Rogue Genius Games Archive

  • Veranthea Codex: Lost Legends of Urethiel This supplement for Veranthea Codex clocks in at 41 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, leaving us with 36 pages of content, so let’s take a look!   So, what do we get here? Well, we get a massive, high-concept NPC Codex/bestiary with a WuXia-theme. From the mountains of Nestraka, the CR 8 Amigara hail, deadly constructs that encase mortals to use them to tap into the life energy of mortals entombed in their bodies – they can be found in the canyon of the spiral, which features a total of 3 short descriptive sketches to use in concert with the critter.   The pdf […]

    Veranthea Codex: Lost Legends of Urethiel

    Veranthea Codex: Lost Legends of Urethiel This supplement for Veranthea Codex clocks in at 41 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, leaving us with 36 pages of content, so let’s take a look!   So, what do we get here? Well, we get a massive, high-concept NPC Codex/bestiary with a WuXia-theme. From the mountains of Nestraka, the CR 8 Amigara hail, deadly constructs that encase mortals to use them to tap into the life energy of mortals entombed in their bodies – they can be found in the canyon of the spiral, which features a total of 3 short descriptive sketches to use in concert with the critter.   The pdf […]

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  • Veranthea Codex: Into the Veil This expansion to the evocative Veranthea Codex-setting clocks in at 42 pages of content, 1 page of front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 37 pages of content, so let’s take a look!   We begin this expansion with a brief history of the veil. But what is the veil? The far North of Veranthea’s oceans contain a colossal screaming maelstrom, a twisted wall of winds that stretches for as far as the eye can see. Most sane captains avoid the massive hazard, but time and again, the foolhardy and unfortunate are drawn into the veil…and those that survive find themselves in a region […]

    Veranthea Codex: Into the Veil

    Veranthea Codex: Into the Veil This expansion to the evocative Veranthea Codex-setting clocks in at 42 pages of content, 1 page of front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 37 pages of content, so let’s take a look!   We begin this expansion with a brief history of the veil. But what is the veil? The far North of Veranthea’s oceans contain a colossal screaming maelstrom, a twisted wall of winds that stretches for as far as the eye can see. Most sane captains avoid the massive hazard, but time and again, the foolhardy and unfortunate are drawn into the veil…and those that survive find themselves in a region […]

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  • Four Horsemen Present: Minmaxed Monsters This installment of the Four Horsemen Present-series clocks in at 19 pages, 1 page front cover, 1 page editorial, 1 page SRD and 1 page of stock color artwork (the cover of the Dracomancer-class) gobbling up a page sans necessity, leaving us with 15 pages of content, so let’s take a look!   So, most of us will have been there; I know that there’s a reason I need to redesign basically ALL monsters in my main campaign (the one non-playtest game) – some smart players excel in not only making insanely captivating characters…they also have the rules-savvy to back them up. This results in very powerful characters and when some folks complain about modules […]

    Four Horsemen Present: Minmaxed Monsters

    Four Horsemen Present: Minmaxed Monsters This installment of the Four Horsemen Present-series clocks in at 19 pages, 1 page front cover, 1 page editorial, 1 page SRD and 1 page of stock color artwork (the cover of the Dracomancer-class) gobbling up a page sans necessity, leaving us with 15 pages of content, so let’s take a look!   So, most of us will have been there; I know that there’s a reason I need to redesign basically ALL monsters in my main campaign (the one non-playtest game) – some smart players excel in not only making insanely captivating characters…they also have the rules-savvy to back them up. This results in very powerful characters and when some folks complain about modules […]

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  • Four Horsemen Present: Comedic Character Options This pdf clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 14 pages of content, so let’s take a look!   Ah, the art of comedy – a topic only relatively seldom used in gaming – all the more reason to take a close look at this particular little file, which begins with 6 new traits -these include being able to Disguise as a clown or properly insult adversaries, featuring mechanical relevance as well as a mundane prestidigitation effect via Sleight of Hand. Slapstick Offense is pretty powerful in that it offers unarmed strike damage at one size larger for characters with Improved Unarmored Strike, […]

