Russ Brown Archive

  • What Lies Beyond Reason Campaign Guide This massive Campaign Guide/companion tome for the “What Lies Beyond Reason”-AP clocks in at an impressive 137 pages, 1 page front cover, 1 page editorial, 1 page KS-thanks, 1 page ToC, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with a massive 130 pages of content, so let’s take a look!   This book was moved up in my review-queue due to me receiving a print copy for the purpose of a far and unbiased review.   Well, first of all, let us define what this book represents: This is basically a GM Guide, a deluxe-expansion edition for the AP that, while not strictly necessary, does greatly enhance the experience, […]

    What Lies Beyond Reason Campaign Guide

    What Lies Beyond Reason Campaign Guide This massive Campaign Guide/companion tome for the “What Lies Beyond Reason”-AP clocks in at an impressive 137 pages, 1 page front cover, 1 page editorial, 1 page KS-thanks, 1 page ToC, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with a massive 130 pages of content, so let’s take a look!   This book was moved up in my review-queue due to me receiving a print copy for the purpose of a far and unbiased review.   Well, first of all, let us define what this book represents: This is basically a GM Guide, a deluxe-expansion edition for the AP that, while not strictly necessary, does greatly enhance the experience, […]

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  • What Lies Beyond Reason Campaign Guide (5e) This massive Campaign Guide/companion tome for the “What Lies Beyond Reason”-AP clocks in at an impressive 138 pages, 1 page front cover, 1 page editorial, 1 page KS-thanks, 1 page ToC, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with a massive 131 pages of content, so let’s take a look!   This book was moved up in my review-queue due to me receiving a print copy for the purpose of a far and unbiased review.   Well, first of all, let us define what this book represents: This is basically a GM Guide, a deluxe-expansion edition for the AP that, while not strictly necessary, does greatly enhance the […]

    What Lies Beyond Reason Campaign Guide (5e)

    What Lies Beyond Reason Campaign Guide (5e) This massive Campaign Guide/companion tome for the “What Lies Beyond Reason”-AP clocks in at an impressive 138 pages, 1 page front cover, 1 page editorial, 1 page KS-thanks, 1 page ToC, 1 page advertisement, 1 page SRD, 1 page back cover, leaving us with a massive 131 pages of content, so let’s take a look!   This book was moved up in my review-queue due to me receiving a print copy for the purpose of a far and unbiased review.   Well, first of all, let us define what this book represents: This is basically a GM Guide, a deluxe-expansion edition for the AP that, while not strictly necessary, does greatly enhance the […]

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  • Encounters Series: Lair of the Lava Queen (revised edition) (5e) This brief sidetrek module by Pyromaniac Press, first of the Encounter-series-pdfs, clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue as a prioritized review at the request of my patreons.   We begin this with a cliff-notes version of the dungeon-specifics – where to best place it regarding terrain, climate, etc., room height, doors and illumination and the pdf also includes hard stats for the doors featured herein. A variety of 3 different hooks provide nice lead-ins for the […]

    Encounters Series: Lair of the Lava Queen (revised edition) (5e)

    Encounters Series: Lair of the Lava Queen (revised edition) (5e) This brief sidetrek module by Pyromaniac Press, first of the Encounter-series-pdfs, clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue as a prioritized review at the request of my patreons.   We begin this with a cliff-notes version of the dungeon-specifics – where to best place it regarding terrain, climate, etc., room height, doors and illumination and the pdf also includes hard stats for the doors featured herein. A variety of 3 different hooks provide nice lead-ins for the […]

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  • Encounters Series: Lair of the Lava Queen (revised edition) This brief sidetrek module by Pyromaniac Press, first of the Encounter-series-pdfs, clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue as a prioritized review at the request of my patreons.   We begin this with a cliff-notes version of the dungeon-specifics – where to best place it regarding terrain, climate, etc., room height, doors and illumination and the pdf also includes hard stats for the doors featured herein. A variety of 3 different hooks provide nice lead-ins for the module. […]

    Encounters Series: Lair of the Lava Queen (revised edition)

