Sam Hing Archive

  • Lands of Porphyra Campaign Setting This massive campaign setting clocks in at 214 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with a massive 219 pages of content, so let’s take a look!   Porphyra…Purple Duck Games’ in-house setting is massive, it’s regional (and extremely crunchy) player’s guide clocking in regularly at 60+ pages…and unlike most campaign settings, this world was not crowdfunded…it just slowly, steadily, came to be…which is an impressive feat in my book. Anyways, Porphyra’s details and unique components are many and have been suffusing Purple Duck Games-supplements for years: Whether it’s the unique mini-game arabakmpsi, the lovecraft gaming toolkit or other offerings – never obtrusive, but the […]

    Lands of Porphyra Campaign Setting

    Lands of Porphyra Campaign Setting This massive campaign setting clocks in at 214 pages, 1 page front cover, 1 page editorial, 1 page ToC, 2 pages of SRD, leaving us with a massive 219 pages of content, so let’s take a look!   Porphyra…Purple Duck Games’ in-house setting is massive, it’s regional (and extremely crunchy) player’s guide clocking in regularly at 60+ pages…and unlike most campaign settings, this world was not crowdfunded…it just slowly, steadily, came to be…which is an impressive feat in my book. Anyways, Porphyra’s details and unique components are many and have been suffusing Purple Duck Games-supplements for years: Whether it’s the unique mini-game arabakmpsi, the lovecraft gaming toolkit or other offerings – never obtrusive, but the […]

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  • The Dragon’s Hoard: Magic Arms and Armor The first collection of magic items released by Flaming Crab Games clocks in at 17 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let’s take a look!   We begin this installment via 6 new magic armor special abilities: Featherlight armor duplicates featherfall and has reduced armor check penalty and increased maximum Dexterity bonus. Analogue to this, sea-faring armor provides water breathing and easier Swimming. While light resting armor allows the user to expend a move action to mitigate the armor’s arcane spell failure for enhancement bonus rounds. I’m not a big fan of giant wrestling armor – it ignores the […]

    The Dragon’s Hoard: Magic Arms and Armor

    The Dragon’s Hoard: Magic Arms and Armor The first collection of magic items released by Flaming Crab Games clocks in at 17 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 13 pages of content, so let’s take a look!   We begin this installment via 6 new magic armor special abilities: Featherlight armor duplicates featherfall and has reduced armor check penalty and increased maximum Dexterity bonus. Analogue to this, sea-faring armor provides water breathing and easier Swimming. While light resting armor allows the user to expend a move action to mitigate the armor’s arcane spell failure for enhancement bonus rounds. I’m not a big fan of giant wrestling armor – it ignores the […]

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  • Purple Duck Storeroom: Heraldric Devices This installment of Purple Duck games’ inexpensive series of experimental mini-pdfs clocks in at 11 pages, 1 page front cover, 2 pages of SRD, leaving us with 8 pages of content, so let’s take a look!   So, what are heraldric devices? Well, basically, they are add-ons to your shield. They are activated via command word and as a standard action unless otherwise noted. At a GM’s discretion, they can be added to heavy armor as well. Item Creation-wise, they are wondrous items and have no effect on their own when not attached to a shield. Cursed heraldric devices exist and cannot be simply removed from the shield.   So what do they do? Well, […]

    Purple Duck Storeroom: Heraldric Devices

    Purple Duck Storeroom: Heraldric Devices This installment of Purple Duck games’ inexpensive series of experimental mini-pdfs clocks in at 11 pages, 1 page front cover, 2 pages of SRD, leaving us with 8 pages of content, so let’s take a look!   So, what are heraldric devices? Well, basically, they are add-ons to your shield. They are activated via command word and as a standard action unless otherwise noted. At a GM’s discretion, they can be added to heavy armor as well. Item Creation-wise, they are wondrous items and have no effect on their own when not attached to a shield. Cursed heraldric devices exist and cannot be simply removed from the shield.   So what do they do? Well, […]

