Rogue Genius Games Archive

  • Starfarer’s Codex: Legacy Dragonrider (SFRPG) This installment of the Starfarer’s Codex-series clocks in at 25 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 21 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my patreons.   All right, the dragonrider class gets proficiency with basic melee weapons, light armor, small arms, and elemental arms – these basically would be weapons depending on the type of the dragon: Black and copper. For example, net access to disintegrator advanced melee weapons and longarms as well as acid dart rifle longarms, while red and gold get access to flame advanced melee […]

    Starfarer’s Codex: Legacy Dragonrider (SFRPG)

    Starfarer’s Codex: Legacy Dragonrider (SFRPG) This installment of the Starfarer’s Codex-series clocks in at 25 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 21 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my patreons.   All right, the dragonrider class gets proficiency with basic melee weapons, light armor, small arms, and elemental arms – these basically would be weapons depending on the type of the dragon: Black and copper. For example, net access to disintegrator advanced melee weapons and longarms as well as acid dart rifle longarms, while red and gold get access to flame advanced melee […]

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  • Starfarer Adversaries: Sentry Robot (SFRPG) This installment of the Starfarer Adversaries-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, it should be noted that we do get a nice, handout-style one-page version of the full-color artwork for the sentry robots in this book. Said robots come in three iterations, at CR 6, 9 and 12. They come with integrated lasers as the high attack, slams as the low attack. The slam attack’s damage output of the CR 6 robot is off by 1, and it should be noted that the damage-type indicators in the statblocks are […]

    Starfarer Adversaries: Sentry Robot (SFRPG)

    Starfarer Adversaries: Sentry Robot (SFRPG) This installment of the Starfarer Adversaries-series clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   So, it should be noted that we do get a nice, handout-style one-page version of the full-color artwork for the sentry robots in this book. Said robots come in three iterations, at CR 6, 9 and 12. They come with integrated lasers as the high attack, slams as the low attack. The slam attack’s damage output of the CR 6 robot is off by 1, and it should be noted that the damage-type indicators in the statblocks are […]

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  • Starfarer’s Codex: Coordinated Combat Feats (SFRPG) This installment of the Starfarer’s Codex-series clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   After a brief introduction and a full page of combat feats listed alphabetically, we dive into the feats themselves, so let’s take a look!   Back-to-Back is neat: When an ally is in an area you threaten, foes get no benefit from flanking you or your ally, and the DC to make a trick attack against you or your ally increases by +3. Bolster increases Stamina replenishment of allies of you if either is within 30 ft., […]

    Starfarer’s Codex: Coordinated Combat Feats (SFRPG)

    Starfarer’s Codex: Coordinated Combat Feats (SFRPG) This installment of the Starfarer’s Codex-series clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 4 pages of content, so let’s take a look!   After a brief introduction and a full page of combat feats listed alphabetically, we dive into the feats themselves, so let’s take a look!   Back-to-Back is neat: When an ally is in an area you threaten, foes get no benefit from flanking you or your ally, and the DC to make a trick attack against you or your ally increases by +3. Bolster increases Stamina replenishment of allies of you if either is within 30 ft., […]

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  • Starfarer’s Codex: Horrifically Overpowered Feats (SFRPG) This collection of horrifically overpowered feats for Starfinder clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 16 pages of content, so let’s take a look!   Let’s begin with the introduction, shall we? Horrifically Overpowered feats started as a joke for PFRPG, but you know, there is a market for super high-powered gameplay; the popularity of Dreamscarred Press’ Path of War and for gestalting PCs is testament to that. Moreover, the power that PCs have, and the experience of some players does mean that there are bound to be groups out there that have too easy a time when dealing with […]

    Starfarer’s Codex: Horrifically Overpowered Feats (SFRPG)

    Starfarer’s Codex: Horrifically Overpowered Feats (SFRPG) This collection of horrifically overpowered feats for Starfinder clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 16 pages of content, so let’s take a look!   Let’s begin with the introduction, shall we? Horrifically Overpowered feats started as a joke for PFRPG, but you know, there is a market for super high-powered gameplay; the popularity of Dreamscarred Press’ Path of War and for gestalting PCs is testament to that. Moreover, the power that PCs have, and the experience of some players does mean that there are bound to be groups out there that have too easy a time when dealing with […]