    Encounters Series: Lair of the Lava Queen (revised edition) This brief sidetrek module by Pyromaniac Press, first of the Encounter-series-pdfs, clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue as a prioritized review at the request of my patreons.   We begin this with a cliff-notes version of the dungeon-specifics – where to best place it regarding terrain, climate, etc., room height, doors and illumination and the pdf also includes hard stats for the doors featured herein. A variety of 3 different hooks provide nice lead-ins for the module. […]

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  • Encounters Series: Lair of the Lava Queen This brief sidetrek module by Pyromaniac Press, first of the Encounter-series-pdfs, clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue as a prioritized review at the request of my patreons.   We begin this with a cliff-notes version of the dungeon-specifics – where to best place it regarding terrain, climate, etc., room height, doors and illumination and the pdf also includes hard stats for the doors featured herein. A variety of 3 different hooks provide nice lead-ins for the module. The cartography […]

    Encounters Series: Lair of the Lava Queen

    Encounters Series: Lair of the Lava Queen This brief sidetrek module by Pyromaniac Press, first of the Encounter-series-pdfs, clocks in at 11 pages, 1 page front cover, 1 page editorial, 1 page SRD, 1 page back cover, leaving us with 7 pages of content, so let’s take a look!   This review was moved up in my reviewing-queue as a prioritized review at the request of my patreons.   We begin this with a cliff-notes version of the dungeon-specifics – where to best place it regarding terrain, climate, etc., room height, doors and illumination and the pdf also includes hard stats for the doors featured herein. A variety of 3 different hooks provide nice lead-ins for the module. The cartography […]

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  • Deadly Gardens Player Companion: Verids Revised The revised version of the first player-centric Deadly Garden-installment clocks in at 11 pages, 1 page front cover, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   Verids are, as you may have surmised, a new plat-race intended for use as PCs – originally of extraterrestrial origin, they have several unique spins on the established tropes: Beyond looking a bit like plant-like versions of grey men, they seem to have a grudging respect for dwarves (!!!) for their mining prowess, but consider other races to be deviations from the natural order. While personally, I like this spin on the tropes and a GM could rationalize it by […]

    Deadly Gardens Player Companion: Verids Revised

    Deadly Gardens Player Companion: Verids Revised The revised version of the first player-centric Deadly Garden-installment clocks in at 11 pages, 1 page front cover, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   Verids are, as you may have surmised, a new plat-race intended for use as PCs – originally of extraterrestrial origin, they have several unique spins on the established tropes: Beyond looking a bit like plant-like versions of grey men, they seem to have a grudging respect for dwarves (!!!) for their mining prowess, but consider other races to be deviations from the natural order. While personally, I like this spin on the tropes and a GM could rationalize it by […]

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  • Deadly Gardens: Hungry Pit This installment of the Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 page SRD, leaving us with 3.5 pages of content, so let’s take a look!   As always, we begin with two new magic items, the first would be the garland of sweet scents decreases nauseated as a condition to sickened by virtue of sweet bulbs erupting, taking the brunt of the smell/effect. As a move action, the garland’s user can cause all bulbs to bloom, which ends the usual protection, but for 1 minute negates sickened and nauseated penalties of the wearer and all creatures within 10 ft. Cool! Pungent Onions are sickening and smelly – when consumed, the user […]

    Deadly Gardens: Hungry Pit

    Deadly Gardens: Hungry Pit This installment of the Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 page SRD, leaving us with 3.5 pages of content, so let’s take a look!   As always, we begin with two new magic items, the first would be the garland of sweet scents decreases nauseated as a condition to sickened by virtue of sweet bulbs erupting, taking the brunt of the smell/effect. As a move action, the garland’s user can cause all bulbs to bloom, which ends the usual protection, but for 1 minute negates sickened and nauseated penalties of the wearer and all creatures within 10 ft. Cool! Pungent Onions are sickening and smelly – when consumed, the user […]

