Rogue Genius Games Archive

  • Starfarer Adversaries: Cannibal Clowns from Outer Space (SFRPG) This installment of the Starfarer Adversaries-series clocks in at 15 pages, 1 page front cover,  1 page advertisement, 2 pages of SRD, leaving us with 11 pages of content, so let’s take a look!   It’s part nanite swarm, part viral infection, and all horrific – the Grimaldi Strain, an infection that turns creatures into CANNIBAL CLOWNS!! It’s not easily transmitted, thankfully – only those incarcerated for more than a week may be infected, but still…do you want to save them? Really? But…what if their feet turn longer and longer?   Once transformed, a victim of the Grimaldi Strain becomes a Buffoon, the lowest rank of cannibal clown; at this point, they […]

    Starfarer Adversaries: Cannibal Clowns from Outer Space (SFRPG)

    Starfarer Adversaries: Cannibal Clowns from Outer Space (SFRPG) This installment of the Starfarer Adversaries-series clocks in at 15 pages, 1 page front cover,  1 page advertisement, 2 pages of SRD, leaving us with 11 pages of content, so let’s take a look!   It’s part nanite swarm, part viral infection, and all horrific – the Grimaldi Strain, an infection that turns creatures into CANNIBAL CLOWNS!! It’s not easily transmitted, thankfully – only those incarcerated for more than a week may be infected, but still…do you want to save them? Really? But…what if their feet turn longer and longer?   Once transformed, a victim of the Grimaldi Strain becomes a Buffoon, the lowest rank of cannibal clown; at this point, they […]

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  • Starfarer Adversaries: Sluagh (SFRPG) This installment of the Starfarer Adversaries-series clocks in at 8 pages, 1 page front cover, 1 page advertisement, 1 page SRD, 1 page editorial, leaving us with 4 pages of content, one page of which is devoted to a one-page version of the creature-artwork, suitable to act as a handout.   The sluaghs receive a whole page of background story – face-stealers, servants of the unseen good; Void Demons, Lords of Dark Matter – many are the names applied to them, and none of them are kind. Their empire may have collapsed, but this has not mitigated the threat that these shapechangers represent.   Two different sluagh are included herein, at CR 6 the sluagh infiltrator, […]

    Starfarer Adversaries: Sluagh (SFRPG)

    Starfarer Adversaries: Sluagh (SFRPG) This installment of the Starfarer Adversaries-series clocks in at 8 pages, 1 page front cover, 1 page advertisement, 1 page SRD, 1 page editorial, leaving us with 4 pages of content, one page of which is devoted to a one-page version of the creature-artwork, suitable to act as a handout.   The sluaghs receive a whole page of background story – face-stealers, servants of the unseen good; Void Demons, Lords of Dark Matter – many are the names applied to them, and none of them are kind. Their empire may have collapsed, but this has not mitigated the threat that these shapechangers represent.   Two different sluagh are included herein, at CR 6 the sluagh infiltrator, […]

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  • Monster Menagerie: Giraffenomicon This installment of the Monster Menageries-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page of SRD, leaving us with 10 pages of content, one of which is devoted to the introduction, so let’s take a look!   Okay, so see that one the cover? Legend Stan! Provides pretty hilarious artworks for all the monsters herein, so let’s check out whether the stats hold up as well: The first critter would be the Giraffecorn (CR 5), who sports a glistening silvery coat, cloven hooves and a sex-feet long, pink horn. It also, hilariously, can use invisibility at will and has an air walk that only works to a limit of 6 feet […]

    Monster Menagerie: Giraffenomicon

    Monster Menagerie: Giraffenomicon This installment of the Monster Menageries-series clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page of SRD, leaving us with 10 pages of content, one of which is devoted to the introduction, so let’s take a look!   Okay, so see that one the cover? Legend Stan! Provides pretty hilarious artworks for all the monsters herein, so let’s check out whether the stats hold up as well: The first critter would be the Giraffecorn (CR 5), who sports a glistening silvery coat, cloven hooves and a sex-feet long, pink horn. It also, hilariously, can use invisibility at will and has an air walk that only works to a limit of 6 feet […]