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  • Starfarer’s Codex: Multiclass ThemeTypes (SFRPG) This Starfarer’s Codex-installment clocks in at 17 pages, one page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 13 pages of content – though there is something to note here: When you open this pdf, you’ll notice that there isn’t much text per page – some textboxes are hovering before impressive full-color artworks (drawn by GrandFailure – who is anything but that, and some stock pieces), but the primary focus here is on the artworks, with text boxes dropped in where they make sense. Now, usually I’d complain seriously about that, but the smart folks at Rogue Genius Games have a  condensed, artless version as well. This second iteration […]

    Starfarer’s Codex: Multiclass ThemeTypes (SFRPG)

    Starfarer’s Codex: Multiclass ThemeTypes (SFRPG) This Starfarer’s Codex-installment clocks in at 17 pages, one page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 13 pages of content – though there is something to note here: When you open this pdf, you’ll notice that there isn’t much text per page – some textboxes are hovering before impressive full-color artworks (drawn by GrandFailure – who is anything but that, and some stock pieces), but the primary focus here is on the artworks, with text boxes dropped in where they make sense. Now, usually I’d complain seriously about that, but the smart folks at Rogue Genius Games have a  condensed, artless version as well. This second iteration […]

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  • Starfarer’s Codex: The Aeoncarnate Base Class This new base class for SFRPG clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   The aeoncarnate base class uses Charisma as its key ability score and gets 6 HP, 6 + Constitution modifier Stamina and 4 + Int skills per level. Proficiency-wise, we get light armor, basic melee weapons, small arms, longarms and grenades. The class gets ¾ BAB-progression as well as good Fort- and Will-saves.   A key feature from the get-go would be dynamic potential, which nets you 1 point of dynamic potential at the start of each combat […]

    Starfarer’s Codex: The Aeoncarnate Base Class

    Starfarer’s Codex: The Aeoncarnate Base Class This new base class for SFRPG clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 7 pages of content, so let’s take a look!   The aeoncarnate base class uses Charisma as its key ability score and gets 6 HP, 6 + Constitution modifier Stamina and 4 + Int skills per level. Proficiency-wise, we get light armor, basic melee weapons, small arms, longarms and grenades. The class gets ¾ BAB-progression as well as good Fort- and Will-saves.   A key feature from the get-go would be dynamic potential, which nets you 1 point of dynamic potential at the start of each combat […]

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  • Monster Menagerie: Bulette Points editorial/ToC, 3 pages of SRD, 1 page back cover, leaving us with 26 pages of content, so let’s take a look!   All right, so first of all, the pdf acknowledges the folks that contributed in a FB-chat that gestated into this book – kudos for giving credit where credit is due! The introductory page provides a bit of optional setting-contextualization for the bulettes herein…and then we begin with what may be the most pun-tastic monster book for Pathfinder.   How pun-tastic is this? Well in case you missed that the title obviously is a reference to Rogue Genius Games’ Bullet Point-series, each monster herein represents some sort of pun regarding bullet/bulette. Every. Last. One. … […]

    Monster Menagerie: Bulette Points

    Monster Menagerie: Bulette Points editorial/ToC, 3 pages of SRD, 1 page back cover, leaving us with 26 pages of content, so let’s take a look!   All right, so first of all, the pdf acknowledges the folks that contributed in a FB-chat that gestated into this book – kudos for giving credit where credit is due! The introductory page provides a bit of optional setting-contextualization for the bulettes herein…and then we begin with what may be the most pun-tastic monster book for Pathfinder.   How pun-tastic is this? Well in case you missed that the title obviously is a reference to Rogue Genius Games’ Bullet Point-series, each monster herein represents some sort of pun regarding bullet/bulette. Every. Last. One. … […]