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  • Deadly Gardens: Catchweed This installment of the Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 a page SRD/editorial, leaving us with 3.5 pages of content, so let’s take a look!   We begin this installment of Deadly Gardens with the twigman fetish, which can generate a wooden construct, which then may be directed by the user to attack and otherwise idles. I like this item per se very much, though the interaction of the item with save-prompting spells and effects make it a bit flawed – I assume auto-failure, but I’m not sure.   The pdf also features two terrain types: Razor Shale is EXTREMELY hard to climb and requires similarly high Ref-saves to prevent taking […]

    Deadly Gardens: Catchweed

    Deadly Gardens: Catchweed This installment of the Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 a page SRD/editorial, leaving us with 3.5 pages of content, so let’s take a look!   We begin this installment of Deadly Gardens with the twigman fetish, which can generate a wooden construct, which then may be directed by the user to attack and otherwise idles. I like this item per se very much, though the interaction of the item with save-prompting spells and effects make it a bit flawed – I assume auto-failure, but I’m not sure.   The pdf also features two terrain types: Razor Shale is EXTREMELY hard to climb and requires similarly high Ref-saves to prevent taking […]

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  • Deadly Gardens: Mulch Stalker This installment of the Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 a page SRD/editorial, leaving us with 3.5 pages of content, so let’s take a look!   The pdf begins with two magic items made from natural items – the first of these being the manticore tail flail, which is amazing and can fire a limited array of spikes each day. The second one would be a frog’s eye ioun stone, which helps avoid being surprised.   The critter herein, the mulch stalker, would btw. clock in at CR 3 – these critters consist of broad, overlapping leaves, with segmented, taloned branches jutting forth. Mulch Stalkers are small, but VERY fast […]

    Deadly Gardens: Mulch Stalker

    Deadly Gardens: Mulch Stalker This installment of the Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 a page SRD/editorial, leaving us with 3.5 pages of content, so let’s take a look!   The pdf begins with two magic items made from natural items – the first of these being the manticore tail flail, which is amazing and can fire a limited array of spikes each day. The second one would be a frog’s eye ioun stone, which helps avoid being surprised.   The critter herein, the mulch stalker, would btw. clock in at CR 3 – these critters consist of broad, overlapping leaves, with segmented, taloned branches jutting forth. Mulch Stalkers are small, but VERY fast […]

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  • Deadly Gardens: Deathcap Fungus This installment of the Deadly Gardens-series clocks in at 7 pages, 1 page front cover, 1/2 a page SRD/editorial, leaving us with 5 1/2 pages of content, so let’s take a look!   We begin this installment with 2 hazards, the first of which would be a lesser form of cave-in, with the second being a patch of the eponymous deathcap mushrooms, which may generate bursts of negative energy – thankfully, in a limited manner, so healing abuse by undead is not possible. We also receive a new alchemical item, the salt bomb, which deals AoE damage to targets – alas, untyped, but oh well. The salt spread by the bomb does inflict more damage for […]

    Deadly Gardens: Deathcap Fungus

    Deadly Gardens: Deathcap Fungus This installment of the Deadly Gardens-series clocks in at 7 pages, 1 page front cover, 1/2 a page SRD/editorial, leaving us with 5 1/2 pages of content, so let’s take a look!   We begin this installment with 2 hazards, the first of which would be a lesser form of cave-in, with the second being a patch of the eponymous deathcap mushrooms, which may generate bursts of negative energy – thankfully, in a limited manner, so healing abuse by undead is not possible. We also receive a new alchemical item, the salt bomb, which deals AoE damage to targets – alas, untyped, but oh well. The salt spread by the bomb does inflict more damage for […]

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  • Deadly Gardens – Ophidian Vine (revised edition) This installment of the Deadly Gardens-series clocks in at 7 pages, 1 page front cover, 1/2 a page SRD, leaving us with 5.5 pages of content, so let’s take a look!   We begin this installment of the Deadly Gardens-series with 4 new feats, the first of which mitigates the penalty of Handle Animal to deal with plant creatures and allows you to use it in conjunction with plant creatures bereft of Intelligence. The second feat, Toxin Wrangler, lets you harvest poison from living creatures with an indifferent attitude towards you. Third, Venom Doctor, is intriguing – it lets you use poisons to treat diseases – the patient suffers the effect of the […]

