Robert Gresham Archive

  • Myrmidon Hybrid Class This hybrid class clocks in at 9 pages, 1 page front cover, 1 page editorial/ToC, 1 page back cover, ~1/2 page SRD, leaving us with 5.5 pages of content, so let’s take a look!   The myrmidon class depicted here gets d10 HD, 2 + Int skills per level and proficiency with all simple and martial weapons as well as all armor and shields, including tower shields. Chassis-wise, we get full BAB-progression and good Fort-saves.   The myrmidon’s defining class feature would be exclamations -basically the talents of the class, with one gained at 1st level and another one at 2nd level and every 2 levels thereafter. If required, a save is based on DC 10 + […]

    Myrmidon Hybrid Class

    Myrmidon Hybrid Class This hybrid class clocks in at 9 pages, 1 page front cover, 1 page editorial/ToC, 1 page back cover, ~1/2 page SRD, leaving us with 5.5 pages of content, so let’s take a look!   The myrmidon class depicted here gets d10 HD, 2 + Int skills per level and proficiency with all simple and martial weapons as well as all armor and shields, including tower shields. Chassis-wise, we get full BAB-progression and good Fort-saves.   The myrmidon’s defining class feature would be exclamations -basically the talents of the class, with one gained at 1st level and another one at 2nd level and every 2 levels thereafter. If required, a save is based on DC 10 + […]

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  • Cultures of Celmae: Orcs This installment of the Cultures of Celmae-series clocks in at 18 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 13 pages of content, so let’s take a look!   The early history of Celmae’s orcs is shrouded in history, as they were bred from the desire for conquest of the deity Rullux – their fecundity bestowed upon them as a present by the Black Goat Shub-Niggurath, they went to war against the giants, though other origin stories place them as twisted children from the woods – in this origin story, the orcs created pyramidal structures and suffered the inevitable collapse that grand empires falling to […]

    Cultures of Celmae: Orcs

    Cultures of Celmae: Orcs This installment of the Cultures of Celmae-series clocks in at 18 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 13 pages of content, so let’s take a look!   The early history of Celmae’s orcs is shrouded in history, as they were bred from the desire for conquest of the deity Rullux – their fecundity bestowed upon them as a present by the Black Goat Shub-Niggurath, they went to war against the giants, though other origin stories place them as twisted children from the woods – in this origin story, the orcs created pyramidal structures and suffered the inevitable collapse that grand empires falling to […]

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  • Cultures of Celmae: Udaeus This installment of the Cultures of Celmae-series clocks in at 18 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page back cover, leaving us with 13 pages of content, so let’s take a look!   Long before the Shattering tore the world of Celmae asunder, it is said that the hero Saint Thero battled Leviathan at the Pool of Making, the Creator’s wellspring, with the help of the Spear of Fate and Aegis, the god-shield. Wounded, the triumphant hero partook from the pool and the dragon’s blood and flesh – advised by the goddess Amaura, he scattered the remains of the great beast, which would inexorably rise again, but from the […]

    Cultures of Celmae: Udaeus

    Cultures of Celmae: Udaeus This installment of the Cultures of Celmae-series clocks in at 18 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page back cover, leaving us with 13 pages of content, so let’s take a look!   Long before the Shattering tore the world of Celmae asunder, it is said that the hero Saint Thero battled Leviathan at the Pool of Making, the Creator’s wellspring, with the help of the Spear of Fate and Aegis, the god-shield. Wounded, the triumphant hero partook from the pool and the dragon’s blood and flesh – advised by the goddess Amaura, he scattered the remains of the great beast, which would inexorably rise again, but from the […]