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  • The Genius Guide to the Opportunist This hybrid class clocks in at 15 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 11 pages of content, so let’s take a look!   The opportunist is a hybrid class of barbarian and rogue, which, chassis-wise, gets d10 HD, 4 + Int skills per level, proficiency in simple and martial weapons, an exotic weapon, as well as light armor and light shields, full BAB-progression and good Fort- and Ref-saves. At first level, the class gets the key feature opportunistic attack, which, at this level, is +1d4 damage with AoOs and while flanking, and increases by +1d4 at every 2 opportunist levels thereafter. This bonus […]

    The Genius Guide to the Opportunist

    The Genius Guide to the Opportunist This hybrid class clocks in at 15 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 11 pages of content, so let’s take a look!   The opportunist is a hybrid class of barbarian and rogue, which, chassis-wise, gets d10 HD, 4 + Int skills per level, proficiency in simple and martial weapons, an exotic weapon, as well as light armor and light shields, full BAB-progression and good Fort- and Ref-saves. At first level, the class gets the key feature opportunistic attack, which, at this level, is +1d4 damage with AoOs and while flanking, and increases by +1d4 at every 2 opportunist levels thereafter. This bonus […]

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  • The Genius Guide to Vampire Magic This little supplement clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   This supplement begins with 9 different magic items for vampires: Biteless bite is a glass bottle that contains liquid distilled from vampire blood, which nets a +4 bonus to Dex and Str, darkvision, and blood drain, but also a vampires susceptibility to holy symbols, which may hold the characters at bay, and they are dazzled and sickened by direct sunlight. However, after 24 hours, blood thirst kicks in, requiring a save – the DC increases by +2 for every 24 […]

    The Genius Guide to Vampire Magic

    The Genius Guide to Vampire Magic This little supplement clocks in at 7 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 3 pages of content, so let’s take a look!   This supplement begins with 9 different magic items for vampires: Biteless bite is a glass bottle that contains liquid distilled from vampire blood, which nets a +4 bonus to Dex and Str, darkvision, and blood drain, but also a vampires susceptibility to holy symbols, which may hold the characters at bay, and they are dazzled and sickened by direct sunlight. However, after 24 hours, blood thirst kicks in, requiring a save – the DC increases by +2 for every 24 […]

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  • Monster Menagerie: Draconis Arcanus This massive installment of the Monster Menagerie-series clocks in at 58 pages, 1 page front cover, 1 page editorial/ToC, 3 pages of SRD, 1 page back cover, leaving us with 52 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my patreons.   All right, so, if you’re like me, you can never have enough dragons. In my games, dragons are extremely deadly, rare, and my players try to avoid them at all cost – with my staggering array of supplements, supplemented by home rules, I have made these fellows true forces of nature. It’s a matter of aesthetics, but I’m very much […]

    Monster Menagerie: Draconis Arcanus

    Monster Menagerie: Draconis Arcanus This massive installment of the Monster Menagerie-series clocks in at 58 pages, 1 page front cover, 1 page editorial/ToC, 3 pages of SRD, 1 page back cover, leaving us with 52 pages of content, so let’s take a look!   This review was moved up in my reviewing queue at the request of my patreons.   All right, so, if you’re like me, you can never have enough dragons. In my games, dragons are extremely deadly, rare, and my players try to avoid them at all cost – with my staggering array of supplements, supplemented by home rules, I have made these fellows true forces of nature. It’s a matter of aesthetics, but I’m very much […]

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  • Starfarer’s Codex: Toonimancy (SFRPG) This installment of the Starfarer’s Codex-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look!   So, the introduction specifies that technomancers can access magic tied t more than physical technology, mentioning search engines (digimancy), dubthurgy and spamorcery. Damn, now I really want a spamorcery-specialist! Anyways, younger technomancers (and those nerdy/young at heart) enjoy toonimancy, drawing upon concepts popularized by cartoons. This write up also mentions the Tooninomicon. It often comes in physical versions and contains this warning, in dozens of languages: “Warning! You are not B. Bunny!” Oh yeah? Yeah!   Anyways, we get […]

    Starfarer’s Codex: Toonimancy (SFRPG)