    Deadly Gardens – Ophidian Vine (revised edition)

    Deadly Gardens – Ophidian Vine (revised edition) This installment of the Deadly Gardens-series clocks in at 7 pages, 1 page front cover, 1/2 a page SRD, leaving us with 5.5 pages of content, so let’s take a look!   We begin this installment of the Deadly Gardens-series with 4 new feats, the first of which mitigates the penalty of Handle Animal to deal with plant creatures and allows you to use it in conjunction with plant creatures bereft of Intelligence. The second feat, Toxin Wrangler, lets you harvest poison from living creatures with an indifferent attitude towards you. Third, Venom Doctor, is intriguing – it lets you use poisons to treat diseases – the patient suffers the effect of the […]

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  • Monsters of Porphyra II The second of the massive bestiaries for the Porphyra campaign setting clocks in at a massive 226 pages, 1 page front cover, 1 page editorial, 2 pages of ToC, 1 page introduction (containing thanks for the contributing authors and contact information for the artists involved – kudos for providing that at such a prominent spot!), 4.5 pages of SRD, 1 page blank/back cover, leaving us with 215.5 pages of content, so let’s take a look!   I have received this bestiary as an early access file and have been working on this review ever since; beyond that, this is a prioritized review and was moved up in my review-queue at the request of my patreons.   […]

    Monsters of Porphyra II

    Monsters of Porphyra II The second of the massive bestiaries for the Porphyra campaign setting clocks in at a massive 226 pages, 1 page front cover, 1 page editorial, 2 pages of ToC, 1 page introduction (containing thanks for the contributing authors and contact information for the artists involved – kudos for providing that at such a prominent spot!), 4.5 pages of SRD, 1 page blank/back cover, leaving us with 215.5 pages of content, so let’s take a look!   I have received this bestiary as an early access file and have been working on this review ever since; beyond that, this is a prioritized review and was moved up in my review-queue at the request of my patreons.   […]

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  • Wayfinder #15 This magazine from fans, for fans, clocks in at 84 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 2 pages of advertisement, leaving us with 78 pages of content, so let’s take a look!   Well, first, before we do…let me ask you why you’re still reading this instead of downloading this right now. The Wayfinder magazine is FREE, costs absolutely ZILCH and contains evocative, unique material. Even if you don’t play Pathfinder, the excellent artwork tends to make the magazine a great download to just print out and use the art as handouts. So yes, I do believe that you should download all of them right now.   That being said, while I […]

    Wayfinder #15

    Wayfinder #15 This magazine from fans, for fans, clocks in at 84 pages, 1 page front cover, 1 page editorial/ToC, 2 pages of SRD, 2 pages of advertisement, leaving us with 78 pages of content, so let’s take a look!   Well, first, before we do…let me ask you why you’re still reading this instead of downloading this right now. The Wayfinder magazine is FREE, costs absolutely ZILCH and contains evocative, unique material. Even if you don’t play Pathfinder, the excellent artwork tends to make the magazine a great download to just print out and use the art as handouts. So yes, I do believe that you should download all of them right now.   That being said, while I […]

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  • Fearsome Foes: Smiling Bastard The second installment of the Fearsome Foes-series clocks in at 7 pages, 1 page front cover, ~1/2 a page SRD/editorial, leaving us with 5 1/2 pages of content, so let’s take a look!   After a brief introduction, we learn about the Knights of the Wall, an ~500 members-strong order of knights that is supposed to defend civilization and the colossal wall that guards it. These beings may be members of a new cavalier order, the order of the wall, sworn to protect civilization from the agents of barbarism. Challenge-wise, the cavalier and all allies flanking the target of a challenge gain +1 morale bonus to AC, which increases by +1 for every 4 levels the […]