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  • Starfarer Adversaries: Void Banshees (SFRPG) This installment of the Starfarer Adversaries-series clocks in at 7 pages, 1 page front cover, 1 page advertisement, 1 page SRD, 1 page editorial, leaving us with 3 pages of content, one page of which is devoted to a one-page version of the creature-artwork, suitable to act as a handout.   All right, in space nobody hears you scream? Well, kind of. But some undead, namely the void banshee, send distress signals through the bleak infinity, compelled to investigate. The pdf presents three different iterations of the void banshee – one at CR 3, one at CR 7 and one at CR 12. Void banshees are incorporeal undead. They have perfect maneuverability and should specify, […]

    Starfarer Adversaries: Void Banshees (SFRPG)

    Starfarer Adversaries: Void Banshees (SFRPG) This installment of the Starfarer Adversaries-series clocks in at 7 pages, 1 page front cover, 1 page advertisement, 1 page SRD, 1 page editorial, leaving us with 3 pages of content, one page of which is devoted to a one-page version of the creature-artwork, suitable to act as a handout.   All right, in space nobody hears you scream? Well, kind of. But some undead, namely the void banshee, send distress signals through the bleak infinity, compelled to investigate. The pdf presents three different iterations of the void banshee – one at CR 3, one at CR 7 and one at CR 12. Void banshees are incorporeal undead. They have perfect maneuverability and should specify, […]

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  • Starfarer Adversaries Deluxe: Drider (SFRPG) This extra-large installment of the Starfarer Adversaries-series clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, so let’s take a look!   So, this supplement begins with giving us a basic rundown of drider tactics, which also introduces us to a cool notion, the FiendWebs, a kind of horrific industrial spider-themed hellscape that acts as a hub for the dread empire of Akkanar – like it!   The supplement contains two different types of gear – the shock glaives (S & E) powered weapons with the block and reach special property and scaling Arc critical effects, and Fire damage microwave pistols – the beamer pistols – […]

    Starfarer Adversaries Deluxe: Drider (SFRPG)

    Starfarer Adversaries Deluxe: Drider (SFRPG) This extra-large installment of the Starfarer Adversaries-series clocks in at 18 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, so let’s take a look!   So, this supplement begins with giving us a basic rundown of drider tactics, which also introduces us to a cool notion, the FiendWebs, a kind of horrific industrial spider-themed hellscape that acts as a hub for the dread empire of Akkanar – like it!   The supplement contains two different types of gear – the shock glaives (S & E) powered weapons with the block and reach special property and scaling Arc critical effects, and Fire damage microwave pistols – the beamer pistols – […]

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  • Starfarer Adversaries: Invader War Machine (SFRPG) This installment of the Starfarer Adversaries-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   Okay, so first thing – the invaders are not classified or codified, leaving them a mystery for the GM, which is a nice plus. It should also be noted that the builds make use of material from Starfarer’s Companion, but, as a huge plus, don’t require the use of the book – the special ability of the war machines referencing a spell has all relevant effects stated.   The invader war-machines within come in three classes: At […]

    Starfarer Adversaries: Invader War Machine (SFRPG)

    Starfarer Adversaries: Invader War Machine (SFRPG) This installment of the Starfarer Adversaries-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   Okay, so first thing – the invaders are not classified or codified, leaving them a mystery for the GM, which is a nice plus. It should also be noted that the builds make use of material from Starfarer’s Companion, but, as a huge plus, don’t require the use of the book – the special ability of the war machines referencing a spell has all relevant effects stated.   The invader war-machines within come in three classes: At […]

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  • Starfarer Adversaries: Djinn Plant (SFRPG) This installment of the Starfarer Adversaries-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 3 pages of content, so let’s take a look!   So, first of all: The sample artwork, as always reproduced as a 1-page handout within, rocks this time around. I have a soft spot for plant monsters, and it managed to creep me out, so that’s a good thing. The pdf contains not one, not two, but 4 different statblocks for different stages in the eponymous djinn plant’s life cycle: CR 1/3, CR 3, CR 12 and CR 19. It’s a plant, no surprises there, and the graft […]