    Starfarer’s Codex: Toonimancy (SFRPG) This installment of the Starfarer’s Codex-series clocks in at 10 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, leaving us with 6 pages of content, so let’s take a look!   So, the introduction specifies that technomancers can access magic tied t more than physical technology, mentioning search engines (digimancy), dubthurgy and spamorcery. Damn, now I really want a spamorcery-specialist! Anyways, younger technomancers (and those nerdy/young at heart) enjoy toonimancy, drawing upon concepts popularized by cartoons. This write up also mentions the Tooninomicon. It often comes in physical versions and contains this warning, in dozens of languages: “Warning! You are not B. Bunny!” Oh yeah? Yeah!   Anyways, we get […]

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  • Starfarer’s Codex: Planetary Explorers’ Essential Equipment (SFRPG) This installment of the Starfarer’s Codex-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   All right, we begin this pdf with 16 different technological items, which include pretty much what you’d expect to see, considering the title of this pdf: There is, for example, a toxicity sensor, a a water purifier…and e.g. a sonic topographer, which is a great excuse for the GM to share maps and allow PCs to plan expeditions properly. The aerial survey is a fist-sized sphere that follows a similar paradigm: In a cool way, it needs to return […]

    Starfarer’s Codex: Planetary Explorers’ Essential Equipment (SFRPG)

    Starfarer’s Codex: Planetary Explorers’ Essential Equipment (SFRPG) This installment of the Starfarer’s Codex-series clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 8 pages of content, so let’s take a look!   All right, we begin this pdf with 16 different technological items, which include pretty much what you’d expect to see, considering the title of this pdf: There is, for example, a toxicity sensor, a a water purifier…and e.g. a sonic topographer, which is a great excuse for the GM to share maps and allow PCs to plan expeditions properly. The aerial survey is a fist-sized sphere that follows a similar paradigm: In a cool way, it needs to return […]

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  • Starfarer’s Codex: Witch Legacy Class (SFRPG) This adaption of the witch class to Starfinder clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 16 pages of content, so let’s take a look!   The witch class as presented herein comes with 5 HP, 5 + Con mod Stamina and uses Intelligence as key ability score. The chassis yields ¾ BAB-progression and good Fort- and Will-saves.  The class gets spontaneous spellcasting of up to 6th level, and may decipher magic text as a full action. The class gets 4 + Int skills per level, as well as proficiency in light armor, basic melee weapons, small arms and sniper weapons. […]

    Starfarer’s Codex: Witch Legacy Class (SFRPG)

    Starfarer’s Codex: Witch Legacy Class (SFRPG) This adaption of the witch class to Starfinder clocks in at 20 pages, 1 page front cover, 1 page editorial, 1 page advertisement, 1 page SRD, leaving us with 16 pages of content, so let’s take a look!   The witch class as presented herein comes with 5 HP, 5 + Con mod Stamina and uses Intelligence as key ability score. The chassis yields ¾ BAB-progression and good Fort- and Will-saves.  The class gets spontaneous spellcasting of up to 6th level, and may decipher magic text as a full action. The class gets 4 + Int skills per level, as well as proficiency in light armor, basic melee weapons, small arms and sniper weapons. […]

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  • Genius Adventures: Blood Space and Moon Dust (SFRPG) This introductory adventure for Starfinder clocks in at 50 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 45 pages of content, so let’s take a look!   All right, first things first: This takes place in the shared Xa-Osoro setting of Everyman Gaming and Rogue Genius Games, to be more precise, in the somewhat lawless region known as Blood Space. In also assumes the PCs have their own tier 1 starship, which is provided, stat-wise. I know that my PCs would want to customize it before play, but yeah. That’s not a downside, just something to bear in mind. […]

    Genius Adventures: Blood Space and Moon Dust (SFRPG)

    Genius Adventures: Blood Space and Moon Dust (SFRPG) This introductory adventure for Starfinder clocks in at 50 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 45 pages of content, so let’s take a look!   All right, first things first: This takes place in the shared Xa-Osoro setting of Everyman Gaming and Rogue Genius Games, to be more precise, in the somewhat lawless region known as Blood Space. In also assumes the PCs have their own tier 1 starship, which is provided, stat-wise. I know that my PCs would want to customize it before play, but yeah. That’s not a downside, just something to bear in mind. […]