    Fearsome Foes: Smiling Bastard

    Fearsome Foes: Smiling Bastard The second installment of the Fearsome Foes-series clocks in at 7 pages, 1 page front cover, ~1/2 a page SRD/editorial, leaving us with 5 1/2 pages of content, so let’s take a look!   After a brief introduction, we learn about the Knights of the Wall, an ~500 members-strong order of knights that is supposed to defend civilization and the colossal wall that guards it. These beings may be members of a new cavalier order, the order of the wall, sworn to protect civilization from the agents of barbarism. Challenge-wise, the cavalier and all allies flanking the target of a challenge gain +1 morale bonus to AC, which increases by +1 for every 4 levels the […]

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  • Deadly Gardens: Ophidian Vine This installment of the Deadly Gardens-series clocks in at 6 pages, 1 page front cover, 1/2 a page SRD, leaving us with 4.5 pages of content, so let’s take a look!   We begin this installment of the Deadly Gardens-series with 3 new feats, the first of which mitigates the penalty of Handle Animal to deal with plant creatures and allows you to use it in conjunction with plant creatures bereft of Intelligence. The second feat, Toxin Wrangler, lets you harvest poison from living creatures with an indifferent attitude towards you. Third, Venom Doctor, is intriguing – it lets you use poisons to treat diseases – the patient suffers the effect of the poison once, but […]

    Deadly Gardens: Ophidian Vine

    Deadly Gardens: Ophidian Vine This installment of the Deadly Gardens-series clocks in at 6 pages, 1 page front cover, 1/2 a page SRD, leaving us with 4.5 pages of content, so let’s take a look!   We begin this installment of the Deadly Gardens-series with 3 new feats, the first of which mitigates the penalty of Handle Animal to deal with plant creatures and allows you to use it in conjunction with plant creatures bereft of Intelligence. The second feat, Toxin Wrangler, lets you harvest poison from living creatures with an indifferent attitude towards you. Third, Venom Doctor, is intriguing – it lets you use poisons to treat diseases – the patient suffers the effect of the poison once, but […]

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  • Deadly Gardens: Blood Rose Swarm (5e) The 5th edition conversion of the Blood Rose Swarm Deadly Gardens-installment clocks in at 5 pages, 1 page front cover, 1/2 page SRD, leaving us with 3.5 pages of content, so let’s take a look!   We begin this installment with 4 different alchemical items: Calming pollen that can render plant creatures dormant for short periods, water purification drops and an oil that causes plant creatures to gain resistance to bludgeoning and piercing damage. (Erroneously called “damage resistance” in a minor nomenclature nitpick.) As something to keep in mind for GMs – with only a base price of 40 gp, this oil should not be available for campaigns featuring plant PCs – in the […]

    Deadly Gardens: Blood Rose Swarm (5e)

    Deadly Gardens: Blood Rose Swarm (5e) The 5th edition conversion of the Blood Rose Swarm Deadly Gardens-installment clocks in at 5 pages, 1 page front cover, 1/2 page SRD, leaving us with 3.5 pages of content, so let’s take a look!   We begin this installment with 4 different alchemical items: Calming pollen that can render plant creatures dormant for short periods, water purification drops and an oil that causes plant creatures to gain resistance to bludgeoning and piercing damage. (Erroneously called “damage resistance” in a minor nomenclature nitpick.) As something to keep in mind for GMs – with only a base price of 40 gp, this oil should not be available for campaigns featuring plant PCs – in the […]

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  • Deadly Gardens: Phoenix Lily (D&D 5e) The 5e-conversion of the Phoenix Lily clocks in at 5 pages, 1 page front cover, 1/2 page SRD/editorial, leaving us with 3.5 pages of content, so let’s take a look!   After a brief introduction to the subject matter at hand, we are introduced to two magic items: The uncommon specimen jar, which conserves 1/2 cubic foot of material, preserving it. (Yes, including information on putting things inside or drawing forth items.) and the second being the very rare fecund totem: Vegetation within 600 feet of the totem becomes overgrown as if affected by plant growth, which is btw. not italicized in the pdf. The totem also grants all plant creatures +2 hit points […]

    Deadly Gardens: Phoenix Lily (D&D 5e)

