Ruins Archive

  • Zeitgeist #11: Gorged on Ruins (PFRPG/4e) The 11th module of the groundbreaking Zeitgeist AP clocks in at a massive 90 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a massive 85 pages of content, so let’s take a look!   This is an adventure-review and as such, it contains SPOILERS. Potential players should definitely jump to the conclusion. You do NOT want to SPOIL this saga for yourself. … .. . All right, only prospective GMs around? Sure? All right! The sun and stars are gone and the dread conspiracy of the Obscurati control the world, with the nation of Risur being the sole bastion against the […]

    Zeitgeist #11: Gorged on Ruins (PFRPG/4e)

    Zeitgeist #11: Gorged on Ruins (PFRPG/4e) The 11th module of the groundbreaking Zeitgeist AP clocks in at a massive 90 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page back cover, leaving us with a massive 85 pages of content, so let’s take a look!   This is an adventure-review and as such, it contains SPOILERS. Potential players should definitely jump to the conclusion. You do NOT want to SPOIL this saga for yourself. … .. . All right, only prospective GMs around? Sure? All right! The sun and stars are gone and the dread conspiracy of the Obscurati control the world, with the nation of Risur being the sole bastion against the […]

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  • B23: Ruins of Gilead This module clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 26 pages of content, so let’s take a look!   This being an adventure-review, the following does contain SPOILERS. Potential players will want to jump to the conclusion. … .. . All right, still here? Great! There is nothing good on jungle islands. EVER. Alas, this crucial piece of wisdom was not imparted upon the hapless treasure hunting team sent by the Northern Pass Trading Company under the command of Henry Beckett and the experienced hunter Bethany Tirsbury. Rule #2 when finding a ruined city and […]

    B23: Ruins of Gilead

    B23: Ruins of Gilead This module clocks in at 32 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 26 pages of content, so let’s take a look!   This being an adventure-review, the following does contain SPOILERS. Potential players will want to jump to the conclusion. … .. . All right, still here? Great! There is nothing good on jungle islands. EVER. Alas, this crucial piece of wisdom was not imparted upon the hapless treasure hunting team sent by the Northern Pass Trading Company under the command of Henry Beckett and the experienced hunter Bethany Tirsbury. Rule #2 when finding a ruined city and […]

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  • Alternate Dungeons: Mystic Ruins This installment of Raging Swan Press’ Alternate Dungeon-series clocks in at 12 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   So this time around, Alexander Augunas guides us through the process of making strange Mystic Ruins an alternate dungeon-area – but what exactly does that entail? Well, first of all, we receive what amounts to incremental degrees of 5 (anti-) magic levels -from dead to wild magic to ruins that enhance certain types of magic, these modifications instantly change the dynamics of your dungeon-ruins – pretty cool! But beyond magic levels, we also […]

    Alternate Dungeons: Mystic Ruins

    Alternate Dungeons: Mystic Ruins This installment of Raging Swan Press’ Alternate Dungeon-series clocks in at 12 pages, 1 page front cover, 1 page advertisement, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   So this time around, Alexander Augunas guides us through the process of making strange Mystic Ruins an alternate dungeon-area – but what exactly does that entail? Well, first of all, we receive what amounts to incremental degrees of 5 (anti-) magic levels -from dead to wild magic to ruins that enhance certain types of magic, these modifications instantly change the dynamics of your dungeon-ruins – pretty cool! But beyond magic levels, we also […]

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  • Wilderness Dressing: Ruins This installment of the Wilderness Dressing-series is 14 pages long, 1 page front cover, 1 page advertisement, 2 pages editorial, 1 page ToC/editorial, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   Few locales capture the eye of adventurers as much as ruins – with the promise of old secrets buried, of treasure and a sense of historicity bleeding from them and telling indirect supplemental stories, ruins are an integral part of the roleplaying-tropes. Making, and more importantly, keeping them interesting over the years, though, would be a challenge – and it’s here this pdf comes in.   If you’re like me, you had this happen […]

    Wilderness Dressing: Ruins

    Wilderness Dressing: Ruins This installment of the Wilderness Dressing-series is 14 pages long, 1 page front cover, 1 page advertisement, 2 pages editorial, 1 page ToC/editorial, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   Few locales capture the eye of adventurers as much as ruins – with the promise of old secrets buried, of treasure and a sense of historicity bleeding from them and telling indirect supplemental stories, ruins are an integral part of the roleplaying-tropes. Making, and more importantly, keeping them interesting over the years, though, would be a challenge – and it’s here this pdf comes in.   If you’re like me, you had this happen […]

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  • Hej everybody!   Time to explore the second level of Purple Mountain, Purple Mountain II: Ruins of the Dwarven Delve The second level of PDG’s old-school dungeon delve in the purple mountain is 28 pages long, 1 page front cover, 1 page editorial, 4 pages SRD/advertisement, leaving 22 pages of content, including one page map, so let’s check this out! This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. Still here? All right! Having jumped in the meat grinder/waste disposal shaft in the temple of the vermin lord and being received enthusiastically by a hungry, young otyugh, the PCs enter what once was a nice little Dwarven colony – unfortunately for the PCs, emphasis […]

    Purple Mountain II – Ruins of the Dwarven Delve

    Hej everybody!   Time to explore the second level of Purple Mountain, Purple Mountain II: Ruins of the Dwarven Delve The second level of PDG’s old-school dungeon delve in the purple mountain is 28 pages long, 1 page front cover, 1 page editorial, 4 pages SRD/advertisement, leaving 22 pages of content, including one page map, so let’s check this out! This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. Still here? All right! Having jumped in the meat grinder/waste disposal shaft in the temple of the vermin lord and being received enthusiastically by a hungry, young otyugh, the PCs enter what once was a nice little Dwarven colony – unfortunately for the PCs, emphasis […]

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  • Hej everybody, I’m going to take a look at the second issue of Rite Publishing’s quarterly magazine,   Adventure Quarterly #2   The second issue of Rite Publishing’s quarterly adventure-magazine is 90 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page blank inside the back cover, 1 page back cover, leaving 84 pages of content, so let’s check this out!   This being a review of an adventure-based magazine, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? Excellent! The first module is a slight blast from the past for me – we get the complete first level of the Ruins Perilous by […]

    Adventure Quarterly #2

    Hej everybody, I’m going to take a look at the second issue of Rite Publishing’s quarterly magazine,   Adventure Quarterly #2   The second issue of Rite Publishing’s quarterly adventure-magazine is 90 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page blank inside the back cover, 1 page back cover, leaving 84 pages of content, so let’s check this out!   This being a review of an adventure-based magazine, the following contains SPOILERS. Potential players may wish to jump to the conclusion.   All right, still here? Excellent! The first module is a slight blast from the past for me – we get the complete first level of the Ruins Perilous by […]

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