Rick Cox Archive

  • Recovery Dice Options (5e) This supplement clocks in at 32 pages,1  page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 28 pages of content, so let’s take a look!   One of my favorite components of 5e’s design would be Hit Dice, aka recovery dice – the means to keep adventuring without requiring a gazillion of healing potions.. The system requires minimal book-keeping and helps offset some of the issues previous editions had with nova-ing of characters, i.e. the burst-like expenditure of resources to blaze brightly and crush opposition, followed by resting. Now, granted, novas are not a problem in groups of experienced GMs, who’ll put the fear of attrition into the PCs, but […]

    Recovery Dice Options (5e)

    Recovery Dice Options (5e) This supplement clocks in at 32 pages,1  page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 28 pages of content, so let’s take a look!   One of my favorite components of 5e’s design would be Hit Dice, aka recovery dice – the means to keep adventuring without requiring a gazillion of healing potions.. The system requires minimal book-keeping and helps offset some of the issues previous editions had with nova-ing of characters, i.e. the burst-like expenditure of resources to blaze brightly and crush opposition, followed by resting. Now, granted, novas are not a problem in groups of experienced GMs, who’ll put the fear of attrition into the PCs, but […]

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  • The Malefactor Class: Revised & Expanded (PFRPG/5e) This revision of the malefactor class clocks in at 41 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of advertisement, 1 page SRD, leaving us with 35 pages of content, so let’s take a look!   This review was moved up in my review-queue as a non-prioritized review at the request of my patreons.   After a brief introduction by the designers, a guest author and a well-written excerpt from the journals of the iconic malefactor, we begin with the description of the class – the malefactor is a being blessed (or cursed) by the attention of an Yla, a spirit of chaos and misfortune.   Let us […]

    The Malefactor Class: Revised & Expanded (PFRPG/5e)

    The Malefactor Class: Revised & Expanded (PFRPG/5e) This revision of the malefactor class clocks in at 41 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of advertisement, 1 page SRD, leaving us with 35 pages of content, so let’s take a look!   This review was moved up in my review-queue as a non-prioritized review at the request of my patreons.   After a brief introduction by the designers, a guest author and a well-written excerpt from the journals of the iconic malefactor, we begin with the description of the class – the malefactor is a being blessed (or cursed) by the attention of an Yla, a spirit of chaos and misfortune.   Let us […]

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  • Noble Cause, Bloodied Hands (PFRPG/5e) This dual-format module clocks in at 79 pages, 1 page front cover, 1 page editorial, 1 page front cover artwork sans titles etc., 1 page SRD, leaving us with 75 pages of content, so let’s take a look!   Okay, first things first – like “Slaughter at Splinterfang Gorge”, the author’s first module for TPK Games, this is a dual-system module. If you’ve read my review of the previous module, you’ll note that I was quite positively surprised by how it managed to stay true to its dual-statted premise. Most of the time, the peculiarities and special considerations required by different systems can lead to issues in the finer aspects of rules-interactions, can make one […]

    Noble Cause, Bloodied Hands (PFRPG/5e)

    Noble Cause, Bloodied Hands (PFRPG/5e) This dual-format module clocks in at 79 pages, 1 page front cover, 1 page editorial, 1 page front cover artwork sans titles etc., 1 page SRD, leaving us with 75 pages of content, so let’s take a look!   Okay, first things first – like “Slaughter at Splinterfang Gorge”, the author’s first module for TPK Games, this is a dual-system module. If you’ve read my review of the previous module, you’ll note that I was quite positively surprised by how it managed to stay true to its dual-statted premise. Most of the time, the peculiarities and special considerations required by different systems can lead to issues in the finer aspects of rules-interactions, can make one […]

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  • Laying Waste: The Guide to Critical Combat This massive tome clocks in at 168 pages, 1 page front cover, 1 page editorial, 2 pages of backer-list, 2 pages of ToC, 1 page SRD, 1 page advertisement, leaving us with 160 pages of content, so let’s take a look!   But before we do, full disclosure: After receiving the Beta-version of these rules and thoroughly enjoying them, I was asked to be a stretch-goal for this book and thus have contributed some content to this book. I do not consider my verdict in any way compromised by this, but felt obliged to mention it anyways. The archetypes I contributed are clearly discernible (since the book properly credits its guest authors – […]

    Laying Waste: The Guide to Critical Combat

    Laying Waste: The Guide to Critical Combat This massive tome clocks in at 168 pages, 1 page front cover, 1 page editorial, 2 pages of backer-list, 2 pages of ToC, 1 page SRD, 1 page advertisement, leaving us with 160 pages of content, so let’s take a look!   But before we do, full disclosure: After receiving the Beta-version of these rules and thoroughly enjoying them, I was asked to be a stretch-goal for this book and thus have contributed some content to this book. I do not consider my verdict in any way compromised by this, but felt obliged to mention it anyways. The archetypes I contributed are clearly discernible (since the book properly credits its guest authors – […]