    Deadly Gardens: Phoenix Lily (D&D 5e) The 5e-conversion of the Phoenix Lily clocks in at 5 pages, 1 page front cover, 1/2 page SRD/editorial, leaving us with 3.5 pages of content, so let’s take a look!   After a brief introduction to the subject matter at hand, we are introduced to two magic items: The uncommon specimen jar, which conserves 1/2 cubic foot of material, preserving it. (Yes, including information on putting things inside or drawing forth items.) and the second being the very rare fecund totem: Vegetation within 600 feet of the totem becomes overgrown as if affected by plant growth, which is btw. not italicized in the pdf. The totem also grants all plant creatures +2 hit points […]

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  • Deadly Gardens Extra: Natural Items (D&D 5e) This FREE pdf (included in regular Deadly Gardens, just fyi!) clocks in at 3 pages, 1 page front cover, 1/2 page SRD, leaving us with 1.5 pages of content, so let’s take a look!   So, what are natural items? They are basically parts of creatures vanquished, in some cases specifically treated. The harvesting of these items is pretty simple – all are based on Intelligence, though the precise skill used diverges from creature to creature. Beasts can be harvested via Intelligence (Nature), while most creatures can be harvested via Intelligence (Religion) and Intelligence (Arcana). Slightly odd to my eyes: Oozes are harvested via Intelligence (Investigation) – though that makes sense, if you […]

    Deadly Gardens Extra: Natural Items (D&D 5e)

    Deadly Gardens Extra: Natural Items (D&D 5e) This FREE pdf (included in regular Deadly Gardens, just fyi!) clocks in at 3 pages, 1 page front cover, 1/2 page SRD, leaving us with 1.5 pages of content, so let’s take a look!   So, what are natural items? They are basically parts of creatures vanquished, in some cases specifically treated. The harvesting of these items is pretty simple – all are based on Intelligence, though the precise skill used diverges from creature to creature. Beasts can be harvested via Intelligence (Nature), while most creatures can be harvested via Intelligence (Religion) and Intelligence (Arcana). Slightly odd to my eyes: Oozes are harvested via Intelligence (Investigation) – though that makes sense, if you […]

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  • Frozen Gardens: Deadly Gardens Winter Special The second of Rusted Iron Games’ extra-long specials in the Deadly Gardens-series clocks in at 12 pages, 1 page front cover, ~1/2 a page editorial + SRD, leaving us with ~11.5 pages of content, so let’s take a look!   Okay, so this pdf begins somewhat different than one would expect, introducing us first to the realm of eternal winter, a demi-plane of eternal ice…and otherwise sans unique planar traits, which is a bit of a missed chance there. The pdf provides two magic items – the first is the Cask of Ancient Winters, which, when opened, spreads lethal cold and enhances associated magic, while the second is Winter’s Edge, a frosty short sword […]

    Frozen Gardens: Deadly Gardens Winter Special

    Frozen Gardens: Deadly Gardens Winter Special The second of Rusted Iron Games’ extra-long specials in the Deadly Gardens-series clocks in at 12 pages, 1 page front cover, ~1/2 a page editorial + SRD, leaving us with ~11.5 pages of content, so let’s take a look!   Okay, so this pdf begins somewhat different than one would expect, introducing us first to the realm of eternal winter, a demi-plane of eternal ice…and otherwise sans unique planar traits, which is a bit of a missed chance there. The pdf provides two magic items – the first is the Cask of Ancient Winters, which, when opened, spreads lethal cold and enhances associated magic, while the second is Winter’s Edge, a frosty short sword […]

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  • Spooky Gardens: Deadly Gardens Autumn Special The first extra-length special of the Deadly Gardens-series clocks in at 13 pages, 1 page front cover, ~1/2 a page editorial/SRD, leaving us with 11.5 pages of content, so what do we get?   Well, after a brief introduction, the first piece of crunch we get is the spirit cudgel, a +2 gloom bough heartwood club that protects the wearer as protection from evil when an incorporeal undead comes within 60 ft. Okay, I guess.   More interesting would be the first creature, the delightfully twisted CR 5 brain pumpkin – basically, these thinking plants have dangerous tendrils and a gaze that can enthrall those subject to it, who thereafter get close to the […]