    Four Horsemen Present: Comedic Character Options

    Four Horsemen Present: Comedic Character Options This pdf clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 14 pages of content, so let’s take a look!   Ah, the art of comedy – a topic only relatively seldom used in gaming – all the more reason to take a close look at this particular little file, which begins with 6 new traits -these include being able to Disguise as a clown or properly insult adversaries, featuring mechanical relevance as well as a mundane prestidigitation effect via Sleight of Hand. Slapstick Offense is pretty powerful in that it offers unarmed strike damage at one size larger for characters with Improved Unarmored Strike, […]

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  • Four Horsemen Present: Yet More Horrifically Overpowered Feats This pdf clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 10 pages…though these are further reduced by 1 page-version of the cover and a pretty bad 1-page piece of stock art, bringing this down to 8 pages, so let’s take a look!   All right, so I explained these feats in the “Even More...” review of Horrifically Overpowered feats, so I’m not going into that aspect again…however, this does have a new idea added to the fray: Metagaming feats.  These feats allow a player to intercede in game and perform deity-like feats…but they require the player to own a focus of gaming […]

    Four Horsemen Present: Yet More Horrifically Overpowered Feats

    Four Horsemen Present: Yet More Horrifically Overpowered Feats This pdf clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 10 pages…though these are further reduced by 1 page-version of the cover and a pretty bad 1-page piece of stock art, bringing this down to 8 pages, so let’s take a look!   All right, so I explained these feats in the “Even More...” review of Horrifically Overpowered feats, so I’m not going into that aspect again…however, this does have a new idea added to the fray: Metagaming feats.  These feats allow a player to intercede in game and perform deity-like feats…but they require the player to own a focus of gaming […]

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  • Four Horsemen Present: Even More Horrifically Overpowered Feats This pdf clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 10 pages of the pdf, so let’s take a look!   It’s been a while since we had Horrifically Overpowered feats or options in a book, so, here’s a quick history lesson: These options were crafted as an April’s Fool’s offering once, being broken by the very sentiment of their design, far eclipsing all of the tenets of what we expect from a feat’s power – to the extent where one of these feats basically increases CR of a creature by at least 1. So no, even in the mythic context/direct comparison, […]

    Four Horsemen Present: Even More Horrifically Overpowered Feats

    Four Horsemen Present: Even More Horrifically Overpowered Feats This pdf clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 10 pages of the pdf, so let’s take a look!   It’s been a while since we had Horrifically Overpowered feats or options in a book, so, here’s a quick history lesson: These options were crafted as an April’s Fool’s offering once, being broken by the very sentiment of their design, far eclipsing all of the tenets of what we expect from a feat’s power – to the extent where one of these feats basically increases CR of a creature by at least 1. So no, even in the mythic context/direct comparison, […]

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  • The Genius Guide to More Cleric Talents This expansion for the already massive talented cleric clocks in at 35 pages, 1 page front cover, 1 page ToC, 1 page editorial, 1 page SRD, leaving us with…holy moly, 31 pages of content!   All right so let’s take a close look at even more options for the talented cleric! As has become the tradition with these, we begin with new edges and the very first one is already one we imho needed: Available at 5th level, it makes the cleric a cult leader in a twist on Leadership that interacts with spellcasting – at higher levels, followers can be targeted by range “you” spells and even deliver touch spells for the […]

    The Genius Guide to More Cleric Talents

    The Genius Guide to More Cleric Talents This expansion for the already massive talented cleric clocks in at 35 pages, 1 page front cover, 1 page ToC, 1 page editorial, 1 page SRD, leaving us with…holy moly, 31 pages of content!   All right so let’s take a close look at even more options for the talented cleric! As has become the tradition with these, we begin with new edges and the very first one is already one we imho needed: Available at 5th level, it makes the cleric a cult leader in a twist on Leadership that interacts with spellcasting – at higher levels, followers can be targeted by range “you” spells and even deliver touch spells for the […]