    Starfarer Adversaries: Djinn Plant (SFRPG)

    Starfarer Adversaries: Djinn Plant (SFRPG) This installment of the Starfarer Adversaries-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 3 pages of content, so let’s take a look!   So, first of all: The sample artwork, as always reproduced as a 1-page handout within, rocks this time around. I have a soft spot for plant monsters, and it managed to creep me out, so that’s a good thing. The pdf contains not one, not two, but 4 different statblocks for different stages in the eponymous djinn plant’s life cycle: CR 1/3, CR 3, CR 12 and CR 19. It’s a plant, no surprises there, and the graft […]

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  • Starfarer Adversaries: Bounty Hunter (SFRPG) This installment of the Starfarer Adversaries-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 3 pages of content, so let’s take a look!   The bounty hunter herein comes in three iterations, all of which are human soldiers – the rookie (CR 4), the regular one (CR 8) and the veteran (CR 12). The builds make use of the Spell Bane feat and the bounty hunter theme; the latter being a welcome, if unusual deviation from the straight application of class grafts here, as far as I’m concerned.   The builds seem to be missing the -2 adjustment to Reflex save mandated […]

    Starfarer Adversaries: Bounty Hunter (SFRPG)

    Starfarer Adversaries: Bounty Hunter (SFRPG) This installment of the Starfarer Adversaries-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 3 pages of content, so let’s take a look!   The bounty hunter herein comes in three iterations, all of which are human soldiers – the rookie (CR 4), the regular one (CR 8) and the veteran (CR 12). The builds make use of the Spell Bane feat and the bounty hunter theme; the latter being a welcome, if unusual deviation from the straight application of class grafts here, as far as I’m concerned.   The builds seem to be missing the -2 adjustment to Reflex save mandated […]

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  • Starfarer Adversaries: Saline Horror (SFRPG) This installment of the Starfarer Adversaries-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 2 pages of content, so let’s take a look!   Fans of Dark Sun (and/or its Ravenloft spinoff domain) will know what to expect here – an slimy, slick creature with no visible eyes or ears, but a lamprey-like mouth – and the hands of these horrors similarly contain such maws. Build-wise, the saline horror in SFRPG is a CR 6 creature using the expert array. The monstrous humanoid graft has been properly applied, attack and damage-values check out, SPs list their proper DCs, and the creature has […]

    Starfarer Adversaries: Saline Horror (SFRPG)

    Starfarer Adversaries: Saline Horror (SFRPG) This installment of the Starfarer Adversaries-series clocks in at 6 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 2 pages of content, so let’s take a look!   Fans of Dark Sun (and/or its Ravenloft spinoff domain) will know what to expect here – an slimy, slick creature with no visible eyes or ears, but a lamprey-like mouth – and the hands of these horrors similarly contain such maws. Build-wise, the saline horror in SFRPG is a CR 6 creature using the expert array. The monstrous humanoid graft has been properly applied, attack and damage-values check out, SPs list their proper DCs, and the creature has […]

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  • Starfarer Adversaries: Thugs (SFRPG) This installment of the Starfarer Adversaries-series clock in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   As always with these pdfs, we do get a neat one-page full-color rendition of the cover artwork, which makes for a nice handout. Beyond that, we also receive not one, not two, but 6 different statblocks in this pdf – CR 1, CR 2 and CR 4 are based on regular orcs, while CR 3, CR 6 and CR 9 are heavy thug statblocks, based on ogres.   Let’s start with the orc-builds, shall we? They use the soldier […]

    Starfarer Adversaries: Thugs (SFRPG)

    Starfarer Adversaries: Thugs (SFRPG) This installment of the Starfarer Adversaries-series clock in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   As always with these pdfs, we do get a neat one-page full-color rendition of the cover artwork, which makes for a nice handout. Beyond that, we also receive not one, not two, but 6 different statblocks in this pdf – CR 1, CR 2 and CR 4 are based on regular orcs, while CR 3, CR 6 and CR 9 are heavy thug statblocks, based on ogres.   Let’s start with the orc-builds, shall we? They use the soldier […]