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  • Monster Menagerie: The Swarminomicon This deluxe-sized installment of the Monster Menagerie-series clocks in at 56 pages, 1 page front cover, 1 page editorial/ToC, 1 page introduction, 3 pages of SRD, 1 page back cover, leaving us with 49 pages of content, so let’s take a look!   Unlike many similar supplements, this book offers some supplemental material employed in the builds, so it makes sense to mention them before getting into the details of the monsters herein. We have a total of 8 different feats: Dispersing Evasion provides the option to fully negate area spell or effect tricks, but requires a full-round action to reassemble on the following round. Swarming Flyby Attack is pretty self-explanatory. Swarming Vital Strike is interesting, […]

    Monster Menagerie: The Swarminomicon

    Monster Menagerie: The Swarminomicon This deluxe-sized installment of the Monster Menagerie-series clocks in at 56 pages, 1 page front cover, 1 page editorial/ToC, 1 page introduction, 3 pages of SRD, 1 page back cover, leaving us with 49 pages of content, so let’s take a look!   Unlike many similar supplements, this book offers some supplemental material employed in the builds, so it makes sense to mention them before getting into the details of the monsters herein. We have a total of 8 different feats: Dispersing Evasion provides the option to fully negate area spell or effect tricks, but requires a full-round action to reassemble on the following round. Swarming Flyby Attack is pretty self-explanatory. Swarming Vital Strike is interesting, […]

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  • Four Horsemen Present: Hybrid Class – Mountebank This hybrid class of mesmerist and unchained rogue clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 11 pages of content, so let’s take a look!   The mountebank gets d8 HD, 6 + Int skills per level, proficiency with simple weapons, hand crossbow, kerambit, rapier, sap and sword cane as well as light armor. The class gets ¾ BAB-progression and good Ref- and Will-saves and begins play with consummate liar and hypnotic stare. 2nd level nets Weapon Finesse and finesse training with one weapon group for using Dex-mod to determine bonus damage. 2nd level also nets patter: The mountebank begins prattling away as […]

    Four Horsemen Present: Hybrid Class – Mountebank

    Four Horsemen Present: Hybrid Class – Mountebank This hybrid class of mesmerist and unchained rogue clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 11 pages of content, so let’s take a look!   The mountebank gets d8 HD, 6 + Int skills per level, proficiency with simple weapons, hand crossbow, kerambit, rapier, sap and sword cane as well as light armor. The class gets ¾ BAB-progression and good Ref- and Will-saves and begins play with consummate liar and hypnotic stare. 2nd level nets Weapon Finesse and finesse training with one weapon group for using Dex-mod to determine bonus damage. 2nd level also nets patter: The mountebank begins prattling away as […]

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  • The Genius Guide to Mythic Subpaths This Genius Guide clocks in at 18 pages, 1 page front cover, 1 page introduction, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   So, what are mythic subpaths? In short, they are a kind of deviation/modification of an existing mythic path, somewhat akin to e.g. subdomains, one that comes in roughly 3 distinctions: Archetypical subpaths are only available to characters that chose the listed mythic path or paths. Racial subpaths are tied to the race noted and universal subpaths are available for, bingo, everyone. Mythic subpaths thus do sport some sort of prerequisite to qualify for them.   Okay, got […]

    The Genius Guide to Mythic Subpaths

    The Genius Guide to Mythic Subpaths This Genius Guide clocks in at 18 pages, 1 page front cover, 1 page introduction, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   So, what are mythic subpaths? In short, they are a kind of deviation/modification of an existing mythic path, somewhat akin to e.g. subdomains, one that comes in roughly 3 distinctions: Archetypical subpaths are only available to characters that chose the listed mythic path or paths. Racial subpaths are tied to the race noted and universal subpaths are available for, bingo, everyone. Mythic subpaths thus do sport some sort of prerequisite to qualify for them.   Okay, got […]