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  • The Genius Guide to the Talented Cleric The so far largest of the Talented class-pdfs released by Rogue Genius Games clocks in at a colossal 91 (!!!) pages, 1 page front cover, 1 page ToC, 1/2 a page editorial, 2 pages of SRD, leaving us with 86 1/2 pages of content, so let’s take a look at this beast!   Okay, at this point I assume that you are familiar with the set-up of talented classes and will not explain the concept for the oomphteenth time: In short: Breakdown of class features and archetype abilities in two categories, edges and talents, allowing for increased flexibility. If you need a more detailed breakdown, please consult all of my reviews for the […]

    The Genius Guide to the Talented Cleric

    The Genius Guide to the Talented Cleric The so far largest of the Talented class-pdfs released by Rogue Genius Games clocks in at a colossal 91 (!!!) pages, 1 page front cover, 1 page ToC, 1/2 a page editorial, 2 pages of SRD, leaving us with 86 1/2 pages of content, so let’s take a look at this beast!   Okay, at this point I assume that you are familiar with the set-up of talented classes and will not explain the concept for the oomphteenth time: In short: Breakdown of class features and archetype abilities in two categories, edges and talents, allowing for increased flexibility. If you need a more detailed breakdown, please consult all of my reviews for the […]

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  • Four Horsemen Present: Monsters Under the Bed The pdf clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 14 pages of content, so let’s take a look!   So, what is the intent of this book? Well, first of all, PFRPG assumes that most creatures are defeated by combat, right? Well, if you’ve been following my reviews, you will note a certain belief of mine pertaining moral values that can be conveyed via roleplaying games. This pdf’s first goal, then, would be to provide options to make monsters more suitable for children of ages 8 and below. The first creature in this pdf would be actually a template with a sample […]

    Four Horsemen Present: Monsters Under the Bed

    Four Horsemen Present: Monsters Under the Bed The pdf clocks in at 17 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 14 pages of content, so let’s take a look!   So, what is the intent of this book? Well, first of all, PFRPG assumes that most creatures are defeated by combat, right? Well, if you’ve been following my reviews, you will note a certain belief of mine pertaining moral values that can be conveyed via roleplaying games. This pdf’s first goal, then, would be to provide options to make monsters more suitable for children of ages 8 and below. The first creature in this pdf would be actually a template with a sample […]

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  • The Genius Guide to More Bard Talents This expansion for the Talented bard clocks in at 18 pages, 1 page front cover, 1 page ToC, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let’s take a look!   We begin with 3 edges in this one: Enrapturing performance focuses the effects of bardic performance on a single target, increasing the potency against said target – said performance cannot be maintained at the same time as a regular performance. Unfortunately, the ability is pretty imprecise: The ability talks about emulating certain performances with the ability at greater effect, implying that it can use these…which would not be an issue with a vanilla bard, but […]

    The Genius Guide to More Bard Talents

    The Genius Guide to More Bard Talents This expansion for the Talented bard clocks in at 18 pages, 1 page front cover, 1 page ToC, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let’s take a look!   We begin with 3 edges in this one: Enrapturing performance focuses the effects of bardic performance on a single target, increasing the potency against said target – said performance cannot be maintained at the same time as a regular performance. Unfortunately, the ability is pretty imprecise: The ability talks about emulating certain performances with the ability at greater effect, implying that it can use these…which would not be an issue with a vanilla bard, but […]

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  • The Genius Guide to the Talented Bard This installment of Rogue Genius Games’ Talented class-series clocks in at 38 pages, 1 page front cover, 1 page ToC, 1 page editorial, 2 pages of SRD, leaving us with 33 pages of content, so let’s take a look!   In case you’re new to the concept: Talented classes basically dismantle archetype abilities and base class abilities and codify them according to two categories: Edges for major abilities, talents for less powerful abilities. This does mean that you can cherry-pick exactly the type of class you want, but it also means that you need to be more proficient at creating classes.   The talented bard class, chassis-wise, gets d8 HD, 6 + Int […]