    Spooky Gardens: Deadly Gardens Autumn Special

    Spooky Gardens: Deadly Gardens Autumn Special The first extra-length special of the Deadly Gardens-series clocks in at 13 pages, 1 page front cover, ~1/2 a page editorial/SRD, leaving us with 11.5 pages of content, so what do we get?   Well, after a brief introduction, the first piece of crunch we get is the spirit cudgel, a +2 gloom bough heartwood club that protects the wearer as protection from evil when an incorporeal undead comes within 60 ft. Okay, I guess.   More interesting would be the first creature, the delightfully twisted CR 5 brain pumpkin – basically, these thinking plants have dangerous tendrils and a gaze that can enthrall those subject to it, who thereafter get close to the […]

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  • Lost Lore: Town of Glory This little supplement clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 11 pages of content, so what is this?   Well, know how I love kingdom-building and consider Ultimate Campaign and they expansions released by Legendary Games pretty much one of the most awesome things ever? If you’ve been following my reviews, then this will come as no surprise. What may come as a surprise, though, is that I think that the kingdom-building-rules don’t work perfectly in the highest and lowest echelons – as recently commented on the boards, I’m waiting for a supplement to add the mythic element to kingdom building at the high […]

    Lost Lore: Town of Glory

    Lost Lore: Town of Glory This little supplement clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 11 pages of content, so what is this?   Well, know how I love kingdom-building and consider Ultimate Campaign and they expansions released by Legendary Games pretty much one of the most awesome things ever? If you’ve been following my reviews, then this will come as no surprise. What may come as a surprise, though, is that I think that the kingdom-building-rules don’t work perfectly in the highest and lowest echelons – as recently commented on the boards, I’m waiting for a supplement to add the mythic element to kingdom building at the high […]

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  • Character Options: Witches This pdf clocks in at 7 pages, 1 page front cover, 1/2 a page editorial/SRD, leaving us with 5 1/2 pages of content, so let’s take a look!   We begin this little pdf of witch-options with new witch patrons, 10 to be precise, though you quickly realize that the respective patrons differ from what you’d expect in a witch’s patron – or at least, did so for me. This is particularly apparent in 4 patrons, the Celestial, Fiend, Chaotic and Orderly patrons – in case you’re not immediately aware of that by the names, they represent one extreme of the two alignment axes, smething that, flavor-wise, was up until now rather the providence of sorcerors, wizards […]

    Character Options: Witches

    Character Options: Witches This pdf clocks in at 7 pages, 1 page front cover, 1/2 a page editorial/SRD, leaving us with 5 1/2 pages of content, so let’s take a look!   We begin this little pdf of witch-options with new witch patrons, 10 to be precise, though you quickly realize that the respective patrons differ from what you’d expect in a witch’s patron – or at least, did so for me. This is particularly apparent in 4 patrons, the Celestial, Fiend, Chaotic and Orderly patrons – in case you’re not immediately aware of that by the names, they represent one extreme of the two alignment axes, smething that, flavor-wise, was up until now rather the providence of sorcerors, wizards […]

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  • Deadly Gardens Vol. III – Scorpion Cactus The third installment of Rusted Iron Games’ Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 page SRD, leaving us with 3.5 pages of content, so let’s take a look!   We begin this humble pdf with new hazards and terrain types – in the former case, this would be the quagmire hazard, while terrain-wise, we get concise rules for salt-flats, both of which are pretty damn awesome.   The scorpion cactus itself is a CR 3 adversary that cannot move – a cactus studded with a deadly, poisoned stinger…and a unique trick: You see, the cactus can emit a heatwave that duplicates a strange confusion effect that makes the […]

    Deadly Gardens Vol. III – Scorpion Cactus

    Deadly Gardens Vol. III – Scorpion Cactus The third installment of Rusted Iron Games’ Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 page SRD, leaving us with 3.5 pages of content, so let’s take a look!   We begin this humble pdf with new hazards and terrain types – in the former case, this would be the quagmire hazard, while terrain-wise, we get concise rules for salt-flats, both of which are pretty damn awesome.   The scorpion cactus itself is a CR 3 adversary that cannot move – a cactus studded with a deadly, poisoned stinger…and a unique trick: You see, the cactus can emit a heatwave that duplicates a strange confusion effect that makes the […]

