River Archive

  • Rite Map Pack: River Isle This map-pack clocks in at 35 pages, 1 page front cover, 1 page editorial, leaving no less than 33 pages of content – so what’s on the map?   Well, first of all, a couple of semi-transparent trees that allow for the easy placement of miniatures and determining line-f-sight. Secondly, we get Tommi Salama depicting drop-dead-gorgeous water that looks like you just want to take a dip. The map depicts a road leading past an isle in a body of water, with some irregular stones making for an eroded, makeshift bridge towards a small isle, on which five trees grow in a conspicuously pentagram-shaped pattern. While I enjoy small rocks near the solid land jutting […]

    Rite Map Pack: River Isle

    Rite Map Pack: River Isle This map-pack clocks in at 35 pages, 1 page front cover, 1 page editorial, leaving no less than 33 pages of content – so what’s on the map?   Well, first of all, a couple of semi-transparent trees that allow for the easy placement of miniatures and determining line-f-sight. Secondly, we get Tommi Salama depicting drop-dead-gorgeous water that looks like you just want to take a dip. The map depicts a road leading past an isle in a body of water, with some irregular stones making for an eroded, makeshift bridge towards a small isle, on which five trees grow in a conspicuously pentagram-shaped pattern. While I enjoy small rocks near the solid land jutting […]

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  • Mythic Maps: River Village This Map-pack not only is pay-what you want, it comes in a zip-file that sports two folders: One containing high-res jpegs, one that sports pdfs.   Let’s start with the jpegs – these come with full-color and b/w-versions – both come in two versions: One sports labels that denote which buildings are which, whereas the others come without them for maximum immersion. (Nice if you’re like me and HATE handing out maps with numbers detailing the hotspots…   The pdfs clock in at 23 pages each – 1 page front cover, 1 page editorial, 1 page advertisement, leaving a total of 20 pages for the maps. The pdf first provides aforementioned maps that also are included […]

    Mythic Maps: River Village

    Mythic Maps: River Village This Map-pack not only is pay-what you want, it comes in a zip-file that sports two folders: One containing high-res jpegs, one that sports pdfs.   Let’s start with the jpegs – these come with full-color and b/w-versions – both come in two versions: One sports labels that denote which buildings are which, whereas the others come without them for maximum immersion. (Nice if you’re like me and HATE handing out maps with numbers detailing the hotspots…   The pdfs clock in at 23 pages each – 1 page front cover, 1 page editorial, 1 page advertisement, leaving a total of 20 pages for the maps. The pdf first provides aforementioned maps that also are included […]

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  • Flotsam of the River Realms This pdf is 11 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   We kick this off with an alchemist archetype, the Clock-borne: These alchemist replace mutagens with 1 minute per class level 20% blur-like miss chance by creating two duplicates. These duplicates also can be used in different ways at higher levels – whether by using an illusion of calm, immunity to flanking and splitting melee attacks between two targets as per mirror strike. At 6th level, the archetype gets a twisted, powerful ability – 1/day, for int-mod rounds, s/he can make a foe s/he […]

    Flotsam of the River Realms

    Flotsam of the River Realms This pdf is 11 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   We kick this off with an alchemist archetype, the Clock-borne: These alchemist replace mutagens with 1 minute per class level 20% blur-like miss chance by creating two duplicates. These duplicates also can be used in different ways at higher levels – whether by using an illusion of calm, immunity to flanking and splitting melee attacks between two targets as per mirror strike. At 6th level, the archetype gets a twisted, powerful ability – 1/day, for int-mod rounds, s/he can make a foe s/he […]

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