    The Genius Guide to the Talented Bard

    The Genius Guide to the Talented Bard This installment of Rogue Genius Games’ Talented class-series clocks in at 38 pages, 1 page front cover, 1 page ToC, 1 page editorial, 2 pages of SRD, leaving us with 33 pages of content, so let’s take a look!   In case you’re new to the concept: Talented classes basically dismantle archetype abilities and base class abilities and codify them according to two categories: Edges for major abilities, talents for less powerful abilities. This does mean that you can cherry-pick exactly the type of class you want, but it also means that you need to be more proficient at creating classes.   The talented bard class, chassis-wise, gets d8 HD, 6 + Int […]

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  • Four Horsemen Present: Venerable Character Options This installment of the Four Horsemen Present series clocks in at 16 pages, 1 page front cover, 1 page editorial, 1/2 page advertisement, 1 page SRD, leaving us with 12.5 pages of content, so let’s take a look!   We begin this pdf with a grand contemplation of the venerable age and its defining traits – the senium, the time, when supposedly, the body starts to break down and death is approaching….only this time around, we talk about adventuring! While we probably all have been there, had a character retire from adventuring and then proceeded to play a son, niece or pupil of the old character…why? Why not actually pull out the old guns, […]

    Four Horsemen Present: Venerable Character Options

    Four Horsemen Present: Venerable Character Options This installment of the Four Horsemen Present series clocks in at 16 pages, 1 page front cover, 1 page editorial, 1/2 page advertisement, 1 page SRD, leaving us with 12.5 pages of content, so let’s take a look!   We begin this pdf with a grand contemplation of the venerable age and its defining traits – the senium, the time, when supposedly, the body starts to break down and death is approaching….only this time around, we talk about adventuring! While we probably all have been there, had a character retire from adventuring and then proceeded to play a son, niece or pupil of the old character…why? Why not actually pull out the old guns, […]

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  • Four Horsemen Present: Mature Character Options This installment of the Four Horsemen Present series clocks in at 12 pages, 1 page front cover, 1 page editorial/advertisement, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   The first thing you’ll notice herein is that this is not simply an accumulation of rules – we begin in a rather pleasant manner, we begin by highlighting several components of the ROLEplaying aspect of our game that can prove to be interesting for both players and GMs alike – mature themes. No, this does not mean that this book is gory or the like – it means that it highlights the effects of an enmity grown over […]

    Four Horsemen Present: Mature Character Options

    Four Horsemen Present: Mature Character Options This installment of the Four Horsemen Present series clocks in at 12 pages, 1 page front cover, 1 page editorial/advertisement, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   The first thing you’ll notice herein is that this is not simply an accumulation of rules – we begin in a rather pleasant manner, we begin by highlighting several components of the ROLEplaying aspect of our game that can prove to be interesting for both players and GMs alike – mature themes. No, this does not mean that this book is gory or the like – it means that it highlights the effects of an enmity grown over […]

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  • Dear readers of Nerdtrek!   This is endzeitgeist, the guy that posts a lot of the reviews you see on this awesome site.   As some of you will know, my financial situation isn’t the best – quite frankly, without my patreon, I couldn’t do any reviews at all. As in: “I’m working all day to scrape by.” The patreon literally keeps the lights on right now.   While my trip to Copenhagen and job application there and at other places (as some of you may know, I’ve been pretty busy in that regard) *may* remedy that situation, for now, my resources are incredibly stretched; they have been so for quite some time and I’m working hard to change that […]

    There’s a “Bring Endzeitgeist to Gencon”-bundle!