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  • Starfarer Adversaries: Glabrezu (SFRPG) This installment of the Starfarer Adversaries-series clock in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, ½ a page empty space, leaving us with 2.5 pages of content, so let’s take a look!   All right, so there are three glabrezu statblocks in this supplement – the lesser glabrezu clocks in at CR 9, the regular one at CR 13, and the glabrezu demon lord at CR 17. The lesser one may be called forth with a 4th-level summon monster, the regular one with the 5th-level version, just fyi. The neat artwork we can see on the cover is reproduced as a one-page spread within this pdf.   […]

    Starfarer Adversaries: Glabrezu (SFRPG)

    Starfarer Adversaries: Glabrezu (SFRPG) This installment of the Starfarer Adversaries-series clock in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, ½ a page empty space, leaving us with 2.5 pages of content, so let’s take a look!   All right, so there are three glabrezu statblocks in this supplement – the lesser glabrezu clocks in at CR 9, the regular one at CR 13, and the glabrezu demon lord at CR 17. The lesser one may be called forth with a 4th-level summon monster, the regular one with the 5th-level version, just fyi. The neat artwork we can see on the cover is reproduced as a one-page spread within this pdf.   […]

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  • Starfarer’s Codex: Legacy Dragonrider (SFRPG) This installment of the Starfarer’s Codex-series clocks in at 25 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 21 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my patreons.   All right, the dragonrider class gets proficiency with basic melee weapons, light armor, small arms, and elemental arms – these basically would be weapons depending on the type of the dragon: Black and copper. For example, net access to disintegrator advanced melee weapons and longarms as well as acid dart rifle longarms, while red and gold get access to flame advanced melee […]

    Starfarer’s Codex: Legacy Dragonrider (SFRPG)

    Starfarer’s Codex: Legacy Dragonrider (SFRPG) This installment of the Starfarer’s Codex-series clocks in at 25 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 21 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my patreons.   All right, the dragonrider class gets proficiency with basic melee weapons, light armor, small arms, and elemental arms – these basically would be weapons depending on the type of the dragon: Black and copper. For example, net access to disintegrator advanced melee weapons and longarms as well as acid dart rifle longarms, while red and gold get access to flame advanced melee […]

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  • Starfarer Adversaries: Sentry Robot (SFRPG) This installment of the Starfarer Adversaries-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, it should be noted that we do get a nice, handout-style one-page version of the full-color artwork for the sentry robots in this book. Said robots come in three iterations, at CR 6, 9 and 12. They come with integrated lasers as the high attack, slams as the low attack. The slam attack’s damage output of the CR 6 robot is off by 1, and it should be noted that the damage-type indicators in the statblocks are […]

    Starfarer Adversaries: Sentry Robot (SFRPG)

    Starfarer Adversaries: Sentry Robot (SFRPG) This installment of the Starfarer Adversaries-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, it should be noted that we do get a nice, handout-style one-page version of the full-color artwork for the sentry robots in this book. Said robots come in three iterations, at CR 6, 9 and 12. They come with integrated lasers as the high attack, slams as the low attack. The slam attack’s damage output of the CR 6 robot is off by 1, and it should be noted that the damage-type indicators in the statblocks are […]

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  • Starfarer’s Codex: Coordinated Combat Feats (SFRPG) This installment of the Starfarer’s Codex-series clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   After a brief introduction and a full page of combat feats listed alphabetically, we dive into the feats themselves, so let’s take a look!   Back-to-Back is neat: When an ally is in an area you threaten, foes get no benefit from flanking you or your ally, and the DC to make a trick attack against you or your ally increases by +3. Bolster increases Stamina replenishment of allies of you if either is within 30 ft., […]

    Starfarer’s Codex: Coordinated Combat Feats (SFRPG)