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  • Revanchist Hybrid Class This hybrid class clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page back cover, 0.5 pages SRD, leaving us with 4.5 pages of content, so let’s take a look!   The revanchist base class must be non-evil and get d8 HD, 6 + Int skills per level, proficiency with simple weapons plus hand crossbow, longbow, repeating crossbow, shortbow and whip as well as light & medium armor and shields, excluding tower shields. Chassis-wise, we’re looking at 3/4 BAB-progression as well as good Fort- and Will-saves.   The revanchist gains Step-up as a bonus feat at first level, but the defining class feature at this level would be oath of vengeance, usable 1/day […]

    Revanchist Hybrid Class

    Revanchist Hybrid Class This hybrid class clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page back cover, 0.5 pages SRD, leaving us with 4.5 pages of content, so let’s take a look!   The revanchist base class must be non-evil and get d8 HD, 6 + Int skills per level, proficiency with simple weapons plus hand crossbow, longbow, repeating crossbow, shortbow and whip as well as light & medium armor and shields, excluding tower shields. Chassis-wise, we’re looking at 3/4 BAB-progression as well as good Fort- and Will-saves.   The revanchist gains Step-up as a bonus feat at first level, but the defining class feature at this level would be oath of vengeance, usable 1/day […]

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  • Mysterium Magnus: New Occultis Options This pdf clocks in at 10 pages, 1 page front cover, 1 page editorial, 0.5 page of SRD, leaving us with 7.5 pages of content, so let’s take a look!   All right, we begin with an array of occultist archetypes, the first of which would be the plague bearer, who is locked into the necromancy implement school at 1st level, as well as being obligated to take that at 20th level. This is called tumor implement and seems to imply that you have a special tumor implement, blurring the lines between implement and implement school, which is problematic as far as I’m concerned – can the tumor be lost? I assume not, but I […]

    Mysterium Magnus: New Occultis Options

    Mysterium Magnus: New Occultis Options This pdf clocks in at 10 pages, 1 page front cover, 1 page editorial, 0.5 page of SRD, leaving us with 7.5 pages of content, so let’s take a look!   All right, we begin with an array of occultist archetypes, the first of which would be the plague bearer, who is locked into the necromancy implement school at 1st level, as well as being obligated to take that at 20th level. This is called tumor implement and seems to imply that you have a special tumor implement, blurring the lines between implement and implement school, which is problematic as far as I’m concerned – can the tumor be lost? I assume not, but I […]

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  • Honeymoon of Horror This brief module clocks in at 17 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 12 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? Situated in the town of Brighton (which is available as PWYW), the backdrop of this adventure is one of a marriage has gone horribly wrong: The beloved cleric of the town, Lyrana, has caught the eye of the noble Silan Kranz and promptly married the man after a tumultuous courtship. It’s been weeks since anyone has seen the cleric, […]

    Honeymoon of Horror

    Honeymoon of Horror This brief module clocks in at 17 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 12 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? Situated in the town of Brighton (which is available as PWYW), the backdrop of this adventure is one of a marriage has gone horribly wrong: The beloved cleric of the town, Lyrana, has caught the eye of the noble Silan Kranz and promptly married the man after a tumultuous courtship. It’s been weeks since anyone has seen the cleric, […]

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  • The Guide to the Cult of Shub-Niggurath This pdf clocks in at 26 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 20 pages of content, so let’s take a look!   So, first of all, we begin with a history of the deity and origins – which brings me to a crucial point: The Shub-Niggurath presented herein does differ a bit from the depictions in traditional Lovecraftiana; in case you’re not that familiar with Shattered Skies campaign setting, the brief description would be that it represents a fantasy setting that employs the mythos as one of its governing leitmotifs. However, unlike the horror-themed settings and games, […]

    The Guide to the Cult of Shub-Niggurath

    The Guide to the Cult of Shub-Niggurath This pdf clocks in at 26 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 20 pages of content, so let’s take a look!   So, first of all, we begin with a history of the deity and origins – which brings me to a crucial point: The Shub-Niggurath presented herein does differ a bit from the depictions in traditional Lovecraftiana; in case you’re not that familiar with Shattered Skies campaign setting, the brief description would be that it represents a fantasy setting that employs the mythos as one of its governing leitmotifs. However, unlike the horror-themed settings and games, […]