    Dear readers of Nerdtrek!   This is endzeitgeist, the guy that posts a lot of the reviews you see on this awesome site.   As some of you will know, my financial situation isn’t the best – quite frankly, without my patreon, I couldn’t do any reviews at all. As in: “I’m working all day to scrape by.” The patreon literally keeps the lights on right now.   While my trip to Copenhagen and job application there and at other places (as some of you may know, I’ve been pretty busy in that regard) *may* remedy that situation, for now, my resources are incredibly stretched; they have been so for quite some time and I’m working hard to change that […]

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  • Four Horsemen Present: Hybrid Class – Shifu The fourth hybrid class released by the Four Horsemen clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 25 pages of content, so let’s take a look!   The shifu, in case you haven’t read already, is a hybrid of monk and kineticist and thus needs to be lawful and gets the monk’s unarmed damage progression and AC-bonus as well as 3/4 BAB-progression and good Ref-and Will-saves. The class has d8 HD, 4+Int skills per level and gains proficiency with brass knuckles, cestus, club, crossbow (light OR heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shortspear, , short sword, shuriken, siangham, sling, spear and […]

    Four Horsemen Present: Hybrid Class – Shifu

    Four Horsemen Present: Hybrid Class – Shifu The fourth hybrid class released by the Four Horsemen clocks in at 28 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 25 pages of content, so let’s take a look!   The shifu, in case you haven’t read already, is a hybrid of monk and kineticist and thus needs to be lawful and gets the monk’s unarmed damage progression and AC-bonus as well as 3/4 BAB-progression and good Ref-and Will-saves. The class has d8 HD, 4+Int skills per level and gains proficiency with brass knuckles, cestus, club, crossbow (light OR heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shortspear, , short sword, shuriken, siangham, sling, spear and […]

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  • Four Horsemen Present: Hybrid Class – Blasphemer This hybrid class clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 10 pages of content, so let’s take a look!   The blasphemer, as a chassis, is a blending of antipaladin and bard and as such, must be evil. The class gets d8 HD, 3/4 BAB-progression, good Fort- and Will-saves, 6+Int skills per level and proficiency with simple and martial weapons as well as all types of armor and shields, excluding tower shields. The class begins play with an aura of evil and gets access to cantrips. The class draws its spells from the antipaladin and bard spell lists (with certain spells added […]

    Four Horsemen Present: Hybrid Class – Blasphemer

    Four Horsemen Present: Hybrid Class – Blasphemer This hybrid class clocks in at 13 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 10 pages of content, so let’s take a look!   The blasphemer, as a chassis, is a blending of antipaladin and bard and as such, must be evil. The class gets d8 HD, 3/4 BAB-progression, good Fort- and Will-saves, 6+Int skills per level and proficiency with simple and martial weapons as well as all types of armor and shields, excluding tower shields. The class begins play with an aura of evil and gets access to cantrips. The class draws its spells from the antipaladin and bard spell lists (with certain spells added […]

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  • Four Horsemen Present: Hybrid Class – Fury This base class clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   The fury as presented herein is a barbarian/monk-hybrid and gets d8 HD, 3/4 BAB-progression, good Fort- and Will-save progression, 4+Int skills per level, proficiency with simple and martial weapons, but not with any armor or shield. At 3rd level, the fury gets fast movement + 10 ft., which increases by +10 ft. again at 6th level and every 3 levels thereafter. Similarly, the fury gains an AC-bonus while unarmored and unencumbered based on Cha-mod, with 4th level and every 4 levels thereafter […]

    Four Horsemen Present: Hybrid Class – Fury

    Four Horsemen Present: Hybrid Class – Fury This base class clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   The fury as presented herein is a barbarian/monk-hybrid and gets d8 HD, 3/4 BAB-progression, good Fort- and Will-save progression, 4+Int skills per level, proficiency with simple and martial weapons, but not with any armor or shield. At 3rd level, the fury gets fast movement + 10 ft., which increases by +10 ft. again at 6th level and every 3 levels thereafter. Similarly, the fury gains an AC-bonus while unarmored and unencumbered based on Cha-mod, with 4th level and every 4 levels thereafter […]