    Starfarer’s Codex: Coordinated Combat Feats (SFRPG) This installment of the Starfarer’s Codex-series clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   After a brief introduction and a full page of combat feats listed alphabetically, we dive into the feats themselves, so let’s take a look!   Back-to-Back is neat: When an ally is in an area you threaten, foes get no benefit from flanking you or your ally, and the DC to make a trick attack against you or your ally increases by +3. Bolster increases Stamina replenishment of allies of you if either is within 30 ft., […]

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  • Starfarer’s Codex: Horrifically Overpowered Feats (SFRPG) This collection of horrifically overpowered feats for Starfinder clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 16 pages of content, so let’s take a look!   Let’s begin with the introduction, shall we? Horrifically Overpowered feats started as a joke for PFRPG, but you know, there is a market for super high-powered gameplay; the popularity of Dreamscarred Press’ Path of War and for gestalting PCs is testament to that. Moreover, the power that PCs have, and the experience of some players does mean that there are bound to be groups out there that have too easy a time when dealing with […]

    Starfarer’s Codex: Horrifically Overpowered Feats (SFRPG)

    Starfarer’s Codex: Horrifically Overpowered Feats (SFRPG) This collection of horrifically overpowered feats for Starfinder clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 16 pages of content, so let’s take a look!   Let’s begin with the introduction, shall we? Horrifically Overpowered feats started as a joke for PFRPG, but you know, there is a market for super high-powered gameplay; the popularity of Dreamscarred Press’ Path of War and for gestalting PCs is testament to that. Moreover, the power that PCs have, and the experience of some players does mean that there are bound to be groups out there that have too easy a time when dealing with […]

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  • Starfarer’s Codex: Multiclass ThemeTypes (SFRPG) This Starfarer’s Codex-installment clocks in at 17 pages, one page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 13 pages of content – though there is something to note here: When you open this pdf, you’ll notice that there isn’t much text per page – some textboxes are hovering before impressive full-color artworks (drawn by GrandFailure – who is anything but that, and some stock pieces), but the primary focus here is on the artworks, with text boxes dropped in where they make sense. Now, usually I’d complain seriously about that, but the smart folks at Rogue Genius Games have a  condensed, artless version as well. This second iteration […]

    Starfarer’s Codex: Multiclass ThemeTypes (SFRPG)

    Starfarer’s Codex: Multiclass ThemeTypes (SFRPG) This Starfarer’s Codex-installment clocks in at 17 pages, one page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 13 pages of content – though there is something to note here: When you open this pdf, you’ll notice that there isn’t much text per page – some textboxes are hovering before impressive full-color artworks (drawn by GrandFailure – who is anything but that, and some stock pieces), but the primary focus here is on the artworks, with text boxes dropped in where they make sense. Now, usually I’d complain seriously about that, but the smart folks at Rogue Genius Games have a  condensed, artless version as well. This second iteration […]

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  • Starfarer’s Codex: The Aeoncarnate Base Class This new base class for SFRPG clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   The aeoncarnate base class uses Charisma as its key ability score and gets 6 HP, 6 + Constitution modifier Stamina and 4 + Int skills per level. Proficiency-wise, we get light armor, basic melee weapons, small arms, longarms and grenades. The class gets ¾ BAB-progression as well as good Fort- and Will-saves.   A key feature from the get-go would be dynamic potential, which nets you 1 point of dynamic potential at the start of each combat […]

    Starfarer’s Codex: The Aeoncarnate Base Class

    Starfarer’s Codex: The Aeoncarnate Base Class This new base class for SFRPG clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   The aeoncarnate base class uses Charisma as its key ability score and gets 6 HP, 6 + Constitution modifier Stamina and 4 + Int skills per level. Proficiency-wise, we get light armor, basic melee weapons, small arms, longarms and grenades. The class gets ¾ BAB-progression as well as good Fort- and Will-saves.   A key feature from the get-go would be dynamic potential, which nets you 1 point of dynamic potential at the start of each combat […]

