Russ Brown Archive

  • Lost Lore: Town of Glory This little supplement clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 11 pages of content, so what is this?   Well, know how I love kingdom-building and consider Ultimate Campaign and they expansions released by Legendary Games pretty much one of the most awesome things ever? If you’ve been following my reviews, then this will come as no surprise. What may come as a surprise, though, is that I think that the kingdom-building-rules don’t work perfectly in the highest and lowest echelons – as recently commented on the boards, I’m waiting for a supplement to add the mythic element to kingdom building at the high […]

    Lost Lore: Town of Glory

    Lost Lore: Town of Glory This little supplement clocks in at 14 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 11 pages of content, so what is this?   Well, know how I love kingdom-building and consider Ultimate Campaign and they expansions released by Legendary Games pretty much one of the most awesome things ever? If you’ve been following my reviews, then this will come as no surprise. What may come as a surprise, though, is that I think that the kingdom-building-rules don’t work perfectly in the highest and lowest echelons – as recently commented on the boards, I’m waiting for a supplement to add the mythic element to kingdom building at the high […]

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  • Character Options: Witches This pdf clocks in at 7 pages, 1 page front cover, 1/2 a page editorial/SRD, leaving us with 5 1/2 pages of content, so let’s take a look!   We begin this little pdf of witch-options with new witch patrons, 10 to be precise, though you quickly realize that the respective patrons differ from what you’d expect in a witch’s patron – or at least, did so for me. This is particularly apparent in 4 patrons, the Celestial, Fiend, Chaotic and Orderly patrons – in case you’re not immediately aware of that by the names, they represent one extreme of the two alignment axes, smething that, flavor-wise, was up until now rather the providence of sorcerors, wizards […]

    Character Options: Witches

    Character Options: Witches This pdf clocks in at 7 pages, 1 page front cover, 1/2 a page editorial/SRD, leaving us with 5 1/2 pages of content, so let’s take a look!   We begin this little pdf of witch-options with new witch patrons, 10 to be precise, though you quickly realize that the respective patrons differ from what you’d expect in a witch’s patron – or at least, did so for me. This is particularly apparent in 4 patrons, the Celestial, Fiend, Chaotic and Orderly patrons – in case you’re not immediately aware of that by the names, they represent one extreme of the two alignment axes, smething that, flavor-wise, was up until now rather the providence of sorcerors, wizards […]

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  • Deadly Gardens Vol. III – Scorpion Cactus The third installment of Rusted Iron Games’ Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 page SRD, leaving us with 3.5 pages of content, so let’s take a look!   We begin this humble pdf with new hazards and terrain types – in the former case, this would be the quagmire hazard, while terrain-wise, we get concise rules for salt-flats, both of which are pretty damn awesome.   The scorpion cactus itself is a CR 3 adversary that cannot move – a cactus studded with a deadly, poisoned stinger…and a unique trick: You see, the cactus can emit a heatwave that duplicates a strange confusion effect that makes the […]

    Deadly Gardens Vol. III – Scorpion Cactus

    Deadly Gardens Vol. III – Scorpion Cactus The third installment of Rusted Iron Games’ Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 page SRD, leaving us with 3.5 pages of content, so let’s take a look!   We begin this humble pdf with new hazards and terrain types – in the former case, this would be the quagmire hazard, while terrain-wise, we get concise rules for salt-flats, both of which are pretty damn awesome.   The scorpion cactus itself is a CR 3 adversary that cannot move – a cactus studded with a deadly, poisoned stinger…and a unique trick: You see, the cactus can emit a heatwave that duplicates a strange confusion effect that makes the […]

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  • Deadly Gardens Volume II – Blood Rose Swarm The second installment in Rusted Iron Games’ Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 page SRD, leaving us with 3.5 pages of content, so let’s take a look!   We begin this supplement with supplemental alchemical items, the first of which renders plant creatures dormant for a time – nice one!   Clearwater Drops can be used to purify water – I like those. I have gone on record time and again, stating that DR is overvalued in PFRPG – thus, the 40 gp Tough-skin Oil, which nets you DR 2/slashing for 10 minutes for 40 gp may be a powerful item which I’d personally price at […]

    Deadly Gardens Volume II – Blood Rose Swarm

    Deadly Gardens Volume II – Blood Rose Swarm The second installment in Rusted Iron Games’ Deadly Gardens-series clocks in at 5 pages, 1 page front cover, 1/2 page SRD, leaving us with 3.5 pages of content, so let’s take a look!   We begin this supplement with supplemental alchemical items, the first of which renders plant creatures dormant for a time – nice one!   Clearwater Drops can be used to purify water – I like those. I have gone on record time and again, stating that DR is overvalued in PFRPG – thus, the 40 gp Tough-skin Oil, which nets you DR 2/slashing for 10 minutes for 40 gp may be a powerful item which I’d personally price at […]

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  • Fearsome Foes Volume I: The Ravenous The first installment of Rusted Iron Games’ fearsome foes-series clocks in at 5 pages, 1 page front cover, 1/2 page SRD, leaving us with .5 pages of content, so let’s take a look!   This pdf’s premise is pretty straight-forward – to deliver monster codex-style statblocks of creatures – this time featuring two ogres from the eponymous, roving horde of straightforward ogre-marauders. The first of these creatures would be the ogre depicted on the cover, one Kurhn Bonecrusher – a CR 13 brute that has, built-wise, had his HD increased and the barbarian creature template applied. The second ogre would be Urusk the Iron turtle, named thus for the preference of heavy armor – […]

    Fearsome Foes Volume I: The Ravenous

    Fearsome Foes Volume I: The Ravenous The first installment of Rusted Iron Games’ fearsome foes-series clocks in at 5 pages, 1 page front cover, 1/2 page SRD, leaving us with .5 pages of content, so let’s take a look!   This pdf’s premise is pretty straight-forward – to deliver monster codex-style statblocks of creatures – this time featuring two ogres from the eponymous, roving horde of straightforward ogre-marauders. The first of these creatures would be the ogre depicted on the cover, one Kurhn Bonecrusher – a CR 13 brute that has, built-wise, had his HD increased and the barbarian creature template applied. The second ogre would be Urusk the Iron turtle, named thus for the preference of heavy armor – […]

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  • Deadly Gardens Volume I: Phoenix Lily The first supplement released by Rusted Iron Games clocks in at 5 pages, 1 page front cover, 1/2 page of SRD, leaving us with 3.5 pages of content, so let’s take a look!   The Deadly Gardens-series obviously depicts uncommon plant creatures at an affordable price – the creature herein being the Phoenix Lily – but before we dive into that one, I should mention the two magic items provided in the beginning, the first of which elicited a “D’OH, why didn’t I think of it?”-response – the Specimen Jar allows you to collect sample, which then remain fresh – whether it’s volatile, fast decaying material of the foes you research, seeds of odd […]

    Deadly Gardens Volume I: Phoenix Lily

    Deadly Gardens Volume I: Phoenix Lily The first supplement released by Rusted Iron Games clocks in at 5 pages, 1 page front cover, 1/2 page of SRD, leaving us with 3.5 pages of content, so let’s take a look!   The Deadly Gardens-series obviously depicts uncommon plant creatures at an affordable price – the creature herein being the Phoenix Lily – but before we dive into that one, I should mention the two magic items provided in the beginning, the first of which elicited a “D’OH, why didn’t I think of it?”-response – the Specimen Jar allows you to collect sample, which then remain fresh – whether it’s volatile, fast decaying material of the foes you research, seeds of odd […]

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