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  • Deadly Gardens Volume II – Blood Rose Swarm The second installment in Rusted Iron Games’ Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 page SRD, leaving us with 3.5 pages of content, so let’s take a look!   We begin this supplement with supplemental alchemical items, the first of which renders plant creatures dormant for a time – nice one!   Clearwater Drops can be used to purify water – I like those. I have gone on record time and again, stating that DR is overvalued in PFRPG – thus, the 40 gp Tough-skin Oil, which nets you DR 2/slashing for 10 minutes for 40 gp may be a powerful item which I’d personally price at […]

    Deadly Gardens Volume II – Blood Rose Swarm

    Deadly Gardens Volume II – Blood Rose Swarm The second installment in Rusted Iron Games’ Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 page SRD, leaving us with 3.5 pages of content, so let’s take a look!   We begin this supplement with supplemental alchemical items, the first of which renders plant creatures dormant for a time – nice one!   Clearwater Drops can be used to purify water – I like those. I have gone on record time and again, stating that DR is overvalued in PFRPG – thus, the 40 gp Tough-skin Oil, which nets you DR 2/slashing for 10 minutes for 40 gp may be a powerful item which I’d personally price at […]

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  • Fearsome Foes Volume I: The Ravenous The first installment of Rusted Iron Games’ fearsome foes-series clocks in at 5 pages, 1 page front cover, 1/2 page SRD, leaving us with .5 pages of content, so let’s take a look!   This pdf’s premise is pretty straight-forward – to deliver monster codex-style statblocks of creatures – this time featuring two ogres from the eponymous, roving horde of straightforward ogre-marauders. The first of these creatures would be the ogre depicted on the cover, one Kurhn Bonecrusher – a CR 13 brute that has, built-wise, had his HD increased and the barbarian creature template applied. The second ogre would be Urusk the Iron turtle, named thus for the preference of heavy armor – […]

    Fearsome Foes Volume I: The Ravenous

    Fearsome Foes Volume I: The Ravenous The first installment of Rusted Iron Games’ fearsome foes-series clocks in at 5 pages, 1 page front cover, 1/2 page SRD, leaving us with .5 pages of content, so let’s take a look!   This pdf’s premise is pretty straight-forward – to deliver monster codex-style statblocks of creatures – this time featuring two ogres from the eponymous, roving horde of straightforward ogre-marauders. The first of these creatures would be the ogre depicted on the cover, one Kurhn Bonecrusher – a CR 13 brute that has, built-wise, had his HD increased and the barbarian creature template applied. The second ogre would be Urusk the Iron turtle, named thus for the preference of heavy armor – […]

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  • Deadly Gardens Volume I: Phoenix Lily The first supplement released by Rusted Iron Games clocks in at 5 pages, 1 page front cover, 1/2 page of SRD, leaving us with 3.5 pages of content, so let’s take a look!   The Deadly Gardens-series obviously depicts uncommon plant creatures at an affordable price – the creature herein being the Phoenix Lily – but before we dive into that one, I should mention the two magic items provided in the beginning, the first of which elicited a “D’OH, why didn’t I think of it?”-response – the Specimen Jar allows you to collect sample, which then remain fresh – whether it’s volatile, fast decaying material of the foes you research, seeds of odd […]

    Deadly Gardens Volume I: Phoenix Lily

    Deadly Gardens Volume I: Phoenix Lily The first supplement released by Rusted Iron Games clocks in at 5 pages, 1 page front cover, 1/2 page of SRD, leaving us with 3.5 pages of content, so let’s take a look!   The Deadly Gardens-series obviously depicts uncommon plant creatures at an affordable price – the creature herein being the Phoenix Lily – but before we dive into that one, I should mention the two magic items provided in the beginning, the first of which elicited a “D’OH, why didn’t I think of it?”-response – the Specimen Jar allows you to collect sample, which then remain fresh – whether it’s volatile, fast decaying material of the foes you research, seeds of odd […]

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