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  • Monster Menagerie: Bulette Points editorial/ToC, 3 pages of SRD, 1 page back cover, leaving us with 26 pages of content, so let’s take a look!   All right, so first of all, the pdf acknowledges the folks that contributed in a FB-chat that gestated into this book – kudos for giving credit where credit is due! The introductory page provides a bit of optional setting-contextualization for the bulettes herein…and then we begin with what may be the most pun-tastic monster book for Pathfinder.   How pun-tastic is this? Well in case you missed that the title obviously is a reference to Rogue Genius Games’ Bullet Point-series, each monster herein represents some sort of pun regarding bullet/bulette. Every. Last. One. … […]

    Monster Menagerie: Bulette Points

    Monster Menagerie: Bulette Points editorial/ToC, 3 pages of SRD, 1 page back cover, leaving us with 26 pages of content, so let’s take a look!   All right, so first of all, the pdf acknowledges the folks that contributed in a FB-chat that gestated into this book – kudos for giving credit where credit is due! The introductory page provides a bit of optional setting-contextualization for the bulettes herein…and then we begin with what may be the most pun-tastic monster book for Pathfinder.   How pun-tastic is this? Well in case you missed that the title obviously is a reference to Rogue Genius Games’ Bullet Point-series, each monster herein represents some sort of pun regarding bullet/bulette. Every. Last. One. … […]

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  • The Genius Guide to the Opportunist This hybrid class clocks in at 15 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 11 pages of content, so let’s take a look!   The opportunist is a hybrid class of barbarian and rogue, which, chassis-wise, gets d10 HD, 4 + Int skills per level, proficiency in simple and martial weapons, an exotic weapon, as well as light armor and light shields, full BAB-progression and good Fort- and Ref-saves. At first level, the class gets the key feature opportunistic attack, which, at this level, is +1d4 damage with AoOs and while flanking, and increases by +1d4 at every 2 opportunist levels thereafter. This bonus […]

    The Genius Guide to the Opportunist

    The Genius Guide to the Opportunist This hybrid class clocks in at 15 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 11 pages of content, so let’s take a look!   The opportunist is a hybrid class of barbarian and rogue, which, chassis-wise, gets d10 HD, 4 + Int skills per level, proficiency in simple and martial weapons, an exotic weapon, as well as light armor and light shields, full BAB-progression and good Fort- and Ref-saves. At first level, the class gets the key feature opportunistic attack, which, at this level, is +1d4 damage with AoOs and while flanking, and increases by +1d4 at every 2 opportunist levels thereafter. This bonus […]

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  • The Genius Guide to Vampire Magic This little supplement clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   This supplement begins with 9 different magic items for vampires: Biteless bite is a glass bottle that contains liquid distilled from vampire blood, which nets a +4 bonus to Dex and Str, darkvision, and blood drain, but also a vampires susceptibility to holy symbols, which may hold the characters at bay, and they are dazzled and sickened by direct sunlight. However, after 24 hours, blood thirst kicks in, requiring a save – the DC increases by +2 for every 24 […]

    The Genius Guide to Vampire Magic

    The Genius Guide to Vampire Magic This little supplement clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   This supplement begins with 9 different magic items for vampires: Biteless bite is a glass bottle that contains liquid distilled from vampire blood, which nets a +4 bonus to Dex and Str, darkvision, and blood drain, but also a vampires susceptibility to holy symbols, which may hold the characters at bay, and they are dazzled and sickened by direct sunlight. However, after 24 hours, blood thirst kicks in, requiring a save – the DC increases by +2 for every 24 […]

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  • Monster Menagerie: Draconis Arcanus This massive installment of the Monster Menagerie-series clocks in at 58 pages, 1 page front cover, 1 page editorial/ToC, 3 pages of SRD, 1 page back cover, leaving us with 52 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my patreons.   All right, so, if you’re like me, you can never have enough dragons. In my games, dragons are extremely deadly, rare, and my players try to avoid them at all cost – with my staggering array of supplements, supplemented by home rules, I have made these fellows true forces of nature. It’s a matter of aesthetics, but I’m very much […]