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  • The Genius Guide to the Cruorchemist This base-class clocks in at 11 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 6 pages of content, so let’s take a look!   All right, the cruorchemist class gets d8 HD, 4 + Int skills per level, proficiency with simple weapons and light armors, though they do suffer from arcane spell failure. The cruorchemist gains ¾ BAB-progression and good Fort- and Ref-saves. The class has a pretty unique spellcasting engine: Cruorchemists distill their own, potent blood and store it in small vials, producing so-called distillations. The cruorchemist can consume a number of distillations equal to 1 + 1 + the cruorchemist’s Intelligence modifier as a swift […]

    The Genius Guide to the Cruorchemist

    The Genius Guide to the Cruorchemist This base-class clocks in at 11 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 6 pages of content, so let’s take a look!   All right, the cruorchemist class gets d8 HD, 4 + Int skills per level, proficiency with simple weapons and light armors, though they do suffer from arcane spell failure. The cruorchemist gains ¾ BAB-progression and good Fort- and Ref-saves. The class has a pretty unique spellcasting engine: Cruorchemists distill their own, potent blood and store it in small vials, producing so-called distillations. The cruorchemist can consume a number of distillations equal to 1 + 1 + the cruorchemist’s Intelligence modifier as a swift […]

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  • Starfarer’s Companion (SFRPG) This massive expansion-tome for Starfinder clocks in at 235 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 229 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue as a prioritized review.   Okay, so the content herein is contextualized by the Xa-Osoro system – while we only get a brief introduction to this meta-setting, it does influence components of the following material – for example, the languages, which are noted in the beginning of the race section. Speaking of which: This is basically a massive crunch-book that takes care of several concepts that are beloved, […]

    Starfarer’s Companion (SFRPG)

    Starfarer’s Companion (SFRPG) This massive expansion-tome for Starfinder clocks in at 235 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, 1 page back cover, leaving us with 229 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue as a prioritized review.   Okay, so the content herein is contextualized by the Xa-Osoro system – while we only get a brief introduction to this meta-setting, it does influence components of the following material – for example, the languages, which are noted in the beginning of the race section. Speaking of which: This is basically a massive crunch-book that takes care of several concepts that are beloved, […]

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  • Four Horsemen Present: MORE Comedic Character Options This installment of the Four Horsemen present-series clocks in at 16 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 13 pages, so let’s take a look!   All righty, after a brief introduction, we are introduced to the Comedium (that’s a groaner that could have come from yours truly…), which does not gain the regular archetypical spirits (unless otherwise gained) and instead gains the Comedian, whose séance bonus would be +1 to Bluff, intimidate and Diplomacy. The Influence penalty, unsurprisingly, would be applied to Charisma and Charisma-related checks…oh, and guess what, auto-confirm of ranged or melee attacks. As taboos, you choose to either have to include one […]

    Four Horsemen Present: MORE Comedic Character Options

    Four Horsemen Present: MORE Comedic Character Options This installment of the Four Horsemen present-series clocks in at 16 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 13 pages, so let’s take a look!   All righty, after a brief introduction, we are introduced to the Comedium (that’s a groaner that could have come from yours truly…), which does not gain the regular archetypical spirits (unless otherwise gained) and instead gains the Comedian, whose séance bonus would be +1 to Bluff, intimidate and Diplomacy. The Influence penalty, unsurprisingly, would be applied to Charisma and Charisma-related checks…oh, and guess what, auto-confirm of ranged or melee attacks. As taboos, you choose to either have to include one […]

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  • The Genius Guide to Homophone Spells This Genius Guide clocks in at 10 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 5 pages of content, so let’s take a look!   Okay, after a brief and humorous introduction, we move right on to the spells in question – which btw. do take the occult classes, ACG classes etc. into account regarding their availability. The first of these would be Ade, which generates a refreshing beverage that quenches thirst for a day and prevents needing to succeed Constitution checks to avoid nonlethal damage from thirst. At 1st level, that trivializes travel hazards a bit early…and as an aside, personally, I become more thirsty when […]

