Run Amok Games Archive

  • A Flirtation with Fey This module clocks in at 66 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with a massive 62 pages of content, so let’s take a look!   As always with modules, the following text does contain SPOILERS. Potential players should jump to the conclusion to avoid spoiling this adventure. … .. . All right, only GMs around? Great! We enter the stage this time around in the town of Thaven (fully mapped), where a former adventurer-turned notary/scrivener, the gnome Gustavus Hodgedar, hires the PCs, who has inadvertently stumbled over a dastardly plot – but he doesn’t know that yet. What he does know is that a shipment has […]

    A Flirtation with Fey

    A Flirtation with Fey This module clocks in at 66 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with a massive 62 pages of content, so let’s take a look!   As always with modules, the following text does contain SPOILERS. Potential players should jump to the conclusion to avoid spoiling this adventure. … .. . All right, only GMs around? Great! We enter the stage this time around in the town of Thaven (fully mapped), where a former adventurer-turned notary/scrivener, the gnome Gustavus Hodgedar, hires the PCs, who has inadvertently stumbled over a dastardly plot – but he doesn’t know that yet. What he does know is that a shipment has […]

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  • The Emergency Villain Collection This pdf clocks in at 43 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with a massive 39 pages of content, so let’s take a look, shall we?   We’ve all been there, at least I know I am – you just can’t crank out *YET ANOTHER* villain statblock, lavishly crafted, only to have the poor sop being curb-stomped by the PCs – whether by dumb luck, by exceedingly strong PCs or by a combination of factors. Enter this collection of NPCs, ready to drop into your campaign, so what exactly do we get?   Well, first of all let me explain the basics – some villains herein […]

    The Emergency Villain Collection

    The Emergency Villain Collection This pdf clocks in at 43 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with a massive 39 pages of content, so let’s take a look, shall we?   We’ve all been there, at least I know I am – you just can’t crank out *YET ANOTHER* villain statblock, lavishly crafted, only to have the poor sop being curb-stomped by the PCs – whether by dumb luck, by exceedingly strong PCs or by a combination of factors. Enter this collection of NPCs, ready to drop into your campaign, so what exactly do we get?   Well, first of all let me explain the basics – some villains herein […]

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  • Kingdom of Toads (Mythic Edition) This massive high-level module is 64 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 60 pages of content, so let’s take a look, shall we?   Upgraded to mythic rules, this high-fantasy/level over-the-top epic action module provides mythic trials galore, should you require them.   This being an adventure-review, the following contains SPOILERS. Potential players will want to jump to the conclusion.   Still here? Okay! Being written for level 17-18 characters with 7 – 8 mythic tiers, we can expect some epic reasons for adventuring – and here they are: 2 days ago, the schemes of the vile witch Vakelna came to fruition when […]

    Kingdom of Toads (Mythic Edition)

    Kingdom of Toads (Mythic Edition) This massive high-level module is 64 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 60 pages of content, so let’s take a look, shall we?   Upgraded to mythic rules, this high-fantasy/level over-the-top epic action module provides mythic trials galore, should you require them.   This being an adventure-review, the following contains SPOILERS. Potential players will want to jump to the conclusion.   Still here? Okay! Being written for level 17-18 characters with 7 – 8 mythic tiers, we can expect some epic reasons for adventuring – and here they are: 2 days ago, the schemes of the vile witch Vakelna came to fruition when […]

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  • A Lucky Morning This module clocks in at 55 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 51 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should definitely jump to the conclusion. … .. . All right, still here? Not all adventuring groups are radiant heroes. Some are simply greedy bullies – not downright evil overlord-level nasties, but unpleasant people nonetheless. This certainly holds true for “Whistler’s Troupe.” The group consists of the following persons: Griffo, a nasty halfling bard. Robin Sackville, a skilled and regimented archer- Perin Sharpshadow, a shifty ranger/rogue urban killer, Gorin Half-Tusk, a half-orc […]

    A Lucky Morning

    A Lucky Morning This module clocks in at 55 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 51 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players should definitely jump to the conclusion. … .. . All right, still here? Not all adventuring groups are radiant heroes. Some are simply greedy bullies – not downright evil overlord-level nasties, but unpleasant people nonetheless. This certainly holds true for “Whistler’s Troupe.” The group consists of the following persons: Griffo, a nasty halfling bard. Robin Sackville, a skilled and regimented archer- Perin Sharpshadow, a shifty ranger/rogue urban killer, Gorin Half-Tusk, a half-orc […]

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  • Beyond the Serpentine Lock This module is 53 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 49 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? When the hero Amnis vanished, the people mourned – and now one his descendants, the historian Algus, has found the key to the fabled tomb, where Amnis allegedly vanished under mysterious circumstances – enter the PCs! Venturing into the woods, the PCs are soon beset by lizardfolk scouts and soon will realize that a whole village, Tenteeth, is rather near – surprisingly, the scaled […]