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  • The Cult of the Colour from out of Space This pdf clocks in at 18 pages,1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page back cover, leaving us with 13 pages of content, so let’s take a look!   So, this first very positive surprise you’ll notice when reading this pdf would be the general set-up that is presented in the history of this cult. At this point, we have all seen iterations of the color in fiction or CoC/ToC-supplements before, but this pdf actually puts the influence of the entity in an interesting sequence of events: You see, the cult’s locale is situated within the Bright Mountain Valley, where the local fey population, xenophobic korreds, […]

    The Cult of the Colour from out of Space

    The Cult of the Colour from out of Space This pdf clocks in at 18 pages,1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page back cover, leaving us with 13 pages of content, so let’s take a look!   So, this first very positive surprise you’ll notice when reading this pdf would be the general set-up that is presented in the history of this cult. At this point, we have all seen iterations of the color in fiction or CoC/ToC-supplements before, but this pdf actually puts the influence of the entity in an interesting sequence of events: You see, the cult’s locale is situated within the Bright Mountain Valley, where the local fey population, xenophobic korreds, […]

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  • Whispers of the Dark Mother Player’s Guide This Player’s Guide for the “Whispers of the Dark Mother”-series clocks in at 16 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 10 pages of content. It should be noted that a nice full-color map of the area featured in the AP is included between SRD and back cover.   The modules takes place in the nation of Bryndell, defined by the worship of ancestral heroes and begins in the town of Brighton, a relatively busy little trade-hub (and available for free if you require further details!). With such a background, it should not come as a surprise that […]

    Whispers of the Dark Mother Player’s Guide

    Whispers of the Dark Mother Player’s Guide This Player’s Guide for the “Whispers of the Dark Mother”-series clocks in at 16 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 10 pages of content. It should be noted that a nice full-color map of the area featured in the AP is included between SRD and back cover.   The modules takes place in the nation of Bryndell, defined by the worship of ancestral heroes and begins in the town of Brighton, a relatively busy little trade-hub (and available for free if you require further details!). With such a background, it should not come as a surprise that […]

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  • Vivisectionist Hybrid Class This hybrid class clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 9 pages of content, so let’s take a look!   Vivisectionists are locked into an evil alignment and receive d8 HD, 4 + Int skills per level, proficiency with simple weapons, bombs and light armor and the class receives a 3/4 BAB-progression as well as good Fort- and Will-saves. The class begins play with alchemy and Brew Potion and receives extract-spellcasting akin to the alchemist. The class draws its extracts from its own list of available formulae and the governing attribute here would be Intelligence. While the vivisectionist receives the bomb class […]

    Vivisectionist Hybrid Class

    Vivisectionist Hybrid Class This hybrid class clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 9 pages of content, so let’s take a look!   Vivisectionists are locked into an evil alignment and receive d8 HD, 4 + Int skills per level, proficiency with simple weapons, bombs and light armor and the class receives a 3/4 BAB-progression as well as good Fort- and Will-saves. The class begins play with alchemy and Brew Potion and receives extract-spellcasting akin to the alchemist. The class draws its extracts from its own list of available formulae and the governing attribute here would be Intelligence. While the vivisectionist receives the bomb class […]

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  • Hybrid Classes Vol. I This collection of hybrid classes clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page empty after editorial (why?), 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 27 pages of content, so let’s take a look!   All right, the first class herein would be the forgepriest…hey! Déjà vu! Bingo, this pdf compiles hybrid classes from the Cultures of Celmae-series and adds two new ones, the Mariner and the Looter. I’d usually revisit the respective hybrid classes…but, to give you an example: Forge-priest from Cultures of Celmae: Dwarves? Still missing his skills per level…and guess what? The missing information and wonky wording? Still all here.  Forest […]