    Monster Menagerie: Draconis Arcanus

    Monster Menagerie: Draconis Arcanus This massive installment of the Monster Menagerie-series clocks in at 58 pages, 1 page front cover, 1 page editorial/ToC, 3 pages of SRD, 1 page back cover, leaving us with 52 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my patreons.   All right, so, if you’re like me, you can never have enough dragons. In my games, dragons are extremely deadly, rare, and my players try to avoid them at all cost – with my staggering array of supplements, supplemented by home rules, I have made these fellows true forces of nature. It’s a matter of aesthetics, but I’m very much […]

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  • Starfarer’s Codex: Toonimancy (SFRPG) This installment of the Starfarer’s Codex-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look!   So, the introduction specifies that technomancers can access magic tied t more than physical technology, mentioning search engines (digimancy), dubthurgy and spamorcery. Damn, now I really want a spamorcery-specialist! Anyways, younger technomancers (and those nerdy/young at heart) enjoy toonimancy, drawing upon concepts popularized by cartoons. This write up also mentions the Tooninomicon. It often comes in physical versions and contains this warning, in dozens of languages: “Warning! You are not B. Bunny!” Oh yeah? Yeah!   Anyways, we get […]

    Starfarer’s Codex: Toonimancy (SFRPG)

    Starfarer’s Codex: Toonimancy (SFRPG) This installment of the Starfarer’s Codex-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look!   So, the introduction specifies that technomancers can access magic tied t more than physical technology, mentioning search engines (digimancy), dubthurgy and spamorcery. Damn, now I really want a spamorcery-specialist! Anyways, younger technomancers (and those nerdy/young at heart) enjoy toonimancy, drawing upon concepts popularized by cartoons. This write up also mentions the Tooninomicon. It often comes in physical versions and contains this warning, in dozens of languages: “Warning! You are not B. Bunny!” Oh yeah? Yeah!   Anyways, we get […]

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  • Starfarer’s Codex: Planetary Explorers’ Essential Equipment (SFRPG) This installment of the Starfarer’s Codex-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   All right, we begin this pdf with 16 different technological items, which include pretty much what you’d expect to see, considering the title of this pdf: There is, for example, a toxicity sensor, a a water purifier…and e.g. a sonic topographer, which is a great excuse for the GM to share maps and allow PCs to plan expeditions properly. The aerial survey is a fist-sized sphere that follows a similar paradigm: In a cool way, it needs to return […]

    Starfarer’s Codex: Planetary Explorers’ Essential Equipment (SFRPG)

    Starfarer’s Codex: Planetary Explorers’ Essential Equipment (SFRPG) This installment of the Starfarer’s Codex-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   All right, we begin this pdf with 16 different technological items, which include pretty much what you’d expect to see, considering the title of this pdf: There is, for example, a toxicity sensor, a a water purifier…and e.g. a sonic topographer, which is a great excuse for the GM to share maps and allow PCs to plan expeditions properly. The aerial survey is a fist-sized sphere that follows a similar paradigm: In a cool way, it needs to return […]

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  • Starfarer’s Codex: Witch Legacy Class (SFRPG) This adaption of the witch class to Starfinder clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 16 pages of content, so let’s take a look!   The witch class as presented herein comes with 5 HP, 5 + Con mod Stamina and uses Intelligence as key ability score. The chassis yields ¾ BAB-progression and good Fort- and Will-saves.  The class gets spontaneous spellcasting of up to 6th level, and may decipher magic text as a full action. The class gets 4 + Int skills per level, as well as proficiency in light armor, basic melee weapons, small arms and sniper weapons. […]

    Starfarer’s Codex: Witch Legacy Class (SFRPG)

    Starfarer’s Codex: Witch Legacy Class (SFRPG) This adaption of the witch class to Starfinder clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 16 pages of content, so let’s take a look!   The witch class as presented herein comes with 5 HP, 5 + Con mod Stamina and uses Intelligence as key ability score. The chassis yields ¾ BAB-progression and good Fort- and Will-saves.  The class gets spontaneous spellcasting of up to 6th level, and may decipher magic text as a full action. The class gets 4 + Int skills per level, as well as proficiency in light armor, basic melee weapons, small arms and sniper weapons. […]