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  • Monster Menagerie: A Council of Genies This installment of Rogue Genius Games’ Monster Menagerie-series clocks in at 27 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 23 pages of content, so let’s take a look!   After a brief introductory page on the subject matter, the first creature featured herein would be the CR 6 Afara, genies of ash with a significant array of unique tricks – beyond being able to assume ashen form and increasing damage output, the sport a powerful retributive aura that may cause nearby creatures to choke as well as the option to spit embers. There are some minor inconsistencies here, though – the choking aura […]

    Monster Menagerie: A Council of Genies

    Monster Menagerie: A Council of Genies This installment of Rogue Genius Games’ Monster Menagerie-series clocks in at 27 pages, 1 page front cover, 1 page editorial/ToC, 1 page SRD, 1 page back cover, leaving us with 23 pages of content, so let’s take a look!   After a brief introductory page on the subject matter, the first creature featured herein would be the CR 6 Afara, genies of ash with a significant array of unique tricks – beyond being able to assume ashen form and increasing damage output, the sport a powerful retributive aura that may cause nearby creatures to choke as well as the option to spit embers. There are some minor inconsistencies here, though – the choking aura […]

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  • Monster Menagerie: Horrors of the Aboleth This installment of the Monster Menagerie-series clocks in at 27 pages, 1 page front cover, 1 page foreword, 1 page editorial, 2 pages of SRD, leaving us with 22 pages of content, so let’s take a look, shall we?   Well, before we do, let me please come clean: I *LOVE* aboleths – the wonderful blending of Lovecraftian tropes and body horror they represent resonates with me. Alas, since Lords of Madness, there hasn’t been much spotlighting of these great creatures. So let’s take a look at the horrors herein!   Number one would be the Cr 16 Behemoth Aboleth – a gargantuan, living siege engine bred to destroy ships. These big guns of […]

    Monster Menagerie: Horrors of the Aboleth

    Monster Menagerie: Horrors of the Aboleth This installment of the Monster Menagerie-series clocks in at 27 pages, 1 page front cover, 1 page foreword, 1 page editorial, 2 pages of SRD, leaving us with 22 pages of content, so let’s take a look, shall we?   Well, before we do, let me please come clean: I *LOVE* aboleths – the wonderful blending of Lovecraftian tropes and body horror they represent resonates with me. Alas, since Lords of Madness, there hasn’t been much spotlighting of these great creatures. So let’s take a look at the horrors herein!   Number one would be the Cr 16 Behemoth Aboleth – a gargantuan, living siege engine bred to destroy ships. These big guns of […]

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  • Obsidian Apocalypse Obsidian Apocalypse is a massive 200-page book, 1 page front cover, 1 page donor-list, 1 page editorial, 1 page SRD, 2 pages of ToC,, leaving a massive 194 pages of content, so let’s take a look!   What is Obsidian Apocalypse? Well, first of all, it’s the heir of Obsidian Twilight – a campaign-setting that gloriously failed just about all my expectations. Still, LPJr Design improved so vastly that I joined, with a somewhat hopeful anticipation, the Kickstarter to make Obsidian Apocalypse, the sequel. Kind of. For, while there is a default setting kind of assumed, Obsidian Apocalypse now is less of a campaign setting, but rather an extremely versatile toolbox for to scavenge from. So after the […]

    Obsidian Apocalypse

    Obsidian Apocalypse Obsidian Apocalypse is a massive 200-page book, 1 page front cover, 1 page donor-list, 1 page editorial, 1 page SRD, 2 pages of ToC,, leaving a massive 194 pages of content, so let’s take a look!   What is Obsidian Apocalypse? Well, first of all, it’s the heir of Obsidian Twilight – a campaign-setting that gloriously failed just about all my expectations. Still, LPJr Design improved so vastly that I joined, with a somewhat hopeful anticipation, the Kickstarter to make Obsidian Apocalypse, the sequel. Kind of. For, while there is a default setting kind of assumed, Obsidian Apocalypse now is less of a campaign setting, but rather an extremely versatile toolbox for to scavenge from. So after the […]

