Robert N. Emerson Archive

  • A Fly in the Ointment (FATE) This module for Rite Publishing’s Demolished Ones (Dark City/steampunk-crossover) clocks in at 21 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving 18 pages of content, so let’s take a look, shall we?   But before we do – please be aware that this is as much a thematic expansion and a kind of guidebook for such twists and encounters; thus following contains SPOILERS. Potential players will want to jump ahead to the conclusion. … .. . All right, still here? Great! We begin this book with a relatively daunting task, if you’re a new GM – adding a turncoat to a group. Since this is not as simple as it […]

    A Fly in the Ointment (FATE)

    A Fly in the Ointment (FATE) This module for Rite Publishing’s Demolished Ones (Dark City/steampunk-crossover) clocks in at 21 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving 18 pages of content, so let’s take a look, shall we?   But before we do – please be aware that this is as much a thematic expansion and a kind of guidebook for such twists and encounters; thus following contains SPOILERS. Potential players will want to jump ahead to the conclusion. … .. . All right, still here? Great! We begin this book with a relatively daunting task, if you’re a new GM – adding a turncoat to a group. Since this is not as simple as it […]

    Continue Reading...

  • Adventure Quarterly #6 The sixth installment of Rite Publishing’s spiritual heir of the Dungeon magazine clocks in at 72 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with no less than a massive 67 pages of content – quite a huge array, so let’s take a look!   As always, we begin the issue with a nice editorial by Robert N. Emerson before jumping into the meat of the respective modules. This being a review of an adventure-based magazine, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? Great! The first module herein takes us back into the iconic […]

    Adventure Quarterly #6

    Adventure Quarterly #6 The sixth installment of Rite Publishing’s spiritual heir of the Dungeon magazine clocks in at 72 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with no less than a massive 67 pages of content – quite a huge array, so let’s take a look!   As always, we begin the issue with a nice editorial by Robert N. Emerson before jumping into the meat of the respective modules. This being a review of an adventure-based magazine, the following contains SPOILERS. Potential players should jump to the conclusion. … .. . All right, still here? Great! The first module herein takes us back into the iconic […]

    Continue Reading...

  • Adventure Quarterly #5 The fifth installment of Rite Publishing’s spiritual successor to Dungeon magazine clocks in at 73 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 68 pages of content, so let’s take a look!   The editorial by Robert N. Emerson already shows and the subsequent adventures do as well – Rite Publishing’s Kickstarter to amp further up the quality of the magazine was a full success – beyond the full color art throughout this magazine, it is especially the cartography, which has benefited extremely – Rite Publishing overlord Steven D. Russell did not pinch any pennies budget-wise here: The cartography in this book is […]

    Adventure Quarterly #5

    Adventure Quarterly #5 The fifth installment of Rite Publishing’s spiritual successor to Dungeon magazine clocks in at 73 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD and 1 page back cover, leaving us with 68 pages of content, so let’s take a look!   The editorial by Robert N. Emerson already shows and the subsequent adventures do as well – Rite Publishing’s Kickstarter to amp further up the quality of the magazine was a full success – beyond the full color art throughout this magazine, it is especially the cartography, which has benefited extremely – Rite Publishing overlord Steven D. Russell did not pinch any pennies budget-wise here: The cartography in this book is […]

    Continue Reading...

  • Adventure Quarterly #4 The fourth installment of RiP’s spiritual successor to Dungeon magazine is 85 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 79 pages of content, so let’s take a look!   After one page of introductory musings of Robert N. Emerson (on the nature what is “right” gaming), we delve into what will from now on be a continuous series of articles: Ruins Perilous.   Now if you’re not familiar with the concept, here’s the deal: Questhaven, as some of you may know, is a city ruled by adventurers – and as a means of improving your social standing and moving […]

    Adventure Quarterly #4

    Adventure Quarterly #4 The fourth installment of RiP’s spiritual successor to Dungeon magazine is 85 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 79 pages of content, so let’s take a look!   After one page of introductory musings of Robert N. Emerson (on the nature what is “right” gaming), we delve into what will from now on be a continuous series of articles: Ruins Perilous.   Now if you’re not familiar with the concept, here’s the deal: Questhaven, as some of you may know, is a city ruled by adventurers – and as a means of improving your social standing and moving […]

    Continue Reading...