    Hybrid Classes Vol. I

    Hybrid Classes Vol. I This collection of hybrid classes clocks in at 34 pages, 1 page front cover, 1 page editorial, 1 page empty after editorial (why?), 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 27 pages of content, so let’s take a look!   All right, the first class herein would be the forgepriest…hey! Déjà vu! Bingo, this pdf compiles hybrid classes from the Cultures of Celmae-series and adds two new ones, the Mariner and the Looter. I’d usually revisit the respective hybrid classes…but, to give you an example: Forge-priest from Cultures of Celmae: Dwarves? Still missing his skills per level…and guess what? The missing information and wonky wording? Still all here.  Forest […]

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  • Cultures of Celmae: Elves This installment of the Cultures of Celmae-series clocks in at 26 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page of advertisement, 1 page back cover, leaving us with 20 pages of content, quite a lot for the low price-point, so let’s take a look!   The elves, in an interesting twist of the traditional myth, are not the oldest humanoid race of Celmae: Instead, the mysterious beings have suddenly appeared on the world as the Shattering was unleashed…alongside many a significantly less benevolent entity. As such, the arrival and war-effort of the elves against the creatures unleashed was met with a mixed response, with treaties confining them to their chosen […]

    Cultures of Celmae: Elves

    Cultures of Celmae: Elves This installment of the Cultures of Celmae-series clocks in at 26 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page of advertisement, 1 page back cover, leaving us with 20 pages of content, quite a lot for the low price-point, so let’s take a look!   The elves, in an interesting twist of the traditional myth, are not the oldest humanoid race of Celmae: Instead, the mysterious beings have suddenly appeared on the world as the Shattering was unleashed…alongside many a significantly less benevolent entity. As such, the arrival and war-effort of the elves against the creatures unleashed was met with a mixed response, with treaties confining them to their chosen […]

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  • Cults of Celmae: The Ashen King The first pdf depicting the diverse cults of the Celmae-setting (also known as Shattered Skies), clocks in at 16 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 11 pages of content, so let’s take a look!   The believer’s of the Ashen King’s creed hold the conviction that the cataclysm that shattered the lands of Celmae, the central, original catastrophe of the setting, was but a means of staving off a yet worse apocalypse. Worshiped, unsurprisingly, by the duergar and similar underworld-dwelling creatures, the creed  of the Ashen King, fully reproduced here, begins with the words: “We follow the shadowed path of He […]

    Cults of Celmae: The Ashen King

    Cults of Celmae: The Ashen King The first pdf depicting the diverse cults of the Celmae-setting (also known as Shattered Skies), clocks in at 16 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 11 pages of content, so let’s take a look!   The believer’s of the Ashen King’s creed hold the conviction that the cataclysm that shattered the lands of Celmae, the central, original catastrophe of the setting, was but a means of staving off a yet worse apocalypse. Worshiped, unsurprisingly, by the duergar and similar underworld-dwelling creatures, the creed  of the Ashen King, fully reproduced here, begins with the words: “We follow the shadowed path of He […]

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  • Cultures of Celmae: Briranor This installment of the Cultures of Celmae-series clocks in at 24 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!   The briranor, prior to the Shattering, were an isolated people, dwelling on the Emerald Isle (fully mapped in full color!) – a tribal people fighting as much amongst themselves as with the orcs. When the Shattering tore Celmae asunder, they faced titanic beasts and had to retreat, in unity, to the newly unearthed cities of ruins opened to the sky by the now floating landmasses. Occupying the remains of this erstwhile civilization, they tried to rebuild…but […]