    The Genius Guide to Homophone Spells

    The Genius Guide to Homophone Spells This Genius Guide clocks in at 10 pages, 1 page front cover, 1 page editorial, 3 pages of SRD, leaving us with 5 pages of content, so let’s take a look!   Okay, after a brief and humorous introduction, we move right on to the spells in question – which btw. do take the occult classes, ACG classes etc. into account regarding their availability. The first of these would be Ade, which generates a refreshing beverage that quenches thirst for a day and prevents needing to succeed Constitution checks to avoid nonlethal damage from thirst. At 1st level, that trivializes travel hazards a bit early…and as an aside, personally, I become more thirsty when […]

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  • Four Horsemen Present: Hybrid Class – The Psychemist This hybrid class clocks in at 16 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   So, the psychemist would be a hybrid of alchemist and medium and chassis-wise, gets d8 HD, 4 + Int skills per level, proficiency with simple weapons and light and medium armor, but not shields. The class gets a ¾ BAB-progression as well as good Will-saves.   The psychemist is defined by using occult alchemy, which theme-wise, is based on the harnessing of spirits and their energy. Psychemists may use spell-trigger items if they are included on the class’s list, but not […]

    Four Horsemen Present: Hybrid Class – The Psychemist

    Four Horsemen Present: Hybrid Class – The Psychemist This hybrid class clocks in at 16 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 13 pages of content, so let’s take a look!   So, the psychemist would be a hybrid of alchemist and medium and chassis-wise, gets d8 HD, 4 + Int skills per level, proficiency with simple weapons and light and medium armor, but not shields. The class gets a ¾ BAB-progression as well as good Will-saves.   The psychemist is defined by using occult alchemy, which theme-wise, is based on the harnessing of spirits and their energy. Psychemists may use spell-trigger items if they are included on the class’s list, but not […]

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  • Veranthea Codex: The 5th World This high-level adventure for the unique Veranthea Codex-setting clocks in at 62 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3 pages of advertisement, 1 page back cover, leaving us with 55 pages of content, so let’s take a look!   Okay, this module is intended for HIGH level characters; as in level 16 – 18. Don’t have some on your hands, much less with the global rules modifications of Veranthea? Well, fret not, for the pdf does contain a significant array of high-level pregens for your convenience. Furthermore, the pdf does contain a massive selection of high-level stats for adversaries/NPCs that can be found in the world of Veranthea, acting as […]

    Veranthea Codex: The 5th World

    Veranthea Codex: The 5th World This high-level adventure for the unique Veranthea Codex-setting clocks in at 62 pages, 1 page front cover, 1 page editorial, 1 page SRD, 3 pages of advertisement, 1 page back cover, leaving us with 55 pages of content, so let’s take a look!   Okay, this module is intended for HIGH level characters; as in level 16 – 18. Don’t have some on your hands, much less with the global rules modifications of Veranthea? Well, fret not, for the pdf does contain a significant array of high-level pregens for your convenience. Furthermore, the pdf does contain a massive selection of high-level stats for adversaries/NPCs that can be found in the world of Veranthea, acting as […]

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  • Four Horsemen Present: Hybrid Class – Possessed This hybrid class clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page RSD, leaving us with 11 pages of content, so let’s take a look!   The possessed is a hybrid of medium and witch and gains. Chassis-wise, d8 HD, 4 + Int skills per level, proficiency with simple weapons, light armor and light shields (interesting differentiation that we don’t see often). Armor heavier than light imposes spell failure chance. The possessed casts arcane spells drawn from the custom spell-list of the class. The class is a full caster, gaining access to all 9 spell levels and casts spells spontaneously, with Charisma as governing spellcasting attribute. The class […]

    Four Horsemen Present: Hybrid Class – Possessed

    Four Horsemen Present: Hybrid Class – Possessed This hybrid class clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page RSD, leaving us with 11 pages of content, so let’s take a look!   The possessed is a hybrid of medium and witch and gains. Chassis-wise, d8 HD, 4 + Int skills per level, proficiency with simple weapons, light armor and light shields (interesting differentiation that we don’t see often). Armor heavier than light imposes spell failure chance. The possessed casts arcane spells drawn from the custom spell-list of the class. The class is a full caster, gaining access to all 9 spell levels and casts spells spontaneously, with Charisma as governing spellcasting attribute. The class […]