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  • Four Horsemen Present: Hybrid Class – The Renegade This hybrid class from the Four Horsemen clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   The renegade, chassis-wise, is a blending of the gunslinger and rogue and receives d8 HD, 6+Int skills per level, good Ref-saves and a 3/4 BAB-progression. At 1st level, the class gains gunsmith and the class does gain Panache (based on Charisma, maximum equal to Charisma-modifier) and may regain panache via killing blows with firearms, critical hits with pistols and, if applicable, the class pools both grit and panache and may use the resources interchangeably. Proficiency-wise, the class […]

    Four Horsemen Present: Hybrid Class – The Renegade

    Four Horsemen Present: Hybrid Class – The Renegade This hybrid class from the Four Horsemen clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   The renegade, chassis-wise, is a blending of the gunslinger and rogue and receives d8 HD, 6+Int skills per level, good Ref-saves and a 3/4 BAB-progression. At 1st level, the class gains gunsmith and the class does gain Panache (based on Charisma, maximum equal to Charisma-modifier) and may regain panache via killing blows with firearms, critical hits with pistols and, if applicable, the class pools both grit and panache and may use the resources interchangeably. Proficiency-wise, the class […]

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  • Veranthea Codex: Radical Pantheon The massive first expansion for Veranthea clocks in at a whopping 100 pages (for this price-point!), 1 page front cover,1 page editorial/ToC, 1 page advertisement, 1 page SRD, leaving us with 96 pages of content – quite a lot, so let’s get to it!   Veranthea Codex is a truly massive book – and still, there are a lot of components that simply, by virtue of their unique ideas, deserved more coverage. Well, this would be the first book doing just that. If you require a brief one-sentence summary – think of this as the setting’s Inner Sea Gods…though, admittedly, the focus is somewhat different.   In the first chapter, we get information on the respective […]

    Veranthea Codex: Radical Pantheon

    Veranthea Codex: Radical Pantheon The massive first expansion for Veranthea clocks in at a whopping 100 pages (for this price-point!), 1 page front cover,1 page editorial/ToC, 1 page advertisement, 1 page SRD, leaving us with 96 pages of content – quite a lot, so let’s get to it!   Veranthea Codex is a truly massive book – and still, there are a lot of components that simply, by virtue of their unique ideas, deserved more coverage. Well, this would be the first book doing just that. If you require a brief one-sentence summary – think of this as the setting’s Inner Sea Gods…though, admittedly, the focus is somewhat different.   In the first chapter, we get information on the respective […]

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  • The Genius Guide to More Witch Talents The inevitable expansion book for the talented witch clocks in at 25 pages, 1 page front cover, 1 page ToC, 1 page editorial, 1 page SRD, leaving us with 21 pages of content – quite a lot, so let’s dive in!   After getting once again the patented wall of text (which also categorizes them by utility) before diving into the new edges – and there are no cookie-cutter edges in this one – we begin with the complex (and awesome) curse bag: An item-class into which the witch can put all kinds of nasty curses and enhance them – these enhancements are concisely codified by the item’s spell level increase for creation […]

    The Genius Guide to More Witch Talents

    The Genius Guide to More Witch Talents The inevitable expansion book for the talented witch clocks in at 25 pages, 1 page front cover, 1 page ToC, 1 page editorial, 1 page SRD, leaving us with 21 pages of content – quite a lot, so let’s dive in!   After getting once again the patented wall of text (which also categorizes them by utility) before diving into the new edges – and there are no cookie-cutter edges in this one – we begin with the complex (and awesome) curse bag: An item-class into which the witch can put all kinds of nasty curses and enhance them – these enhancements are concisely codified by the item’s spell level increase for creation […]

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  • The Genius Guide to the Talented Witch This HUGE book clocks in at 57 pages, 1 page front cover, 1 page editorial 1 page SRD, leaving us with…54 pages of content. Yep, that’s right… brutal!   The witch class, as rebuild in the talented line, mostly is identical in chassis to the base witch – though one noticeable discrepancy is an upgrade in skills per level from 2 + Int to 4 + Int, which may not be required for the witch in general and/or constitute a glitch.   At this point, I am assuming you’re familiar with teh concept of the talented class redesigns – basically, you have class features as a grab-bag, taken from archetypes and codified as […]