    Cultures of Celmae: Briranor

    Cultures of Celmae: Briranor This installment of the Cultures of Celmae-series clocks in at 24 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 19 pages of content, so let’s take a look!   The briranor, prior to the Shattering, were an isolated people, dwelling on the Emerald Isle (fully mapped in full color!) – a tribal people fighting as much amongst themselves as with the orcs. When the Shattering tore Celmae asunder, they faced titanic beasts and had to retreat, in unity, to the newly unearthed cities of ruins opened to the sky by the now floating landmasses. Occupying the remains of this erstwhile civilization, they tried to rebuild…but […]

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  • Cultures of Celmae: Gnomes This installment of the Cults of Celmae-series clocks in at 18 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 13 pages of content, so let’s take a look!   We begin this installment with a brief recap of the gnome’s mythology – when forge father Adan’s hammer blows created the azer, the sparks of his forge also made the dwarves and gnomes and, according to gnome myth, it was the gnomes that carved out Teran-Jarraian, the world below. As the myth states, it is during this age they made contact with the devastating gugs and pioneered many spells now common to spellcasters across the nations […]

    Cultures of Celmae: Gnomes

    Cultures of Celmae: Gnomes This installment of the Cults of Celmae-series clocks in at 18 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 13 pages of content, so let’s take a look!   We begin this installment with a brief recap of the gnome’s mythology – when forge father Adan’s hammer blows created the azer, the sparks of his forge also made the dwarves and gnomes and, according to gnome myth, it was the gnomes that carved out Teran-Jarraian, the world below. As the myth states, it is during this age they made contact with the devastating gugs and pioneered many spells now common to spellcasters across the nations […]

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  • Cultures of Celmae: Dwarves The 3rd installment of the Cultures of Celmae-series represents a change of focus; not only does the series move away from the pretty basic explorations of human ethnicities (though we’ll return to those), it also provides significantly more material – the pdf clocks in at 18 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 13 pages of content – which is 10 more than the Majeed had.   The very first page depicts the Shattered Kingdoms as a whole with a solid full-color map and begins with a brief history of the dwarven people – speaking of shattering: The ingenuity of the dwarves, alas, was […]

    Cultures of Celmae: Dwarves

    Cultures of Celmae: Dwarves The 3rd installment of the Cultures of Celmae-series represents a change of focus; not only does the series move away from the pretty basic explorations of human ethnicities (though we’ll return to those), it also provides significantly more material – the pdf clocks in at 18 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 13 pages of content – which is 10 more than the Majeed had.   The very first page depicts the Shattered Kingdoms as a whole with a solid full-color map and begins with a brief history of the dwarven people – speaking of shattering: The ingenuity of the dwarves, alas, was […]

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  • The Dimensional Wayfarer Hybrid ClassУкладка дикого камня This hybrid class clocks in at 15 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 10 pages, so let’s take a look!   The dimensional wayfarer class’ chassis nets d8 HD, 6 + Int skills per level, proficiency with all simple and martial weapons + one exotic weapon of their choice as well as with light and medium armors, but not with shields. The class gets a 3/4 BAB-progression as well as good Will-save progression and learns to cast spells spontaneously, with Wisdom governing (slightly uncommon) this type of spellcasting,, which is, fyi, drawn from a custom list. And here we begin […]

    The Dimensional Wayfarer Hybrid Class

    The Dimensional Wayfarer Hybrid ClassУкладка дикого камня This hybrid class clocks in at 15 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 10 pages, so let’s take a look!   The dimensional wayfarer class’ chassis nets d8 HD, 6 + Int skills per level, proficiency with all simple and martial weapons + one exotic weapon of their choice as well as with light and medium armors, but not with shields. The class gets a 3/4 BAB-progression as well as good Will-save progression and learns to cast spells spontaneously, with Wisdom governing (slightly uncommon) this type of spellcasting,, which is, fyi, drawn from a custom list. And here we begin […]