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  • Veranthea Codex: Adventurer’s Handbook This massive compilation of player-centric material for Veranthea clocks in at 197 pages, 1 page front cover, 1 page editorial,1 page ToC, 1 page of SRD, 2 pages of advertisement, 1 page back cover, leaving us with 190 pages of content, so let’s take a look!   Okay, so we begin this book with a brief timeline and introduction to the setting of Veranthea and its distinct continents, with detailed (and really nice!) 1-page maps of the continents in question. The pdf explains the continents and leitmotifs in a concise and player-friendly manner, including the information on the Forever Dark, the collector cabal and a basic outline of the tesseract called the Veil – though here […]

    Veranthea Codex: Adventurer’s Handbook

    Veranthea Codex: Adventurer’s Handbook This massive compilation of player-centric material for Veranthea clocks in at 197 pages, 1 page front cover, 1 page editorial,1 page ToC, 1 page of SRD, 2 pages of advertisement, 1 page back cover, leaving us with 190 pages of content, so let’s take a look!   Okay, so we begin this book with a brief timeline and introduction to the setting of Veranthea and its distinct continents, with detailed (and really nice!) 1-page maps of the continents in question. The pdf explains the continents and leitmotifs in a concise and player-friendly manner, including the information on the Forever Dark, the collector cabal and a basic outline of the tesseract called the Veil – though here […]

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  • Veranthea Codex: Forever Dark This expansion to the Veranthea campaign setting clocks in at 86 pages, 1 page front cover, 1 page editorial/ToC, 3 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 79 pages of content, so let’s take a look!   So, this massive pdf represents the underdark sourcebook for the world of Veranthea, which, as you undoubtedly have surmised by now, is called “The Forever Dark” in this setting. We begin the survey of these realms with a general list of the peculiarities of the place, including the ever-present darkness, animals having an instinctual fear of the place, shifting mazes, Trekth remnants (represented by a variety of hyperlinked traps and then proceed to […]

    Veranthea Codex: Forever Dark

    Veranthea Codex: Forever Dark This expansion to the Veranthea campaign setting clocks in at 86 pages, 1 page front cover, 1 page editorial/ToC, 3 pages of advertisement, 1 page SRD, 1 page back cover, leaving us with 79 pages of content, so let’s take a look!   So, this massive pdf represents the underdark sourcebook for the world of Veranthea, which, as you undoubtedly have surmised by now, is called “The Forever Dark” in this setting. We begin the survey of these realms with a general list of the peculiarities of the place, including the ever-present darkness, animals having an instinctual fear of the place, shifting mazes, Trekth remnants (represented by a variety of hyperlinked traps and then proceed to […]

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  • Veranthea Codex: The Black Knight 2.0 The second version of this module clocks in at 29 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, leaving us with 24 pages of content, so let’s take a look!   It should be noted that 6 level 1 pregens, making use of the unique Veranthea rules for races and characters, are included in the deal…and they are all pretty strong, which is probably a good thing, considering what awaits the PCs herein.   This pdf is intended as an introduction to the continent of Grethadnis in Veranthea and can be used as the first module, which, in combination with Spring of Disorder and Grualroth’s Rot, to […]

    Veranthea Codex: The Black Knight 2.0

    Veranthea Codex: The Black Knight 2.0 The second version of this module clocks in at 29 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 2 pages of advertisement, leaving us with 24 pages of content, so let’s take a look!   It should be noted that 6 level 1 pregens, making use of the unique Veranthea rules for races and characters, are included in the deal…and they are all pretty strong, which is probably a good thing, considering what awaits the PCs herein.   This pdf is intended as an introduction to the continent of Grethadnis in Veranthea and can be used as the first module, which, in combination with Spring of Disorder and Grualroth’s Rot, to […]

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