    The Genius Guide to the Talented Witch

    The Genius Guide to the Talented Witch This HUGE book clocks in at 57 pages, 1 page front cover, 1 page editorial 1 page SRD, leaving us with…54 pages of content. Yep, that’s right… brutal!   The witch class, as rebuild in the talented line, mostly is identical in chassis to the base witch – though one noticeable discrepancy is an upgrade in skills per level from 2 + Int to 4 + Int, which may not be required for the witch in general and/or constitute a glitch.   At this point, I am assuming you’re familiar with teh concept of the talented class redesigns – basically, you have class features as a grab-bag, taken from archetypes and codified as […]

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  • Advanced Options: Arcanist Exploits This installment of Rogue Genius Games’ Advanced Options-series clocks in at 12 pages, 1 page front cover, 2 pages of editorial/SRD, leaving us with 9 pages of content, so let’s take a look!   The pdf does not lose a lot of space before diving into the new options presented for the arcanist base-class, and neither will I. The options contained herein allow an arcanist to spend 1 point of his arcane reservoir to temporarily enhance the physical attributes of the arcanist, with a nice option to immediately end the effect prior to its regular expiration as an immediate action for single buffs to values like AC/CMD and even heal ability score damage to physical scores. […]

    Advanced Options: Arcanist Exploits

    Advanced Options: Arcanist Exploits This installment of Rogue Genius Games’ Advanced Options-series clocks in at 12 pages, 1 page front cover, 2 pages of editorial/SRD, leaving us with 9 pages of content, so let’s take a look!   The pdf does not lose a lot of space before diving into the new options presented for the arcanist base-class, and neither will I. The options contained herein allow an arcanist to spend 1 point of his arcane reservoir to temporarily enhance the physical attributes of the arcanist, with a nice option to immediately end the effect prior to its regular expiration as an immediate action for single buffs to values like AC/CMD and even heal ability score damage to physical scores. […]

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  • Four Horsemen Present: Young Character Options This pdf clocks in at 15 pages, 1 page front cover, 2 pages of SRD/editorial, leaving us with 12 pages of content, so let’s take a look!   This pdf was moved up in my review-queue as a prioritized review at the request of my patreons.   We begin this pdf with several observations regarding how childhood in a quasi-medieval setting would look like – and if you’re a bit of a history buff, you’ll know that even games thus basically focus on teaching skills. In a given fantasy setting, this is twice as important – after all, the world is a dangerous place. The age-range for children of the various core-races receives a […]

    Four Horsemen Present: Young Character Options

    Four Horsemen Present: Young Character Options This pdf clocks in at 15 pages, 1 page front cover, 2 pages of SRD/editorial, leaving us with 12 pages of content, so let’s take a look!   This pdf was moved up in my review-queue as a prioritized review at the request of my patreons.   We begin this pdf with several observations regarding how childhood in a quasi-medieval setting would look like – and if you’re a bit of a history buff, you’ll know that even games thus basically focus on teaching skills. In a given fantasy setting, this is twice as important – after all, the world is a dangerous place. The age-range for children of the various core-races receives a […]

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  • Relic Files: Treasures of the Earth I – Svarduun, the Black Hammer After the deviation from the formula in the last installment of this series, where we took a look at a power armor, this constitutes a return to the formula of depicting a relic, i.e. with a magic weapon that increases in potency every level. The pdf clocks in at 5 pages, with 1 page SRD/editorial, 1/2 a page front cover, leaving us with 3.5 pages of content, so let’s take a closer look!   We begin this item’s entry with a significant and well-crafted section of fluffy introductory text, before getting into the details of the weapon – what, at first level, looks like a masterwork warhammer but […]