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  • Cultures of Celmae: Majeed This installment of the Cultures of Celmae-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 3 pages of content, so let’s take a look!   Now, one of the aspects in my home-game that came from my deep love for the Sword & Sorcery-genre, it would be unique ability-score arrays and racial traits for different ethnicities – thus, I am pretty happy to see this pdf add mechanical relevance to a culture. The culture depicted herein would be the Majeed, who are humans that receive a +1 bonus to Will-saves. Now there is more to a culture, obviously – the Majeed, […]

    Cultures of Celmae: Majeed

    Cultures of Celmae: Majeed This installment of the Cultures of Celmae-series clocks in at 9 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 3 pages of content, so let’s take a look!   Now, one of the aspects in my home-game that came from my deep love for the Sword & Sorcery-genre, it would be unique ability-score arrays and racial traits for different ethnicities – thus, I am pretty happy to see this pdf add mechanical relevance to a culture. The culture depicted herein would be the Majeed, who are humans that receive a +1 bonus to Will-saves. Now there is more to a culture, obviously – the Majeed, […]

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  • Eldritch Ghost Hunter Hybrid Class This hybrid class clocks in at 11 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   All right, the eldritch ghost hunter, chassis-wise, receives d8 HD, 6 + Int skills per level, proficiency with simple and martial weapons, as well as hand crossbows, long bow, repeating crossbow, short bow and the deity’s favored weapon. Wait. On a nitpick: It’s “longbow” and “shortbow”, not “long bow” and “short bow”; but more weirdly, those are already included in the martial weapon proficiency, so what happened here? Cut-copy-paste oversight? Or was the martial weapon proficiency supposed to cover […]

    Eldritch Ghost Hunter Hybrid Class

    Eldritch Ghost Hunter Hybrid Class This hybrid class clocks in at 11 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 6 pages of content, so let’s take a look!   All right, the eldritch ghost hunter, chassis-wise, receives d8 HD, 6 + Int skills per level, proficiency with simple and martial weapons, as well as hand crossbows, long bow, repeating crossbow, short bow and the deity’s favored weapon. Wait. On a nitpick: It’s “longbow” and “shortbow”, not “long bow” and “short bow”; but more weirdly, those are already included in the martial weapon proficiency, so what happened here? Cut-copy-paste oversight? Or was the martial weapon proficiency supposed to cover […]

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  • Cultures of Celmae: Brynnynveroxybd.com This first installment of the Cultures of Celmae-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Now, one of the aspects in my home-game that came from my deep love for the Sword & Sorcery-genre, it would be unique ability-score arrays and racial traits for different ethnicities – thus, I am pretty happy to see this pdf add mechanical relevance to a culture. The culture depicted herein would be the Brynnyn, who have carved a civilization from the valleys of the central continent. A hardy folk, their rules-modification provides a bonus […]

    Cultures of Celmae: Brynnyn

    Cultures of Celmae: Brynnynveroxybd.com This first installment of the Cultures of Celmae-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 5 pages of content, so let’s take a look!   Now, one of the aspects in my home-game that came from my deep love for the Sword & Sorcery-genre, it would be unique ability-score arrays and racial traits for different ethnicities – thus, I am pretty happy to see this pdf add mechanical relevance to a culture. The culture depicted herein would be the Brynnyn, who have carved a civilization from the valleys of the central continent. A hardy folk, their rules-modification provides a bonus […]

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  • Eldritch Archeologist Hybrid Classrtisnab.ru This hybrid class clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   This review is based on the revised iteration of the class.   The eldritch archeologist, chassis-wise, receives d10 HD, 4 + Int skills per levels, proficiency with simple and martial weapons as well as with all firearms and light armors.  The class receives full BAB-progression as well as good Fort-saves. The eldritch archeologist adds 1/2 class level to all Knowledge skill checks and may, at first level, use a swift action to grant himself a +1 luck bonus to atk, saves, […]

