Ally)

    Bullet Points: 6 Feats for Summon Spells (Summon Monster & Summon Nature’s Ally) All right, you know the drill by now – 3 pages, 1 page front cover, 1 page SRD, 1 page content – so let’s take a look at these feats!   –Eldritch Community: When casting a spell with “communal” in the name, treat all creatures summoned with conjuration (summoning) in range (not “rage”, as the pdf spells it once) if they’d be in range of the summon spell you used to call them.   –Eldritch Legion: Roll twice for random number of creature summons and take the better result.   –Eldritch Menagerie: Allows you to choose from the summon nature’s ally-list when casting summon monster and vice […]

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