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  • Genius Adventures: Blood Space and Moon Dust (SFRPG) This introductory adventure for Starfinder clocks in at 50 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 45 pages of content, so let’s take a look!   All right, first things first: This takes place in the shared Xa-Osoro setting of Everyman Gaming and Rogue Genius Games, to be more precise, in the somewhat lawless region known as Blood Space. In also assumes the PCs have their own tier 1 starship, which is provided, stat-wise. I know that my PCs would want to customize it before play, but yeah. That’s not a downside, just something to bear in mind. […]

    Genius Adventures: Blood Space and Moon Dust (SFRPG)

    Genius Adventures: Blood Space and Moon Dust (SFRPG) This introductory adventure for Starfinder clocks in at 50 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 45 pages of content, so let’s take a look!   All right, first things first: This takes place in the shared Xa-Osoro setting of Everyman Gaming and Rogue Genius Games, to be more precise, in the somewhat lawless region known as Blood Space. In also assumes the PCs have their own tier 1 starship, which is provided, stat-wise. I know that my PCs would want to customize it before play, but yeah. That’s not a downside, just something to bear in mind. […]

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  • Monster Menagerie: The Swarminomicon This deluxe-sized installment of the Monster Menagerie-series clocks in at 56 pages, 1 page front cover, 1 page editorial/ToC, 1 page introduction, 3 pages of SRD, 1 page back cover, leaving us with 49 pages of content, so let’s take a look!   Unlike many similar supplements, this book offers some supplemental material employed in the builds, so it makes sense to mention them before getting into the details of the monsters herein. We have a total of 8 different feats: Dispersing Evasion provides the option to fully negate area spell or effect tricks, but requires a full-round action to reassemble on the following round. Swarming Flyby Attack is pretty self-explanatory. Swarming Vital Strike is interesting, […]

    Monster Menagerie: The Swarminomicon

    Monster Menagerie: The Swarminomicon This deluxe-sized installment of the Monster Menagerie-series clocks in at 56 pages, 1 page front cover, 1 page editorial/ToC, 1 page introduction, 3 pages of SRD, 1 page back cover, leaving us with 49 pages of content, so let’s take a look!   Unlike many similar supplements, this book offers some supplemental material employed in the builds, so it makes sense to mention them before getting into the details of the monsters herein. We have a total of 8 different feats: Dispersing Evasion provides the option to fully negate area spell or effect tricks, but requires a full-round action to reassemble on the following round. Swarming Flyby Attack is pretty self-explanatory. Swarming Vital Strike is interesting, […]

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  • Four Horsemen Present: Hybrid Class – Mountebank This hybrid class of mesmerist and unchained rogue clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 11 pages of content, so let’s take a look!   The mountebank gets d8 HD, 6 + Int skills per level, proficiency with simple weapons, hand crossbow, kerambit, rapier, sap and sword cane as well as light armor. The class gets ¾ BAB-progression and good Ref- and Will-saves and begins play with consummate liar and hypnotic stare. 2nd level nets Weapon Finesse and finesse training with one weapon group for using Dex-mod to determine bonus damage. 2nd level also nets patter: The mountebank begins prattling away as […]

    Four Horsemen Present: Hybrid Class – Mountebank

    Four Horsemen Present: Hybrid Class – Mountebank This hybrid class of mesmerist and unchained rogue clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 11 pages of content, so let’s take a look!   The mountebank gets d8 HD, 6 + Int skills per level, proficiency with simple weapons, hand crossbow, kerambit, rapier, sap and sword cane as well as light armor. The class gets ¾ BAB-progression and good Ref- and Will-saves and begins play with consummate liar and hypnotic stare. 2nd level nets Weapon Finesse and finesse training with one weapon group for using Dex-mod to determine bonus damage. 2nd level also nets patter: The mountebank begins prattling away as […]

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