    Eldritch Archeologist Hybrid Class

    Eldritch Archeologist Hybrid Classrtisnab.ru This hybrid class clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   This review is based on the revised iteration of the class.   The eldritch archeologist, chassis-wise, receives d10 HD, 4 + Int skills per levels, proficiency with simple and martial weapons as well as with all firearms and light armors.  The class receives full BAB-progression as well as good Fort-saves. The eldritch archeologist adds 1/2 class level to all Knowledge skill checks and may, at first level, use a swift action to grant himself a +1 luck bonus to atk, saves, […]

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  • GriffonportФлора и Фауна Земли – экваториальный и субэкваториальный пояса This pdf clocks in at 30 pages, 1 page front cover, 1 page editorial/ToC, 1 page advertisement, 2 pages of SRD, 1 page back cover, leaving us with 24 pages of content, so let’s take a look!   We begin this pdf with a neat full color map of Griffonport and its bay…and it is a town steeped in history, as we learn about the pact of providing griffons to the prides in exchange for the noble eponymous griffons acting as military steeds…though recently, the horse population’s been on the decline, which results in some tensions. Griffonbay island, situated in the bay and erstwhile headquarter of a notorious pirate, has since […]

    Griffonport

    GriffonportФлора и Фауна Земли – экваториальный и субэкваториальный пояса This pdf clocks in at 30 pages, 1 page front cover, 1 page editorial/ToC, 1 page advertisement, 2 pages of SRD, 1 page back cover, leaving us with 24 pages of content, so let’s take a look!   We begin this pdf with a neat full color map of Griffonport and its bay…and it is a town steeped in history, as we learn about the pact of providing griffons to the prides in exchange for the noble eponymous griffons acting as military steeds…though recently, the horse population’s been on the decline, which results in some tensions. Griffonbay island, situated in the bay and erstwhile headquarter of a notorious pirate, has since […]

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  • Eldritch Parapsychologist Hybrid Class This pdf clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 10 pages of content, so let’s take a look!   The parapyschologist class presented here receives d6 HD, proficiency with club, dagger, heavy crossbow, light crossbow, quarterstaff and no armors or shields, which hamper spellcasting. The class gets 3/4 BAB-progression, good Will-saves and his spellcasting is governed by Intelligence, but oddly is spontaneous, not prepared. The class has its very own and exceedingly detailed spell list, just fyi. They gain Eschew Materials at 1st level, though the class still sports a reference to “sorceror” in a ccp-glitch here.   Also at 1st […]

    Eldritch Parapsychologist Hybrid Class

    Eldritch Parapsychologist Hybrid Class This pdf clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 10 pages of content, so let’s take a look!   The parapyschologist class presented here receives d6 HD, proficiency with club, dagger, heavy crossbow, light crossbow, quarterstaff and no armors or shields, which hamper spellcasting. The class gets 3/4 BAB-progression, good Will-saves and his spellcasting is governed by Intelligence, but oddly is spontaneous, not prepared. The class has its very own and exceedingly detailed spell list, just fyi. They gain Eschew Materials at 1st level, though the class still sports a reference to “sorceror” in a ccp-glitch here.   Also at 1st […]

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  • Mariner Hybrid Class This hybrid class clocks in at 10 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 5 pages, so let’s take a look!   The mariner as presented her gets d10 HD, 4 + Int skills per level and proficiency with simple and martial weapons as well as all armors and shields except tower shields. As a minor complaint: The header is not bolded here. The class gets a full BAB-progression as well as good Fort- and Ref-saves and begins play with +4 to Swim checks (untyped) that is increased to +6 when the mariner has 10 ranks in the skills. The mariner gets +1/2 class level […]

    Mariner Hybrid Class

    Mariner Hybrid Class This hybrid class clocks in at 10 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page back cover, leaving us with 5 pages, so let’s take a look!   The mariner as presented her gets d10 HD, 4 + Int skills per level and proficiency with simple and martial weapons as well as all armors and shields except tower shields. As a minor complaint: The header is not bolded here. The class gets a full BAB-progression as well as good Fort- and Ref-saves and begins play with +4 to Swim checks (untyped) that is increased to +6 when the mariner has 10 ranks in the skills. The mariner gets +1/2 class level […]