    Relic Files: Treasures of the Earth I – Svarduun, the Black Hammer

    Relic Files: Treasures of the Earth I – Svarduun, the Black Hammer After the deviation from the formula in the last installment of this series, where we took a look at a power armor, this constitutes a return to the formula of depicting a relic, i.e. with a magic weapon that increases in potency every level. The pdf clocks in at 5 pages, with 1 page SRD/editorial, 1/2 a page front cover, leaving us with 3.5 pages of content, so let’s take a closer look!   We begin this item’s entry with a significant and well-crafted section of fluffy introductory text, before getting into the details of the weapon – what, at first level, looks like a masterwork warhammer but […]

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  • Four Horsemen Present: Alien Races – Sokura This installment of the Four Horsemen Present-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   The sokura’s depiction as a race is more intriguing that one would assume – featuring post-existential philosophy as well as perfect pitch, these somewhat feline, quadruped creatures are akin to centaurs with rhinoceros-like skin. Their tribal culture is intriguing in its blend of science and a scoietal structure generally codified as primitive, creating a distinct area of tension between the two poles and generating thus interest and narrative potential in a surprisingly concise depiction that left me curious […]

    Four Horsemen Present: Alien Races – Sokura

    Four Horsemen Present: Alien Races – Sokura This installment of the Four Horsemen Present-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   The sokura’s depiction as a race is more intriguing that one would assume – featuring post-existential philosophy as well as perfect pitch, these somewhat feline, quadruped creatures are akin to centaurs with rhinoceros-like skin. Their tribal culture is intriguing in its blend of science and a scoietal structure generally codified as primitive, creating a distinct area of tension between the two poles and generating thus interest and narrative potential in a surprisingly concise depiction that left me curious […]

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  • Relic Files: Manticore Power Armor This pdf clocks in at 11 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 9 pages of content, so let’s take a look!   We begin this installment of Relic Files with a deviation from the standard, as a significant section provides a well-crafted piece of introductory prose. Beyond that, the supplement is btw. one of the books that is a pretty good read – the pdf uses a “review” of the power armor presented as a nice narrative framing device – including “Protips” – rather cool!   All right, so what does the Power Armor do? Well, for one, it increases the size of the wearer effectively to Large and grants […]

    Relic Files: Manticore Power Armor

    Relic Files: Manticore Power Armor This pdf clocks in at 11 pages, 1 page front cover, 1 page editorial/SRD, leaving us with 9 pages of content, so let’s take a look!   We begin this installment of Relic Files with a deviation from the standard, as a significant section provides a well-crafted piece of introductory prose. Beyond that, the supplement is btw. one of the books that is a pretty good read – the pdf uses a “review” of the power armor presented as a nice narrative framing device – including “Protips” – rather cool!   All right, so what does the Power Armor do? Well, for one, it increases the size of the wearer effectively to Large and grants […]

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  • Four Horsemen Present: Character Options – Gods in the Void This installment in the Four Horsemen present-series clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   This pdf kicks off by codifying classic Lovecraftian deities via minimalistic deity-write-ups: I.e. alignment, domains, portfolio and favored weapons, but no additional inquisition/sub-domain-information, with Azathoth, Nyarlythotep, Azdan and Shamash getting their due.   A total of 6 new traits are provided, allowing you to be the lost prince of an alien planet, the option to incur Wisdom damage to increase CL by +1 when casting compulsions or phantasms – the traits provided actually manage to […]

    Four Horsemen Present: Character Options – Gods in the Void

    Four Horsemen Present: Character Options – Gods in the Void This installment in the Four Horsemen present-series clocks in at 12 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   This pdf kicks off by codifying classic Lovecraftian deities via minimalistic deity-write-ups: I.e. alignment, domains, portfolio and favored weapons, but no additional inquisition/sub-domain-information, with Azathoth, Nyarlythotep, Azdan and Shamash getting their due.   A total of 6 new traits are provided, allowing you to be the lost prince of an alien planet, the option to incur Wisdom damage to increase CL by +1 when casting compulsions or phantasms – the traits provided actually manage to […]

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