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  • Legendary VIII: Legendary Evil The seventh installment of Purple Duck Games’ superb series of magic items that improve over the levels is 40 pages long, 1 page front cover, 1 page editorial/ToC, 1.5 pages of SRD, leaving us with 36.5 pages of content, so let’s take a look, shall we?   Okay, let me come clear for a second – I’m a complete sucker for legendary weapons. No, not the mythic kind, but the ones by Purple Duck Games that have been established for a lot of installments – weapons that grow with the character are just awesome. Until now, the focus has been mostly on tools for the PCs, though – now, we get an arsenal not only fitting […]

    Legendary VIII: Legendary Evil

    Legendary VIII: Legendary Evil The seventh installment of Purple Duck Games’ superb series of magic items that improve over the levels is 40 pages long, 1 page front cover, 1 page editorial/ToC, 1.5 pages of SRD, leaving us with 36.5 pages of content, so let’s take a look, shall we?   Okay, let me come clear for a second – I’m a complete sucker for legendary weapons. No, not the mythic kind, but the ones by Purple Duck Games that have been established for a lot of installments – weapons that grow with the character are just awesome. Until now, the focus has been mostly on tools for the PCs, though – now, we get an arsenal not only fitting […]

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  • Chronomancy doesn’t work. We’ve heard it all before. And then, the reboot of the Prince of Persia-franchise brought us a representation where it does work. Not idle, Super Genius Games created a by now legendary class that ranks among the finest for PFRPG by any publisher in   The Genius Guide to the Time Thief This pdf is 10 pages long, 2/3 of a page front cover, 1 page SRD, leaving 8 1/3 pages of content for the Time Thief, a class I should have reviewed a long, long time ago, so let’s remedy my oversight.   The new Time Thief base-class gets d8, 6+Int skills, ¾ BAB, good ref and will saves and no spellcasting. The basic signature ability […]

    SGG’s Time-based supplements and Rite’s Renegade-books

    Chronomancy doesn’t work. We’ve heard it all before. And then, the reboot of the Prince of Persia-franchise brought us a representation where it does work. Not idle, Super Genius Games created a by now legendary class that ranks among the finest for PFRPG by any publisher in   The Genius Guide to the Time Thief This pdf is 10 pages long, 2/3 of a page front cover, 1 page SRD, leaving 8 1/3 pages of content for the Time Thief, a class I should have reviewed a long, long time ago, so let’s remedy my oversight.   The new Time Thief base-class gets d8, 6+Int skills, ¾ BAB, good ref and will saves and no spellcasting. The basic signature ability […]

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  • Today I’m going to take a look at Purple Duck Games’ excellent collection of deities,   The Gods of Porphyra This pdf is 45 pages long, 1 page front cover, 1 page editorial, 2 pages of SRD and 1 page advertisement, leaving 40 pages of content – quite a bunch for this new pantheon, so let’s check out these gods! Porphyra, until recently, as the aptly written introduction tells us, was a world without gods – and then elves and orcs united and saw their world almost torn asunder by the arrival of gods and the integration of the respective divinity’s domains. That’s about the general gist on the fluff-side. Beyond that, this pdf is also the open faith project, […]

    The Gods of Porphyra (aka Open Faiths Proect)

    Today I’m going to take a look at Purple Duck Games’ excellent collection of deities,   The Gods of Porphyra This pdf is 45 pages long, 1 page front cover, 1 page editorial, 2 pages of SRD and 1 page advertisement, leaving 40 pages of content – quite a bunch for this new pantheon, so let’s check out these gods! Porphyra, until recently, as the aptly written introduction tells us, was a world without gods – and then elves and orcs united and saw their world almost torn asunder by the arrival of gods and the integration of the respective divinity’s domains. That’s about the general gist on the fluff-side. Beyond that, this pdf is also the open faith project, […]

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