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  • The Pulverizer Hybrid Class This hybrid class clocks in at 8 pages, 1 page front cover, 1 page editorial/ToC, 1/2 page SRD, leaving us with 5 1/2 pages of content, so let’s take a look!   The pulverizer class receives d12 HD, 4 + Int skills per levels, proficiency with simple weapons + handaxe, shot sword and the close fighter group as well as light armor and shields, sans tower shields, of course. The class gains a full BAB-progression, good Fort- and Ref-saves and a monk’s unarmed strike damage progression, with the usual Improved Unarmed Strike at 1st level. They count as Intelligence 13 for the purpose of meeting the requirements of combat feats and treats his level as barbarian/monk […]

    The Pulverizer Hybrid Class

    The Pulverizer Hybrid Class This hybrid class clocks in at 8 pages, 1 page front cover, 1 page editorial/ToC, 1/2 page SRD, leaving us with 5 1/2 pages of content, so let’s take a look!   The pulverizer class receives d12 HD, 4 + Int skills per levels, proficiency with simple weapons + handaxe, shot sword and the close fighter group as well as light armor and shields, sans tower shields, of course. The class gains a full BAB-progression, good Fort- and Ref-saves and a monk’s unarmed strike damage progression, with the usual Improved Unarmed Strike at 1st level. They count as Intelligence 13 for the purpose of meeting the requirements of combat feats and treats his level as barbarian/monk […]

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  • The Town of Brighton This little pdf clocks in at 14 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   The town of Brighton was founded by the explorer Jandor Windsong almost 400 years ago and is under the auspice of the crown of Bryndell. Situated in fertile, flat farmland it features the tower of the wizard Alhoon and is now the home of slightly more than 3000 souls. To the west of the town, the fungal-infested forest and quartz laden mountains are homes to ogres and similarly dread creatures, providing ample adventuring potential…particularly since, in the […]

    The Town of Brighton

    The Town of Brighton This little pdf clocks in at 14 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, 1 page advertisement, 1 page back cover, leaving us with 8 pages of content, so let’s take a look!   The town of Brighton was founded by the explorer Jandor Windsong almost 400 years ago and is under the auspice of the crown of Bryndell. Situated in fertile, flat farmland it features the tower of the wizard Alhoon and is now the home of slightly more than 3000 souls. To the west of the town, the fungal-infested forest and quartz laden mountains are homes to ogres and similarly dread creatures, providing ample adventuring potential…particularly since, in the […]

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  • Wayfinder #14 The 14th issue of the eminent Wayfinder fanzine, by fans, for fans, clocks in at 80 pages, 2 pages of SRD, 1 page front cover, 1 page editorial/ToC, 6 pages of advertisement, leaving us with 70 massive pages of content, so let’s take a look!   Okay. This is NOT a review in the traditional sense. Why? Because I am NOT going to analyze piece by piece, content by content everything featured herein – with a book as dense as Wayfinder #14, this would bloat the review to a level that would benefit no one, considering its free availability. What I’ll be doing instead, is first telling you a bit about Wayfinder…and what it means to me.   […]

    Wayfinder #14

    Wayfinder #14 The 14th issue of the eminent Wayfinder fanzine, by fans, for fans, clocks in at 80 pages, 2 pages of SRD, 1 page front cover, 1 page editorial/ToC, 6 pages of advertisement, leaving us with 70 massive pages of content, so let’s take a look!   Okay. This is NOT a review in the traditional sense. Why? Because I am NOT going to analyze piece by piece, content by content everything featured herein – with a book as dense as Wayfinder #14, this would bloat the review to a level that would benefit no one, considering its free availability. What I’ll be doing instead, is first telling you a bit about Wayfinder…and what it means to me.   […]

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