    Beyond the Serpentine Lock

    Beyond the Serpentine Lock This module is 53 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 49 pages of content, so let’s take a look!   This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion.   All right, still here? When the hero Amnis vanished, the people mourned – and now one his descendants, the historian Algus, has found the key to the fabled tomb, where Amnis allegedly vanished under mysterious circumstances – enter the PCs! Venturing into the woods, the PCs are soon beset by lizardfolk scouts and soon will realize that a whole village, Tenteeth, is rather near – surprisingly, the scaled […]

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  • Kingdom of Toads This massive high-level module is 58 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 55 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players will want to jump to the conclusion.   Still here? Okay! Being written for level 17-18 characters, we can expect some epic reasons for adventuring – and here they are: 2 days ago, the schemes of the vile witch Vakelna came to fruition when she conducted a ritual to turn THE WHOLE POPULATION OF THE KINGDOM of Kelwyk into toads. The kingdom would be lost, were it not for one sloppy […]

    Kingdom of Toads

    Kingdom of Toads This massive high-level module is 58 pages long, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, leaving us with 55 pages of content, so let’s take a look, shall we?   This being an adventure-review, the following contains SPOILERS. Potential players will want to jump to the conclusion.   Still here? Okay! Being written for level 17-18 characters, we can expect some epic reasons for adventuring – and here they are: 2 days ago, the schemes of the vile witch Vakelna came to fruition when she conducted a ritual to turn THE WHOLE POPULATION OF THE KINGDOM of Kelwyk into toads. The kingdom would be lost, were it not for one sloppy […]

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  • Today I’ll take a look at a nice horror-module that should have the Horror-aficionados cackle with glee, Run Amok Games’   Teeth of the Storm   This adventure is 38 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 35 pages of content, so let’s check this out! This being an adventure-review, this text contains a bunch of major SPOILERS – potential players should jump to the conclusion. Still here? All right! This module kicks off when the PCs are finding their way through the lands of the mysterious Klaustad family and happen upon the carnage of the aftermath of a dread attack on a retinue of guards on a stone bridge while the […]

    Teeth of the Storm

    Today I’ll take a look at a nice horror-module that should have the Horror-aficionados cackle with glee, Run Amok Games’   Teeth of the Storm   This adventure is 38 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 35 pages of content, so let’s check this out! This being an adventure-review, this text contains a bunch of major SPOILERS – potential players should jump to the conclusion. Still here? All right! This module kicks off when the PCs are finding their way through the lands of the mysterious Klaustad family and happen upon the carnage of the aftermath of a dread attack on a retinue of guards on a stone bridge while the […]

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  • Hej everybody! Today, I’m going to take a look at one nice, fast-paced module published by Raging Swan Press, namely   Dark Waters Rising    This pdf is 36 pages long, 1 page front cover, 2 pages advertisement, 2 pages editorial, 1 page ToC/foreword, 1 page on how to use the adventure, 1 page advice on how to read statblocks, 1 page SRD and 1 page back cover, leaving a total of 26 pages of content, so let’s check this out! This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. Still here? Okay! The Lonely Coast, Raging Swan’s unique (and FREE!) mini-setting is home to a plethora of interesting people and tribes and also […]

    Dark Waters Rising

    Hej everybody! Today, I’m going to take a look at one nice, fast-paced module published by Raging Swan Press, namely   Dark Waters Rising    This pdf is 36 pages long, 1 page front cover, 2 pages advertisement, 2 pages editorial, 1 page ToC/foreword, 1 page on how to use the adventure, 1 page advice on how to read statblocks, 1 page SRD and 1 page back cover, leaving a total of 26 pages of content, so let’s check this out! This being an adventure-review, the following contains SPOILERS. Potential players should jump to the conclusion. Still here? Okay! The Lonely Coast, Raging Swan’s unique (and FREE!) mini-setting is home to a plethora of interesting people and tribes and also […]

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  •   You may be familiar with Ron Lundeen from my reviews of Headless Hydra Games’ two modules in Mor Aldenn, The Haunting of Soldragon Academy and Wreck of the Keening Crone. Recently, Ron Lundeen has also created his own imprint, Run Amok Games, and today I’ll take a look at his first two offerings:   The Six Griffons Haunt   This adventure is 32 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving 29 pages for this first adventure by Run Amok Games, the new company of Ron Lundeen, so let’s check it out! This being an adventure review, the following text contains massive SPOILERS, so potential players might want to jump to the conclusion. Still […]

    Six Griffons Haunt & The Underderlve Menace

      You may be familiar with Ron Lundeen from my reviews of Headless Hydra Games’ two modules in Mor Aldenn, The Haunting of Soldragon Academy and Wreck of the Keening Crone. Recently, Ron Lundeen has also created his own imprint, Run Amok Games, and today I’ll take a look at his first two offerings:   The Six Griffons Haunt   This adventure is 32 pages long, 1 page front cover, 1 page editorial, 1 page SRD, leaving 29 pages for this first adventure by Run Amok Games, the new company of Ron Lundeen, so let’s check it out! This being an adventure review, the following text contains massive SPOILERS, so potential players might want to jump to the conclusion. Still […]

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