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  • The Bleeding Hollow This mega-adventure clocks in at 133 pages, 1 page front cover, 1 page editorial, 2 page ToC, 2 pages backer list, 2/3rds of a page SRD, 1 page advertisement, leaving us with 125 1/3 pages of content, so let’s take a look!   We kick off this massive module with a foreword by Frank Mentzer and an intro of TPK Games’ Brian Berg – novice-DMs: Read these! Why? Because if your players are used to level-appropriate challenges, CRs they always can defeat etc. – then this is a change of pace. This module is old-school and a sandbox, meaning the PCs will encounter foes they’d better pass by – and also meaning that there’s no easy plot-train […]

    The Bleeding Hollow

    The Bleeding Hollow This mega-adventure clocks in at 133 pages, 1 page front cover, 1 page editorial, 2 page ToC, 2 pages backer list, 2/3rds of a page SRD, 1 page advertisement, leaving us with 125 1/3 pages of content, so let’s take a look!   We kick off this massive module with a foreword by Frank Mentzer and an intro of TPK Games’ Brian Berg – novice-DMs: Read these! Why? Because if your players are used to level-appropriate challenges, CRs they always can defeat etc. – then this is a change of pace. This module is old-school and a sandbox, meaning the PCs will encounter foes they’d better pass by – and also meaning that there’s no easy plot-train […]

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  • Scions of Stone: Six Original Gargoyle PC Races This massive supplement is 98 pages long, 1 page front cover, 1 page editorial, 4 pages ToC, 1 page SRD, leaving us with a massive 92 pages of content, so let’s take a look, shall we!   Bernie McCormick, the author, kciks off this massive supplement with some information on what made him design this supplement, as well as a word of warning on the power of these gargoyles – via ARG-rules, they clock in at about 20 points. But sinc, personally, I consider the ARG to be broken as all hell, I’ll refrain from taking them apart by these rules and instead show you what these gargoyles can do – and […]

    Scions of Stone: Six Original Gargoyle PC Races

    Scions of Stone: Six Original Gargoyle PC Races This massive supplement is 98 pages long, 1 page front cover, 1 page editorial, 4 pages ToC, 1 page SRD, leaving us with a massive 92 pages of content, so let’s take a look, shall we!   Bernie McCormick, the author, kciks off this massive supplement with some information on what made him design this supplement, as well as a word of warning on the power of these gargoyles – via ARG-rules, they clock in at about 20 points. But sinc, personally, I consider the ARG to be broken as all hell, I’ll refrain from taking them apart by these rules and instead show you what these gargoyles can do – and […]

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  • More Malcontent This supplemental pdf for TPK Games’ much-lauded Malefactor-class is 23 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page advertisement, 1 page SRD, leaving us with 18 pages of content, so let’s check this out!   All too often in the days of old, we got cool classes -and never any support for them. Thankfully, these days are over – the 3pps of PFRPG thankfully cooperate and often support one another and their products. Rather nice is also that multiple classes have gotten supplemental products to further expand their options – which is absolutely awesome! And now, the Malefactor gets a massive expansion of the available tools – but what do we get? […]

    More Malcontent

    More Malcontent This supplemental pdf for TPK Games’ much-lauded Malefactor-class is 23 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page advertisement, 1 page SRD, leaving us with 18 pages of content, so let’s check this out!   All too often in the days of old, we got cool classes -and never any support for them. Thankfully, these days are over – the 3pps of PFRPG thankfully cooperate and often support one another and their products. Rather nice is also that multiple classes have gotten supplemental products to further expand their options – which is absolutely awesome! And now, the Malefactor gets a massive expansion of the available tools – but what do we get? […]

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  • Aren’t we all sometimes just lucky? And sometimes we seem like we’re cursed? Well, today I’m going to take a look at two of my very favorite classes for PFRPG – both dealing with luck – and the lack thereof!   I’ll start with Rite Publishing’s by now classic   The Secrets of the Luckbringer   This pdf is 14 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 2 pages advertisements, leaving 9 pages for the new base-class of the Luckbringer. Let’s check it out! After a great IC-introduction to the new luckbringer-class (which ranks among the coolest and most amusing ones I’ve read by Rite Publishing), we are introduced to the new class. Mechanically, […]

    Luckbringer & Malefactor

    Aren’t we all sometimes just lucky? And sometimes we seem like we’re cursed? Well, today I’m going to take a look at two of my very favorite classes for PFRPG – both dealing with luck – and the lack thereof!   I’ll start with Rite Publishing’s by now classic   The Secrets of the Luckbringer   This pdf is 14 pages long, 1 page front cover, 1 page editorial, 1 page SRD and 2 pages advertisements, leaving 9 pages for the new base-class of the Luckbringer. Let’s check it out! After a great IC-introduction to the new luckbringer-class (which ranks among the coolest and most amusing ones I’ve read by Rite Publishing), we are introduced to the new class. Mechanically, […]

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