Ryan Costello Jr. Archive

  • Dark Deeds in Freeport This mega-adventure/anthology clocks in at 82 pages of content, 1 page front cover, 1 page editorial, 1 page ToC, 2/3 of a page SRD, 1 page back cover, leaving us with 77 1/3 pages of content, so let’s take a look!   Disclaimer: I was a patron of this book. I was in no way associated with the production of this book, though.   Sometimes, books seem cursed – most often, surprisingly, when the feature Lovecraftian themes and this was no different: Long-delayed, the adventure finally arrived when I had all but forgotten about it. I read and ran it, but then…it fell between the virtual cracks of my own hard drive, languishing…until this day.   […]

    Dark Deeds in Freeport

    Dark Deeds in Freeport This mega-adventure/anthology clocks in at 82 pages of content, 1 page front cover, 1 page editorial, 1 page ToC, 2/3 of a page SRD, 1 page back cover, leaving us with 77 1/3 pages of content, so let’s take a look!   Disclaimer: I was a patron of this book. I was in no way associated with the production of this book, though.   Sometimes, books seem cursed – most often, surprisingly, when the feature Lovecraftian themes and this was no different: Long-delayed, the adventure finally arrived when I had all but forgotten about it. I read and ran it, but then…it fell between the virtual cracks of my own hard drive, languishing…until this day.   […]

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  • Player’s Options: The Reaper This new class clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   Reapers get d10, 2+Int skills per level, proficiency with all armors, simple and martial weapons, but no shields, full BAB-progression, good fort-saves and at 5th level, can cast Speak with the Dead as a SL 1/day, +1/day every 5 levels.   The reaper’s base ability is called “Reap”- whenever the reaper kills a foe or drops said foe below 0 hp, the reaper gets a soul fragment, which then powers the other class abilities. A reaper can store class levels + int-mod such fragments at […]

    Player’s Options: The Reaper

    Player’s Options: The Reaper This new class clocks in at 8 pages, 1 page front cover, 1 page editorial, 1 page SRD, leaving us with 5 pages of content, so let’s take a look!   Reapers get d10, 2+Int skills per level, proficiency with all armors, simple and martial weapons, but no shields, full BAB-progression, good fort-saves and at 5th level, can cast Speak with the Dead as a SL 1/day, +1/day every 5 levels.   The reaper’s base ability is called “Reap”- whenever the reaper kills a foe or drops said foe below 0 hp, the reaper gets a soul fragment, which then powers the other class abilities. A reaper can store class levels + int-mod such fragments at […]

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  • New Paths Compendium This massive compilation of the New Paths-series, including quite a bunch of new content), clocks in at 130 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 124 pages of content, so let’s take a look, shall we?   So, from the get-go – I did reviews for the arcane paladin-class, the Battle Scion, the Spell-less Ranger, Shaman, White Necromancer, Monk/Ninja and Gunslinger-installments of the series, so if you’re interested in a direct breakdown of these, please take a look at the respective reviews. I will, though, mention the new content or fixes. I also did not review the elven archer-pdf (simply […]

    New Paths Compendium

    New Paths Compendium This massive compilation of the New Paths-series, including quite a bunch of new content), clocks in at 130 pages, 1 page front cover, 1 page editorial, 1 page ToC, 1 page SRD, 1 page advertisement, 1 page back cover, leaving us with 124 pages of content, so let’s take a look, shall we?   So, from the get-go – I did reviews for the arcane paladin-class, the Battle Scion, the Spell-less Ranger, Shaman, White Necromancer, Monk/Ninja and Gunslinger-installments of the series, so if you’re interested in a direct breakdown of these, please take a look at the respective reviews. I will, though, mention the new content or fixes. I also did not review the elven archer-pdf (simply […]

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  • Player’s Options: Half-elves The final installment of the Player’s Option-series covering the core races is 11 pages long, with the cover coming as a separate -jpg, 1 page editorial, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   After a short introduction on the racially boundaries transcending, star-crossed loves that create half-elves, we kick off with the first variant, so-called strandlings: These get +2 Con, -2 Cha, are amphibious and get a land and a swim speed of 20 ft. as well as low-light vision and familiarity with “elven” in the name and nets and tridents. Nothing to complain here! As an optional variant, selkins are provided, mixtures of terrestrial elves and merfolk […]

    Player’s Options: Half-elves

    Player’s Options: Half-elves The final installment of the Player’s Option-series covering the core races is 11 pages long, with the cover coming as a separate -jpg, 1 page editorial, 1 page SRD, leaving us with 9 pages of content, so let’s take a look!   After a short introduction on the racially boundaries transcending, star-crossed loves that create half-elves, we kick off with the first variant, so-called strandlings: These get +2 Con, -2 Cha, are amphibious and get a land and a swim speed of 20 ft. as well as low-light vision and familiarity with “elven” in the name and nets and tridents. Nothing to complain here! As an optional variant, selkins are provided, mixtures of terrestrial elves and merfolk […]

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  • Player’s Options: Humans This pdf is 10 pages long, 1 page editorial, ~4/5 of a page SRD, leaving us with 8 1/5 pages of content, so let us take a look at the new options for humans! This pdf kicks off with two new variants of the basic human racial traits, with the first one being Adopted Humans, who get +2 to an attribute their adopted parent race doesn’t get the bonus to, count as both humans and their adopted race, get weapon familiarity with weapons of the adopting race, a bonus feat and an extra skill pint per level. Solid and useful if you want to go beyond background traits to customize an adopted human, but nothing too special. […]

    Player’s Options: Humans

    Player’s Options: Humans This pdf is 10 pages long, 1 page editorial, ~4/5 of a page SRD, leaving us with 8 1/5 pages of content, so let us take a look at the new options for humans! This pdf kicks off with two new variants of the basic human racial traits, with the first one being Adopted Humans, who get +2 to an attribute their adopted parent race doesn’t get the bonus to, count as both humans and their adopted race, get weapon familiarity with weapons of the adopting race, a bonus feat and an extra skill pint per level. Solid and useful if you want to go beyond background traits to customize an adopted human, but nothing too special. […]

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